Unicorn

Unicorn is a new creature that was added to the The Sims 3: Pets expansion pack. It was announced for the first time on The Sims 3: Pets - Gamescom Trailer (Germany).

Unicorn is a mystical, magical creature that can be added into any family. A Unicorn has a 40% chance of appearing every night. Unicorns can not be sold for adoption and cannot be given as Mare ( female ) or Stud ( male ) but have longer lives than their cousin species - Horses. They can mate and have foals with other unicorns, and even with horses. Unicorn Foals are also possible.

Overview
Unicorns are the new creatures introduced in The Sims 3: Pets ( Available only to the PC Version of the Game ). Unicorns are very friendly creatures however if you anger them they will curse you, if you feed them treats or produce and be friendly to them they will bless you for that. Horses cannot become Unicorns but they can mate with them.

Wild Unicorns appear normally at night and disappear at day. At 8:00 PM there is a 40% Chance a Wild Unicorn will appear in the Neighborhood. They usually spawn at Fishing Type of Lots and on the map, no matter what traits a Sim has, may see a big shining cloud above a lot. Under the cloud is the Wild Unicorn with sparkles coming down from the Cloud and onto the Unicorn. At 5:00 AM the unicorn will disappear in a burst of sparkles, as seen below.

You can invite the Wild Unicorn to join your household however you will need to befriend it first as well as have 3 animals you own as best friends. If you don't he or she will decline your request. Unicorns really like gardening, they often bless plants if they are near them and they almost never curse plants. Once a Wild Unicorn has been invited into the family the floating cloud above it disappears.

He or She also gains the Option to "Return to the Wild" which if used it leaves the family and returns to its natural habitat. Once a Wild Unicorn is invited into a Household and its accepts another Unicorn will be generated and will become the new Wild Unicorn since there can only be One Wild Unicorn Per a Neighborhood.

Unicorns are very mystical creatures, if they stand still, eat hay, gaze on the ground or drink water from a pond a rainbow will shoot from its Horn or a Small Bush will grow around its right front leg and then it will turn to leaves which will be carried away by the wind and disappear. If the Graphic Options are high it can be seen that the fur of the Unicorn glows.

Appearance
Unicorns may look a little like normal Horse however there are some traits in their appearence that makes them different than Horses. A Unicorn has a horn on its head which is the main trait of their appearence. Unicorns may have three colours of their fur: Black, White and Grey. Their tails are mostly a bit short and not long as Horses. The Unicorn's Horn is the same colour as their fur ( White, Black or Grey )

Unicorn Offspring
Unicorns can mate with other Unicorns and even with Horses. If a Unicorn mates with a Horse there is a 50% Chance the Foal will be a Unicorn. If both parents are Unicorns the foal will be 100% a Unicorn as well. Unicorn Foals have no access to their Unicorn abilities. However, when they gallop the magical sparkly trail is there, but they don't run fast like an Adult Unicorn, instead they run the same as normal Foals.

Magical Abilities

 * Unicorns have a magical energy, needed to use abilities. Each ability has a cost in energy, and if you don’t let enough time to your unicorn to recharge, he can get a negative moodlet for losing energy.


 * The maximum amount of magical energy is 60 magical points, and it takes 6 Sim-hours to fully recharge them. When the unicorn’s magical energy decreases to 30 magical points, he will get a neutral moodlet for Power Shortage. Also the Horn and the Eyes of the Unicorn glow when using abilities.

Ability Colours List Unicorn Abilities List
 * Orange ( Fiery ) - When using Create Fire.
 * Blue - When using Extinguish Fire and Bless a Sim.
 * Green - When Blessing Flora.
 * And more!
 * Teleport - Teleports the Unicorn to its desired location. Takes 5 magical points. ( Note: That if a Sim has mounted a Unicorn and it uses the teleport ability the Sim will teleport with the Unicorn as well. )
 * Create Fire - Creates Fire on the desired location. Takes 15 magic points. ( Note: Before you can start another fire, you’ll have to wait for 10 Sim-minutes. )
 * Cure-Unicorns can cure dogs with fleas.
 * Extinguish Fire - Extinguish the choosen fire. Doesn’t need magical energy 
 * Bless a Sim - In order to bless a Sim, between the unicorn and the Sim there must be a relationship with at least 30LTR. In the right conditions, after a social interaction there is 50% chance for the unicorn to bless a Sim. Who receives unicorn's blessing moodlet and gets a positive multiplier in learning skills. Takes 30 Magical Points
 * Curse a Sim - Between the unicorn and the Sim there must be a relation with -25LTR. If there are the right conditions, after a social interaction there is 75% chance for the unicorn to curse a Sim. Who receives unicorn's curse moodlet and gets a negative multiplier in learning skills. Takes 30 Magical Points.
 * Curse Flora - Makes the selected plant die and wither. Takes 10 magical points. 
 * Bless Flora - Makes the selected plant grown with one level. After reaching the highest point of its growth and if you use Bless Flora again it will grown fruits / vegetables. Takes 20 magical points. 

Trivia

 * When unicorns run, they have a glowing, sparkly trail behind them.
 * Unicorns have their Jumping and Racing Skills to maximum.
 * When not doing anything, eating hay or grazing on the ground a rainbow will shoot from their horn into the sky.
 * Also when standing still a small plant bush will grow around their front right leg and will then turn into leaves as they are carried away by the wind.
 * Unicorns are possibly the fastest creatures in The Sims series so far, because of their incredibly fast running ability that most pets don't have.
 * The Sims may have a lifetime wish The Fairy Tale Finder which requires only to Adopt a unicorn
 * Unicorns can be found easily at night by going onto the Map screen, and looking for an Arora Borealis floating above a lot.
 * Unicorns can Try for a Foal with a Horse but the chance the child to be a Unicorn is 50%. While when the two parents are Unicorns the Foal will be 100% a Unicorn.
 * Foal Unicorns don't have any access to their Magical Abilities. However, when they run the magic sparkly trail is there. However they don't run fast as Adult Unicorns and they run more like normal Foals.
 * Unicorn colors vary. There are 3 unicorn coat colors: Black, White and (rarely) Grey.
 * There is a 40% Chance a Unicorn will visit each time at 8:00PM.
 * There is only one wild Unicorn per a World. When that unicorn is invited into a family and it accepts, a new Unicorn will be created and replace the old one.
 * Unicorns may autonomously bless a plant if it's near one. They can also Revive a Death Flower Bush using Bless Flora after the bush has been harvested.
 * Unicorns can also bless other animals (Dogs, Cats, Horses etc.) However, they cannot bless minor pets.
 * The type of the unicorns (Good or Evil) isn't decided by the color of their coat or fur, as it was thought before the game's release, but by their traits. Unicorns are however most likely to have "good" traits (Friendly, Obedient etc.)
 * Unicorns learn skills faster than their cousin species - horses.
 * Unicorns have a special feeling with good and evil Sims. Interacting with a good Sim will have a positive influence on their relationship, while interacting with an evil Sim will have a negative influence on their longtime relationship.
 * If a plant is fertilized by a unicorn, there is a 10% it will become a Life Fruit.
 * It has also been noted that if a Unicorn eats a Life Fruit ( from a Life Fruit Bush ) it does not gain an extra day to live.
 * On Higher Graphic Settings the fur of the Unicorn glows ( its mostly noticed if the Unicorn is White or Grey )