Ghost

Ghosts are featured in all The Sims games. Some lots will have pre-made ghosts, and after Sims die, they linger as ghosts.

The Sims
Ghosts appear on residential lots that have the remains of a deceased Sim in a form of either an urn or tombstone. They can appear at any time between 11:00 pm and daybreak but they do not always appear. When they appear, an eerie music will play indicating their presence. They will usually hang around for a few hours doing nothing but just walk around while making windy noises. They take on the same appearance that they had when they died except that they appear to be pale green-blue and transparent. Seeing a ghost induces the "Be Spooked" action in living Sims. A spooked Sim will run around for a while, and some of his or her needs will be depleted.

In Makin' Magic, magical Sims can make the Shed Your Skin charm. When it's used at night, the Sim who used it will be transformed into a green, ghost-like figure and will be able to talk to ghosts, as well as walk through walls and objects. Also, drinking Magic Nectar (x2 Grapes, x1 Fairy Dust) has the same effect as Shed Your Skin - but can be used during the day, as well.

The Sims 2
There is a different type of ghost for each type of death in The Sims 2. Each has their own color and many have special abilities. All ghosts can scare living Sims - sometimes even to death - by showing themselves. Seeing a ghost is a common want for Knowledge Sims, and they will get a positive memory when they see one. Other Sims will get a negative memory. Sims may also have wants to "See the Ghost" of Sims they are enemies with or furious at. All ghosts can interact with some objects, for example: making a chair float or a teddy bear's head spin. Sims do not seem to notice or react to ghosts unless one chooses to make its presence known.

The environment need of a Sim who goes outside at night while more than one ghost is out haunting will drastically fall down into the red zone.

Abilities



 * Scare Sims (Sims can die from shock if this happens and hunger need is low.)
 * Float chairs (with Sims on them), other small objects and even their graves.
 * Turn on appliances.
 * Make a bowling alley float.
 * Make musical instruments play by themselves.
 * Reenact their death.
 * Cause baths to fill of their own accord.
 * Visit their bed (the last one they slept in) and other objects they might have been close of (for example: if the Sim used to paint a lot, they'll go and check the easel).
 * The ghost of a Sim that died by fire or can go swimming if there is a swimming pool near his/her tombstone.
 * The ghost of a Sim who died by drowning will leave a puddle and sometimes she/he will mop it up.
 * Walk through walls, fences, and furniture.
 * Cry over other Sims who have died recently.

Trivia

 * Ghosts may also smile very strangely after they scare someone.
 * In Apartment Life, when witches stop time with "Tempus Interruptus", ghosts are unaffected by the spell. Also, if a witch tries to banish the ghost by magical means, using "Expello Simae", they will be unable to do so, since the ghost will immediately spook the witch.
 * Pets can't be harmed by ghosts, but they get disturbed. Dogs and cats will be extremely vocal when a ghost is around.
 * Pets can also become ghosts after they die.

Angry spirits


There are lots of reasons a Sim could be angry. If a Sim's life was unhappy, if a Sim died of starvation and there is no food in the fridge, if a grave is destroyed, if his/her spouse remarries, selling his/her bed, a Sim kicking his/her grave, removing the lot they lived on if they died on another lot or have been moved to another lot, or if a non-relative moves on to the lot. Parents will be enraged to see their orphaned child with a boyfriend/girlfriend. If a dead Sim has an unfulfilled family aspiration, they will be upset if a Sim has a child on the lot. Although all ghosts interact with objects and scare Sims, angry ghosts do so more violently. An angry ghost may do things such as:
 * Breaking electronics
 * Making threatening gestures
 * Specific haunting of a certain Sim
 * Yelling and thinking about what made them angry

When to expect them
Ghosts have been known to appear at 8:00 pm (20:00), but they usually appear later in the night, closer to midnight. Ghosts disappear at or around 6:00 am. They're never seen in the daytime or within the hour before or past light (with one possible exception). More than one angry ghost can appear at night, but it's more common to only see one. When there are only a few ghosts, they tend to appear around every three nights. When there are more than five though, they may appear every night. When a tombstone is on the lot, eerie background music may play if a Sim is outside. When a ghost is out, the music will be percussionary, and will play at intervals or whenever a ghost jumps into something.

