Medicine

The Medicine Career Track is a career that deals with human anatomy. It is one of the 10 basic careers in The Sims and The Sims 2.

The Sims

 * 1
 * Medical Technician
 * Entry-level, low-playing grunt work in a big medical lab--but a way to test your aptitude and interest in exploring a doctor's world. Taking X-rays, logging samples, preparing test results are among your duties.
 * §200
 * 9:00-15:00 [[Image:09001500.png]]
 * None
 * 0
 * 2
 * Paramedic
 * You're attending medical school and working part time as a paramedic. You'll need to avoid fatigue while allowing time for study and riding in an ambulance on the night shift. To keep your vehicle and equipment maintained, work on your mechanical skill as much as you can.
 * §275
 * 23:00-5:00 [[Image:23000500.png]]
 * None
 * 0
 * 3
 * Nurse
 * You've made it through med school, and secured your first job at Sim City General Hospital. This is a physically demanding job and will require good body skill. Work on your bedside manner to get those patient referrals.
 * §340
 * 9:00-15:00 [[Image:09001500.png]]
 * Mechanical: 2
 * 0
 * 4
 * Intern
 * There's an "M.D." after your name, but it seems you spend more time doing paperwork and changing bandages than saving lives. Pay special care to develop your mechanical and logic skills; doctors must be multi-talented. The hours are steady, though, so you're earning more.
 * §410
 * 9:00-18:00 [[Image:09001800.png]]
 * Mechanical: 2 Body: 2
 * 2
 * 5
 * Resident
 * You've been promoted to a night shift residency in the Emergency Room. This is an obviously stressful position, so make sure home is a comforting place. You'll need fun, rest, and proper meals, or you won't succeed. If you work on the proper diagnoses, care for those tough cases, and develop a good bedside manner, your promotion to General Practitioner will come quickly.
 * §480
 * 21:00-4:00 [[File:21000400.png]]
 * Mechanical: 3 Body: 2 Logic: 2
 * 3
 * 6
 * GP
 * An altruistic streak has compelled you to join a Sim neighborhood clinic as a GP. The pay won't be high, but you'll help a lot of less fortunate Simcitizens through broken bones, pregnancies, and measles. You will be handling a lot yourself, but don't slack off on the skill-building--you may want a different job someday.
 * §550
 * 10:00-18:00 [[Image:10001800.png]]
 * Mechanical: 3 Body: 2 Logic: 4 Charisma: 1
 * 4
 * 7
 * Specialist
 * Congratulations. You've "hung up your shingle", gaining a traditional work schedule and golf game occasionally. Now you have more time to maintain a happy home and maybe a happy family? Work on your charisma if higher steps in this career track seem appealing.
 * §625
 * 10:00-16:00 [[Image:10001600.png]]
 * Mechanical: 4 Body: 4 Logic: 4 Charisma: 2 Creativity: 1
 * 5
 * 8
 * Surgeon
 * One of the elite, with an income advance to go with it. The job demands a rested, calm individual, so watch your emotional levels, eat right, and get plenty of sleep. And, you'll need home study time, especially in the areas of creativity and logic, to keep left brain skills sharp in the operating room.
 * §700
 * 10:00-16:00 [[Image:10001600.png]]
 * Mechanical: 4 Body: 5 Logic: 6 Charisma: 3 Creativity: 2
 * 7
 * 9
 * Medical Researcher
 * You created a new vaccination serum in Sim City's most advanced research clinic. You've now joined the ranks of the highest paid researchers in the world. If you decide to go for the top bucks, continue the skill building path up to Chief of Hospital Staff, where you get a cut of the profits.
 * §775
 * 9:00-16:00 [[Image:09001600.png]]
 * Mechanical: 5 Body: 6 Logic: 8 Charisma: 4 Creativity: 3
 * 9
 * 10
 * Chief of Staff
 * You are one of the most respected physicians in Sim City. You spend office hours at the hospital. You are now a part owner, and are making large profits keeping your fellow Sims in good health.
 * §850
 * 9:00-16:00 [[Image:09001600.png]]
 * Mechanical: 6 Body: 7 Logic: 9 Charisma: 6 Creativity: 4
 * 11
 * }
 * 9
 * 10
 * Chief of Staff
 * You are one of the most respected physicians in Sim City. You spend office hours at the hospital. You are now a part owner, and are making large profits keeping your fellow Sims in good health.
 * §850
 * 9:00-16:00 [[Image:09001600.png]]
 * Mechanical: 6 Body: 7 Logic: 9 Charisma: 6 Creativity: 4
 * 11
 * }
 * }
 * }

A Chief of Staff will eventually change careers and become an Inventor in the Science career track.

