Forum:"Typo" template

As I go around to developing the object articles, I've been noticing a lot of in-game descriptions have typos in them. Normally, I mark them with HTML comments, such as. HTML comments cannot be seen by readers, but they are visible in the editor. The HTML comments were mainly there so I could simply undo any typo fixes when I run K6kaBOT on the article, which prevents any "accidental typo fixes".

However, I find there are some issues with using HTML comments:


 * 1) Readers don't know it's a typo in-game and not by the editor that tediously copied them down.
 * 2) Since LiR suggested that we switch to using a table to list objects instead of using Object for every individual object, HTML comments aren't as effective, especially for newbie editors, since HTML comments can disable the RTE, and VisualEditor obviously doesn't play nicely with that. Even now, when I develop these sections in the new table format, I'm finding source code a bit of a headache to work with when it comes to tables.

So my big crappy idea here is that we create a new template called Typo or something like that. It would work like fact and clarify, in that it will display superscript text near the in-game typo, and when readers move their cursor over it, it will tell them that the "typo" was made by the developers, and the editor was aware of it. I think we can use  somewhere in the template for the tooltip.

So, it would probably look something like this:

[typo]

Yay or nay for this template?

--k6ka (talk &#124; contribs) 00:00, August 14, 2014 (UTC)

Discussion
I'd say, just add [sic]. When quoting material, the quoting author will usually denote an error in the original text with a [sic]. For more information:. --  LostInRiverview talk ~ blog 00:38, August 14, 2014 (UTC)


 * There's a "Sic" template on Wikipedia, which links to that Wikipedia article. I guess that's all we need to do - create Sic with:

[sic]


 * --k6ka (talk &#124; contribs) 00:46, August 14, 2014 (UTC)