School

School exists in The Sims, The Sims 2, and The Sims 3. The school bus picks up child and teen Sims to school. In the first two games, the school is off-screen, just like jobs. In The Sims 3, school is a rabbit hole building.

The Sims
Children attend school every day (there are no weekends) from 9AM to 3PM, but can skip a day by missing the school bus, at the cost of a full grade level. They can boost grades by studying from books or at a computer, but don't get homework. Since the children don't grow up, the only eventual reward for good grades is a 100 Simoleon reward from their relatives. (Upon examination of the bookshelf using a hacking program, it is revealed that the presence of the bookshelf is what triggers the reward.) Children whose grades linger at F for several consecutive days are first given a warning, then banished to military school. Since military school is only mentioned, and does not appear in the game, children sent there are never seen again.

The Sims 2 and The Sims Stories
Children attend elementary school (primary school) from 9AM to 3PM, and teens attend high school (secondary school) from 9AM to 1PM and the shorter hours are for the benefit of teens who may also have a part-time job. Both children and teens get the weekend off, and both ages get homework which needs to be done in order to maintain and improve grades. Having an older Sim help the younger Sim to study will let them complete the task faster in future and they will gain the memory of learning to study.

Sims go to school with school bus. If teen or child Sims miss the bus, they will be penalized a school day. Older Sims can take children and teens to school with owned car or helicopter. They must be taken before one hour after the school begins, otherwise they will be considered late. In Apartment Life, child and teen Sims can walk to school even if they don't own vehicles.

Sims with higher grades may, as in The Sims, be in line for cash rewards from their relatives, as well as several other perks, since success in school fulfills wants for themselves and their parents/grandparents. With The Sims 2: University, teen Sims with A or higher report cards can get additional scholarship money for college.

Sims can also be enrolled in private school by inviting the headmaster and suitably impressing him with good Food, a guided tour and the right social interactions. The hours are the same, but needs are put under less strain and all students change into a default school uniform before leaving for school. Random rewards can be dealt out while a Sim is at school, worth bonus skill points for Sims at private school, or up to §250 cash at public school. Public school and private school share the same school bus

Children whose grades linger at F for several days may be taken away by the social worker and won't return to that particular family, but may be adopted by another one. Teens would not be taken away for an F grade, but if they have a job then they will be fired regardless of their job Performance and how many days they missed. They will also not be able to attend College until their grades improve.

If a child is adopted on a school day, he or she will get a free day off, and will not be penalized for missing school.

The Sims 3
Children and Teens go to school at either Community School for the Gifted in Sunset Valley, Truelong Community School in Riverview, Stary Community School in Twinbrook, Public School 67 in Bridgeport, or Crestview School and Stadium in Appaloosa Plains. It is also the place where Adult Sims can attend Painting class or get an Education career track in The Sims 3: Ambitions

Sims can now get detention at school. If they are caught sleeping in class, copying homework (tasks the player can assign kids while they're at school) or busted when pranking the school (outside school hours), they will be kept after school for a few hours, which can interfere with any part time job. This can be a problem if the Sim has the Workaholic trait. The Sims are less likely to get detention if their grades are higher than a "B". While staying late, the student can choose their tone but they will not see any improvement in grades or performance, however, if a Sim is absolutely miserable, their grade might decrease anyway. When detention is over, students will have to find their way home.

Kids may still bring home friends after school. They can also be invited over to another student's house to play. Students who go to each other's houses will live within a reasonable distance from each other. The closer the other student, the more likely the invitation is. Kids also bring home homework every school day.

Both teens and children can work hard, meet friends and do other interactions. If the child or teen does not have a high performance at school then the player will not be able to choose what their next trait is when they grow up. For the Sim to have good grades, they need to be at school on time every day, otherwise they will get bad grades and will not grow up well.

Children attend Elementary School from 9:00am to 3:00pm, while teenagers attend High School from 9:00am to 2:00pm, the extra hour exists to benefit teens who have part-time jobs. The Elementary and High School share the same building. If the children or teen Sims get an A+, they can be put on the honor roll, if on the honor roll the school will be upgraded. Unlike preceding The Sims series, children are not taken away for getting an F.

If the school has been deleted then children and teens will stop going to school. This is the only way to not go to school, and is only possible in Windows and Mac OS X as consoles do not have the ability. Also, if the player is controlling one ghost teen or child, they might not be signed up for a school.

In The Sims 3: Generations, children and teens can be sent to a boarding school and take a class after school.

Opportunities

 * Received: School
 * Goal: Bring a fish to the Science lab
 * Reward: Performance Boost
 * Location: Science lab
 * Text: The Science Facility has partnered with the school to conduct a fishing project. However, they are running low on the fish for the experiment. You've been asked to bring a fish to Science Facility before the experiment begins. Your school performance will increase as a reward.


 * Received: School
 * Goal: Visit City Hall to complete the opportunity
 * Reward: Performance Boost
 * Location: City Hall
 * Text: Your teacher needs you to drop off a massive stack of permission slips at City Hall. This needs to happen quickly, so ride over to City Hall and leave them with the paper pushers. Your school performance will improve as a result of your kind assistance.


 * Received: School
 * Goal: Go to Work at Doo Peas Corporate Tower
 * Reward: Performance Boost, 500 Simoleons
 * Location: Doo Peas Corporate Tower
 * Text:


 * Received: School
 * Goal: Gain a Writing skill point
 * Reward: Performance Boost
 * Location: N/A
 * Text:


 * Received: School
 * Goal: Gain a Painting skill point
 * Reward: Performance Boost
 * Location: N/A
 * Text:


 * Received: School
 * Goal: Gain a Charisma skill point
 * Reward: Performance Boost
 * Location: N/A
 * Text: The Young Politicians Club wants you to join, but first you must improve your Charisma skill. Take a Charisma skill class or use an appropriate object, then return to school with your new knowledge. Your school performance will increase.


 * Received: School
 * Goal: Maintain good grades to get on the honor roll and earn a cash reward.
 * Reward: Money
 * Location:
 * Text: The Mayor's office is promoting a new initiative to improve the grades and school performance to appeal to families thinking about moving to town. The mayor guarantees a cash reward to every student that makes it onto the honor roll. That reward can be yours if you can maintain good grades!


 * Outside Reading
 * Received: School
 * Goal:
 * Reward:
 * Location:
 * Text: Your teacher wants you to read "Demand Excellence or You'll Get Mediocrity", a book that should prepare you for your post-school career. Your school performance will improve after reading the book.


 * The Research Project
 * Received: School
 * Goal:
 * Reward:
 * Location:
 * Text: You have been given an assignment to research the local Science Facility. The folks in charge of the lab have generously offered to help you with your research if you stop by to get a tour of the facility in time. Go to the Science Facility to gather research to improve your school performance.


 * Clean the Bug Cage
 * Received: School
 * Goal: Clean the Bug Cage
 * Reward:
 * Location:
 * Text:


 * The French Project
 * Recieved: School
 * Goal: Interview French local
 * Reward: Performance Boost
 * Location:
 * Text: