Trait (The Sims 4)

Trait is a personality system in The Sims 4, similar to the trait system in The Sims 3. The personality system as a building block of Sims in The Sims 4 is a combination of trait from The Sims 3 and aspiration from The Sims 2.

Not much is known about the trait system in The Sims 4 yet. In How To Create Your Perfect Sim in The Sims 4 video and E3 gameplay presentation, a number of traits have been shown. The number of traits that appear in the release version may be different. There are three kinds of traits in the game, i.e. normal traits, bonus traits, and reward traits. Each kind has different ways to earn them.

List of Traits
Normal traits are main personality traits. Sims that are created in CAS may have up to three traits. It was hinted that Sims are not limited to three traits only. Sims may be able to learn additional traits as they progress in the game. The following list is the traits that are shown in the CAS preview videos.

Emotional Traits

 * Active – These Sims tend to be Energized, can Pump Up other Sims, and may become upset if they don't exercise for a period of time.
 * Cheerful – These Sims tend to be Happier than other Sims.
 * Creative – These Sims tend to be inspired, can Share Creative Ideas with other Sims, and may become upset if they're not creative for a period of time.
 * Genius
 * Gloomy – These Sims tend to be Sad, can Sigh to other Sims, and while Sad, gain a boost to their Creative Skill.
 * Goofball – ''These Sims tend to be Playful.
 * Hot-Headed
 * Romantic
 * Self-Assured – These Sims tend to be Confident.

Hobby Traits

 * Art Lover – These Sims gain powerful moodlets from viewing works of art and can Admire Art and Discuss Art in unique ways.
 * Bookworm
 * Foodie – These Sims become Happy and have Fun when eating good food, become Uncomfortable when eating bad food, and can Watch cooking shows for ideas.
 * Geek – These Sims become Happy when Reading Sci Fi or Playing Video Games, may become Tense if they haven't played much, are better at finding Collectibles, and can Discuss Geek Things with other Geek Sims.
 * Music Lover
 * Perfectionist

Lifestyle Traits

 * Ambitious – These Sims gain powerful moodlets from career success, gain negative moodlets from career failure, and may become upset if not promoted.
 * Childish – These Sims gain powerful Moodlets from watching Kids' Channel, become Playful when playing with Children, and become Happy when playing with Children's toys.
 * Clumsy
 * Glutton
 * Insane – These Sims can Talk to themselves and have unpredictable Emotions.
 * Lazy – These Sims gain powerful Moodlets from Watching TV or Napping as well as from Comfortable furniture, become Fatigued more quickly from exercise, and grow Tense when performing household chores.
 * Loves Outdoors – These Sims can enthuse about nature to other Sims, and become Happy when outdoors.
 * Materialistic – These Sims can Admire and Brag about Possessions and become Sad when they haven't purchased a new item for a period of time.
 * Neat
 * Slob
 * Snob – These Sims can critique work on low quality items, are bored by “low brow” television, and gain confidence around other Snob Sims.

Social Traits

 * Bro – These Sims can Bro Hug other Bros, gain Confidence around other Bros, and become Energized from Watching Sports.
 * Evil
 * Family-Oriented – These Sims become Happy around family members, become Sad if they don't interact with family for a period of time, and can Boast about Family.
 * Good
 * Hates Children – These Sims become Angry around Children, become Tense after Try for a Baby, and can be Mean to Children.
 * Loner
 * Mean – These Sims become Happy when being Mean or Mischievous to other Sims and become Confident after winning a fight.''
 * Noncommittal – These Sims become Tense after a while in the same job or relationship, become Happy when they Quit a Job or Break Off a relationship, take longer to Propose, and can Discuss their Fear of Commitment.
 * Outgoing

Bonus Traits
Bonus traits are given to Sims when they choose an aspiration in CAS. This trait sticks to the Sim even if the aspiration is later changed. Bonus traits are only complement for the original aspiration to help Sims achieve it. Below is the bonus traits that are given from choosing certain aspirations.


 * Athletic: TBA
 * Creativity: Muser – Musers get better boosts to their skills when they're inspired.
 * Deviance: Dastardly – Dastardly Sims perform stronger and more successful mean interactions.
 * Family: Domestic – Domestic Sims will see their familiar relationships grow stronger faster.
 * Food: Essence of Flavor – Sims with Essence of Flavor make higher quality food and drink.
 * Fortune: Business Savvy – Business Savvy Sims earn more money from their careers.
 * Knowledge: Quick Learner – Quick Learners build all skills a little bit faster!
 * Love: Alluring – Alluring Sims are more successful at romance than others.
 * Nature: Collector – Collectors can find rare collectibles more often!
 * Popularity: Gregarious

Reward Traits
Reward traits are given to Sims as an award after fulfilling an aspiration.


 * Athletic
 * Creativity
 * Painter Extraordinaire: Paintbrush Revolutionary – Paintbrush Revolutionaries can see the world in a new, inspiring way.
 * Musical Genius: Piper – Pipers know an arsenal of songs that have significant power over others.
 * Bestselling Author: Poetic – Poetic Sims can capture life itself in a book, and wield it to bring back someone they've lost.
 * Deviance
 * Public Enemy: Mastermind – Masterminds know just the right things to say to cause anger, sadness, and jealousy in their opponents.
 * Chief of Mischief: Tormentor – Tormentors can sabotage almost anything, be it an object, or another Sim’s best efforts.
 * Family
 * Food
 * Fortune
 * Knowledge
 * Renaissance Sim: Professorial – Professorial Sims can write helpful manuals about any skill they're well-versed in.
 * Nerd Brain: Handy – Handy Sims can instantly Fix and Upgrade any object.
 * Computer Whiz: High Tech – Webmasters get the most out of their computers, unlocking extremely useful ways to use them.
 * Love
 * Nature
 * Popularity
 * Friend to the World: