Toddler

Toddler is the second life stage available in The Sims 2, The Sims 3, and The Sims 4. It is the youngest life stage that the player can create in Create a Sim.

The Sims 2
Toddler is the second life stage in The Sims 2, and it lasts for four days. It is the youngest life stage that can be created in Create-A-Sim. All toddlers have the Grow Up aspiration and can start earning aspiration points, although they won't be able to redeem them until they are teens, unless the FreeTime expansion pack is installed.

The manual suggests this isn't possible, but it actually is.

When a baby turns into a toddler, most of its genetic traits become visible for the first time. Its personality and interests are visible, and it is controllable. Toddlers require the most attention of any life stage given their lack of independence. They depend on older Sims (teens, adults, or elders) to feed them, put them into and take them out of their cribs, carry them up and down stairs, and bathe them. If they have not been potty trained, they also depend on older Sims to either change their diapers or take them to the potty when necessary. Unlike teens, adults or elders, children can't interact with toddlers in many ways. Children can tickle toddlers and give them a family kiss, and the FreeTime expansion pack allows children to teach toddlers a nursery rhyme and sing it with them. Toddlers can cuddle cats and dogs, and may be licked by dogs; this will build a relationship between the toddler and the pet. Apartment Life allowed two toddlers to "huggle", but before that, toddlers were essentially unable to interact with other toddlers, though two toddlers could autonomously fight over a bottle.

Toddlers can build relationships with children and/or other toddlers by sharing toys, though this will be slow unless the toddler has learned to talk, and it may not occur with all toys. Children can play with toddlers who are using skill toys that have the "Play With" interaction. Two toddlers, or a child and a toddler, can use the same toy box or play together at the Will Lloyd Wright Dollhouse or Teeny Tykes Activity Table.

Toddlers do not have the comfort or environment motives. Toddlers lose energy more quickly than older Sims do, but also replenish it more quickly, especially if they sleep in a crib. In general, they will need to sleep two or three times a day, depending on how tired the player lets them get. They will wake up whenever their Energy bar reaches 100%, regardless of the time. If they are in a crib, they will demand to be let out by screaming and rattling the crib. If the toddler has been taught to walk and is left in the crib for an extended period of time, they may occasionally escape from the crib on their own.

Toddlers can gain hygiene by being bathed in a bathtub, although they can no longer be bathed in sinks. If a bathtub is available, older Sims will frequently respond to even a small drop in a toddler's Hygiene bar by autonomously bathing the toddler. Toddlers can also gain hygiene by having their diapers changed, preferably at a changing table. Toddlers can be fed Smart Milk, which temporarily improves their learning abilities, or regular bottles from a refrigerator; if placed in a high chair, a toddler can also be fed solid food from the refrigerator. A toddler given a bottle can hold it, and a toddler can pick up a bottle that is on the floor and drink from it. If very hungry, toddlers can also play in and eat snow in Winter. They can also eat sand on beach lots. Toddlers will stop eating or drinking when their Hunger bar is full; toddlers with a full Hunger motive will throw away food served to them in the high chair.

If the Pets expansion pack is installed, a hungry toddler can eat pet food from a pet bowl, and may do so autonomously. If the Apartment Life expansion is also installed, toddlers can sleep in pet beds, thus eliminating the need for somebody to put them in their crib.

Toddlers can have different sets of everyday clothes, pajamas, and Seasons outerwear, if a teen, adult, or elder household member buys some for them. However, separate tops and bottoms for everyday wear are not available for toddlers. Changing toddlers' clothes and planning their outfits is done by taking them to the changing table. Starting with Open for Business, older Sims can use a mirror to change a toddler's appearance.

Toddlers can be taught three core skills: walking, talking, and potty training. Once potty trained, a toddler will be able to use the potty chair independently. It is not necessary to teach toddlers these skills (there is no penalty for not doing so), but teaching and learning them are often major wants for both parents and toddlers. Teaching these skills also leaves positive memories, and improves their relationship scores with the Sims who teach them. FreeTime added another skill, Nursery Rhyme, but toddlers who learn this skill do not get a memory of learning it.

Toddlers can gain skill points in charisma, creativity and logic from their toys. FreeTime also lets them gain charisma by being taught a nursery rhyme from any older Sim - once learned the toddler can sing independently and gain enthusiasm for Music and Dance, as well as charisma skill. FreeTime also adds the Teeny Tikes Activity Table. This toy allows toddlers to gain mechanical skill points and Tinkering enthusiasm by playing with blocks, and to gain Creativity and Arts and Crafts enthusiasm by drawing.

Toddlers' wants usually revolve around getting attention from family members or friends, learning the three basic toddler skills, or gaining skill points. Except for wants related to learning skills, these are usually low in value, though low-value wants are still significant on the scale of a toddler's aspiration bar. Their fears are similar to those of older Sims, though they will frequently have fears of a relative breaking up or dying. Since these fears have values of -3000 and -5000, respectively, either one will cause a toddler's aspiration bar to bottom out. Toddlers can also earn influence points and influence other Sims in all the ways that older Sims can.

Like babies, toddlers can be removed by a social worker if certain motives are allowed to drop critically low, or if they become too hot or too cold. Other than that, as of Apartment Life, there is no other way to take them off the lot without cheats. With FreeTime, the Family aspiration benefit Plead with Social Worker can prevent a toddler from being taken away by the social worker.

After four days, toddlers become children. Optionally, a toddler can celebrate this birthday by being carried to a birthday cake by a Teen, Adult or Elder, who will then help the toddler blow out the candles, or by being selected by the player and directed to "Grow Up" from the selection of self-interactions.

PlantSim toddlers
In The Sims 2: Seasons, toddler is the first life stage for PlantSims grown from spores. Like the normal toddler stage, it lasts four days. While it has much in common with the regular toddler stage, there are also significant differences.

PlantSim toddlers have the same free will impulses to interact with older Sims that normal Sim toddlers do, and can roll most of the same wants as normal Sim toddlers. However, they will not roll wants to learn the three basic toddler skills, though they may roll a want to learn the nursery rhyme if FreeTime is installed. PlantSim toddlers come into the world already able to walk and talk, and they don't need to worry about potty training, as PlantSims have no bladder motive. They also begin life with all of their spore-parent's skills. They can learn skills in the same way that normal Sim toddlers can, but if they inherit medium or high levels in a skill, they will take longer to gain points in it.

If a bathtub is available, older Sims will respond to a PlantSim toddler's water motive as they do to a normal Sim toddler's hygiene motive. Even if the Water bar is almost full, a very small drop will frequently trigger an autonomous reaction to bathe the toddler. PlantSim toddlers can also drink from bottles, which will replenish the water motive. They can be placed in high chairs for this, but as with normal Sim toddlers, this is not necessary.

PlantSim toddlers can be placed in cribs, but for them, a crib is primarily a way to keep them in one place. PlantSim toddlers, like older PlantSims, will remain active as long as their sunlight motive is not depleted.

In some ways, PlantSim toddlers require less attention than normal Sim toddlers. Like normal Sim toddlers, they cannot get up or down a flight of stairs unless they are carried, but they can raise their own sunlight motive if they can get outside during the daytime, or can get to a room with a greenhouse lamp. Like older PlantSims, they can boost their water motive by performing interactions that place them in contact with water. If they can get to a flowerbed, they can also boost their water motive by eating flowers.

Perhaps the most significant difference is that, unlike normal Sim toddlers, PlantSim toddlers grow into adults. Since an adult's aspiration bar has four times the capacity of a toddler's, it is even more important to keep a PlantSim toddler's bar as high as possible, as their aspiration bar will drop sharply when they grow up.

