Inventory

Inventory is a feature available in The Sims: Hot Date, The Urbz: Sims in the City, The Sims 2: Nightlife, The Sims 2 Pets for Consoles, The Sims 2 Castaway and The Sims 3. It allows Sims to carry around a number of items no matter where they go.

Note: In The Sims 2 and The Sims Stories, items cannot be added to or removed from a Sim's inventory while on a community lot, unless the Sim or a member of the Sim's household owns the lot. In The Sims 3, items can be removed from a Sim's inventory while on a community lot.

The Sims: Hot Date
Some items can be placed in a Sim's inventory by interacting with the item, but most cannot be. Items which a Sim obtains on community lots are directly placed into their inventory, and items received from other characters may be. Makin' Magic added categories to keep track of the spells in a Sim's wand and the magic ingredients they have.

Items cannot be manually removed from inventory. Many can only be given as gifts. Some will automatically be taken out of inventory when the Sim returns home from a community area. Small pets can be removed from inventory by interacting with an appropriate cage or tank. Vegetables from Unleashed will remain in inventory until they're either sold at market or stored in a pantry. Seeds and plant tonic from Unleashed, and ingredients and wand charges from Makin' Magic are used directly from inventory.

The Urbz: Sims in the City
The Urbz: Sims in the City includes an inventory feature that is divided into 3 sections (first for objects, second for build items, and third for Power Socials). The Urbz: Sims in the City only allows 12 different objects in each section of the inventory, and up to 99 of the same item. Having two different colors of the same object will count as two objects instead of one.

Objects in the district (Including the Cheat Gnome) are Public Property and cannot be stored in the inventory except for walls, wallpaper. and floor titles.

The Sims 2: Nightlife
Inventory is a feature introduced in Nightlife, and carried forward into later expansion and stuff packs. Some items (such as cell phones, handheld games, etc.) are immediately placed in inventory upon purchasing them, while others must be manually moved into a Sim's inventory. In The Sims 2 and The Sims Stories a Sim's inventory does not have an object limit.

To put an item in a Sim's inventory, first enter inventory mode by clicking its button near the Aspiration rewards button at the bottom of the screen (The button resembles a backpack.) Click and pick up any object. Simply drag the item into the inventory bar and release. To exit the inventory, just click any other button on the screen. Some objects might be too big to put in a Sim's inventory, such as a Roller rink or Pirate ship, so be realistic!

Electronic items such as televisions, stereos, and computers cannot be placed in a Sim's inventory unless they are turned off. Food placed in inventory will not spoil, and objects placed in inventory don't seem to depreciate. Sims don't appear to be aware of what's in their inventories, and may want to buy something even if it's in inventory. Taking an item out of inventory does not satisfy that want, but rerolls it instead. However, when Sims move into a new residential lot. taking an item out of inventory may satisfy the want to buy it.

Prior to Seasons, multiple copies of items appeared individually. Seasons introduced grouping, which grouped identical objects regardless of their color scheme. (It also groups all serving platters together, regardless of what's on them, and does the same for individual plates. Keep this in mind when storing or getting foods.) Bringing up the item tooltip allows the player to select a specific object in the group.

When using use the interaction, "Make Many...", upon completion of the food, toy, robot, or bouquet, the item will be placed in a Sim's inventory. In FreeTime, drawings made on the SIM series Drafting Table and items made on the sewing bench will automatically be placed in inventory. In Open for Business, in order to re-stock an item that is not in the buy mode catalog, that item must be in the business owner's inventory.

The Sims 3
In The Sims 3, a Sim's personal inventory is where books and collectibles are stored. It is more limited than in The Sims 2: it can only contain objects that a person could realistically carry. Certain objects such as guitars and laptops, when placed in a Sim's inventory, allow that Sim to use them wherever they are.

In the Windows and Mac OS X versions of the game, each Sim has a separate inventory; in the PS3 and Xbox 360, the Sims' inventories are shared.

Unlike The Sims 2 and The Sims Stories, food placed in the inventory in The Sims 3 (and The Sims Medieval) will eventually spoil.

Family inventory
Each household has a family inventory, which can be accessed in buy mode by clicking the cardboard box icon. When moving house, if the player decides to 'pack furniture' from their previous dwelling, the furniture is placed in the family inventory. Unlike the individual Sims' inventories, it can store practically any object in the game.

If the Food Replicator or Teleportation Pad are purchased as lifetime rewards, they will be placed in the family inventory. The same applies when buying large furniture (e.g. tents, Sheng Hai Training Dummy, Board Breaker) in markets in Shang Simla, Al Simhara, or Champs Les Sims.

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