Alien

An Alien is a life state in The Sims 2 for PC and Mac, console, and Nintendo DS. Unlike other life states, they do not have any special properties or abilities, other than their appearance. Technically, playable aliens who appear in The Sims 2 are merely Sims with an alien appearance. The alien eyes, skintone, etc. are not normally available in Create a Sim, but can be unlocked by using Testingcheatsenabled to enter the CAS debug mode.

Aliens are not featured in the base game of The Sims 3, though it is still possible to create an alien in Create a Sim. Aliens will, however, return to The Sims 3 as an official life state in The Sims 3: Seasons.

While alien abduction can occur in The Sims, aliens themselves do not appear, and creating them would require the use of custom skins.

Culture
From what little information is given from the family history of Pollination Tech#9 Smith, a player can see what appears to be a complex culture on their home planet based on a hive mind. At least to an outside observer, their society appears to be structured in a way not unlike that of bees, where individual aliens have roles parallel to the functions within a hive. Birth Queens are the central, and seemingly only, reproductive system of the aliens, except for the work of the Pollination Technicians. It appears that whomever impregnates them has no marital attachment to them, and that the sole purpose of a birth queen is to breed. Colony Drones are the workers of alien society. What work they do seems unclear, but it is assumed that they do menial tasks that would be equivalent to a working class Sim. Pollination Technicians perform the work of abducting and impregnating male Sims. They seem to be recent phenomenon in Alien society, as there are no known Pollination Technicians that have bred with Birth Queens.

Growing hair may be seen as a societal faux pas in the unseen hive, as they appear to be able to grow it, but don't unless they retire or emigrate off-world. Clothing is highly suggestive for Birth Queens, while being a uniform for males in all avenues of work. Children are presumably taken away from their parents, as evidenced by PT9's lack of parental relationships (he has no memories of his parents, grandparents, or anyone else in his family except his wife and children).

Careers
Pollination Technicians are apparently allowed to retire from their assigned jobs, and are then allowed to settle on planets. Pollination Tech#9 Smith retired on his "favorite" planet, which is the one which Sims reside on. That he has a favorite obviously suggests that the Sim planet is not the only planet where the Aliens carry out their operations. According to PT9's careers panel, it appears that the Alien society has no outstanding pension plans for those wishing to retire abroad, as he receives none.

Young aliens, regardless of gender, seem to be able to seek higher education in Sim universities, which places the possibly sexist roles of Birth Queens as possibly being an optional career choice, as Stella Terrano is able to enroll in La Fiesta Tech with no difficulty.

The Sims (Console and PC)
Aliens only take an interest in those who take an interest in them. The Sim returns a few hours after his or her abduction with a changed personality. At this point in time, 25 years before The Sims 2, Aliens are clearly just beginning serious research on Simkind, and have minimal knowledge of Sims themselves - though the pollination of Nestor Caliente would likely have occurred prior to the events of The Sims. It is also too far back in time to tell what type of Alien carries out the abduction.

In the console Story Mode, the abduction is rather more difficult than in Free Play mode. When a Sim is abducted, nothing is shown but the Sim acting frightened and freezing up going into the air. As in the PC version, the Sim looks as though he or she is being electrocuted and floats upward.

The Sims 2
In regards to Sims being abducted, Aliens take the dignified and fair approach of only taking an interest in those who take an interest in them. Only one type of Alien will carry the process out, the Pollination Technician, whose sole purpose is to abduct male Sims and impregnate them with their DNA. How this is done is unexplained. What is referred to by Sims as a painful, embarrassing, and frightening abduction is merely "pollination" to Aliens, which inevitably results in an Alien-Sim hybrid.

Physiology
Aliens are capable of growing hair on their heads and face just like Sims, however, they are only capable of producing black pigment naturally, as they don't possess genes that would create any other colors. They have dominant green skin that is universally the same tone throughout the species, with no variation. They also have dominant black eyes, seemingly with either black iris and black sclera, or a single use of one over the other, or even neither, possibly with the entire eye being the receptor. Alien ears can vary in shape, being either very small or pointed at the top, suggesting semblances of races, like Sims. Faces are almost always long and gaunt, with either small Sim-like noses or pressed up slits in the center of the face. However, it appears that some Aliens do have noses that are Sim-like in size and shape. Mouths usually have thin lips, or none at all, and the inside of the mouth is light blue, the gums being the most prominent. Teeth are essentially the same externally. Alien bodies have the same metabolic rate as those of Sims. They age at the same rate as Sims, and gain or lose fitness when they exercise or overeat just as Sims do, with no advantage to either. Since the inner mouth is blue, it is safe to assume that the blood of Aliens is blue also, indicating that it is hemocyanin and not hemoglobin that is present in their bloodstreams, an indicator that they are not mammals. If so, it is very inconsistent, as lifeforms with hemocyanin cannot eat the same foods as those with hemoglobin, whereas those Aliens who have chosen to live among Simkind eat the same food Sims do. As it is not known what Aliens eat on their own planet or ships, it is possible that those who choose to live off-world are first adapted to be able to eat the foods of their adopted planet.

