Relationship

Sim Relationships
As soon as a Sim meets another they accumulate relationship points. The amount of points two Sims have for each other and their life stages determines how they can interact. When Sims interact with each other, they build daily relationships. Over time, two Sims' lifetime relationships will build up as long as they continue to interact. Sim relationships could also grow up or down with the use of cheats.

Enemies

 * Arch Enemy
 * -15


 * Enemy
 * 14 to -10

Acquaintances

 * Just Met
 * -2 to 2


 * Acquaintance
 * -9 to 39

Friends

 * Friend
 * 40 to 59


 * Best Friend
 * 60 to 89


 * Best Friend Forever
 * 85 - 100, over time

Romances

 * Crush
 * 40 to 69, requires romantic interactions


 * Lover
 * 70 to 100, requires romantic interactions

Joining

 * Married/Joined
 * Being Married/Joined, requires high relationship to become married or joined, but the state of being married or joined is not lost autonomously if the relationship score declines.

Pet Relationships
Pets can also develop relationships. Pets develop relationships with Sims by doing positive interactions, such as praising, playing, or giving love. Negative relationship points are given when a Sim scolds or yells at a pet. When teaching a pet tricks, the relationship goes up and down, depending on how fast the pet learns, but in the end is higher.

Relationship Levels
Cats Dogs
 * Mine: The cat claims ownership of the Sim or pet; similar to Best Friends
 * Master: The dog is loyal to the Sim or pet
 * Pack: The dog recognizes the Sim or pet as a member of his pack; similar to Friends.
 * Best Friend: The dog treats the Sim or another pet a close friend.