User:K6ka/The Sims 2 recommended CC

This is a personal list of recommended DLC for The Sims 2. A few important notes:
 * Need help with installing custom content? See here or here.
 * While I do use a large majority of items listed here, I don't use all of them. Don't ask why, just personal preference. This is mainly to list annoyance fixing mods that other people might benefit from.
 * Okay, the biggest reason is probably that I've found an in-game workaround for the mod, usually with the use of cheats or another third-party mod, or there was most likely a patch for it. Or maybe I just bear with it.
 * If a download link here is broken, contact me.
 * Always read the mod description page. If a mod gives you specific instructions on a special place to install it, or some "Do's and Don'ts", read them. Please don't come running to me complaining about how a mod broke your game because you didn't read the documentation, because it's not my fault that you didn't read instructions. Some downloads may come with a "Readme" or "RTFM" text file - read that as well!
 * This list may contain links to the Paysites Must Be Destroyed website. No, they're not illegal. In fact, EA's Terms of Use says that it is illegal to charge money to distribute custom content for any of their products. Any custom content you make for the game must be made available for free. Paysites like what used to be The Sims Resource and Simslice are illegal, pretty much. The EULA is cited on the website's home page, and it makes it pretty clear that paysites are illegal. By now I hope you will put away any complaints about how these links to freely obtained content that originally had to be paid for are illegal, because it's the other way around.
 * SimWardrobe doesn't allow direct links to individual pages. All links simply redirect to the main page. I will usually post directions on how to get to the mod, usually in the form of "The Sims 2>Fixes>Seasons fixes", as an example.
 * Many of J.M. Pescado's mods are available in his Director's Cut. I may link to it occasionally. The complete list of mods inside the director's cut can be found here (just unzip the RAR file and extract the .doc file). Note: You do NOT have to install all the mods inside the Director's Cut! Only install what you want to install.
 * Some hacks may conflict with other hacks. Hack conflicts are not the end of the world, usually. The game usually loads mods in alphabetical order, so mods that are closer to "A" will load first, and mods closer to "Z" will load last. Code that loads last will overwrite code that loaded first, so usually the coding in the mod closer to "Z" will override earlier mods. More information on load order here and here. The Hack Conflict Detection Utility created by SimWardrobe can locate possible hack conflicts and lists them. The HCDU lists hack conflicts by load order, so the mod closer to the bottom of the list is usually the "dominant" one.
 * Anyway, the point I'm trying to make here is that I will usually list mod conflicts if they conflict with another mod that's also on this list, and I will usually provide a fix for it.
 * This is my own personal list, not someone else's.

Enjoy!

"Must have" mods
Listed here because they really can save your life, or at least the life of your game. Really.
 * Alfixes by J.M. Pescado
 * This mod requires (and is pretty much mandatory for) Apartment Life.
 * This mod fixes countless bugs and glitches, many very serious indeed. It should be used alongside the AL patch, but does not replace it.
 * The original version disabled Date Gift Flowers that are delivered after a good date, largely because Pescado found it broken but didn't bother fixing it, since he never liked it himself anyway. I made a modified version of alfixes here. It's the same thing, just enables Date Gift Flowers. My mod should be used at your own risk.
 * Anti-Redundancy by J.M. Pescado.
 * Only allows the game to generate one of each type of NPC, so hoods will only get one maid, one gardener, one repair-person, etc. The mod will allow the game to generate a new one if the first one is unavailable. This mod can prevent character file overload caused by the game generating tons and tons of NPCs.
 * This mod is critical for unpatched Bon Voyage.
 * Apartment Lots ... any incoming calls? by MogHughson
 * Fixes an unpatched bug where all incoming calls to an apartment lot would fail. If you're noticing that you aren't getting any phone calls in an apartment, this is why.
 * Cyjon's Lot Debugger by Cyjon.
 * Meant to complement the FFS Lot Debugger listed further down this list. Contains a number of fixes for bugs and glitches in lots.
 * Cyjon's Lot Inspector by Cyjon.
 * Can be used to inspect a lot to determine whether it is safe to bin or delete.
 * NOTE: Users who do not have Apartment Life or Mansion & Garden may find that the object doesn't work correctly for them. To make it work, press "Ctrl+Shift+C" to open the cheat box, type in boolProp testingcheatsenabled true, and click on the Lot Inspector. An object error dialog with "Bad gosub tree number" should pop up - click on "Cancel" to ignore the error. The inspector should then file a report.
 * Creature Fixes by J.M. Pescado.
 * Fixes some serious issues introduced in Nightlife.
 * Most notable fix is preventing vampires from biting Mrs. Crumpelbottom, which will cause game corruption if that occurs.
 * FFS Lot Debugger by J.M. Pescado.
 * This debugging object contains various tools that can be used to fix various bugs and glitches. It's also required to delete a Sim the correct way.
 * This page should cover most, if not all, of the options found on the FFS Lot Debugger.
 * Memory Fixes by Cyjon
 * Fixes a number of issues with certain memories in the game. I don't know the exact details, but I do know they're issues.
 * No Corrupted Death Memory by J.M. Pescado.
 * Prevents the formation of corrupted memories with "squiggly lines" in them. Won't fix existing ones.
 * No Unlinkage on Urnstone Delete by J.M. Pescado.
 * Prevents the game from shredding character file data when a tombstone/urn is deleted. Can prevent corruption that occurs this way.
 * Pie Menu Text Strings Fix by Lord Darcy
 * A mod that fixes almost all pie menu issues, largely those with redundant functions, grammar mistakes, and terrible translations, especially in non-English versions of the game. Issues fixed include spelling errors, non-identical or silly translations (such as English appearing in the German version), or duplicate pie menu options because EA used the ellipsis character instead of the three periods they originally used.
 * Also fixes the Novellas Nouveau Bookcase issue where the bookcase was missing its "Read to Youngster" function.
 * Also fixes the pie menu for the cheap telescope in all non-English languages (e.g. seeing Watch for UFOs, written in English, in all non-English languages :facepalm:)
 * Also fixes the horribly broken pie menus for refrigerators in the German translation, which was a horrible mess, full of redundant functions and general crappiness.
 * Some issues in which you probably didn't even notice might be fixed in this mod, so just download it!
 * "Select your cemetery" after sims died by arek_91
 * This is in the "Must have" mods because it is critical for Sims living in apartments. If the last Sim on a lot dies, his/her grave will be moved to a random community lot, which might wind up to a non-existent lot or just get deleted en-route, which could potentially cause issues (graves cannot reside in an empty apartment). This mod always prompts you where you want the grave to be sent to.
 * Stuff Pack Object Fixes for Apartment Life by Lord Darcy
 * Fixes the whole issue with stuff pack objects not having interactions for later (or even earlier) expansion packs because EA never bothered to update them, or decided to build them on an older game engine for no reason at all. Mindbogglingly unintelligent.
 * If you do not have Apartment Life or Mansion & Garden Stuff, do not download this compilation mod, and instead install each individual part of this mod. The links are in the mod description page, underneath the "Below is the list of fixes which were rolled into this collection. Remove them all to avoid conflict."
 * Various other issues were fixed in this mod.

