Talk:Townie

Townies
Does anyone know which townies have their appearances and/or names generated and which are already created? I know that the base neighborhoods townies are already created, and are the same for every game, and that the young adult and downtownies have their names generated, but what about the Bluewater Village townies, the "local" townies, and the "tourist" townies. I think that the pet townies and the apartment townies are already created, and are the same for every game, but can someone clarify? — Random Ranaun ( Talk to me! ) 03:43, November 6, 2010 (UTC)


 * Did you mean generated means the Townies are created itself while the game is being played? If so, I think I can compare them. Somehow, I think the young adults are created, not generated, because they have unusual appearance (like one of the young adults have a custom hair), and unusual name (such as McCellan, a name I've never heard in any other Townies). In other hands, Downtownies are already created in appearance, but their names are generated (I have 2 Downtowns in different neighborhood. The Diva, Slobs, and Descendants have different names, but the same appearance). I usually check the Townies' memories. I think the ones who have CAS memories (kissed mystery sim, met mystery sim, etc.) are created, while the ones without CAS memories are generated.


 * Sorry if it's too long... Nikel23 15:00, November 14, 2010 (UTC)


 * Nightlife and Open for Business townies. And a few of the NPCs from Magic in Apartment Life.  C.Syde  ( talk &#124;  contribs ) 03:03, January 23, 2014 (UTC)
 * It's not necessary to partake ancient discussions anymore... It would be either resolved already, dead, or irrelevant. In this case, it's all of them.  Nikel  Talk  –  Vote!  05:54, January 24, 2014 (UTC)

I kind of figured that. Just in case a discussion similar to this one happens in future, but I doubt that will be the case.  C.Syde  ( talk &#124;  contribs ) 06:21, January 24, 2014 (UTC)
 * For future reference, it's best to start a new discussion instead of continuing an old one, and point out the old discussion if there are some points to be mentioned instead.  Nikel  Talk  –  Vote!  06:31, January 24, 2014 (UTC)

Random points
There seems to be inconsistent information about a townie's points in skills, relationships, careers, and interests, but I think there's a way to distinguish whether a townie's points are randomized or set in a default score.

A townie who isn't set with default score (as seen in SimPE), such as having no skills, relationships, careers, and interests will have all those parts randomized when they're loaded in the game. However, townies whose points have already been set will always have the same skills, relationships, careers, or interests. Most townies in Belladonna Cove have been set with careers, while those in Pleasantview are unemployed at start, thus their career will be randomized when they appear. I used to play Belladonna Cove several times, and I'm pretty sure Heidi Bradshaw was always at the top of the Culinary career... I could be wrong though.  Nikel  Talk  –  Vote!  03:27, December 17, 2013 (UTC)


 * Correct! :)  C.Syde  ( talk &#124;  contribs ) 07:38, January 6, 2014 (UTC)
 * If that's really the case, then I think we can use that as the basic understanding of townies' Simology points.  Nikel  Talk  –  Vote!  14:38, January 6, 2014 (UTC)


 * Townies from the Sims 2 base game have randomized careers, relationships and skill points. Some of the townies from Strangetown and the sub neighbourhood Bluewater Village have randomized interests because they have no interests as referenced in the game files. A few of the Strangetown townies like Abhijeet Cho and Blair Mace have incomplete career data so their careers are usually messed up (unless the player fixes this with SimPE or by making them change careers) - if you've had the same experience then you'll know what I mean. Bluewater Village, Belladonna Cove and Magic townies always have the same skills and career (but not relationships). I'm pretty sure what I said about the townies from the latter three neighbourhoods is true and if they don't always have the same skills and career, they will have the same ones mostly.  C.Syde  ( talk &#124;  contribs ) 03:07, January 23, 2014 (UTC)

The Sims 2: Computer Generated Townies
Is there any way to stop the game from continuously generating new townies for the sake of it. It would make sense if it only made new ones when the old ones were made playable (like in the base game). I don't mind too much, but I would rather there was a way to stop the game from creating goodness knows how many new townies?  C.Syde  ( talk &#124;  contribs ) 07:38, January 6, 2014 (UTC)
 * Yes. You'll need mods listed in this game guide. It prevents the game from generating redundant townies and NPCs.  Nikel  Talk  –  Vote!  14:39, January 6, 2014 (UTC)


 * Oh shucks. Can't SimPE do the job?  C.Syde  ( talk &#124;  contribs ) 04:00, January 7, 2014 (UTC)


 * When it was just the base game, the computer only made new townies and NPCs if game fell one short. I currently have Nightlife, Apartment Life and Open For Business installed on the computers I use. And that is an entirely different story.  C.Syde  ( talk &#124;  contribs ) 04:04, January 7, 2014 (UTC)


