Talk:Roth family

Not very popular?
It would be nice to see some elaboration on the phrase 'despite not being very popular'. The family doesn't seem to be particularly unpopular. So again it would be nice to see some clearer information on that statement. --  C.Syde  ( talk &#124;  contribs ) 05:39, July 16, 2014 (UTC)
 * Yeah, it's kind of conjectural. But I guess it's based on how many people they know / are friends with?  Nikel  Talk  –  Vote!  05:57, July 16, 2014 (UTC)


 * When I read the article, I get the feeling the "not very popular" comment was because some of the Roth members (I forget which) have enemies with some of their neighbors, which none of the members of the Goth family have. Icemandeaf (talk) 05:56, July 16, 2014 (UTC)


 * I always found the popularity of the Roths to be fairly neutral (leaning towards positive) to be honest. --  C.Syde  ( talk &#124;  contribs ) 05:58, July 16, 2014 (UTC)

All Memories are Positive?
I'm pretty sure the reason all the Roths have positive Memories is because the developers created the memories by copying positive memories and changing them.

To make a memory negative, one needs to use an existing negative memory as a starting point. Otherwise, it seems the default memory settings in the SimPE package files (or whatever editing software they were using) were set to positive. --  C.Syde  ( talk &#124;  contribs ) 05:39, July 16, 2014 (UTC)


 * It is my experience that all premade Sims in Riverblossom have all positive memories, so it isn't unique to the Roth Family. Icemandeaf (talk) 05:49, July 16, 2014 (UTC)


 * Yeah, I think I noticed that with Leod McGreggor but I haven't thoroughly checked the memories of all the pre-made families of Riverblossom Hills. --  C.Syde  ( talk &#124;  contribs ) 05:51, July 16, 2014 (UTC)


 * I've just found out that all the memories that are positive have the code "0x0000" in the top row "00:" in the raw memory data section. While all the negative memories have the code "0x0004". To make a memory positive, one must change the hexadecimal code to "0x0000", and to make a memory negative, one must change the hexadecimal code to "0x0004". ―  C.Syde  ( talk &#124;  contribs ) 08:48, September 27, 2015 (UTC)