The exception to the daytime rule is if a grave is struck by lightning. A blue rod can strike a gravestone, resulting in a ghost appearing during daytime hours. They will float around the house for a much shorter period that they would during the night before returning to their grave.

Keeping ghosts at bay
The easiest way to keep ghosts quiet is to move their graves to a cemetery. When there, several anger triggers won't work, however a starving ghost will still be unhappy if there is no fridge. Mourning a grave will keep the ghost quiet for the time being, and building a moat around the grave site will stop them from invading the Sim's home, as they can't cross water. If Testingcheatsenabled is on and there is a ghost wandering around, the player can pause the game and make the ghost selectable, then just cancel the "*Haunt" action and quickly make the ghost unselectable again. The ghost will then disappear. It is also possible to ForceError them, as this acts like canceling the action.

Players who are irritated by ghosts raiding the fridge or leaving puddles can change how they died by first using testingcheatsenabled and then shift clicking on the ghost's tombstone. Options will then appear to change the cause of death; old age and satellite create fairly quiet ghosts.


 * Death by old age: Sim or pet appears white. Dog ghosts dig phantom holes.
 * Death by fire: Sim appears red and smoking. They will sometimes swim in pools or in the sea. While these ghosts are not always angry or violent, they are more likely to be unquiet.
 * Death by electrocution: Sim appears yellow with sparks and occasionally re-enacts their death. Very violent when angered.
 * Death by drowning: Sim appears blue with dripping water, leaving puddles of water on the lot.
 * Death by fright: Sim appears pink and occasionally acts frightened.
 * Death by starvation: Sim appears transparent and occasionally opens the fridge, removing food from it. Ghost gets angry if there is no fridge on the lot or if the fridge is empty.
 * Death by illness: Sim appears green and occasionally re-enacts their death.
 * Death by satellite: Sim appears orange and smoking.
 * Death by flies: Sim appears purple.
 * Death by Cowplant: Sim appears light green. If the Cowplant is still on the lot, the ghost Sim will taunt it with a slab of meat. Additionally, if another sim drank the ghost Sim's life essence, then the ghost will be angry at that Sim.
 * Death by sunlight: Sim appears white and is still a vampire.
 * Death by rally forth: Sim appears golden with megaphone.
 * Death by elevator: Sim appears white and acts dizzy.
 * Death by hail: Sim appears magenta and occasionally re-enacts their death.
 * Death by Murphy bed: Sim appears white and avoids the bed they died under.

Certain other actions in the game can cause death, however the type of death will not be unique and will instead be one of the above forms. The Running with Scissors Playset (a downloadable object from the official The Sims 2 website) can cause death by fright if used for too long. A sim who is killed by the Wishing Well will appear as a starvation ghost. Sim's struck by lightning can die by electrocution.

Happy Ghosts
If a Sim dies happily of old age, their ghost is not easily angered. If they are kept happy, they might even do weird things for Sims, such as cleaning the toilet.

The Sims: Bustin' Out (PS2/NGC/XBOX)
In The Sims: Bustin' Out ghost work mostly the same as they do in The Sims for PC. The ghosts of dead sims will appear at night and haunt the living Sims and scare them, 'scary' music will also play when ghosts appear on a Lot. Only one Lot has pre made ghosts and that is Goth Manor, where the ghosts can be exorcised by using the Seanse Table. After this, the ghosts will not appear in the Lot.

The Sims 2 (console)
In the console versions of The Sims 2, all dead Sims become ghosts that the player can fully control. Ghosts will be able to perform different social interactions with living Sims, including the ability to possess and scare them. All ghosts look the same regardless of how the Sim died. Unlike most Sims games, ghosts will appear at all times of day.

The Sims 3
Ghosts also appear in The Sims 3 and are pretty similar to those in ''The Sims 2. They also appear in different colors depending on their deaths but are much more richer in color and looks more realistic than those in The Sims 2''. There are premade ghosts in each graveyard and also in some houses that ships with The Sims 3 and each of its expansions. Unlike in previous games, ghosts are treated like normal Sims and can be interacted as soon as they appear on the lot by simply clicking on them. They can also be turned into playable characters and can do all of the things normal Sims can do. They are the only life state other than normal Sims in The Sims 3 base game. The ghost state can be combined with all other life states.

