The Sims 2 (Nintendo DS)

This is the first DS game of the Sims2. Like the many of the console games it takes place in Strangetown with the same faces. There are also cheats.

Also see Controls for more information.

The Plot
The plot is quite simple, your character arrives in Strangetown after crashing there car. The local old guy Jhebidia Jerky, who informs you that your car is going to need fixing and you should probably check in at the local hotel. An interesting coincidence is that the manager of the hotel left earlier that week and a note at the check in desk addressed to you states that you are the new manager of the hotel. The aim of the game is to improve your hotel by adding extensions, furnishing rooms, completing goals set by the game or randomly by the quite frankly mental Guests and keeping it clean.

There are three quests Frankie Fusuli quests, Ava Cadavra quests and Optimum Alfred quests.

Rooms
The hotel begins with only the lobby, 2nd floor lobby, basement lobby, furnace, small room, manager's suite and penthouse, which may sound like a lot but there are many other room which you can or need to build to complete the game including a vault, casino and art gallery.

Learn more about the rooms here

Touchscreen
The game incorporates touchscreen with its game play very well. It is used for the menu, the minigames and the social interactions.

Guests
The aim of the game is to run a hotel, and you cant have a hotel without guests. Here is a list of all the characters.

Time
The game plays in real time, with some options only occuring at night and others only in the day. Building rooms takes 8 real-time hours and the guests checkout on specified dates. The shop has new items every week and a new large item every month. Skill points that are found around the hotel only appear at certain times on certain days. Weather is random.