User talk:C.Syde65

Signing In
Well its good you created an account and even though you don't have good editing experience, you still could be useful for infomation about both The Sims 2 and The Sims 3. Joey.eyeball (talk) 18:38, December 8, 2013 (UTC)

Re: Headmasters
It would be relevant in an article on Headmasters as characters. I don't think we have one, but one of the options under the Contribute button is to create a page. Dharden (talk) 02:09, December 9, 2013 (UTC)

100 edits
Congratulations on 100 edits! It took me like a few months to get that. Joey.eyeball (talk) 05:05, December 9, 2013 (UTC)

RE: Create more Bluewater Village Townie pages
It's not my sole responsibility to create these townies page. Anyone is free to contribute, as long as the articles aren't poorly written. If you're willing to help create those pages, you're more than welcome to do so. I might help create them some time in the future, but that's not my main priority at the moment.  Nikel  Talk  –  Vote!  05:52, December 9, 2013 (UTC)
 * Yes, you will need SimPE in order to view the townies' in-game names because they're all randomized when you add the subhood. I forgot that part.


 * By the way, for future reference, please continue a chat or discussion on its respective section and indent the succeeding messages, instead of starting a new section. Just to let you know about that.  Nikel  Talk  –  Vote!  06:46, December 9, 2013 (UTC)


 * It'd probably involve looking at the Bluewater Village template (or a copy of it), exporting their images, noting personalities, interests, etc. Not all that difficult to do, but time-consuming. Dharden (talk) 13:12, December 13, 2013 (UTC)

RE: About Social Class Sims
Well, I hope I'm not causing misunderstanding here, but the way I see it, you considered that the game treated these townies as social class townies. Maybe it's better if I ask you here, why did you think so?

Game-wise speaking, townies and social class townies are different, and therefore, they are treated differently. Both of them are classified as townies, not NPCs. They wander around the town, become your coworkers, are safe to marry, and so on, but they're different kind of townies. One very distinct example is that only social class townies will occupy vacant apartments and roommate ads, while regular townies never will. In this case, you can't say they're treated similarly.  Nikel  Talk  –  Vote!  05:52, December 9, 2013 (UTC)


 * For one thing, the Townie and NPC Maker was broken in certain EP, and it cannot create (and summon?) some NPCs and special townies properly. Townies and social class townies are in different "townie households". If you use Inge's Teleporter Cat, you will find that Belladonna Cove townies are in different households from social class townies. Each social class has household of their own, so there are 6 different townie households you can see with the teleporter.  Nikel  Talk  –  Vote!  06:27, December 9, 2013 (UTC)


 * That's not normally possible... Do you use mods? And can you take a screenshot of it?  Nikel  Talk  –  Vote!  08:12, December 9, 2013 (UTC)
 * I'll just wait. Later, I'll try to check it myself.  Nikel  Talk  –  Vote!  08:24, December 9, 2013 (UTC)


 * I haven't tested in-game, but I did check with SimPE. Toby Siew, Glen Deppiesse, and Christopher Tsang are actually in different households from regular "townie household". So I guess you were right all along. This is a strange and inconsistent behavior for EA, since they actually included premade social class townies apart from the stealth Magic subhood. I apologize for the hassle.  Nikel  Talk  –  Vote!  06:11, December 13, 2013 (UTC)

RE: Commenting uploaded zombies pictures
Thanks. :p Maybe you should wait some more when your Sim's aspiration meter is in low red. Also, just for a heads up, why don't you respond in that article's talk page? ;) It's easier to keep up with the discussion's topic on the related page, but it's just a suggestion. You're not obliged to.  Nikel  Talk  –  Vote!  09:12, December 9, 2013 (UTC)

RE: 4 points in Sci-Fi
Oh, I certainly didn't notice it pointed out to adult townies only. I did make a check in SimPE to townies in Pleasantview. I found those who don't have 4 points in Sci-Fi are either children or teens, while most (if not all) adults do only have 4 points. Again, I didn't notice the adult part. And I guess you're right. Most adult townies have 4 points in Sci-Fi, with some exceptions like Diane Shahan. I'll put back the information, even though I'm not sure why these townies are bound to this restriction.

