Townie

What is a Townie?
Townies are a class of NPC in The Sims and The Sims 2. In fact, they are probably the biggest class of NPC. Introduced in Hot Date, Townies are Sims who do not live in the neighborhood, but they live close enough so that they can come into town. They are full fledged Sims with jobs, skills and personalities. In The Sims 2 they even have Aspirations and, once Nightlife is installed, have turn ons and turn offs. Townies are created by the game going in to the resources you have to create your own Sims and then doing some mixing and matching.

Note that NPCs from other neighborhoods are NEVER Townies.

The Sims
As mentioned above, Townies were introduced in the Hot Date expansion pack. Townies at this time were only "native" to the Downtown area (though they could come over when invited once your Sim knew them) and were generated whenever your Sim went to a Downtown lot. These Townies all had the last name "Townie" and were deleted as soon as your Sim left Downtown. The only exception to this was if you had a relationship with a Townie, that Townie was then saved so that your Sim could continue the relationship. With the addition of other expansion packs the area that townies showed up in continued to grow.

Issues caused by Townies in The Sims
Until the release of Makin' Magic, marrying a townie could cause a problem known as the Urban Renewal Loop, in which the game would get stuck in a loop while trying to create a replacement for that townie.

Since the Somebodies of Studio Town normally wear high fashion instead of everyday wear, the game will try to give a newly generated Somebody a random High Fashion skin instead of the default High Fashion skin. However, it cannot properly handle assigning a custom High Fashion skin to a newly generated Somebody, and will crash if it tries. Since The Sims doesn't distinguish Maxis skins from custom skins, and since there aren't too many Maxis High Fashion skins, it will often try to do this, especially when populating Studio Town in a newly opened neighborhood.

Kinds of Townies in The Sims

 * In Hot Date, they were known as Townies
 * In Vacation, they were known as Tourists, but they all have random last names.
 * In Unleashed, there are no townies, instead, your neighbors will pay a visit to Old Town.
 * In Superstar, there are the Anybodies and the Somebodies in Studio Town.
 * In Makin' Magic, they are known as the Stranges.

The Urbz: Sims in the City
In The Urbz: Sims in the City, Townies were one of the main focuses of the game. In each district, there were five Townies. Unlike the Townies in The Sims, their names and personalities were completely unique. The player's mission was to befriend them to raise their reputation, so the bouncer would let them go to the overnight party in the district. Befriending some of them will often result in the Townie teaching the player a new social interaction. If the friendship is raised enough, the townie will change their style to match the player's. Townies could not become playable by marriage, they can become playable by joining the player's group. Townies could not regenerate, as they were all different and unique.

The Sims 2
In The Sims 2, however, the Townies went through some improvements.


 * Last Names: Townies now have last names, the name "Townie" no longer exists.


 * Age Groups: Townies, like playable Sims, are in all life stages from child to elder. This, however, did cause some gameplay issues.


 * Full Access: With two exceptions, Townies no longer have "native" areas, but can appear anywhere a playable Sim can go. The types of Townies that have "native" areas in The Sims 2 are:
 * Young adult townies from a college sub-neighborhood, who will not appear outside of that sub-neighborhood.
 * DownTownies, who only go to Downtown community lots.

Young adult townies and DownTownies may appear on a residential lot if they are furious with one of the residents.

Due to the complexity of The Sims 2 Townies, this page will mainly pertain to them.

Each neighborhood has its own set of Townies, though the Maxis-generated names often overlap. (E.g., in Pleasantview, there are two townies named Ivy Copur.) In addition, custom neighborhoods will be generated with the same set of Townies as the starting neighborhood, which is usually Pleasantview. Sub-neighborhoods also have their own Townies, who will have randomly generated names.

Meeting the Townies
Townies in The Sims 2 could be met in the following ways:

Welcome Wagon
The first day that a PC Sim moved in to the neighborhood several Sims would show up at the front door as sort of a "Welcome Wagon" this was announced by a pop up in the corner of your screen. These Sims were all Adults and the game would try to use neighbors as much as possible. If it was not, however, the missing Sims would be replaced by Townies (For example if you moved a new Sim in and they only had 3 Adult neighbors then all 3 would be used and the game would use 2 Townies to bring the Welcome Wagon to 5). This backed the belief that the Townies in The Sims 2 were made so that if you didn't have that many Sims in a neighborhood that you would still have plenty of Sims to make friends with.

Just passing by
Townies were also on the list of Sims who could be used in a walk by. In a walk by a Sim was selected by the game. That Sim started at one end of the lot and walked to the other end on the sidewalk. During this walk they could:
 * 1) Do nothing (just walk to the other side)
 * 2) Run across (Sims will run halfway through the lot in their fitness clothes, stop to stretch, and run out of the lot)
 * 3) Read your newspaper (only if it is a new issue)
 * 4) Steal the newspaper (if they are reading it already and no one shoos them, or if they are furious at a resident)
 * 5) Use an item that is outside
 * 6) Knock down the garbage can (if they are furious at a resident)

Community lot visitors
If your Sim was on a Community Lot (regardless of WHERE the lot was) there was a good chance Townies would be there as well. Next to meeting them as part of the Welcome Wagon this was probably the best chance to meet a Townie (At least until Nightlife and/or Open for Business).

