Club (The Sims 4: Get Together)

Clubs are a new feature introduced in The Sims 4: Get Together, which work similarly to outings in The Sims 2: Nightlife and The Sims 3: Late Night, and social groups in The Sims 3: University Life. Sims can create a Club in which up to 8 Sims can join. Leaders of the Club can change the color of its members' Plumbobs (Leaders also get a crown over their Plumbob ) as well as customize their members' interests, personalities, behavior and style.

This feature allows players to create and play with groups of different Sims and do various activities depending on the Group Leader's wishes. Sims can join up to three different social clubs at a time, but can only play one at a time.

Creating a Club
Players can create a Club in which the selected Sim will become the leader. The player can choose the Club's name, Club symbol, description and requirements for Sims who join the Club. After this, the player can select what activities Club members can do, a Preferred Club activity and an activity which Club members are not supposed to do. This can all be customized from a Menu that pops up when creating a Club.

Requirements
Players can set requirements for the Club such as Age, Career, Marital Status, Financial Status, Traits and Skills +2 level. These requirements block out anyone who doesn't meet the requirements from joining the club.

The full List of requirements are:


 * Age
 * Child
 * Teen
 * Young Adult
 * Adult
 * Elder
 * Career


 * Astronaut
 * Athlete
 * Babysitter
 * Barista
 * Business
 * Criminal
 * Culinary
 * Detective
 * Doctor


 * Entertainer
 * Fast Food Employee
 * Manual Laborer
 * Painter
 * Retail Employee
 * Scientist
 * Secret Agent
 * Tech Guru
 * Writer


 * Marital Status
 * Married
 * Not Married
 * Financial Status
 * Poor: less than §1000
 * Middle Class: (§10,000 - §30,000)
 * Wealthy: more than §30,000
 * Trait


 * Active
 * Alien
 * Ambitious
 * Art Lover
 * Bookworm
 * Bro
 * Cheerful
 * Childish
 * Clumsy
 * Creative
 * Dance Machine
 * Evil
 * Family Oriented
 * Foodie


 * Geek
 * Genius
 * Gloomy
 * Glutton
 * Good
 * Goofball
 * Hates Children
 * Hot-Headed
 * Insane
 * Insider
 * Jealous
 * Kleptomaniac
 * Lazy
 * Loner


 * Loves Outdoors
 * Materialistic
 * Mean
 * Music Lover
 * Neat
 * Noncommittal
 * Outgoing
 * Perfectionist
 * Romantic
 * Self-Assured
 * Slob
 * Snob
 * Squeamish


 * Skill Level +2


 * Baking
 * Charisma
 * Comedy
 * Cooking
 * Creativity
 * DJ Mixing
 * Dancing
 * Fishing
 * Fitness
 * Gardening
 * Gourmet Cooking
 * Guitar
 * Handiness
 * Herbalism
 * Logic


 * Mental
 * Mischief
 * Mixology
 * Motor
 * Painting
 * Photography
 * Piano
 * Programming
 * Rocket Science
 * Social
 * Video Gaming
 * Violin
 * Wellness
 * Writing

Club Activities
These are a list of Activities in which the player can select as an encourage activity or shunned activity. Here is the full listing of all the activities players can select:


 * Food and Drinks
 * All things Grilled Cheese
 * Bake
 * Cook
 * Drink Bar Drinks
 * Drink Coffee
 * Eat
 * Grill
 * Mix Bar Drinks
 * Art and Music
 * DJ
 * Dance
 * Do Comedy
 * Listen to Music
 * Paint
 * Play An Instrument
 * Play Guitar
 * Play Piano
 * Play Violin
 * View Art
 * Watch Live Entertainment
 * Hobbies
 * Do Spa Activities
 * Do Yoga
 * Meditate
 * Program
 * Read
 * Rocket Science!
 * Use Microscope
 * Use Science Objects
 * Use Telescope
 * Watch Movies
 * Woodwork
 * Work Out
 * Write
 * Fun and Games
 * Play Arcade Machine
 * Play Cards
 * Play Chess
 * Play Darts
 * Play Don't Wake The Llama
 * Play Foosball
 * Play Horseshoes
 * Play Physical Games
 * Play Pub Games
 * Play Video Games
 * Social
 * Be Friendly
 * Be Funny
 * Be Mean
 * Be Mischievous
 * Be Romantic
 * Fight
 * Hug
 * Kiss
 * Scare
 * Tell Jokes
 * Woohoo
 * Outdoor
 * Fish
 * Hangout by Fire
 * Look for Frogs
 * Play in Park Fountain
 * Swim
 * Tend Garden
 * Use Hot Tub
 * Use the Jump Platform
 * Wander Maze
 * Mischief and Mayhem
 * Hack
 * Possess Objects (Ghosts only can do this)
 * Roar (Only if wearing Bear Suit)
 * Sabotage Objects
 * Swipe Objects
 * Use Alien Powers (Aliens only can do this)
 * Kids Activities
 * Battle With Voidcritters
 * Do Homework
 * Perform Puppet Shows
 * Play In Closet
 * Play On Playground Equipment
 * Play With Toys
 * Use Science Table
 * Home Activities
 * Bathe and Shower
 * Browse the Web
 * Clean
 * Fix Objects
 * Sleep
 * Try On Outfits
 * Watch TV

Gatherings
When the Sim leader creates a Club, they can choose when and where Club members should go to hangout and do Club activities such as gathering around a Bonfire or go Swimming in a Natural Pond.

While having a Gathering club members will wonder around and do activities that is set for the club and club members will chat with other club members but mostly stay close to each other.

Hangouts
There's a secret lot in Windenburg which players can use to create a special location for their Sims' Club Hangout. This is where all the Sims in the Club will hangout in their spare time.

When creating a club or a Sim is leader of the club, the play can choose where the Club hangout is, this is the place where Sims within the club will go to during gatherings. Players can select a lot for Club Hangouts in three ways. Selecting none will make all Club members come to the lot the Leader is on, selecting a Specific location allows for the Player to select any lot from any world as their hangout and finally General Venues allows for the Player to make the Club Hangout at any Spa, any Gym, any Bar, any Park etc.

Club Panel
When a Sim has joined a club, the player can open the Club panel and see a panel showcasing their club's name, options, club members, club encouraged activities and banned activities.

Each Sim can join up to 3 Clubs, and each Sim can join different clubs to other Sims in their household.

Sims can start a gathering at any time, anywhere and for as long as they want. Players can also create the Club Members outfits and purchase new Club Perks with Club points.

Club Perks
When a Sim is gathering at a Club, every Sim that does the activities the club prefers will gain Club points as long as the Gathering is happening. With these Club points Players can purchase new club perks which can help do many things such as give a certain mood to all members while gathering, make the club hated or loved on first meeting, purchase new unique handshakes, boost skills etc.

Replacement clubs
These clubs are automatically generated by the game if the total number of clubs drops below 11.

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