They are also seen briefly right after a Sim dies as the Grim Reaper comes to reap the ghost Sim from their mortal body. This also makes it available for a Sim to fulfill a wish to see a ghost just after (s)he died.

When talking to a ghost, they can talk like a normal Sim with a little echo. Prior to patch 1.26, they will make weird sounds such as screaming or shrieking. Ghosts move by floating instead of walking. They can become invisible, as well as possessing and haunting furniture. Ghosts, including playable ones, have free will actions telling them to scare other Sims, but do not do this all the time, and scaring Sims cannot cause death. As of patch 1.6, ghosts float rather than stand (but do walk up and down stairs), and autonomously go through objects, walls and even other Sims.

When a Sim's spouse dies (of any cause except for old age), it will still show the Sim is in a relationship with their deceased partner. Therefore, if the ghost finds their living spouse (who will be shown as a fiancee instead) doing any strong romantic action with their new partner, the ghost will be angry, as (s)he will think of it as cheating. If your Sim goes around town and performs romantic interactions with their new romantic interest, girl/boyfriend, fiancee, or spouse, your Sim may get the Cheater reputation. You can stop this by breaking up with the ghost when (s)he is haunting. However, if you do choose to breakup with the ghosts, it would be smart to either put their grave in the graveyard, sell their grave, place their grave in your inventory, or hire a ghost exterminator. Angry ghosts can be quite violent.

Another unique thing about ghosts in The Sims 3 is that they can also go to other lots to haunt other Sims outside the graveyard (but they will only target homes that are related to them somehow). If taken notice of at the graveyard when they are already floating around, some ghosts will seen going out to the entrance and driving away in cars (either a Sloppy Jalopy or Big Lemon). However, the cars will look perfectly normal as if it wasn't a ghost car.

Please note that when a ghost goes back to its grave the relationships will reset to zero so it is useless trying to become friends with a ghost unless you take their urn or tombstone, place it in your inventory and onto your house.

Types of Ghosts
As in The Sims 2, ghosts have different colors depending on how the Sim died, but their appearance is rather different. They have blank eyes, which is their most notable feature. Different ghosts may behave a little differently depending on their traits when they were alive and how they died.

Base Game

 * Old Age: A Sim who dies of old age is grey and sparkles. These ghosts occasionally nap in empty beds or complain that they're tired and bored.


 * Drowning: A drowned Sim is blue with rippling skin. They will avoid water and often complain of exhaustion.


 * Electrocution: An electrocuted Sim is yellow with electrical sparking skin.


 * Fire: A burned Sim is orange with fiery skin. The ghost occasionally takes showers.


 * Hunger: A starved Sim is magenta with cloudy skin. The ghost will eat any food left lying around, or prepare food for themselves. They will always be thin, no matter how fat they were when they were alive.

World Adventures

 * Mummy's Curse: Sim appears dark grey/black with swirling skin. In Late Night and its subsequent patch, this is changed to gold.

Ambitions

 * Meteor: Sims appears orange with grey smoking skin.

Late Night

 * Thirst: Vampires that die of Thirst appear crimson with black and rippling skin, occasionally emitting a pulsing red light from their heart.

Showtime

 * Magic: Unskilled Magicians who improperly execute tricks with the Box of Mystery can kill sims. The ghost appears smokey.

Playable ghosts
Ghosts can resurrected to become playable using the Oh My Ghost! opportunity. They can also get married and have babies, including ghost babies. As a playable character, the ghost will be added to the household, like a family member. They can then be resurrected as normal Sims if they are fed with Ambrosia. Ghosts who have lost their gravestones cannot be resurrected. In The Sims 3 for console, a ghost can be brought back to life by using the Divine Intervention Karma Power.

Ghost Sims carry their own tombstones in their inventory, and can never be removed from inventory. If the player no longer wishes for the ghost to be around, the ghost can be dismissed by simply clicking on it and selecting the 'Return to the Netherworld' option. This will revert the ghost to its remains, which will then need to be reburied or turned into an urn.

If the "Generations" expansion pack is installed, a Sim who is good with the Chemistry Set or has a Ghost Potion in their inventory can turn into a ghost for three hours. While under the effects of the Ghost Potion, the Sim has the appearance of a ghost who died of old age and has all of the abilities of a true ghost. However, they do not have an urn in their inventory and therefore cannot use the "Return to the Netherworld" interaction. This is most likely due to the fact that they never actually died in the first place.