Bug and annoyance fixes

 * 3 Base Game Bars Fix (NL/OFB functions enabled) by Lord Darcy
 * If you have Nightlife or Open for Business, you may notice that the 3 bars from the base game are seemingly... obsolete. If placed on a community lot, they don't spawn a bartender, and if placed on an owned business, you can't assign a Sim to tend it. The only option that comes up is the useless "Juggle Tumblers" interaction. That's because EA completely ignored the bars, all the way to the last expansion pack, for several years. Unbelievable. This mod will re-enable those missing interactions, so you can now get drinks from them at a community lot, assign others to tend those bars, and can use those bars as eating surfaces.
 * Works with Apartments and Shopping on the same lot mod.
 * Abort Bed Making by J.M. Pescado
 * When Sims cancel the "Make Bed" interaction, the Sim will now actually cancel the interaction, instead of defiantly going over to make the bed. This is a crucial mod IMHO, because it just makes absolutely no sense that this issue was never fixed.
 * Age Transition - Teens Keep Loves by TwoJeffs
 * When two teens are in love, all is fine and dandy until one of them grows up. The game then kills the Love flag between the two, and the two can't fall in love again until the other one grows up as well. So now they need to fall in love a second time... what sense does this make? None to me.
 * This mod forces the game to keep the two Sims in love. However, unless you have another mod that does this, the two can't perform any romantic interactions with each other until the other one grows up. That's how it is in The Sims 3 at least, so it only makes sense to bring it to The Sims 2 as well. Fine with me.
 * AL Mysterious Bookcase Name Fix by Menaceman44
 * Fixes a typo in the " Mysterous Looking Bookcase" bookshelf, introduced in Apartment Life.
 * Apartment Butlers by Cyjon
 * Butlers and nannies can now enter the apartments of the people who hired them... I have no idea why butlers couldn't enter apartments, especially considering they were included in an expansion called called Apartment Life...
 * Apology Fury Fix by Cyjon
 * The Apologize interaction will now reduce fury like originally intended.
 * Assign Be DJ Fix by syberspunk
 * This should allow teenagers to be assigned to be a DJ at a DJ booth. For some reason, the interaction is incorrectly checked for toddlers instead of teens in the pie menu function (TTAB).
 * Attraction Traits Fix by tunaisafish
 * Fixes the brokenness of the attraction system. Requires either Bon Voyage, FreeTime, Apartment Life, or Mansion & Garden.
 * Wearing Glasses or Jewelry no longer sets the Lycanthropy trait.
 * Jewelry now correctly sets the Jewelry trait.
 * OFB business owners (self-employed Sims) no longer have the Unemployed trait
 * Managers employed in the OFB ownable jobs now have the Hard Worker trait.
 * Robots no longer have a random hair trait.
 * Plantsim detect code fix - incorrect flag is now unset when Seasons is not installed.
 * Witch detect code fix - same as above, except for witches and Apartment Life.
 * Some bugs remain in the EA engine and are too deep to fix...
 * Custom Hair - This one is impossible to detect as the property is never set. You'll notice that when you use the "Change Appearance" interaction on a mirror. When you choose a custom hair the highlighted icon will be one of the black/blond/red/brown icons. It is the latter that is actually set in your Sim's properties. This way, you can decide which trait to exhibit when choosing custom hair for your Sims.
 * Glasses - Although glasses and jewelry are two different traits, wearing glasses also sets the jewelry trait, but not the other way around. If your Sim has a turn-on for glasses and a turn-off for jewelry... owch. However, having a turn on for jewelry but a turn off for glasses is fine.
 * Beards - When a Sim sports any facial hair (even light stubble), the following properties will not be updated when you add them via the "Change Appearance" interaction in the mirror: glasses, jewelry, makeup and full-face-makeup. As soon as you remove the facial hair, said properties are set, and therefore the correct traits. If you then re-add facial hair, the properties will remain set. The properties can be unset though without the need to remove the facial hair. Why EA made this so weird... I have no clue why.
 * Full Face Makeup - Plantsims and witches will always exhibit this trait, no matter what.
 * Autonomous Computer Fixes by TwoJeffs
 * Various autonomy annoyances fixed, all regarding Sims apparent obsession with computers. Does not affect player-directed commands.
 * Improves on the "Computer In Use check", so Sims will no longer attempt to use a computer that's already in use dammit! Also checks to see if there's a chair available, so Sims will no longer throw a hissy fit over something you forgot. Sims that do find themselves unable to use an occupied chair will silently drop their interaction instead of complaining to you about being unable to sit in a chair - seriously, go complain to that jerk that stole your chair, not me.
 * Visitors can no longer browse the web or blog about their hobby on the computer (Apparently doesn't kill other interactions unless you install the No Autonomy version included, use Cyjon's Visitor's Behave instead).
 * Sims can no longer autonomously turn off the computer, which was a completely pointless interaction anyway
 * Sims will only autonomously check their email if there is email in their inbox
 * Sims can no longer autonomously attempt to interact with a Sim using the computer, either interrupting their computer session or just wasting the initiating Sim's time
 * Sims giving financial consulting (available as a lifetime aspiration benefit for Fortune Sims) who have their interaction cancelled for whatever reason will now receive partial credit for their work, instead of being hosed and left empty-handed
 * A special version, labelled "No Autonomy", will completely disable autonomous usage of the computer.
 * Note: Conflicts with Cyjon's Visitor's Behave mod. Make sure Computer Fixes loads after Visitor's Behave.
 * Banned Food Fix for Food Judging Tables by fway
 * Fixes an unpatched bug in FreeTime, where Sims could place a custom drink on a food judging table, which would cause an endless barrage of errors. This mod prevents anyone from placing drinks on a food judging table. Not required if you do not have any custom drinks in your game.
 * Basketball Quit Fix by Cyjon
 * If the player cancels any interactions relating to the basketball court, the Sim will now stop immediately, instead of ignoring the player and walking all the way over to the court before aborting the action. Very annoying.
 * Better Butler Meals by Cyjon
 * The butler will now only cook food that requires a Cooking skill of 3 or more, instead of slacking off and serving TV dinners. Seriously, I hired that butler in a high-class, fancy house, and you serve me this cheap garbage?
 * Bisexual Influence Fix by Cyjon
 * Prevents the influence system from forcing bisexual Sims to choose a gender preference. Normally, when using influence on a bisexual Sim in an unmodified game, you can direct romance at Sims of only one gender. The game looks at the bisexual Sim's gender preferences and picks the higher, populating the influence list with only men or women. This mod allows Sims to pick from both.
 * Breadfruit Tree Fix by Cyjon
 * Fixes an interesting bug with the breadfruit tree from Bon Voyage in which, if the tree catches on fire, the fire effect doesn't go away even after the actual fire is put out. The only solution then would be to sell the tree and plant a new one. The bug itself can't be fixed (oops, what I said earlier), so this mod just makes the tree fireproof.
