Tomb

Tombs are underground labyrinths that hold puzzles, traps and treasure. Tombs can be found in Shang Simla, Al Simhara and Champs Les Sims.

Tombs are a place of suspense and discovery. Unlike common buildings, unexplored area of a tomb are fogged out as Sims explore new tombs. Once a Sim enters/sees an unexplored area, the fog of the room fades away, and a sound effect plays.

Tombs include:

Treasure
Ancient coins can be found in tombs. They are the only currency special merchants will trade his/her goods for. A Sim's total can be found in the adventure journal. There are four sizes of ancient coin stashes that can be found on the floor.

Relics are the main reason why the treasure thirsty Sims explore tombs. Relics can be collected or sold.

Fragments are bonus treasures. They are fragments of items like the Blessed King's Sarcophagus or a dive well which can only be rebuilt at home if the Sim has all the required fragments.

Piles of rubble are obstacles to treasure. A Sim can be destroy the pile to uncover a dream of treasure and riches and gain Athletic skill.

Traps
A tomb is not complete without a challenge! Traps can be either disarmed or not disarmable. There are 4 types of active traps: Fire, Electricity, Darts and Steam. The fire- and electricity-traps are dangerous to Sims and the darts-trap causes Sims to fall asleep. The steam-trap is the least dangerous trap, as it only can soak Sims, which causes a minor mood decrease. Movable statues can disarm the traps if they're firing continuously.

Switches
Switches are a puzzle element in tombs. Sims must activate them to reach unexplored areas of a tomb. Switches can be found in holes, dive wells and floor panels. The torches can also be levers that, when pulled on activate a switch.

Tomb holes can be found in walls or floors. Sims can inspect one to see if it has a switch in it. Tomb holes also can contain treasure or bugs that scare curious Sims.

There is two different versions of a floor switch. The first has a footstep symbol and can be stepped on once to activate. The second has a gear symbol. Stepping on the panel will activate the switch but it requires constant pressure to remain active, once a Sim steps off the panel the switch is deactivated. Movable statues comes handy to keep floor switches with gear symbols on.

Keystones
Keystones are used to unlock doors and treasure chests by putting them in a keystone lock with the same shape as the keystone.

There are 3 different shapes of a keystone that can be found in tombs: the crescent shaped keystone, the heart shaped keystone and the star shaped keystone.

A skeleton keystone can be purchased at the Special Merchant for level 2 Visa and 400 ancient coins and can open any of the shaped keystone locks. A key shaped keystone can only be found by accepting adventures and unlocking special tombs.

Dive Wells
Dive Wells are one of the most exciting tomb objects. Sims can use them to become Soaked, which makes them immune to fire, or to put themselves out when already on fire. A hidden switch can be set at the bottom of dive wells. Sometimes treasures can be found at the bottom. Dive Wells can also be portals to other areas of a tomb. Sims will go to the bottom, and then emerge from another dive well. This lets adventurers enter island tombs and other inaccessible areas.

The dive well can be coloured (with a limited selection of colours), to make it fits it's atmosphere, like blood red for a fire tomb, or murky green for a swamp tomb.

Movable Statues
Movable Statues are another classic adventure game element. They can be either pushed or pulled from the direction of the Sim.

They can be moved on top of traps to disarm them, or cleverly pushed through a maze to unveil a formerly blocked path. Their most common use is to be paired with a floor switch. Some floor switches are triggered when a Sim is on them, but deactivate as soon as a Sim steps off of them. This means a Sim must push a statue on top of them in order to keep the floor switch depressed. Some statues must be inspected before a Sim is able to push them.

Sarcophagi
Sarcophagi in Al Simhara can contain mummies, that would try to curse Sims who is stealing it's belongs. Other sarcophagi can contain treasure and even be slept in. Some sarcophagi will pull the Sim who is checking the sarcophagus in and let them try the past time's simulator!

Hidden objects
Hidden doors takes 2x2 space when made, they can be found by using interactions to random walls. If the hidden door wouldn't open, the Sim has to push the door to rotate it. High athletic skill is recommended to push the hidden doors.

Hidden stairways from The Sims 3 can be hidden now. Hidden Stairways can be revealed by activating a switch.

Mummies
Mummies are very nasty, as they'll curse Sims who is up to fight it.

Giant Boulders
Some boulders are too large to clear with a pick axe. They require a special artifact, Pangu's Axe, from Shang Simla to clear. Clearing these boulders can give the Sim access to previously blocked areas of a tomb.

Statistics
Number of Treasure Chests opened, Number of Traps disarmed, Number of Crescent Keystones used, Number of Heart Keystones used, Number of Named Keystones used, Number of Star Keystones used, Number of Skeleton Keystones used, Total number of keystones used, Number of times Torched, Number of times Soaked, Number of times Cursed, Hours of Fear, Number of Showers in a Can used, Number of Mummy Snacks eaten, Ancient Coins collected, Number of Escape Dust used, Number of Rubble Piles cleared, Number of holes inspected, Switches stood upon, Dive Wells explored, Dried food consumed, Tomb Rooms explored, Tombs explored in China, Tombs explored in Egypt, Tombs explored in France

Challenges

 * Rubble Excavator
 * After excavating 10 Rubble Piles, you'll excavate them 35% faster.


 * Well Spelunker
 * After diving in 10 Dive Wells, you'll be able to clear them 80% faster.


 * Hazmat Sim
 * After disarming 10 traps, you'll have a 80% higher chance of successfully disarming them.