Ambrosia

thumb|300px|right|How to make Ambrosia salad

Ambrosia is a very unusual food, which seems to be a solid mass of a combination of life fruit and death fish, served with a small portion of raw ingredients to accompany it. When it's very fresh, it gives off bizarre, sparkling, multicoloured steam. This is a single-serving meal that is available to cook all day. Ambrosia is the food of the gods in Greek mythology. It was said to bestow immortality upon anyone who consumed it.

Effects on normal Sims
When eaten, there will be a large, impressive looking explosion of energy around the Sim, triggering three effects:


 * Restores the hunger motive to full;
 * Bestows the Divine Meal moodlet on the Sim, boosting their mood by 75 for an entire week;
 * Resets the Sim's age to the start of that life stage - for example, if a Sim is 25 days into the young adult stage, they will be reset to 0.


 * Notes on how ambrosia works
 * If ambrosia is used to reset a Sim's age (instead of reviving a ghost) it will always reset the age to the set number days left for the life cycle. For example, if an adult eats an ambrosia they will have 26 days left. If they then eat a life fruit to have 27 days left, then eats another ambrosia the same day, the days left will revert to 26 days as if they had never eaten the life fruit.
 * The Sim's age reset is currently slightly bugged - if a Sim eats the Ambrosia at the day of the Sim's birthday, it will reset the age bar, but the Sim will age up later that day. It can be avoided by eating a life fruit after the ambrosia.

Effects on ghosts
Ambrosia also has a more well known effect that only applies to ghosts. When they eat it, it resurrects them, turning them back into a normal Sim at the age stage they were at at the time of death. This effect does apply to the ghost's offspring, even though they were never killed. The Sim acquires the Divine Meal moodlet, floats in the air, and a note is given stating that the Sim has been "resurrected" as they return to their original coloring.

Cooking requirements
All of the ingredients for ambrosia are unobtainable from stores (without mods), so these skills are required to make this food. However, one Sim does not need to have all these skills. Multiple Sims can be used to obtain ingredients.


 * Items and ingredients
 * 1) Ambrosia recipe book (§ 12,000)
 * 2) Death fish
 * 3) Life fruit


 * Skills
 * 1) Cooking (level 10)
 * 2) Fishing (level 9)
 * 3) Gardening (level 7)

First, it needs level 10 cooking skill to actually cook the dish, and it requires an expensive recipe book (§ 12,000) from the bookstore to learn. The book can be purchased for §7,000 when the bookstore is having a sale.

Second, it needs level 9+ fishing skill to get its first component, death fish. These fish can only be caught from Pleasant Rest Graveyard between midnight and 6PM, or all day long in a stocked pond, with angelfish bait. If the Sim is an angler, bait isn't needed nor do they have the time constraint to catch fish. They have been caught in the ocean, ponds most distant from the center of town, and in the pond behind the science lab. Players can also catch 10 death fish and "stock" a pond at home with them for all day access.

Finally, it needs life fruit, which is only growable from Unknown Special Seeds/Life Seeds, both of which are only plantable at level 7 gardening. The seeds can be found randomly scattered about town, especially around or in the graveyard, reaching stage 7 of the science career (the life fruit will show up in a Sim's inventory after a while) or as a reward from an opportunity from the EverFresh Delights Supermarket. Also, players can spawn a life fruit but that's a bit more complicated.

Sims can prepare the meal any time of day not only dinner, and sims will eat it autonomously. *Hint* for easier way to make sims not eat, turn off free will.

Storing
Ambrosia cannot normally be duplicated in a Food Replicator; a glitch in the game allows the player to store ambrosia in the Food Replicator if cooking it has started and then canceled when its sprite changes to a bowl. The food replicator will then give finished Ambrosia dishes, however they will always be a "Normal" quality due to the meal never actually being finished. Storing it in a refrigerator will "divide" the dish into numerous servings until it spoils.