Fanon:Experienced tricks, hints, and glitches in The Sims Bustin' Out

Tricks

 * Skill building: Time Elapse

When the blue cheat gnome activated and the 100% motives cheat is also activated, the predicted following days of skill building listed below predicts the length of time sims use to build all sixty skills, as this also includes the sims' personality and gender. Below is the skills used in the game in the following order of objects as they would appear if timing of skill building is applied to a 24 hour or more period:


 * Mechanical- when the 100% motives cheat is activated on the current sim, he/she can build up his or her mechanical skill within a 24 hour period and having to use only the 100% motives cheat once using the tesla coil (unless the sim has a sluggish trait then the skill building will extend to a mere 36 hour period, and the cheat will be used twice or more if necessary).

If the sim is using the invention station or craftsman work shop, the time elapsed will be a 2-3 day and 3-4 day period with the use of the cheat 3-4 times to 4-5 times with the faster deduction of comfort (unless the sim has a sluggish trait then the skill building will extend to a mere 3-4 day to 4-5 day period, and the cheat will be used at least four times for the invention station and five for the work shop).

If the current sim is studying from a mechanical handbook, the elapsed time will be between four to five days, depending on the type of furnishings they use and the cheat will be used at least four times. If the sim happens to be standing, then the elapsed time will increase to between 6-7 days and the cheat will be used at most 8-9 times due to lack of comfort. Otherwise, both genders will complete this skill at almost the same time if their personality adds up to the skill.


 * Creativity- when the 100% motives cheat is activated on the current sim, he/she can build up his or her creativity skill within a two day period and only having to use the 100% cheat twice using the Simphony Synthesizer (unless the sim has a sluggish trait then the skill building will extend to a mere four day period, and the cheat will be used four times or more if necessary).

If the sim is playing the piano, then the elapsed time will be between 3-4 days and the cheat will be used at most four times, depending on the sims' personality. If they happen to have a sluggish personality, the elapsed time will be at most five days and the cheat will be used at most four times.

If the sim is using the DJ Booth, the elapsed time will be between 2-3 days and the cheat will be used at most four times due to deduction of comfort. If the sim happens to have a sluggish trait, then the elapsed time will be between 3-4 days and the cheat will be used at most five times due to deduction of comfort.

If the sim is using the pottery table, the elapsed time will be between 4-5 days and the cheat will be used at least four times due to the character getting up to put their new pot someplace and/or walking different distances to place it, resulting in energy and comfort loss. If the sim happens to have a sluggish trait, then the elapsed time will be at most 5-6 days and the cheat will be used at most eight times due to the character getting up to put their new pot someplace and/or walking different distances to place it.

If the sim is using the Beejapaphone guitar, the elapsed time will be between 3-4 days and the cheat will be used at least 5-6 times, depending on fast the comfort and energy motive depletes. If the sim happens to have a sluggish trait, then the elapsed time will be 4-5 days and the cheat will be used at most 6-7 times.

If the sim is carving sculptures out of an artists' block, then the time elapse will vary to at most nine days and the cheat will be used at most ten times due to sims finishing their sculpture and getting up to carve from another one. It will also vary due to specific positions of the block and how many the sim has available to carve from. If the sim happens to have a sluggish trait, then the time elapse will be between 12-14 days and the cheat will be used more frequently to 13-15 times depending on the location of the block, how many blocks are available, the amount of time it takes to carve one sculpture, and how fast the comfort and energy motives deplete.

If the sim is painting at the easel, then the time elapse will be between 5-6 days and the cheat will be used at most five times depending on fast the painting is done and how fast the comfrot and energy bar deplete. If the sim has a sluggish trait, then the time elapse will be around 6-7 days and the cheat will be used at most 7-8 times depending on how long it takes the sim to finish his/her painting and how fast his/her comfort and energy motive will deplete.


 * Charisma- when the 100% motives cheat is activated on the current sim, he/she can build up his/her charisma skill within a 1-1 1\2 day period and the cheat will be used only twice. This fast build can normally be reached by sims who are pretty active and pretty well outgoing as the sims with the higher outgoing trait will dance with his/her microphone and increase their charisma faster as they have the joy confidence of singing in front of others. However, their energy and comfort motives will deplete slightly faster due to more energy and confidence. Sims who have a lower outgoing trait will not dance with their microphone nearly as much and will take longer to build up their skill as they are more shy and not as confident. Also, their comfort and energy motives won't deplete nearly as fast as outgoing sims as they are not using as much energy required. Sims with a less outgoing trait will complete their charisma 8-9 hours later and will need the cheat activated on them a third time than those who have a high outgoing trait.

