Hybrid

A hybrid is a Sim who has more than one life state, for example, a vampire alien. These hybrids can add a new dimension to the game, adding new difficulties and advantages. Due to The Sims 2 being the most complete game at this date, it has many more hybrids than the updated The Sims 3.

The Sims
In The Sims and its expansions, Life States were not very well defined. Life States and Hybrids are more sort of an invention of The Sims 2 and The Sims 3. However, if the Player has both Livin' Large and Makin' Magic installed, an early type of hybrid may be possible:

Zombie-Ghost: This hybrid in a sense existed in Livin' Large on its own, but was not controllable. The Zombie lifestate was gained when a sim died but was resurrected by the Grim Reaper as a Zombie. With Makin' Magic, this "hybrid" could be controlled when a Zombie casts the "Shed Your Skin" charm. The charm allows them to turn into controllable ghosts for a period of time. This hybrid is essentially the same as a normal sim casting the "Shed your Skin" charm, as the Zombie lifestate is only a skintone (without personality points). The Sim who is of this hybrid will be able to go through certain objects and talk to other ghosts, but cannot go through walls.

Alien


The Alien life state is just a skin tone and different genetics - therefore because it can be coupled with any other life state, this usually results in the creature having a different color skin tone, for example a vampire-alien hybrid will have a turquoise skin tone. The only exception is Servo and Bigfoot.


 * Alien-Vampire
 * When created without mods, the Alien's skin turns turquoise and their black eyes turn red. Mods exist to override these changes and create fangs sometimes, but not usually.Very few times does this happen.


 * Alien-Zombie
 * Zombies of this type are identical to other Zombies, however the only difference is that the alien eyes remain the same.


 * Alien-Ghost
 * These Sims are virtually identical to Sim-Ghosts in the same way Aliens are identical to Sims.


 * Alien-Werewolf
 * These Werewolves will have black sclera along with their yellow irises and their skin under their fur will turn slightly darker.


 * Alien-PlantSim
 * Indistinguishable to an ordinary PlantSim. Genetics remain the same.


 * Alien-Witch
 * An Alien with alignment overlays, which add sparkles in good alignment and green skin for evil. The darker green skin completely overwrites the alien skin, no mixes in tone can be seen.

Zombie
Again, the Zombie life state is just a skin tone, a few autonomous reactions and a funny walk, therefore it can be mixed with any life state.


 * Alien-Zombie
 * A Zombie with alien eyes.


 * Zombie-Ghost
 * Indistinguishable from a Ghost excluding skin and occasional thoughts of brains.


 * Zombie-Vampire
 * Zombies are similar to Alien-Vampires, their skin turns turquoise, albeit textured as a Zombie. They retain their Zombie shuffle and are otherwise the same.


 * Zombie-PlantSim
 * Indistinguishable from a PlantSim excluding shuffle and portrait.


 * Zombie-Werewolf
 * Merged abilities, the werewolf 'lupe' overwrites the zombie shuffle and is a corrupted combination, creating a Zombie that behaves as a Werewolf with no fur. Mods can repair this impairment, but unfortunately with no zombie skin showing through. See also: Technical Explanation


 * Zombie-Witch
 * Indistinguishable from a Zombie excluding alignment skin overrides, which turn the Sim sparkly white or sparkly green for good and evil, respectively.


 * Zombie-Servo
 * Looks like an ordinary Servo but walks how Zombies walk and thinks about brains1254645.jpg

Vampire
Vampire Sims are pale with fangs, and have a group of unique interactions.


 * Alien-Vampire
 * When created without mods, the Alien's skin turns turquoise and their black eyes turn red. Mods exist to override these changes and create fangs only.


 * Zombie-Vampire
 * Zombie-Vampire Sims are similar to Alien-Vampires. Their skin turns turquoise, albeit textured as a Zombie. They retain their zombie shuffle and are otherwise the same.


 * Vampire-Ghost
 * A dead Vampire looks like a ghost that died of starvation, which is transparent. (Ironically, vampires can't die from starvation.)


 * Vampire-Servo
 * Servo can become a Vampire, meaning as well as dying in water, he'll also die in the sun. This is solved by having the Servo sleep in a coffin.


 * Vampire-Werewolf
 * This combination can be very irritating and can kill your Sim if you are not careful, as transformations take place on milestones in the day. If the Sim is close to death, this transformation will kill them of starvation. Otherwise, the Sim will inherit all abilities of both.


 * Vampire-PlantSim
 * While on the surface contradictory, Vampire PlantSims can easily maintain their sunlight need with a sun-lamp above their coffin.


 * Vampire-Witch
 * The same as a Vampire, excluding the possible skin-tone changes made by the alignment of good and evil. A good Vampire-Witch will have sparkly skin, and an evil vampire-Witch will have turquoise skin.

Werewolf
Werewolves are Sims which have been infected with Lycanthropy, a life state introduced in Pets.


 * Werewolf-Alien
 * Green alien skin will show through the fur on the face.


