Hybrid

A hybrid is a Sim who has more than one life state, for example, a vampire alien. These hybrids can add a new dimension to the game, adding new difficulties and advantages. The majority of hybrid types appear in The Sims 2, while only one type appeared in The Sims 3.

Alien


The Alien life state is just a skin tone and different genetics - therefore it can be coupled with any other life state, this usually results in the creature having a different colour skin tone, for example a vampire-alien hybrid will have a turquoise skin tone. The only exception is Servo and Bigfoot.


 * Alien-Vampire
 * when created without mods, the Aliens skin turns turquoise and their black eyes turn red. Mods exist to override these changes and create fangs only.


 * Alien-Zombie
 * Zombies of this type are identical to other zombies, however the only difference is that the alien eyes remain the same.


 * Alien-Ghost
 * These Sims are virtually identical to Sim-Ghosts in the same way Aliens are identical to Sims.


 * Alien-Werewolf
 * These werewolves will have black sclera along with their yellow irises and their skin under their fur will turn slightly darker.


 * Alien-PlantSim
 * Indistinguishable to an ordinary PlantSim. Genetics remain the same.


 * Alien-Witch
 * An Alien with alignment overlays, which add sparkles in good alignment and green skin for evil. The darker green skin completely overwrites the alien skin, no mixes in tone can be seen.

Zombie
Again, the zombie life state is just a skin tone, a few autonomous reactions and a funny walk, therefore it can be mixed with any life state.


 * Alien-Zombie
 * a zombie with alien eyes


 * Zombie-Ghost
 * Indistinguishable from a ghost excluding skin and occasional thoughts of brains.


 * Zombie-Vampire
 * Zombies have a similar effect made on them as alien vampires, their skin turns turquoise, albeit textured as a zombie. They retain their zombie shuffle and are otherwise the same.


 * Zombie-PlantSim
 * Indistinguishable from a PlantSim excluding shuffle and portrait.


 * Zombie-Werewolf
 * Merged abilities, the werewolf 'lupe' overwrites the zombie shuffle and is a corrupted combination, creating a zombie that behaves as a werewolf with no fur. Mods can repair this impairment, but unfortunately with no zombie skin showing through. See also: Technical Explanation


 * Zombie-Witch
 * Indistinguishable from a zombie excluding alignment skin overrides, which turn the Sim sparkly and green for good and evil, respectively.


 * Zombie-Servo
 * Looks like an ordinary Servo but walks how Zombies walk and thinks about brains1254645.jpg

Vampire

 * Alien-Vampire
 * when created without mods, the Aliens skin turns turquoise and their black eyes turn red. Mods exist to override these changes and create fangs only.


 * Zombie-Vampire
 * Zombies have a similar effect made on them as alien vampires, their skin turns turquoise, albeit textured as a zombie. They retain their zombie shuffle and are otherwise the same.


 * Vampire-Ghost
 * A dead vampire has the ghost of a Sim who has died of starvation, which is transparent.


 * Vampire-Servo
 * Servo can become a vampire, meaning as well as dying in water, he'll also die in the sun. This is solved by having the Servo sleep in a coffin.


 * Vampire-Werewolf
 * This combination can be very irritating and can kill your Sim if not careful, as transformations take place on milestones in the day, if the Sim is close to death, this transformation will kill them of starvation. Otherwise, the Sim will inherit all abilities of both.


 * Vampire-PlantSim
 * A combination that is maintained easily by fitting a sun-lamp above the sleeping Sim's coffin. Otherwise, an unrealistic combination, as UV rays are generally cited as the scientific reason for vampire deaths, and sun-lamps give off UV rays in order to grow crops.


 * Vampire-Witch
 * The same as a vampire, excluding the possible skin-tone changes made by the alignment of good and evil. A good vampire witch will have sparkly skin, and an evil vampire witch will have turquoise skin.

Werewolf

 * Alien-Werewolf
 * the green skin will show through the fur on the face.


 * Zombie-Werewolf
 * Merged abilities, the werewolf 'lupe' overwrites the zombie shuffle and the skintone of the sim before they died shows through hair on face.


 * Werewolf-Vampire
 * This combination can be very irritating and can kill your Sim if not careful, as transformations take place on milestones in the day, if the Sim is close to death, this transformation will kill them of starvation. Otherwise, the Sim will inherit all abilities of both.


