The Sims Medieval

The Sims Medieval is a stand-alone game in The Sims series and it is the fifth game (Excluding EPs/SPs and collections) released on Windows and Mac OS X. The Sims Medieval was released March 22, 2011. The game runs on The Sims 3 engine and is a spin-off similar to the way in which The Sims Stories games were a spin-off of The Sims 2. However, there are notable differences; The Sims Medieval is not simply The Sims 3 translated to a medieval setting.

Like other spin-offs, The Sims Medieval offers new features such as combat

"The Sims Medieval offers a new way for players to experience The Sims which we hope fans will enjoy, and it features gameplay that fans of strategy and role-playing games will find appealing such as controlling an entire kingdom and quest-based gameplay mechanics."

Gameplay
Gameplay is similar to The Sims 3.

Main gameplay & objectives
The storyline of the game is to build a successful kingdom, by fulfilling the player's "Kingdom Ambition," which the player chooses at the start of the game. Once an ambition has been completed, the play will unlock new ambitions for future playthroughs as well as unlocking freeplay for that specific kingdom.

The major difference in the gameplay is that the game is quest-driven. With the game stopped, the player has to choose a quest (quests are required to fulfill said kingdom ambition), and then choose which hero Sim they want to use. A player can create Hero Sims to control, each one having a profession (monarch, knight, merchant, etc.).

With the quest and the Hero Sim(s) selected, the game unpauses and the player is able to control the chosen Hero Sim(s) during the quest. When the quest is completed, another quest must be selected and another choice of Hero Sim(s) must be made. During quests other non-controlled Sims (even the Heroes created by the player) live in the kingdom, and will continue their life while the quest is going on., like in the story progression feature in The Sims 3.

Quests
A player's main goal is to complete the quest by following the indicated quest-related actions. However, it is also important to excel at the quest so better rewards are given. How the Hero Sim is doing in the quest can be seen in the quest performance meter.

Besides the quest and quest performance, players' Sims have various jobs, and each job has its own duties (called responsibilities) that they will be given to fulfill daily (two per day). Doing so will raise their focus, the game's mood, which has a major involvement in the way the Sim performs many interactions, as well as in the quest performance itself.

Other
Some of the actions in the game, including completing quests, give the Hero Sim experience points. After earning some experience points, the hero will level up. Leveling up unlocks profession crafts or actions, imbuing the game with an RPG-style feel. This system of levelling up is similar to the professions in Ambitions.

In addition to completing quests and doing their job, Hero Sims can also marry and raise a family. A Sim's spouse and children are NPCs (although the player can decide to marry two created Hero Sims). Aging is mostly the same as The Sims; babies grow into children, but children don't grow any older. Hero Sims can put their children to work gathering resources for them.

Sims
In The Sims Medieval there are two different types of Sims: Village Sims and Hero Sims. Only Hero Sims are controllable.

Village Sims

 * Executioner
 * Marquis
 * Beast-slayer
 * Dragon
 * Druidess
 * Knave
 * Servant
 * Harlequin
 * Children
 * Noblemen/Noblewomen
 * Goodman/Goodwoman
 * Farmer
 * Commoner
 * Cutpurse
 * Gravedigger
 * Looter
 * Bandit
 * Trickster
 * Town Crier
 * Friar
 * Builder
 * Moneylender
 * Consort
 * Guard
 * Urchin
 * Crone
 * Flower-seller
 * Assistant Pig-Keeper
 * Town Watchman
 * Cartographer
 * Rat Catcher
 * Gypsy
 * Dame

Hero Sims

 * Physician
 * Bard / Bardin
 * Merchants
 * Monarch
 * Peteran Priest
 * Jacoban Priest
 * Knight
 * Blacksmith
 * Spy
 * Wizard / Sorceress

Features

 * Dueling
 * Realm Points, used to expand the kingdom
 * Quests
 * Leveling Up
 * Kingdom Ambitions (Similar to Lifetime Wishes)
 * Simoles (the Medieval version of Simoleons)
 * Trading
 * Traits and Fatal Flaws

Gallery
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Videos
Video:The Sims Medieval Trailer|The Official The Sims Medieval Trailer

Video:The Sims Medieval - EA Gamescom|The Sims Medieval demo

Video:Gamespot Interview with Rachel Bernstein (The Sims Medieval)|Gamespot Interview

Video:The Sims Townhall 2010: The Sims Medieval PART 1|The Sims Townhall Walkthrough thumb|left|300px|A New Sims Cutscene

Trivia

 * This is the first game to feature weapons (I.E. Swords). In The Sims 3 and other games on Windows and Mac OS X, weapons were not official EA items as they are only available as Custom Content.
 * This is the first game that allow you to kill a Sim using an interaction such as Send to Pit.
 * However in The Urbz: Sims in the City, Blow Flame and Firecracker Dance can set a Sim/Urb on fire and they will die because of this.
 * This is the only game that does not have EA pre-made Sims that are playable, with the other being The Sims 2 Castaway.
 * Like The Sims Stories, The Sims Medieval does not have a '3' after The Sims (Not to be confused with The Sims 1 which is also titled The Sims or the series name) despite being part of the 3rd generation of The Sims games
 * There are 2 motives in The Sims Medieval which has the fewest motives in The Sims games, the 2nd is The Urbz: Sims in the City (With 5 motives in The Urbz) and the third being The Sims 3 (the game having a total of 6 needs).