I edit a lot, though some edits are either minor or repeated because I usually correct things after I publish my edits and such. I don't always pay attention to edit counts though, because I think the quality of edits is more important than the quantity.  Nikel  Talk  –  Vote!  04:18, December 13, 2013 (UTC)

RE: Mrs. Crumplebottom
I always check before reverting edits, but I almost always miss certain details while making the check. I admit I've been making a lot of mistakes recently. Plus, I couldn't make a thorough check since I'm in a hurry, but you could take it as my excuse.

By the way, here's what I found in SimPE. She has no personality nor sign. Where did you get the information yourself? Did you by any chance make her playable and view her personality?  Nikel  Talk  –  Vote!  06:25, December 13, 2013 (UTC)
 * As you can see in the image, there's the normal personality points and genetic points, and both are set to 0. The way we check our game is different, so we can't conclude it... Could she possibly have her personality points randomized when she's made playable?  Nikel  Talk  –  Vote!  06:32, December 13, 2013 (UTC)
 * I doubt quitting without saving would prevent corruption, but since I don't play The Sims 2 anymore, I'm not really worried about corruption. I'll do that this evening, but thanks for the clarification.  Nikel  Talk  –  Vote!  06:43, December 13, 2013 (UTC)
 * I think it is variable, but don't have an idea of what causes the variability. Dharden (talk) 23:09, December 13, 2013 (UTC)


 * I've checked it in my game, and it seems that if Mrs. C is made selectable, her personality points are set to be that way. I have no idea why it could be like that either.


 * I forgot to back up my objects.package, and by the time I remembered to, it was just after I made her selectable and too late. I saw my objects.package modified date has changed to today. Too bad for me.  Nikel  Talk  –  Vote!  10:00, December 14, 2013 (UTC)

RE: Carpool Drivers
No, carpool drivers aren't object NPCs - they just have an incomplete character file. Please see this page for details. Some NPCs can corrupt the game if made playable, some may only corrupt the neighborhood they are in, and some can safely be made playable. Something this wiki gets tangled up and confused about, so I wrote a game guide here to try and clear things up. K6ka (talk | contrib) | NG Userpage | The Last Stand Wiki | The Sims Wiki | YouTube | Wikipedia 02:46, December 21, 2013 (UTC)

Talk page
I noticed you removed a great deal of portion of discussions in your talk page. I'm saying here those discussions aren't just for you to read here. They also function to document topics that have been discussed. When you remove them, some replies of the messages you left from other users will be gone too. Talk pages are supposed to be always archived, unless there's a pretty good reason to remove them, like a warning message (there's no need to keep them once you understand the problem). Sure this is your talk page, but please follow the convention here.  Nikel  Talk  –  Vote!  16:45, December 25, 2013 (UTC)

RE: Bluewater Village Townies
Sorry, but I don't have The Sims 2: Freetime installed yet so I can't research them with SimPE. Joey.eyeball (talk) 00:56, December 26, 2013 (UTC)

Haven't all townies been listed on Bluewater Village page already? Or is it still missing some? Besides, you can view the "correct names" in SimPE, can't you?  Nikel  Talk  –  Vote!  07:36, December 26, 2013 (UTC)
 * You should be looking for C:\Program Files\EA Games\The Sims 2 Open For Business\TSData\Res\NeighborhoodTemplate\B001\B001_Neighborhood.package. That's the original template for Bluewater Village.  Nikel  Talk  –  Vote!  07:46, December 26, 2013 (UTC)

RE: Rod Humble
Actually, since you rewrote the statement, it's now clearer and there's nothing much to dispute anymore. I now see what's wrong. This is just a similar case to Mrs. CrumpleBottom, isn't it?  Nikel  Talk  –  Vote!  10:24, December 27, 2013 (UTC)

