Talk:Testing cheats

If I used boolprop on TS2, and the error showed up on TS2, would it show up on Seasons? I really need to know. —Preceding unsigned comment added by DavidMC123 (talk • contribs) (UTC) - Please sign your comments with ~

For The Sims Medieval, there is a special .ini file for the "advanced cheats" located in "(your install dir)\The Sims Medieval\GameData\Shared\NonPackaged\Ini\", The .ini file is called (or supposed to be called) "Commands.ini" and contains an explaination and the switch for the Testingcheatsenabled, but the file is read only, so you have to flip that to change it. —Preceding unsigned comment added by 173.19.244.217 (talk • contribs) (UTC) - Please sign your comments with ~

Capital letters required?
Gosh I play The Sims for years but still I have to ask this question, is this cheat really case sensitive or not? I always use the cheat in both The Sims 2 en The Sims 3 without capital letters, but still many websites claim that you need to type it with capital letters. Could someone explain me if this is true, or if there are more risks for not doing it or so?  Tiezel     (talk)     curious?   15:20, May 15, 2013 (UTC)
 * Nope, no cheats are known to be case-sensitive (maybe except TS1 for console, but I don't remember). Because cheats don't have spaces between word, it might be a little difficult to read them, especially when they're listed like in guides or wiki like this. That's why they're written here with capital letters so you can read each word more easily, like testingCheatsEnabled or restrictBuildBuyInBuildings. So to answer your question... no, cheats are not case-sensitive. Some users tell you to type it with capital letters just to make sure, but it has no difference.  Nikel  Talk  –  Vote!  16:13, May 15, 2013 (UTC)
 * Shouldn't this be mentioned in the article?  Tiezel     (talk)     curious?   16:19, May 15, 2013 (UTC)
 * I thought this is a common knowledge though. I don't know, but if you think it's necessary, I've put it on the page.  Nikel  Talk  –  Vote!  16:29, May 15, 2013 (UTC)

Fire Glitch
I set one of my Sim's objects on fire. I was randomly messing around forcing errors on the fire, until I ended up deleting the object the fire was burning upon. Now there is a fire burning on itself but it seems to be completely harmless. Buy and Build mode are enabled and the Sims are acting as if the fire isn't there.C.Syde65 (talk) 05:32, January 11, 2014 (UTC)


 * The breadfruit tree also suffers this glitch, this time without cheats. If it catches on fire, it will just keep burning and displaying the "Burning Animation". This mod sortof fixes that. K6ka (talk | contrib) | NG Userpage | The Last Stand Wiki | The Sims Wiki | YouTube | Wikipedia 13:56, January 11, 2014 (UTC)
 * That tree is a laughable tree.  Nikel  Talk  –  Vote!  14:15, January 11, 2014 (UTC)

NPC and townie maker
You know...I think that there should be a page on the NPC and townie maker, like there is on the Sim Modder. C.Syde65 (talk) 09:09, January 21, 2014 (UTC)
 * I wouldn't really disagree. However, I've heard the NPC and Townie maker is broken since Apartment Life. K6ka (talk &#124; contrib) 17:36, January 24, 2014 (UTC)
 * Someone could make it, as long as the content is considerably enough. I think the NPC and Townie Maker has been broken long before Apartment Life. There have been many versions of the fixes, and I can't remember which one actually fixes the object.  Nikel  Talk  –  Vote!  14:32, January 28, 2014 (UTC)
 * Cyjon made a mod that partially fixes the NPC maker. However, he recommends the townie brick or Inge's teleporter instead. K6ka (talk &#124; contribs) 16:08, January 28, 2014 (UTC)
 * I was certain I've used either of Cyjon or Argon's mod, but I don't have them anymore in my Downloads folder. I guess I tossed it into recycle bin as soon as I didn't need them anymore at that time. I have Inge's teleporter, but I think it still has limitations. I think it has no options to turn a Sim into one of the social class townies, hobby instructors, or locals? I don't remember.


 * By the way, is the option to turn a Sim into a tourist requires a fix too or not? I recall I've once successfully turned some Sims into some tourist families.  Nikel  Talk  –  Vote!  07:35, January 30, 2014 (UTC)

All those (unnecessary) little things
I'm always questioning this to myself. Do we absolutely need to state every bit of details that are pretty much ignored anyway? "Sim wears hairstyle and outfit as a certain someone," "has the 37th face template," "has the 2nd female elder voice," "has grey eye color but brown when looked in SimPE with green recessive gene," and so on and so forth. That is especially with the addition of "if you don't have EP2 but have EP8, it will result like this." What if that's not the condition? What if my condition is different, e.g. "Have EP7, EP6, but not EP4," "Have EP1, SP5, but not EP6," "Have EP3 only," etc.. What would the result be? Would the result only be absolute if you "have EP8 only ??" I mean, if you have EP8, you will have someone similar to Sarah McCarthy, but otherwise it would be random?

This piece of statement always seems random to me. How absolute are the results anyway? Will the result always be like that no matter what the conditions are? Will anyone notice it anyway? You're not even supposed to summon NPCs that requires EPs you don't have anyway, so expect things that will make the game go awry.

I'm saying this because even though the information is true, some information is just irrelevant and pointless to be stated. There's a reason we don't mention the name of each paint of the walls in the Goth's home because, well, it's completely unnecessary.  Nikel  Talk  –  Vote!  04:42, September 9, 2014 (UTC)