Firefighter





The Firefighter career is a career track in The Sims 3: Ambitions. Firefighters work at the Fire Station lot.

Athleticism and Handy skills are useful in this career. In-depth tasks include maintaining both the station's alarm system and fire truck, but when the bell goes, it means dropping everything and racing to the site of the emergency which might be a small fire, gnome invasion, massive inferno, earthquake, or an experiment gone catastrophically wrong at the science lab. Firefighters are given a letter grade (A through F) based on how well they handle an emergency. During a fire, doors must be broken down with an axe. A Sim with higher athleticism can break down a door faster. Victims trapped inside will remain in one place panicking until they are rescued or die. Once a firefighter has reached a victim, they must use the "Convince to Run" interaction to get them to leave the building. Babies, toddlers, and children must be carried out by the firefighter as they are too scared to run on their own.

The appearance of the firefighter uniform in the trailer and screenshots appears drastically different than the one on the game cover and those seen in the base game. The clothes seen in earlier trailers are new outfits, while firefighter Sims will wear a uniform while on duty, and the base game's firefighter suit when responding to an emergency.

Instead of being paid per hour, Firefighters are paid on a weekly basis with a cash bonus after every emergency they handle. Additionally, the 'job performance' bar has been exchanged for a 'job experience' panel, that must be filled before a Sim can receive a promotion. The job experience panel is filled by Sims handling emergencies, increasing Athleticism and Handy skills, and befriending coworkers. Experience is drained when sims miss work or fail to handle an emergency.

Note: There is currently a glitch with the firefighting career where your Sim puts out all the fires, captures all the gnomes, leaves the venue after one hour, etc, but the mission clock still runs. Sims around the house will still be doing the Simlish fire dance and the mission will never end until you leave the lot, resulting in mission failure and loss of job experience. It can't be helped for now, but the issue may be fixed in a future update. This glitch can also occur in the ghost hunting career track, where you catch all the spirits but the mission doesn't end.

Small House Fire
Flames appear in a random household, the firefighter must put them all out.

The sim must accomplish this task in under 3 hours for an A ranking.

Large House Fire
1-4 Sims are trapped inside a building building. Your sim is tasked with saving their lives and putting out the fire. Firefighter tasks include: The firefighter has 4 hours to achieve an A ranking in this type of task.
 * Putting out fires on building windows (must be done before sim may enter building).
 * Extinguishing flames within and outside of structure.
 * Breaking open doors.
 * Convincing trapped adults to escape buillding.
 * Carrying children out of building.

Angry Gnome Attack
A household will be 'attacked' by Mysterious Mr. Gnomes. The firefighter simply needs to capture 2-5 gnomes.

Building Disaster
Can happen in any rabbithole in the city. Firefighter simply goes into the rabbithole and comes out when the job is done.

Disasters include: The sim has 3 hours to finish this event for an A ranking.
 * Mutant Plant Attack
 * Air Conditioning Malfunction
 * Rogue Simbot
 * Evil Plan Backfire

Earthquake
This is the most difficult task of them all.

This event can happen at any time. The player's screen shakes and a message appears prompting the firefigter to check out the fire station to see if they need help. One house at a time, the firefighter must:
 * Put out several fires


 * Clear rubble to save trapped sims

Usually the firefighter must rescue 3 households before the earthquake event is finished. The event timer restarts after the firefighter completes the previous house.
 * Repair a gas leak at the kitchen stove

Trivia

 * Firefighter coworkers are unreachable via telephone. They are always either at the station or traveling to or from work.
 * If the player chooses to Detonate the Woo Woo 4000 at the station, they will be able to continue responding to disasters. The fire engine will not respawn however, so no maintenance or upgrades on it will be possible.
 * NPC Coworkers are sometimes disaster victims. They also do absolutely no work. Ever.
 * When your firefighter does maintenance on the alarm in their home, the station alarms also repair. This is not true for the Woo Woo 4000.