Re: No Gender Preference
OK. It's been a while since I played a hood with Bluewater (it doesn't exactly go with Strangetown), so it's been a while since I've looked at him. Dharden (talk) 13:28, December 27, 2013 (UTC)

RE: Circe Beaker
Hm, the fact that the issue is unique to her is odd, but not the fact that you could click on the path and get those "hidden options". The hidden object is the pedestrian portal, which every lot has, located two tiles away from each side of the lot on the sidewalk. This object spawns the walkbys, strays, and visitors that will ring the doorbell. I'm not sure about base game, but I do know that in later expansions/stuff packs (I have all EPs and SPs just so you know), you must enable the allmenus cheat in order to actually click on the object - otherwise it will just return with the usual "Go Here" option. You can also pick up the object using the moveobjects cheat. K6ka (talk | contrib) | NG Userpage | The Last Stand Wiki | The Sims Wiki | YouTube | Wikipedia 00:12, December 28, 2013 (UTC)
 * I've just checked my game, which has all EPs and SPs. As K6ka stated, there's a pedestrian portal at each edge of the sidewalk. It's invisible, and you require a mod to make it visible, but you can still hover at the portal. The object is so small, you have to hover the mouse carefully. As C.Syde noted, there are 2 similar options there, but there's no obvious difference. I commanded Loki to use the first option and Nervous the second option, and they faded out and got removed from the lot. Circe, however, will only fade out but not get removed from the lot. She still stays there with her ring floating. I've done this at least three times, and the results are the same.


 * Now, I really have no idea why this only occurs to Circe. Does this happen to anyone else? I don't know. And one thing I really don't understand is how C.Syde could click the portal in the first place. It wasn't supposed to be clickable.  Nikel  Talk  –  Vote!  10:38, December 28, 2013 (UTC)


 * It's not clickable in my game, but maybe it was in the base game? Sounds ludicrous if you ask me, but there were some exploits that weren't fixed until later expansion packs/patches. K6ka (talk | contrib) | NG Userpage | The Last Stand Wiki | The Sims Wiki | YouTube | Wikipedia 14:11, December 28, 2013 (UTC)


 * I forgot to mention that I used allmenus cheat... Otherwise, the object's unclickable.  Nikel  Talk  –  Vote!  16:12, December 28, 2013 (UTC)

RE: Belladonna Cove Witches
All I changed was that Phoebe had all her nice points, not neat because I just played as her. --Icecream18 00:43, December 28, 2013 (UTC)

It said she lives in the neighborhood Magic before I edited the page. Check the history tab. --Icecream18 00:45, December 28, 2013 (UTC)

RE: Maternity Clothes
Nope, sorry. I have no idea how to recategorize outfits in The Sims 2. I think Wardrobe Wrangler is the tool to handle CAS outfits, but I heard it's unsupported now. SimPE might be able to do the work too, although it might be less simpler.  Nikel  Talk  –  Vote!  10:57, December 29, 2013 (UTC)

RE: Revision
To undo an edit, just click the "Undo" button in the page history. To view a page's history, click on the drop-down menu beside the big green "Edit" button and select "History", or add "?action=history" behind the URL of the page. You might also want to see Help:Reverting. K6ka (talk | contrib) | NG Userpage | The Last Stand Wiki | The Sims Wiki | YouTube | Wikipedia 01:39, December 30, 2013 (UTC)

Randomized names
IIRC, only Sims from sub-neighborhood in University, Nightlife, and Open for Business have their names randomized when the sub-neighborhoods are loaded to the main neighborhood. Past that, all Sims have their names fixed. Have you noticed that strays, garden club members, tourists, locals, hobby instructors, and social group members all have consistent names in different 'hoods?

I'm telling you this because I'd like to ask you to check the following articles whether their names are truly randomized in different games or not. I could check it myself, but I don't think I have time in the near future.
 * Witch
 * NPCs in Magic.