 * Bubble Blowing is Social by Neder
 * Bubble blowing now builds the social motive, because it is a group activity!
 * Bug Collection Fix by Cyjon
 * Fixes the bug in which Sims could not complete the bug collection in FreeTime.
 * Note: This was fixed in the FreeTime patch, but broken again in Apartment Life/Mansion & Garden Stuff. So you only need this mod if you have AL or M&G.
 * Butler Fix by Cyjon
 * Fixes the "butler won't cook" bug
 * Call To Meal Fix by Cyjon
 * The "Call to Meal" interaction no longer calls Servos, PlantSims, babies, toddlers, or on-the-job NPCs, since they shouldn't/won't be able to eat anyways. People will respond to plates anywhere on the property, not just in the same room as the platter.
 * Cancel Diary by Cyjon
 * If the player cancels the "Write In Diary" interaction, the Sim should now stop and abort the action, instead of defiantly scribbling a few lines. Hey, you're the master!
 * Cancel Paper by Cyjon
 * If the player cancels any interactions relating to the newspaper, the Sim will now drop the paper immediately, rather than defiantly cracking it open to read a few lines.
 * Career Outfits are Added to Wardrobe Again in FreeTime by Lord Darcy
 * Ever since the FreeTime patch, career outfits are no longer added to the family wardrobe, for whatever reason. This mod re-enables that, so you can now wear your police uniform as casual wear again.
 * This is not the same as Career Outfits being hidden from the CAS and Buy catalogs. Use the linked mod instead, or use it alongside this one.
 * Casting neutral spells doesn't change your alignment by arek_91
 * Casting neutral spells no longer alters the witch/warlock's alignment.
 * Casual Jobs Fix by cedrigo
 * When Sims are working at a community lot, they will no longer stop working immediately as soon as a visitor tries to interact with them, ruining parties all because someone wanted to tell a bad joke to the DJ. Wow.
 * Sims will still stop on user command, or when their motives drop too low.
 * Chat Invite Icon Fix by Cyjon
 * If you invite someone over via the chat feature on the computer, the accept dialog will no longer show the icon of some random object. I mean, really? What the heck?
 * Club Counter Dirty State Fix by fanseelamb
 * The green tile "Club Counter" and matching kitchen island will no longer turn purple when dirty. Yes, this counter was from the base game. Broken for 5 years, all the way through The Sims 2 lifecycle. Wow.
 * Community Wedding Fix for Celebration Wedding Arch by Lord Darcy.
 * The wedding arch from Celebration! Stuff lacked marriage on community lot function, even though the feature was enabled by EA in Bon Voyage. This mod allows Sims to use the Celebration! Stuff wedding arch to get married on a community lot.
 * Crib Fix by Inge Jones
 * This mod fixes the bug where Sims would pick babies and toddlers up from one crib only to put them in another, kinda like "musical chairs". It's not that fun, really, at least for the babies and toddlers who's motives are in the red. Dang.
 * Customer Cleanup by Cyjon
 * This mod automatically removes family members from a customer list. This can happen when a customer moves in to the household of the owner, though it may occasionally happen when visiting an owned lot as a customer.
 * Dance Advertising Tweaks by Cyjon
 * EA made the new "Slap Dance" and "Hula Dance" introduced in Bon Voyage super attractive, to the point Sims completely forgot about the other dances as they proceeded to do nothing but slap dance all day. If it's EA's method of "Hey, check out the new stuff!", it's a terrible one.
 * The following personality/skill traits determine the dance preference of the Sim.
 * Outgoing - Dance Together
 * Playful - Smustle
 * Charisma - Dance Solo
 * Creativity - Hula
 * Body - Slap Dance
 * Also fixes the bug in the smustle dance that prevented it from advertising more strongly to people with high Music & Dance enthusiasm like the other dances do.
 * Dance Near Stereo by Cyjon
 * Ever wondered why, when you have guests over at your house, they all start dancing by your mailbox instead of the stereo where the music is actually playing? That's because EA broke the "Move to" function to the "Dance" interaction in Bon Voyage and FreeTime, so Sims won't move towards the stereo before dancing. This mod fixes that. Sims will now move towards the stereo before dancing again.
 * Dance Sphere in use Fix by TwoJeffs
 * Fixes the issue where Sims could not tell whether the dance sphere was in use or not, so if a Sim was already using it, they may autonomously try to use it and throw a hissy fit about not being able to use it because IT'S IN USE ALREADY!!!
 * Good one, TwoJeffs!
 * Date Bandatron Fix by Cyjon
 * Non-playable dates will no longer go over to the Electrono-Ticket Machine and stare at it. When the playable Sim pays, the date is automatically paid for as well. Requires both Nightlife and Open for Business.
 * Date Gift Fixes by Cyjon
 * Dates no longer tiptoe. It's cute but frequently doesn't get cleared right, leaving tiptoeing townies.
 * Objects are left at the mailbox, which is more likely than the front door to have a large space available.
 * If the date can't find a place for the object, the object is removed rather than floating in limbo creating problems such as unachievable wants.
 * Dates who hit any kind of problem leave rather than ringing the doorbell.
 * Note: Conflicts with alfixes. Make sure this mod loads after alfixes. Should work with my modified version as well.
 * Decorative Corbel Placement Modification by Menaceman44
 * Alters the placement of the decorative corbel introduced in Apartment Life. Originally it was placed a bit off to the side, as if it had a twin (which it doesn't).
 * Dinner for 8 (extra servings for all meals) by Neder
 * I put this in the "Bugs/Annoyances" section because it just made no sense at all that, while the largest table can hold up to 8 Sims and the maximum household size is 8 Sims... and yet a group serving of food only feeds 6 Sims??
 * This mod upgrades all in-game foods so they produce 8 plates/bowls, so they can feed a large household easily, without having Sims to cook twice, or even thrice.
 * DJ Booth Fixes by Cyjon
 * Fixes various bugs and glitches with DJ booths. Unfortunately, it won't fix the "Can't hold dance competition with the Nightlife booth" issue.
 * Don't turn off or stop watching tv when fun maxed by Digitalchaos
 * Provides two, no, three mods to assist with watching TV.
 * One stops Sims from dropping the "Watch TV" interaction even when their Fun is maxed out
 * One prevents Sims from turning off the TV when they're done watching
 * One always forces Sims to turn off the TV when they're done watching
 * Dorm Billing Fix by J.M. Pescado
 * Fixes a divide-by-zero error that would occur if you played a dorm that did not have any "Myne doors". All pre-made dorms should have this door, so this mod is only needed for custom ones.
 * Dumb In Use Test by Cyjon
 * Sims will be stupider about deciding if an object is in use...which is a good thing.
 * Here's the deal - many actions use a "smart" in-use test, where a Sim can only tell if an object is in use if it is within their view. While it seems realistic, it more often than not leads to silly situations. From Cyjon: "A sim is able to tell a shower is dirty from ten miles away, but as he climbs the stairs he doesn't hear the water running, doesn't care about the closed bathroom door, doesn't see the steam coming out from underneath, and then is shocked to find his wife taking a shower. He exits, stands in the hall for a second, and then tries to clean the dirty shower again. And again. And again."


