Inventory

An Inventory is a feature available with The Sims Unleashed, The Urbz: Sims in the City, The Sims 2 Nightlife for The Sims 2, The Sims 2 Pets for Consoles, The Sims Stories, The Sims 2 Castaway and The Sims 3. It allows Sims to carry around a number of items no matter where they go.

Note: In The Sims 2 and The Sims Stories, items cannot be added to or removed from a Sim's inventory while on a community lot, unless the Sim or a member of the Sim's household owns the lot. In The Sims 3, items can be removed from a Sim's inventory while on a community lot.

The Sims
Some items can be placed in a Sim's inventory by interacting with the item, but most cannot be. Items which a Sim obtains on community lots are directly placed into their inventory, and items received from other characters may be. Makin' Magic added categories to keep track of the spells in a Sim's wand and the magic ingredients they have.

Items cannot be manually removed from inventory. Many can only be given as gifts. Some will automatically be taken out of inventory when the Sim returns home from a community area. Small pets can be removed from inventory by interacting with an appropriate cage or tank. Vegetables from Unleashed will remain in inventory until they're either sold at market or stored in a pantry. Seeds and plant tonic from Unleashed, and ingredients and wand charges from Makin' Magic are used directly from inventory.

The Urbz: Sims in the City
The Urbz: Sims in the City includes an inventory feature that is divided into 3 sections (1st for objects, 2nd for build items and 3rd for Power Socials). The Urbz: Sims in the City only allows 12 different objects in the inventory per section up to 99 of the same item. Having two different colors of the same object will count as 2 objects instead of one.

Objects in the district (Including the Cheat Gnome) are Public Property and cannot be stored in the inventory except for walls, wallpaper and floor titles.

The Sims 2
Inventory is a feature carried forward from Nightlife. Some items (such as cell phones, hand held games, etc.) are immediately placed in inventory upon purchasing them, while others must be manually moved into a Sim's inventory. The Sims 2 and The Sims Stories does not have an object limit.

To put an item in a Sim's inventory, first enter inventory mode by clicking its button near the Aspiration rewards button at the bottom of the screen (The button resembles a backpack.) Click and pick up any object. Simply drag the item into the inventory bar and release. To exit the inventory, just click any other button on the screen. Some objects might be too big to put in a Sim's inventory, such as a Roller rink or Pirate ship, so be realistic!

Electronic items such as televisions, stereos, and computers cannot be placed in a Sim's inventory unless they are turned off. Food placed in inventory will not spoil, and objects placed in inventory don't seem to depreciate. Sims don't appear to be aware of what's in their inventories, and may want to buy something even if it's in inventory. Taking an item out of inventory does not satisfy want, but rerolls it instead.

Prior to Seasons, multiple copies of items appeared individually. Seasons introduced grouping, which grouped identical objects regardless of their color scheme. (It also groups all serving platters together, regardless of what's on them, and does the same for individual plates. Keep this in mind when storing or getting foods.) Bringing up the item tooltip allows the player to select a specific object in the group.

When using use the interaction, "Make Many...", upon completion of the food, toy, robot, or bouquet, the item will be placed in a Sim's inventory. In Open for Business, in order to re-stock an item that is not in the buy mode catalog, that item must be in the business owner's inventory.

The Sims 3
Many small items may be automatically moved into the bin once a Sim gives an action to the object. It is also the place where collectibles are stored. Note that the Cellphone will always be right next to the Sim's inventory.

On Windows and Mac OS X, Sims have separate inventories but on the PS3 and Xbox 360, the Sim inventories are shared.

Unlike The Sims 2 and The Sims Stories, food will now spoil in The Sims 3 and The Sims Medieval.

The family inventory is shared and allows items such as a fridge to be stored.

Some objects can be placed on the ground or give the Sim the option to be able to use it anywhere such as a Guitar or Laptop. These items include:
 * Newspaper
 * Laptop
 * Guitar
 * Vehicles (Cars, Bicycles, Scooters)
 * Mini Stereo
 * Books
 * Gravestones
 * Children's toys
 * Special stuff obtained from particular career
 * Skill reward certificate
 * Homework
 * Gems, Metals, Rocks
 * Seeds
 * Food
 * Fish
 * Bugs
 * Butterflies
 * Collector Finder
 * Moodlet Manager
 * Map to The Stars
 * Scraps
 * Inventions, except the Time Machine
 * Relics
 * Laundries
 * Photos taken by Sim's cellphone
 * Camera
 * Paintings
 * Teddy bear as well as Mysterious Mr. Gnome
 * Film career awards
 * Prom King's or Queen's crown
 * After-school classes participation award
 * Framed diploma
 * Graduation medals
 * Canes
 * Flowers
 * Stroller
 * Sleeping bag

Family inventory
In The Sims 3, each household has a family inventory. It can be accessed in buy mode by clicking the icon that looks like a cardboard box. When moving, if the player decides to 'pack furniture' from their previous house, the furniture appears in the family inventory. It's also used to store items that cannot be stored in the regular Sim's inventory.

Once a Food Replicator or Teleportation Pad is purchased as a lifetime reward, they will be automatically stored in the family inventory. This also happens when buying large furniture (e.g. tents, Sheng Hai Training Dummy, Board Breaker, etc) in markets in Shang Simla, Al Simhara, or Champs Les Sims.