Player Tips for The Sims 2

 * Keep a close eye on their energy levels and make sure to put them into the crib before they hits rock bottom or things can get difficult. If they've just had a nap on the floor the player might find picking them up to be difficult as they tend to wander around randomly, cry, and throw tantrums. And if they're tired, they won't eat and they won't play (so they don't learn skills, socialize or have fun). This makes their lives more difficult in their opinion, and the household might get a visit from the social worker.
 * As well as maximizing hygiene, giving them a bath will maximize social. However, this can take longer. To deal with hygiene issues quickly, don't potty train them and just use the changing table when they fill their diapers, and after a few seconds they will have full hygiene again.
 * Wait until the toddler gets tired before feeding them, then put them in the high chair and give them a bowl or a bottle. They won't fall asleep in the high chair no matter how tired they are. If they are tired, they will throw a tantrum and refuse to eat, so the player will have to direct the toddler to eat by selecting "Consume Food". Once they've eaten, put them straight in the crib. This method deals with hunger and energy together.
 * One way to potty train them easier/quicker is to wait until the Bladder bar is red. The will result in longer training sessions rather than many shorter sessions.
 * Toddlers will splash in toilets autonomously. A good way to prevent puddles is to leave the toddler on a floor without a bathroom, for example have the bathroom upstairs and the toddler downstairs. If the house only has one floor, the best way is to place them in their crib or highchair. The player can also cancel the action before they go into the bathroom to splash in the toilet. When a sim mops the puddle, toddlers will keep trying to splash.
 * If one toddler has a bottle and another hungry toddler is nearby, they will attempt to take the bottle for themselves.
 * Using the "MaxMotives" cheat will also raise the toddler's motives to maximum. This cheat can be used an unlimited amount of times. By doing this, the other sims can focus more on teaching them how to walk and talk rather than on their own needs. However, using this cheat refills the Bladder motive, which means that it will hinder potty training. To counter this, use the "boolProp testingcheatsenabled true" cheat and spawn the Sim Modder. Use it to drop the toddler's bladder motive, then potty train the toddler.
 * If Lifetime Aspiration is present, toddlers in gold or platinum gain lifetime aspiration points very quickly compared to other life stages. If a toddler's aspiration bar can be kept high, it may be worthwhile to let the toddler stage run its full course, in order to take advantage of this.

Using Smart Milk
The only way to increase skill building faster without cheating is by the assistance of aspiration rewards. The player can use Smart Milk to enhance a toddler's skill-building rate. Sims fed with Smart Milk as toddlers may continue to learn skills at a faster rate as children, which can help them significantly with their careers as adults or in college as young adults. However, once they become teens, their skill building rate will be the same as that of sims not fed with Smart Milk.

The Sims 3
Toddlers are included in The Sims 3, and can be assigned two traits in Create-A-Sim, or will have the same two traits they were born with if they grew up from a baby. They appear to represent children between one and four years of age, and take seven days on normal lifespan setting to progress to the next life stage: Child.

As in the previous game, toddlers can be picked up and held by any Sim aged teen and over, and must be carried in order to get up and down staircases and into their cribs. While an older Sim is carrying a toddler, they can still perform most normal social interactions, such as talking to people or watching television. Toddlers can also be placed in vehicles and brought to community lots, though they are unable to enter many rabbit hole buildings. If more toddlers than the amount of older Sims are traveling to a lot, some toddlers will be left behind since they have to be carried.

Toddlers in The Sims 3 will begin to cry if they are hungry, tired, lonely, or need their diaper changed. The length of time a toddler will continue crying is influenced by how many low motives it has. Toddlers will usually stop crying quickly if they have only one low motive, and will usually entertain themselves temporarily before getting bored and crying again. However, if negative moodlets resulting from a toddler's low motives continue to stack up, the toddler will cry for longer before ceasing. If a toddler is running low on all four of its main motives (hunger, energy, social, and hygiene) at the same time, it will cry indefinitely and only stop to go to sleep (which will cause the energy meter to rise and automatically take care of one of the aforementioned motives). Toddlers will also burst into tears for a short time when candy is stolen from them by evil Sims. When a toddler is in its crib or high chair and needs something, it will scream and cry every few seconds, as it feels trapped. The scream sounds vaguely like the word "stupid". It's possible that this similarity is an intentional Easter egg. Unlike in The Sims 2, toddlers that have learned to walk cannot escape from cribs by themselves.

Toddlers have fewer interactions than they had in The Sims 2. Most significantly, they can no longer ask older Sims for food or attention. They can, however, still play with certain toys (available individually in Buy Mode) through which they can learn skills. These skills will not be visible in the toddler's Skills Journal until it ages up into a child and performs an action related to the skill (e.g., if the toddler reaches level one in logic, the skill won't appear in the skill journal until it begins playing chess, using the telescope or reading a logic book). Older Sims also have the option to read to toddlers, provided that they have purchased children's books from the bookstore. Reading different children's books to a toddler can help develop the logic, painting and writing skills. Toddlers can play in the playpen (a special Premium Content available only in Aurora Skies) and earn logic and charisma skills. They can also teach themselves to talk by interacting with a mirror in the playpen. By using the walker Premium Content, toddlers can also learn to walk by themselves. The table below demonstrates more specifically how each skill can be developed:

Toddlers also no longer need to be bathed regularly. Instead, when their hygiene meter falls into the red, Teens and above can simply use the 'Change Dirty Diaper' interaction to refill it. The player can, however, bathe a toddler using a special bath available as premium content at The Sims 3 Store if they wish.