 * So this mod allows Sims to always know whether an object is in use or not even if the object is on the other side of the lot, up six flights of stairs, and has several doors in the way. This way, Sims will no longer waste time walking across the lot just to see that they can't actually perform the actions they were trying to do. Does not affect player-directed actions.
 * Elevator Dormie Fix by dizzy
 * Fixes the bug where dormies would forget that they were dormies if an elevator was installed on the lot. By "forget" they were dormies, they would basically think they were visitors, so they would leave the lot if it was past 2am, only to come back again. It gets very annoying.
 * Note: This mod has not been updated past Pets. It is unknown whether it still works for later expansions.
 * Exercise Tweaks by Cyjon
 * This mod tweaks the motive drops for exercise equipment, balancing them out, because they are so absurdly unbalanced, unrealistic, and nonsensical.
 * Yoga: Hourly energy drain reduced from 10 to 0. Fixed incorrect motive limits.
 * Exercise Machines (treadmill, multipress, etc.): Increased hourly energy drain from 0 to 15.
 * Basketball: Reduced hourly energy drain from 45 to 15.
 * Soccer: Reduced hourly energy drain from 75 (OMG what was EA thinking here??!!) to 15. Increased body skill rate from 100 to 200. Fixed broken fitness delta so soccer will now improve fitness.
 * Jump Rope: Increased hourly energy drain from 3/5/7 to 5/10/15 for easy/medium/hard.
 * Exercise bike: Energy drain reduced from 20 to 15.
 * Punching Bag: Energy drain increased from 0 to 15.
 * Faster tip jar pick up by Marhis
 * Sims will no longer moan or grin about whether they got tips or not after performing for tips. Instead, the tip jar will simply disappear and the money added to their wallets. No more moaning, no more grinning, no more animations - just pick up those Simoleons and shut up.
 * Fewer Soccer Pests by Cyjon
 * Sims will no longer autonomously try to pull Sims that have a command queued into their soccer game. They will only pick on Sims that aren't doing anything at the moment, instead of the grandmother that's trying to get into the house to wash the dishes.
 * Fix for OFB Toddler Brown Badger Hat - Correctly shows up under PJs by Lord Darcy
 * A misplaced catalog item. The brown badger hat for toddlers, introduced in Open for Business, was incorrectly categorized as Everyday/Formal/Outerwear, whereas other colors show up under Everyday/PJs/Outerwear. This mod fixes that, moving the lost sheep from Formal to PJs. The shepherd has found you, and will bring you back to the rest of the herd!
 * Fixed Rat Race Magazine by MogHughson
 * When Sims read the "Rat Race" magazine, their interest in "Work" should now increase, as intended.
 * Flashing Blue Vampire Teeth fix for adult males and young adult males by Aaroneous
 * Fixes a bug with adult and young adult vampires, in which their teeth would start flashing blue, removing their upper teeth. This mod works instantly, affects existing and future Sims, and doesn't require anything special.
 * While it requires Nightlife, it isn't really needed until Pets or later, when the bug first appeared.
 * Floor Sleep Fix by Cyjon
 * Fixes a bug in which, if you save and exit a lot with Sims passed out on the floor, the game may not restore their Energy increase when you reload the lot, so they'll continue to sleep until motive failure wakes them up. If you play the Asylum Challenge or if you are a cheap and cruel player and force your Sims to sleep on the cold, hard floor, this mod is essential if you don't want Sims to wake up and die immediately after due to starvation. Because if my alarm clock doesn't wake me up in the morning, it's my growling stomach demanding that I feed it breakfast.
 * "Is Chair a Booth" / "Is Sofa a Sectional" global patches by Inge Jones
 * This mod allows the game to recognize cloned booth chairs and sectional sofas as such.
 * Jukebox Animation Fix by Lord Darcy
 * The jukebox introduced in Nightlife has a sick animation of replacing and retrieving the record when Sims turn it on or off. However, if you exit and re-enter the lot, the jukebox will lose these animations. This mod re-enables them.
 * Note: You must sell and repurchase the affected jukeboxes for the fix to take effect.
 * Jump Rope Fitness by Cyjon
 * The "Jump rope" interaction from Apartment Life now builds fitness. The gain rate is the same as stereo workout. Useful for those Sims living in cramped apartments and have to use the communal areas to stay fit.
 * Just Leave Already by Cyjon
 * Apartment Life introduced a(n) feature annoyance in which guests would take the time to personally say goodbye to your Sim before leaving. For a party that ran a little too late and it's 2am and everybody needs to go home because they have to work tomorrow, that's having every single guest staying at your Sim's place until 5am just to say goodbye when they could've just left and gained 3 more hours of sleep. This mod reverts to pre-AL behavior, so if a Sim is leaving your Sim's house, they'll just leave.
 * Kids and Pets Unattended by BoilingOil.
 * This mod allows children, toddlers, and pets to be left at home alone without a teenager or older Sim present. Very useful for single parent families, so they don't have to bother with a nanny if they need the kids to be home alone for just a few hours while they work to bring in money. In a sense, this mod can be used to have a child live alone without any adults or elder guardians present. How fun!
 * Despite popular belief, this mod will not disable social worker visits completely. The social worker will still come to deliver adopted children, or remove children with bad grades, etc.
 * Less Trash Duty by Cyjon
 * Sims will no longer autonomously take out the trash unless the trash bin or compacter is at least half full. This was an annoyance in the original game, as Sims would always autonomously take out the trash as soon as the trash can had just one object in it. What's the point of a trash can, then? Will not affect player-directed interactions.
 * Make out _IS_ a romantic social, dammit! by Marhis
 * For some reason, making out doesn't trigger the crush or love in Sims. This mod fixes that.
 * Makeout Want Fix by Cyjon
 * Occasionally a Sim will roll both a want to kiss someone, and a want to make out with someone. If you initiate make out, the "kiss someone" want is fulfilled immediately, but that usually causes all the other wants to re-roll, so you get snuffed out of the make out want. This mod causes both wants to be fulfilled right at the very start of the interaction, so nobody gets cheated out of a want.
 * Maxis Centerpiece... as Centerpiece! (Centerpiece Enabler for Maxis Small Objects) by Lord Darcy
 * What this mod does is allow Sims to eat at tables that have a centerpiece on them, such as a small decorative object (sculpture or plant), dishes (plates, bowls, platters, and cake, so Sims with small dining rooms and a small table don't have to eat in the living room while the serving bowl is the sole occupant of the dining table), some small electronics, and lamps.
 * Quite useful for restaurants or for the lovely patio where there are small lamps on the tables - which are always vacant because nobody can eat at them! Well, with this mod, now they can.
 * Missing Default Wedding Dress Restored for Kitchen & Bath Stuff Pack by Lord Darcy
 * The default wedding dress from the base game was shamefully hidden due to a silly coding error in Kitchen & Bath Interior Design Stuff. Originally, you needed to enter debug mode in CAS just to get the wedding dress. This mod re-enables it, so you no longer need to look like a computer-programming geek just to get this wedding dress.
