Politics

The Politics career track is one of the ten basic career tracks for The Sims, The Sims 2 and The Sims 3.

In The Sims 2, the career reward object is the Enterprise Office Concepts Bushmaster Tele-Prompter. It enhances your ability to improve the Charisma skill.

The Sims

 * 1
 * Campaign Worker
 * The salary is minuscule, but you get your feet wet in the political puddle by helping a favorite local candidate into office. The job requires long hours managing telephone teams and volunteer groups canvassing neighborhoods for votes.
 * §220
 * 9:00 - 18:00 [[File:09001800.png]]
 * None
 * 0
 * 2
 * Intern
 * Start out running errands for the Sim City Controller and try to work your way up to getting lunch for the mayor. Low pay, long hours. You'll need lots of charisma to advance in politics.
 * §300
 * 9:00 - 15:00 [[File:09001500.png]]
 * None
 * 0
 * 3
 * Lobbyist
 * A special-interest group to influence local politicians hires you. Heavy social skills and lots of friends are needed to advance in this career--you must win friends and influence people. Charisma skill is essential to progress in a political career.
 * §360
 * 9:00 - 15:00 [[File:09001500.png]]
 * Charisma: 2
 * 0
 * 4
 * Campaign Manager
 * Salary jumps, but overtime work increases. You must still maintain neighborhood relationships and domestic tranquility. You need to cultivate your "image". Practice charisma and develop that all-important spin control. Without it, your political career is sunk. But friends in the right places can sometimes be very useful.
 * §430
 * 9:00 - 18:00 [[File:09001800.png]]
 * Charisma: 2 Logic: 1
 * 2
 * 5
 * City Council Member
 * Your first elected post, finally admitted to Sim City's inner power circle. A well-paid job to be sure. The more persuasive and creative you are in pushing your own agenda through the council, the faster you will advance in the political machine.
 * §485
 * 9:00 - 15:00 [[File:09001500.png]]
 * Charisma: 3 Logic: 1 Body: 1
 * 4
 * 6
 * State Assemblyman/woman
 * The voters trust you enough to represent their fair city in the State Assembly. Fortunately, Sim City is the state capital, so you'll be close to home. A lot of creative thought will be needed in meeting with state officials to be sure Sim City's local interests are protected and promoted.
 * §540
 * 9:00 - 16:00 [[File:09001600.png]]
 * Charisma: 4 Logic: 1 Body: 2 Creativity: 1
 * 6
 * 7
 * Congressman/woman
 * The people have spoken once again, and elected you to Congress. You'll spend your time covering your district from your local office. Networking with neighbors and making new friends to keep political support must be balanced with maintaining a contented house and family.
 * §600
 * 10:00 - 14:00 [[File:10001400.png]]
 * Charisma: 4 Logic: 3 Body: 3 Creativity: 2
 * 9
 * 8
 * Judge
 * You win a position on the Sim City Central Court. Your peerless logical skill at reading human nature and deconstructing legal arguments will prompt your success and continuing rise in status. Cultivate friends in your spare hours. Watch mood indicators and keep alert--you're supposed to be clear-headed and impartial when the gavel comes down.
 * §650
 * 10:00 - 14:00 [[File:10001400.png]]
 * Charisma: 5 Logic: 4 Body: 4 Creativity: 3
 * 11
 * 9
 * Senator
 * You're authoring bills and chairing important subcommittees. You appear regularly on political talk shows and your influence is being felt around the Capitol. With a little more speaking experience and a few more friends, you may attain the most coveted Sim position: Mayor of SimCity!
 * §700
 * 9:00 - 18:00 [[File:09001800.png]]
 * Charisma: 6 Logic: 6 Body: 5 Creativity: 4
 * 14
 * 10
 * Mayor
 * As Mayor of Sim City, you're entitled to big bucks--you can finally afford that "house on the hill" where the town's elite citizens cluster. You are a master at the political game and it's obvious you enjoy the fame as well as the excitement of shaking up the entrenched bureaucrats. It's great to be powerful, isn't it?
 * §750
 * 9:00 - 15:00 [[File:09001500.png]]
 * Charisma: 9 Logic: 7 Body: 5 Creativity: 5
 * 17
 * }
 * 14
 * 10
 * Mayor
 * As Mayor of Sim City, you're entitled to big bucks--you can finally afford that "house on the hill" where the town's elite citizens cluster. You are a master at the political game and it's obvious you enjoy the fame as well as the excitement of shaking up the entrenched bureaucrats. It's great to be powerful, isn't it?
 * §750
 * 9:00 - 15:00 [[File:09001500.png]]
 * Charisma: 9 Logic: 7 Body: 5 Creativity: 5
 * 17
 * }
 * }

The Mayor will eventually change careers and become an Intern in the Medicine career track.

