Game guide:The Urbz: Sims in the City (handheld) walkthrough

The Urbz: Sims in the City is a handheld game in The Sims series. Here is a walkthrough to help complete the game.

Story
The game is a continuation of The Sims Bustin' Out. 's rocket crashes into King Tower, and shortly thereafter s/he is employed as a janitor there.

Part 1: Slave to the Grind
Triggered by Kris Thistle, after the opening cutscene.
 * Play "Squeegee Clean"

There is giant Simoleon sign on the King Tower's roof. Go towards it to commence the "Squeegee Clean" minigame. Check the minigames section for more information.
 * Befriend Kris Thistle

Get your relationship with Kris Thistle to at least 30.
 * Give Kris your Squeegee and Bucket

While interacting with Kris Thistle, click on "Friendly Stuff", and then "Give a Gift". Select your Squeegee and Bucket from your pockets to give it to her.

Part 2: Get Cleaned Up
Triggered by Kris Thistle, after you completes Chapter 1, Part 1.
 * Take a Shower

There are showers at the Water's Gym and your penthouse. Walk up to the shower and use it.
 * Take a Nap

There are couches at the Lobby, the Law Office, and your penthouse. Walk up to the couch and take a nap on it. Alternatively, there is a bed at the Law Office as well.
 * Eat Something from the Vending Machine

There is a vending machine at the Lobby. Walk up to the vending machine and buy food. The vending machine serves free food until the end of Chapter 1.

Part 3: Help Kris Thistle
Triggered by Kris Thistle, after you complete Chapter 1, Part 2.
 * Move the Bed to the Suite

There is a bed at the law office. Put it in your pocket. Then, place the bed in your penthouse.
 * Repair the Television

There is a television at the Law Office. Click on it and repair it. If you fail, try again. When repaired, a black and white projection of Harlan King will emerge from it.
 * Repair Two Drinking Fountains

There are drinking fountains at the Water's Gym and the Lobby. Click on those that require repairing, and repair them. You are required to repair two fountains.

Part 4: Find the Key
Triggered by Kris Thistle, after the player completes Chapter 1, Part 3.
 * Earn One Mechanical Skill Point

There is a workbench at the Law Office, close to where the television is. Click on it to study mechanical. Pushing the A button rapidly increases the rate at which you learn. You are required to earn one mechanical skill point.
 * Pick the Lock

Click on the double doors at the Law Office and pick the lock. Once the bar is filled the doors are unlocked.
 * Find the Key

The key is behind the desk.

Part 5: Get out of Jail
Triggered by Detective Dan D. Mann, after the player completes Chapter 1, Part 4 and answers his questions.
 * Befriend Detective Dan (Rel 30)

You are required to answer his questions before you are able to interact with him. You are required to attain relationship 30 with him.
 * Answer Detective Dan's Questions

Detective Dan has a total of six questions. Choose the following answers for each of the corresponding questions.
 * 1) "Yes."
 * 2) (any option)
 * 3) "The janitor told me I could stay."
 * 4) "Real food, I was tired of eating junk."
 * 5) "No. He is finding legal ways to make people miserable."
 * 6) (any option)

Part 6: Find a Place to Live
Triggered by Detective Dan D. Mann, after the player completes Chapter 1, Part 5.
 * Play Hoopz Minigame

The Hoopz Minigame is located on the roof of the jail.
 * Earn §150 for Rent and Taxes

Earn §150. You can earn the money by playing Hoopz, or by picking up litter strewn along the streets and selling them to the deputy. You may sell aluminum cans or license plates, but do not sell trash, nuclear rods, or three-eyed frogs, as you will need them for later missions.
 * Buy a House

There are two houses available, the Small Brownstone (§150) and the Large Brownstone (§200).