 * Important: You may find this wedding dress even with K&B Stuff installed. Only install this mod if you can't find the wedding dress outside of CAS Debug Mode.
 * Move away from the bus door by xptl297
 * Sims will now walk away from a bus door (i.e. a school bus or the bus in the Athletic career) when they disembark, so people behind them can get off the bus.
 * Neon Flamingo wall hanging (fix) (Pre-FT) by dickhurt
 * For some reason, between Nightlife and FreeTime, the Neon Flamingo wall hanging deco vanished from the buy mode catalog. It wasn't until the FreeTime patch that this was corrected. However, people who do not have FreeTime are unable to enjoy this neon flamingo as a result. I mean, it's NEON!!!
 * If you have the base game, University, or the FreeTime patch, you DO NOT need this mod.
 * No Allergies by TwoJeffs
 * The "Allergies" introduced in Seasons that appeared during spring were horribly designed, and didn't exempt Sims like Servos or other robots. This mod simply removes the feature from the game, so Sims can enjoy the lovely spring weather without acting like they've been overprotective children that have never played outdoors before, because I don't let that happen in my game. Does not affect sneezing caused by disease.
 * No Dancing in Silence by TwoJeffs
 * Sims should no longer initiate the "Dance On Toes" interaction (the "Dance Together" option between a child and an older Sim) unless there is a stereo playing in the same room. Which is good, because I just couldn't stand the apparent attractiveness of the interaction, to the point my Sims could do it all day. Stop dancing and go to school already!!
 * Note: Some users have reported that this mod only reduces the probability of the interaction occurring, and that it occasionally still pops up. I have not seen this in my game, but useful to keep in mind.
 * No Jitters after espresso by Numenor
 * This mod removes the jitters Sims get after drinking a mug of coffee or espresso. Seriously, I drink coffee and I don't come close to jittering like a 9.0 earthquake, so why should my Sims do the same?
 * No More "Dance Face" by Neder
 * When a Sim dances, they wear this... "Confused" look on their face. If the game developers thought it would pass for "suave" or "constipated", well they're wrong, because it just looks stupid. It looks stupid especially when two Sims dance together. Seriously, if you get asked to dance, why would you wear this confused look on your face? Have you never danced before? Sims will now smile when they're dancing, because... dancing is fun!
 * No More Witch by Squinge
 * This mod prevents the NPC witch from spawning on any lot. It will not prevent Sims from using a teleporter to force them over, and it will not affect playable witches. They just got so annoying to the point they were creating so many useless character files with their useless spectral cats or whatever. The way they made it rain on the lot and the way they made the lot glow... it was just so annoying, it's a wonder I haven't smashed my keyboard on the wall yet!
 * Warning: This mod can cause issues in a high-witch lot, in which these NPC witches must spawn for the lot to work correctly. If you need to buy reagents or parts, you can use the teleporter (link above) to force an NPC witch over to your home lot, and then buy the stuff from there. Reagents can also be obtained from the Sim Manipulator.
 * No Podium Play by Cyjon
 * Prevents children from autonomously playing with the podiums - both the "Teleprompter" (obtained as a career reward for the Politics career) and the "I Object" (obtained as a career reward for the Law career) podiums are covered. The interaction is usually very annoying, as kids will constantly try to play with the podiums, burping and giggling into them. Players can still direct kids to use the podiums if you want them to be a great public speaker (so may as well get over the "Hey look, this thing makes my voice louder!" fit when they're younger).
 * Non-Townie Outfits by Cyjon
 * This mod prevents townies from spawning in certain silly outfits. Doesn't affect existing ones.
 * This mod is broken up into 5 parts. You can download and install each of them individually. You do not need to install all of them, only the ones you want.
 * Dragon affects the dragon outfits from Family Fun Stuff.
 * Floaties makes the kids swim floaties from Family Fun Stuff swimwear only, not everyday wear.
 * Holiday affects baby new year, Santa Claus, and Mrs. Claus outfits from the Holiday Party Pack.
 * Veils covers the teen and adult female hairstyles from Celebrations and Glamour Life that have veils. It also marks them as hats for turn-on purposes.
 * Nightcaps affects the child nightcaps from Family Fun Stuff and also marks them as hats.
 * None of these affect player decisions.
 * No Random bursting into Flames by SimWardrobe.
 * Access this file via "The Sims 2>Fixes>Seasons Fixes".
 * This effectively prevents spontaneous combustion from being too hot, because seriously, who catches on fire when they're hot? You'd have to be well over 100°C (212°F) before you bursting into flames even becomes a concern. And I guarantee you, your blood will boil and you'd die from that, not from a fire.
 * NOTE: Conflicts with Pescado's Warmth Fixes. Add a "Z" in front of SimWardrobe's mod so it loads after Warmth Fixes, if you want spontaneous combustion to be eliminated from the game.
 * No Reacting to Rain or Snow by SimWardrobe.
 * Access this file via "The Sims 2>Fixes>Seasons Fixes".
 * No Shade Eyes Salute by TwoJeffs
 * This prevents Sims from doing the annoying overlay animations introduced in Mansion &amp; Garden Stuff when they go outdoors, including the "Shade eyes from sun" salute, which doesn't check to see whether the Sim has something in their hands. This usually leads to Sims putting objects on their heads, including but not limited to: garbage bags, babies, plates, cans, and baby bottles.
 * No Social Worker for Hot or Cold by SimWardrobe.
 * Access this file via "The Sims 2>Fixes>Seasons Fixes".
 * This prevents the social hater worker from kidnapping confiscating children just for being too hot or too cold. Why can't those uneducated folks come when a child is actually being abused, not just because they had too much fun building snowmen!
 * No Stinky Dancing by Cyjon
 * What's up with EA and dancing? Not all dancing is intense and sweaty, so I'd gladly invite some EA employees to play Just Dance or something and see for themselves. This mod reduces the absurdly high hygiene drop dancing provides, which often results in dance clubs and the homes of music enthusiasts to be filled with Sims with green whiff clouds coming out of them. Also reduces the energy drop as well, so Sims don't pass out in the middle of a party.
 * No Watchout for Driverless Vehicles by dickhurt
 * Sims will no longer have the "Watch Out!" interaction pushed on them if they are in the way of a vehicle, especially one that doesn't even have a driver. The interaction originally caused issues with entire command queues being wiped out with such a pointless interaction.
 * Note: Sims might be "run over" by cars with this mod installed, but it won't harm them, the car will just pass right through. Sims cannot die from a car running over them, or from a car accident. I think you'd prefer that over your well-thought-out plan for the day being erased.
 * No Weekly Report by TwoJeffs
 * "Stops the idiotic dialog every week from sims about their aspiration score since even if their entire family died last week, if you happen to get them platinum right before the dialog pops it will be the best week ever. Stupid Eaxis."

