The Sims: Makin' Magic

The Sims: Makin' Magic is an expansion pack for The Sims released on October 28, 2003. It was the last expansion pack to be made for The Sims, with The Sims 2 coming out in 2004.

New NPCs

 * Skeleton maid
 * Vicki Vampiress
 * Faerie Queen Mara
 * Mystery Man
 * Apothecary Todd
 * Nagganaste
 * Flamingo dancer
 * Gardening Gnome

New Objects

 * Beehive
 * Butter churn
 * A Hole in the Ground
 * Spinning Wheel
 * Gargoyle Bench
 * Spell Books

New Neighborhoods

 * MagicTown

Other New Features

 * Crystal Clear Ability Rocks
 * MagiCoins
 * The ability for Sims to perform magic charms and spells, which work much like to cooking meals from a recipe book. Ingredients are added to a Sim's inventory, from where they are used with the correct equipment to produce an item of food, or charge the Sim's magic wand with a spell, or produce a charm. These ingredients, which are many and varied, can be purchased in MagicTown or made at home with various machines and items that can be purchased.
 * The ability to have a dragon as a pet.
 * When you start the game the Mystery Man comes and delivers a package which usualy includes a caldren and a spell book. Sometimes when you go to MagicTown a vampire or NPC wants you to do a task such as get rid of the clouds which apper around peoples legs or they ask you to change all the red mushrooms blue.

New Building Themes

 * Magic carnival
 * Tuscany
 * Spooky shingles and vines