Investigator/cases

In order to advance in the Investigator profession, Sims must solve cases. These cases work like opportunities, where the Sim must talk to others and complete various tasks.


 * The Case of Gnome Footsy
 * It's often said that you shouldn't keep a garden gnome if you have soft-toed shoes. The things are so kickable. Unfortunately, [Sim 1] wants me to track down who is kicking a gnome. [Sim 1]'s gnome. I should ask [Sim 1] who would do such a thing.
 * Goal: "Ask About Potential Suspects" to [Sim 1]
 * [Sim 1] is fairly convinced the next door neighbor, [Sim 2], is guilty of the gnome kicking. I should rummage through [Sim 2]'s garbage to see if I can find any evidence of wrong doing. Maybe then [Sim 1] can bring the gnome out of hiding.
 * Reward: Job Experience
 * Goal: Search [Sim 2]'s Garbage Can for Clues
 * Why would [Sim 2] own shoes with toes so mangled, presumably from kicking a gnome, that they needed to be thrown away? Very peculiar. I should speak to [Sim 2] about the shoes.
 * Reward: Job Experience
 * Goal: "Ask About Shoes" to [Sim 2]
 * [Sim 2] confessed to kicking the gnome and to having pronounced anger management issues. [Sim 2] agreed to stop kicking the gnome and to seek counciling. I should tell [Sim 1] the good news.
 * Reward: Job Experience
 * Goal: "Report In" to [Sim 1]
 * [Sim 1] was relieved to hear about an end to the gnome abuse. The poor battered gnome will soon be comfortable in the sun once again. As for me, I earned my pay and solved the case.
 * Reward: Job Experience, §500, Mysterious Mr. Gnome


 * The Case of the Missing Mouthwash
 * Families can be so ridiculous at times. I'm not sure why I've been called in to find some missing mouthwash. Seems to me a therapist should have been called instead. I should speak to [Sim 1] to get to the bottom of things.
 * Goal: "Ask About Potential Suspects" to [Sim 1]
 * [Sim 1] firmly believes a fellow member took the mouthwash to get even for when [Sim 1] stole a ham sandwich. If you ask me, vengeance for a stolen sandwich would be more severe. I should ask [Sim 2] about the mouthwash, or bribe them if it comes down to it.
 * Reward: Job Experience
 * Goal: "Bribe" [Sim 2] for information
 * I'm so glad I've been brought in to solve petty household rivalries. It appears, as expected, [Sim 2] stole the mouthwash. Luckily I can return it to [Sim 1] for my hopeful reward.
 * Reward: Job Experience
 * Goal: "Return Mouthwash" to [Sim 1]
 * [Sim 1] sure was pleased to get back the mouthwash. Talk about your low expectations for life! Thankfully, I got paid a little. Case closed.
 * Reward: Job Experience, §500, Moodlet Minty Breath


 * Digging for Dirt
 * [Sim 1] wants me to dig up some low level dirt on someone. Before I get too deep into the case I should check with [Sim 1] for details that we cannot discuss over the phone.
 * Goal: "Report In" to [Sim 1]
 * [Sim 1] is convinced [Sim 2] works for a small criminal organization in town. Evidence is required before [Sim 1] can conduct a citizen's arrest. I should inspect the mail and search through the garbage at [Sim 2]'s home.
 * Reward: Job Experience
 * Goal: "Inspect Mail" and "Search through Garbage" at [Sim 2]'s Home.
 * Ah ha! Based on the notes in this discarded diary, [Sim 2] is an aspiring crony in the local crime syndicate. [Sim 1] is quite the observant local snoop... and probably a creepy neighbor. I should report back to [Sim 1] with this information.
 * Reward: Job Experience
 * Goal: "Report In" to [Sim 1]
 * [Sim 1] squealed with delight when I presented the evidence. I've never seen somebody so happy to witness criminal activity. Some people just don't get enough excitement during their normal day to day. Case closed.
 * Reward: Job Experience, §500


 * Hacked!
 * [Sims 1] is furious about a double cross that cannot be discussed over the phone. My services are needed, so I should interview [Sim 1] for the details so that I can get to work.
 * Goal: "Report In" to [Sim 1]
 * [Sim 2] hacked into [Sim 1]'s personal computer, stole some files, and used them to earn an ill-gotten promotion from work. [Sim 1] wants me to obtain evidence so that all wrongs can be righted. I should hack into [Sim 2]'s computer.
 * Reward: Job Experience
 * Goal: Hack [Sim 2]'s computer from any computer.
 * [Sim 2] has the setup of a novice hacker. Nothing but a crummy firewall and sloppy password protector barred my way. I took the files, left a few surprises, and got out. I should report back to [Sim 1] with the news.
 * Reward: Job Experience
 * Goal: "Report In" to [Sim 1]
 * [Sim 1] is still seething with rage, but my job was done to the letter. I collected payment and bid adieu to this cyberspace double cross.
 * Reward: Job Experience, §500


