The Sims (console)

The Sims for consoles focuses on missions and introduced a 3D camera for The Sims. An object limiter is also installed for this game.

Gamecube Controls

 * Left analog stick: Moves cursor
 * "C" stick: Zoom and camera angle; Scrolls through displays when holding down a directional arrow
 * "A" button: Select
 * "B" button: Back/Cancel
 * "X" button: Raises and lowers walls in all modes
 * "Y" button: Follows selected Sim; Sell in Build and Buy Modes
 * D-pad: scroll options
 * Up arrow: Displays Motives; Pressing "A" will display help for each motive
 * Right arrow: Displays Relationships
 * Left arrow: Displays Career and Skill information; Pressing "A" will display working hours
 * Down arrow: Displays Personality
 * "L" button: Pauses the game while holding; Rotates objects in Buy Modes; Automatically places floor and wall tiles in a room in Build Mode
 * "R" button: Speeds up the game in Live Mode; Rotates objects in Buy Modes; Automatically places floor and wall tiles in a room in Build Mode
 * "Z" button: Switches characters
 * "Start" button: Access game menu; Goals, Buy and Build Modes, Save and Quit

"Get a Life" Mode
"Get a Life" Mode requires your character to complete different objectives as they progress through life. They start out unemployed and living in Mom's house and end with enough money to buy a yacht.

Each level occurs in one house/lot and the Sim must complete several goals which unlock new items in Buy Mode.

"Play The Sims" Mode
This is technically free play for the console. There are 5 premade families, 3 of which are moved in, 2 that are in the family bin.

Those who are moved in:


 * Goth Family - Mortimer Goth, Cassandra Goth, and Bella Goth
 * Newbie Family - Betty Newbie, and Bob Newbie
 * Roomies Family - Chris Jones, and Melissa Smith

Those who aren't moved in:


 * Pleasant Family - Jeff Pleasant, Diane Pleasant, Daniel Pleasant, and Jennifer Burb
 * Bachelor Family - Michael Bachelor

Control of the Sims is up to the player, there are no set goals, and no requirements (except for certain objects needing to be unlocked).