- TwoJeffs


 * Best description ever lol
 * Object Sound (Soundinfo) Fix for Maxis Objects by Lord Darcy
 * Objects make distinctive noises when Sims are interacting with them, such as a soft, cushion sofa making a squishy noise. However, sound attribution in later EPs were largely disregarded, such as the Seasons roofed bench making the soft cushion noise. Some objects won't make any sounds at all, because EA broke the coding for them. This mod fixes the sound for most pre-made objects.
 * Outdoor lamps on till dawn mod by Marhis
 * Outdoor lights no longer turn off at 2am. I've never got the point of that. Sure, maybe it's to save electricity in far-off rural areas, but in urban and suburban regions, it's just silly, dangerous, and useless. With this mod, outdoor lights will turn on at 6pm (as usual) and remain on until 7am the next morning, when the sun comes out. Now if there was only a mod for this in The Sims 1...
 * Paper Count Fix by Cyjon
 * Suppose you get this warning that you have too many newspapers on the lot and that today's paper won't be delivered, when you only have one or two around. Or do you? Look around closely, and you'll see a Sim sitting on the crapper with a newspaper out, and the game apparently counts that as a legitimate newspaper! This mod fixes that by only counting newspapers that are real and were delivered by the newspaper deliverer, not whipped out of thin air by a Sim on the toilet.
 * Pet Interaction Enabler for Forgotten Objects by Lord Darcy
 * Several objects from several expansion and stuff packs just never had pet interactions enabled for them, because EA simply forgot about them. With the controlPets cheat, it's possible to see which objects have pet interactions enabled, and which don't. This mod enables those interactions on those forgotten objects, so pets can sleep, nap, chew, and scratch them.
 * Phone Hack by J.M. Pescado
 * A variety of bug and annoyance fixes, though quite annoyingly, it also introduces a bunch of "features" you probably don't want or care about in your game. Thanks, Pescado, for forcing us to have this. Requires patched Open for Business or later.
 * Bugs fixed:
 * If a Sim is on the phone with a child on the other end past 6pm (or whatever the curfew for children is, if you don't have a mod that changes the time), the parent of the child will no longer show up on the lot to pick up the child (because Sims on the phone are technically considered to be on the lot) even after the phone call has ended. They will see no child to pick up, and simply invite themselves inside your house, which is probably why you see this random Sim watching TV in your living room. If that happened in my house, that parent better get out fast or be literally kicked to the curb. It's my property, after all.
 * The Headmaster will no longer invite himself when he calls you, nor will the phone freeze up and break the whole scenario.
 * Sims can now properly invite new headmasters even after the player has moved in one
 * Teens should now be able to Go Out and Sneak Out correctly in Pets.
 * Calling in sick for work will no longer generate a useless NPC to clog your game files.
 * It is now possible to invite the headmaster over even when a toddler is about to age up at 6pm while a headmaster scenario is underway.
 * Features added that I like:
 * Teens can now Go Out and Sneak Out, even if they lack an older Sim. Very useful if you have a household comprised of only teens or younger, since those teens will have no guardian to ask to Go Out/Sneak Out, so why can't they just do it? Go out, have a ball, and run from the cops. You won't have a parent to do hefty explaining to.
 * Note: You can get a teen to live alone either by creating a family in CAS and then killing the adults and elders so only the teens are left, or by using a tool like the InSIMenator to grant them the "Independent Teen" flag, have them move out via the "Find Own Place" interaction on the newspaper or computer, and once they've moved in, age them back to teen.
 * Friends who miss you will no longer make pointless phone calls just to warn you that your friendship is about to expire. They will instead make a useful phone call and start chatting with your Sims, so they can bring the relationship back up.
 * Sims will no longer place casual phone calls when they are NOT SUPPOSED TO BE HOME! I've had kids call my stay-at-home Servo when they were supposed to be at school (playing with the teacher's phone, I see!), and older Sims calling when they should've been at work (Though I guess they can call during their break, but hey, I can't call them back anyway, so it's only fair that they can't call me!).
 * Teens should now be able to introduce people to adults over the phone. They will no longer be yelled at unless their phone call join is rejected.
 * Features I could care less about:
 * If you attempt to have a Sim call another Sim after 2am (when the call would normally be rejected automatically), a dialog box will pop up, warning you that you were about to disturb another Sim's beauty sleep. It will allow you to continue to pester the Sim and encounter a drop in relationship, or pass and hang up. Useful I guess if you don't keep an eye on the Sim clock. Which I do. Also, I believe this is why BoilingOil's Phone Make-over and other mods that allow certain Sims to be called at night don't work properly.
 * Sim kids will no longer call random adults they bumped into on a community lot. Sim kids will only phone relatives or other kids. TBH this wasn't an annoyance to me, but I guess it drove Pescado bonkers.
 * Features that I absolutely don't care about:
 * Phones now have a "Set Ringer" option, which allows you to set the amount of rings a phone will make when an incoming call is detected. Choose from 5, 10, 15, 20 (default), or OFF. Kinda obsolete in Apartment Life, I guess, when Call Screening and "Turn Off Phone" options were introduced.
 * Phone Make-over by BoilingOil
 * A complete overhaul of the SimCity Telephone Company (SCTC)
 * What it contains:
 * A slightly enhanced hybrid of Cyjon's CallNPCs and Paladin's FreeTime-PhoneBookFix.
 * An enhanced version of Cyjon's NightCalling (which in turn is based off of faiuwle's ServosDontSleep).
 * Cyjon's NicerPhoneMessages.
 * BoilingOil's PhoneCheckFix to overcome a bug in Pescado's phonehack.
 * What does it do?
 * Paladin's phonebookfix failed to filter out certain AL-related NPCs (not to mention it prevented apartment dwellers from calling their neighbors!), while Cyjon's Call NPCs was a little less specific with the pre AL NPCs. This mod takes the best of both worlds and merged them into one. Sims should now be able to call any NPC that's safely callable.
 * Faiuwle's mod simply allowed people to call servos at ANY time of the day or night. Cyjon based his NightCalling off of that, adding PlantSims and Werewolves to the list, while also including that Vampires sleep during the day, instead of at night. BoilingOil took the third step, assuming that Witches will use their Thrones, and therefore won't need to sleep either. Though, in my experience, I can't seem to call any of these Sims at night if I have Pescado's phone hack installed. Drat.
 * Cyjon's NicerPhoneMessages is great as it is, except for a conflict with Paladin's PhoneBookFix. This mod merges both mods together. Cyjon's mod makes the messages you receive when someone isn't home a lot nicer (The original ones were quite rude, to say the least!) and - where possible - includes the time at which they would be available, so if you don't know which time that Sim comes home from work, now you know.
 * BoilingOil's PhoneCheckFix. Like NicerPhoneMessages, merely added for completeness, to overcome a bug in Pescado's phonehack. The PhoneCheckFix mod allows Sims to call vacation tourists, locals, service NPCs, Garden Club members, hobby instructors, etc., whether they have a phone or not. That was how the developers originally intended to be, but Pescado's PhoneHack broke it.
