Talk:Young adult

From the Note section: When they´re on their second half of senior year, a lot of adults from the base neighborhood will come, almost as if telling them ¨Hey, I´m one of the people who will live in your neighborhood, just to let you know.

For whatever it's worth, I've never seen this happen. Could it depend on having - or not having - certain EPs installed? Dharden 23:01, October 6, 2009 (UTC)

Technical info: Age in The Sims 2, Young Adults
"When examined in SimPE, a young adult is shown to be an adult with a special flag set."

Correct. And overall very thorough article. But I feel a little generalization is in order, linking growing up, behavior and outfits, mentioned at the beginning of the article. Very little of this technical information belongs to the main page.

Young Adult is a separate age from Adult, as a characteristic of the sim's 3D model. As far as I can tell, the body shape is exactly the same, but is treated as distinct one. This is most apparent when adults and young adults try to plan their outfits at a wardrobe, when each will have their own set of clothing available, and when a sim changes and loses their current outfit as they transition into Adult when leaving college. Occasioanally this happens to hair as well. Clothing can be set to be valid for either or both ages at the designer's choice. Normally, adults are not supposed to live in the same household as university students, so an exploit or a mod has to be used to move sims in. But the fact that outfits are lost can be noticed after graduating in an unmodified game.

Young Adult and Adult sims created in Body Shop don't mix and cannot be changed to the other age when loaded in Create-A-Sim, althought it would be sensible to decide how young exactly that person will as it begins life. They can, however, be converted by editing the age value of the physical model. Sim "shapes" from Body Shop at this point don't have person data, name or the age that is seen in game or in SimPE.

All sims also have an assumed age, which determines their behavior and available activities. It is distinct from the character model, as can be witnessed in some Headmaster NPCs, which appear elder but act as adults, or a number of teen hacks. Most Young Adult behaviors are enabled by setting the field in Person Data, which can be done to either an Adult or Young Adult ages. The flag has no effect on other ages, so, for instance, a teenage student is undefined.

Debugging commands (cheats) or mods typically set only the assumed age. The model age can only be changed with the growing up animation or in SimPE. A complete sim contains the model age in several locations.

When entering or leaving college, sims do transition to the intended physical age, which is why they lose the days gained from the Elixir, among other things. They actually get forced into that stage, regardless what their current one is.

The "growing up" process simply does not account for the Young Adult stage at all, and if made to grow up through modification, their assumed age (which is usually Adult) determines that they should become Elders. Similarly a Teen would never become Young Adult through growing up. The transition from "youth" is undefined because it was never supposed to be seen, not even on campus.

If a mod or command switches a sim between young and full adult, and they don't lose their outfit, then the person will be able to do everything the current age can except dressing into their outfits. Any adult can thus be brought into college and can be expected to act as a student. Sims with the Young Adult body face more problems outside of college where dressing in special clothing occurs more often. In addition, if an adult that is assumed to be a student is added into a playable family outside of college, through any process, they will transition into adults upon arrival on their home lot or a reset.

In my opinion the distinction in wardrobe is rather important to a non-technical user, because some outfits are locked to young adults. Students also cannot dress in most NPC clothing or have their own set. It makes no difference in which neighborhood the clothing is bought.

Unique community lots, such as restaurants, can be built with NPCs dressed in custom outfits rather than the unified NPC outfit. Since young adults can't wear NPC clothing, if they are made NPCs, they'll continue to wear their previous outfit without any glitches. They'll be able to run all animations and functions, although may lack voice during anims where teens were originally not intended to appear. Open For Business added the ability for teens to work in restaurants, so this part works. One could have a restaurant on campus, where servers and other staff are still "learning" how to work.

I feel strongly negative about this forced change, and made a hack which unifies the ages in a continuous growing up process, which is why I decided to post what I have discovered.

-- J7n (talk) 13:08, January 11, 2013 (UTC) 212.142.84.209

The Sims 4
Is this life stage in The Sims 4? Joey.eyeball (talk) 03:15, November 20, 2013 (UTC)