Motive

Motives are the basic needs of Sims in The Sims, The Sims 2 and The Sims 3 games. In The Sims 2 and The Sims 3, Sims in different life states will have different motives, and some motives will drop faster or slower depending on a Sim's life stage.


 * The motives are


 * Hunger/Thirst (Replaces hunger for vampires in TS3)
 * Comfort (Moodlets in TS3)
 * Social
 * Hygiene
 * Fun
 * Room/Environment (Moodlets in TS3)
 * Energy
 * Bladder
 * Sunlight exposure (Hidden motive for vampires in TS3 that is shown with moodlets, like fatigue)


 * Servo motives
 * Power (Replaces energy)
 * Social
 * Fun
 * Environment


 * PlantSim motives
 * Water
 * Love
 * Sunlight


 * Pet motives
 * Hunger; Comfort; Social; Energy; Bladder; Fun; Hygiene
 * Chewing (dogs) or Scratching (cats)


 * SimBot motives
 * Scrap Reserves (Replaces hunger)
 * Waste Buildup (Replaces bladder)
 * Charge (Replaces energy)
 * Human Interaction (Replaces social)
 * Trivial Entertainment (Replaces fun)


 * Cut Content
 * Family - (There's nothing like the bonds of family to make a Sim feel happy inside. Giving hugs and talking to relatives will boost this need and strengthen relationships. Note- This is not used in game, but exists in the files