SimBot

SimBots are a life state introduced to The Sims 3 in The Sims 3: Ambitions. They harken back to Servos, however they differ in many important aspects. In the game code, they are identified as "FrankenSims" and "Frankensteins".

These playable creatures have two eyes instead of the single camera-like eye of Servos, and they have a more robotic, less streamlined appearance. This is consistent with the belief that The Sims 3 is set 50 years before The Sims 2 and 25 years before The Sims, and has led to speculation that SimBots are prototypes for Servos. (The Sims 2 Servos clearly appear as golden statues in the science labs, so it appears that they are a long-term goal.) SimBots can be male or female.

Simology
SimBots have most of the same needs as human Sims, except for hygiene. However, their needs are named differently and have a gray color.

Unlike the Servos of The Sims 2, SimBots possess no ability to shut down to conserve power, or use solar power to recharge, and may sleep in a bed as any other Sim does. Sleeping SimBots emit ones and zeros instead of Z symbols as a reference to binary code. Other Sims, and even other SimBots, will react to SimBots with revulsion if the Simbot is close enough to the said Sim, in the same way as they might react to ghosts and mummies, although those with traits such as Party Animal or Brave will cheer instead. This will make them interrupt what they were doing and cancel the whole action queue, and they won't be able to get back to what they were doing by themselves: this is not limited to the first meeting with the SimBot: any time a SimBot leaves the Sim and return to the range of the Sim, this reaction is triggered.

Male and female SimBots differ in the structures of their heads and torsos. Additionally, the piece which connects the torso and pelvis is longer and narrower on female SimBots.

While SimBots can eat food, they prefer scrap, and a single piece will completely restore their hunger and provide the Great Meal moodlet. SimBots also receive a variety of unique interactions, such as Show Off Features, Discuss Oil Brands, Insult Puny Human Brain, etc. They can also converse with inanimate machines such as food processors to regain their social need. Not having a Hygiene need, they don't need to shower, and will short out if they do. They can spin their arms like helicopter blades to smash objects for scrap metal, although they can be fined for doing such on public property, except in junkyards. They can also WooHoo, but cannot have children from interaction with Sims or other SimBots. They can "reproduce" by inventing new SimBots, but this requires them to go through the extended process of getting this ability. They also get a special SimBot only special moodlet from Inventing. Like all summoned Mummies, SimBots are classed as elders by the game. SimBots come online with automatic ranks in both the Handiness and Inventing skills.

All SimBots are created with the Hydrophobic trait. If a SimBot gets wet, for example by forcing them to shower or swim, they will shut down and get a "Short Out" moodlet which lasts for four hours (it has also been reported that a SimBot may short out for no apparent reason). During this time, other Sims can repair the SimBot, or can choose to Reprogram them, which allows a reselection of their traits, including the ability to remove all of their traits. There seems to be no lasting damage from shorting out a SimBot, so it can be useful for redesigning the personality of a newly created SimBot, as the only other opportunity to select traits without using cheats is the Mid-life Crisis reward. It has been reported that reprogramming a SimBot will reset its relationships.

Even though SimBots are hydrophobic, they have no problem mopping up puddles of water, exploring dive pools, being caught in a steam trap or being sprayed by a sprinkler. However, they will short circuit if commanded to play with the sprinkler. Even though they do not like swimming it is still possible to drown a SimBot.

In addition, SimBots will generally have the Brave trait, though it appears that some do not. However, it is noted that almost all (if not all) invented SimBots will have the Brave trait.

SimBots cannot be singed or set on fire, allowing them to safely detonate objects without any negative effects even if they are directly caught in the explosion. SimBots are not only immune to the negative effects of electrocution, but will actually get the Energized moodlet and have their Charge need completely restored. This is most reliably reproduced by having a SimBot attempt to repair or upgrade an electrical object on top of a puddle, such as one created by turning a gardening sprinkler on indoors; but it can also occur during failed repairs or upgrades, from getting caught in an electrical trap, or other ways in which a Sim may be electrocuted.

Making a SimBot sleep in the Cursed Sarcophagus of the Kings for an extended period of time will replace one of the SimBot's traits with the Evil trait. They do not gain a Good trait from sleeping in the Blessed Sarcophagus of the Kings. It is currently not possible to create a SimBot-Mummy hybrid, although SimBot ghosts are possible. SimBots can die of old age, and can also drown and starve. (Base game)

Since they do not have malleable skin and (technically) do not wear clothes, SimBots are unable to receive tattoos or makeovers. They do not receive the "Completely at Ease" moodlet when opting for spa packages, though they do retain an "Energized" moodlet of the same magnitude, but not the duration.

SimBots have jets in their feet allowing them to hover from place to place. They use this mode of travel as a substitute for running, and also use it when going between nearby lots.

With Supernatural installed alongside Ambitions, it is possible to turn a Sim into a Simbot via the usage of the Bottled Simbot Converter, which can be either bought from an Alchemy consignment store or made by a practitioner of Alchemy. The recipe itself is acquired randomly, minimal level at 8, and the potion requires Gold, Iron, and Palladium. As such, there are pros and cons between building a Simbot and converting a pre-existing sim.

Pros for the Building the Simbot Pros for the Conversion via Potion
 * Much easier material farming
 * Adds a family member, assuming the household is not full.
 * Greater access to materials (Iron in particular, and gold is definitely more common than Pink Diamonds)
 * Requires only level 8 in Alchemy, in contrast to mastery of Invention at bare minimum (and level 7 Gardening, if looking to procure Life fruits, and the Level 9 (or 7, if with Disciplined trait) Martial Arts and the completion of the Timber Terminator challenge if looking to acquire Pink Diamonds).
 * No opportunity requirements, meaning faster rate of acquisition, and also potions can be made far faster than building Simbots from scratch.

Recoloring SimBots
SimBots initialize in a small variety of colors, often with rusty textures.

On the 28th of April TheSims3.com ran a promotion for The Sims 3: Ambitions, using a YouTube video featuring a SimBot recolored in the Iron Man suit colors. This suggested that SimBots might be recolorable in either Create a Style or Create a Sim. One hands on preview states that SimBots cannot be recolored. This is confirmed as partly true, as using mods, it is possible to bring a SimBot into dresser mode and recolor them.

Incidentally, it is also possible to give a normal Sim a recolorable SimBot body in Create-A-Sim mode through usage of the unlockOutfits cheat. However, doing this has no effect on the Sim's abilities or behavior.

Trivia

 * Inventing from The Sims 3: Ambitions is also featured on The Sims 3: Pets (Console), This makes SimBot the new creature in The Sims 3: Pets (Console).
 * SimBots cannot be made in Bridgeport except using a game mod due to a technical problem in the world data.
 * The male SimBot slightly resembles the title character from The Iron Giant.
 * When a SimBot dies it gets its own tombstone. It has a picture of SimBot's hand holding up a hourglass.