The Sims (console)

The Sims for consoles focuses on missions and introduced a 3D camera for The Sims. An object limiter is also installed for this game.

Release Dates

 * Playstation 2: January 12, 2003 (US), January 31, 2003 (EU) and May 29, 2003 (JP)
 * Xbox: March 25, 2003 (US) and April 4, 2003 (EU)
 * GameCube: March 25, 2003 (US) and April 4, 2003 (EU)

Gamecube Controls

 * Left analog stick: Moves cursor
 * "C" stick: Zoom and camera angle; Scrolls through displays when holding down a directional arrow
 * "A" button: Select
 * "B" button: Back/Cancel
 * "X" button: Raises and lowers walls in all modes
 * "Y" button: Follows selected Sim; Sell in Build and Buy Modes
 * D-pad: scroll options
 * Up arrow: Displays Motives; Pressing "A" will display help for each motive
 * Right arrow: Displays Relationships
 * Left arrow: Displays Career and Skill information; Pressing "A" will display working hours
 * Down arrow: Displays Personality
 * "L" button: Pauses the game while holding; Rotates objects in Buy Modes; Automatically places floor and wall tiles in a room in Build Mode
 * "R" button: Speeds up the game in Live Mode; Rotates objects in Buy Modes; Automatically places floor and wall tiles in a room in Build Mode
 * "Z" button: Switches characters
 * "Start" button: Access game menu; Goals, Buy and Build Modes, Save and Quit

"Get a Life" Mode
See Get a Life Storyline for the walkthrough.

"Get a Life" Mode requires your character to complete different objectives as they progress through life. They start out unemployed and living in Mom's house and end with enough money to buy a yacht.

Each level occurs in one house/lot and the Sim must complete several goals which unlock new items in Buy Mode.