Talk:Trait (The Sims 3)

"A Sim can acquire more traits also. In fact, they can acquire all traits that don't contradict each other."

- What does this mean? Citation / examples please. Heidismiles 06:08, 18 June 2009 (UTC)
 * So far I have seen nothing in-game that verifies this statement. --a_morris (talk) 18:18, 4 August 2009 (UTC)


 * I Would Think It Refers To Gaining Traits At Age Up, Just Written In A Confusing Manner. Either That Or To The Traits Like Firefighter And Such Adi Waco 17:35, November 4, 2009 (UTC)

Please change this statement:

"There are 63 traits in the base game. Three were added with The Sims 3: World Adventures and four were added with The Sims 3: Ambitions for a total of 70 traits."

There are more than four traits already introduced. Savvy, Eccentric, Dramatic, Environmentally Conscious, and Perceptive. and i think there are more to come... change it to something not definitive of the number of traits to come with ambitions... that's all... —Preceding unsigned comment added by The understudy (talk • contribs) - Sign your comments with ~

Removed Traits
I've been taking a look at the game files and currently through the animations file and so far have found SEVERAL animations belonging to cut traits including the default animation for 'Materialistic' though the other animations are possibly re-used in traits that made it to the retail game.--thelamppost 22:22, June 7, 2011 (UTC)

All the interviews that have mentioned the so-called 'Savvy' trait have called it 'Savvy Sculptor', leading me to believe that that is the trait's actual name, not just 'Savvy'. The capitalisation of 'Sculptor' supports this theory.

Well...
How do you know if a sim has a hidden trait? UBFunkaneer 05:03, June 29, 2010 (UTC)

Mummy CUT??
I have a mod that makes all hidden traits chooseable, one of these traits is titled "Mummy CUT?" I will add this to the trait page.--Eduardog3000 23:25, July 5, 2010 (UTC)


 * In that case, I'm going to be tagging those edits for confirmation, so that someone else can confirm the trait's existence. --LostInRiverview (talk)(blog) 23:27, July 5, 2010 (UTC)


 * Could it be the mod you're talking about, just lists 'Mummy' as a hidden trait for mummies? Duskey ( talk )( blog ) 23:40, July 5, 2010 (UTC)


 * No, here czech what the creator of the mod said about it: http://www.modthesims.info/download.php?t=343046 --Eduardog3000 01:16, July 6, 2010 (UTC)

OMG, I just discovered something, my playable mummy automatically had "Mummy CUT??" added as a 6th trait.--Eduardog3000 23:22, July 6, 2010 (UTC)


 * So I was right in saying all mummies have it? In that case I do not think it should be added to the traits page. Duskey ( talk )( blog ) 06:00, July 10, 2010 (UTC)


 * Well it is still a hidden trait, it is like saying since all french sims have the french culture trait then there is no point of putting that trait on the page.--Eduardog3000 22:40, July 10, 2010 (UTC)


 * My point is that players already know their characters are a Mummy or a SimBot. With the other hidden traits, the player doesn't know until he performs an action related to the trait. The only reason YOU know these traits exist is because you're using a mod. Without the use of a mod, players would never find the mummy and SimBot traits, but they could easily come across the regular hidden traits. Duskey ( talk )( blog ) 01:16, July 11, 2010 (UTC)


 * My point is that they are still hidden traits.--Eduardog3000 21:53, September 11, 2010 (UTC)


 * Let's not turn this into an edit war. Since we are the contributors to this discussion, perhaps we should invite the community to discuss the issue, but please be patient as discussions like this can often take a long time so that everyone gets to state their opinion and discuss with others. -- Duskey talk 09:58, September 12, 2010 (UTC)

Simbot Trait
The mod that shows the Mummy CUT?? trait also shows a simbot trait, can someone add that as a hidden trait under ambitions?--Eduardog3000 22:52, July 10, 2010 (UTC)

