User talk:K6ka/Archive 1

Lights and Hot Date
Hot Date was the first expansion pack I had, so I know it does not make all lights in The Sims unclickable. I know that ceiling lights aren't clickable, and that not all other lights are. It may be that lights included in Hot Date and later EPs behaved differently wrt to being clickable and when they turned on and off, I never looked into it closely enough to see if there was a definite pattern. Still, I do recall that there was variability in how lights behaved, even with Hot Date. Dharden (talk) 19:27, October 4, 2012 (UTC)


 * OK, I did a little checking, and edited to reflect the idea that Hot Date changed the Maxis lights (except the ones it didn't), and that custom lights may still use the old code and work in the old way. Dharden (talk) 16:08, October 5, 2012 (UTC)

Editing the patch notes
I wouldn't really bother correcting the patch notes since that's what was actually written in the original patch notes at EA's site. This still happens to The Sims 3 patch notes too. But now that you've corrected them, I just want to thank you. :)  Nikel  Talk  –  Vote!  07:11, July 30, 2013 (UTC)

That's kinda hard to believe, seeing how many typos and "sounds more like bug notes" those patch notes were. Ah well EAxis. You're welcome. K6ka (talk) 14:14, July 30, 2013 (UTC)

TS2 dorm fixes
Thanks for noting those. I'd been using moveobjects to delete stuck tables, then re-buying them. Howver, I am a bit concerned about the DormieAssignmentFix, since the thread mentions no EP above Pets. I know dorm assignments are specific to University, so I wouldn't expect them to change in later EPs -- but we are talking about EA, so I'm not prepared to gamble on that, either. Dharden (talk) 14:51, November 17, 2013 (UTC)


 * OK, that you use it with all packs is good enough for me. I have a mod that lets me selectively disable free-will assignments on individual lots, but I leave them enabled in dorms. I can deal with dormies leaving assignments, but it annoys me when they forget about them and start new ones. BTW, I did d/l the Director's Cut for FT and noticed a mod called "snapdragonpets", which apparently makes Snapdragon Bouquets affect pets. You know anything about that? Dharden (talk) 19:54, November 17, 2013 (UTC)


 * It's just that I'd thought snapdragons affected pets. Dharden (talk) 20:59, November 17, 2013 (UTC)

Thanks for Being Kind
Thanks for being kind for saying that i dont need a acount to edit.I check out meerkat wiki, meerkat fanon wiki, CP wiki,CP pookie wiki.I prefer sims wiki though. I am soooo Desperate for a acount but yeah. Too young. But im very lucky to be in a fanon.

86.160.30.216 (talk) 19:51, November 23, 2013 (UTC)

Thank you
"Mate1234, I'm afraid you've just destroyed your game by downloading Frog's file." Thank you for warning since it still didn't arrive at Downloads folder.  Mate1234 ( Chatterbox...  ) 20:53, November 27, 2013 (UTC)

RE: Pollination Technician #9
I've never had a Sim with ten body skills lose a fight against a Sim with zero before, only one body skill. But if it's happened to you...great! C.Syde65 (talk) 01:23, December 21, 2013 (UTC)

Rollback rights
Hi, K6ka! I've nominated you for rollback rights. Please head over to the nomination page and respond the request to accept or decline it.  Nikel  Talk  –  Vote!  15:35, December 14, 2013 (UTC)

Remove option on Hood Checker
If I use this option, how could I check to see if it broke something while fixing the problems it found? It does warn that it's in testing, and asks about having a backup (something I do regularly), so I have to assume that that is possible. Dharden (talk) 18:55, December 16, 2013 (UTC)
 * Yeah, I know corruption can take a while to show. I suppose that'd be just as true if I let things ride as it would be if it broke C and D while fixing A and B. And, as you noted, pre-made neighborhoods are pre-broken anyway. Dharden (talk) 21:30, December 16, 2013 (UTC)