Part 1: Work Study
Triggered by Sue Pirnova. Attain a relationship of 30 with Maximilian Moore. The Artemesia Plant is located behind the Large Brownstone and in front of a dumpster. It will wilt within an hour after picking, so you will have to get it to Max within that time. If you fail, give the wilted plant to Max and try again. ​There are three different theses. The first thesis is attained by writing it on the computer at the Miniopolis Chronicle. Success is determined by the Logic skill. The second thesis is attained by getting a relationship of 40 with Lincoln Broadsheet. Then, write a thesis on the computer at the Miniopolis Chronicle. This thesis has a 100% success rate. The third thesis is attained by buying it off Berkeley Clodd for §500. However, unlike the first two theses Max will not accept the third one.
 * Befriend Maximillian Moore
 * Give the Artemesia Plant to Max
 * Write a Doctoral Thesis

After completing this mission, the player can now take classes at the university and can play the Dr. Max Stat minigame.

Part 2: Gotta Finish the Riff
Triggered by Phoebe Twiddle. Attain a relationship of 30 with Cannonball Coleman. There is a saxophone reed for sale at the Second Looks' Thrift Shop for §50. Buy it and give it to Cannonball Coleman. To earn creativity 1, you can either take a creativity class at the university for §10, or critique the graffiti on the dumpster behind the Large Brownstone. ​Cannonball will recite lyrics and you must complete them. There are four lines of lyrics to complete. After completing this mission, the Comedian minigame is unlocked.
 * Befriend Cannonball Coleman
 * Give a Saxophone Reed to Cannonball Coleman
 * Earn Creativity 1
 * Finish Cannonball's Song
 * 1) "...up to old tricks."
 * 2) "...feeling so right."
 * 3) "...as chill as a lake."
 * 4) "...saxophone reed."

Part 3: Race for Glory
Triggered by Dusty Hogg. ​Go to the pizza bar and purchase 3 food items (the cheapest being the soda at §5). Every day at 12 pm, Ewan will wait at the motorcycle workshop south of Urbania. Meet him exactly between 12pm and 1pm and give him the food for 3 days.
 * Give Dusty §500 for Renovations
 * Talk to Ewan Watahmee
 * Bring Ewan Lunch for 3 Days (12 - 1pm)

After completing this mission, the Motocross Mayhem minigames is unlocked.

Part 4: Salesmanship
Triggered by Berkeley Clodd. ​Between 5 and 7pm, visit the Second Looks' Thrift Store and talk to the clerk. The market value of the shrunken head is §250. Simply bid higher than the other contestants and you will receive it. If your auctioning skills are good, or if you're lucky, you may be able to acquire it at less than §200. ​Find Berkeley Clodd and give it to him.
 * Attend an Auction between 5 and 7pm
 * Acquire the Shrunken Head
 * Give the Shrunken Head to Berkeley Clodd

''After completing this mission, you will receive a hoverboard. Press R when it is in your pocket to use.''

Part 5: Club Xizzle
Triggered by Crystal. ​Go to the pizza bar. Buy a slice of pizza (§20) and give it to Crystal. ​There are rhythm game machines opposite the entrance. Play them. Go to the Second Looks' Thrift Shop. Go to Drifter Woods, the street vendor near the pizza bar, and buy anything for Crystal.
 * Take Crystal Out On the Town
 * Get a Bite to Eat
 * Play a Game
 * Go Shopping
 * Buy Crystal a Gift

''After completing this mission, the location of Club Xizzle will be revealed. The password is 'BUCKET'.''

Part 6: Road to Sim Quarter
Triggered by Gramma Hattie, after completing the first five parts. Attain a minimum of relationship 50 with at least three people. ​Give §500 to Gramma Hattie. Attain Level 3 in either Hoopz, Dr. Max Stat, Comedian, or Motocross Mayhem, or Level 2 in at least two of the mentioned minigames.
 * Make Three Friends
 * Raise §500 for the Cause
 * Earn 2 Promotions in Local Jobs

After completing this mission, Sim Quarter will be unlocked.

