Fire



Fires can happen in Sims' homes, burning furniture and objects. Sims can also die in a fire.

The Sims
Fires can happen in a few different situations. They are:


 * A Sim with little or no Cooking skill decides to cook a meal and messes up the oven, setting it ablaze.


 * A Sim, probably trying to create a romantic and cosy atmosphere, lights the fireplace. If there are tables or other furniture too close to the fireplace, sparks can jump out and cause them to catch fire. Before the Sim knows it, the entire living room is in flames.


 * A foolish Sim, attempting to raise their Fun bar, sets off the rocket set. A rocket hits them and they catch fire.


 * A player chooses the "Sands of the Desert" option when talking to a Genie.


 * If the Enchant spell backfires, whatever the Sim was trying to enchant will catch fire.


 * If fireworks are launched inside a fire will start.


 * If a Sim lights a fireplace and there is a Barbecue grill nearby (it is filled with gasoline).

If the room has a fire alarm, the fire department will rush over and put out any fires. If the house doesn't have a fire alarm, it is up to the Sims to take action, either by calling the fire department or by selecting the fire and choosing 'Extinguish'. There is no way to buy a fire alarm while the fire is there as build mode and buy mode are disabled. The longer a Sim is in proximity to the fire (and because all Sims are autonomously brought to the fire to instigate the 'panic' action, they will be) the greater the chance is that they will catch fire. Even if Sims escape unscathed from a fire, hygiene and fun motives will seriously drop if they were in proximity to the fire.

It is therefore better to call a fireman because a Sim has a higher chance of dying if he or she tries to extinguish the fire him/herself. Be ready by having a fire alarm in a kitchen, near a fireplace or anywhere else a fire might start.

If Makin' Magic is installed, one of the Crystal Clear Ability Rocks can give magical Sims the ability to summon a cloud that will quickly extinguish a fire. This may save the burning object, but the Sim may be fined if non-magical Sims see it happen.

The Sims 2

 * Fire in the room causes a Sim's needs to drop quickly, and Sims will panic, stupidly dropping all needs to run towards the fire and complain, becoming completely useless. While the player can cancel the "Fire!" action and tell the Sims to move away from the fire, the Sims may drop that action and go back to the fire. Sims who have learned fire safety can be partially immune to this.
 * Catching on fire causes a Sim's needs to drop very quickly. It is impossible to tell a Sim that is on fire to do anything else, but another Sim can extinguish him.
 * Babies and toddlers cannot die by fire. Many adults will autonomously carry babies and toddlers out of the house if they spot a fire.
 * Many Sims will have a Fear of fire, and lose aspiration points if they see one.
 * Fire will spread from its original tile.
 * Fire will eventually burn objects, but if it is extinguished early enough, the object can be saved.
 * Fire makes the Build and Buy modes unavailable, so that Sims or objects cannot be moved out of the way.
 * Death by fire has its own ghost type.
 * When a Sim dies by fire, the Grim Reaper may pass through another Sim who is also on fire, extinguishing the flames from that Sim. It is not known whether this is a bug or a feature.
 * It is not possible for a Sim who is on fire to leave the fire behind by teleporting; he will still be on fire at his new location.
 * Fire cannot burn down urns or tombstones

Starting a Fire

 * The main way to start a fire is through a cooking accident. A Sim is more likely to start a fire when cooking a meal for the first time, or one that he or she has just enough Cooking points to be able to make. Even a Sim with 10 Cooking points may start a fire if he/she is cooking a very difficult meal like Lobster Thermidor or Baked Alaska (A Sim can perfectly cook a Baked Alaska, but drop it while lighting the candle on top of the cake, causing a fire on the Sim!).
 * Sims can also start a fire when they cook a meal in the oven, on top of the stove, or in a microwave, and do not take it out on time.
 * Fire can be started by the flame jets that come with Nightlife. A Sim may catch fire while roasting marshmallows. The bonfire from University and any fireplace can also cause fires.
 * A fire can start when using the aspiration reward item Genuine Buck's Famous Counterfeiting Machine for more than three hours.
 * A Sim can also set a fire by switching on the Christmas tree that comes with The Sims 2: Holiday Party Pack. If it is left on too long, a fire will start.
 * In Apartment Life, an Evil Witch can use the Inflammo spell to create fires.
 * With Seasons, lightning can start a fire when it strikes an outdoor object, usually a tree. Sims can call the fire department for this, but the rain will generally put out the fire before the fire department arrives. This will still result in the Sim who called the fire department being fined.
 * Also, Seasons allows a Sim to burn a pile of raked leaves. Sometimes the Sim, or neighboring objects, will catch fire when this is done.
 * Electrical objects can catch on fire after a failed repair attempt.
 * Using a grill inside on a residential lot will automatically start a fire.

Extinguishing a Fire

 * A fire alarm will automatically call the fire department; unless the firemen cannot get to the fire, they will extinguish the flames.
 * A Sim can call the fire department using either a house phone or a cell phone.
 * A teen or older Sim who is not on fire can "Extinguish" a fire.
 * University introduced sprinklers that will immediately extinguish a fire, although they leave a watery mess behind.
 * A Good Witch can use the Exflammo spell to extinguish fires.
 * In Open for Business, Sims can construct HydroBots, which will put out fires when working.
 * Fires caused by lightning are often extinguished by the rain.

The Sims 3
Fire is a way of dying in The Sims 3 and its grave symbol is a flame.

Sims with the Daredevil trait may wish to be involved in a fire. They will get lifetime reward points for doing so. There are also two traits relating directly to fire.

In The Sims 3: Ambitions, Sims are able to be firefighters and fight much bigger blazes.


 * How fires start
 * Cooking on a cheap stove with a Sim that has a low cooking level.
 * Failing to properly complete a science experiment (Mad Scientist, Science career track).
 * Blowing out candles on a Birthday Cake.
 * Starting fireworks in the house.
 * Triggering a fire trap inside tombs.
 * Using the pyromaniac trait.
 * A Sim repairing an object (such as a dishwasher) and has already been electrocuted.
 * Occasionally, an item a Sim is inventing will explode, setting the Sim on fire.
 * Blowtorch used when inventing and sculpting metal can also explode and set Sim on fire.
 * If a meteor falls onto a lot, the explosion of the meteor can start a fire.
 * Placing objects too close to a fireplace.
 * Occasionally, when an item is detonated, it may be set ablaze.
 * Occasionally, when an item is detonated, it may be set ablaze.

Pyromaniac
''Sims can only get this trait if they are the offspring of a firefighter Sim. The trait allows them to set fire to a random objects and they get positive moodlets for doing so!''

Immune to Fire
''Fire Fighters are able to survive countless fires; not because of their natural immunity to fire. It's a trait that they pass on to their children.''