 * Werewolf-Zombie
 * Merged abilities, the werewolf 'lupe' overwrites the zombie shuffle and the skintone of the sim before they died shows through hair on face.


 * Werewolf-Vampire
 * This combination can be very irritating and can kill your Sim if you are not careful, as transformations take place on milestones in the day. If the Sim is close to death, this transformation will kill them of starvation. Otherwise, the Sim will inherit all abilities of both.


 * Werewolf-Servo
 * Servo will have yellow eyes at night and will behave the same as an ordinary Werewolf. The power motive will shoot up at night.


 * Werewolf-Witch
 * The same as a Werewolf, excluding the possible skin-tone changes made by the alignment of good and evil. A good Werewolf-Witch will have sparkly skin showing through fur, and an evil Werewolf-Witch will have green skin showing through fur.
 * Werewolf-Plantsim.jpg


 * Werewolf-Bigfoot
 * Impossible combination; a werewolf can savage Bigfoot, and they will win the fight, but Bigfoot will not change.

PlantSim
PlantSims are green with unique clothing, and fewer motives. They have a unique leafy hair-style.


 * Ghost-PlantSim


 * Alien-PlantSim
 * Indistinguishable to an ordinary PlantSim.


 * Zombie-PlantSim
 * Indistinguishable from a PlantSim excluding shuffle and portrait.


 * Werewolf-PlantSim
 * A normal PlantSim during the day, and at night is a normal Werewolf with furry hands, feet and a hairy face although it still retains some PlantSim characteristics in Werewolf form, such as the PlantSim outfit and leaf-hair.


 * Vampire-PlantSim
 * Indistinguishable from an ordinary PlantSim, except for fangs. While on the surface contradictory, Vampire PlantSims can easily maintain their sunlight need with a sun-lamp above their coffin.

Witch
Witches come in three alignments: Good, Neutral, and Evil. They can use magic. Being Neutral does not affect their appearance, but having the Good or Evil alignments dictate their skin tones.


 * Alien-Witch
 * An Alien with alignment skin tones, which add sparkles in good alignment and green skin for evil.


 * Zombie-Witch
 * Indistinguishable from a Zombie excluding alignment skin overrides, which turn the Sim sparkly and green for good and evil, respectively. The witch will gain the zombie portrait idles.


 * Vampire-Witch
 * The same as a Vampire Sim, excluding the possible skin-tone changes made by the alignment of good and evil. A good Vampire-Witch will have sparkly skin, and an evil Vampire-Witch will have turquoise skin. Custom skin clashes with the face color, so be careful. Also the witch will gain the vampire portrait idles.


 * Witch-Werewolf
 * The same as a Werewolf, excluding the possible skin-tone changes made by the alignment of good and evil. A good Werewolf-Witch will have sparkly skin showing through fur, and an evil Werewolf-Witch will have green skin showing through fur.


 * Witch-Ghost
 * Does not harness whatever abilities they had when they were alive. These Sims behave the same as a normal Ghosts, but they inherit Witch skintone changes.


 * Witch-Servo
 * Has a blue glow if infallibly good, green if atrociously evil, but no skintone changes.


 * PlantSim-Witch
 * Is essentially the same as a Witch, gaining a pointed hat over their PlantSim hair that cannot be removed without the assistance of mods.


 * Witch-Bigfoot
 * Bigfoot will gain a warlock hat and will gain all of the magical abilities of a witch.

Servo
Servos are android Sims built at the Robot Crafting Station. They break down when wet and have to be repaired.


 * Servo-Vampire
 * Servo can become a Vampire, meaning as well as shorting out in water, he'll also die in the sun. This is solved by having the Servo sleep in a coffin.


 * Servo-Werewolf
 * Servo will have yellow eyes at night and will behave the same as an ordinary Werewolf. The power motive will shoot up at night.

Servo will gain the distinctive shuffle of a zombie, but will otherwise remain the same visually.


 * Servo-Zombie


 * Servo-Witch
 * Servo will have a blue glow if infallibly good, green if atrociously evil, but no skin tone changes.



Ghost
So far a ghost can hybrid with any lifestate, considering every lifestate can die.


 * Ghost-Mummy
 * Mummy-ghosts frighten sims more often. Mummy-ghosts retain their mummy interactions, and still have the mummy walk. Mummy-ghosts are not afraid of fire either.


 * Ghost-Mummy-Sim
 * A very rare combination that can only happen when one of the parents of the mummy-sim is also ghost, and hope you get lucky. Please see Mummy-sim under mummy to learn how to do make a mummy-sim. These sims will walk instead of float, but that is it.


 * Ghost-Simbot
 * These sims will float instead of walking or flying. They still have the rest of their simbot powers. Unless you use mods, the only way for a simbot to die is by drowning, old age, and meteor.


 * Ghost-Simbot-Sim
 * When a child made by a glitch in story progression causing a simbot and a sim to have a child dies, it will become a ghost-simbot-sim. A sim who looks like a ghost sim but acts like a simbot.