 * Bye Bye Flamingo
 * [Sims 1] contacted me, mortified, because apparently a prized flamingo has gone missing. My old man used to always say flamingos got a pair of great legs but a terrible nose. Ha! I should ask [Sim 1] who might have taken the bird.
 * Goal: "Ask About Potential Suspects" to [Sim 1]
 * [Sim 1] is too frantic to provide any decent information about a suspect or the bird's location. It looks like it'd be best if I asked around town for the bird's whereabouts.
 * Reward: Job Experience
 * Goal: "Ask About Missing Flamingo" to 3 Sims
 * The locals had mixed information about the bird's location, though I did hear from one citizen that the bird was located near a remote, freshwater body of water. I should snoop for clues near a pond that fits that description.
 * Reward: Job Experience
 * Goal: "Snoop for Clues" at a lake
 * Oh, I found the flamingo all right. It's a lousy plastic statue! I wish somebody told me I was looking for tacky lawn art! I just need to return the flamingo to my bird-brained client, [Sim 1].
 * Reward: Job Experience
 * Goal: "Return Flamingo" to [Sim 1]
 * [Sim 1] was delighted to see the flamingo again. My feathers were too ruffled to take the affair seriously. I collected my fee and walked away. It's for the birds.
 * Reward: Job Experience, §500, Moodlet Charitable


 * The Case of the Snail Mail Jam
 * Local political boss [Sim 1] has a case for me, something about mail fraud. I should report in to [Sim 1] to get the facts for the case.
 * Goal: "Interview" [Sim 1]
 * [Sim 1] is worried about mail fraud, specifically, an excess of mailbox spam. [Sim 1] wants me to bend the rules and go through a few mailboxes to find out who is spamming the citizenry.
 * Reward: Job Experience
 * Goal: "Inspect Mail Box for Clues" 3 times
 * All three mailboxes contained junk mail from the local bookstore. Used books? I don't think I care much for used books and apparently neither do the locals. I should report back to [Sim 1] so that the bookstore can be told to stop spamming folks.
 * Reward: Job Experience
 * Goal: "Report Findings" to [Sim 1]
 * [Sim 1] is riled up like only a politician can be. I feel sorry for the local city council members about to get an ear full of filibuster. Hopefully the end result is less junk mail. Case closed.
 * Reward: Job Experience, §500, Moodlet Saving the Environment


 * The Mystery of the Missing Mate
 * Missing people reports occur all the time, though most often, folks just want to disappear for a while. My new client, [Sim 1], seems to think a friend has gone missing. I should speak to [Sim 1] for facts on the case.
 * Goal: "Interview" [Sim 1]
 * The missing Sim was last seen at the park during a picnic. Perhaps ants carried the poor Sim away, along with the ham sandwiches? I should snoop for clues at the main park in town.
 * Reward: Job Experience
 * Goal: "Snoop for Clues" at the park.
 * Follow the money is one of the most accurate sayings in my line of work. In this case, the money is a pay stub, addressed to my missing Sim. The pay stub is from the diner. I should enquire (sic) there.
 * Reward: Job Experience
 * Goal: "Ask About Sim" at the diner.
 * Our missing sim (sic) does work at the diner... most days. According to the manager, the sim (sic) has been calling sick in order to attend auditions at the theater. It appears the missing Sim may just be a hopeful actor...which may be worse. I should search the theater.
 * Reward: Job Experience
 * Goal: "Look For Missing Sim" at the theater.
 * I found the missing Sim at the theater rehearsing a monologue from the play, "Death of a Gnome Hawker." The Sim has been desperately trying to get a part in the play, all the while neglecting the job, friends, and family. I should report back to [Sim 1] with the news.
 * Reward: Job Experience
 * Goal: "Report Findings" to [Sim 1]
 * [Sim 1] was furious, yet tickled, to hear about the missing Sim's disappearing stage act. I'm not sure [Sim 1] shares the Sim's optimism towards acting. The curtains are closed on this case.
 * Reward: Job Experience, §500


 * In the Name of Love
 * [Sim 1] is on the hunt for a ring. She wants to be engaged badly and she wants me to find out if one is on the way. This dame seems a bit crazy, but psychology isn't my profession. Being an Investigator is. I should check in with her first.
 * Goal: "Interview" [Sim 1]
 * [Sim 1] is definitely two nuts away from being a squirrel farm. Her boyfriend, [Sim 2], has no idea. I should search through his mail first to see if there's any evidence of a ring purchase.
 * Reward: Job Experience
 * Goal: "Inspect Mail for Clues" at [Sim 2]'s house.
 * [Sim 2] recently purchased a ring if this receipt here is telling the truth. If he's got the ring, I wonder why it hasn't been delivered yet? Maybe his trash can will tell the next chapter of this tale?
 * Reward: Job Experience
 * Goal: "Search Garbage for Clues" at [Sim 2]'s house.
 * [Sim 2] recently purchased a bouquet of flowers, lovely arrangement, but threw them away. Cold feet? Too nervous to pop the question? Perhaps [Sim 2] has realized how intense his girlfriend is. I should tell [Sim 1] to back off a bit and ease up.
 * Reward: Job Experience
 * Goal: "Report Findings" to [Sim 1]
 * [Sim 1] refuses to admit she's a bit overbearing and intense. I guess that means she won't get the ring she wants any time soon. I got paid, so it isn't my problem. Case closed.
 * Reward: Job Experience, §500


