Investigator/cases

In order to advance in the Investigator profession, Sims must solve cases. These cases work like opportunities, where the Sim must talk to others and complete various tasks. Here are a couple.


 * The Case of Gnome Footsy
 * It's often said that you shouldn't keep a garden gnome if you have soft-toed shoes. The things are so kickable. Unfortunately,  wants me to track down who is kicking a gnome. 's gnome. I should ask  who would do such a thing.
 * Goal: "Ask About Potential Suspects" to 
 * Reward: Job Experience
 *  is fairly convinced the next door neighbor, , is guilty of the gnome kicking. I should rummage through 's garbage to see if I can find any evidence of wrong doing. Maybe then  can bring the gnome out of hiding.
 * Goal: Search 's Garbage Can for Clues
 * Reward: Job Experience
 * Why would  own shoes with toes so mangled, presumably from kicking a gnome, that they needed to be thrown away? Very peculiar. I should speak to  about the shoes.
 * Goal: "Ask About Shoes" to 
 * Reward: Job Experience
 *  confessed to kicking the gnome and to having pronounced anger management issues.  agreed to stop kicking the gnome and to seek counciling. I should tell  the good news.
 * Goal: "Report In" to 
 * Reward: Job Experience, §650, Free Mysterious Mr. Gnome
 * <Sim 1> was relieved to hear about an end to the gnome abuse. The poor battered gnome will soon be comfortable in the sun once again. As for me, I earned my pay and solved the case.


 * The Case of the Missing Mouthwash
 * Families can be so ridiculous at times. I'm not sure why I've been called in to find some missing mouthwash. Seems to me a therapist should have been called instead. I should speak to <Sim 1> to get to the bottom of things.
 * Goal: "Ask About Potential Suspects" to <Sim 1>
 * Reward: Job Experience
 * <Sim 1> firmly believes a fellow member took the mouthwash to get even for when <Sim 1> stole a ham sandwich. If you ask me, vengeance for a stolen sandwich would be more severe. I should ask <Sim 2> about the mouthwash, or bribe them if it comes down to it.
 * Goal: "Bribe" <Sim 2> for information
 * Reward: Job Experience
 * I'm so glad I've been brought in to solve petty household rivalries. It appears, as expected, <Sim 2> stole the mouthwash. Luckily I can return it to <Sim 1> for my hopeful reward.
 * Goal: "Return Mouthwash" to <Sim 1>
 * Reward: Job Experience, §650, 'Minty Breath' moodlet
 * <Sim 1> sure was pleased to get back the mouthwash. Talk about your low expectations for life! Thankfully, I got paid a little. Case closed.


 * Digging for Dirt
 * <Sim 1> wants me to dig up some low level dirt on someone. Before I get too deep into the case I should check with <Sim 1> for details that we cannot discuss over the phone.
 * Goal: "Report In" to <Sim 1>
 * Reward: Job Experience
 * <Sim 1> is convinced <Sim 2> works for a small criminal organization in town. Evidence is required before <Sim 1> can conduct a citizen's arrest. I should inspect the mail and search through the garbage at <Sim 2>'s home.
 * Goal: "Inspect Mail" and "Search through Garbage" at <Sim 2>'s Home.
 * Reward: Job Experience
 * Ah ha! Based on the notes in this discarded diary, <Sim 2> is an aspiring crony in the local crime syndicate. <Sim 1> is quite the observant local snoop... and probably a creepy neighbor. I should report back to <Sim 1> with this information.
 * Goal: "Report In" to <Sim 1>
 * Reward: Job Experience, §650
 * <Sim 1> squealed with delight when I presented the evidence. I've never seen somebody so happy to witness criminal activity. Some people just don't get enough excitement during their normal day to day. Case closed.