Friend from Work/School and Meet the Professor
Sims who had a job (Adult/Elder) or went to school (Child/Teen) had a chance to bring home a Townie with them. This was announced by a pop up in the corner of the screen. The Townie they brought home had to be...


 * 1) In The same Life Stage as them (Though there is an exception to this).
 * 2) (Working Sims) The same job on the same career path as them.

The PC Sim got a 20 point Daily Relationship with the Townie they brought home.

The exception to rule 1 was in University where a Young Adults attending their first classes in a major were considered to have "Met the Professors" in that major, even though they did not bring them home.

Gypsy Matchmaker
In Nightlife, Sims could call the Gypsy Matchmaker and ask for the Matchmaking Service. For a fee the Gypsy would summon a Sim that matched up with the Sim who was paying for the service (The more paid, the better the match). Townies were on the list of Sims who could be called on.

As Customers or Employees
Sims who ran a business (which required the Open for Business expansion pack) would meet Townies as customers. In fact, once the player had the pack this became one of the best ways to do it.

Business owners could also hire Townies as Employees.

As Roommates
In Apartment Life, Sims living in an apartment could advertise for a roommate (or choose manually) to live with them. Townies are able to become the Sims Roommates, although, they won't became playable. They have a satisfaction meter and will leave if it falls too low.

Turning a Townie into a Playable Sim
Since Townies were fully made Sims it was possible to make them into PCs. There were two main ways of doing it.

An Addition to the Family
Townies could be added to the active family in one of the following ways:

Marriage/Joining
Adult/Elder Sims who had a Relationship of Engaged to a Townie could ask the Townie to become their spouse. If the Townie accepted they moved in, usually giving the Sim money and taking their last name (Those who had the University EP could have the newly married former townie keep their last name though.), the Townie was then made a PC with a relationship of Married/Joined to the Sim who popped the question.

Moving in
Adult/Elder Sims who either...


 * 1) DID NOT have an Engaged relationship to a certain Townie
 * 2) Did have an Engaged Relationship but wanted a dry run first (As per the player's wishes)
 * 3) Were Friends/Best Friends with a Townie at least in the Teenage Life Stage

Could ask a Townie to Move in with them...The Townie then became a PC and gave the Household money. The now ex-Townie at the player's option could change their last name to the name of the Sim who asked them to move in OR could keep their last name (This required the University EP though.).

In The Sims, if a Sim asked a Townie of the same gender to live with them it was considered moving in.

Adoption
Baby/Toddler/Child Townies could be added through adoption.

Resurrecting
If a Townie your Sim knows dies, they can be resurrected using the Resurrect-O-Nomitron or the Genie lamp. The Sim you resurrected will be made playable and added to your family.

A dead Sim can be temporarily added to a family using Tombstone of Life and Death using the "Add Neighbor to Family" option. They will stay on the lot briefly (long enough to resurrect a family member with the Resurrect-O-Nomitron) before disappearing or becoming a ghost.

New University Student
Players with the University expansion pack could hit the "Go to College" button once they were in the University sub-neighborhood. From there they could choose a Teenage Townie (or 2 or 3 or 4) to send to college. The Townie would become a PC Young Adult student of the college.

Downtownies
Once Nightlife was installed the Townies were divided in to 2 subclasses. The second subclass was the Downtownie. They were richer and usually better skilled than the regular Townie. The Townies had them beat in one area though. The Downtownie was (like the Townies had been in The Sims) restricted to the Downtown area unless invited. Downtownies may autonomously call Sims and invite them to dates or outings.

The pre-built downtown sub-hood comes with a pre-made set of downtownies. Although their names are randomly generated for each neighborhood the downtown is attached to, they are recognizable by their appearance and clothing. Who's Who Downtown

Examples of DownTownies:
 * Jon Smith Tricou's Descendants: Six teens with a very unique heritage...
 * Diva and Mr. Big : A very rich breed of dateable NPCs
 * Dateable Slobs: Very mean and messy, but you could date them if you wanted to...
 * Grand Vampire: The leaders of the undead Vampires.

Death
Being full-fledged Sims, Townies could be killed off in any way that a Sim could. Due to the fact that if the pool of Townies dropped too low more would be made, some players made a hobby of killing them off.

Gameplay issues caused by Townies
Townies were known for causing two non-serious gameplay issues:


 * 1) If a PC Sim becomes an adult, Child/Teen Townies would call asking why the Sim doesn't talk to them any more. This has been fixed with a new feature called "age NPCs" with FreeTime.
 * 2) A bug in the game prevented Teenage Townies that had moved in with PC Sims from aging normally. (This bug has since been fixed by a patch and is here only for reference purposes.)
 * 3) The Townie students in dorms and college are actually adults, not young adults, so they cannot graduate. If someone turns the townies in to young adults (by using SimPE), the townies will eventually graduate. The mascot townies, cheerleader townies, and streaker townies will move to the base hood, but they will still act the way they did on campus. (the streakers will streak to other neighbors houses, mascots will go to their neighbors houses, and cheerleaders will cheer at the other houses) This was fixed in later expansion packs, and the Townies are now Young Adults.