 * The Case of the Bermuda Triangle Love Triangle
 * I got a call from a paranoid man who fears his true love has flown the coop. I imagine this gal has her reasons for ditching his (sic) fella, but right now I must assume she's a missing person. I need to ask [Sim 1] where [Sim 2] was last seen.
 * Goal: "Interview" [Sim 1]
 * I feel like I'm being tugged around like a bull by a matador. [Sim 1] doesn't seem to really know his "true love" very well at all. This means I need to ask around and see what other people know about her, considering there's nothing much he can tell me.
 * Reward: Job Experience
 * Goal: "Ask About Sim" to 3 Sims
 * It seems everyone in town is dating [Sim 2]. This is either the biggest love triangle in history or a lot of lies. Probably both. I think I should go through [Sim 2]'s mail. It's a dirty means to an end, but there's no free postage in this life.
 * Reward: Job Experience
 * Goal: "Inspect Mail for Clues" at [Sim 2]'s house.
 * Why is it that one mailbox contains a handful of mail, each piece addressed to a different lover, and each with a different name on the return? It doesn't look like 15 young ladies live in this house. Perhaps my contact at the local intelligence agency can help distill this nonsense into one name.
 * Reward: Job Experience
 * Goal: "Call Intelligence Agency" at any phone.
 * It turns out my contact at the intelligence agency has run across all of the names before. Each one is an alias of a well-known con-artist, a local musician. I'm going to catch the con backstage at the theatre (sic). Ha ha!
 * Reward: Job Experience
 * Goal: "Catch Con-Artist" at the theater.
 * The culprit has been a con artist since conning became an art. Really, about the same amount of time she's been a failing musician. Her current hoax is to get everyone in town to fall in love with a fake name, then con them out of gifts and money. Well, I convinced her to cease, desist, and focus on her day job. Unfortunately, now I need to tell [Sim 1] the truth about his "love."
 * Reward: Job Experience
 * Goal: "Report Findings" to [Sim 1]
 * For a split second I watch [Sim 1]'s heart beat so strongly I thought the planet was turning. It was touching, but really it is all for the best. He re-allocated funds he was going to spend on a romantic vacation to pay me my fee. Case closed.
 * Reward: Job Experience, §500


 * The Case of the Unsure Heart
 * My new client, [Sim 1], wants to propose to his girlfriend. Unfortunately, the poor chap isn't sure if she actually loves him. This is where I come in. I need to go on a fact finding mission for a fluttering heart. I should check in with [Sim 1] first.
 * Goal: "Report In" to [Sim 1]
 * [Sim 1] really has in bad for this girl. I hope she's worth it. He suggested I speak to a few family members to see what they think of the current relationship. This seems like a good start.
 * Reward: Job Experience
 * Goal: "Ask About Sim" to 2 Sims
 * [Sim 1]'s family members don't see this relationship as a very strong one. They aren't keen on it at all. Strike one. I'm going to hack into the girlfriend's computer to see what she has to say about the subject.
 * Reward: Job Experience
 * Goal: "Hack" on any computer.
 * This is heart breaking. Thankfully, it's not my heart to break. [Sim 1]'s gal doesn't even mention him -- no pictures, no emails, no blog posts...it's as if she doesn't care. I should break the news to him so that he doesn't propose like a fool.
 * Reward: Job Experience
 * Goal: "Report Findings" to Sim 1.
 * [Sim 1] took the news in stride, which is something I admire. He plans to keep working on the relationship and bring her over to his point of view. I sure hope this love story has a happy ending.
 * Reward: Job Experience, §500


 * The Mystery of the Backwashed Toothbrush
 * This small fry, [Child], is convinced somebody is using the wrong toothbrush. More specifically, [Child]'s toothbrush. If the kid is willing to part with an allowance to pay me, oh well. I should ask her who might be doing this.
 * Goal: "Ask About Potential Suspects" to [Child]
 * [Child] didn't offer me much. I should ask [Parent] about it to uncover the truth. Or I could always bribe her to get the info I need.
 * Reward: Job Experience
 * Goal: "Bribe" [Parent] for information
 * The bribe didn't uncover much, though it did cost me a few Simoleons. I should just report back to [Child] so I stop wasting my time on this small fry stuff.
 * Reward: Job Experience
 * Goal: "Report In" to [Child]
 * Oh cripes, I've been had by this kid! Nobody really used the toothbrush. It's a sham. [Child] figured I would dole out some bribe money, so the case was made up and I was called to empty my pockets. I better watch out for this kid in the future...
 * Reward: Job Experience, §500, Moodlet Minty Breath


 * The Case of the Longing Heart
 * [Sim 1] is on love sick individual. After one phone call I'm inclined to call a doctor, but prognosis isn't my line of business. I agree to a quick interview to see how I can be of assistance.
 * Goal: "Interview" [Sim 1]
 * [Sim 1] hasn't had a date in a long, long time. I think it's been so long the coroner's office can declare [Sim 1]'s love life legally dead. [Sim 1] wants me to ask around to see if I can find another lonely single.
 * Reward: Job Experience
 * Goal: "Ask About Potential Dates" to 3 Sims
 * It seems [Sim 2] may be the fellow lonely soul [Sim 1] needs. I'll deliver the information and hopefully earn a few Simoleons in the process. Time to report in.
 * Reward: Job Experience
 * Goal: "Report In" to [Sim 1]
 * [Sim 1] doesn't have a lot of hope left, but news of [Sim 2]'s potential availability seemed to liven spirits, mine included. I took my payment and wished [Sim 1] luck.
 * Reward: Job Experience, §500, Increased Relationship With [Sim 1]


 * Scrounging for Blackmail
 * [Sim 1] need to blackmail a local. I'm not sure why, but the client doesn't always explain things. I should check with [Sim 1] to learn more about the case.
 * Goal: "Report In" to [Sim 1]
 * [Sim 1] just wants some dirt on [Sim 2], but won't explain why. This job will make me feel dirtier than a week old sponge, but that's the job some days. I should inspect the mail and search through the garbage at [Sim 2]'s home.
 * Reward: Job Experience
 * Goal: "Inspect Mail" and "Search through Garbage" at [Sim 2]'s Home
 * I didn't find anything incriminating in [Sim 2]'s mailbox or garbage. Squeaky clean if you ask me. I'll just have to report back to [Sim 1] and explain that if it's blackmail that's desired, it won't be found here.
 * Reward: Job Experience
 * Goal: "Report In" to [Sim 1]
 * [Sim 1] looked at me like a cornered animal with just a hint of rabid fascination. I'm not sure I was working for the right individual. I'll just take my money and call this case closed!
 * Reward: Job Experience, §500


