SimNation

SimNation is the fictional country in which all Sims games take place. Citizens of SimNation are known as "Sims." The country's official animal is the llama, and the official language is Simlish. Its currency is Simoleons (§). One may assume that SimNation has a very strong economy, considering how items are priced in Simoleons in The Sims, The Sims 2 and The Sims 3. There are notable things, such as garden gnomes and plastic lawn flamingos, which are or have been stereotypical aspects of American suburban culture. Real countries such as France, Norway, England, Japan, China, and Ireland are sometimes mentioned in object descriptions.

According to SimCity 2000, the national population is 10,000,000 in 1900 and 150,000,000 in 2050, making the average population growth 933,333 per year. As the game progresses beyond the year 2050, it can reach up to 5 billion.

In [The Sims 2], the country have a estimated population of 74,593,000 and a HDI of 0.967 (very high)(4rd) and a GDP of 1,978,660,203 (3rd) with a life expectative of 79.6 (5rd) and is a developed country and a GDP per capita of 75.660 and a Gini of 25.0 (low)

History
The oldest and earliest known Sims were SimNatives. They inhabited the islands that are now Vacation Island and Twikkii Island, and are still around, though perhaps in a distant and unseen area.

Years before the start of The Sims, Admiral Landgraab sailed to the area that is now Vacation Island. Unfortunately, the natives were disgruntled by his presence, and the poor young admiral's life ends there. However, it seems that his body was later recovered, and he was laid to rest in a tomb in Champs Les Sims.

Geography and climate
The exact location and extent of SimNation is unknown. However, in many Sims games, there are mountains, deserts and grassy plains, much like the environment in various parts of the United States. Hence, some players would call it Simerica. However, SimNation's official animal is the llama, which is native to the mountains of South America. It is still possible that llamas do not actually live in SimNation, but are used only as a symbol. Despite this, they do appear in SimCity 4.

SimNation could be an independent part of North America, possibly around real-life Nevada or California, but it is also possible that SimNation is a completely fictional part of the world or even a different world entirely. When watching the weather channel in The Sims 2 with Seasons installed, the weather map will show a landmass shaped vaguely like India with the eastern coast continuing and not much of the west coast seen.

Cities

 * SimCity (Capital city)
 * Urbzville
 * Miniopolis
 * Simtropolis
 * Mount Fuji
 * Calvin's Creek
 * Interhogan
 * East Jerome
 * Fancey Fields
 * Test Center
 * Blazing Falls
 * Alphaville
 * Dan's Grove
 * Jolly Pines
 * Dragon's Cove
 * Betaville

Towns & Suburbs

 * Old Country
 * ToadVille
 * Riverview
 * Pleasantview
 * Strangetown
 * Veronaville
 * Riverblossom Hills
 * Sunset Valley
 * Neighborhood 1
 * Neighborhood 2
 * Desiderata Valley
 * Belladonna Cove
 * Old Town
 * Magic Town
 * Studio Town
 * Downtown
 * Bluewater Village
 * SimValley
 * Four Corners
 * Bitville
 * Garden Heights
 * Mesa Flats

Universities

 * Sim State University
 * La Fiesta Tech
 * Académie Le Tour

Vacation Spots

 * Vacation Island
 * Three Lakes
 * Twikkii Island
 * Takemizu Village

The following are vacation spots, but are not found in SimNation:
 * Champs Les Sims, France
 * Shang Simla, China
 * Al Simhara, Egypt

Life in SimNation
While the vast majority of the citizens of SimNation are Sims, there are multiple other sentient species, which are sometimes derived from Sims themselves or are part of a different genus entirely - or in cases of Servo citizens, synthetic.

Sims, being the primary genus, have other species derived from them, including Werewolves, Vampires, Zombies, Ghosts, Plantsims and Witches. Furthermore, Zombies could arguably have a further sub-genus known as a Mummy.

However, Life states not falling into this genus, including Aliens, Animals, Servos, Genies and Bigfoot are excluded from the gene pool that Sims fall in, be it that they are of an entirely different species altogether, or are synthetic. The only exception to this is in the case of aliens, which can become part of the Sim genus via breeding, despite being a seperately evolved race, assuming that evolution exists in the Sims universe. The possibility of Genies procreating with Sims to success to produce a sub-genus in this case has yet to have taken place since nobody has made the appropriate wish yet.

It is unknown whether these species exist in numbers in the whole world of The Sims universe or only in SimNation, however, it is safe to assume they are a minority, with the exception of animals.

There a large number of animal species, including birds, womrats, hamsters, dogs, cats, skunks, penguins and obviously Llamas, although the latter has yet to be seen in gameplay.

Technology
SimNation is very advanced technologically compared to real-life nation-states. The technology of the country includes Servos, the remarkable, and seemingly sentient, humanoid robots.

It is currently unknown if the rest of the world of The Sims universe is as advanced as SimNation.

Government
The government of SimNation seems to be a form of democracy. Careers like Politics have positions with names like senators and congressmen/women, suggesting that the government of SimNation is similar to that of the United States of America. In job descriptions, it mentions branches like the judicial and the executive.

Military
The military of SimNation appears to be an all-volunteer force. It is open to both male and female Sims since both are able to join the Military career track.