Game guide:Get a Life mode walkthrough

The Get a Life mode is installed in the console version of The Sims. It gives you different objectives to accomplish, which unlock various items in the Buy area of the free play mode.

In this mode, you play one Sim (whom you create), and move through various missions and houses. Your Sim will live with other characters during this time. While you can control these other characters, some of them don't do skill-boosting activities, and they rarely clean or cook.

Dream House
The Get a Life mode begins after the player has created a character. The character is found in a nice house with a hot tub in the middle. All of a sudden, a character of the opposite sex appears, and kisses the player's character. The Sim is called Randy Hottie if your Sim is female, and Roxy Hottie if your Sim is male. Both are ethnic Sims. S/he then gets into the hot tub and asks the player's character to join him/her.


 * If the character gets in, the character suddenly hears a woman's voice saying "stop daydreaming".


 * If the character doesn't get in, she/he says, "You never joined me in the hot tub, I'm out of here!".

Money from Mom
Money from Mom begins after the player's character wakes up from his or her daydream. The Sim is actually living in their mom's house and wants to move out.

When the Sim has completed everything and gotten a job, Mom will say that she has found a house for them to rent, and the Sim can finally move out.

Goals and rewards
Goals:


 * Borrow §800 from Mom.
 * Make a dinner without starting a fire.
 * Fix the television.
 * Get a job.
 * Pay the bills (look below).

The "Pay the bills" goal only occurs if the Sim remains in the house for more than 3 days.

Rewards:

Reality Bites
The Sim has moved to a new house for the time being. Nobody's living with them. The thing is, the house is a mess. Everything's broken, there is trash everywhere, and the toilet's clogged.

A new character, either Mimi (if the character is female) or Dudley (if the character is male), will come over and say that the character can stay in the house for free if they clean the house and fix all the stuff.

While living here, the Sim will encounter two neighbors: Pierre and Pauline Peacock.

After the Sim has accomplished all of their goals, they move in with Dudley/Mimi and become roommates.

Goals and rewards
Goals:


 * Clean up the place.
 * Fix the broken stuff.
 * Upgrade the house.
 * Get promoted to career level two.
 * Get promoted to career level three.

Rewards:

Party Animals
The Sim has moved into another house, which Dudley/Mimi already lives in. It's time to throw a party!

Once the Sim completes all the goals, they can move out with a person at the party. Some of those people are Carlos, Layla, Leon, Zara, Betty, and Bingo Roomies.

Goals and rewards
Goals:


 * Get promoted to career level four.
 * Get promoted to career level five.
 * Upgrade your home.
 * Throw a party.
 * Move out with someone else.

Rewards:

Hot to Trot
The person the Sim is living with at this point is only temporary, as it's time to find a person to marry. In this mission, the Sim must be promoted another two levels, and must throw another party. At this party, the character has to find someone of the opposite sex and try to "score" with them. When they do, they get married and move in with him/her.

Goals and rewards
Goals:


 * Get promoted to career level six.
 * Get promoted to career level seven.
 * Upgrade your home.
 * Throw a party.
 * Score with a party guest.

Rewards:

Who Loves Ya Baby
The Sim is now in a house with their spouse. It's time to make a family, and make sure they, and the Sim, are successful.

After the children remain in school, the family moves to another house.

Goals and rewards
Goals:


 * Get promoted to career level eight.
 * Get promoted to career level nine.
 * Upgrade your home.
 * Have two babies.
 * Take care of the babies.
 * Keep the kids in school.

Rewards:

The Last Simoleon
The family moves into Malcolm Landgraab's mansion, the exact same one from the dream at the beginning of the game. Now that the Sim has completed almost everything, there are only a few more things left to do.

Once the goals for this mission are completed, the storyline itself is completed.

Goals and rewards
Goals:


 * Get promoted to career level ten.
 * Send kids to prep school.
 * Save §20,000 for a yacht.
 * Throw a party.

Rewards: