Elevator

Elevators were introduced in The Sims 2: Open for Business, and reappeared in The Sims 2: Apartment Life, and The Sims 3: Late Night. They allow quick travel between floors and Sims can WooHoo in them.

They are added in Build Mode; only elevators added in a vertical "elevator shaft" will be usable, so all elevators in a particular shaft must be above or below the others in the same shaft.

The Sims 2
There are two elevators in Open for Business; The Ultravator by SchafftCo, for §1250, and The Going Somewhere by UppersCo, for §1400. There is also The Ultravator Shaft by SchafftCo, which costs §500, and has no doors. It can be used if the player does not want the elevator to stop on a particular floor. These items returned in Apartment Life, along with the Multiple Multi-Purpose Elevator, which costs §950.

Elevators have a 2x2 footprint, with the two squares in front of the door being reserved. Elevator doors act like other doors, they penetrate walls, and wall coverings will wrap around them. The lowest part of an elevator must be placed on terrain or a floor. All other parts must be placed on a floor. It is possible to place flooring on the top of a door or shaft section, which allows an elevator to be built against an exterior wall.

Unlike staircases, elevators can only be used by one Sim at a time. A player can direct a Sim to use an elevator by clicking on the door and selecting "Go To This Floor". This is not necessary if there are no stairs, but can be useful if the player wants to make sure that a Sim uses an. elevator.

Elevators can sometimes be dangerous to Sims traveling in them. Especially in lower-grade elevators, the cable may sometimes snap, plummeting the elevator to the lowest level - this drop may kill any Sims riding inside, or it may simply shock the rider, who will step out unharmed. After a cable snap, the elevator will need to be repaired before it can be used.

The Sims 3: Late Night


Elevators are available in The Sims 3: Late Night. Sims can WooHoo in them, and there is no risk of the cable snapping. In a new video by EA Germany, it was confirmed that a player can also add an elevator to a house the same way they were able to in TS2:OFB. Judging from this movie, elevators in Late Night have a 2x2 footprint, with a 2x2 square in front of the doors being reserved. Sims with the unlucky and/or clumsy trait often get stuck between the doors, or fall flat out when exiting the elevator. The chances of this happening are raised for Sims who have both traits.