User:DrakonoSkerdikas/sandbox2

Using for safe-keeping as a draft for large editing. Some of the text is not mine, nor I'm claiming or using for own-credibility anywhere else but for modifying the original article.

The Sims 2
Cars are much more animated and interactive in The Sims 2 than in any other game in the series. Sims open the doors to get in or out of a car, and will even open a door (albeit remotely) to let a dog or cat in or out. When leaving or returning to a residential lot, a car will be shown pulling into or out of the driveway if there is room for that animation to play. However, a car will appear and disappear from the driveway space if the vehicle is blocked by another car or the driveway extension piece its on doesn't connect to the driveway. Improperly place driveway (via move objects cheat) that's not within the entire street section can also cause cut-animation transition.

With the exception of toddlers and babies, anyone can enter and ride in a car, although only teens and older can drive. Dogs and cats can be taken for a ride and will use a carpool for work. However, puppies and kittens cannot ride in a vehicle.

When a Sim uses a car or taxi to travel to a lot, the image of that vehicle will be shown in the loading screen.

Cars of various kinds, including service NPC vehicles and taxis, can be seen driving randomly around the roads while in the neighborhood view; however, these cars are purely cosmetic, and do not appear when a lot is loaded. Purchased cars that are parked outdoors can be seen from the neighborhood view.

Purchasing and owning a car
With Nightlife or Freetime, Sims can purchase and own cars of their own. Cars are found in the miscellaneous section of the buy mode catalog. Player will have the option to send Sims to community lots using the car, instead of calling a taxi or using other means of traveling. Sims can take the vehicle for a spin, where they will drive off the lot and return a short while later Sims get a boost to energy, comfort, and fun from driving or riding in a car. However, this will involuntary eject the seated passengers. Generally, more expensive cars give a greater boost, but this does not always hold for custom-content cars.

The player can "Change Owner" of the vehicle, by clicking on it and choosing the household member to acquire it. In the pie menu, the ownership of a vehicle is indicated by Sim whose name has the text-form arrow brackets. The Sim who owns a car will not have carpool come for them, and instead they will autonomously head for the car when it is time to go to work or school. However, the school bus will still come for teens, and driving to school instead of taking the bus will still trigger the minor fear of missing the school bus. Selecting one Sim as the owner will not affect other family members' ability to use the car to visit community lots.

All cars have the option to have an alarm installed, which costs §250. When directed by a Sim, they will take off with the car (presumambly to repair shop) and return after a hour with the alarm installed. An armed car alarm will go off whenever a burglar is within six or seven tiles of the car, even if the car happens to be inside a garage. Since cars are generally expensive objects, burglars are likely to come within range of the vehicle when casing the lot. If the car alarm goes off before the burglar can enter the house, any burglar alarms inside the house will not sound and sleeping Sims will not be awakened.

Build and buy modes will be disabled when a car is pulling in or out, and will be re-enabled once the car drives off the lot, or is parked in the driveway and Sims have exited the vehicle.

If the route is blocked, or if there is no room for the animation to play, the vehicle and the Sims in it will simply teleport to their destination. Before the Sim take off they will turn on the headlights, however the radio will not unless manually done when Sim is seated.

When Sims get out of a car on a residential lot after arriving, they will have a "Watch Out!" action pushed on them if they take too long to get off the driveway. This will override almost everything in a Sim's queue, and forces the Sim to get off the driveway. Actions such as bringing in a grocery basket will not be affected.

Children and older Sims can choose to sit in vehicles without actually driving. Sims sitting in a car can turn on the vehicle's lights and the stereo. If two or more Sims are sitting in the car, they will autonomously socialize. Sims can even WooHoo in cars, complete with rocking motion and fogged-up windows to conceal the view from the player.