User:J7n

About me
I have wasted many days in an old version of SimPE exploring parts that it didn't yet "support". As a result I no longer see people and characters, but instead objects that run code.

I've looked mostly into the Sims 2, giving a little time to the first installment. At first, I was disappointed at the lack of options in the basegame, when the original Sims had already received numerous expansion packs. But after seeing the realism and as the first expansions appeared, I never returned to the first game. It doesn't even provide sound on my new computer with a professional sound card.

I wish the sims world had much more depth to explore, that characters were more developed and interconnected, with memories and similar facial features. From these examples, a player could learn how to expand and build further. Characteristics such as skin color or ugliness should have been functionally defined and have a meaning while calculating attraction or constructing neighborhoods in different locales. A player must still imagine a great part of the story, which the simulation fails to visualize or even while it presents a conflicting picture.

I also wish the game had a separate Creation mode without restrictions, and a Scenario mode that ran a previously created scenario and required to obey the rules to play out specific challenges. Right now, the game awkwardly switches between these two modes, pulling control out of the user's hands at unexpected moments.

My last but not least important criticism is efficiency, and the product could without much doubt be described as bloatware. The first and second installments waste disk space and memory in every part. The user feels this in lengthy loading times that increase as neighborhoods grow. Reviewers have also criticised the slow performance, but it cannot be simply patched as they expected; the game must have been rebuilt from scratch.

Most people in a neighborhood have faces taken from less than 30 templates. Yet each person has their face saved in its character file, using more than 100 kB. When one signs up for magazines in FreeTime, a phone call object is loaded for each individual magazine and the fact that a subscription exists is recorded with a memory which is several bytes long, when one call and one data word for all magazines, each using one bit of data, would suffice. Text strings contain unused translations, or ones that are identical to the original line in English, they contain comments that are also repeated in each translation. A copy of many graphics and text exists in each expansion pack, installing all of them creates more than 10 copies of each resource. And the list could go on.

The almighty Random Number Generator decides all that happens in the Sims world.