Death

Death is a state in which a sims dies and also an NPC. The sim in question is visited by the anthropromorphic personification of Death (i.e Grimmy - thank you Pratchett) who plays a cameo depending on the method of death and the aspiration level of the sim in question. Sims can be killed in many ways including fire, shock, starvation, flies, being eaten by the cow plant and being scared to death. If there is a living sim around they can plead for their loved one with the Grim Reaper but it doesn't always work. The chances of success are determined by the relationship of the sim with the nearly deceased and pure chance.

There is a different animation for pets that die.

In Sims University there is a special item, the Resurrect-O-Nomitron which can restore Sims but for a hefty fee of up to §10,000. If the Sim who wants to bring another Sim back pays very little they sim will return as a zombie, with reversed skills or not at all. Except for children.

If no one is around when the Reaper comes to call Death stays on the lot for a little while, uses the toilet, watches TV- hey, he does this job for a millenia and the dental plan is a joke, give a bone a break!

Finally if the sim that died is the last sim on the lot an amusing dialogue will appear.

How to kill a sim
But you wouldn't do that now, would you? Not intentionally... of course not... the very idea...


 *  Death by fire: If a sim with a low cooking skill cooks a meal there is a chance it will catch fire. Similarly if the food is left in the oven by a careless sim or, very probably, a Nanny, the food will also catch fire. If there is no fire alarm present it is up to the sim to put out the fire. This can be done by calling the fire department or by clicking on the fire and choosing 'extinguish'. There is no way to buy a fire alarm while the fire is there as build mode and buy mode are disabled. The longer a sim is in proximity to the fire (and because all sims are autonomously brought to the fire to institate the 'panic' action they will be) the greater the chance is that they will catch fire. When three of there motives are completely depleted the sim will die.
 *  Death by drowning: If a Sim goes swimming, but there is no pool ladder for him/her to get out, he/she will die after a while.
 *  Death by Cowplant: Available with The Sims 2 University only. If your Sim gets close to the hungry Cowplant, it may eat him/her.
 *  Death by flies: If a lot is messy with many fly-infested objects, there is a chance all the lots flies could form a killer swarm when a Sim steps over a fly-infested object.
 *  Death by rally forth: Doing the rally forth interaction while needs are low.
 *  Death by elevator: If the elevator breaks down while Sims are in it, and their needs fail, then they will die.
 *  Death by scaring: If your Sim sees a ghost, his/her motives fall drastically. Do it several times - voilá! You have a new tombstone.
 *  Death by Starvation: If you don't feed your Sim, he/she will starve. Easy, isn't it?
 *  Death by Illness: If your Sim gets ill and isn't cured on time, he/she may die, but usually if you let them relax, they will get better.
 *  Death by satellite: While watching clouds (daytime) or stargazing without the telescope (nighttime), there is a very small chance that a satellite will fall on your Sim. The satellite can be sold in buy mode.
 *  Death by cold: Available with The Sims 2 Seasons only. If your Sim spends too much time outside in the winter, first he/she will freeze, and the longer they remain frozen, the worse they get. At the end, they die.
 *  Death by heat: Available with The Sims 2 Seasons only. If your Sim spends too much time outside in the summer, they die.
 *  Death by electrocution: If your Sim isn't so good at Mechanical and tries to repair broken electric items or is struck by lightning, he/she may die. One occasion of any of the two usually isn't enough for your Sim to die.
 * Death by old age: When a Sim reaches the end of their life, they will die of old age.