Architecture

Architecture is a career track for The Sims 2: FreeTime and a profession in The Sims 3: Ambitions.

The Sims 2
Architecture is a career track for The Sims 2: FreeTime. The career reward is SIM series Drafting Table.

Adult Promotion Levels
Mechanical: 2 Logic: 1 Mechanical: 2 Logic: 1 Creativity: 1 Mechanical: 3 Logic: 3 Creativity: 2 Mechanical: 4 Logic: 4 Creativity: 4 Mechanical: 5 Logic: 6 Creativity: 5 Mechanical: 5 Logic: 7 Creativity: 7 Mechanical: 6 Logic: 10 Creativity:9
 * 1
 * Cement Mixer
 * Not exactly the most glorious job in the world, but someone needs to mix the cement. This entry level job requires no real skills other than a little attention to detail and the desire to keep going to a job where you mix cement all day long.
 * S M T W Th F S
 * 08:00 - 15:00 [[Image:08001500.png]]
 * §155
 * N/A
 * None
 * None
 * 2
 * Brick Layer
 * You've moved off the factory floor and onto lots where actual homes are being built! Doing your small part to help erect structures both residential and commercial, laying bricks and spreading that goop to make them stick together is only a bit tougher than mixing cement. Learn enough about bricks, though, and you might just get to supervise other people doing it.
 * S M T W T F S
 * 08:00 to 15:00 [[Image:08001500.png]]
 * §176
 * §352
 * Mechanical 1
 * 3
 * Foreman
 * Finally in charge of more than just yourself, you've made foreman of the construction team! You initiative has been noticed. Now put a little logic behind that mechanical knowldege of yours and someone might actually mistake you for an architect.
 * S M T W T F S
 * 08:00 to 15:00 [[Image:08001500.png]]
 * §284
 * §568
 * Mechanical: 1
 * 4
 * Head of Construction Company
 * You've mastered cement, bricks, and various steel bars. You've led small teams into construction emergencies and made them work. Now you've got the ultimate high-level view of building buildings as the head of the construction company. Show some good leadership skills and work on your creativity and those lofty architects might suddenly take an interest in you.
 * S M T W T F S
 * 10:00 to 17:00 [[Image:10001700.png]]
 * §415
 * §830
 * Head of Construction Company
 * You've mastered cement, bricks, and various steel bars. You've led small teams into construction emergencies and made them work. Now you've got the ultimate high-level view of building buildings as the head of the construction company. Show some good leadership skills and work on your creativity and those lofty architects might suddenly take an interest in you.
 * S M T W T F S
 * 10:00 to 17:00 [[Image:10001700.png]]
 * §415
 * §830
 * 5
 * Architect's Apprentice
 * Construction is for chumps. You've made it inside the walls of the architecture firm, standing beside (or more often, behind) your mentor, who is going to teach you everything you need to know about how to design beautiful, beautiful buildings. Oh, and can you get him some coffee?
 * S M T W T F S
 * 09:00 to 16:00 [[Image:09001600.png]]
 * §525
 * §1,050
 * §525
 * §1,050
 * 3
 * 6
 * Draftsman
 * You've finally got your own desk and own drafting table, tilted at the perfect angle, with straightedges and writing implements galore. Now's your opportunity to show that you can take an abstract building design, and through a series of straight lines, turn it into a blueprint. Keep building all the skills that got you here and you'll be a certified architect in no time!
 * S M T W T F S
 * 09:00 to 16:00 [[Image:09001600.png]]
 * §615
 * §1,230
 * §1,230
 * 4
 * 7
 * Architect
 * You've made it. The firm has given you all the necessary credentials to be an architect anyplace in the world, and you're well on your way to getting your first building built. A little extra creativity is just what the architectural world needs right now.
 * S M T W T F S
 * 09:00 to 16:00 [[Image:09001600.png]]
 * §985
 * §1,970
 * §1,970
 * 6
 * 8
 * Architectural Partner
 * Wow. You made partner. The firm is now partially under your guiding hand, and a little bit of business knowledge will go a long way. Work on making good logical decisions and don't forget your construction roots. It's not just about making buildings. It's about making them great.
 * S M T W T F S
 * 10:00 to 17:00 [[Image:10001700.png]]
 * §1,123
 * §2,246
 * §2,246
 * 6
 * 9
 * Master Architect
 * You're a living legend, and when people pass by the houses and offices you've designed, they know they're in the presence of greatness. Keep reaching for the sky with more and more creative ventures and the world will be your oyster shaped opera house.
 * S M T W T F S
 * 10:00 to 16:00 [[Image:10001600.png]]
 * §1,970
 * §3,940
 * §3,940
 * 8
 * 10
 * City Planner
 * An entire city is at your disposal and the decisions you make affect thousands of Sims. Where should the hospital go? What style of houses best fit this residential district? We need more parks! The questions and demands of the populace fall to you, dear city planner. Answer them. Meet them. This is what you were meant to do.
 * S M T W T F S
 * 09:00 to 16:00 [[Image:09001600.png]]
 * §2,300
 * §4,600
 * §4,600
 * 11
 * }

