Hybrid

A hybrid is a Sim who has more than one life state, for example, a vampire alien. These hybrids can add a new dimension to the game, adding new difficulties and advantages. Due to The Sims 2 being the most complete game at this date, it has many more hybrids than the updated The Sims 3.

Alien


The Alien life state is just a skin tone and different genetics - therefore it can be coupled with any other life state, this usually results in the creature having a different colour skin tone, for example a vampire-alien hybrid will have a turquoise skin tone. The only exception is Servo and Bigfoot.


 * Alien-Vampire
 * When created without mods, the Alien's skin turns turquoise and their black eyes turn red. Mods exist to override these changes and create fangs sometimes, but not usually.Very few times does this happen.


 * Alien-Zombie
 * Zombies of this type are identical to other Zombies, however the only difference is that the alien eyes remain the same.


 * Alien-Ghost
 * These Sims are virtually identical to Sim-Ghosts in the same way Aliens are identical to Sims.


 * Alien-Werewolf
 * These Werewolves will have black sclera along with their yellow irises and their skin under their fur will turn slightly darker.


 * Alien-PlantSim
 * Indistinguishable to an ordinary PlantSim. Genetics remain the same.


 * Alien-Witch
 * An Alien with alignment overlays, which add sparkles in good alignment and green skin for evil. The darker green skin completely overwrites the alien skin, no mixes in tone can be seen.

Zombie
Again, the Zombie life state is just a skin tone, a few autonomous reactions and a funny walk, therefore it can be mixed with any life state.


 * Alien-Zombie
 * A Zombie with alien eyes.


 * Zombie-Ghost
 * Indistinguishable from a Ghost excluding skin and occasional thoughts of brains.


 * Zombie-Vampire
 * Zombies are similar to Alien-Vampires, their skin turns turquoise, albeit textured as a Zombie. They retain their Zombie shuffle and are otherwise the same.


 * Zombie-PlantSim
 * Indistinguishable from a PlantSim excluding shuffle and portrait.


 * Zombie-Werewolf
 * Merged abilities, the werewolf 'lupe' overwrites the zombie shuffle and is a corrupted combination, creating a Zombie that behaves as a Werewolf with no fur. Mods can repair this impairment, but unfortunately with no zombie skin showing through. See also: Technical Explanation


 * Zombie-Witch
 * Indistinguishable from a Zombie excluding alignment skin overrides, which turn the Sim sparkly white or sparkly green for good and evil, respectively.


 * Zombie-Servo
 * Looks like an ordinary Servo but walks how Zombies walk and thinks about brains1254645.jpg

Vampire
Vampire Sims are pale with fangs, and have a group of unique interactions.


 * Alien-Vampire
 * When created without mods, the Alien's skin turns turquoise and their black eyes turn red. Mods exist to override these changes and create fangs only.


 * Zombie-Vampire
 * Zombie-Vampire Sims are similar to Alien-Vampires. Their skin turns turquoise, albeit textured as a Zombie. They retain their zombie shuffle and are otherwise the same.


 * Vampire-Ghost
 * A dead Vampire becomes the died of starvation Ghost, which is transparent.


 * Vampire-Servo
 * Servo can become a Vampire, meaning as well as dying in water, he'll also die in the sun. This is solved by having the Servo sleep in a coffin. A Vampire-Servo's single eye is red instead of the usual blue, and they will have a small picture of a bat on the back of their head.


 * Vampire-Werewolf
 * This combination can be very irritating and can kill your Sim if you are not careful, as transformations take place on milestones in the day. If the Sim is close to death, this transformation will kill them of starvation. Otherwise, the Sim will inherit all abilities of both.


 * Vampire-PlantSim
 * While on the surface contradictory, Vampire PlantSims can easily maintain their sunlight need with a sun-lamp above their coffin.


 * Vampire-Witch
 * The same as a Vampire, excluding the possible skin-tone changes made by the alignment of good and evil. A good Vampire-Witch will have sparkly skin, and an evil Vampire-Witch will have turquoise skin.

Werewolf
Werewolves are...


 * Alien-Werewolf
 * Green alien skin will show through the fur on the face.


 * Zombie-Werewolf
 * Merged abilities, the werewolf 'lupe' overwrites the zombie shuffle and the skintone of the sim before they died shows through hair on face.


 * Werewolf-Vampire
 * This combination can be very irritating and can kill your Sim if you are not careful, as transformations take place on milestones in the day. If the Sim is close to death, this transformation will kill them of starvation. Otherwise, the Sim will inherit all abilities of both.


 * Werewolf-Servo
 * Servo will have yellow eyes at night and will behave the same as an ordinary Werewolf. The power motive will shoot up at night.


