Talk:Townie

Townies
Does anyone know which townies have their appearances and/or names generated and which are already created? I know that the base neighborhoods townies are already created, and are the same for every game, and that the young adult and downtownies have their names generated, but what about the Bluewater Village townies, the "local" townies, and the "tourist" townies. I think that the pet townies and the apartment townies are already created, and are the same for every game, but can someone clarify? — Random Ranaun ( Talk to me! ) 03:43, November 6, 2010 (UTC)


 * Did you mean generated means the Townies are created itself while the game is being played? If so, I think I can compare them. Somehow, I think the young adults are created, not generated, because they have unusual appearance (like one of the young adults have a custom hair), and unusual name (such as McCellan, a name I've never heard in any other Townies). In other hands, Downtownies are already created in appearance, but their names are generated (I have 2 Downtowns in different neighborhood. The Diva, Slobs, and Descendants have different names, but the same appearance). I usually check the Townies' memories. I think the ones who have CAS memories (kissed mystery sim, met mystery sim, etc.) are created, while the ones without CAS memories are generated.


 * Sorry if it's too long... Nikel23 15:00, November 14, 2010 (UTC)

Random points
There seems to be inconsistent information about a townie's points in skills, relationships, careers, and interests, but I think there's a way to distinguish whether a townie's points are randomized or set in a default score.

A townie who isn't set with default score (as seen in SimPE), such as having no skills, relationships, careers, and interests will have all those parts randomized when they're loaded in the game. However, townies whose points have already been set will always have the same skills, relationships, careers, or interests. Most townies in Belladonna Cove have been set with careers, while those in Pleasantview are unemployed at start, thus their career will be randomized when they appear. I used to play Belladonna Cove several times, and I'm pretty sure Heidi Bradshaw was always at the top of the Culinary career... I could be wrong though.  Nikel  Talk  –  Vote!  03:27, December 17, 2013 (UTC)


 * Correct! :) C.Syde65 (talk) 07:38, January 6, 2014 (UTC)
 * If that's really the case, then I think we can use that as the basic understanding of townies' Simology points.  Nikel  Talk  –  Vote!  14:38, January 6, 2014 (UTC)

The Sims 2: Computer Generated Townies
Is there any way to stop the game from continuously generating new townies for the sake of it. It would make sense if it only made new ones when the old ones were made playable (like in the base game). I don't mind too much, but I would rather there was a way to stop the game from creating goodness knows how many new townies? C.Syde65 (talk) 07:38, January 6, 2014 (UTC)
 * Yes. You'll need mods listed in this game guide. It prevents the game from generating redundant townies and NPCs.  Nikel  Talk  –  Vote!  14:39, January 6, 2014 (UTC)


 * Oh shucks. Can't SimPE do the job? C.Syde65 (talk) 04:00, January 7, 2014 (UTC)