Law enforcement

The Law Enforcement Career Track is one of the ten basic careers in the The Sims, The Sims 2 and The Sims 3.

The Sims
Body: 2 Mechanical: 2 Body: 4 Mechanical: 3 Body: 5 Mechanical: 3 Cooking: 1 Charisma: 1 Logic: 1 Body: 5 Mechanical: 3 Cooking: 1 Charisma: 2 Logic: 3 Creativity: 1 Body: 6 Mechanical: 4 Cooking: 1 Charisma: 3 Logic: 5 Creativity: 1 Body: 7 Mechanical: 4 Cooking: 1 Charisma: 4 Logic: 7 Creativity: 3 Body: 7 Mechanical: 4 Cooking: 1 Charisma: 4 Logic: 10 Creativity: 5
 * 1
 * Security Guard
 * A badge, a gun ... and the graveyard shift. As you're required to supply your own firearm and uniforms, it doesn't leave much in your pay envelope. Also you can't leave your post which means your skills on the hot plate come in handy at meal breaks.
 * §240
 * 0:00 - 6:00
 * 0:00 - 6:00
 * None
 * 0
 * 2
 * Cadet
 * You're going to the Police Academy, with a starting salary from the city burning a hole in your blues. Like a combination of boot camp and college, the experience can be physically and mentally draining. Improve your body skill so you can graduate and get a real job.
 * §320
 * 9:00 - 15:00
 * 9:00 - 15:00
 * None
 * 0
 * 3
 * Patrol Officer
 * You're riding the mean streets of Sim City in a squad car--dangerous work without a lot of pay. Keep yourself in top physical condition and study up on your mechanical skills so you can be considered for a shield.
 * §380
 * 17:00 - 1:00
 * 17:00 - 1:00
 * Body: 2
 * 0
 * 4
 * Desk Sergeant
 * A break from the mean streets, and a promotion with pay hike...but tons of paperwork. However, you're on regular hours with a reduction in physical demands. If you get tired of this desk job, improve those body and mechanical skills and you may be out on the street in a much more interesting job...
 * §440
 * 9:00 - 15:00
 * 9:00 - 15:00
 * 1
 * 5
 * Vice Squad
 * You're attached to your first plainclothes job. Vice duty can be exciting, but your squad operates mostly at night. It's important to shine here, so you can be considered for detective training. Well-rounded skills, especially logic, will hasten that next promotion.
 * §490
 * 22:00 - 4:00
 * 22:00 - 4:00
 * 2
 * 6
 * Detective
 * You get your shield and continue plainclothes work. Logic needs to be sharp and friends are very important. Charisma also comes into play, if suspects and informants are to help you close cases and step up the departmental ladder.
 * §540
 * 9:00 - 15:00
 * 9:00 - 15:00
 * 4
 * 7
 * Lieutenant
 * Cases have a higher profile, and your experience has advanced you to a better pay rate. As a Lieutenant, you are a Detective Squad Leader, and you need to keep those skills sharpened. The stress of dealing with that thick unsolved folder of Sim City crimes can do damage to your home life. Try to emphasize "family time" and recreation when at home to achieve a proper balance.
 * §660
 * 9:00 - 15:00
 * 9:00 - 15:00
 * 6
 * 8
 * SWAT Team Leader
 * An elite job with a good bonus in the form of "danger pay." But you've got to be very smart and creative to be successful. Make sure you're making friends in high places.
 * §625
 * 9:00 - 15:00
 * 9:00 - 15:00
 * 8
 * 9
 * Police Chief
 * You're finally "Top Cop". You can afford a substantial house on the hill and are one of the most influential people in Sim City. What more can you possibly do to protect the citizens of Sim City?
 * §650
 * 9:00 - 17:00
 * 9:00 - 17:00
 * 10
 * 10
 * Captain Hero
 * Crime peoples beware! A new day has dawned on our most wonderful community. A day of righteous justice for all, for Captain Hero is here at last! With his massive superpowers at hand Captain Hero fights crime on a daily basis, to the fullest extent of the law.
 * §700
 * 10:00 - 17:00
 * 10:00 - 17:00
 * 12
 * }
 * }

Captain Hero will eventually change careers and become a TV Star in the Entertainment career track.