I'm also very sure the landlord in my old games was always Steven Butler (among the other 2 landlords).  Nikel  Talk  –  Vote!  06:16, December 30, 2013 (UTC)

Battles
Mortimer Goth's immediate family, both as a child in Sims 3, and as an elder in Sims 2 - are characters who are almost guaranteed to win every popularity contest. Most Pleasantview characters, when pit against non-PV opponents, have a similar advantage.

Agnes Crumplebottom & Frida Goth are not in Mortimer's immediate family. Crumplebottom won probably because she's in Sunset Valley (Sims 3 equivalent of Pleasantview). Technically, this is the first time a "Goth" lost a battle, but it's likely because Frida is "not from Sunset Valley".

I understand why most simmers warm up fastest to PV/SV characters, as these nhoods are regular suburbs. But in my opinion, this overwhelming popularity causes an overdose of fan fiction for PV/SV, at the expense of most other premade towns. I would prefer the stakes to be more balanced, and to see more stories of Strangetown & Veronaville. Aldo Hyde  02:46, December 31, 2013 (UTC)

Anyone is free to prefer any neighborhood / character they like, for any reason. I suggested this battle as an experiment, with no preference for either overall outcome.

But hopefully it's clear by now that PV characters (like Mortimer Goth's immediate family) are almost certain to win any popularity contest against non-PV characters (new SV families included).

Bear in mind that as a Strangetown/Veronaville Sims machinima director, I have one less story/machinima of my preferred neighborhoods to look forward to as a viewer. Aldo Hyde  13:17, January 14, 2014 (UTC)

RE: Renamed File
Well, from what I saw, the first thumbnail is the one from SimPE, and the second one is the one that appears in the game. I deleted the first one to make way, and renamed the second one to the first one so the file name is neater. Kinda confusing, I guess.  Nikel  Talk  –  Vote!  04:20, January 3, 2014 (UTC)

RE: Gender preference
I know. But when I checked in SimPE (which I just did), he has 0.1 preference to female, but 0 for male for Remington. The opposite goes to Cara. Where exactly did you check it? I checked it in the NeighborhoodTemplate folder.  Nikel  Talk  –  Vote!  04:22, January 3, 2014 (UTC)

RE: Battles
Random Ranaun is usually in charge for the battles. I haven't been around to sort things in the wiki recently, so I couldn't do that.  Nikel  Talk  –  Vote!  03:50, January 5, 2014 (UTC)

Repo men articles
I really don't see the point of creating the pages for each repo-men (and don't even think about social workers). They don't have names, and they can't even be interacted with, so basically the information on the page (like personality and interests) becomes meaningless. Every repo-man in The Sims 2 are pretty much identical anyway.

The same reason could also be applied to drivers, but they have unique names, so maybe they could be exceptions.  Nikel  Talk  –  Vote!  17:50, January 6, 2014 (UTC)


 * You can keep the thumbnails as long as they're not unused, but what kind of information do you need to preserve? Also, I expected you might have a reason to keep the pages, but I really just need to resolve that.  Nikel  Talk  –  Vote!  14:29, January 7, 2014 (UTC)


 * I'd say they shouldn't have their own pages because they're not important, and basically their Sim information is meaningless. Every single repo-man is just the same; we can't distinguish the difference between repo-man A and repo-man B, because they're not different and can't even be interacted with. The important information about repo-men is how they function in the game, which is covered in repo-man article.


 * Merging the repo-men into an article isn't the best solution either. What page would we make? List of repo-men? Last time, most list pages are deleted because they're redundant. Not to mention there's nothing unique between those repo-men.  Nikel  Talk  –  Vote!  12:18, January 8, 2014 (UTC)


 * They would be deleted, eventually.  Nikel  Talk  –  Vote!  17:57, January 9, 2014 (UTC)

