Relationship

Sim Relationships
As soon as a Sim meets another they accumulate relationship points. The amount of points two Sims have for each other and their life stages determines how they can interact. When Sims interact with each other, they build daily relationships. Over time, two Sims lifetime relationships will build up as long as they continue to interact.

Relationship Levels
By Daily Relationship:
 * Enemy: approx. -50 daily points or less
 * Friend/Pet Friend: approx. 60 daily points or more
 * Crush: when doing romantic interactions (kiss, flirt, etc.)

By Lifetime Relationship:
 * Best Friend/Pet Best Friend: approx. 75 daily points or more and approx. 50 lifetime points or more
 * Love: approx. 75 daily points or more when doing romantic interactions (kiss, flirt, etc.)
 * Best Friends Forever: Remain Best Friends; relationship decays slower. (Available in FT or later.)

As time passes, Lifetime relationships increase or decrease towards the Daily value. Acquiring a "Best Friends", "Love", or "BFF" relationship requires an interaction to trigger it even if the lifetime relationship is already high enough. Best Friends and BFFs can use any interaction; Love requires a romantic interaction.

"Crush" only happens after a romantic interaction.

Pet Relationships
Pets can also develop relationships. Pets develop relationships with Sims by doing positive interactions, such as praising, playing, or giving love. Negative relationship points are given when a Sim scolds or yells at a pet. When teaching a pet tricks, the relationship goes up and down, depending on how fast the pet learns, but in the end is higher.

Relationship Levels
Cats Dogs
 * Mine: The cat claims ownership of the Sim or pet; similar to Best Friends
 * Master: The dog is loyal to the Sim or pet; similar to Best Friends
 * Pack: The dog recognizes the Sim or pet as a member of his pack; similar to Friends.