The Magic Realm

The Magic Realm is a secret neighborhood featured in The Sims 4: Realm of Magic. It is accessed by travelling through a portal in Glimmerbrook or by using a glimmerstone, which can only be used by spellcasters. The world consists of a small town built atop floating rocks in a dark void, with a unique day and night cycle. As a result, with Seasons, no weather is present.

Magic Headquarters
Upon loading into the world, the player is taken to the only lot on in this world: The Magic HQ, where the three magical Sages live. Various spellcasters will congregate in the manor but the three sages will always appear.

Three Sages
There are three premade sages that will occupy each School of Magic: Simeon Silversweater for Practical Magic, L. Faba for Mischief Magic, and Morgyn Ember for Untamed Magic. Each sage can equally bestow magic upon Sims who wish to become spellcasters, but further learning of magic can lead spellcasters down Practical, Mischief, or Untamed magics, dependent on the sage.

Casters Alley
One of the outer floating islands is Casters Alley is the marketplace for spellcasters to purchase all sorts of magical trinkets at the stalls. There are three stalls within buildings: one to buy Wands, Spell tomes, and Familiars; one to buy Brooms & Crystals; and one to buy Potion Ingredients. It may be a spoof of Harry Potter's Diagon Alley, similarly to Simagon Alley, of The Sims 3.

Duelling Grounds
One of the outer floating islands is the Duelling Grounds. This location is specifically for spellcasters to test their magical power and duel others. Players always have the option to duel at the duelling grounds within the Magic Realm as an alternative to just duelling at a near clearing.

Gardens
One of the outer floating islands is the Gardens. This location houses a non-enterable greenhouse but is rife with plants and greenery. Perfect for picking plants for magical ingredients in alchemy as well as a natural source for Mandrake root and Valerian root.