Spellcaster

Spellcasters are a life state introduced in The Sims 4: Realm of Magic. Spellcasters are denizens of Glimmerbrook and can cast spells as well as concoct potions to cause a variety of magical effects.

Create a Sim
Spellcasters can be made directly in Create a Sim like other occult types, but they are the first to only have one form. Children born to spellcasters may develop the Magical Bloodline trait, which will cause them to become spellcasters when they age into teens.

Right of Ascension
A normal Sim can become a spellcaster through completing a quest given by one of the three Sages in Glimmerbrook and enacting a ritual known as the "Right of Ascension".

Magic
There are four magic styles that spellcasters can learn, known as Practical, Mischief, Untamed, and Alchemy. They are not mutually exclusive, so spellcasters can learn more than one style at once. Spellcasters can learn up to 24 spells and 15 potions, which can both be logged in a spell book.

Items
Spellcasters can acquire a variety of magical items such as spell books, magic brooms, and wands. Wands are optional as players can choose to have spellcasters do magic simply with their hands instead. Every spellcaster receives an object known as the "Glimmerstone", which can be used to teleport to the Magic Realm without having to go through the portal in Glimmerbrook.

Spells
Spellcasters can learn 24 spells across the three schools of magic. Rangng from teleporting, transforming Sims into objects, making plants prosper, causing fires, summoning ghosts, to even resurrecting ghosts.

Perks
There are a total of 24 perks, separate from spells, from which spellcasters can choose.

Curses
If a spellcaster fails a feat of magic they can be cursed which will negatively effect them and their spells, similar to fame quirks that celebrities can receive in The Sims 4: Get Famous. Each spellcaster can acquire up to three out of the ten curses. Curses can easily be dispelled by drinking the Potion of Curse Cleansing.

The curses a spellcaster can recieve are:
 * Curse of Unwarranted Hostility - Sims around the spellcaster will randomly insult and/or start fights with them.

Interactions
Spellcasters have a variety of special interactions marked by a book symbol and usually under the "Magic" interaction within the pie menu.

Interactions to other Spellcasters
Spellcasters can enthuse about magic as well as dicuss magical topics to one another. They can share potions, cast spells on one another, and even duel together. Spellcasters who are higher levelled can offer magical training to lower levelled spellcasters.

Spellcasters can duel each other for many reasons:
 * Friendly Duel
 * Heated Duel
 * Duel for Artifacts - Duel to recieve the Wand or Broom of the opponent, player controlled spellcasters vs NPC spellcasters will not lose their Wand or Broom.
 * Duel for Knowledge - Duel to recieve knowledge of a spell the opponent knows.
 * Duel for Ingredients - Duel to recieve ingredients the opponent has.

Needs
Spellcasters have normal needs just like any other human Sim, except from their needs they can access their perks menu and spell book.

Above the spellcaster's needs will display a globe of magical charge to which indicates how much charge a spellcaster has. If a sufficent amount of charge has been gained, the spellcasters magic will be more powerful and useful, however if too much is sustained. Eventually a spellcaster can die of spellcaster overload.

The Magic Realm
Spellcasters are most commonly found within the Magic Realm, which is a location outside the normal dimension other worlds exist within. Plenty of spellcasters go there to practice their magic, talk with other spellcasters, collect magical artifacts as well as ingredients, or even duel at the duelling grounds.

Familiars
Spellcasters can bind familiars to themselves to aid them in spellcasting and protect them from dying. Spellcasters can collect as many familiars as they want, however only one can be summoned at a time.

Removing Magic
If a spellcaster wishes to no longer have magic or suffer from magical curses. They can ask a Sage to perform the "Rite of Dissolution" which will revoke a spellcaster of their magic.