 * The Case of the Missing Billfold
 * Why is it that people are always losing their wallets? I cannot imagine a more important piece of leather. [Sim 1] wants to hire me to recover a lost wallet. I should interview [Sim 1] for details about the case.
 * Goal: "Interview" [Sim 1]
 * I asked [Sim 1] to mentally re-trace any footsteps taken over the last few hours. It appears [Sim 1] made a brief stop at beach, which means my first stop will be to snoop for clues there.
 * Reward: Job Experience
 * Goal: "Snoop for Clues" at the Beach
 * I managed to recover [Sim 1]'s driver's license, but no sign of the meatier prize -- the wallet. I should question some locals to see if they've seen the wayward wallet.
 * Reward: Job Experience
 * Goal: "Ask About Wallet" to 3 Sims
 * [Sim 2] claims to know something about the wallet, but won't reveal any information. I've seen this before. I'll either need to befriend [Sim 2] and be convincing enough...or use a bribe.
 * Reward: Job Experience
 * Goal: "Convince" [Sim 2] to give up wallet
 * I was able to convince [Sim 2] to hand over the wallet. [Sim 2] claimed to have found it on the ground. As usual, I heard the defense "I was going to return it!" Right. I should return the wallet to [Sim 1].
 * Reward: Job Experience
 * Goal: "Return Wallet" to [Sim 1]
 * [Sim 1] couldn't have been happier to see the recovered wallet. Turns out there was quite a bit of money in the wallet that, remarkably, nobody took. The case of the missing billfold is closed.
 * Reward: Job Experience, §500, Increased Relationship With [Sim 1]


 * The Case of the Footsore Floater
 * I just got a call from [Sim 1]. It seems every night someone or something is bruising [Sim 1]'s poor toes. It seems my cases are getting weirder every day. I should speak to [Sim 1] about who might be doing this wham-bang toe job.
 * Goal: "Ask About Potential Suspects" to [Sim 1]
 * [Sim 1] has long had qualms with a certain next door neighbor. Seems preposterous that the neighbor, [Sim 2], would go on a nightly toe smashing rampage, but who knows? I should speak to [Sim 2] about this accusation.
 * Reward: Job Experience
 * Goal: "Discuss Accusation" with [Sim 2]
 * The neighbor began cackling like a hyena who has had too much laughing gas at the dentist. It appears the real suspect is [Sim 1]. Every night [Sim 1] sleep walks and kicks a garden gnome. I should research sleep walking a little bit at the local hospital to see us the facts line up.
 * Reward: Job Experience
 * Goal: "Research Sleepwalking" at local Hospital
 * According to the docs the sleepwalking theory makes a lot of sense. It seems [Sim 1] has consulted with the hospital before for sleepwalking. I should tell [Sim 1] that I solved the case.
 * Reward: Job Experience
 * Goal: "Report In" to [Sim 1]
 * [Sim 1] wasn't surprised to hear about kicking the gnome while sleepwalking. Doesn't change the fact that I was surprised by it all. The gnome is going to be padded to preserve [Sim 1]'s toes. I'm going to take my fee and look for my next case.
 * Reward: Job Experience, §500, Mysterious Mr. Gnome


 * The Case of the Crush
 * [Sim 1] called me in a total flutter. I think [Sim 1] is in love is the obnoxious lovey dovey jabber coming over the line is any indication. I should interview [Sim 1] to find out what's needed of me.
 * Goal: "Interview" [Sim 1]
 * Yup, [Sim 1] has it bad for a local named [Sim 2]. [Sim 1] is willing to pay me to ask around town to see if [Sim 2] has a crush. I hate playing cupid... not.
 * Reward: Job Experience
 * Goal: "Ask About [Sim 2]'s Crush" to 3 Sims
 * The evidence of a crush is entirely inconclusive, but I'm worried that if I tell [Sim 1] no, I won't get paid. I'll need to play my cards carefully when I report in to him.
 * Reward: Job Experience
 * Goal: "Report In" to [Sim 1]
 * I didn't lie to [Sim 1], per se. I just didn't reveal all of the facts. I also didn't give my professional opinion. I did lead [Sim 1] to believe that [Sim 2] had a crush, which was enough to get me paid and off the case.
 * Reward: Job Experience, §500, Increased Relationship With [Sim 1]


 * The Case of the Hacked Off Client
 * My client, [Sim 1], has heard through the grapevine that I'm a certified cyber-wiz. This may or may not be true, but I won't dissuade any clients from that "somewhat truth." I should interview [Sim 1] about the job.
 * Goal: "Interview" [Sim 1]
 * [Sim 1] wants me to hack into the local business bureau's database to clear up a slight "credit mistransaction." Ethics aren't my department -- I'll do the hacking and [Sim 1] will need to sleep at night.
 * Reward: Job Experience
 * Goal: Use a computer to "Hack" into Creditor's Computer
 * I was able to hack into the creditor's database and swap a few 1s with a few 0s. Nothing I did was too illegal, but my tracks are clear. They are always clear. I should report back to [Sim 1].
 * Reward: Job Experience
 * Goal: "Report In" to [Sim 1]
 * [Sim 1] didn't exactly take the news as I explained. "Good, I can go shopping now," said [Sim 1]. I wanted to explain the benefits and virtues of a good, honest credit score. But that's not my line of work. I accepted payment and said goodbye.
 * Reward: Job Experience, §500


