User:Noddite/Sandbox

This sandbox is currently being used to jot down notes for an upcoming fanon.

Character Notes
JD: Narrator, protagonist. True age, gender, appearance, name, etc. all unknown. Unlucky trait, took age freeze potion as young adult, former mayor, witch life state. Implied player character of 2000-era spin-off games (except SimCopter) to SimCity DS.

Dr. Vu: Villain (fallen hero type), deuteragonist. Male, close-cropped black hair with a goatee. Implied player character from SimCity 1 to end of SimCity 2000 era.

Igami: Grim Reaper. Male. Infamous for letting unlucky sims continue living and for his unparalleled musical skills. Currently tracking down his son.

Bigfoot: Male. Hyper-intelligent being from Twin Lakes. Recruited by Vu.

Knight, Jessica: Shaman of Felicity Island, mayor of southern area. Female, red hair, blue eyes, tanned skin. Knowledge, Libra, Neat 2, Outgoing 8, Active 3, Playful 5, Nice 7. Married to David Bennett.

Bennett, David: President of Castaway Islands Federation, mayor of Felicity Island northern region. Male, brown hair, brown eyes, tanned skin. Fortune, Sagittarius, Neat 2, Outgoing 3, Active 8, Playful 6, Nice 6. Married to Jessica Knight.

Basic Timeline
Sims Medieval:
 * Fall of Defacto, the Unknown Hero.
 * "Defacto" later becomes a placeholder name in SimNation, especially popular among anonymous mayors.

SimCity:

Sims 3 (Main neighborhoods):
 * Students of Dr. Wright become mayors of empty plots of land.
 * For every success story, hundreds more fail.
 * Some mayors go crazy, some become self-destructive (disaster spam), some go bankrupt.
 * Three become legends: Dr. Vu (villain since SimCity 4), Igami, "JD".
 * Vu: Barren land (0) to megalopolis (500,000) in seven years, early advocate of the arcologies.

SimCity 2000:

SimCopter: SimPark:
 * Vu flies missions in helicopters to raise funds for the construction of his dream city. JD serves as base commander, flies in fixed-wing aircraft and choppers as necessary.
 * Captured by aliens following thirtieth mission, breaks free, steals their UFO.
 * Becomes the basis of Area 5.1's UFO technology.
 * Aliens plot revenge for the theft of their property.
 * Captain Hero offended that a mere mortal did not need his help.
 * Aliens launch a retaliatory attack on Vu at 349 Arco with a giant machine. Captain Hero arrives to fight the aliens, recognizes Vu in AH-64, refuses to help and shoots down reinforcement F-15B (flown by JD).
 * 349 Arco destroyed when nuclear reactors within launch arcologies explode. Each launch arco has room for 65,000 sims.
 * JD infiltrates the park service as a ranger, soon becomes manager of a new park built over a landfill due to personnel shortage.
 * Meets Rizzo, a talking, anthromorphic frog.
 * Turns park into a success, awarded with the right to place golden statues and merry-go-rounds on the grounds.
 * Unexpectedly resigns to take job with a construction company building skyscrapers.

SimTower / Yoot Tower:
 * JD builds several skyscrapers to test the feasibility of a Vu Tower.
 * Common features: lobbies every 15 floors, security outposts every 10 floors, subway station access, cathedral/shrine/wedding chapel at top next to helipad.
 * Tower targeted by terrorists, JD refuses to pay ransom, personally captures said terrorists and extorts their families instead. Earns a reputation as someone never to be crossed.
 * Uncovers hidden treasure, delivers it to Vu.
 * Retires to become a farmer.

SimFarm:
 * Vu and JD reunite at the former's farm.
 * Farm was being used in money laundering operations.
 * "Corn": code for illicit inflows.
 * "Fund": code for bribes paid to the corrupt mayor. Often spent on classic cars and mansion improvements.
 * "Poultry": Vu's experimental medicine, tested on livestock and found to be effective.
 * Town grows big enough to encroach on farm. Vu and JD sell farm to new owners. New owners end up raided by law enforcement for illegal hormone use in turkeys.

SimIsle:
 * Vu and JD raise an island using the old mayoral terrain tools and SCURK (SimCity Urban Renewal Kit).
 * JD encounters former co-worker Rizzo, now an adventurer on SimNation's payroll.
 * On mission to explore island and possibly annex it for SimNation.
 * Led off island with impression that JD merely wants a remote island to retire to.
 * Vu builds up island as a private retreat for friends and family.

SimTown: SimGolf + Sim Theme Park:
 * Eco-Villain launches terrorist campaign.
 * JD returns to SimNation, applies for and receives position as mayor pro tem of town under siege by Eco-Villain.
 * Eco-Villain caught within 24 hours after JD takes charge of town.
 * Handed off to Vu for "extraordinary rendition," disappears after teleporter "accident" erases him from existence.
 * JD offered mayorship of a "real" city when there is a vacancy.
 * JD manages golf courses and theme parks on the side while waiting for mayorship position.
 * Meets the Goth family on a golf course.