Part 1: Mission for the Mann
Triggered by Detective Dan D. Mann. The Moogoo Monkey minigame is located at the Riverboat. Note: You are required to complete Chapter 3 Part 3 first.
 * Play Moogoo Monkey
 * Follow the Directions on the Bulletin Board

Go to the Miniopolis Chronicle and look at the bulletin board. One of the notices will have your name on it. Go to the museum entrance and search the bushes, and you will receive a piece of paper. Go to the graveyard and search the back of the southern-most grave, and you will receive a slip of paper. Give the slip of paper to Berkeley Clodd and he will give you a briefcase. The Moogoo Monkey minigame will be unlocked as soon as the mission has begun.
 * Give the Mysterious Briefcase to Det. Dan
 * Give the Rigged Briefcase to Giuseppi

​Part 2: Daddy Bigbucks and the Xizzle Factory
Triggered by Lily Gates; 'named "Batten Down the Hatches" in the GBA. Attain a relationship of 50 with Ewan Watahmee. Beat Dusty Hogg at Motocross Mayhem. Attain a relationship of 50 with Polly Nomial.
 * Earn Creativity 5
 * Convince Ewan to Fix the Factory (rel 50)
 * Challenge and Beat Dusty Hogg (6-7pm)
 * Convince Polly to Help at the Factory (rel 50)

''After completing this mission, you will receive a motorbike parked near your house. In the GBA games, the Yar Hey! Bombard! minigames is unlocked.'

Part 3: None Shall Pass
Triggered by 'Gramma Hattie. Either on will fulfil this bulltein. Daddy Bigbucks will come first, after compelling to his arguments he will send either Lily Gates (if charisma was earned), or Darius (if body was earned)
 * Earn Body 5 OR Charisma 5
 * Meet at the Cemetery between 11PM and 12AM
 * Guard the Cemetery for 4 hours

Darius has a few accusations. Choose the following answers for each of the corresponding accusations.

Lily Gates has a few accusations. Choose the following answers for each of the corresponding accusations.

After completing this mission, you will receive a recipe book.

Part 4: Get on the "List"
Triggered by Cannonball Coleman. Go to Club Zydeco (The building with the saxophone logo in Sim Quarter) between 2-5 am. As you stand guard, from each rep group will come two sims. Accept only those not from your rival rep group.
 * Earn REP 2 with your Group
 * Take Tickets: 2-5 AM (Club Zydeco)

''After completing this mission, you will receive a saxophone trophy. It will increase your prize money from the Soul Music minigame.''

Part 5: High Society
Triggered by Luthor L. Bigbucks. Talk to Roxanna Moxie. The cheapest one, in the second floor, costs §100. All the exhibits cost §10000 in total, and can be bought even after the mission has been completed. After completing this mission, you will receive a weekly check in the mail, valued 10% of the exhibits you've paid for.
 * Find a Curator
 * Purchase one Museum Exhibit
 * Give §300 to Roxie for Travel Expenses

Part 6: The Ballad of Pepper Pete
Triggered by Mambo Loa 'after completing the first five parts. Talk to Phoebe Twiddle, and then change clothes in the Second Looks' Thrift Store. Talk to Pritchard Locksley and he will offer you three beards, however, only the white beard can be chosen After Achieving all three items mentioned above, talk to Mambo Loa, who will sow you an outfit. Talk to Olde Salty while wearing the costume, which you will after completing the previous bulltein. You can Wear it on and off by pressing 'R' on the costume in the inventory panel.
 * Find a Sailor's Coat
 * Find a Fake Beard
 * Find a Sailor's Cap
 * Give Costume Items to Mambo Loa
 * Talk to Olde Salty

After completing this mission, the Bayou will be unlocked.

Part 1: The Greatest Fear
Triggered by Crawdad Clem', after the player completes Chapter 3, Part 6.
 * Prove to Clem You aren't a Vampire (Rel 30)

Crawdad Clem has a few questions. Choose the following answers for each of the corresponding questions.

Then, attain a relationship of 30 with him. Talk to Lloyd. After the dialogue ends, DON'T try any normal conversation options, else the game will freeze.
 * Find the "Dark Tree"
 * Find a Light
 * Capture the Albino Alligator

After completing this mission, you will receive half a locket.