Teen/Elder Promotion Levels
Mechanical: 1 Logic: 1 Creativity: 1
 * 1
 * Cement Mixer
 * Not exactly the most glorious job in the world, but someone needs to mix the cement. This entry level job requires no real skills other than a little attention to detail and the desire to keep going to a job where you mix cement all day long.
 * S M T W T F S
 * 15:00 - 18:00 [[Image:15001800.png]]
 * §56
 * N/A
 * None
 * None
 * 2
 * Brick Layer
 * You've moved off the factory floor and onto lots where actual homes are being built! Doing your small part to help erect structures both residential and commercial, laying bricks and spreading that goop to make them stick together is only a bit tougher than mixing cement. Learn enough about bricks, though, and you might just get to supervise other people doing it.
 * S M T W T F S
 * 15:00 - 18:00 [[Image:15001800.png]]
 * §76
 * §152
 * Mechanical: 1
 * 3
 * Foreman
 * Finally in charge of more than just yourself, you've made foreman of the construction team! Your initiative has been notices. Now put some logic behind that mechanical knowledge of yours and someone might actually mistake you for an architect.
 * S M T W T F S
 * 15:00 - 18:00 [[Image:15001800.png]]
 * §102
 * §204
 * S M T W T F S
 * 15:00 - 18:00 [[Image:15001800.png]]
 * §102
 * §204
 * }
 * }

The Sims 3


The Architectural Designer career was introduced in The Sims 3: Ambitions expansion pack. It is much more interactive than The Sims 2 version. Players will get requests from other sims in their neighbourhood to actually make over rooms using the new Renovation Mode.

"'Architectural design is a powerful creative career path and one that can greatly impact your town. Sims throughout the neighborhood will call your architectural designer sim to do a huge assortment of design jobs, which may include the addition of a man cave, a book nook, a kitchen redesign, or an entire home makeover. It's also really cool how client jobs are driven by the clients themselves--and not some random cycle. Expecting parents will request a new baby room, sims with new roommates will ask for a new room for their 'bro,' and sims who love to paint will ask for an art studio. It's really powerful to see how your sim can impact the neighborhood around them.'"



Architects get work opportunities based on the story progression feature, so that if a pair of Sims in the neighborhood have had a baby they may request a nursery, or a sim with the Bookworm trait may request a reading room. Architects will be able to do both exterior and interior renovations, and even full home makeovers. Each job presents the architect with a strict budget. Client Sims review the architect's work, and they can give bonuses for good jobs. Architects can overspend on their budget in the hopes that a bonus will cover the additional costs. 

Tips
Some things can effect the outcome.

Here is a list of traits that effect the outcome: All other traits don't seem to effect the result as far as I see.
 * Technophobe: hates electric devices
 * Artistic: Likes objects with high Look-At score
 * Bookworm: Likes bookshelves
 * Can't stand Art: Hates every object with "look at" interaction
 * Computer Whiz: Likes all computers except cheap ones
 * Couch Potato: Likes all comfy objects
 * Easily Impressed: Gives randomly a higher score
 * Evil: Gives bonus points for every windowless room
 * Frugal: Extra points for unused cash
 * Hates Outdoors: Same as Evil
 * Loves Outdoors: Extra score for every Window
 * Natural Cook: Extra score for non-cheap food-preparation objects and appliances
 * Party animal: Extra score for non-cheap stereos and party-objects
 * Snob: Penalty for unused cash
 * Virtuoso: Bonus for guitars and stereos
 * Workaholic: Likes desks and computers

Additionally the result is affected by:


 * Sim's job level
 * If dirty or broken objects are used
 * Discussing the renovation with the client
 * An "environment score" (this is rather complicated and looks at room size, if the rooms are lit, decoration, missing flooring and wall covering, etc.)
 * If objects and surfaces are reachable
 * Doing measurements
 * Using homemade objects
 * Extra score for plants and rugs
 * Fulfill all requirements

Dissatisfaction and refusal to let you finish the work
Sometimes the sim customer will complains about living in squalor and refuse to let the architect sim finish the work until they "give them enough to live with". This could be due to deletion of necessary items such as beds, bathrooms, kitchens etc. Alternatively, it could be due to a pre-existing problem. For example, if the sims family has expanded due to storyline mode, or a toddler has grown into a child and can no longer sleep in a cot, and there are now more people living in the house then there are beds, the architect sim will have to rectify the problem even if they were not contracted to do so and did nothing to reduce the number of bed available.