Environment

The Room/Environment meter is often overlooked, and is a combined rating that analyzes the design and content of the room that the Sim is currently standing in. Different factors can affect this motive; for example, Sims don’t like small rooms, or rooms with not enough light or windows, nor do they like dead fish in the aquarium, dead plants, walls with no texture on them, foundations will no floor texture on them, dirty plates, puddles or ash piles or dirty or broken objects. Certain purchases will improve the room rating, such as expensive fireplaces, sculptures, landscaping, or paintings. It is known that in The Sims 2, an alarm clock waking a Sim will make his/her environment bar completely red, until he/she turns it off. If they can't, their mood will drastically decrease but quickly recovers if he/she finally turns it off. An accident or fire causing Sims to panic will also drain all of their environment bar.

This meter is known as Room in The Sims, and all Sims have it. In The Sims 2, it is renamed Environment, and does not appear until a Sim becomes a teen.

In The Sims 2, if there are too many plates of spoiled food around a Sim, and a Sim's environment bar is low, he or she may die by flies.

In The Sims 3, the Environment need has been replaced by moodlets.