Spells (The Sims 4: Realm of Magic)

Spells are a feature introduced alongside the spellcaster life state and the The Magic Realm neighborhood in The Sims 4: Realm of Magic. A Sim must be a spellcaster to perform spells. Spellcasters with a higher ranking will have a higher success rate when casting spells and will have access to more powerful spells. To cast a spell, click on a Sim, object, or the ground and select "Magic..." and then "Spells...". Different spells will be available depending on the Sim, target objects, and the selected spellcaster's magical ranking and perks.

Spells are organized into three schools of magic: Practical, Mischief, and Untamed. Spellcasters can learn any spell as long as they practice magic within the respective school, or by asking a Sage to teach them spells. Spells are enhanced by an assortment of perks, however they are also greatly effected by the spellcaster's charge; when a spellcaster's charge is at 50% their magic and spells will be more powerful but they are at risk of overcharging and eventually death by spellcaster overload.

Each school possesses an Ultimate Spell which a spellcaster can only learn once they're a Virtuoso. They can ask a sage of the respective school to teach them the Ultimate Spell.

Spells can backfire depending on the spellcaster's ranking as well as whether they have the Curse of Scrambled Spells.

Trivia

 * There are a total of 24 spells (9 Practical, 7 Mischief, and 8 Untamed).
 * While Sims can't be killed by casting Inferniate spell on them, it however can be done by casting the fire on the titke under the feet to ensure quicker demise.
 * The "Strangeify" spell gives Sims the appearance similar to the Wicked Witch of the West from The Wizard of Oz.
 * If the player also has Cats &amp; Dogs installed, there is a secret hidden spell that can turn pets into familiars.