Politics

The politics Career Track is one of the ten basic Career Tracks for The Sims and The Sims 2.

In The Sims 2, the career reward object is the Enterprise Office Concepts Bushmaster Tele-Prompter. It enhances your ability to improve the Charisma skill.

The Sims
Logic: 1 Logic: 1 Body: 1 Logic: 1 Body: 2 Creativity: 1 Logic: 3 Body: 3 Creativity: 2 Logic: 4 Body: 4 Creativity: 3 Logic: 6 Body: 5 Creativity: 4 Logic: 7 Body: 5 Creativity: 5
 * 1
 * Campaign Worker
 * The salary is minuscule, but you get your feet wet in the political puddle by helping a favorite local candidate into office. The job requires long hours managing telephone teams and volunteer groups canvassing neighborhoods for votes.
 * §220
 * 9:00 - 18:00
 * 9:00 - 18:00
 * None
 * 0
 * 2
 * Intern
 * §300
 * 9:00 - 15:00
 * §300
 * 9:00 - 15:00
 * None
 * 0
 * 3
 * Lobbyist
 * §360
 * 9:00 - 15:00
 * §360
 * 9:00 - 15:00
 * Charisma: 2
 * 0
 * 4
 * Campaign Manager
 * §430
 * 9:00 - 18:00
 * §430
 * 9:00 - 18:00
 * Charisma: 2
 * 2
 * 5
 * City Council Member
 * §485
 * 9:00 - 15:00
 * §485
 * 9:00 - 15:00
 * Charisma: 3
 * 4
 * 6
 * State Assemblyman/woman
 * §540
 * 9:00 - 16:00
 * §540
 * 9:00 - 16:00
 * Charisma: 4
 * 6
 * 7
 * Congressman/woman
 * §600
 * 10:00 - 14:00
 * §600
 * 10:00 - 14:00
 * Charisma: 4
 * 9
 * 8
 * Judge
 * §650
 * 10:00 - 14:00
 * §650
 * 10:00 - 14:00
 * Charisma: 5
 * 11
 * 9
 * Senator
 * §700
 * 9:00 - 18:00
 * §700
 * 9:00 - 18:00
 * Charisma: 6
 * 14
 * 10
 * Mayor
 * §750
 * 9:00 - 15:00
 * §750
 * 9:00 - 15:00
 * Charisma: 9
 * 17
 * }
 * }

Adult Promotion Levels
Creativity: 1 Logic: 1 Charisma: 2 Creativity: 2 Logic: 2 Creativity: 2 Logic: 3 Charisma: 4 Creativity: 3 Logic: 4 Charisma: 6 Creativity: 3 Logic: 7 Charisma: 8 Creativity: 5 Logic: 8 Charisma: 9 Creativity: 7 Logic: 10 Charisma: 10
 * 1
 * Campaign Worker
 * The salary is minuscule, but you get your feet wet in the political puddle by helping a favorite local candidate into office. The job requires long hours managing telephone teams and volunteer groups canvassing neighborhoods for votes.
 * S M T W T F S
 * 09:00 - 18:00 [[Image:09001800.png]]
 * §308
 * N/A
 * None
 * 0
 * 2
 * Intern
 * Start out running errands for the SimCity Controller and try to work your way up to getting lunch for the mayor. Low pay, long hours. You'll need lots of charisma to advance in politics.
 * S M T W T F S
 * 9:00 - 15:00 [[Image:09001500.png]]
 * §420
 * §840
 * None
 * 0
 * 3
 * Lobbyist
 * A special-interest group to influence local politicians hires you. Heavy social skills and lots of friends are needed to advance in this career—you must win friends and influence people. Charisma skill is essential to progress in a political career.
 * S M T W T F S
 * 8:00 - 14:00 [[Image:08001400.png]]
 * §504
 * §1,008
 * None
 * 0
 * 4
 * Campaign Manager
 * Salary jumps, but overtime work increases. You must still maintain neighborhood relationships and domestic tranquility. You need to cultivate your "image". Practice charisma and develop that all-important spin control. Without it, your political career is sunk. But friends in the right places can sometimes be very useful.
 * S M T W T F S
 * 8:00 - 17:00 [[Image:07001300.png]]
 * §602
 * §1,204
 * S M T W T F S
 * 8:00 - 17:00 [[Image:07001300.png]]
 * §602
 * §1,204
 * 1
 * 5
 * City Council Member
 * Your first elected post, you've finally been admitted to SimCity's inner power circle. A well-paid job to be sure. The more persuasive and creative you are in pushing your own agenda through the council, the faster you will advance in the political machine.
 * S M T W T F S
 * 9:00 - 15:00 [[Image:09001500.png]]
 * §679
 * §1,358
 * §1,358
 * 2
 * 6
 * State Assemblyperson
 * The voters trust you enough to represent their fair city in the State Assembly. Fortunately, SimCity is the state capital, so you'll be close to home. A lot of creative thought will be needed in meeting with state officials to be sure SimCity's local interests are protected and promoted.
 * S M T W T F S
 * 9:00 - 16:00 [[Image:09001600.png]]
 * §756
 * §1,512
 * §1,512
 * 3
 * 7
 * Congressperson
 * The people have spoken once again, and elected you to Congress. You'll spend your time covering your district from your local office. Networking with neighbors and making new friends to keep political support must be balanced with maintaining a contented house and family.
 * S M T W T F S
 * 9:00 - 15:00 [[Image:09001500.png]]
 * §840
 * §1,680
 * §1,680
 * 5
 * 8
 * Judge
 * You win a position on the SimCity Central Court. Your peerless logical skill at reading human nature and deconstructing legal arguments will prompt your success and continuing rise in status. Cultivate friends in your spare hours. Watch mood indicators and keep alert—you're supposed to be clear-headed and impartial when the gavel comes down.
 * S M T W T F S
 * 10:00 - 14:00 [[Image:10001400.png]]
 * §1,138
 * §2,276
 * §2,276
 * 6
 * 9
 * Senator
 * You're authoring bills and chairing important subcommittees. You appear regularly on political talk shows and your influence is being felt around the Capitol. With a little more speaking experience and a few more friends, you may attain the most coveted Sim position: Mayor of SimCity!
 * S M T W T F S
 * 9:00 - 18:00 [[Image:09001800.png]]
 * §1,225
 * §2,450
 * §2,450
 * 8
 * 10
 * Mayor
 * As Mayor of SimCity, you're entitled to big bucks—you can finally afford that "house on the hill" where the town's elite citizens cluster. You are a master at the political game and it's obvious you enjoy the fame as well as the excitement of shaking up the entrenched bureaucrats. It's great to be powerful, isn't it?
 * S M T W T F S
 * 10:00 - 16:00 [[Image:10001600.png]]
 * §1,313
 * §2,626
 * §2,626
 * 10
 * }
 * }

