Wants



Wants were first introduced in The Sims 2 and represent a Sim's most immediate wishes. Initially, a Sim is born with 4 want slots, however The Sims 2: University introduced, as a bonus for completing College, an increase to 6 wants.

Fulfilling Wants
When a Want (or Fear) is fulfilled, the slot it occupies, and sometimes others, will be re-rolled, and a new one will take its place. Wants are also re-rolled completely at the end of the day, usually early in the morning once the Sim wakes up.

Locking Wants
Wants and Fears can be locked by right-clicking them, and once locked they will be exempted from re-rolls until they are fulfilled. A Sim can normally lock only one Want (or Fear), but Sims who have completed College receive an extra lock.

Aspiration and Influence
Fulfilling Wants will increase the aspiration bar by a set amount, and in many cases will also increase the influence bar. Fulfilling Fears will, similarly, decrease the aspiration bar and influence bar. Generally, the more difficult a Want is to achieve, the more aspiration and influence points you will receive for fulfilling it.

Lifetime Wants
The Sims 2: University also introduced the concept of Lifetime Wants, which, when fulfilled, will give a Sim permanent Platinum Mood for the remainder of their lives.