Once again, toddler marks the first life stage in which Sims can wear clothes, although their outfit categories are limited to Everyday, Sleepwear, and Formal. If Seasons is installed, toddlers will also have an Outerwear category.

In The Sims 3, for toddlers to age up well and allow the player to choose a new trait for the child stage, the toddler must always be potty trained and taught to walk and talk. This differs from toddlers in The Sims 2, who only need to be in gold or platinum aspiration at the end of the toddler stage in order to age up well.

Things that toddlers can do that lower life stages can't:
 * Learn some skills
 * Learn toddler skills: Walk, Talk and Potty training
 * (Once skills are learned) Walk, talk and use potty
 * Change hair, clothes, etc.
 * Ride the elevator by themselves
 * Play inside toy box
 * Be tickled
 * Be Attacked with the Claw
 * Read toddler books

Things that Toddlers can do that higher life stages can't:
 * Sleep in a crib
 * Be taught how to walk, talk, and use the potty
 * Be picked up and carried, tossed in the air, tickled, and snuggled
 * Be Attacked with the Claw
 * Read toddler books (Childish Sims can)
 * Play inside toy box
 * Play with xylophone and pegbox

Things that Toddlers can't do that higher life stages can:
 * Learn most skills
 * Initiate social interactions with older Sims
 * Go to school
 * Die
 * Sleep in a normal bed
 * Use toilets
 * Freely visit lots alone
 * Stay home alone
 * Interact with most objects

As of patch 1.6, children can play peek-a-boo with toddlers, read to them, hug them and feed them, significantly increasing the total number of interactions possible with toddlers. In addition to drinking from bottles and eating baby food, toddlers can also eat regular Sim food, (Mac and Cheese, Waffles, Cookies, etc.) but in order to do so the toddler must be placed in a high chair and the food must be processed in the Food Processor and fed directly. Toddlers with a full hunger meter will not eat when fed in the high chair; when a bowl of food is given to them, they will poke at it in confusion, make a mess, and then throw the bowl off the table in frustration.

Vampire toddlers
If a player has Late Night or Supernatural installed, it is possible to produce a toddler that is also a Vampire when one or both of a new baby's parents are vampires, with a 50% chance of vampirism if one parent is a vampire and a 100% chance if both parents are vampires. With Supernatural installed, vampire toddlers can also be made from scratch in Create-A-Sim. A vampire toddler can be physically distinguished from other toddlers by their different skin color and glowing eyes (much like adult vampires) and will bite at the necks of teddy bears, Imaginary Friend dolls and other soft toys when playing with them. Vampire toddlers initially have the same motives as regular toddlers, but will eventually switch to having unique vampire motives and abilities upon reaching the young adult stage. The only premade vampire toddler is Belisama Hemlock.

Fairy toddlers
In Supernatural, players can create fairy toddlers in Create-A-Sim. Players can also obtain a fairy toddler by producing an offspring when one or both of the parents are fairies. They carry some of the abilities of the grown-up fairies, such as using fairy bungalows or castles, which help players to care of the toddler easily. They also have fairy wings, but other than that, they do not possess other abilities of the grown-up fairies.

Werewolf toddlers
Using Create-A-Sim, players can easily create werewolf toddlers. Players can also get a werewolf toddler by producing an offspring when one of the parents or both of them are werewolves. Werewolf toddlers can howl at the moon or scratch furnitures, but they can not fully transform to their wolf form at this stage.

Witch toddlers
With Supernatural, players have the ability to create a toddler who is a witch by using Create-A-Sim or by having at least one witch sim trying for baby with another. If only one parent is a witch, the chance of getting a witch offspring is 50%. If both of the parents are witches, the chance is 100 %. Toddlers who are witches don't have any special abilities at this stage, but sometimes they make their toys disappear while playing with them.

The Sims 4
Toddlers were not included in the initial release of The Sims 4. However, they were added to the game about two years later via the January 12, 2017 patch. Unlike The Sims 2 and The Sims 3, toddlers in The Sims 4 stand by default. Also, unlike earlier games in which they either could or couldn't walk, they can walk even with low movement skill, though they will stumble. As in the earlier games, toddlers cannot be left at home alone without a Sim aged teen or older being present. Toddlers cannot live alone without a nanny, babysitter, butler or an older playable Sim being present on the lot.