Part 2: Fiddle with the Red Man
''After completing this mission, the Soul Music minigames is unlocked. You will also receive another half a locket.'''
 * Meet at the Hickory Stump at Midnight
 * Fiddle the Red Man

Part 3: Bye Bye Bayou
Walk through the Mausoleum until you get out. Bayou Boo will follow you until you reach a revolving grandfather clock, where he'll vanish.
 * Convince Clem to Show You Out
 * Meet Boo at the Mausoleum Entrance
 * Traverse the Mausoleum

After completing this mission, all remaining places will be unlocked.

Part 4: Running from the Law
Triggered by running after the player completes Chapter 4, Part 3. Talk to Gramma Hattie, who will be in jail during this mission. Talk to Gordie Puck, the boy who was sleeping in university up until now. Attain a high relationship with as many sims as possible until your relationship panel indicates your popularity has reached at least 40%. The map will be at the cabin on the top floor of the riverboat.
 * Find Someone to Write a Letter
 * Find a Messenger to Paradise Island
 * Gain Popularity 40
 * Find a Map to Paradise Island
 * Bring the Map to Gordie

After completing this mission, you will receive a bumper boat parked down the stairs near the entrance to Glasstown.

Part 5: Carnivale!
Travel on your bumper boat south, until you see an island with funny rodents, interact with one of them to put in your inventory Hand the rodent you just caught over to Roxanna Moxie by choosing 'Friendly Stuff', and then 'Give Gift' Talk to Misty Waters. Talk to Luthor L. Bigbucks.
 * Capture the Dancing Nutria
 * Give the Dancing Nutria to Roxie
 * Give §5000 to Roxie Moxie
 * Find a Tightrope Walker
 * Find Misty Waters a Date

Part 6: The Bigbucks Players
Attain a high relationship with as many sims as possible until your relationship panel indicates your popularity has reached at least 50%. Attain a relationship of 50 with Dusty Hogg. Attain a relationship of 50 with Sue Pirnova.
 * Gain Popularity 50
 * Convince Dusty Hogg to Perform (Rel 50)
 * Convince Sue Pirnova to Perform (Rel 50)
 * Decorate the Stage
 * Attend the Play

Part 1: Reality Show
Collect the eight coconuts scattered around the island, and give each to Pritchard Locksley. He will ask one question for each coconut. Choose the following answers for each of the corresponding questions. Talk to the other characters on Paradise Island (Cannonball Coleman, Crystal) and decrease their relationship points by 20, when they refuse to talk to you.
 * Travel to Paradise Island
 * Play the Trivia Contest
 * Insult the Other Contestants
 * Insult the Other Contestants
 * Insult the Other Contestants
 * Insult the Other Contestants
 * Insult the Other Contestants
 * Insult the Other Contestants
 * Insult the Other Contestants
 * Insult the Other Contestants
 * Insult the Other Contestants

Part 2: Back to the Drawing Board
Triggered by Luthor L. Bigbucks. Attain a relationship of 70 with Polly Nomial. Enter the Executive's Office, at the third floor of King Tower, between 3-4am, and you will find a secret doorway.
 * Convince Polly to Talk (Rel 70)
 * Find the Secret Lab
 * Find the Correct Document (Logic 6)
 * Return the Blueprints to Luthor

Part 3: Interview witha Cajun Vampire
Triggered by Crawdad Clem. Talk to Mambo Loa. Bake a mix using three chocolate.
 * Find Bayou Boo
 * Free Bayou Boo (Mechanical 7)
 * Find a Cure for Vampirism
 * Feed Boo Chocolate

Part 4: Captured
Attain a relationship of 30 with Harlan King.
 * Befriend Harlan King (Rel 30)
 * Escape the Cell

Part 5: Atlantis Premiere Party
Attain a relationship of 70 with Lily Gates. Also, attain a high relationship with as many sims as possible until your relationship panel indicates your popularity has reached at least 70%.
 * Find a Premiere Ticket
 * Impress Lily (Rel 70 and Pop 70)
 * Dress in all Black
 * Attend the Premiere