If the sim is practicing their speech(es) at a mirror of any type and their outgoing trait is high, then the time elapse will be between 6-7 days and the cheat will be used at most seven times due to the depletion length of the energy and comfort motive. If the sim has a low outgoing trait, then his/her time elapse will be around 9-10 days and the cheat will be used at most eleven times to help with their lack of confidence and faster depletion of their comfort and energy motives. In this case, time elapse for completing this skill for both males and females differs as certain traits relate to timing.


 * Body- when the 100% motives cheat is activated on the current sim, he/she can build up their body skill within a three day period and use the cheat 5-6 times when using the abdominator. When the sim has no body skills at the time he/she is to use the abdominator, he/she will eventually fall off the equipment after getting on without balance or stop sometime through their workout even when their energy is nowhere near depleted. If the sim has a sluggish trait, the time elapse will be slightly longer by taking 3-4 days and at most six times for the cheat to be activated on them, depending on how active they are. When sims have reached level three of this skill, they will stop falling off the abdominator and/or stop for any reason.

If the sim is using the treadmill, the time elapse will around 4-5 days and the cheat will be used more frequently than the abdominator by at least four activations. Unlike The Sims for console, the sims will not fall off the treadmill nearly as much or, if not, at all. If sims have sluggish traits, then the time elapse will be 5-6 days and the cheat will be used by at least four more activations than sims who are active.

If the sim is using the exerto bench press machine, then the time elapsed will be around 5-6 days and the cheat will be activated 6-7 times, depending on how fast the character's energy and comfort motives deplete. If the sim has a sluggish trait, then the time elapse will be around 7-8 days and the cheat will be activated 8-9 times, depending on how fast the character's energy and comfort motives deplete.

If the sim is swimming in the pool, the time elapse will vary not only in time, but also how long it takes the sim to get out of the pool after deciding he/she has had enough swimming. It takes about two hours for the sim to gain their first body skill if they don't have any at the time they jump in the pool. But after about another hour, the sim's skill meter will disappear, announcing he/she has had enough. If the sim is very active and were to stay in the pool and then get out for a brief timing and restoring motives until his/her body skill has been completed, it would take at most 8-9 days while the cheat activation will be almost 20 times (around 15-19 times depending on how active they are). If the sim is sluggish with his/her skills, then it would take around 12-13 days for them to complete their body skill with the cheat activiation of at least 23 times and almost an hour to get out of the pool.


 * Cooking- when the 100% motives cheat is activated on the current sim, he/she can build up his/her skill within 3-3 1/2 days using the gourmet stove and using the cheat at most five times due to constant motion and finding places and surfaces to place their snacks on after completing them. If the sim is sluggish, then the time elapse will be at most 4-5 days and the cheat will be activated 5-6 times due to constant motion and finding places and surfaces to place their snacks on.

If the sim is making drinks at the SlushRush Bar, then the time elapse will be around 4-5 days while the cheat will be the same amount: 4-5 times since the sim can drink what they made and increase certain motives, but yet use the bathroom due to their bladder motive depleting. If the sim is sluggish, then the time elapse will be around 6-7 days with with the amount of times the cheat activated being around 5-6 times due to drinking what they made and helping their motives while having to use the bathroom afterwards.

If the sim is studying from a cookbook, then the time elapse will be at most three days and the cheat will only need to be activated twice due to the character sitting down while reading. But if the character is standing, then the time elapse will be at most five days and at most six times for the cheat to be activated due to discomfort and faster depletion of energy. If the sim is sluggish, then the time elapse if they're sitting will be around four days with the cheat activation at around five due to more energy loss and faster boredom as the sim will feel more bored from studying. If the sluggish sim is standing, the time elapse will be at most six days while the cheat activation will at most seven times due to discomfort, faster energy loss, and faster boredom. Otherwise, female sims will complete this skill faster than male sims.


 * Logic- when the 100% motives cheat is activated on the current sim, he/she can build up their logic skills within 3-4 days and having the cheat activated at most five times when using the Miss. Gyrotic machine. This method of completing the logic skill might not only be the fastest, but also saves the current character from doing household activities such as cleaning, cooking, and talking with other sims. However, the Miss. Gyrotic will eventually try to speak to the current sim. If the sim is sluggish, then the time elapsed will be at most 4 1/2 days with the cheat activated at six times and when Miss. Gyrotic wants to talk or interact with that sim, he/she will stop to interact with her, which make comlpeting this skill longer.

If the sim is stargazing with the telescope, then the time elapsed will be at most five days and the cheat will be used at most six times due to the sim having lost comfort and energy. If the sim is sluggish, then it will take at most seven days and the cheat will be activated at most eight times due to lack of comfort and energy loss to keep them going. However, if the sim ends up getting mysteriously abducted by aliens, the skill will not continue to fill and the sim will have depletion to all motives and cannot be healed with the cheat. Their return time can be as long as three days, making them three days behind schedule.

