User talk:EpicJoyBoy

Hi, If you would like some userboxes for your profile, respond and i will ask Ash.

Please type back on #REDIRECT my talk page.

many Regards. DevDEVDev Talk With Me, Walk With Me 19:26, September 17, 2012 (UTC)

Hi EJB,

I've had some difficulty finding exactly the wording I should use regaring "unplayable" sims. I agree that unplayable is maybe not the best word to use when referring to NPCs, Townies or foreign residents in their articles. I will reword my template.

Absimiliard (talk) 22:03, September 10, 2013 (UTC)Absimiliard
 * No problem. EpicJoyBoy (talk) 22:19, September 10, 2013 (UTC)

Midnight Hollow
Hi EpicJoyBoy,

I added some headshots of Sims from Midnight Hollow yesterday and today, especially the Sims who live alone (see the page Special:NewFiles). I hope you spare a little of your work. ;)

Panerai (talk ) 15:42, September 30, 2013 (UTC)

Chat maybe?
Hi there EpicJoyBoy, when you get the chance, can you pop onto Chat? I would like to discuss something with you, thanks! Beds (parlare - da leggere ) 18:29, October 10, 2013 (UTC)

Nomination for Rollback
I've nominated you for rollback rights. Please visit this page and accept or decline the nomination. Thank you! --Frostwalker Talk to me! 09:38, October 15, 2013 (UTC)
 * Hey, thanks for accepting the nomination. Meanwhile, I apologize for saying that you have been active in this wiki for nearly month, because I thought you started editing on September 2013, not 2012. However, good luck with the nominations, and I hope the bureaucrats will grant it soon. --Frostwalker Talk to me! 10:21, October 15, 2013 (UTC)
 * Your nomination has been approved. Congrats! --  LostInRiverview talk ~ blog 17:13, October 15, 2013 (UTC)
 * Congrats EpicJoyBoy! Good luck with the tool! :) Beds (parlare - da leggere ) 17:29, October 15, 2013 (UTC)
 * Hey, congrats! --Frostwalker Talk to me! 03:25, October 16, 2013 (UTC)

Thanks everyone! EpicJoyBoy  (My talk page!)  06:16, October 16, 2013 (UTC)

Thanks
Hi, I'd like to thank you for your great contributions here. :) You've done a great job improving those Sim articles, as well as providing the headshots with black blackground. And to my personal liking, you even named the headshots in the correct format (, instead of and so on). I'd like to give you an award for you to display in your userpage, if you'd like to. Again, thanks!  Nikel   Talk  –  Vote!  12:50, October 19, 2013 (UTC)

Plumbot maker
Hi, EpicJoyBoy. Will you do me a favor, please? I'm wondering if you could tell me what's the self-employed career for Bot Building skill is called.  Nikel  Talk  –  Vote!  16:18, October 26, 2013 (UTC)
 * It's called "Self-Employed Bot Builder" in game, but it's probably better to just shorten it to "Bot Builder." The "Self-Employed" part would be redundant anyway, though. EpicJoyBoy   (My talk page!)  23:31, October 26, 2013 (UTC)
 * Woah, that would be the ugliest career name in the history of Sims. Thank you so much, that's very helpful! :)  Nikel  Talk  –  Vote!  03:28, October 27, 2013 (UTC)

Plumbot infobox
I'd like to help you design an infobox for Plumbot, but I have no idea what makes them really different from Sims. In the meantime, you could use Sim3 for the Plumbots.

What I know is that their traits are different. I could tweak the Sim template, add parameters for trait chips, and provide the trait chips icons. What do you think? Is there any more that needs to be considered?  Nikel  Talk  –  Vote!  04:13, October 27, 2013 (UTC)
 * Their traits are different, yes. I like to think that they are similar to pets, since they are different compared to a normal Sim. Both (usually) has an owner, has different trait lists from a normal Sim, and needs to be taken care of. Adding parameters for trait chips should suffice but I'd like to have Plumbot quality and Owner parameters onto the infobox as well.


 * To be honest, I haven't created any Plumbot articles in the first place since I'm not sure if I should use Sim3 for Plumbots or create a new infobox entirely. EpicJoyBoy   (My talk page!)  08:28, October 27, 2013 (UTC)
 * For trait chips, we could use the parameter trait1 to trait7. I've made so that if the life state is Plumbot, then the "Traits" on the infobox will change to "Trait chips".


 * As for owner and plumbot quality, I don't know. Is there legitimately owner and plumbot quality in the game? If yes, then I'll create new parameters for those in the Sim template, for use in Sim3. That's much more efficient than creating a whole new infobox template. Maybe if I could see how the plumbot's info is retained in the game, I could understand more.  Nikel  Talk  –  Vote!  08:41, October 27, 2013 (UTC)


 * Plumbot quality exists in-game. I just realized we don't really need the owner parameter since the roommates parameter should do the trick for the most part. What I was thinking is that any human Sims living with the plumbot is automatically owners/creators of them. EpicJoyBoy   (My talk page!)  09:17, October 27, 2013 (UTC)


 * Ah, I see. I agree we could just use the  and   parameters for the assumed owners. What do you think about this?  Nikel   Talk  –  Vote!  10:16, October 27, 2013 (UTC)


 * Looking good. I suppose I'll be using this template for Plumbots, then. EpicJoyBoy   (My talk page!)  00:31, October 28, 2013 (UTC)


 * Any feedback would be appreciated. I wonder if it needs anything else? Perhaps the  parameter is too crude?  Nikel   Talk  –  Vote!  10:23, October 28, 2013 (UTC)


 * To be honest, I don't think I need the quality parameter. I found out that pre-made Plumbots has a randomized quality meter, which means their quality is randomized for every game, so I never got it into use. I don't think the parameter is going to get any use either considering that the Plumbot's quality is randomized. EpicJoyBoy   (My talk page!)  03:39, October 29, 2013 (UTC)