Motive-affecting items

Various games and expansion packs in The Sims series have added special objects or items that raise or lower the motives of one or more Sims. In The Sims and The Sims 2, they will generally not affect the Room or Environment meters.

The "Concoctanation Station" chemistry set

 * The blue potion: Drinking it will raise three of the drinker's motives to maximum.
 * The light green potion: Drinking it reduces all of the drinker's motives to almost zero.

The Sims: Makin' Magic

 * The No More Puddles? charm: This children's charm will raise the caster's hygiene to maximum, but will drop it if the bar is already full.
 * The Magic Mood charm: This adult charm will boost the motives of the caster, or of all Sims and pets on the lot, but will drop them if the caster's mood is too high.

The Sims 2

 * The Eclectic and Enigmatic Energizer: This aspiration reward will boost the user's motives, but may drain them if the user is not in gold or platinum aspiration.

The Sims 2: Open for Business

 * The Snapdragon Bouquet: Making this object requires a gold talent badge in Flower Arranging. Properly made, it will periodically raise the motives of Sims and pets in the room. If poorly made, it will drop them. It does not affect the energy motive.

The Sims 2: Seasons

 * The Golden Skull of Jumbok IV and The Gootentaugen Award for Excellence in Journalism: These are the career rewards for the Adventurer and Journalism careers. They will periodically raise the motives of Sims and pets in the room by a small amount.

The Sims 2: Apartment Life

 * The Throne of Light: This can only be created by an "Infallibly Good" witch/warlock. It will raise the motives of good witches, but drop the motives of evil ones.
 * The Claw of Darkness Throne: This can only be created by an "Atrociously Evil" witch/warlock. It will raise the motives of evil witches, but drop the motives of good ones.
 * Either throne will drop the motives of non-magical Sims who sit in it.

The Sims Castaway Stories

 * Penguin Party Potion: Raises the Sim's social motive.
 * Singing Stones: Raises the Sim's fun motive.