Talk:Burglar

It is mentioned in the article that in Sims 3 a playable Sim can become a burglar. How exactly? Through the criminal career path? and can you then go to other Sims' houses and rob them?

Answer for above: What I do is make a Kleptomaniac sim and teleport into the victims house

Sims 2 Outdoor Alarm
In The Sims 2, burglar alarms cannot be placed outside (except with the move_objects cheat), so each room with a door to the outside should have an alarm.

Now, I can't test this, but I wonder if there's this exception to the rule. If you built walls around the outside of the house in some way, added an alarm to one wall (interior, of course), and them removed all other walls, would the alarm be active and working? If so, then move_objects isn't the only way to do this, and the statement should be changed. ~ FangzV  ( Flame at me here) as said on 20:50, December 29, 2009 (UTC)


 * Perhaps word it so that it says ("except with the move_objects cheat or by tricking the game)" LostInRiverview 03:02, January 1, 2010 (UTC)


 * Alright, I verified that, indeed, you can place a burglar alarm outside in the manner in which you described. I'll incorporate my suggested wording into the parenthetical, and you or someone else can change it if you find more desirable wording. LostInRiverview 07:09, January 1, 2010 (UTC)

Using the move_objects on cheat to place a burglar alarm on the wall next to the doorbell is loads of fun because it goes off the second the burglar appears, so it gives them no time to steal anything. C.Syde65 (talk) 01:48, January 15, 2014 (UTC)

When the police and burglar can't fight
I've only seen this happen once, when the burglar walked past an alarmed car while entering the lot and was on a small porch when the police arrived. The burglar hadn't been able to steal anything, so I don't know what would happen if this situation arose after something had been stolen. Dharden (talk) 02:58, January 13, 2013 (UTC)

Ignore traversal costs
I was browsing the package files and I found that all the burglars (including the ones I'd made playable) have the box Ignore traversal costs ticked. What does that do? Is that what enables them to sneak and stuff? C.Syde65 (talk) 01:48, January 15, 2014 (UTC)

Stealin'
Once I laid out a whole heap of expensive treasures for Jessica Ebadi to steal. But all she stole was a teddy bear LOL! C.Syde65 (talk) 01:48, January 15, 2014 (UTC)