Genetic Compatibility
They are startlingly similar to Sims, to the point that they can reproduce with one another with no ill effects. Hybrids typically either have minimal differences or major differences from their Alien parent due to the nature of genetics.

Life State Compatibility
Alien physiology can adequately support Sim-earth based life states, with minor alternate differences mostly associated with the skin tone and eyes.

Origins
Aliens only have dominant genes, and universally detrimental personality traits such as shyness and sloppiness have been selected against, most aliens have "perfect" personalities, such as Pollination Technician, who can father hybrid children with partially perfect personalities; but some aliens have more varied personalities such as Pollination Tech#9 Smith. This "hyper-evolution" suggests that aliens have been sentient for a lot longer than Sims have, which is more obviously manifested in the far more advanced technology that allows space travel.

Aliens appear to be a hyper-evolved extreme of life, as their species has virtually no variation beyond facial structure and body structure. All pure aliens have the same shade of green skin and have genes for black hair and eyes. This suggests that all forms of genetic variation, such as recessive genes equivalent to light blue eyes and grey eyes in Sim DNA, have been selected against to the point where only the most dominant genes have come out on top -- in aliens, recessive genes do not exist. Whether this change is due to natural selection or due to the alien's social structure is undetermined.

Since recessive genes are almost never lost, they may be dormant in Alien DNA, potentially playing a part in future Sims games as a source of genetic variation to add to gameplay mechanics.

As Sims, like humans, are most likely also descended from dark skinned ancestors, it is possible that aliens had a dark green skintone early on in their evolution, assuming that they migrated from a hot climate like Sims and humans did and that Aliens are mammals. The skintone and eyes suggests that they may be descended from amphibious life or reptilian life. However, the presence of blue blood suggest that they have hemocyanin, which is usually present in Cephalopods, Gastropods and some Arthropods. This suggests that aliens are the ultimate form of evolution, or they were genetically engineered some time in their history. It is also possible that aliens assimilate DNA of other species into their own, which suggests a motive for impregnating Sims, in hope of introducing the hybrid children into alien society and allow them to have children with other aliens, resulting in the Sim genome being added into alien DNA. This means that aliens may have hundreds, maybe thousands of ancestors and it would be nearly impossible to identify all of them.

Physiology
Hybrid children can inherit normal looking noses roughly 2/3rds of the time, though the remainder can inherit the infamous slits in the middle of the face. 80% of the time, green skin is inherited (100% with first-generation alien hybrids, though they can have children with Sim skin tones, assuming that their spouse isn't green). There are some cases of first-generation hybrid children inheriting Sim skin tones, allowing them to blend into society unnoticed, assuming they did not inherit erratic facial features. Flamenco Caliente and Jill Smith are both prime examples of this. The skin tone inherited can be that of the human parent or even of the abducted grandfather. However, there are times when only partial resemblance is inherited. Those with Sim skins never inherit black eyes, though it is possible for green-skinned hybrids to inherit dominant Sim eyes instead of black eyes. Typically, there is minimal ear difference. Long, gaunt faces are commonly inherited.

Since the alien parent usually has a perfect genetic personality (10 nice, 10 outgoing, 10 neat, 10 active), this is also partially inherited and passed on, which can last for generations before finally being diluted.

How to become impregnated by Aliens
There are five ways to become impregnated by Aliens in The Sims 2. Two ways are legitimate and three ways are via cheating, which poses a risk of the game being damaged if debugging tools are not used.

Normal gameplay

 * Telescope - A male adult Sim can stargaze with the Farstar e3 telescope until he gets abducted. The chances of this are at a modest 0.05%, which remains this way unless manipulated by mods or hitching a ride with the FreeTime aspiration point bonus. After the Sim is abducted, they will return a few hours later, pregnant with an alien hybrid.


 * Electro-Dance Sphere - If the player has the Nightlife expansion pack, male Sims can also be abducted using the machine if they have been abducted previously with either 2 telescopes, or if very lucky, the Dance Sphere. This method varies in effectiveness between 1.65% to 2.5% depending on how many times the Sim has been abducted previously, but the chances are significantly higher than a telescope, regardless of how low it can get.