The Sims 2
In The Sims 2, the career reward object is the Prints Charming Fingerprint Scanner. It is awarded at the Detective level and enhances your ability to improve the Cleaning skill. The scanner can also detect the last Sim to have used an object that is scanned and will display their picture with a thought bubble (If no Sim has used the object a random Sim is chosen).

Adult Promotion Levels
Body: 2 Logic: 1 Body: 3 Logic: 1 Body: 3 Logic: 4 Cleaning: 2 Body: 4 Logic: 5 Cleaning: 4 Body: 5 Logic: 6 Cleaning: 6 Body: 7 Logic: 9 Cleaning: 7 Body: 10 Logic: 9 Cleaning: 8
 * 1
 * Security Guard
 * A badge, a gun... and the graveyard shift. As you're required to supply your own firearm and uniforms, it doesn't leave much in your pay envelope. Also, you can't leave your post - which means your skills on the hot plate come in handy at meal breaks.
 * S M T W T F S
 * 20:00 - 02:00 [[Image:20000200.png]]
 * §336
 * N/A
 * None
 * 0
 * 2
 * Cadet
 * You're going to the Police Academy, with a starting salary from the city burning a hole in your blues. Like a combination of boot camp and college, the experience can be physically and mentally draining. Improve your body skill so you can graduate and get a real job.
 * S M T W T F S
 * 9:00 - 15:00 [[Image:09001500.png]]
 * §448
 * §896
 * Body: 1
 * 0
 * 3
 * Patrol Officer
 * You're riding the mean streets of SimCity in a squad car - dangerous work without a lot of pay. Keep yourself in top physical condition and study up on your logic skills so you can be considered for a shield.
 * S M T W T F S
 * 15:00 - 23:00 [[Image:15002300.png]]
 * §552
 * §1,104
 * Body: 2
 * 0
 * 4
 * Desk Sergeant
 * A break from the mean streets, and a promotion with pay hike...but tons of paperwork. However, you're on regular hours with a reduction in physical demands. If you get tired of this desk job, improve those body and logic skills and you may be out on the street in a much more interesting job.
 * S M T W T F S
 * 9:00 - 15:00 [[Image:09001500.png]]
 * §616
 * §1,232
 * S M T W T F S
 * 9:00 - 15:00 [[Image:09001500.png]]
 * §616
 * §1,232
 * 1
 * 5
 * Vice Squad
 * You're attached to your first plainclothes job. Vice duty can be exciting, but your squad operates mostly at night. It's important to shine here, so you can be considered for detective training. Well-rounded skills, especially logic, will hasten that next promotion.
 * S M T W T F S
 * 10:00 - 16:00 [[Image:10001600.png]]
 * §686
 * §1,372
 * §1,372
 * 2
 * 6
 * Detective
 * You get your shield and continue plainclothes work. Logic needs to be sharp and friends are very important. Cleaning also comes into play here, if you want to step up the department ladder.
 * S M T W T F S
 * 9:00 - 15:00 [[Image:09001500.png]]
 * §756
 * §1,512
 * §1,512
 * 2
 * 7
 * Lieutenant
 * Cases have a higher profile, and your experience has advanced you to a better pay rate. As a Lieutenant, you are a Detective Squad Leader, and you need to keep those skills sharpened. The stress of dealing with that thick unsolved folder of SimCity crimes can do damage to your home life. Try to emphasize "family time" and recreation when at home to achieve a proper balance.
 * S M T W T F S
 * 9:00 - 15:00 [[Image:09001500.png]]
 * §826
 * §1,652
 * §1,652
 * 3
 * 8
 * SWAT Team Leader
 * An elite job with a good bonus in the form of "danger pay," but you've got to be very smart to be successful. Make sure you're making friends in high places.
 * S M T W T F S
 * 11:00 - 18:00 [[Image:11001800.png]]
 * §875
 * §1,750
 * §1,750
 * 4
 * 9
 * Police Chief
 * You're finally "Top Cop". You can afford a substantial house on the hill and are one of the most influential people in SimCity. What more can you possibly do to protect the citizens of SimCity?
 * S M T W T F S
 * 8:00 - 16:00 [[Image:08001600.png]]
 * §910
 * §1,820
 * §1,820
 * 6
 * 10
 * Captain Hero
 * Crime peoples beware! A new day has dawned on our most wonderful community. A day of righteous justice for all, for Captain Hero is here at last! With massive superpowers at hand Captain Hero fights crime on a daily basis, to the fullest extent of the law.
 * S M T W T F S
 * 10:00 - 16:00 [[Image:10001600.png]]
 * §1,225
 * §2,450
 * §2,450
 * 10
 * }

