Aspiration benefit

Lifetime Aspiration Benefits become available to Sims as they fill their Lifetime aspiration bar. There are four areas in which these can be spent: motives, work, primary aspiration and secondary aspiration. Benefits must be gained in order per category. Children can only spend points in motives and work categories until they choose a primary aspiration when they become a teen.

Motives

 * 1) Slower Motive Decay - Social and Comfort
 * 2) Slower Motive Decay - Bladder and Hygiene
 * 3) Slower Motive Decay - Fun and Hunger
 * 4) Slower Motive Decay - Energy

Work

 * 1) Life of Luxury - Gain vacation days faster
 * 2) Business Instinct - Career Chance cards are right 80% of the time
 * 3) Friends in High Places - Family Friend requirements for promotions are reduced by one
 * 4) Plead for Job - Chance to plead to the boss via the phone for 24 hours after being fired

Knowledge

 * 1) Slower Motive Decay - Social and Fun
 * 2) Impart Knowledge - Teach another Sim a skill you know well (this also increases the social motive and relationship between the two Sims. A Sim can ask another Sim with this benefit to impart knowledge).
 * 3) Eureka! - Increases rate of learning. (This does not seem to increase the speed of learning as such. what happens is that when you are studying something like cooking occasionally your Sim will say something like "eureka, the nuances of the cooking skill have become clearer to me" and will receive a sudden bonus to the skill. this can make you suddenly level up the skill or make an almost empty learning bar almost full.)
 * 4) Summon Aliens - Attempt to hitch a ride on passing UFOs (Sims will get pregnant).

Family

 * 1) Grandma's Comfort Soup - Cook a soup that increases comfort and cures any illness
 * 2) Slower Motive Decay - Fun and Comfort
 * 3) Plead with the Social Worker
 * 4) Super Fertility - Greatly increased chance of giving birth to twins

Popularity

 * 1) Hospitality - More likely to bring friends home from work or school
 * 2) Slower Motive Decay - Bladder and Energy
 * 3) 3-way Calling
 * 4) Fast Friends - Larger positive relationship gains

Fortune

 * 1) Skilled Negotiator - Larger salaries
 * 2) Slower Motive Decay - Fun and Comfort
 * 3) Financial Advisor - Sims use the computer and give financial advice for cash.
 * 4) Investing - Each afternoon the Sim has a chance to gain or lose family funds. Other members of the household who have this benefit increase the Sim's chances of making a profit.

Romance

 * 1) Massive attraction - boost in Chemistry
 * 2) Slower Motive Decay - Hygiene and Energy
 * 3) Local legend - more Sims walk by
 * 4) Smooth talk - A 90% chance a cheating Sim will reunite with loved ones faster. (this can be used on any Sim, if it succeeds the relationship bar will increase by about 10 points and the Sim will stop being furious at you).

Pleasure

 * 1) Fast Metabolism - Burn fat faster
 * 2) Slower Motive Decay - Bladder and Energy
 * 3) Write Restaurant Guide - A new interaction accessible on any computer. Writing a guide takes a few hours of work, after which the guide is sold for upwards of a thousand Simoleons, depending on the author's Cooking skill and Cuisine enthusiasm. The best guides make around three to four thousand Simoleons. Similar to writing novels, but much faster.
 * 4) Rowdy Folk Song

Grilled Cheese

 * 1) Bottomless Stomach - Gain fat slower
 * 2) Slower Motive Decay - Bladder
 * 3) Paint Grilled Cheese
 * 4) Conjure Grilled Cheese - Create a stack of Grilled Cheese (drains comfort and energy)

Secondary Aspirations
The wants and fears of the secondary aspiration (any aspiration other than the Sim's primary aspiration) and its first three benefits.