Game guide:Allmenus cheat

Above: sponge bathing, playing with fridge, turning into bat without becoming a vampire, loving flour sack baby, kicking trash can, learning from Prof. von Ball, smashing urn, and stomping flowerbeds.

The Allmenus cheat is a hidden cheat that can unlock all possible interactions of a Sim or an object regardless of any conditions. This cheat enables player to use interactions that are normally unavailable through normal means, or that can normally be done as an autonomous reaction. Some examples are shown on picture above.

All these interactions will be available in the pie menus when clicking corresponding objects. Additionally, all Sim-to-Sim interactions are available as well regardless of relationship. This cheat is very useful for storytelling purposes.

How Come I've Never Heard about It?
Allmenus cheat is a hidden cheat that can only be unlocked by changing some codes in registry files. The procedure is easy and quick, but if you're not sure about tweaking your game files, don't do this. Also, this cheat is not recommended for players who are not used to using testingcheatsenabled true.

Follow the instructions to activate the cheat:

 Browse C:\Program Files\EA GAMES\LATEST EP\TSData\Res\Config, or the directory where you install your game. To see which expansion pack or stuff pack you have the latest, see Game guide:Which disc is used to start? Open GlobalProps.xml file in NotePad. Backup it first!  Insert the following code true somewhere between the lines like the image on the right. Save the file Done! After this, the boolProp testingCheatsEnabled cheat will be automatically activated whenever you play the game, as a reminder. Enter allMenus on to enable the cheat. 

Other Cheats
With the cheat enabled, there are also other cheats that you can use to expand storytelling cheat abilities.
 * Money [amount | +amount | -amount] - Adds or subtracts amount of money to the current household. Fairly simpler than familyFunds cheat.
 * DebugSocial [on/off] - Enables an option card to show up to determine the outcome of a Sim-to-Sim interactions.

The outcome when choosing "Decline" for Leap into Arms interaction.