At the initial release of The Sims 3, ghosts were unable to become partners in or buy out businesses. However, in fully-updated games, ghosts can now purchase properties (including businesses) by using the "Check Real Estate" interaction on their cell phone.

Related opportunities and wishes
Sims with the Gold Digger Lifetime Wish want more than anything to see the Ghost of their rich spouse. This can be easily achieved by marrying a Young Adult Sim to a wealthy Elder.
 * Gold Digger lifetime wish


 * Indian Burial Ground
 * When a family first moves in to a neighborhood, they may find their property is haunted by random ghost sims. They can either dispose of these ghosts themselves, keep them, or allow an exterminator to deal with them. Players must not place these urns in their inventories if they plan to accept the ghostbusters' offer. This ghostbuster is in fact one of the town's Repo-men.


 * Note: Sometimes, when given this situation, some of the ghosts would appear and have died of causes that are normally in expansion packs, even without the software installed.


 * Misc wishes
 * Sims with the Evil trait often wish to see the ghost of living Sims around them. This happens particularly often with the premade Sim Vita Alto, even with her husband should he cross her.
 * Sims working on the photography skill have challenges to photograph ghosts, including a challenge to capture a Mummy-Ghost on film.

Ghost glitches in The Sims 3
In The Sims 3, a glitch might occur; when a ghost is haunting the lot, they may continue to haunt the lot forever and never return to their graves. In order to send the ghost back to its grave, the player must activate "Testingcheatsenabled", hold down shift and left-click on the ghost. The player will see an option titled Force Object; if it is selected, an option titled "Delete it" will become available. Select this and the ghost will disappear, as if it never came out to haunt the lot in the first place. This cheat is mostly harmless and can be used to send a ghost back to their grave if this glitch occurs.

Another bug in the game causes ghosts on community lots to leave the lot and drive to a random unoccupied lot instead. The ghost will move onto the unoccupied space and then vanish. If the player attempts to interact with the ghost or clicks any interaction on it the ghost will disappear. Because of this bug ghosts will no longer haunt the lot even if they are in a graveyard. This will also happen on unselected households.

Prior to Patch 3, it was common for ghosts to lose their gravestone if the player switched families. That meant it could not be resurrected nor could it die.

The Sims 3: NDS
Ghosts in The Sims 3 for Nintendo DS, look much like a regular sim, but their features are grayed out slightly, and they are transparent. They don't 'walk', so much as they 'float', by lifting their legs up and moving. They also appear prone to glitches, including getting stuck in the ground, and appear more frequently at night. They can be talked to, angered, and even flirted with, but a ghost has the extra ability to scare other Sims. They can go through walls, and when they move, ghostly simlish can be heard.

It is known that when normal Sims (especially Sims with the "coward" trait) try to interact with ghosts, their hair turns white, and the normal Sim runs away. when this happens, the ghost that the normal Sim ran away from will usually reenact the normal Sim's fright... most normal Sims will run to the stoplight beside the road outside the graveyard, scream, and faint; ghosts will run there (or float), and will do what the Sims did. They will scream, fan themselves if it is a female Sim/ghost, and faint, but instead of being transported to the hospital after fainting like normal Sims, they will get back up and float to back to the graveyard. This could be a sign that ghosts are offended when normal Sims get scared of them.

Three ghost characters are Sarah Abreu, Abrams Daigle, and Star Vega. Obviously, all three start out unemployed. Strangely, Abrams and Sarah both have the 'Insane' trait, while Star Vega has the 'Kleptomaniac' trait. All three of these characters can be found at Pleasant Rest Graveyard, usually only at night. One can play as a ghost by befriending them, inviting them over and convincing them to move in. When played, ghosts act much like regular Sims, and can pursue careers and get hungry. When they get a job, or have a Magic Moment, the ghost will appear alive. This can also be seen if one attempts to edit the appearance of a ghost.

Ghosts are generally quite grumpy, and are hard to make friends with. Abrams will usually reject a proposal.

Video
Video:Ways To Kill Your Sim - The Sims 3 ( New Ghosts!)|Do you want to see grim reaper? or see a ghost? Kill your sim.