Cheating

 * In-game Debugging Mode - Entering the cheat  then shift-clicking on the telescope and choosing "Debug - get Abducted". After this point, the process continues as normal. Freetime expansion pack have made this cheat impossible. All the Sim will do now is walk up to the telescope and cancel the action. Beware, using this cheat may corrupt your game.


 * The Tombstone of L & D - Initiating the  cheat, then, shift-clicking on any Sim and spawning the Tombstone of Life and Death allows the player to open up testing options to initiate quick pregnancy in any gender. The options "Make me alien pregnant" and "Speed up my pregnancy" in the pie menu make this the fastest, albeit riskiest method of all. Both options will work, regardless of gender.


 * Create a Sim Debugging Mode - Enabling the  cheat allows the player to hold Shift+N to unlock alien skintone and eyes, along with hundreds of other features hidden by the game in CAS. It is turned off by holding Shift+M. This method of cheating is the safest, as there is minimal opportunity for the game to crash as it likely would in normal gameplay. Furthermore, CAS only creates Sims without any varied recessive traits or extreme personalities that would be inherited with normal hybrids such as 0% chance getting abducted when stargazing as an alien-Sim hybrid, although these values can be edited by those knowledgeable enough to change these values in programs such as SimPE.

The Sims 2 console versions
The player can select an alien skin in the console version of The Sims 2. If a Sim has an Alien skin, their eyes will be widened and colored black.

The Sims 3: Late Night
If Late Night is installed, a prop featuring a baby alien similar to the ones in The Sims 2 can be found at the "PlumbBob Pictures Backlot" lot in Bridgeport on certain days of the week.

The Sims 3: Seasons
It has been confirmed by EA that aliens will make a return in Seasons. Towards the end of the Seasons announce trailer at around the 1:15 mark, a Sim looks up and a bright light appears on and around him. It is assumed that he was being abducted, similarly to The Sims 2, but without the use of a telescope.

Players cannot create aliens in Create a Sim as there are coding issues when developing Seasons.

According to SimGuruGraham on his Twitter, aliens are not "occults", but they are a new type Sim which "has their own unique DNA that can blend with human DNA through woohoo". When an offspring is born from a couple including an alien, instead of having a 50/50 chance of the offspring being alien, it depends on "how much alien DNA the child has and grants them alien powers based on how pure their bloodline is". There will be hybrid powers on occults however, so "should an alien woohoo with another creature, there’s a random chance the child may grow up as the other creature with dormant alien DNA."

They can work in a part-time job in a Science lab as "Test Subjects".


 * Brain Power
 * It is a motive for aliens only.
 * Keeping space rocks (meteors) consumes a large boost in the motive.
 * List of powers:
 * "Mental Scan" - Learn a Sim's traits
 * "Transmuting precious metals and gems" - Increase value or alter their geological composition which accelerates the natural process quicker
 * "Recombobulation" - Repairing objects
 * If The Sims 3: Ambitions is installed, they can summon a meteor to all at their targeted location.


 * UFO
 * It is an alien's preferred vehicle.
 * Aliens can using their UFOs to:
 * abduct a Sim or their friends (as a joke)
 * invade a community lot
 * travel to the stars
 * create violent storms


 * Abductions
 * Aliens can abduct both male and female Sims.
 * They can choose any Sim to abduct.
 * Abductions do not require a telescope.
 * During an abduction, the chosen Sim comes out of his location, looks up at the sky mesmerized by colorful lights and then be caught in a "tractor beam" and taken to an unknown location.
 * As in previous Sims games with aliens, abducted Sims never know exactly what happens during the abduction.


 * Interactions between normal Sims
 * A Sim can befriend an alien and use its UFO.
 * "The military (career) is prepared to spend generously to acquire intelligence from any alien that is willing to betray its own kind."


 * Other Abilities
 * Aliens scan objects to record data around neighbourhood.
 * They leave clues behind of their presence.
 * They can establish telepathic links to nearby Sims for taking care of their or the Sims' motives such as:
 * Drain the Sim of his or her motives
 * Transfer a variety of benefits directly to them
 * Boost another Sim by sacrificing their own motives


 * Impregnation and Birth
 * Aliens may impregnate male Sims once abducted.
 * An offspring from a impregnated Sim is fully pure alien.
 * Fictionally, impregnated male Sims are not pregnant. Instead the aliens experiment on them when abducted which results in their body as the host of the alien offspring during a incubation period.