 * Important: If you have Pescado's Phone Hack, you must rename this mod and add a "Z" to the start of the file (e.g. ZBO - Phone Make-over). This mod must load after PhoneHack to work properly.
 * Pregnancy controller fix by dickhurt
 * When a normal Sim gives birth, a pregnancy controller, also known as a "PC", is generated to handle the pregnancy. It delivers the new child, manages the birthing process, and, once there's a bouncing baby out in the world, it destroys itself because it is no longer needed. Pets get a pregnancy controller of their own, which functions similarly to normal Sim PCs, except it doesn't remove itself from the lot once it's done its job. It will simply hide on the lot, invisible to the player. If a pet gives birth afterwards, a new PC will be generated, and that will join the existing PC in their state of dormancy. And again. And again. Soon, a lot will have a graveyard of pet pregnancy controllers, just clogging up the lot doing absolutely nothing. This can eventually render the lot unplayable, if it becomes very serious. This mod will remove the pet pregnancy controller after a birth, and will also remove any existing dormant pregnancy controllers before the hack was installed.
 * I think the FFS Lot Debugger has an option to remove pregnancy controllers as well, though I'm not sure if it's for pets. I'd still recommend having this mod, because this is just a silly oversight by the developers.
 * Proper Hobby Enthusiasm for Decorative Items by Richi3frog
 * When FreeTime was released, many in-game objects were updated so they would give the relevant hobby enthusiasm when viewed. But, surprise, EA forgot some. Not to mention EA gave some objects the wrong hobby enthusiasm... just, wow. This mod should update the forgotten objects and change a few incorrect ones.
 * Note: Some objects in Apartment Life still have the wrong hobby enthusiasm... *sigh*
 * Quick Bedmaking by BoilingOil
 * When Sims make a bed, they will simply throw on the covers, like they do when told to Relax on an unmade bed, instead of the unnecessary, time-wasting fuss of patting the blankets down. Saves a lot of time!
 * Ramen Fix - Restores Uni texture taken over by BV ramen, Fixes the broken thumbnail by Lord Darcy
 * Bon Voyage overrode the Cup O' Ramen texture from University, so it's no longer used, being replaced with the newer Ramen texture from the Far East food stand. Yet for some reason, Sims still use a fork to eat Cup O' Ramen, even though Sims use chopsticks to eat Far East Ramen. This mod restores the University Cup O' Ramen texture, fixes the broken thumbnail for the Ramen bowl, and either allows you to get Sims to eat Cup O' Ramen with chopsticks, or with a fork like the original did.
 * Note: Sims will still use a spoon to eat Cup O' Ramen if they're not eating at a table.
 * Robots are Science/Toys are Tinkering/Flowers are Nature by Neder
 * Balances the absurdly biased hobbies in FreeTime. The mod is broken up into different parts, to which you can download and install individually, to match your tastes:
 * Building robots now builds science enthusiasm, not Tinkering (Hey, tinkerers get to build a musclecar! C'mon!)
 * The toy crafting bench now builds tinkering, not Arts & Crafts
 * Flower arranging bench now builds Nature, not Arts & Crafts
 * Remember, you can install the above separately and individually, so customize at will.
 * Semi-Autonomous Movies by Neder
 * Movies were probably the most annoying new aspect of FreeTime, since Sims would gladly waste a party just watching TV instead of winning a dance competition. This is literally the American lifestyle - just watch TV and everything will be better. Even if you spent all that money on a DJ booth - who cares, just watch TV. Well, I say NO WAY.
 * Sims will no longer autonomously "Watch Movie" except under the following circumstances:
 * They are the currently selected Sim (in which case you can cancel the action if you desire) or
 * The have Film/Literature as their "One True Hobby" or
 * Someone who meets one of the above criteria is already watching a movie.
 * Skunk Attraction Fix by TwoJeffs
 * Fixes a bug where the game would attempt to calculate the attraction between a Sim and a skunk. Obviously that's not possible, so it would error out.
 * Table Slot Height Fix by Lord Darcy
 * All Maxis tables, desks, and end tables have a fixed slot height of 0.8. If the table mesh height is lower than that, you'll end up with the mysterious ghostly floating plate. Higher than 0.8, and the table will partially "eat" the object it holds. While this glitch mostly happens for badly made custom content, some pre-made tables suffer from it too. This mod readjusts the slot height for affected tables, so objects are no longer eaten by their tables.
 * Note: You must sell and re-purchase the affected tables for the changes to take effect.
 * Temperate Beach Activities by maybesomethingdunno
 * This mod prevents Sims from being able to "sunbathe" when it is cold. Seriously, it's snowing out, and yet you still feel the need to lie shirtless on a frozen beach?
 * Conflicts with Treeag's Sunbathe anywhere. This mod includes the features of Sunbathe anywhere, so remove Treeag's mod to avoid unnecessary conflict.
 * Toddler Bob Fix by fanseelamb
 * Ever noticed how the red toddler "bob" hair has a cute, messy fringe while the other colors have harsh straight bangs? Do you know why that's the case? Well, guess what - EAxis linked the black, brown, and blonde hairs to the wrong textures. So this mod fixes that.
 * Unlocked FreeTime Career Outfits (for FreeTime Patch) by Lord Darcy
 * After the FreeTime Patch, career outfits could not be purchased from CAS or the Buy catalog at a clothing rack. This mod re-enables that, along with some minor changes, such as townies being unable to spawn in career outfits (seriously, who wanders down the street in a ballet tutu??).
 * This is not the same as career outfits no longer being added to the family wardrobe. Use the linked mod instead, or use them together with this one.
 * Visitors Behave by Cyjon
 * Prevents visitors from autonomously using the ballet dance bar (either the buyable one or the career reward), violin, DJ booth, computer, cauldron, spell book, or tent (they can be asked into a tent). They also cannot greet visitors or fish (they can join existing fishing interactions). Restrictions do not apply for on-the-job NPCs or on non-home lots. Also fixes a bug in BFF distance greets.
 * Note: Conflicts with TwoJeff's Computer Fixes (I need that mod to kill a few irritating autonomous actions Sims were doing on the computer). Make sure Computer Fixes loads after this mod (which it should do by default, if you aren't using sub-folders and you haven't renamed either mod).
 * Visiting Children & Teens Stay Later - AL by Squinge
 * This mod allows visiting children to stay until 12am and visiting teens to stay until 2am, instead of the 6pm (!) and 12am they previously were.
 * Note: This mod is for Apartment Life and/or Mansion & Garden Stuff. If you don't have those expansion/stuff packs, use this version instead, but it requires Open for Business or later.
 * Note: Conflicts with Pescado's Phone Hack. Just rename this mod to "zchildrenstaylater", so it loads after Phone Hack. If you don't do this, parents may show up to bring their kids home, effectively defeating the purpose of this mod.
 * Warmth Fixes by J.M. Pescado.
 * Several fixes regarding temperature that was introduced with Seasons.
 * NOTE: Conflicts with SimWardrobe's No Random Bursting into Flames. Add a "Z" in front of SimWardrobe's mod so it loads after Warmth Fixes, if you want spontaneous combustion to be eliminated from the game.
 * Yoga/Meditation Fix by Cyjon
 * Yoga and meditation commands will no longer drop out of the queue if the Sim is not selected. This mod should allow Sims to stick with yoga long enough for them to gain body skill out of it, and to meditate long enough so it actually feels like they're meditating. You can simply stack up yoga and meditation commands, so Sims will resume immediately if they fall from yoga.

