Motive (PlantSim)

PlantSims have only three motives, they require the same needs as all plants.

Love works very much like the social need does for a regular Sim, and can be raised in the same ways.

Water is similar to hunger as experienced by non-PlantSims. A PlantSim deprived of water will wilt, and eventually die. The water need also has elements of hygiene as experienced by non-PlantSims. Sims will react to a PlantSim toddler with low water as they do to a normal Sim toddler with low hygiene. If FreeTime is installed, hunting bugs will affect a PlantSim's water need as it does a normal Sim's hygiene. To raise a PlantSim's water need, have them drink water from a sink, take a bath or shower, or do anything else that involves having contact with water. This includes having babies vomit on them. Drinking juice will also satisfy a PlantSim's water need.

The sunlight need is similar to the energy need of non-PlantSims, in that energy depletion affects PlantSims much as energy depletion affects non-PlantSims. However, maintaining or raising the sunlight need can be done by exposing the PlantSim to sunlight, either by taking them outside, putting them near a window, or putting them in a room with a greenhouse roof. At night, the Toasty Garden Lamp sans Toast can be used to restore the motive. The sunlight need is also somewhat similar to the Power need of Servos, though PlantSims do not have to become inactive to replenish it. The "maxmotives" cheat does not replenish this motive.

PlantSims have invisible motives as well: comfort and fun. If these motives are depleted, the PlantSim's mood could be in the red even when sunlight, water and love are completely full.

A PlantSim's Love and Water motives are affected by being in the room with a Snapdragon Bouquet.