Game guide:The Urbz: Sims in the City (handheld) walkthrough

The Urbz: Sims in the City is a handheld game in The Sims series. Here is a walkthrough to help complete the game.

Story
The game is a continuation of The Sims Bustin' Out. 's rocket crashes into King Tower, and shortly thereafter s/he is employed as a janitor there.

Part 1: Slave to the Grind
Triggered by Kris Thistle, after the opening cutscene.
 * Play "Squeegee Clean"

There is giant Simoleon sign on the King Tower's roof. Go towards it to commence the "Squeegee Clean" minigame. Check the minigames section for more information.
 * Befriend Kris Thistle

Get your relationship with Kris Thistle to at least 30.
 * Give Kris your Squeegee and Bucket

While interacting with Kris Thistle, click on "Friendly Stuff", and then "Give a Gift". Select your Squeegee and Bucket from your pockets to give it to her.

Part 2: Get Cleaned Up
Triggered by Kris Thistle, after you completes Chapter 1, Part 1.
 * Take a Shower

There are showers at the Water's Gym and your penthouse. Walk up to the shower and use it.
 * Take a Nap

There are couches at the Lobby, the Law Office, and your penthouse. Walk up to the couch and take a nap on it. Alternatively, there is a bed at the Law Office as well.
 * Eat Something from the Vending Machine

There is a vending machine at the Lobby. Walk up to the vending machine and buy food. The vending machine serves free food until the end of Chapter 1.

Part 3: Help Kris Thistle
Triggered by Kris Thistle, after you complete Chapter 1, Part 2.
 * Move the Bed to the Suite

There is a Spartan Special bed at the law office. Put it in your pocket. Then, place the bed in your penthouse.
 * Repair the Television

There is a Monochrome Television at the law office. Click on it and repair it. If you fail, try again.
 * Repair Two Drinking Fountains

There are drinking fountains at the Water's Gym and the Lobby. Click on those that require repairing, and repair them. You are required to repair two fountains.

Part 4: Find the Key
Triggered by Kris Thistle, after the player completes Chapter 1, Part 3.
 * Earn One Mechanical Skill Point

There is a workbench at the Law Office, close to where the television is. Click on it to study mechanical. Pushing the A button rapidly increases the rate at which you learn. You are required to earn one mechanical skill point.
 * Pick the Lock

Click on the double doors at the Law Office and pick the lock. Once the bar is filled the doors are unlocked.
 * Find the Key

The key is behind the desk.

Part 5: Get out of Jail
Triggered by Detective Dan D. Mann, after the player completes Chapter 1, Part 4 and answers his questions.
 * Befriend Detective Dan (Rel 30)

You are required to answer his questions before you are able to interact with him. You are required to attain relationship 30 with him.
 * Answer Detective Dan's Questions

Detective Dan has a total of six questions. Choose the following answers for each of the corresponding questions.
 * 1) "Yes."
 * 2) (any option)
 * 3) "The janitor told me I could stay."
 * 4) "Real food, I was tired of eating junk."
 * 5) "No. He is finding legal ways to make people miserable."
 * 6) (any option)

Part 6: Find a Place to Live
Triggered by Detective Dan D. Mann, after the player completes Chapter 1, Part 5.
 * Play Hoopz Minigame

There is a basketball court on the roof of the jail. Walk up to the sign and play Hoopz. For more information, see the Mingames section.
 * Earn §150 for Rent and Taxes

Earn §150. You can earn the money by playing Hoopz, or by picking up litter strewn along the streets and selling them to the deputy. You may sell aluminum cans or license plates, but do not sell trash, nuclear rods, or three-eyed frogs, as you will need them for later missions.
 * Buy a House

There are two houses available, the Small Brownstone (§150) and the Large Brownstone (§200).

Chapter 2
''Triggered by Detective Dan D. Mann, after you complete Chapter 1, Part 6. Aside from Part 6, the parts in this chapter can be done in any order.''

Part 1: Work Study
Triggered by Sue Pirnova. Attain a relationship of 30 with Maximilian Moore. ​The Artemesia Plant is located behind the Large Brownstone and in front of a dumpster. It will wilt within an hour after picking, so you will have to get it to Max within that time. If you fail, give the wilted plant to Max and try again. ​There are three different theses. The first thesis is attained by writing it on the computer at the Miniopolis Chronicle. Success is determined by the Logic skill. The second thesis is attained by getting a relationship of 40 with Lincoln Broadsheet. Then, write a thesis on the computer at the Miniopolis Chronicle. This thesis has a 100% success rate. The third thesis is attained by buying it off Berkeley Clodd for §500. However, unlike the first two theses Max will not accept the third one.
 * Befriend Maximillian Moore
 * Give the Artemesia Plant to Max
 * Write a Doctoral Thesis

After completing this mission, the player can now take classes at the university and can play the Dr. Max Stat minigame.

Part 2: Gotta Finish the Riff
Triggered by Phoebe Twiddle. Attain a relationship of 30 with Cannonball Coleman. ​There is a saxophone reed for sale at the Second Looks' Thrift Shop for §50. Buy it and give it to Cannoball Coleman. To earn creativity 1, you can either take a creativity class at the university for §10, or critique the graffiti on the dumpster behind the Large Brownstone. ​Cannonball will recite lyrics and you must complete them. There are 4 lines of lyrics to complete. After completing this mission, the comedian minigame is unlocked.
 * Befriend Cannonball Coleman
 * Give a Saxophone Reed to Cannonball Coleman
 * Earn Creativity 1
 * Finish Cannonball's Song
 * 1) "...up to old tricks."
 * 2) "...feeling so right."
 * 3) "...as chill as a lake."
 * 4) "...saxophone reed."

List of Xizzles
These are all the Xizzles in the game:
 * All Up Ons
 * All members of the opposite sex gain 1 Relationship Point.
 * Jibba Jabba
 * A new conversation option that everyone mostly reacts well to.
 * Chillin Like a Villan
 * All of the the Sim's motives decrease by 10%.
 * Skater Dude
 * Speed is increased on the GravBoard by 10%. (Males only)
 * Eager Eager Hippo
 * Hunger Erosion slows down by 30%.
 * Sell Out
 * Automatically gain 10,000 Simoleons.
 * Inzombiac
 * Sleep Erosion is slowed by 30%.
 * Nemesis
 * Everyone's Relationship Score rises by 6, but one person's goes down to -100.
 * Little Piddly Diddle
 * Bladder Erosion slows by 30%.
 * Sweet Smell
 * Hygiene degradation slows down 30%.
 * Play it off
 * Comfort slows by 30%.
 * Mantis Rapture
 * Fun Erosion is slowed by 30%.
 * G'd Up
 * Reduces social degradation by 1 +Point.
 * Nerd Level 5
 * Earn a single skill point for all skills.
 * Livin' Large
 * Earn 20% more at all minigames / jobs.
 * Sale Siren
 * All store items go down by 20%. (Females only)
 * Genial Behavior​
 * Chances of passing out is reduced by 75%. (Richies only)
 * Night Owl
 * Energy Erosion is slowed by 50% at night. (Artsies only)
 * Quick as a Flash
 * Speed increases by 10%. (Streeties only)
 * Off the Grid
 * Bills go down by 75%. (Nerdies only)
 * Street Signs
 * Any Rep Group member reacts at +1 rel. (Streeties only)
 * Djinn Genius
 * Unlocks the magic lamp. (Artsies only)
 * Spell Champ
 * Unlocks the Spelling Bee minigame. (Artsies only)
 * Gratis Baby
 * Checks increase by +$400 every month. (Richies only)