 * Werewolf-Servo
 * Servo will have yellow eyes at night and will behave the same as an ordinary werewolf. The power motive will shoot up at night.


 * Werewolf-Witch
 * the same as a werewolf, excluding the possible skin-tone changes made by the alignment of good and evil. A good werewolf witch will have sparkly skin showing through fur, and an evil werewolf witch will have green skin showing through fur.


 * Werewolf-Plantsim
 * It will look like a plantsim but will have werewolf skin Werewolf-Plantsim.jpg

PlantSim

 * Alien-PlantSim
 * Indistinguishable to an ordinary PlantSim.


 * Zombie-PlantSim
 * Indistinguishable from a PlantSim excluding shuffle and portrait.


 * Vampire-PlantSim
 * Indistinguishable to an ordinary PlantSim.
 * A combination that is maintained easily by fitting a sun-lamp above the sleeping Sim's coffin. Otherwise, an unrealistic combination, as UV rays are generally cited as the scientific reason for vampire deaths, and sun-lamps give off UV rays in order to grow crops.

Witch

 * Alien-Witch
 * An Alien with alignment skintones, which add sparkles in good alignment and green skin for evil.


 * Zombie-Witch
 * Indistinguishable from a zombie excluding alignment skin overrides, which turn the Sim sparkly and green for good and evil, respectively.


 * Vampire-Witch
 * The same as a vampire, excluding the possible skin-tone changes made by the alignment of good and evil. A good vampire witch will have sparkly skin, and an evil vampire witch will have turquoise skin.::Does not harness whatever abilities they had when they were alive. Behave the same as a normal ghosts but inherit skintone changes.


 * Witch-Werewolf
 * the same as a werewolf, excluding the possible skin-tone changes made by the alignment of good and evil. A good werewolf witch will have sparkly skin showing through fur, and an evil vampire witch will have green skin showing through fur.


 * Witch-Ghost
 * The same as a vampire, excluding the possible skin-tone changes made by the alignment of good and evil. A good vampire witch will have sparkly skin, and an evil vampire witch will have turquoise skin.::Does not harness whatever abilities they had when they were alive. Behave the same as a normal ghosts but inherit skintone changes.


 * Witch-Servo
 * Has a blue glow if infallibly good, green if atrociously evil, but no skintone changes.


 * Plantsim-Witch
 * Is essentially the same as a witch, gaining a pointed hat over their Plantsim hair that cannot be removed without the assistance of mods.

Servo

 * Servo-Vampire
 * Servo can become a vampire, meaning as well as dying in water, he'll also die in the sun. This is solved by having the Servo sleep in a coffin.


 * Servo-Werewolf
 * Servo will have yellow eyes at night and will behave the same as an ordinary werewolf. The power motive will shoot up at night.


 * Servo-Witch
 * Servo will have a blue glow if infallibly good, green if atrociously evil, but no skintone changes.

Sim-Grim Reaper
Grim Reaper hybrids are the children of a Sim mother and the Grim Reaper. The instance is very rare, and Nervous Subject is the only known case of a successful hybrid. Presumably, a Sim has to maintain a lifetime relationship with the grim reaper for long enough to conceive a child, however, most users sloppily use the Tombstone of Life and Death to spawn a Grim Reaper that cannot be deleted from the household, corrupting the lot when the final Sim dies. The safest known method of cheating to get a child is to wait until a member of the household dies, creating a pregnancy in a female Sim using the Tombstone of Life and Death while the Grim Reaper is on the lot. All known methods short of legitimately managing to Woohoo with the Grim Reaper leave no memories behind, however, modifications exist to plant these memories into Sims.

Sim-Grim Reaper hybrids behave the same as an ordinary Sims. They either inherit their mother's skin tone, their father's invisible skin tone genetic, or their father's pale skin tone. They can have erratic facial features such as invisible skin or in the case of pre-made hybrids, distorted facial features.

In The Sims 3, it was possible until the 1.3 update, to create a Grim Reaper hybrid, since the Grim Reaper appears in the Sims relations. A female Sim with a high enough relationship with the Grim Reaper could have a romantic interest with him, allowing WooHoo, and conception. The baby would be completely black.

Mummy ghosts
Mummy ghosts frighten other Sims more often and unlike living mummies, ghost mummies aren't frightened by fire.

Unlike there ghost counterparts, Mummy ghosts still limp instead of float.