Teen/Elder Promotion Levels
Body: 1 Logic: 1 Logic: 1 Body: 2
 * 1
 * School Crossing Guard
 * You've got a job protecting one of SimCity's most valuable assets, its children. With the amount of ever-present road construction and resulting road rage, SimCity's crosswalks have become an even more dangerous place for the City's school children. Keep a watchful eye on the kids and the cars, and that sweet gig at the parking lot will be yours in no time.
 * S M T W T F S
 * 15:00 - 18:00 [[Image:15001800.png]]
 * §45
 * N/A
 * None
 * None
 * 2
 * Parking Lot Attendant
 * Attending to a bustling downtown parking lot isn't as easy as you might have thought. Your little booth has no climate control, and the non-stop onslaught of perturbed motorists, not to mention that the pay is low, and you almost always go home with a migraine from the exhaust fumes. Keep your cool and keep the lot free of inextricable parking puzzles.
 * S M T W T F S
 * 18:00 - 21:00 [[Image:18002100.png]]
 * §75
 * §150
 * §75
 * §150
 * 1
 * 3
 * Security Guard
 * A badge, a gun...and the graveyard shift. Since you're required to supply your own firearm and uniforms, it doesn't leave much in your pay envelop.
 * S M T W T F S
 * 21:00 - 01:00 [[Image:21000100.png]]
 * §125
 * §250
 * §250
 * 3
 * }

The Sims 3
Law Enforcement is a career track in The Sims 3. It has two branches: Special Agent and Forensics. Your Sim will be required to write reports. This can be done by questioning Sims(though they will refuse, resulting in negative points for both of you, if they dont like you enough) or rummaging through their trash cans (literally digging the "dirt" on that Sim) and then selecting "write report on" in a computer.

Work place: Police Department

How to apply: Computer or Newspaper/ Apply for job at Police Department

Performance options: Business as Usual, Take it Easy, Work Hard, Chat with Partner, Work on Independent Case, Use Workout Facility, Sleep in Jail cell (Requires Heavy/Light Sleeper Trait)

After the 5th level promotion, you're given a choice between the two branches: Special Agent or Forensic Analyst. The big difference is in the Bonus actions that each branch gives you, as the difference in the pay is lessened because the Special Agents end with a bigger pay for hour, but the Forensic Analysts have one more hour of work per day. International Super Spies can Raid the Criminal Warehouse, whilst Dynamic DNA Profilers can run Forensic Analyzes, which plays out like Hacking.

Opportunities

 * Your boss wants to ensure the public knows all about the officers patrolling the neighborhood. Take the time to visit three of your neighbors at their homes to get on your boss' good side and improve your chances for a promotion.

Keep 'em Guessing
 * Your Friendly Neighborhood Police Officer


 * Read "Keep 'em Guessing". This is the only way to obtain the book.

Protect, Serve, and Look Good Doing It


 * Read "Protect, Serve, and Look Good Doing It". This is the only way to obtain the book.

Developing Informants


 * Befriend (sim). This opportunity is aborted if the sim you are supposed to befriend dies or moves out.