 * The Case of the Missing Pink Feathers
 * [Sim 1] just contacted me about a prized flamingo statue that disappeared. I'm unclear as to what it is about a yard ornament that can be prized, but I'm not paid as a designer. I should ask [Sim 1] about potential suspects.
 * Goal: "Ask About Potential Suspects" to [Sim 1]
 * [Sim 1] spent more time gabbing about the estimated value of the statue and its regal origins than telling me anything useful about recovering the piece. I should ask around town to see if anybody has seen this prized piece.
 * Reward: Job Experience
 * Goal: "Ask About Missing Flamingo" to 3 Sims
 * The locals haven't been much help in my flamingo search. I'm back to square one, unfortunately. [Sim 1] was harping about how the flamingo is a piece of art work. Perhaps I might find it at the local art gallery? I should snoop around for clues.
 * Reward: Job Experience
 * Goal: "Snoop for Clues" at the local Art Gallery
 * I think I've been had. I found the flamingo at the art gallery, but I'm not sure it belongs here. I think [Sim 1] is so desperate to convince people the flamingo is art that [Sim 1] put it there...and forgot about it? Regardless, I should return the flamingo.
 * Reward: Job Experience
 * Goal: "Return Flamingo" to [Sim 1]
 * I returned the flamingo to [Sim 1] who was delighted to hear the flamingo was found at the art gallery. "How fitting," said [Sim 1]. "How deranged," I thought. I accepted my fee and backed away slowly.
 * Reward: Job Experience, §500, Moodlet Charitable


 * The Mystery of the Naked Ring Finger
 * I just got a call from [Sim 1], who noticed that a prized ring was missing. One needs no more notification of stolen jewelry than a naked ring finger. I should interview [Sim 1] for facts.
 * Goal: "Interview" [Sim 1]
 * [Sim 1] left the ring in the dining room, then left for work. The cops couldn't find any evidence, but I'm not sure the fuzz can find a ring that isn't made of dough and covered in sugar. I should dust for prints in the dining room.
 * Reward: Job Experience
 * Goal: "Dust for Prints: at [Sim 1]'s Home
 * I found the prints, but the don't seem to match with any prints in my limited files. I should stop by the police station to run these prints against their database.
 * Reward: Job Experience
 * Goal: "Analyze Prints" at police station
 * There are not one, but two sets of prints on this ring. One set belongs to my client, [Sim 1]. The other belongs to [Sim 2]. Looks like I need to pay a firm visit to [Sim 2] regarding the ring.
 * Reward: Job Experience
 * Goal: "Accost" [Sim 2]
 * [Sim 2] claims to be innocent, as well as a good friend of [Sim 1]. It appears the two had coffee the other day. I should question [Sim 1] to see if [Sim 2]'s story checks out.
 * Reward: Job Experience
 * Goal: "Ask About Coffee Visit" to [Sim 1]
 * Seems our suspect was telling the truth. Strange that [Sim 1] would leave out such a significant detail. Something seems fishy. I should snoop around [Sim 1]'s house and see is I can find out what it is.
 * Reward: Job Experience
 * Goal: "Snoop For Clues" at [Sim 1]'s house
 * I found the ring right here, tucked in a corner of the room! It looks like someone intentionally hid it. Why would someone hide the ring in the house where they stole it from? Well, might as well return it.
 * Reward: Job Experience
 * Goal: "Return Ring" to [Sim 1]
 * [Sim 1] got real nervous when I showed up with the ring and just started blabbing. Seems he was trying to frame my previous suspect for stealing it. Can't pull a trick like that on me. [Sim 1] paid up… even giving me a little extra. Case closed.
 * Reward: Job Experience, §500


 * The Case of a Little Dirt
 * [Sim 1] wants me to obtain some dirt on someone. I should check with him to learn more about the case.
 * Goal: "Report In" to [Sim 1]
 * [Sim 1] is convinced [Sim 2] is trying to hack into the public library's database. As a stalwart defender of public libraries, [Sim 1] wants you to gather evidence by inspecting the mail and searching the trash at [Sim 2]'s home.
 * Reward: Job Experience
 * Goal: "Inspect Mail" and "Search through Garbage" at [Sim 2]'s Home
 * Turns out [Sim 1]'s wild suspicions were correct. I found receipts for library hacking software and a modem specifically designed for library database infiltration. I should return this information to [Sim 1].
 * Reward: Job Experience
 * Goal: "Report In" to [Sim 1]
 * [Sim 1] was quite pleased when I presented the evidence of [Sim 2]'s crime. Case closed, assuming [Sim 1] knows what to do with the evidence.
 * Reward: Job Experience, §500


 * The Case of the Aloof Academic
 * A local "wunderkind" has gone missing. Strange how folks with such big brains cannot find their way home. [Sim 1] has hired me to find this brainiac. I should start my investigation by speaking with [Sim 1].
 * Goal: "Interview" [Sim 1]
 * [Sim 1] last saw [Sim 2] at the beach, doing some sort of investigation regarding aquatic life. That beach is my ticket to a clue in this case. I should head there and snoop around.
 * Reward: Job Experience
 * Goal: "Snoop for Clues" at Beach
 * I wasn't able to find definitive evidence, though I did find an old report card with the missing Sim's name on it. Who takes Aquatic Biology in high school? The next step in my investigation is the local school.
 * Reward: Job Experience
 * Goal: "Ask About the Missing Sim" at School
 * The school has heard of this missing Sim. Apparently, this Sim had perfect grades with the exception of Aquatic Biology. It's been hounding this Sim ever since graduation. The school administrators seem to think this missing Sim can be found running aquatic experiments at the science lab.
 * Reward: Job Experience
 * Goal: "Look for the Missing Sim" at Science Facility
 * I was able to find the missing Sim knee deep in a de-fanged pirhana pen running experiments on their toothless life expectancy. Apparently, the Sim believes this latest thesis will make up for that bad grade. I should tell [Sim 1] where this underwater wiz can be found.
 * Reward: Job Experience
 * Goal: "Report In" to [Sim 1]
 * I thought [Sim 1] was going to strangle me out of frustration when I told my story. This Aquatic Biology grade has apparently been a sore spot for some time. I'll just take my pay and swim away to safer waters.
 * Reward: Job Experience, §500