Rich trait
What about the Rich trait? I've noticed from someone that came into my household, while talking to the child of the household, that the child has the "rich" trait. What does this mean?173.171.228.34 15:11, July 27, 2010 (UTC)
 * I think the message just states that the family or sim is rich, it's based on when the total items of the sim's home gets over a certain value. It is not a hidden trait, it is set per household. Duskey ( talk ) 15:24, July 27, 2010 (UTC)

total?
if you do everything possible to get more, what is the maximum amount you can have? --Death

Using mods, you can have infinite.--Eduardog3000 01:22, August 2, 2010 (UTC)


 * You mean total traits? 5 normal traits when you hit young adult. I'm not sure if you can have multiple hidden traits. Duskey ( talk ) 15:07, August 2, 2010 (UTC)

I think no more than four (say a French Firefighter and Egyptian Burglar have a child). UBFunkaneer 16:36, August 11, 2010 (UTC)
 * 5 if the child becomes a ghost or mummy. Duskey ( talk ) 20:05, August 11, 2010 (UTC)

Mummy and Simbot Trait Icons
The "Mummy" and "Simbot" traits have icons, these are the best pictures I could get of the icons:

Mummy

Simbot


 * Are you certain they're not just placed there by the mod? Do you have a link to the mod? -- Duskey talk 01:03, September 14, 2010 (UTC)

No, the mod just shows all the traits, it did not add pictures to the trait (i.e. the pic was in the game files), also the apparent official in-game name of the mummy trait is "Mummy CUT??" (written exactly like that), the only mod being used here is the Master Controller (I think that is the right link)--Eduardog3000 01:24, September 14, 2010 (UTC)

Multiple Cultural Traits
Hi all, I was wondering if a sim can have multiple Cultural Traits and Cultural Abilitys at once. Like, can a sim have the ability eat with chopsticks AND greet sims with the dual-cheek kiss? Or sing both Egyptian and French songs autonomously? Also, if a sim can have multiple Cultural Traits at once, can they pass all of them on to their child if they have one or only one of the traits? 114.77.178.16 11:36, September 15, 2010 (UTC)


 * That's a good question. If you try it out and learn something, please let us know. -- Duskey talk 14:31, September 15, 2010 (UTC)

Upcoming traits
Should we add an "Upcoming traits" section, or something of the sort, to give some information about the new traits coming in Late Night? (Shy and Star Quality) --Random Ranaun 05:55, September 25, 2010 (UTC)
 * At this point it might be a better idea to just add them to the table. That's just my opinion, though. --  LostInRiverview talk · blog 05:56, September 25, 2010 (UTC)
 * Once they're confirmed (which they are now) I'd say it's alright to add them, but remember to reference them. -- Duskey talk 12:31, September 27, 2010 (UTC)

Console traits
Is there anyone who has The Sims 3 for iPhone and mobile phones, who can add the traits that are exclusive to those games? — Random Ranaun ( Talk to me! ) 00:18, November 14, 2010 (UTC)
 * I added The Sims 3 iPhone traits to the table, but, I'm not sure how accurate it is. Also, are there any traits exclusive to The Sims 3 for console? — Random Ranaun ( Talk to me! ) 02:36, November 14, 2010 (UTC)

Removed Trait
Removed traits are never talked about. I actually like the removed traits since they even have their own images, compared to existing hidden traits with no image. I think it's such a waste if it's never discussed and eventually forgotten. Say, who would think Rude is just like Inappropriate? And why is Greedy scrapped due to Frugal? If these traits actually come with the game (excluding Wanton and Nude), what Sims would possibly have these traits?Nikel23 15:57, January 30, 2011 (UTC)

Does anyone think that there should be packages for traits like say a package called Motherly Instinct where the mother has Neat, Family- Oriented, Good, Natural Cook, and Friendly or something for Elders where it might include Green Thumb, Angler, Family-Oriented, Friendly, Etc. does anyone think that these packages should exist and we can make are own i mean wouldn't that be AWESOME! no more nit picking.