Business (career)

The Sims
Mechanical: 2 Charisma: 2 Mechanical: 2 Charisma: 2 Logic: 2 Mechanical: 2 Charisma: 3 Logic: 3 Creativity: 2 Mechanical: 2 Charisma: 4 Logic: 4 Creativity: 2 Body 2 Mechanical: 2 Charisma: 5 Logic: 6 Creativity: 3 Body 2 Mechanical: 2 Charisma: 6 Logic: 7 Creativity: 5 Body 2 Mechanical: 2 Charisma: 8 Logic: 9 Creativity: 6 Body 2
 * 1
 * Mailroom Clerk
 * Minimum wage, but you're on the ground floor of one of SimCity's mega-corps. Keep the copier and coffee machine in working order. Be organized, prompt, and friendly when you push the cart through the halls - maybe some sharp-eyed company officer will consider you for a kick upstairs.
 * §120
 * 9:00 - 15:00 [[Image:09001500.png]]
 * None
 * 0
 * 2
 * Executive Assistant
 * Longer hours, but an opportunity to work the phones, increase people skills, and keep the Boss happy. If you work on your mechanical skill, you might be able to repair that infernal copy machine the next time it breaks. Now THAT would make your boss notice you.
 * §180
 * 9:00 - 16:00 [[Image:09001600.png]]
 * None
 * 0
 * 3
 * Field Sales Rep
 * Before you move up in the company, you'll have to earn your dues putting in a long day on the road. Meet your quotas (charisma can make a good sales pitch great) and make good contacts and you'll be ripe for a promotion to an office with wheels.
 * §250
 * 9:00 - 16:00 [[Image:09001600.png]]
 * Mechanical: 2
 * 0
 * 4
 * Junior Executive
 * Now you have your own grunt to boot around, a personal cubicle, and a nice salary - but it's still a long walk down the hall to the washrooms. Good relationships with people to whom you've proven your superior logic skill will definitely get you noticed.
 * §320
 * 9:00 - 16:00 [[Image:09001600.png]]
 * Junior Executive
 * Now you have your own grunt to boot around, a personal cubicle, and a nice salary - but it's still a long walk down the hall to the washrooms. Good relationships with people to whom you've proven your superior logic skill will definitely get you noticed.
 * §320
 * 9:00 - 16:00 [[Image:09001600.png]]
 * 1
 * 5
 * Executive
 * You have your own Junior Executive, and an actual office with a door that closes. Problem is, the Executive level at your company is heavily populated. Well-rounded skills and a good work attitude will help you stand out from the crowd and impress the higher ups.
 * §400
 * 9:00 - 16:00 [[Image:09001600.png]]
 * 9:00 - 16:00 [[Image:09001600.png]]
 * 3
 * 6
 * Senior Manager
 * Salary hops up, as you are now overseeing several franchise offices. There are a lot of executives under your command, so charisma and logic help in settling disputes and keeping the various teams running smoothly. Your golf game needs to be good if you expect to close deals, so a little more work in the body department might not be a bad idea.
 * §520
 * 9:00 - 16:00 [[Image:09001600.png]]
 * 9:00 - 16:00 [[Image:09001600.png]]
 * 6
 * 7
 * Vice President
 * The corner office is yours. Pay takes another leap. However, competition is rougher on this floor. Keep sharpening those skills and keep making lots of friends. You never know when you'll need them.
 * §660
 * 9:00 - 17:00 [[Image:09001700.png]]
 * 9:00 - 17:00 [[Image:09001700.png]]
 * 8
 * 8
 * President
 * The company sends a town car to pick you up in the morning. You get the top floor suite and a hefty paycheck. Your creative juices are flowing and you're feeling smart and powerful. But there's a downside as well. More stress, and some of the neighbours might resent your success (Nothing a barbecue at your place wouldn't fix. And who knows, you might meet someone new...)
 * §800
 * 9:00 - 17:00 [[Image:09001700.png]]
 * 9:00 - 17:00 [[Image:09001700.png]]
 * 10
 * 9
 * CEO
 * Top of the heap at your company. But can a powerful, well-to-do exec balance the responsibilities of the office with mate, children and friends? Social responsibilities are peaking - it might be time to move up to a bigger house, to better entertain bigwigs.
 * §950
 * 9:00 - 16:00 [[Image:09001600.png]]
 * 9:00 - 16:00 [[Image:09001600.png]]
 * 12
 * 10
 * Business Tycoon
 * You're a corporate raider and mogul, heading a world wide conglomerate. But now that you're a famous local figure, guess what? You'll be expected to give money to charities to maintain your standing with your fellow Sims. Still, it does feel good to glow in the bask of success.
 * §1200
 * 9:00 - 15:00 [[Image:09001500.png]]
 * 9:00 - 15:00 [[Image:09001500.png]]
 * 14
 * }
 * }

A Business Tycoon will eventually change careers and become an All-Star in the Pro Athlete career track.

