User talk:TetoKasane

Welcome
Hi, and welcome to The Sims Wiki, TetoKasane ! Thanks for your edit to the User:TetoKasane page.

Please leave a message on my talk page if I can help with anything about the wiki! (If you have questions about the game, please ask them in the Forum.) -- Dharden (Talk) 16:40, June 28, 2010

Tombstone of L&D
I reverted the article to the 06:04, June 20, 2010 version, which was the last one before 82.5.126.67 edited it. Dharden 18:37, July 1, 2010 (UTC)


 * Yeah, I forgot how to revert so many edits because it's been a while. I haven't had a wiki account for a long time (the reason is because I was receiving threats from a vandal) and I finally remembered but you already got it. --TetoKasane 19:10, July 1, 2010 (UTC)

Re: Aspir Family Page Problems
In the rich-text editor, the "puzzle piece" indicates a template. Everything in the Aspir family article is contained in the "Family" template. There should be a "Source" button, and if you click it, you should be able to edit.

You can also disable rich-text editing. Click on the MORE button that should be at the top of each page, and select Preferences. Select the Editing tab, uncheck the box labeled "Enable Rich Text Editing", and click Save. Once you've done this, you should have no more problems with pages that use templates. Dharden 20:16, July 1, 2010 (UTC)
 * Alright, thanks I finally got it. :) --TetoKasane 21:33, July 1, 2010 (UTC)

Re: Resurrecting a sim that has a dead token in their inventory?
I think the "I am Dead" token is something that tells the game to treat the Sim as dead. I also think it gets managed when resurrecting a Sim via in-game methods such as the Resurrect-O-Nomitron. I don't know about using the Tombstone of L&D to resurrect a Sim, or about using SimPE to remove the token, but I'd be leery of trying it. You might want to ask in one of the Forums.

FWIW, the Resurrecting tips article mentions that the Capps and Montys can be resurrected if you first move their graves to a community lot.

Sorry I can't be of more help. Dharden 00:51, July 7, 2010 (UTC)

Broken template
You had a broken userbox on your userpage, but I took the liberty of fixing it for you. Take care! Duskey ( talk )( blog ) 10:37, July 10, 2010 (UTC)

Re: Aresi Cho
I don't have AL, so I can't check, as I can't see it from behind. I did tag it with a template, and started (OK, tried to start) a discussion about it on the talk page. Dharden 01:45, July 14, 2010 (UTC)

Custom Content
If you put it in any of the Program Files\EA GAMES\ folders, it's in the wrong place. It goes in Documents\EA Games\The Sims 2\ (My Documents\EA Games\The Sims 2\, if you have XP or earlier). Also, the name has to be Downloads - first letter capitalized, everything else lowercase. Dharden 23:24, July 15, 2010 (UTC)

Oh, the option to display custom content in catalogs and the option to enable custom content are separate. You need to set it up to show the "enable custom content" screen when you load the game, and you need to check "Enable Custom Content" on that screen. Dharden 23:28, July 15, 2010 (UTC)


 * There are two game options that relate to custom content. One is "Display Custom Content Dialog at Startup". That turns on the dialog that lets you disable or enable custom content, but that dialog only appears at startup. The other is "Catalogs Display Custom Content". That allows custom content to appear in Buy and Build mode - as long as custom content is enabled, but I don't think it affects custom clothes.


 * Also, if you're downloading content as zip, RAR, or sims2pack files, you need to extract the .package files. Dharden 02:41, July 16, 2010 (UTC)

Re: Custom Content, Mods, and hacks
OK, extracting from a zip, RAR, or sims2pack is not "going inside files" in the sense I think you mean. Those types of files are made to hold other files, and to let people extract those files. Sims2pack was made for TS2, and double-clicking on a sims2pack should install the files in it. Zip and RAR have been around since the days when 56k dialup was fast, and zip files are what Windows calls "compressed folders". They're the ones that have the zipper icon. Click on one, and it should open just like a real folder, and you should be able to treat the files in it just like the files in a real folder. Drag-and-drop for sure, probably copy-and-paste. The only catch is knowing which ones to extract.

As for creating aliens in CAS, I haven't tried it myself. I suppose it's possible that the alien eyes don't unlock as they should, or that eyes and skintones each have to be unlocked separately, but I'm guessing. Maybe you should mention this in Talk:Alien and/or a Forum - see if anyone else has noticed this. Dharden 20:39, July 16, 2010 (UTC)