RE: User talk:188.123.230.227
Hello C.Syde65. I noticed that you bit the newcomers on User talk:188.123.230.227. Please remember that, when people first join a wiki, they may not be familiar with the policies and guidelines of the wiki, and they may not be familiar with how to edit it. Please assume good faith, and instead of sending them negative comments, be positive, link them to the policies, and politely ask them to peruse them. Also, linking them to the help pages so they can familiarize themselves with the editing tools is more helpful than simply calling someone "ignorant". Thank you. K6ka (talk | contrib) | NG Userpage | The Last Stand Wiki | The Sims Wiki | YouTube | Wikipedia 01:37, January 7, 2014 (UTC)
 * Good editors don't occur overnight. Give them a few tidbits of information at a time, such as directing them to the help pages, and offering some of your own editing experiences. I know it sucks that you might have to hold their hand for a little while, but you should always be nice to the newcomers, because let's face it - you were once one too. Newcomers to a wiki are like children to this planet - they are the future. If you don't treat them well, they will not be around to maintain the wiki when you retire. Wikis are work-in-progresses, and always will be. Any help, no matter how little, is always appreciated. Also remember that "Communication is key." If there is a dispute going on, the best way to resolve it is to talk it out. Edit warring is disruptive and only fuels the fire, not extinguish it. Before calming an angry editor down, calm yourself first, then use proper etiquette towards the other editor. K6ka (talk | contrib) | NG Userpage | The Last Stand Wiki | The Sims Wiki | YouTube | Wikipedia 04:37, January 7, 2014 (UTC)

Sims 2 Base Neighborhoods
"PV is the heart of Sims 2" because it is the sequel of Sims 1. The Goth & Pleasant families had histories in Sims 1. It makes sense for their fans to follow them to their new nhood in Sims 2: a regular suburb, with very recognizable everyday characters. I totally understand why many people easily identify with PV first.

Strangetown & Veronaville are new by comparison (having no Sims 1 equivalent), and have relatively niche themes. I actually see them both as an "added bonus" and a much-needed refreshing change from the typical "normal" suburban narrative. Aldo Hyde  13:31, January 12, 2014 (UTC)

RE: Hair Lengths
If you want to measure the hair length of Sims, you really shouldn't compare male hair with female hair. It would be wrong, because everyone knows female's hair is generally long, and it's uncommon that male's hair could be as long as female's. Therefore, I suggest you measure hair lengths with the respective gender.

Besides, if you think that way, most female's hair would fall under long hair, and male's under short hair (which is what you're doing). Kendal Kalson's hair would be considered short for women, but long for men (like Gabriel Green). If you'd like to compare male Sims with short hair, try looking at Nathan Gavigan or Stephen Tinker.  Nikel  Talk  –  Vote!  03:49, January 14, 2014 (UTC)


 * I don't know if Gabriel's hair is medium or long, but it's definitely not short. I'd consider Sullivan Buckingham's hair isn't short for male either, but we really have different perspective of hair length. I'd think short hair for male would be really short. Mercutio's hair would be, I don't know, not short either.  Nikel  Talk  –  Vote!  03:55, January 14, 2014 (UTC)

Voices
Initially (in STM 1.08), I changed both Pascal & Lazlo's voices to the gentler voice, as I thought it suited them better. The first part of STM 2.02 reflects this. When Pascal talks to Kent, it became hard to distinguish the voices, even after changing the pitch. In situations like this, the priority for "consistent voice" will have to go to the more major character. Aldo Hyde  12:55, January 14, 2014 (UTC)

Grand Vampires
Sorry about the photos. I saw the life states were wrong so I tried to change them which somehow removed the images. You learn from your mistakes anyway. StartUp (talk) 08:50, January 15, 2014 (UTC)


 * I was fixing it up until I saw you did it already. I'm a bit new at editing anyway. StartUp (talk) 09:00, January 15, 2014 (UTC)

RE: Adoption
Yes, I am very sure of myself. Well, it happened to me with this townie and a few others that I can't remember. 100% sure. Joey.eyeball (talk) 06:24, January 20, 2014 (UTC)


 * That is certainly odd. Maybe you changed something with SimPE? I don't even know much about it anyway. Joey.eyeball (talk) 06:33, January 20, 2014 (UTC)