 * The Case of the Rumor Mill
 * People these days. Always worried about what so and so said about them. [Sim 1] is hiring me to quash a rumor that's floating around. I should interview [Sim 1] first for details.
 * Goal: "Interview" [Sim 1]
 * Apparently, [Sim 2] referred to [Sim 1] as a "llama brained gnome herder." Seems honorary to me, but [Sim 1] claims it's highly insulting. I'm being paid to dispel the rumor amongst several locals.
 * Reward: Job Experience
 * Goal: "Dispel Rumor" to [x] Sims
 * Now that the rumors have been dispelled I should report back to [Sim 1], gather my payment, and close this case.
 * Reward: Job Experience
 * Goal: "Report In" to [Sim 1]
 * [Sim 1] breathed a sigh of relief when I told the news. Hopefully, everyone can put this llama brained stuff behind them. Case closed.
 * Reward: Job Experience, §500, Increased Relationship With [Sim 1]


 * The Mystery of the Stolen Credit Card
 * People are too tied to credit cards these days. I try not to use them, personally, but my client, [Sim 1], just lost a wallet full of them. I should interview [Sim 1] to get the facts on this case.
 * Goal: "Interview" [Sim 1]
 * [Sim 1] has been on a spending spree lately, so the cards could be anywhere. Fortunately, [Sim 1] seems to think the cards were last used at the gym. I should snoop for clues there first.
 * Reward: Job Experience
 * Goal: "Snoop for Clues" at the Gym
 * I found a few of the cards, but not all of them. The case must go on. [Sim 1] seems like a pretty big shopper – I imagine some of the locals have witnessed these cards in action. I should ask [x] locals about the cards.
 * Reward: Job Experience
 * Goal: "Ask About Cards" to [x] Sims
 * [Sim 2] is the sly, shady sort. I'm bothered by jokers stealing other folks' credit cards. I either need to get close to [Sim 2] and be convincing enough to get the cards, or just settle for a bribe.
 * Reward: Job Experience
 * Goal: "Convince" [Sim 2] to give up cards
 * [Sim 2] seems like a con-artist, but I'm not being paid to investigate [Sim 2]'s dealings. Maybe in the future. For now, I need to return the credit cards to [Sim 1].
 * Reward: Job Experience
 * Goal: "Return Cards" to [Sim 1]
 * [Sim 1] may need shopaholic counseling. The second I returned the cards [Sim 1]'s eyes lit up like a coyote stumbling across a wounded deer. Madness. This case is closed.
 * Reward: Job Experience, §500, Increased Relationship With [Sim 1]


 * A Spook Story
 * It seems the rather eccentric proprietor of the local mausoleum has a problem with the graveyard. I'm dying to discover what this case entails. I should visit the graveyard and pay a visit to the mausoleum.
 * Goal: "Discuss Graveside Problems" at the Mausoleum
 * Urns and gravestones have been disappearing from the graveyard and the grave digger has no idea what's happening. I mentioned that the dead were obviously dying to get out but he didn't find that funny. I should snoop for clues around the crime scene.
 * Reward: Job Experience
 * Goal: "Snoop for Clues" at the Graveyard
 * How disgustingly odd. There's goo all over the place. Frankly, I've never seen anything like it. I should head to the science facility to analyze this. I'm dying to find out what it is.
 * Reward: Job Experience
 * Goal: "Analyze Mystery Goo" at the Science Facility
 * Incredible! The science geeks claim this disgusting goo is ectoplasm – a substance found only on ghosts. It seems the dead are restless. I should conduct a stakeout at the graveyard to see if the scene is truly dead. Gulp.
 * Reward: Job Experience
 * Goal: "Conduct Stakeout" at the Graveyard
 * Those two characters were certainly shady, but not quite the transparent shade of a ghost. One of them dropped a shopping list with corn starch and food coloring. I should search the Sim's garbage for additional clues.
 * Reward: Job Experience
 * Goal: Search [Sim 1]'s Garbage Can for Clues
 * The trash can was topped off with empty containers full of corn starch and food coloring – the ingredients for synthetic ectoplasm! It's all a fake. The culprit is trying to pin this on the dead and failing. I should have known – dead Sims tell no false tales. I should confront the culprit to end this.
 * Reward: Job Experience
 * Goal: "Confront" [Sim 1]
 * The culprit fell apart like ashes scattered to the wind. Apparently, [Sim 1] has been stealing gravestones and urns in hopes of finding a long lost love…in ghost form. [Sim 1] agreed to return the stolen property. I should relay this to the grave digger at the mausoleum.
 * Reward: Job Experience
 * Goal: "Report In" at the Mausoleum
 * The grave digger was shocked, but ultimately not too bewildered. It seems folks see a lot of odd things in the grave digging industry. I'm sufficiently creeped out to take my payment and walk away. Case closed.
 * Reward: Job Experience, §500


