Science (career)

The Science career track is one of the ten basic Career Tracks for The Sims, The Sims 2 and The Sims 3.

The Sims
Logic: 3 Logic: 4 Creativity: 1 Charisma: 2 Logic: 4 Creativity: 3 Charisma: 2 Logic: 6 Creativity: 4 Mechanical: 6 Charisma: 4 Logic: 7 Creativity: 4 Mechanical: 7 Charisma: 4 Logic: 9 Creativity: 7 Mechanical: 8 Charisma: 5 Logic: 10 Creativity: 10
 * 1
 * Test Subject
 * While earning a science degree, you're picking up a mediocre salary as a human guinea pig" at a local kinetics lab. It's a way to introduce yourself to the scientific community, but it's tough to be charming after several hours in a wind tunnel."
 * §155
 * 09:00 - 15:00 [[Image:09001500.png]]
 * Nothing
 * 2
 * Lab Assistant
 * Cleaning rat cages, fixing delicate lab equipment for minimum wage--how's your mood today? A lot of logic-skill-building time is needed at home to advance. And guess what? You're on the graveyard shift. Work all night, sleep all day.
 * §230
 * 23:00 - 05:00 [[Image:23000500.png]]
 * Nothing
 * 3
 * Field Researcher
 * This job takes you into the field, working on far-flung projects. However, your pay increases. Develop your charisma and logic and maybe you can actually teach about this stuff in the classroom, instead of doing it in remote, inhospitable places.
 * §320
 * 09:00 - 15:00 [[Image:09001500.png]]
 * Logic: 2
 * 4
 * Science Teacher
 * No amount of field research could have prepared you for the naked savagery of teaching a high-school science class. (At least it's a job with regular hours.) A creative approach with the kids can sometimes yield positive results, and more logic skill might aid you in getting a different job.
 * §375
 * 09:00 - 16:00 [[Image:09001600.png]]
 * Charisma: 1
 * 4
 * Science Teacher
 * No amount of field research could have prepared you for the naked savagery of teaching a high-school science class. (At least it's a job with regular hours.) A creative approach with the kids can sometimes yield positive results, and more logic skill might aid you in getting a different job.
 * §375
 * 09:00 - 16:00 [[Image:09001600.png]]
 * Charisma: 1
 * Charisma: 1
 * 1
 * 5
 * Project Leader
 * It is up to you to manage a team of researchers in the quest for an important scientific breakthrough. Creative inspiration is absolutely necessary and mechanical know-how doesn't hurt either. If you really shine here, you may be on your way to becoming an inventor.
 * §450
 * 10:00 - 17:00 [[Image:10001700.png]]
 * Charisma: 2
 * Charisma: 2
 * 3
 * 6
 * Inventor
 * Income has climbed, but to succeed as an inventor you'll need to put in long hard hours at the lab. Maintaining your home relationships may be harder now--there will be little time for socializing as you create the auto-recycling newspaper.
 * §540
 * 10:00 - 19:00 [[Image:10001900.png]]
 * Mechanical: 2
 * Mechanical: 2
 * 4
 * 7
 * Scholar
 * You have been named Chairman of the Science Department at Sim University. The regents are depending on your leadership and logical thinking to invigorate the school's science curriculum. This is a high-paying, well-respected position with good hours and more time at home, but it takes a well-rounded skill set to guarantee success and promotion.
 * §640
 * 10:00 - 15:00 [[Image:10001500.png]]
 * Mechanical: 4
 * Mechanical: 4
 * 5
 * 8
 * Top Secret Researcher
 * Your expertise with auto-recycling has led to a position on a highly classified, very demanding government project. The money is excellent, but you may be called to the lab at anytime. Special care should be taken to stay happy and rested--a tired, cranky scientist might pose a security risk. If exceptional creativity is demonstrated, a promotion to theorist may be in the cards.
 * §740
 * 10:00 - 15:00 [[Image:10001500.png]]
 * Cooking: 1
 * Cooking: 1
 * 7
 * 9
 * Theorist
 * The accolades from your research have earned you the highly paid position of theorist. You enjoy a higher salary-to-work-hours ratio than the one you had as an inventor. You must work hard to keep a high state of happiness and health. And only a successful theory can lead to the status and rewards you seek.
 * §870
 * 10:00 - 14:00 [[Image:10001400.png]]
 * Cooking: 1
 * Cooking: 1
 * 8
 * 10
 * Mad Scientist
 * With lecture fees and book advances, you're able to purchase the big house on the hill. The big question is, what experiments will you be conducting in its big cellar?
 * §870
 * 10:00 - 14:00 [[Image:10001400.png]]
 * Cooking: 2
 * Cooking: 2
 * 10
 * }
 * }

The Sims 2
In The Sims 2, the career reward object is the SimSanto Inc. Biotech Station. It enhances your ability to improve the Logic skill and teach Logic to other Sims. Mortimer Goth who is one of the premade Sims in Pleasantview is a retired mad scientist.