The Sims 2
Career reward: TraumaTime "Incision Precision" Surgical Training Station

Adult Promotion Levels
Logic: 1 Cleaning: 2 Logic: 2 Cleaning: 4 Mechanical: 2 Logic: 3 Cleaning: 5 Mechanical: 3 Logic: 4 Cleaning: 6 Mechanical: 4 Logic: 5 Cleaning: 7 Mechanical: 7 Logic: 7 Cleaning: 8 Mechanical: 9 Logic: 8 Cleaning: 9 Mechanical: 9 Logic: 10 Cleaning: 10 Mechanical: 9
 * 1
 * Emergency Medical Technician
 * Entry level, low paying, grunt work in a big medical lab - but a way to test your aptitude and interest in exploring a doctor's world. Taking x-rays, logging samples, and preparing test results are among your duties.
 * S M T W T F S
 * 8:00 - 14:00 [[Image:08001400.png]]
 * §280
 * N/A
 * None
 * 0
 * 2
 * Paramedic
 * You're attending medical school and working part-time as a paramedic. You'll need to avoid fatigue while allowing time to study and riding in an ambulance on the night shift. Keep your vehicle and equipment clean and well-maintained.
 * S M T W T F S
 * 20:00 - 2:00 [[Image:20000200.png]]
 * §385
 * §770
 * Cleaning: 1
 * 0
 * 3
 * Nurse
 * You've made it through medical school and secured your first job at SimCity General Hospital. This is a mentally as well as psychically demanding job. Work on your logic skill and your bedside manner to get those patient referrals.
 * S M T W T F S
 * 7:00 - 14:00 [[Image:07001400.png]]
 * §476
 * §952
 * 7:00 - 14:00 [[Image:07001400.png]]
 * §476
 * §952
 * 0
 * 4
 * Intern
 * There's an "M.D." after your name, but it seems you spend more time doing paperwork and changing bandages than saving lives. Pay special care to develop your mechanical and logic skills; doctors must be multi-talented. The hours are steady, though, so you're earning more.
 * S M T W T F S
 * 9:00 - 18:00 [[Image:09001800.png]]
 * §574
 * §1,148
 * §1,148
 * 1
 * 5
 * Resident
 * You've been promoted to a night shift residency in the Emergency Room. This is an obviously stressful position, so make sure home is a comforting place. You'll need fun, rest, and proper meals, or you won't succeed. If you work on the proper diagnoses, care for those tough cases, and develop a good bedside manner, your promotion to General Practitioner will come quickly.
 * S M T W T F S
 * 18:00 - 1:00 [[Image:18000100.png]]
 * §672
 * §1,344
 * §1,344
 * 2
 * 6
 * General Practitioner
 * An altruistic streak has compelled you to join a Sim neighborhood clinic as a GP. The pay won't be high, but you'll help a lot of less fortunate Simcitizens through broken bones, pregnancies, and measles. You will be handling a lot yourself, but don't slack off on the skill-building—you may want a different job someday.
 * S M T W T F S
 * 10:00 - 18:00 [[Image:10001800.png]]
 * §770
 * §1,540
 * §1,540
 * 3
 * 7
 * Specialist
 * Congratulations. You've "hung up your shingle", gaining a traditional work schedule and a golf game occasionally. Now you have more time to maintain a happy home and maybe a happy family. Keep making friends outside the home and building up your skills, if higher levels in this career track seem appealing.
 * S M T W T F S
 * 10:00 - 16:00 [[Image:10001600.png]]
 * §875
 * §1,750
 * §1,750
 * 4
 * 8
 * Surgeon
 * One of the elite, with an income advance to go with it. The job demands a rested, calm individual, so watch your emotional levels, eat right, and get plenty of sleep. And, you'll need some home study time, especially in logic, to keep left brain skills sharp in the operating room.
 * S M T W T F S
 * 10:00 - 16:00 [[Image:10001600.png]]
 * §980
 * §1,960
 * §1,960
 * 5
 * 9
 * Medical Researcher
 * You created a new vaccination serum in SimCity's most advanced research clinic. You've now joined the ranks of the highest paid researchers in the world. If you decide to go for the top bucks, continue the skill building path up to Chief of Hospital Staff, where you get a cut of the profits.
 * S M T W T F S
 * 11:00 - 18:00 [[Image:11001800.png]]
 * §1,356
 * §2,712
 * §2,712
 * 7
 * 10
 * Chief of Staff
 * You are one of the most respected physicians in SimCity. You spend office hours at the hospital. You are now a part owner and are making large profits keeping your fellow Sims in good health.
 * S M T W T F S
 * 9:00 - 16:00 [[Image:09001600.png]]
 * §1,488
 * §2,976
 * §2,976
 * 9
 * }
 * }

The Sims 3
Medical is a career track in The Sims 3.

Work place: Hospital

How to apply: Directly at work place, Newspaper, Computer

Performance options: Business As Usual, Take It Easy, Work Hard, Watch TV in Ready Room, Meet Medical Personnel.

Beginning at level four, you receive a medical journal each night to read- doing so increases your performance. Each one counts as a book read, though, so bookworms can get a massive number of books read if they keep at the medical career.

"Random events" are very common in this career track. Sims will often meet new personnel, gain job performance, and increase relations with their boss randomly during operations, patient escapes, days with few patients, etc. These events are very useful for advancing.

Research
Research can be performed by reading Medical Journals to increase job performance. A Sim brings Medical Journals home from work starting from the 4th Medical career level, Intern. Each journal appears in the Sim's inventory and has a "read" option. It is read like a regular book. Once completed, the next time the Sim goes to work, he/she will gain a performance boost.

Ambitions career expansion


The Medical career track is the only base game career that underwent significant changes in the The Sims 3: Ambitions expansion pack.

With this expansion installed, medical Sims have the option to leave the hospital from time to time in order to participate in a variety of community activities. If the Sim receives one of these opportunities, they have to briefly leave work to do so and then get back to work immediately after.

Vaccination Clinics
Vaccination Clinics take place at a random park. The Doctor is given four hours to vaccinate as many sims as possible, and is paid for each individual vaccination. A patient's reaction to the vaccination depends on their personality (cowardly sims scream and cry, while brave sims don't even flinch). Patients who show up but fail to get vaccinated receive a relationship drop with the Doctor.

Free Clinics
Free Clinics operate very similarly to Vaccination Clinics. The Doctor has four hours to tend to as many patients as possible and is paid for each individual patient cured. Doctors use a wide array of gadgets and amusing healing techniques to cure patients.

Medical Outreach
During medical outreach, the doctor is asked to visit a random rabbit hole. After staying for a few hours, the doctor is rewarded with additional career performance.

Local Emergencies
Sims may also encounter emergencies outside of regular work hours. Sims dining out will be able to choke and they will need medical assistance.

House Calls
After a doctor finishes working at the hospital, they can make a house call to follow up on one of their patients. After calling the hospital, the doctor is assigned a random person to visit. The doctor must now visit the patient's house and performed the follow up treatment. Once the doctor is finished, he/she writes a bill for the patient (which most patients look at in shock). House calls are a great way to make extra money.

The Sims 2 (Console)
Medicine is one of the careers available in The Sims 2 (console).

1. Emergency Medical Technician 8am - 2pm §280 1 Clean to get promoted

2. Paramedic 8pm - 2am §385 1 Clean, 1 Logic to get promoted

3. Nurse 7am - 2pm §476 2 Mech, 2 Logic, 4 Clean & 1 Friend to get promoted

4. Intern 9am - 6pm §574 2 Mech, 3 Logic, 5 Clean & 2 Friends to get promoted

5. Resident 6pm - 1am §672 4 Mech, 4 Logic, 6 Clean & 3 Friends to get promoted

6. General Practitioner 10am - 6pm §770 7 Mech, 5 Logic, 7 Clean & 4 Friends to get promoted

7. Specialist 10am - 4pm §874 9 Mech, 7 Logic, 8 Clean & 5 Friends to get promoted

8. Surgeon 10am - 4pm §980 9 Mech, 8 Logic, 9 Clean & 7 Friends to get promoted

9. Medical Researcher 11am - 6pm §1,356 9 Mech, 10 Logic, 10 Clean & 9 Friends to get promoted

10. Chief of Staff 9am - 4pm §1,499