 * The Case of the Wayward Jalopy
 * Got a call from some gent about a missing car. Something about it being special to him…a gift from his father. I figure I should ask the client about potential suspects.
 * Goal: "Ask About Potential Suspects" to [Sim 1]
 * Apparently the client's father had ties with the local crime syndicate that are shadier than an apple orchard. I knew the next stop was to pay [Sim 2] a visit to ask about the wayward auto.
 * Reward: Job Experience
 * Goal: "Discuss Missing Car" with [Sim 2]
 * It turns out this fellow is slick. My questions bounced off like a smooth pebble hitting a glassy lake. I did find out something fishy was going down at the beach, and I don't mean the recent jellyfish haul. I figure it couldn't hurt to snoop around the beach for clues.
 * Reward: Job Experience
 * Goal: "Snoop for Clues" at the Beach Community Lot
 * Tire marks have always been distinctive, especially when you've seen as many as I have. I'm willing to bet a buffalo nickel these match those of my client's missing car. It will only take a minute or so at the police station to confirm these prints against those in the database.
 * Reward: Job Experience
 * Goal: "Analyze Tire Marks" at the local Police Station
 * Sometimes I hate being proved right, though this isn't one of those times. The prints match, which means my client's car was at the beach. I think a stakeout at the beach would help the case and get me some much needed sun.
 * Reward: Job Experience
 * Goal: "Conduct Stakeout" at the Beach Community Lot
 * Why would the consignment shop owner, [Sim 3], be at the beach conducting shady deals? Because the shop is the perfect means by which to sell said ill-gotten wheels! The puzzle pieces are jamming into place. I think I'll pay [Sim 3] a mostly friendly visit.
 * Reward: Job Experience
 * Goal: "Confront" [Sim 3]
 * The shop owner crumbled like a two-day old crumb cake. He's been selling car parts in the back room of the store – our town's very own chop shop. He handed me what's left of the car and his dignity as well as a refund. I should give the client the refund to finish the case.
 * Reward: Job Experience, 5 pieces of scrap
 * Goal: "Return Money" to [Sim 1]
 * The Case of the Wayward Jalopy rolls to a finish. The client is sad to see that his beloved car went the way of Jimmy Two-Toes, but at least he got enough from the refund to buy a new, reliable auto. Here's hoping the local chop shopping is over, but who knows?
 * Reward: Job Experience, §500


 * The Case of the Enthusiastic Fans
 * [Sim 1] is a local musician with fan troubles. Apparently there are stalkers about that are interested in more than treble clefs. Ha! I should check in with [Sim 1] to find out how I can help.
 * Goal: "Report In" to [Sim 1]
 * [Sim 1] is convinced there are stalkers everywhere. I look over my shoulder and don't see anything, but hey, musicians can be dramatic at times. I should conduct a stakeout at the local theatre to see if any unwanted groupies gather.
 * Reward: Job Experience
 * Goal: "Conduct Stakeout" at local theatre
 * There's nothing going on around the theatre – perhaps I'm not being subtle enough? I bet these stalkers were clumsy enough to leave behind evidence at the park, which is the site of [Sim 1]'s last show. I should snoop for clues in the park.
 * Reward: Job Experience
 * Goal: "Snoop for Clues" at main park
 * Ick! Disgusting! I found a guitar pick that's covered in Sim saliva. Slobbering on musical gear seems like something a stalker would do. I should analyze the saliva at the police station to see if it matches any known criminals.
 * Reward: Job Experience
 * Goal: "Analyze Saliva" at police station
 * The saliva doesn't match any of the records on file, which means our stalker isn't a criminal. At least, not a criminal that has been caught. I should retrace my steps, because maybe I'll find a matching sample along the way. I should start by searching through the trash at [Sim 1]'s home.
 * Reward: Job Experience
 * Goal: Search [Sim 1]'s Garbage Can for Clues
 * I found a piece of food. It's quite icky and nasty, but it may have the saliva I'm looking for. I should analyze this food at the police station.
 * Reward: Job Experience
 * Goal: "Analyze Saliva" at police station
 * Strangely enough, the saliva on the food matches the saliva on the pick. Even stranger, the saliva comes from none other than [Sim 1]! Could [Sim 1] be…self-stalking? I should hack [Sim 1]'s website to see if I can find some clues.
 * Reward: Job Experience
 * Goal: Use a computer to "Hack" [Sim 1]'s computer
 * There are a ton of posts from rabid fans, but each post and each user ID is tied to the same IP address – [Sim 1]'s. I think [Sim 1] may be a slight lunatic, or perhaps there are split personalities at play here. I should discuss this with [Sim 2], a local doctor.
 * Reward: Job Experience
 * Goal: "Discuss Split Personalities" with [Sim 2]
 * [Sim 2] claims [Sim 1] is a textbook case of split personalities. Poor [Sim 1] is having to write music and contend with more than one mind. I should report in and explain the situation to [Sim 1].
 * Reward: Job Experience
 * Goal: "Report In" to [Sim 1]
 * [Sim 1] was of course relieved to find out there weren't any stalkers, but I could see the internal conflict brewing when [Sim 1] found out the stalkers were all in the head. I'm not sure what's worse – being stalked, or being one's own worst enemy. Case closed.
 * Reward: Job Experience, §500, Sonaflux Guitar


