Selvadoradian lore

Selvadoradian lore is the cultural history of the Selvadoradian people featured in The Sims 4: Jungle Adventure.

History
Madre Cosecha helped the people settle Selvadorada during a time of great famine. Her long lost recipe of Grillos Achocolatados gave the founding settlers strength. A statue of Madre Cosecha can be found in Puerto Llamante Marketplace.

Archaeologists also note that the Giant Omisca Cricket seems to have gone extinct during this great famine.

Culture
Harvest Knife is one of the basic Omisca tool. They were used to harvest fruits of the jungle. Golden knives are for sacred harvest festivals only. They are used to carefully collect rare emotion berries.

The Omisca dreamed of the ability to change their facial features at will. Mask of Khaas are used to simulate a new set of facial features. Some Omiscan also painted the face expression on the mask.

The Omiscan has many items express their culture. Their functions varies from items to items, but one can tell something when analyze the material they made from.
 * The basic and most common tools are found to be made of clay.
 * For more decorative uses, Omiscan may decorate them with Amazonite or paint on them.
 * Golden ones are purely for cosmetic use. They are usually for special occasion and not practical to be used. Golden decorations are also considered as treasures and are kept in treasure chests.

Myth
Chiefs of the Three Seasons are noted in the Ancient Omiscan Artifacts. Other than the chiefs of the three seasons, the Omiscans also worship Cetlcitli, the spirit of crop preservation and longevity. They believe that placing a statue of Cetlcitli in a stone box with their food would keep the food cool and last longer.
 * Yolotli, Chief of the First Season. Remembered forever as the greatest of the Omisca fighters. It is said he once fought off an assault of three dire chinchillas at once.
 * Itotia, Chief of the Second Season. Immortalized after choreographing the hottest dance craze to ever take over the Omiscan dance scene. The Rumbasim.
 * Meztli, Chief of the Third Season. Not the greatest of the Omisca chiefs. He demanded to be immortalized after claiming to be the inventor of the banana.

The Glyphs. Taken from: SimsVip Jungle Adventure list of objects. These small story section tell a story about the original of the Watchers and how they create the Sims.

Origin Myth

 * "The Watcher is light and dark, good and evil, fire and water, life and death. The Watcher is everything. The Watcher divides until The Watcher is 10 Watchers, 100 Watchers, 1000 Watchers. The Watchers create tree and flowers, love and meanness, cooking and swimming."
 * "The Watchers work to create the world. They take pieces of themselves. They take the light from within themselves and create suns. They take the darkness from within themselves and create night skies."
 * "In the darkness, there is chaos. In the chaos is everything, and so it continues for generations and generations, chaos from chaos until the time when The Watcher emerges from the chaos. The Watcher controls the chaos and is also controlled by the chaos."

Regeneration Myth

 * "There comes a time when the curiosity of the Watchers is sated, when the world has run its course. Then do the Watchers collapse and 1,000 Watchers become The Watcher once more and the world collapses into chaos."
 * "The Watchers do not tell time as Sims do. Their time is longer, larer, unending. A Sim's time in the world must end. As with one, so with all".
 * "While the Sims may remember nothing of the previous worlds, The Watcher remembers them all, learns from them all. With each new world the Watcher divides into more Watchers, is able to create more Sims, smarter Sims, greater worlds. This has been and will forever be again."

Death Myth

 * "When Sims were first created, the Watchers argued amongst themselves on whether the Sims should be eternal like the Watchers themselves or whether they should walk about the world for a time and then be no more. At first, the Watchers who wished for Sims like themselves won out, and Sims lived and lived for as long as they were able, except fo the few exceptions when one may have taken by the water or the dangerous plants of the world."
 * "But soon, the Watchers found this system unreasonable. The world was covered with Sims. The Sims could barely move about without bumping into one another. There was never enough food or beds or happiness to go around. The sun was shrinking with the energy that went into so much creation."
 * "And so, from the parts of themselves that decay and renew, they create Death."
 * "Death, a being of bones, who roams the world and brings Sims from their life to their death. Now, when a Sim dies, his heart is absorbed by Death and brought to the sun, where the Watchers store the energy they need for creation. With each Sim that is born they grab a pinch of sun and put it into the newborn heart, renewing the cycle once more."