 * SimPE's capabilities have nothing to do with generating townies. And yes, it's a different story. Did you know that stealth hoods and subhoods you add to the neighborhoods also contribute to the clogging of Sim files? It means that after you have Apartment Life, you'll always get approx. 76 extra townies and NPCs, and that's just that one EP! That's why you're advised to start a clean neighborhood, on the same link I shared above, to prevent too many Sims in your neighborhood to begin with.  Nikel  Talk  –  Vote!  17:30, January 7, 2014 (UTC)


 * I updated the Game guide:Avoiding corruption article with information about overpopulation. Pre-Nightlife, the character file limit was about 1000 files. If you have Nightlife or a later game engine, the limit's been increased to 32767. You can delete the unwanted Sims, but the best way to avoid overpopulation is to not let the game generate that many Sims in the first place. K6ka (talk | contrib) | NG Userpage | The Last Stand Wiki | The Sims Wiki | YouTube | Wikipedia 18:03, January 7, 2014 (UTC)

I could delete the spare townies, but there's no point. They always get replaced, and when I deleted computer generated townies on another computer, I had to uninstall and reinstall the game because it would take centuries to load - in other words it was unable to finish loading.  C.Syde  ( talk &#124;  contribs ) 01:17, January 8, 2014 (UTC)


 * Bear in mind that: 1) Deleting just a single Sim doesn't take a short time. 2) Deleting Sims will still leave some rubbish data behind. The method from MATY does not clean the history of that deleted Sim 101% clean, although the method can be considered the safest from any other methods. Or at least, that's what I heard. C.Syde, there shouldn't be any more generated townies if there are sufficient townies to populate the neighborhood, and NPCs won't be replaced as long as you don't move them in. The limit of NPC per neighborhood is 3 (or 1 if you use the mods).  Nikel  Talk  –  Vote!  14:12, January 8, 2014 (UTC)

According to the package files, it's only social class townies that the game seems to be continuously making.  C.Syde  ( talk &#124;  contribs ) 00:44, January 11, 2014 (UTC)


 * Oh, yes! That reminds me. The game excessively generates social class townies because the abundant number of them is "essential" for neighboring and roommate purposes. I suggest you use Cyjon's Townie Apartment Resident mod, so that the game will pick regular townies as your neighbors, eliminating the need of generating excessive social class townies.  Nikel  Talk  –  Vote!  14:10, January 11, 2014 (UTC)


 * Oh wait, I didn't forget! That mod is also listed in the page I pointed out to you...  Nikel  Talk  –  Vote!  17:06, January 11, 2014 (UTC)

Urban Renewal Loop
I've never had such a thing happen in my game. If the game ever generated new Sims, it just froze for three seconds and then that's it. That's all that's ever happened in my game but I'm only one person.  C.Syde  ( talk &#124;  contribs ) 03:02, January 23, 2014 (UTC)

Oh wait, so that only occurs in The Sims and not The Sims 2?  C.Syde  ( talk &#124;  contribs ) 04:09, April 24, 2014 (UTC)


 * I guess that's what the article implies.  Nikel  Talk  –  Vote!  13:14, April 24, 2014 (UTC)

Aging child townies
I removed this part,

While aging child townies with FreeTime, they will still have the Grow Up aspiration when they are teens. Their aspirations can be changed by using ReNuYuSenso Orb, passing the Sophomore year in college, using testingcheatsenabled cheat, or SimPE.

because I've just been playing The Sims 2: FreeTime and one of my Child Townies just became a teenager. When I checked Solveig Lawson's Aspiration her said aspiration was Knowledge. One of the other child townies Virginia Gothier aged into a teenager as well. The game randomly assigned her an aspiration - Romance. So thus the said information I removed is potentially not true.  C.Syde  ( talk &#124;  contribs ) 04:09, April 24, 2014 (UTC)

I'm putting the information back, but I'm correcting the false information.  C.Syde  ( talk &#124;  contribs ) 04:43, April 24, 2014 (UTC)


 * I want to ask if you're sure with what you got. It has happened in my game for years and it still does. I've just made a quick check in my game. These teens still have Grow Up aspiration. How long have you played since they aged up? What have you done to them between their aging up and the last time you checked their aspirations?


 * P.S.: I forgot to screencap the boy's aspiration.  Nikel  Talk  –  Vote!  13:51, April 24, 2014 (UTC)

Not much actually. But all the Child Sims that I've aged up have been given one of the Aspirations available to Teenage Sims and up.  C.Syde  ( talk &#124;  contribs ) 06:46, May 1, 2014 (UTC)