If the sim is making mutants at the incubator, then the time elapsed will be around four days and the cheat activation will be at most six times due to comfort loss and energy loss due to placing the plant pots in various locations. If the sim is sluggish, then the time elapse will be at most 5 1/2 days with the cheat activation at most seven times due to comfort loss and energy loss due placing plant pots in various locations. Noticeably, it takes to level two for males and level three for females in the logic skill to actually produce a young mutant plant.

If the sim is playing chess, then the time elapsed will be at most five days and the cheat activation at most six due to constantly sitting. Sluggish sims will take around eight days to complete this skill and have the cheat activated at most seven times since chess takes the longest for the skill to be completed and they have less focus than sims who have neutral traits. Otherwise, male sims will be able to complete this skill faster than female sims. (still experimenting)


 * Hints

Throughout game play, sometimes unexpected things will occur, such as certain items suddenly becoming unusable (this could also be a glitch). For example, if the main character is at Club Rubb and there is two DJ booths, often times the DJ booth in the main room will become useless and have to be switched somehow. However, the useless DJ booth will be able to be moved and sold so the spare one will be used. As a possibility, this could represent money value or simply because the main character does not need two of them. (still experimenting)


 * Glitches

Throughout game play, multiple things happen unexpectedly and out of the blue. Glitches occur when there are problems located in various areas of the game, causing the game to likely freeze or likely freeze during a save when the game is being saved.


 * Club Rubb glitches

A common experienced glitch during game play happens at Club Rubb when a married main character moves from the lot and onto another one during a party. The experienced glitch occurred when the spouse of the main character is still "scratching" at the DJ booth as his/her spouse moves out. During this time, that spouse will leave with the main character, which will leave the DJ booth unattended. And when this happens, a "ghost" will take their place and keep it going until they return. And when they do, the "ghost" will leave and the DJ booth will produce music at lower volume and not have the same music to it at all. When the player goes to have someone use it, the chosen character will be only able to "watch" the DJ booth and clap for it, although there is no one using it. The chosen character will also be able to dance to its music while having no ability to change the genre of the music or be able to DJ on it him/herself. Sometimes, the glitch can be bad enough to freeze the game if the player chooses to attempt to use it. A way this glitch can be fixed is to replace the DJ booth with a new one. Also, no harm is done in Build/Buy mode when the game is paused to remove the glitched DJ booth, but not all the time will it be serviceable in Build/Buy mode, leaving it unmovable like the boulders at Pixel Acres.

A second experienced glitch at Club Rubb is that after the character rebuilds (or decided to rebuild) Club Rubb, the characters will be able to control themselves from the time the rebuild ends and until the end of a party (chances are greater if a party has been thrown). After the party ends, the characters will suddenly stop controlling themselves and stand there posing like they're ready for a photo shoot. They will also have their changing curtains pop up every few minutes until the player gives them a command. Commonly, a freeze in the game will occur if the problem does not get solved. The problem can be solved by restarting the game and getting everything back to normal, unless a save in the game has been present.

A third glitch experienced at this lot is when after the main characters leave the lot after a party before one in the morning, the party guests will exit the night club upon arrival again and begin to randomly ring the night club's door bells, even after they've been invited in a second time. During the glitch, the DJ booth will/may end up becoming unusable, depending on how bad the glitch is. This glitch will/may become permanent even after the game has been shut off and/or restarted (this will normally happen continuously after the game has been saved during the glitch too). The only two experienced ways (so far) to repair the glitches is to either rebuild Club Rubb or bust out the profile and restart it from scratch.


 * Toane's Gym glitch

Not many glitches will occur at this lot, but if the gym has been rebuilt into a professional workout unit, a possible chance of a glitch can occur. An experienced glitch at this lot occurred after the main character and their spouse left during a membership party just after one in the morning and returned during another career.

After the main characters come back, the guests at the party will leave without a problem, but the residents and main characters will be left standing around like the Free Will has been turned off. The glitch occurred to Max Toane (as the profile the glitch occurred in has a female main character) after he got out of the pool. The character stands there and every few minutes the changing curtain will appear, leaving the character standing there doing nothing. The other characters, however, can still be told to do things with commands to keep them going. But since not all characters can be played as, Max Toane had to stay where he was unless he decided to leave for something or go to work.

Throughout game play, if the sims are at work and this glitch is present, the characters will/may end up suddenly appearing in the main room of the gym (usually around one in the afternoon) during the work day. They will not be payed nor receive promotions when this happens. When these glitches occur, chances are great for the game to freeze if a command is going to be present. (still experimenting)