Part 6: Back in Time
Place the Time Machine on the platform at the fifth floor of King Tower, where the crashed space rocket used to be.
 * Find an Inventor
 * Give Sue 10 Nuclear Fuel Rods
 * Find a Contractor
 * Find the Correct Date
 * Use the Time Machine from the Highest Point

Streeties Goals
Triggered by Darius after reaching Rep 5 with the Streeties Attain a relationship of -50 with Daddy Bigbucks. He can only be socialized with on the nutria island in the post-game, or if he'll be invited to your house. Attain a relationship of 100 with Ewan Watahmee. After completing this mission, you will receive another Rep point.
 * Seriously annoy Daddy Bigbucks (Rel -50)
 * Convince someone to join the Streeties
 * Get the highest promotion in Basketball

Nerdies Goals
Triggered by Polly Nomial after reaching Rep 5 with the Nerdies After completing this mission, you will receive another Rep point.
 * Get the best promotion in Dr. Max Stat Minigame
 * Create a Petrified Wood Chess Piece
 * Sell 15 Giant Bog Frogs to the Deputy

Artsies Goals
Triggered by Roxanna Moxie after reaching Rep 5 with the Artsies The recipe is found in various points in the game. Basically, bake a mix of As the tarsh must be selled at once, and after a while trash may stop respawning, it is wise to hold up on all the trash until this mission should be fulfilled.
 * Get the best promotion in Comedy Club Minigame
 * Bake a Strawberry Tiramisu
 * Clean up the city! Recycle 100 piles of trash

After completing this mission, you will receive another Rep point.

Richies Goals
Triggered by Luthor L. Bigbucks after reaching Rep 5 with the Richies Owning bigger, and several homes, or alternatively, buying expensive items, will make completing this goal easier. It is wise to complete this bulltein before the previous one.
 * Get the best promotion in Moogoo Monkey Minigame
 * Own §30000 of items
 * Have §10000 in cash

After completing this mission, you will receive another Rep point.

List of Xizzles
These are all the Xizzles in the game:
 * All Up Ons
 * All members of the opposite sex gain 1 Relationship Point.
 * Jibba Jabba
 * A new conversation option that everyone mostly reacts well to.
 * Chillin Like a Villain
 * All of the Sim's motives decrease by 10%.
 * Skater Dude
 * Speed is increased on the GravBoard by 10%. (Males only)
 * Eager Eager Hippo
 * Hunger Erosion slows down by 30%.
 * Sell Out
 * Automatically gain 10,000 Simoleons.
 * Inzombiac
 * Sleep Erosion is slowed by 30%.
 * Nemesis
 * Everyone's Relationship Score rises by 6, but one person's goes down to -100.
 * Little Piddly Diddle
 * Bladder Erosion slows by 30%.
 * Sweet Smell
 * Hygiene degradation slows down 30%.
 * Play it off
 * Comfort slows by 30%.
 * Mantis Rapture
 * Fun Erosion is slowed by 30%.
 * G'd Up
 * Reduces social degradation by 1 +Point.
 * Nerd Level 5
 * Earn a single skill point for all skills.
 * Livin' Large
 * Earn 20% more at all minigames / jobs.
 * Sale Siren
 * All store items go down by 20%. (Females only)
 * Genial Behavior​
 * Chances of passing out is reduced by 75%. (Richies only)
 * Night Owl
 * Energy Erosion is slowed by 50% at night. (Artsies only)
 * Quick as a Flash
 * Speed increases by 10%. (Streeties only)
 * Off the Grid
 * Bills go down by 75%. (Nerdies only)
 * Street Signs
 * Any Rep Group member reacts at +1 rel. (Streeties only)
 * Djinn Genius
 * Unlocks the magic lamp. (Artsies only)
 * Spell Champ
 * Unlocks the Spelling Bee minigame. (Artsies only)
 * Gratis Baby
 * Checks increase by +$400 every month. (Richies only)