Teen/Elder Promotion Levels
Creativity: 1 Logic: 1 Charisma: 1
 * 1
 * Door to Door Poller
 * As a door-to-door poller, you leave your ego at the "door"—modern day Sim families aren't very welcoming to strangers bearing clipboards, regardless of their occupation. They've heard it all and no longer trust that you aren't trying to sell them something or steal something from them. You've got your work cut out for you.
 * S M T W T F S
 * 17:00 - 21:00 [[Image:17002100.png]]
 * §53
 * N/A
 * None
 * None
 * 2
 * Campaign Worker
 * The salary is minuscule, but you get your feet wet in the political puddle by helping a favorite local candidate into office. The job requires long hours managing telephone teams and volunteer groups canvassing neighborhoods for votes.
 * S M T W T F S
 * 15:00 - 18:00 [[Image:15001800.png]]
 * §72
 * §144
 * Charisma: 1
 * 2
 * 3
 * Intern
 * Start out running errands for the SimCity Controller and try to work your way up to getting lunch for the mayor. Low pay, long hours. You'll need lots of charisma to advance in politics.
 * S M T W T F S
 * 15:00 - 18:00 [[Image:15001800.png]]
 * §112
 * §224
 * 15:00 - 18:00 [[Image:15001800.png]]
 * §112
 * §224
 * 4
 * }
 * }

The Sims 3
Political is a career track in The Sims 3.

Work place: City Hall

How to apply: Directly at work place, Newspaper, Computer

Performance options: Business as Usual, Work Hard, Take It Easy, Meet Co-workers, Chat with Co-workers, Run Errands for Supervisor, Propose New Course of Action

At-Work Choices
[Note: This is from memory.]

&lt;NAME&gt; has the option to illegally take money from the campaign funds. Does he/she choose to do so?

Yes: You (may) get fired.

No: Nothing happens.

Special note: This option appears quite often; and I expect taking money has a chance of you getting caught and fired.

(Note: this is from memory, too!)

A person will like to donate to your funrasier. Will you accept the money!

Yes: Nothing happens!

No: Your performance will decreased.
 * Choice #2
 * Received: While at Work
 * Reward: Boost in relationship with boss

Text:

(I recieved this while my character was rank 9 - Vice President, with a full Performance bar.)

Choices: Vote Yes, Vote No

Vote Yes: Salary raises

Vote No: The press laud Sarah's ability to resist heavy-handed government oppression! But the government officials aren't too pleased... (I lost points on the Performance Meter, can't tell if anything else happened.)

Choice 3:

(recieved while level 4)
 * Received: While at Work

Reward: Raise

&lt;NAME&gt; is given the name of a co-worker that he knows and is asked to think about whether the employee should be let go. This co-worker does good work but very heartily disagrees with most of the views of your candidate. Should &lt;NAME&gt; keep the co-worker or let them go?

Choices: Keep, Let go

Keep: &lt;NAME&gt; Chooses to keep the co-worker and presents a myriad of reasons why she is an effective worker, regardless of her political beliefs. The boss agrees and gives &lt;NAME&gt; a raise for good decision making skills.

Let Go: unknown

Opportunities

 * Shred-Handed
 * Received: Work
 * Goal: Destroy documents before next work shift
 * Reward: Boost in relationship with boss
 * Text: Your boss asks you to take some shredded documents to dispose elsewhere because the office's "parted fibrous materials containment unit is almost half full." You'd better dispose of them quickly if you want to impress your boss!
 * Solution: Drag the shredded documents from your inventory. You can even place them on the ground. Then click on them and select the dispose option.