Trait (The Sims Medieval)

Traits are a feature from The Sims 3 that are also in The Sims Medieval. In The Sims Medieval, a player can select two traits and one Fatal Flaw for each hero Sim. During certain quests a Hero Sim will have the opportunity of replacing their Fatal Flaw with a Legendary Trait.

Fatal Flaw
A Fatal Flaw is a trait featured in The Sims Medieval. Fatal Flaws have to be always selected for Sims, along with regular traits. Fatal Flaws have a negative effect on Sims' behavior and buffs. Fatal Flaws can, however, be removed when completing a special quest, and the player will have the option of choosing from a list of Legendary Traits.

Fatal Flaws such as Insomniac and Glutton have a negative effect on a Sim's motive, making them harder to fulfill.

There are some that make the Hero Sim have special needs to fulfill, giving a negative buff when they are not being fulfilled: Drunkard, Compulsive Gambler, Bloodthirsty, Cowardly, Insecure, Licentious, and Cruel. However, they give a positive buff when the need is fulfilled.

Fatal Flaws such as Hubris and Morose may randomly give negative buff, Cursedmakes the hero fail when performing actions. Fool makes the Sim get distracted and forget what he or she was doing.

Player notes

 * Fatal Flaws that can't be "satisfied" and give random and constant negative buffs are by far the worst ones to handle, such as Hubris and Morose. For example, Hubris sometimes can give a -40 buff for 3 hours, which can make quest performance drop drastically


 * Also, the ones that mess with motives, as Insomniac, Glutton and Weak Constitution, are quite difficult to handle. The one major exception to this is if your wizard is an insomniac, as they have the ability to meditate to bring up their energy level.


 * Fool seems the most harmless Fatal Flaw. It randomly drops the action queue for the Hero Sim, and that can be noticed easily.
 * Choosing the Insomniac trait for the Wizard allows the player to essentially bypass the Fatal Flaw feature for that character, since Wizards do not have to sleep, and so can bypass the risk of getting the negative "unable to sleep" buff.