The Sims 2
The Career reward object is the Execuputter. It is unlocked when a Sim reaches Executive, and raises Fun and Charisma. The description of the item is:

"Why should your Sim sit through boring business lunches when they can play golf instead? The Execuputter features imported synthetic imitation grass, along with simulated water and sand traps so that Sims can work on their swing while building charisma points - and hobnobbing with important business contacts."

Adult Promotion Levels
Creativity: 1 Charisma: 2 Creativity: 1 Logic: 2 Charisma: 4 Creativity: 3 Logic: 3 Charisma: 4 Creativity: 3 Logic: 4 Charisma: 5 Creativity: 4 Charisma: 5 Logic: 6 Charisma: 6 Creativity: 6 Logic: 7 Creativity: 7 Charisma: 8 Logic: 9
 * 1
 * Mailroom Technician
 * Minimum wage, but you're on the ground floor of one of SimCity's mega-corps. Keep the copier and coffee machine in working order. Be organized, prompt, and friendly when you push that cart through the halls - maybe some sharp-eyed company officer will consider you for a kick upstairs.
 * S M T W T F S
 * 9:00 - 15:00 [[Image:09001500.png]]
 * §168
 * N/A
 * None
 * None
 * 2
 * Executive Assistant
 * Longer hours, but an opportunity to work the phones, increase people skills, and keep the Boss happy. Start developing your speaking skills now: you might be able to impress the Boss with a creative new business proposal.
 * S M T W T F S
 * 9:00 - 16:00 [[Image:09001600.png]]
 * §252
 * §504
 * Charisma: 1
 * 0
 * 3
 * Field Sales Representative
 * Before you move up in the company, you'll have to earn your dues putting in a long day on the road. Meet your quotas (charisma can make a good sales pitch great) and make good contacts, and you'll be ripe for a promotion to an office without wheels.
 * S M T W T F S
 * 9:00 - 16:00 [[Image:09001600.png]]
 * §350
 * §700
 * Charisma: 2
 * 0
 * 4
 * Junior Executive
 * Now you have your own grunt to boot around, a personal cubicle, and a nice salary - but it's still a long walk down that hall to the washrooms. Good relationships with people to whom you've proven your superior logic skill will definitely get you noticed.
 * S M T W T F S
 * 9:00 - 16:00 [[Image:09001600.png]]
 * §448
 * §896
 * S M T W T F S
 * 9:00 - 16:00 [[Image:09001600.png]]
 * §448
 * §896
 * 1
 * 5
 * Executive
 * You have your own Junior Executive and an actual office, with a door that closes. Problem is, the Executive level at your company is heavily populated. Well-rounded skills and a good work attitude will help you stand out from the crowd and impress the higher ups.
 * S M T W T F S
 * 9:00 - 15:00 [[Image:09001500.png]]
 * §560
 * §1,120
 * §1,120
 * 3
 * 6
 * Senior Manager
 * Salary hops up, as you are now overseeing several franchise offices. There are a lot of executives under your command, so charisma and logic help in settling disputes and keeping the various teams running smoothly. Your golf game needs to improve if you expect to close any deals from now on, so a little more work in the creative department would not be a bad idea.
 * S M T W T F S
 * 8:00 - 17:00 [[Image:08001700.png]]
 * §728
 * §1,456
 * §1,456
 * 4
 * 7
 * Vice President
 * The corner office is yours. Pay takes another leap. However, competition is rougher on this floor. Keep sharpening those skills and make lots of friends. You never know when you'll need them.
 * S M T W T F S
 * 8:00 - 16:00 [[Image:08001600.png]]
 * §924
 * §1,848
 * §1,848
 * 5
 * 8
 * President
 * The company sends a limo to pick you up in the morning. You get the top floor suite and a hefty paycheck. Your creative juices are flowing, and you're feeling smart and powerful. But there's a downside as well. More stress, and some of your neighbors may resent your success. (Nothing a barbecue at your place wouldn't fix. And who knows, you might meet someone new...)
 * S M T W T F S
 * 8:00 - 16:00 [[Image:08001600.png]]
 * §1,400
 * §2,800
 * §2,800
 * 6
 * 9
 * CEO
 * Top of the heap at your company. But can a powerful, well-to-do exec balance the responsibilities of the office with the needs of mate, children, and friends? Social responsibilities are peaking--it might be time to move up to a bigger house, to better entertain bigwigs.
 * S M T W T F S
 * 9:00 - 16:00 [[Image:09001600.png]]
 * §1,665
 * §3,330
 * §3,330
 * 7
 * 10
 * Business Tycoon
 * You're a corporate raider and mogul, heading a worldwide conglomerate. But now that you're a famous local figure, guess what? You'll be expected to give money to charities to maintain your standing with your fellow Sims. Still, doesn't it feel good to bask in the glow of success?
 * S M T W T F S
 * 10:00 - 16:00 [[Image:10001600.png]]
 * §2,100
 * §4,200
 * §4,200
 * 8
 * }

Teen/Elder Promotion Levels
Charisma: 1 Creativity: 1 Logic: 1
 * 1
 * Gofer
 * The obtainer of coffee - glamorous, no, but at least it gets you out of the office and into the "fresh" city are much of the time. Not to be confused with the small furry semi-aquatic woodland creature, an office gofer is one who goes for things at the request of pretty much anyone who isn't a gofer themselves. Keep up the fetching and you might find yourself going for one of those openings in the mailroom.
 * S M T W T F S
 * 15:00 - 18:00 [[Image:15001800.png]]
 * §52
 * N/A
 * None
 * None
 * 2
 * Mailroom Technician
 * Minimum wage, but you're on the ground floor of one of SimCity's mega-corps. Keep the copier and coffee machine in working order. Be organized, prompt, and friendly when you push that cart through the halls - maybe some sharp-eyed company officer will consider you for a kick upstairs.
 * S M T W T F S
 * 15:00 - 18:00 [[Image:15001800.png]]
 * §76
 * §152
 * Logic: 1
 * 2
 * 3
 * Executive Assistant
 * Longer hours, but an opportunity to work the phones, increase people skills, and keep the Boss happy. Start developing your speaking skills now: you might be able to impress the Boss with a creative new business proposal.
 * S M T W T F S
 * 15:00 - 19:00 [[Image:15001900.png]]
 * §98
 * §196
 * 15:00 - 19:00 [[Image:15001900.png]]
 * §98
 * §196
 * 6
 * }

The Sims 3
Business is a career track in The Sims 3.

Work place: Office building

How to apply: Directly at work place, Newspaper, Computer

Performance options:

Events
Sim sees the boss heading towards the meeting room for the weekly update meeting and realizes the boss doesn't have the week's TSO report folder. Sim quickly grabs the papers from the boss's desk and gets to the boss just before they enter the meeting room. The boss is very grateful of Sim's powers of observation!

(Increase boss's relationship)

The Sims 2 (Console)
Business is a career track in The Sims 2 (console)

1. Travelling Salesman 9am - 3pm §250 No skill required to get promoted

2. Used Car Dealer 9am - 4pm §300 2 charisma & No friends req. to get promoted

3. Telemarketer 9am - 4pm §350 2 charisma, 1 Creative & 1 Friend to get promoted

4. Junior Executive 9am - 4pm §448 2 charisma, 1 Creative, 1 Logic & 3 Friends to get promoted

5. Executive 9am - 3pm §560 4 charisma, 3 Creative, 3 Logic & 4 Friends to get promoted

6. Senior Manager 8am - 5pm §728 5 charisma, 3 Creative, 4 Logic & 5 Friends to get promoted

7. Vice President 8am - 4pm §924 5 charisma, 4 Creative, 6 Logic & 6 Friends to get promoted

8. President 9am - 4pm §1,400 6 charisma, 6 Creative, 7 Logic & 7 Friends to get promoted

9. CEO 9am - 4pm §1,665 9 charisma, 7 Creative, 9 Logic & 8 Friends to get promoted

10. Business Tycoon 10am - 4pm §2,100