Buying objects for lots (to furnish that empty shell)

 * Buyable Aspiration & Career Rewards for Lot Builders by Sophie-David.
 * This allows career rewards and aspiration reward objects to be purchased in Build or Buy mode. Very useful for lot builders that want to include a punching bag or podium in a community lot, or if you're a filthy cheater.

Feature adding mods

 * Anyone Fight Burglars by reaper with no name
 * Allows other Sims to fight burglars that enter their home, instead of just the police. Very useful if your Sim works in the law enforcement career and are tired of them screaming and panicking at the burglar. Seriously, just go and beat the living crapola out of that thief!!! Requires Pets.
 * Apartments and Shopping, on the same Lot! by MogHughson
 * Allows certain community lot objects to function on apartment lots, so Sims can live in a "Mixed-use building", with stores at the foot of the building and living space on top.
 * Read the mod description carefully! The 3 base game bars will still be the bland, empty ones that don't spawn bartenders unless you have 3 Base Game Bars Fix (NL/OFB functions enabled) by Lord Darcy.
 * You cannot run an owned business on an apartment lot, even with this mod. This is currently not possible, and a mod for it would be beyond complexity.
 * BBQ "Close Lid" by anak_ponti
 * This mod adds a "Close Lid" interaction to any barbecue who's lid is open. Sims will simply leave the lid open after they're done grilling, which I think is weird. Who leaves the lid open on their grill overnight? I don't.
 * Build Buy Enabler by cathair2005
 * Always enables build and buy mode, and always allows access to the inventory regardless of circumstances. You can use these modes during a fire, a burglar, whilst on a community lot, an unowned, non-home lot, etc. etc. etc.
 * Child Computer Chat by Cyjon
 * Sims can now chat with both children and teenagers and older, regardless of age. In the original game, only children could chat with other children, and teenagers and older had their own separate group. This mod now adds two sub-menus to the computer chat interaction. In one menu, all child Sims online are listed, and in the other menu, all teen+ Sims are listed, effectively removing the absurd ageism here.
 * Downtownie Walkbys by Cyjon
 * Downtownies can now walk-by lots in the main neighborhood.
 * Labels for Witch Spells by Aaroneous
 * This adds a short label next to each spell's name, which will tell you what the spell does. Because EAxis apparently fails at the fake-Latin names... ugh. No more looking up what each spell does on this wiki!
 * Marriage: Last Name Chooser by Marhis
 * Allows you to choose which last name both Sims will inherit during a marriage, instead of just the Sim that initiated the marriage.
 * Maxis Modular Stairs Passage Fix by Lord Darcy
 * This mod allows you to place object under modular stairs, you know, those that you can place on both foundations and on stories - even a 6 story drop for extra-long stairs. Even without this mod, it was possible to force objects underneath the stairs with the moveobjects cheat. However, they had to be decorational, as Sims often couldn't use those objects. This mod allows them to be placed normally, so a computer underneath the stairs is possible, instead of that seemingly wasted space.
 * You can either allow all modular stairs to have objects crammed underneath them (even the ones with supports under them), or only those without visible supports.
 * Note: Existing stairs must be reconstructed for this mod to take effect.
 * Pets and Children share Bed by MogHughson
 * This mod allows children and pets to use the same side of the bed at the same time. The pet sleeps or relaxes at the foot of the bed while the child sleeps or relaxes at the head of the bed. Perfect for those comfy nights!
 * Spawn Objects by BoilingOil
 * This nifty little mod will add an option when you click on your selected Sim on a non-home lot. It allows you to spawn useful objects, like an FFS Lot Debugger or Teleporter Cat, on a community lot, without the hassle of trying to use a buy mode enabler or something! Once you're done with those objects, you can delete them from the lot using the same menu. It's that simple!
 * Note: This mod does not add those objects to your game. It can only spawn said objects if they already exist in your game.
 * Note: This mod comes in two packages - the "Controller" and the "Data". They will appear to conflict with each other in the HCDU. Don't panic - this conflict is intentional.
 * Sunbathe Anywhere by Treeag
 * This allows your Sims to sunbathe anywhere, as long as they are outdoors. Sims no longer have to be at a beach lot just to get a nice tan.
 * Teens can use massage table by DarkPhoenixxx
 * Teens can now use the massage table.
 * Unbreakable Elevators by BoilingOil
 * Elevators are now unbreakable. They will never, ever break. Useful if your Sims live in an apartment. No more fear of being trapped in the elevator that's literally just inches from your home!
 * Watch TV from all chairs by MogHughson
 * Gives Sims a larger variety of seating arrangements to use when watching TV. For instance:
 * Sims can watch TV at a 45° angle, or even at a 90° angle. Sims can now watch TV further back. This mod should reduce the amount of Sims standing up to watch TV even when there's a logical seat near the TV for them to sit on.
 * Waterproof Servos by dolphin26
 * Servos are now immune to most water-related activities, notably showers, bath tubs, hot tubs, and swimming pools.
 * Note: This mod has not been updated for a long time. I believe Bon Voyage activities, like swimming in the ocean, are not covered (if you have the Bon Voyage patch, a Servo should be able to swim in the ocean in a vacation neighborhood, but may not be able to do so in other hoods). However, Servos can still use the hot tub, shower, or bath tub without issues, up to and including Mansion & Garden Stuff in my testing.

Teleporters

 * SimLogical Teleporters by Inge Jones
 * This teleporter allows you to teleport any Sim over to the lot instantly, as well as adopt any children or strays, as well as allowing you to "Zap" any unwanted Sims from the lot. It can also be used to move townies and such in, and also allows you to make Sims a townie, downtownie, etc.
 * Important: The coding to make Sims a vacation local works, but the only issue is that they will not have the coding to master the vacation gestures and dances. Use Argon's Townie Brick for custom vacation locals instead.
 * Visual Teleporter by SimWardrobe
 * Access this file via "The Sims 2>Objects>Other Objects>Visual Teleporter".
 * Works similarly to the teleporter above, except it's graphical and more newb-friendly.

Other

 * Magic Wand by J.M. Pescado
 * This is an interesting one. This "Magic Wand" - really just a cubical box - does two things to your lot:
 * 1. It resets all objects to their minimum value, so if you sell the objects or sell the lot, all the objects will be sold at the price of Honest Ed's doormats.
 * 2. It can attempt to force a lot that had Live mode locked for some reason to be playable. There has been various issues with owned business lots being locked out of Live mode and you can only access Build and Buy mode. While this can try to unstick the lot, you should see this thread first. The bug seems to occur more frequently if your Sim drives their own vehicle to the business lot. If you have Bon Voyage or later, try walking to the lot instead. Otherwise, take a taxi.
 * To install this object: The "magicwand.package" file goes into the Downloads folder. The "magicwandcollection.package" file goes in the Collections folder. Both folders are in the "My Documents\EA Games\The Sims 2" directory.
 * To find this object: This object does not appear in the buy or build mode catalog. You must enter build mode and then click on the "Collections" tab at the bottom (it should be the icon of a folder or something like that). The magic wand will be in a collection with the OFB logo, so hover your cursor over the icons to check.
 * To use this object: Simply take the magic wand from its build mode collection and "wave" it around the lot. Just wave it around your lot a couple of times and see if your problems are fixed.
 * The InSIMenator by Eric
 * View the wiki article for the object here
 * The InSIMenator can do a lot of things, such as adjusting a Sim's personality points, motives, relationships, age, etc. See the documentation for more information.
 * The Sim Blender by TwoJeffs.
 * Functions similarly to the InSIM, but it is supported by the creator.
 * The Sim Manipulator by Aaroneous.
 * Functions similarly to the InSim and Sim Blender, but is supported by the creator. It also seems to have a lot more features, IMO.

All three of the above have their own advantages and disadvantages. I use all three of them in my game. The choice is yours.

Untested

 * Memory Commander by j7n
 * Seems to have something to do with managing memories or something. I don't know, haven't used it, but it looks useful.
 * This post contains the original author and a short description.