Toddlers can only experience a limited number of emotions. They can either be happy, playful, energized, sad, or angry, but they cannot feel dazed, embarrassed, uncomfortable, confident, focused, flirty, tense, bored or inspired. Toddlers also have unique traits that are not available for older Sims. The fussy trait allows them to cause mischief and throw tantrums. The clingy trait causes toddlers to have separation anxiety and to become shy around new Sims. Angelic toddlers can also talk to other Sims. A toddler that is sad may cry, which will cause older Sims to become tense. Sims will become uncomfortable if they are near a toddler with a stinky diaper.

Toddlers in The Sims 4 appear to be taller than in previous games. Similar to The Sims FreePlay, toddlers can climb small stairs without the help of older Sims. Unlike earlier games, toddlers now sleep in beds instead of cribs. As in The Sims 3, they can eat regular food, although it does not need to be prepared in a food processor. Toddlers have unique skills, namely communication, movement, thinking, imagination, and potty. These skills can be acquired by performing various actions, engaging with objects and the world around them, as well as getting help from a caregiver. Toddlers can be added to a household in the same ways that they could be added in earlier games:


 * By creating one in CAS.
 * The player can merge the toddler into an existing household straight from CAS, without also having to create an adult or elder.
 * By aging up a baby.
 * By adopting a toddler.

Like babies, toddlers can be taken away permanently if their needs are not attended to for a prolonged period of time. Specifically, if a toddler remains ravenous for approximately 48 consecutive hours, the toddler will disappear for good, which causes older sims to become sad. For angelic and clingy toddlers who do not normally get angry when ravenous, the timer to address the hunger problem does not appear.

Although toddlers do not have phones, they can still be invited over to another lot. They will arrive at the lot unaccompanied (unless the parent or guardian of that toddler is invited too). When it is time for a toddler to leave, he/she will just disappear from the lot.

Things that toddlers can do that lower life stages can't:
 * Have traits
 * Learn toddler skills
 * (Once skills are learned) Walk, talk and use potty
 * Change hair, clothes, etc.
 * Play with toys
 * Read toddler books
 * Gain and lose character values
 * Eat in high chairs

Things that toddlers can do that higher life stages can't:
 * Sleep in a toddler bed
 * Be taught how to walk, talk, and use the potty
 * Be picked up and carried by older Sims
 * Be played with by older Sims
 * Be read to sleep by older Sims
 * Be snuggled by older Sims

Things that toddlers can't do that higher life stages can:
 * Sleep in normal beds
 * Go to school
 * Learn child/adult skills
 * Interact with most objects
 * Freely visit lots alone
 * Stay at home alone
 * Die

Alien toddlers
If The Sims 4: Get to Work is installed, it is possible to produce a toddler who is an alien when one or more of the parents are aliens themselves or if a male Sim was abducted by aliens and gets unexpected weight gain after a while. The chances of two aliens trying for a baby always results in an alien baby however, a normal Sim/Occult Sim and an alien will result in a hybrid Sim-alien. Alien toddlers can also be made from inside Create a Sim simply by clicking the "Create Alien" button within the panel to create a new Sim. Alien toddlers cannot use their alien powers until they reach their teen years, however they can still use a disguise.

Vampire toddlers
If a player has The Sims 4: Vampires installed, it is possible to produce a toddler who is also a vampire when one or more parents are vampires themselves or with the "On A Dark Ley Line" lot trait. The chances of two vampires trying for a baby will always result in a vampire baby however, normal Sim/Occult Sim and a vampire will result in a 50/50 chance of the baby inheriting vampiric powers and vampiric appearance such as fangs, skin tone, eyes, veins, brows etc. Vampire toddlers can also be made from inside Create a Sim simply by clicking the "Create Vampire" button within the panel to create a new Sim. Vampire toddlers will not be able to utilize their vampire powers until they reach their teens and will not stop aging until they become a young adult.

The Sims FreePlay
Toddlers are also included in The Sims FreePlay, being aged up from a baby using a birthday cake. At this point, they no longer require their crib, can walk, climb stairs, and leave their house. Additionally, wider customization becomes available, including hairstyles. Though they are able to interact with certain objects on their own, toddlers are still dependent on adults: they can only be fed by adults and can only bathe when an adult is nearby. Unlike all other age groups in Freeplay, idle toddlers will occasionally sit on the ground (in addition to sitting on furniture like all other Sims). If a toddler's needs get too low, they will continually throw tantrums. Toddler hobbies in the Sims Freeplay are Fingerpainting and Playhouse.