Adult Promotion Levels
Creativity: 1 Logic: 1 Charisma: 2 Creativity: 2 Logic: 2 Creativity: 2 Logic: 3 Charisma: 4 Creativity: 3 Logic: 4 Charisma: 6 Creativity: 3 Logic: 7 Charisma: 8 Creativity: 5 Logic: 8 Charisma: 9 Creativity: 7 Logic: 10 Charisma: 10
 * 1
 * Campaign Worker
 * The salary is minuscule, but you get your feet wet in the political puddle by helping a favorite local candidate into office. The job requires long hours managing telephone teams and volunteer groups canvassing neighborhoods for votes.
 * S M T W T F S
 * 09:00 - 18:00 [[Image:09001800.png]]
 * §308
 * N/A
 * None
 * 0
 * 2
 * Intern
 * Start out running errands for the SimCity Controller and try to work your way up to getting lunch for the mayor. Low pay, long hours. You'll need lots of charisma to advance in politics.
 * S M T W T F S
 * 9:00 - 15:00 [[Image:09001500.png]]
 * §420
 * §840
 * None
 * 0
 * 3
 * Lobbyist
 * A special-interest group to influence local politicians hires you. Heavy social skills and lots of friends are needed to advance in this career—you must win friends and influence people. Charisma skill is essential to progress in a political career.
 * S M T W T F S
 * 8:00 - 14:00 [[Image:08001400.png]]
 * §504
 * §1,008
 * None
 * 0
 * 4
 * Campaign Manager
 * Salary jumps, but overtime work increases. You must still maintain neighborhood relationships and domestic tranquility. You need to cultivate your "image". Practice charisma and develop that all-important spin control. Without it, your political career is sunk. But friends in the right places can sometimes be very useful.
 * S M T W T F S
 * 8:00 - 17:00 [[Image:07001300.png]]
 * §602
 * §1,204
 * S M T W T F S
 * 8:00 - 17:00 [[Image:07001300.png]]
 * §602
 * §1,204
 * 1
 * 5
 * City Council Member
 * Your first elected post, you've finally been admitted to SimCity's inner power circle. A well-paid job to be sure. The more persuasive and creative you are in pushing your own agenda through the council, the faster you will advance in the political machine.
 * S M T W T F S
 * 9:00 - 15:00 [[Image:09001500.png]]
 * §679
 * §1,358
 * §1,358
 * 2
 * 6
 * State Assemblyperson
 * The voters trust you enough to represent their fair city in the State Assembly. Fortunately, SimCity is the state capital, so you'll be close to home. A lot of creative thought will be needed in meeting with state officials to be sure SimCity's local interests are protected and promoted.
 * S M T W T F S
 * 9:00 - 16:00 [[Image:09001600.png]]
 * §756
 * §1,512
 * §1,512
 * 3
 * 7
 * Congressperson
 * The people have spoken once again, and elected you to Congress. You'll spend your time covering your district from your local office. Networking with neighbors and making new friends to keep political support must be balanced with maintaining a contented house and family.
 * S M T W T F S
 * 9:00 - 15:00 [[Image:09001500.png]]
 * §840
 * §1,680
 * §1,680
 * 5
 * 8
 * Judge
 * You win a position on the SimCity Central Court. Your peerless logical skill at reading human nature and deconstructing legal arguments will prompt your success and continuing rise in status. Cultivate friends in your spare hours. Watch mood indicators and keep alert—you're supposed to be clear-headed and impartial when the gavel comes down.
 * S M T W T F S
 * 10:00 - 14:00 [[Image:10001400.png]]
 * §1,138
 * §2,276
 * §2,276
 * 6
 * 9
 * Senator
 * You're authoring bills and chairing important subcommittees. You appear regularly on political talk shows and your influence is being felt around the Capitol. With a little more speaking experience and a few more friends, you may attain the most coveted Sim position: Mayor of SimCity!
 * S M T W T F S
 * 9:00 - 18:00 [[Image:09001800.png]]
 * §1,225
 * §2,450
 * §2,450
 * 8
 * 10
 * Mayor
 * As Mayor of SimCity, you're entitled to big bucks—you can finally afford that "house on the hill" where the town's elite citizens cluster. You are a master at the political game and it's obvious you enjoy the fame as well as the excitement of shaking up the entrenched bureaucrats. It's great to be powerful, isn't it?
 * S M T W T F S
 * 10:00 - 16:00 [[Image:10001600.png]]
 * §1,313
 * §2,626
 * §2,626
 * 10
 * }