Adult Promotion Levels
Cooking: 1 Cleaning: 1 Cooking: 1 Logic: 1 Cleaning: 3 Logic: 1 Cooking: 2 Cleaning: 5 Cooking: 3 Logic: 3 Cleaning: 6 Cooking: 4 Logic: 4 Cleaning: 6 Cooking: 5 Logic: 5 Cleaning: 7 Cooking: 6 Cleaning: 7 Logic: 8 Cooking: 7 Logic: 9 Cleaning: 9 Cooking: 9 Logic: 10 Cleaning: 10
 * 1
 * Test Subject
 * While earning a science degree, you're picking up a mediocre salary as a "human guinea pig" at a local kinetics lab. It's a way to introduce yourself to the scientific community, but it's tough to be charming after several hours in a wind tunnel.
 * S M T W T F S
 * 11:00 - 17:00 [[Image:11001700.png]]
 * §217
 * N/A
 * None
 * 0
 * 2
 * Lab Assistant
 * Cleaning rat cages, fixing delicate lab equipment for minimum wage--how's your mood today? A lot of logic-skill-building time is needed at home to advance. And guess what? You're on the graveyard shift. Work all night, sleep all day.
 * S M T W T F S
 * 16:00 - 22:00 [[Image:16002200.png]]
 * §322
 * §644
 * §322
 * §644
 * 0
 * 3
 * Field Researcher
 * This job takes you into the field, working on far-flung projects. However, your pay increases. Develop your logic skill and maybe you can actually teach about this stuff in the classroom, instead of doing it in remote, inhospitable places.
 * S M T W T F S
 * 9:00 - 15:00 [[Image:09001500.png]]
 * §448
 * §896
 * §896
 * 0
 * 4
 * Science Teacher
 * No amount of field research could have prepared you for the naked savagery of teaching a high-school science class. (At least it's a job with regular hours.) Keep those lab messes clean, and build logic skill to aid you in getting a different job.
 * S M T W T F S
 * 8:00 - 15:00 [[Image:08001500.png]]
 * §525
 * §1,050
 * §1,050
 * 1
 * 5
 * Project Leader
 * It is up to you to manage a team of researchers in the quest for an important scientific breakthrough. Devise innovative experiments using your newly developed cooking and cleaning skills. If you really shine here, you may be on your way to becoming an inventor.
 * S M T W T F S
 * 10:00 - 17:00 [[Image:10001700.png]]
 * §630
 * §1,260
 * §1,260
 * 2
 * 6
 * Inventor
 * Income has climbed, but to succeed as an inventor you'll need to put in long hard hours at the lab. Maintaining your home relationships may be harder now--there will be little time for socializing as you create the auto-recycling newspaper.
 * S M T W T F S
 * 10:00 - 19:00 [[Image:10001900.png]]
 * §756
 * §1,512
 * §1,512
 * 3
 * 7
 * Scholar
 * You have been named Chairman of the Science Department at Sim University. The regents are depending on your leadership and logical thinking to invigorate the school's science curriculum. This is a high-paying, well-respected position with good hours and more time at home, but it takes a well-rounded skill set to guarantee success and promotion.
 * S M T W T F S
 * 8:00 - 13:00 [[Image:08001300.png]]
 * §896
 * §1,792
 * §1,792
 * 3
 * 8
 * Top Secret Researcher
 * Your expertise with auto-recycling has led to a position on a highly classified, very demanding government project. The money is excellent, but you may be called to the lab at any time. Special care should be taken to stay happy and rested--a tired, cranky scientist might pose a security risk. If exceptional logic is demonstrated, a promotion to theorist may be in the cards.
 * S M T W T F S
 * 10:00 - 15:00 [[Image:10001500.png]]
 * §1,036
 * §2,072
 * §2,072
 * 3
 * 9
 * Theorist
 * The accolades from your research have earned you the highly paid position of theorist. You enjoy a higher salary-to-work-hours ratio than the one you had as an inventor. You must work hard to keep a high state of happiness and health. And only a successful theory can lead to the status and rewards you seek.
 * S M T W T F S
 * 10:00 - 14:00 [[Image:10001400.png]]
 * §1,522
 * §3,044
 * §3,044
 * 5
 * 10
 * Mad Scientist
 * With lecture fees and book advances, you're able to purchase the big house on the hill.The big question is, what experiments will you be conducting in its big cellar? You get the SimSanto Biological Station and you can create viruses and medicine.
 * S M T W T F S
 * 22:00 - 2:00 [[Image:22000200.png]]
 * §2,333
 * §4,666
 * §4,666
 * 8
 * }
 * }

Teen/Elder Promotion Levels
Logic: 1 Cooking: 1 Cleaning: 1
 * 1
 * Lab Glass Scrubber
 * What makes being a Lab Glassware Scrubber different from your ordinary everyday run of the mill dish washer? Why that's easy! The fact that neither the word dish nor washer appear anywhere in your job title, only in your job description!
 * S M T W T F S
 * 15:00 - 18:00 [[Image:15001800.png]]
 * §64
 * N/A
 * None
 * 0
 * 2
 * Test Subject
 * While earning a science degree, you're picking up a mediocre salary as a "human guinea pig" at a local kinetics lab. It's a way to introduce yourself to the scientific community, but it's tough to be charming after several hours in a wind tunnel.
 * S M T W T F S
 * 15:00 - 18:00 [[Image:15001800.png]]
 * §105
 * §210
 * Logic: 1
 * 1
 * 3
 * Lab Assistant
 * Cleaning rat cages, fixing delicate lab equipment for minimum wage--how's your mood today? A lot of logic-skill-building time is needed at home to advance. And guess what? You're on the graveyard shift. Work all night, sleep all day.
 * S M T W T F S
 * 15:00 - 18:00 [[Image:15001800.png]]
 * §115
 * §230
 * 15:00 - 18:00 [[Image:15001800.png]]
 * §115
 * §230
 * 2
 * }
 * }

The Sims 3
Science is a career track in The Sims 3.

Work place: Science lab

How to apply: Directly at work place, Newspaper, Computer

Performance options:

Experiments
After a Sim has attained the Mad Scientist (Science level 10) job, that Sim will be able to use the "Perform Experiment On. . ." action on many items around the house and on community lots. Note that this perk is kept after the Sim retires/quits. The Sim can also "Undo Science Experiment" on those objects (if the experiment didn't delete or damage the object).

This action can have one of several outcomes: