Investigator/cases

In order to advance in the Investigator profession, Sims must solve cases. These cases work like opportunities, where the Sim must talk to others and complete various tasks.


 * The Case of Gnome Footsy
 * It's often said that you shouldn't keep a garden gnome if you have soft-toed shoes. The things are so kickable. Unfortunately,  wants me to track down who is kicking a gnome. 's gnome. I should ask  who would do such a thing.
 * Goal: "Ask About Potential Suspects" to 
 * Reward: Job Experience
 *  is fairly convinced the next door neighbor, , is guilty of the gnome kicking. I should rummage through 's garbage to see if I can find any evidence of wrong doing. Maybe then  can bring the gnome out of hiding.
 * Goal: Search 's Garbage Can for Clues
 * Reward: Job Experience
 * Why would  own shoes with toes so mangled, presumably from kicking a gnome, that they needed to be thrown away? Very peculiar. I should speak to  about the shoes.
 * Goal: "Ask About Shoes" to 
 * Reward: Job Experience
 *  confessed to kicking the gnome and to having pronounced anger management issues.  agreed to stop kicking the gnome and to seek counciling. I should tell  the good news.
 * Goal: "Report In" to 
 * Reward: Job Experience, §650, Free Mysterious Mr. Gnome
 * <Sim 1> was relieved to hear about an end to the gnome abuse. The poor battered gnome will soon be comfortable in the sun once again. As for me, I earned my pay and solved the case.


 * The Case of the Missing Mouthwash
 * Families can be so ridiculous at times. I'm not sure why I've been called in to find some missing mouthwash. Seems to me a therapist should have been called instead. I should speak to <Sim 1> to get to the bottom of things.
 * Goal: "Ask About Potential Suspects" to <Sim 1>
 * Reward: Job Experience
 * <Sim 1> firmly believes a fellow member took the mouthwash to get even for when <Sim 1> stole a ham sandwich. If you ask me, vengeance for a stolen sandwich would be more severe. I should ask <Sim 2> about the mouthwash, or bribe them if it comes down to it.
 * Goal: "Bribe" <Sim 2> for information
 * Reward: Job Experience
 * I'm so glad I've been brought in to solve petty household rivalries. It appears, as expected, <Sim 2> stole the mouthwash. Luckily I can return it to <Sim 1> for my hopeful reward.
 * Goal: "Return Mouthwash" to <Sim 1>
 * Reward: Job Experience, §650, 'Minty Breath' moodlet
 * <Sim 1> sure was pleased to get back the mouthwash. Talk about your low expectations for life! Thankfully, I got paid a little. Case closed.


 * Digging for Dirt
 * <Sim 1> wants me to dig up some low level dirt on someone. Before I get too deep into the case I should check with <Sim 1> for details that we cannot discuss over the phone.
 * Goal: "Report In" to <Sim 1>
 * Reward: Job Experience
 * <Sim 1> is convinced <Sim 2> works for a small criminal organization in town. Evidence is required before <Sim 1> can conduct a citizen's arrest. I should inspect the mail and search through the garbage at <Sim 2>'s home.
 * Goal: "Inspect Mail" and "Search through Garbage" at <Sim 2>'s Home.
 * Reward: Job Experience
 * Ah ha! Based on the notes in this discarded diary, <Sim 2> is an aspiring crony in the local crime syndicate. <Sim 1> is quite the observant local snoop... and probably a creepy neighbor. I should report back to <Sim 1> with this information.
 * Goal: "Report In" to <Sim 1>
 * Reward: Job Experience, §650
 * <Sim 1> squealed with delight when I presented the evidence. I've never seen somebody so happy to witness criminal activity. Some people just don't get enough excitement during their normal day to day. Case closed.