Teleportation

Teleportation is instant movement from one place to another. Throughout The Sims series, there are various ways for Sims to teleport from one location to another. Teleportation is either a special ability that only certain Sims can possess or learn, or something that's done by using an object. Normally, teleportation is not a free will action; it is something the player must direct a Sim to do. Sometimes Sims may end up in an unroutable spot, causing them to get stuck, and they have to be directed to teleport again in order to get out of it.

The Sims
In The Sims, teleportation is an ability magical Sims can gain from the purple Crystal Clear Ability Rock in The Sims: Makin' Magic. Both children and adults can learn and use the ability, and it is available at any time with no preparation required. However, Sims who teleport may be fined if non-magical Sims see them do it, unless they are in Magic Town. Sims can use it to get into areas that cannot be accessed in other ways.

In The Sims: Livin' Large, the Tragic Clown, who comes to life from the Tragic Clown painting if the Sims are in a bad mood, also has the ability to teleport. If the player tries to block his way with fences, walls or objects, he will create a magic hole and jump in. He will also create a magic hole and jump in once the painting is sold or when the Sims are out of their bad mood.

The Sims 2
In The Sims 2, Sims can gain the ability to teleport by being skilled at meditation. Sims can meditate if they have at least 3 Logic points, so long as their playful score is not higher than 8.0. It takes approximately 12 Sim hours of meditation for a Sim to gain enough skill to teleport. Once the ability is learned, the Sim will need to meditate for around one Sim hour; after that, the Sim will levitate and is ready to teleport. By clicking on the ground, players can instruct the Sim to "Teleport Here." The Sim will still be meditating after teleporting. Once the Sim finishes meditating, he/she has to meditate again in order to teleport again. This form of teleportation has been known to leave an invisible "marker" in the spot the Sim teleported from.

In The Sims 2: Bon Voyage, Sims can go to Takemizu Village and find a ninja there. Sims can gain the ability to teleport by answering a question asked by the ninja. If a Sim can answer the question correctly, he or she will learn the ability, and will gain a memory of that as well as a vacation memento. Unlike meditative teleportation, the ninja teleport ability can be used without preparation, and allows the Sim to act immediately after teleporting. However, Sims cannot use it to teleport into an inaccessible area, such as an area enclosed by a gateless fence, a room without a door, a room with an opposite-gender door, or a room connected with the Very Mysterious Shelving secret door from Apartment Life.

Witches in The Sims 2: Apartment Life have the ability to teleport after they reach level 3 of Magic skill. The teleportation spell is called Magivestigium. Magivestigium is a neutral spell, and witches can cast it regardless of alignment. It will, however, slightly shift the casting witch's alignment towards neutral. It requires no magic reagents. Unlike ninja teleportation, Magivestigium can reach inaccessible areas, making it a more effective ability.

However, none of the teleportation abilities enable Sims to enter other Sims' dormitory rooms, suites in hotels, or apartment slots. Sims still need to knock on the door to gain entry to those areas.

The Sims 3
In The Sims 3, Sims can teleport to a lot with a Teleportation Pad. It costs 75,000 lifetime happiness points, and can be refunded for §15,000. Occasionally, the Teleportation Pad may malfunction and teleport Sims into different location instead. There is a premium content item from the store, called The Not So Routine Machine, that also functions as a teleportation pad. It has some enhancements over the normal Teleportation Pad, and is buyable from Buy mode for §15,000.

In The Sims 3: World Adventures, Sims can meditate if they have 5 Martial Arts skill points. Sims must meditate long enough so that the "Meditative Focus" moodlet lasts 4 hours. After that, the Sim will levitate and glow, and the player can click the ground to "Zeneport" the Sim. After a Sim zeneports, they will stop meditating and lose the moodlet, and will have to meditate again in order to zeneport again. There are several areas in an adventure where Sims are required to zeneport, such as the Copper Quarry tomb in Al Simhara. Also, a Sim who has attained the Master of Meditation achievement can teleport via "Tranquil Transference" if he or she has more than 30 minutes of "Meditative Focus" remaining. Each Tranquil Transference uses 30 minutes of "Meditative Focus".

Other than teleporting to a location, there are several ways for Sims to instantly return home. This is rather useful when they shouldn't waste much time or just want to escape from tombs, for example.
 * If the Teleportation Pad is placed at home, Sims can use their cell phones to return home. This does not work with The Not So Routine Machine.
 * Sims can purchase Escape Dust from the special merchants for 75 ancient coins.
 * Sims can make Ninja Vanish potion with 9 Logic skill points.

Trivia

 * With testingcheatsenabled true in The Sims 3, players can shift+click on the ground to instantly teleport Sims to that precise spot.

The Sims 4
Sims can teleport with the use of the testing cheats in The Sims 4. When the cheat is enabled, -clicking on the ground will provide an option to teleport Sims instantaneously to that precise spot.

With The Sims 4: Spa Day, Sims can develop the Wellness skill through meditation, much like The Sims 2. If the Sim's Wellness skill is high enough, they will have the option to teleport when clicking on the ground. They will levitate in a meditation pose and teleport to the selected spot before standing back up. There is no limit to the number of times Sims can use this ability.

In The Sims 4: Vampires game pack, vampires are able to teleport if they have the Bat Form and/or Mist Form powers unlocked. They can use the powers as long as they have enough Vampire Energy. Téléportation