SimCity 3000:
 * JD lands mayorship at last, proceeds to hack the SCURK and BAT (Building Architect Tool).
 * Hacks provided to Vu:
 * "I am weak": Free actions (except bulldozing).
 * "Power to the masses": Unlocks power plants ahead of time.
 * "Water in the desert": Unlocks water facilities.
 * "Garbage in, garbage out": Unlocks waste management facilities.
 * "Pay tribute to your king": Unlocks reward buildings.
 * "I love red tape" and "Let's make a deal": Ordinances and neighbor deals. Combined, also unlocks business opportunities.
 * "Call Cousin Vinnie" and "zyxwvu": Mob deal / Fed sting, refused out of principle and too small a bribe to get SimCity Castle.
 * ERYD (Power, Rewards, Garbage, Landmarks): A backdoor to the new SCURK. Allows any building to be plopped.
 * "Unlimited" expansion to SCURK gives JD two additional sets of buildings to work with.

Sims 1:

SimCity 4:

SimCity DS:

Sims Life Stories:

Sims Pet Stories:

Sims Castaway Stories:

Sims 2:

Sims 1 Era
TBA

Multi-game
Fishing was a quick method of earning money in The Sims 2 era. Sims automatically have a fishing rod (Seasons) or a harpoon (Castaway Stories).

Open For Business
Prioritize the Wholesale perk tree (Open For Business). Get Shark of Sharks before anything else. Build up the businesses to get the rest, especially the ones that let the Sim read other people. Leave the Cash perks for last; one-time infusions are of limited utility.

Seasons
Join the Garden Club (Seasons) for the discounts, potion, and wishing well. Become a PlantSim for the outfit, then cure the Sim.

Bon Voyage
Digging (Bon Voyage) can reveal buried treasure. Shovels are free; maps must be found (or bought if the right mod is installed).

Comb the beaches for souvenirs.

The Ancient Dragon Legend Scroll (Takemizu Village) and Mr. Mickles voodoo doll (Twikkii Island) are reward items and open up new interactions. Bigfoot (Three Lakes) is not included, as he has already been acquired before the beginning of the story.

Be sure to also learn the unique interactions from the vacation sub-neighborhoods. Three Lakes offers the Chest Pound greeting, Slap Dance, and Deep Tissue massage. Get the Hang Loose greeting, Hula Dance, and Hot Stone massage from Twikkii Island. Prioritize learning ninja teleportation from Takemizu Village, but also get the Bow greeting, Tai-Chi "dance", and Acupressure massage.

At a community lot, get the Sea Shanty from the pirate ship. Learn to Fire Dance and Break Dance.

Freetime
Max out all hobby enthusiasm bars (Freetime).

Apartment Life
Cheaper catalog objects through secret networking (Apartment Life) is infinite money. Enter Buy Mode, buy items at a 10% discount, and sell them at full price.

Become a witch. Raise skill to maximum. Get the mod for casting without reagents and the one for stopping alignment changes.

Castaway Stories
TBA

The hatchet, machete, pickaxe, shell phone, and Staff of Tuzu are automatically gained.

Tangible items (carried)
 * Fishing rod
 * Harpoon
 * Shovel
 * Maps x3 (Hidden Burrow, Mysterious Hut, Pagoda in the Shadows)
 * Ancient Dragon Legend Scroll
 * Mr. Mickles
 * Hatchet
 * Machete
 * The "Rock Ripper" Pickaxe
 * Staff of Tuzu

Interactions, tokens, skills
 * Chest Pound
 * Hang Loose
 * Bow
 * Slap Dance
 * Hula Dance
 * Tai-Chi
 * Deep Tissue massage
 * Hot Stone massage
 * Accupressure massage
 * Sea Shanty
 * Fire dance
 * Break dance
 * Shark of Sharks
 * Manipulation
 * Rally Forth
 * Power Network
 * Garden Club membership
 * Cheaper catalog objects

Location constraints

 * Must be a large beach lot for beachcombing.
 * Enough room must be left for a greenhouse.
 * Greenhouse must be connected to the home.
 * Reasons: convenience, protection from the elements.
 * Greenhouse must accommodate one of each fruit tree with enough room left for garden plots and a fishing hole.
 * Reasons: protection from the elements, pests won't respawn.
 * Garage must be connected to the home.
 * Reason: protection from the elements.
 * Luxuries list: Indoor swimming pool, spa area including sauna, rooftop helipad.

Behind the scenes
The following objects appreciate in value because their prices are less than their depreciation limits.


 * The Stacks
 * Price: §12
 * Depreciation limit: §168
 * Net profit: §156


 * Wicked Wicker Bed
 * Price: §80
 * Depreciation limit: §250
 * Net profit: §170


 * MuscleMax Bench Press by Riptech
 * Price: §195
 * Depreciation limit: §360
 * Net profit: §165


 * Station FISH, Channel Tank
 * Price: §60
 * Depreciation limit: §120
 * Net profit: §60


 * "Megalomania Begins at Home" DIY Palace Stairs
 * Price: 450 resources
 * Depreciation limit: 560 resources
 * Net profit: 110 resources


 * Mystical Bubbler
 * Price: 550 resources
 * Depreciation limit: 688 resources
 * Net profit: 138 resources