Talk:Time machine

Effects of Time Travel
Wouldn't it be an idea to gather a list of all the possible outcomes of time travel? We should probably split it in two with past and future. Duskey 20:38, June 8, 2010 (UTC)
 * So far it seems that travelling to the past can change things dramatically, while travelling to the future merely grants you neat stuff.
 * I wonder if some of the consequences overlap, requireing a "both" category. Duskey 00:32, June 11, 2010 (UTC)

Past

 * Info box said my sim knocked over a board with job postings and changed careers. The level of the career is still the same though.
 * In the old american west my sim convinced a sim not to go some place else and I ended up with 3 good friends, a new family in the neighborhood. The other sims in my household got those friends aswell. I'm not sure if they merely changed a pre-existing family or whether they're entirely new.
 * Got a rusty set of armor as new clothing
 * My Sim took a little souvenir from past - a child! It's a boy, he has normal (this time) clothing and in family tree is marked as a son of my Sim. But info box said that he is ancestor of my Sim.

Future

 * Moodlets
 * Divine Meal.
 * Let off Steam.
 * Fascinated.
 * Offended.
 * Tranquil.
 * Adrenaline Rush without having the Daredevil trait.
 * Items
 * Birthday Inferno Birthday Cake.
 * SimCity 7940 Tips and Tricks It's just an ordinary non-skill book worth 1707§ at the bookstore if you sell it.
 * Mars Real Estate Dos and Don'ts non-skill book, sellable for 497§.
 * Unlocked new outfit (see image on the right)
 * 1759-80000§ (Just edit this number if you find a new min/max)

New outfit
The future clothes somewhat resemble the Gamer career work clothes from TS2: Seasons. Dharden 07:50, June 11, 2010 (UTC)