 * The Bad Call
 * Local athlete [Sim 1] is bitter about a call during a recent game. [Sim 1] wants to hire me to right this wrong. I should check in with the client to see how I can help.
 * Goal: "Interview" [Sim 1]
 * [Sim 1] thinks the foul call during the last game was entirely bogus. [Sim 1] claims the call was more bogus than a unicorn, but nobody will investigate the call. I should start by watching the instant replay at the stadium.
 * Reward: Job Experience
 * Goal: "Watch Instant Replay" at the Stadium
 * I'm no sports expert, but that call was awful. I haven't seen a call that bad since that fisherman called that killer shark nothing but a minnow. That was brutal. I should ask around to find out who the ref was.
 * Reward: Job Experience
 * Goal: "Ask About Referee" to [x] Sims
 * It seems nobody cares much for the referee, who I now know to be [Sim 2]. I should head to [Sim 2]'s home and dig through the garbage a bit to see what sort of trash this character is throwing away. It may hold a clue.
 * Reward: Job Experience
 * Goal: "Search Through Garbage" at [Sim 2]'s Home
 * I found a rather cryptic note crumpled up in the trash. It said something about a meet up at the park…soon. I better get there quickly and conduct a stakeout!
 * Reward: Job Experience
 * Goal: "Conduct Stakeout" at Park
 * I saw the referee chatting with the owner of the rival sports team. That's foul play if I've ever seen it! I should confront [Sim 2] to point out the bad play that's going down. This needs to stop.
 * Reward: Job Experience
 * Goal: "Confront" [Sim 2]
 * [Sim 2] crumbled like a week-old coffee cake that's been stuck under the seat at the stadium. He admitted to accepting a bribe in exchange for the bad call. I expect a resignation in the future, which should mean better games for [Sim 1]. Speaking of which, I should tell [Sim 1] the good news.
 * Reward: Job Experience
 * Goal: "Report Findings" to [Sim 1]
 * [Sim 1] is still bitter about the call, but I think the games and the league will be much better with a return to good referees. I accepted payment and bid farewell. This case, like the game, is over.
 * Reward: Job Experience, §500


 * Someone's Fishy
 * [Sim 1] is having an issue with some missing apples. Seems pretty ordinary, but knowing this town, it's anything but. Better go see what's up.
 * Goal: "Interview" [Sim 1]
 * Seems [Sim 1] had saved a bunch of fresh apples to use as bait on a fishing trip. Problem is, the fruit seems to have made itself scarce. Unless those apples grew legs, I'm thinking someone took them. I better dust for prints and see what I can find.
 * Reward: Job Experience
 * Goal: "Dust for Prints" at [Sim 1]'s Home
 * Now this just keeps getting weirder. I found some… fin marks… leading to the trash can outside. Better do some rummaging.
 * Reward: Job Experience
 * Goal: Search [Sim 1]'s Garbage Can for Clues
 * Here's something… I found a bunch of apple cores in [Sim 1]'s garbage can. They have some strange bite marks on them… nothing I've ever seen. I should bring a sample to the science lab. Maybe they can make sense of this.
 * Reward: Job Experience
 * Goal: "Analyze DNA" at local science facility
 * The DNA on the apples was tested. The results… bizarre to say the least. Only 72% of the DNA was human. Stranger still was the creepy lab tech who was spying on me at the lab. I better ask around town to see if anyone knows who this scientist is.
 * Reward: Job Experience
 * Goal: "Ask About Technician" to [x] Sims
 * Seems someone saw the lab tech sneaking around [Sim 2]'s house at night. Might have even snatched his lawn gnome. Sounds like a shady character in general. Maybe I can catch him there again.
 * Reward: Job Experience
 * Goal: "Conduct Stakeout" at [Sim 2]'s Home Lot
 * This one's sneaky. I caught a glimpse of him and heard the trash can rattle but couldn't catch 'em in the act. I should see if there's anything in the garbage.
 * Reward: Job Experience
 * Goal: Search [Sim 2]'s Garbage Can for Clues
 * Well, I found the missing gnome, and it was hot to the touch. Seems our friend not only stole the gnome, but did some experimenting on it. The tech wasn't too careful though and I got some prints off of it. Better take these to the police station to get analyzed.
 * Reward: Job Experience
 * Goal: "Analyze Prints" at the local Police Station
 * Got a name. [Sim 3]. Turns out [Sim 3] has been working at the science lab for a while now. I should go snoop for clues around [Sim 3]'s house.
 * Reward: Job Experience
 * Goal: "Snoop for Clues" at [Sim 3]'s home lot
 * Well looky here. [Sim 3]'s journal. Must've dropped it on the way to work. This is the break I need. I should head home and read through this journal.
 * Reward: Job Experience, Adventure Journal
 * Goal: Read [Sim 3]'s Journal
 * This is unbelieveable. The lab technician had been doing research on goldfish… trying to turn them into real gold. Then, on "Take You [sic] Child To Work Day", their kid ran in front of the FishAlchemy ray to try to save the goldfish. Poor kid… the ray transformed him into something… inhuman. He disappeared one day leaving only a pile of apple cores on the kitchen table… Wait… what's this? Says the kid became obsessed with water. Maybe I should check out the pool.
 * Reward: Job Experience
 * Goal: "Snoop for Clues" at the pool
 * Looks like I'm too late. Found a note… says "Fish Kid was here". Probably escaped into the water drainage system. Maybe one day I'll catch the kid but today is not that day. I better get back to [Sim 1] to explain what I found.
 * Reward: Job Experience
 * Goal: "Report Findings" to [Sim 1]
 * [Sim 1] can hardly believe it. Honestly, I can hardly believe it myself. Strange happenings in a strange town. Well, you can't win 'em all. This'll have to be the one that got away.
 * Reward: Job Experience, §500, Investigator's Ribbon of Bravery

Fall (Die Sims 3)