 * Werewolf-Witch
 * The same as a Werewolf, excluding the possible skin-tone changes made by the alignment of good and evil. A good Werewolf-Witch will have sparkly skin showing through fur, and an evil Werewolf-Witch will have green skin showing through fur.


 * Werewolf-Plantsim
 * It will look like a Plantsim but will have werewolf skin.Werewolf-Plantsim.jpg

PlantSim
PlantSims are green with unique clothing, and fewer motives. They have a unique leafy hair-style.


 * Alien-PlantSim
 * Indistinguishable to an ordinary PlantSim.


 * Zombie-PlantSim
 * Indistinguishable from a PlantSim excluding shuffle and portrait.


 * Werewolf-PlantSim
 * A normal PlantSim during the day, and at night is a normal Werewolf with furry hands, feet and a hairy face although it still retains some PlantSim characteristics in Werewolf form, such as the PlantSim outfit and leaf-hair.


 * Vampire-PlantSim
 * Indistinguishable from an ordinary PlantSim. While on the surface contradictory, Vampire PlantSims can easily maintain their sunlight need with a sun-lamp above their coffin.

Witch
Witches come in two alignments: Good and Evil. They can use magic. Their alignments dictate their skin tones.


 * Alien-Witch
 * An Alien with alignment skintones, which add sparkles in good alignment and green skin for evil.


 * Zombie-Witch
 * Indistinguishable from a Zombie excluding alignment skin overrides, which turn the Sim sparkly and green for good and evil, respectively. The witch will gain the zombie portrait idles.


 * Vampire-Witch
 * The same as a Vampire Sim, excluding the possible skin-tone changes made by the alignment of good and evil. A good Vampire-Witch will have sparkly skin, and an evil Vampire-Witch will have turquoise skin. Custom skin clashes with the face color, so be careful. Also the witch will gain the vampire portrait idles.


 * Witch-Werewolf
 * The same as a Werewolf, excluding the possible skin-tone changes made by the alignment of good and evil. A good Werewolf-Witch will have sparkly skin showing through fur, and an evil Werewolf-Witch will have green skin showing through fur.


 * Witch-Ghost
 * Does not harness whatever abilities they had when they were alive. These Sims behave the same as a normal Ghosts, but they inherit Witch skintone changes.


 * Witch-Servo
 * Has a blue glow if infallibly good, green if atrociously evil, but no skintone changes.


 * Plantsim-Witch
 * Is essentially the same as a Witch, gaining a pointed hat over their Plantsim hair that cannot be removed without the assistance of mods.

Servo
Servos are android Sims built at the Robot Crafting Station. They break down when wet and have to be repaired.


 * Servo-Vampire
 * Servo can become a Vampire, meaning as well as shorting out in water, he'll also die in the sun. This is solved by having the Servo sleep in a coffin.


 * Servo-Werewolf
 * Servo will have yellow eyes at night and will behave the same as an ordinary Werewolf. The power motive will shoot up at night.


 * Servo-Witch
 * Servo will have a blue glow if infallibly good, green if atrociously evil, but no skin tone changes.

Mummy
Mummies are dressed entirely in rags, and have hollow eyes. They wear loin clothes, and players cannot change their clothing. They are afraid of fire, and walk in a slow lurching way.


 * Mummy-Ghost


 * Mummy-Ghosts frighten other Sims more often. Mummy-Ghosts retain mummy-specific interactions like 'Talk About Sand', but aren't frightened by fire like living ones. Unlike their plain Ghost counterparts, Mummy-Ghosts still lurch instead of floating. Also, The Mummy-Ghost will no longer have hollow eyes.

SimBot
A SimBot is a robot-lifestate that very well could be a Servo prototype. A normal sim cannot become a SimBot, though a sim can invent one.




 * SimBot-Ghost


 * Simply a SimBot with a ghost skin, retains SimBot specific interactions.

Vampires
A Vampire is a Sim that has pale skin and can drink blood from other Sims.


 * Vampire-Ghost
 * A very unique ghost in fact, when a vampire dies of thirst, their ghost will be a red and black color. You can also see their heart beating.

Reaper Spawn Glitch
In The Sims 3, it was possible to create a Grim Reaper hybrid, since Sims could use the 'Try For Baby' interaction with the Grim Reaper. The resulting Sim would be completely black, lacking any skin tone data. This was removed in Patch 2. It is the only example of an 'accidental' life state due to programming error.

With Late Night, by adding the Reaper in your band you can then invite him over for an extended amount of time as with any NPC and marry him or anything.

This can also happen when you have saved the grim reaper into the sim bin, and then changing the life stage.