Teen/Elder Promotion Levels
Creativity: 1 Logic: 1 Charisma: 1
 * 1
 * Door to Door Poller
 * As a door-to-door poller, you leave your ego at the "door"—modern day Sim families aren't very welcoming to strangers bearing clipboards, regardless of their occupation. They've heard it all and no longer trust that you aren't trying to sell them something or steal something from them. You've got your work cut out for you.
 * S M T W T F S
 * 17:00 - 21:00 [[Image:17002100.png]]
 * §53
 * N/A
 * None
 * None
 * 2
 * Campaign Worker
 * The salary is minuscule, but you get your feet wet in the political puddle by helping a favorite local candidate into office. The job requires long hours managing telephone teams and volunteer groups canvassing neighborhoods for votes.
 * S M T W T F S
 * 15:00 - 18:00 [[Image:15001800.png]]
 * §72
 * §144
 * Charisma: 1
 * 2
 * 3
 * Intern
 * Start out running errands for the SimCity Controller and try to work your way up to getting lunch for the mayor. Low pay, long hours. You'll need lots of charisma to advance in politics.
 * S M T W T F S
 * 15:00 - 18:00 [[Image:15001800.png]]
 * §112
 * §224
 * 15:00 - 18:00 [[Image:15001800.png]]
 * §112
 * §224
 * 4
 * }

The Sims 3
Political is a career track in The Sims 3.

Work place: City Hall

How to apply: Directly at work place, Newspaper, Computer

Performance options: Business as Usual, Work Hard, Take It Easy, Meet Co-workers, Chat with Co-workers, Run Errands for Supervisor, Propose New Course of Action

At-Work Choices
[Note: This is from memory.]

A Group offers to donate to your fund if you increase the size of a llama preserve:

Yes: $200 to your fund, Coworkers are disapponinted in how easily you are bought

no: You lose job performance

&lt;NAME&gt; has the option to illegally take money from the campaign funds. Does he/she choose to do so?

Yes: You may get fired, but you receive an amount of Simoleons relative to the amount of fundraising you have gathered.

No: Nothing happens.

(Note: this is from memory, too!)

A person will like to donate to your fundraiser. Will you accept the money!

Yes: Nothing happens!

No: Your performance will decreased.
 * Choice #2
 * Received: While at Work
 * Reward: Boost in relationship with boss

Text:

(I received this while my character was rank 9 - Vice President, with a full Performance bar.)

Choices: Vote Yes, Vote No

Vote Yes: Salary raises

Vote No: The press laud s ability to resist heavy-handed government oppression! But the government officials aren't too pleased... (I lost points on the Performance Meter, can't tell if anything else happened.)

Choice 3:

(received while level 4)
 * Received: While at Work
 * Reward: Raise

&lt;NAME&gt; is given the name of a co-worker that he knows and is asked to think about whether the employee should be let go. This co-worker does good work but very heartily disagrees with most of the views of your candidate. Should &lt;NAME&gt; keep the co-worker or let them go?

Choices: Keep, Let go

Keep: &lt;NAME&gt; Chooses to keep the co-worker and presents a myriad of reasons why she is an effective worker, regardless of her political beliefs. The boss agrees and gives &lt;NAME&gt; a raise for good decision making skills.

Let Go: unknown

Opportunities

 * Shred-Handed
 * Received: Work
 * Goal: Destroy documents before next work shift
 * Reward: Boost in relationship with boss
 * Text: Your boss asks you to take some shredded documents to dispose elsewhere because the office's "parted fibrous materials containment unit is almost half full." You'd better dispose of them quickly if you want to impress your boss!
 * Solution: Drag the shredded documents from your inventory. You can even place them on the ground. Then click on them and select the dispose option.


 * Taze Cautiously
 * Received: Work
 * Goal: Read Political book, Taze Gently.
 * Reward: Boost in relationship with boss and boost job performance
 * Text: As a member of the city council, you're expected to make public appearances often. Meeting with the public also means meeting some undesirable folks. However, you cannot taze them, as you'll find by reading "Taze Gently." It's a tough pill to swallow, but it'll improve your relationship with your boss and help your job performance.
 * Solution: Read the book.


 * Care to Make a Donation?
 * Received: Work
 * Goal: Get Campaign Fund Donations from 5 different people.
 * Reward: Raise
 * Text: You have many local supporters that would like to see you and your fellow party members elected. The party would like to gain access to their deep pockets. Meet with Sims to obtain a few Campaign Fund Donations, and you'll be given a raise.
 * Solution: Get Campaign Fund Donations from 5 different people.


 * A Party of Large Wigs
 * Received: Work
 * Goal: Go to location before next work shift.
 * Reward: Money
 * Text: A §2000 per person evening is happening tonight at the Hogan's Deep-Fried Diner. Your boss intended to attend, but a conflict has arisen and somebody else needs to be there. You've been tasked with attending the party, but you'll be compensated with a cash bonus for your time.
 * Solution: Attend the party at the lot specified between 5 PM and 10 PM. Do this before you have to go to your next work shift.


 * Photo Op
 * Received: Work
 * goal: Go to Hospital between 4 and 5 pm.