Motive

Motives are the basic needs of Sims in The Sims, The Sims 2, The Sims 3 and The Sims Social games. In The Sims 2 and The Sims 3, Sims in different life states will have different motives, and some motives will drop faster or slower depending on a Sim's life stage.

Basic motives
In The Sims Social, fulfilling motives/needs will make the Sim inspired, and inspired Sim will earn more simoleons.
 * Hunger/Thirst (Replaces hunger for vampires in TS3)
 * Comfort (Moodlets in TS3)
 * Social
 * Hygiene
 * Fun
 * Room/Environment (Moodlets in TS3)
 * Energy
 * Bladder
 * Sunlight exposure (Hidden motive for vampires in TS3 that is shown with moodlets, like fatigue)

Servo motives

 * Power (Replaces energy)
 * Social
 * Fun
 * Environment

PlantSim motives

 * Water
 * Love
 * Sunlight

Pet motives

 * Hunger
 * Comfort
 * Social
 * Energy
 * Bladder
 * Fun
 * Hygiene
 * Chewing (dogs) or Scratching (cats)

SimBot motives

 * Scrap Reserves (Replaces hunger)
 * Waste Buildup (Replaces bladder)
 * Charge (Replaces energy)
 * Human Interaction (Replaces social)
 * Trivial Entertainment (Replaces fun)