Coral Oldie

Coral Oldie, along with her husband Herb Oldie, is available to be placed on a lot and played in Pleasantview's family bin at the start of The Sims 2's storyline. Both are elders at the start of the game.

Family Life
Coral is the daughter of Bruno and  Mamie Ruggbryne, according to her family tree. She is married to Herb Oldie, and together they have a daughter Mary-Sue Pleasant, who was adopted as a toddler. At the start of The Sims 2, Mary-Sue is an adult (and aging quickly;  Mary-Sue is almost an elder at the start of the game) lives with her unfaithful husband, Daniel Pleasant, and their twin daughters  Angela and  Lilith, who would be Coral's granddaughters.

Player stories

 * After moving across the street from Mary-Sue, Coral shortly fell ill, and died.


 * In my game Coral was killed in a fire started by her daughter Mary-Sue after she moved in with her following Mary-Sue's divorce.
 * Coral and Herb moved into their adopted child's house. They then died in that house. They are buried in a little graveyard on the side of their house and are sorely missed.


 * In my game, Coral and Herb move into their house with their little cat. Coral was a school crossing guard and Herb was a gas station attendant. Suddenly, tradgedy struck. Herb died of old age unexpectantly. A couple years later, though still somber Coral had someone at the doorbell. It was a young woman at the door. The girl looked as if she were about 16 to 17 somewhere in that range. The girl's name was Carol. Carol lied to Coral saying that she came from an association to help elders live a healthy and normal life. Coral quickly agreed. Coral was always nice and loving just like a mother to Carol. Carol on the other hand hated Coral and just wanted to get her money. Coral was actually a delinquent from a nearby juvenile institution. Carol was also a clyptomaniac. Carol sneaked off with her friends and stole clothes from a nearby department store, but she was caught. A policeman took her home and scolded Coral for not taking good care of her. Coral then scolded Carol, and told her to go to her room. Carol from then on plotted to kill Coral. The next day, Carol painted her face with full face makeup and tried to scare Coral knowing that she has a poor heart. Coral didn't give in though, she just screamed, but that was about it. Coral just laughed it off and apologized to Carol for being so mean to her. 5 months later, Coral died of old age and Carol was having the time of her life. Carol took the money and the cat and ran off. Carol is still out there lerking around probably doing the same thing to someone else.


 * In my game, due to both Herb and Coral both having high aspiration scores, they both had an elixir of life fountain.. Due to this, and the fact I rarely play their house, the Oldies are living  a very long time. Outliving even their own daughter. Although they have seen many people they love come and go, they remain pillars of the Community in Pleasantville and run  a local produce store next to the Broke’s family home.


 * In my game herb died from starvation so she got married to mortimer goth and they adopted two girls that live with them now.


 * In my game, Coral and Herb moved into a trailor, hoping for a brand new life. Sadly, Herb died of a disease (thanks to a little help from Rodney's Death Creator, hehe). Mary-Sue then divorced Daniel, and she and her mother bought a condo together. Mary-Sue gave birth to Daniel's third daughter, Maeva, and adopted a son, Dale. The four lived happily in their little condo until Coral died of old age. Mary-Sue and Daniel remarried as elders, with Daniel welcoming Maeva back into his life and agreeing to raise young Dale as if he were his own.


 * In my game, Herb and Coral Oldie moved into a house across Brandi Broke and adopted a little toddler named Alan Oldie. I now realize that this might have not been the greatest idea, seeing that they might die soon.


 * Herb and Coral began adopting children, their home soon became a children's home and they moved into the recently deceased Mortimer Goth's house. Some of the children made it to adulthood, but after the Oldie's deaths a few were taken away. (I don't like using the life object, killing off the neighbourhood makes room for newer generations of sims)