 * Ghost-Vampire
 * These sims will float instead of walking or extra fast running. They still have the rest of their vampire abilities though.


 * Ghost-Imaginary Friend
 * These sims will float and have the abilities of an imaginary friend, their light bulb will be a different color though.


 * Ghost-Vampire-Imaginary Friend
 * These sims have the abilities of both imaginary friends and vampires. These sims float and glow extra bright, their light bulb will still be a different color.

Mummy
Mummies are dressed entirely in rags, and have hollow eyes. They wear loin clothes, and players cannot change their clothing. They are afraid of fire, and walk in a slow lurching way.


 * Mummy-Ghost
 * Mummy-Ghosts frighten other Sims more often. Mummy-Ghosts retain mummy-specific interactions like 'Talk About Sand', but aren't frightened by fire like living ones. Unlike their plain Ghost counterparts, Mummy-Ghosts still lurch instead of floating. Also, The Mummy-Ghost will no longer have hollow eyes.


 * Mummy-Sim
 * Occasionally nicknamed "zombie" occurs when after a female sim is pregnant, the male sim becomes a mummy before the baby is born (preferably before the belly even starts growing). The baby can inherit the mummy trait or, strangely, they will usually inherit the mummy walk (hence why it is occasionally nicknamed zombie) and the "absorbent" skin (when they walk into a puddle they get soaked). If a baby born with the mummy hidden trait is cured, they will also become a mummy-sim (although occasionally they keep the frozen energy and bladder needs). These sims can become vampires and can be edited in CAS (with the unlockoutfits cheat and Ambitions, you can apply make-up to the mouth to make it look like it has blood on it). These sims usually lose their abilities when dying or placed in the bin, so these sims can't be uploaded exactly the way they are.


 * Mummy-Sim-Ghost
 * If one of the parents of the soon to be mummy-sim is a ghost, there is a possibility that it will also be a ghost. These sims walk instead of float.


 * Mummy-Sim-Vampire
 * Using the process above, a mummy-sim can become a vampire. These sims will have almost all abilities of a vampire, all except the vampire run. These sims will still do the mummy walk instead.

SimBot
A SimBot is a robot-lifestate that very well could be a Servo prototype. A normal sim cannot become a SimBot, though a sim can invent one.


 * Simbot-Ghost
 * A simbot ghost is just like a normal ghost.


 * Simbot-Sim
 * Occasionally nicknamed "cyborg" is a result due to a glitch in story progression. After having an average female sim and a male simbot in the same household and changing household, the game may automatically make them have a child. The child will have all the abilities of a simbot, but will look like a normal sim.


 * Simbot-Sim-Ghost
 * Looks like a normal sim ghost, but acts like a simbot. These sims float instead of walk.

Vampires
A Vampire is a Sim that has pale skin and can drink blood from other Sims.


 * Vampire-Ghost
 * A vampire-ghost is the same as any ghost. They keep all vampire characteristic, including the ability to drink from other sim. But they are slightly brighter than the average ghost.


 * Vampire-Mummy-Sim
 * Using the process mentioned when making a mummy-sim, that mummy-sim will become a vampire. These sims will have almost all abilities of a vampire, except the vampire run, they will do the mummy walk instead.


 * Vampire-Imaginary Friend
 * Although an imaginary friend cannot become a vampire, a vampire and imaginary friend can have a hybrid baby together.


 * Vampire-Imaginary Friend-Ghost
 * So far the most complex hybrid available, same as a Ghost with vampire characteristics and the ability to turn into a doll, can only be made if a vampire and an imaginary friend have a hybrid baby and dies and gets resurrected through the OH, My Ghost! opportunity or a sim who has already completed the opportunity and gained the ability to bring a sim back at the science lab.

Imaginary Friend
Main Article: Imaginary Friend


 * Imaginary Friend-Ghost
 * If they drink a ghost potion while in their doll form, they will look just like an imaginary friend that is a ghost (although the lightbulb will be a different color), but if they died in their Sim form, they will look like a normal Ghost. (They can only die if they have been turned real).


 * Imaginary Friend-Vampire
 * Although an imaginary friend cannot become a vampire, a vampire and imaginary friend can have a hybrid baby together. Imaginary Friend-Vampire hybrids can only bite other sim while in their "Sim" form (or more correctly "Vampire" form, but the game does not reference this appearance as such).

Reaper-Spawn Glitch
In The Sims 3, it was possible to create a Grim Reaper hybrid, since Sims could use the 'Try For Baby' interaction with the Grim Reaper. The resulting Sim would be completely black, lacking any skin tone data. This was removed in Patch 2. It is the only example of an 'accidental' life state due to programming error.

With Late Night, by adding the Reaper in your band you can then invite him over for an extended amount of time as with any NPC and you can do any normal interactions with him.

This can also happen when you have saved the grim reaper into the sim bin, and then changing the life stage.