Time

Time is a feature of The Sims games. In general, there is a 12 or 24 hour clock, three speed settings (Normal, Fast and Ultra), and a Pause button which stops the clock.

The Sims
In The Sims, time is fairly simple. Bills come every three days, but that is the only cycle; there are no days of the week. Sims go to work or school every day, unless the player prevents them from going.

Time only passes on a residential lot when it is being played, so each household has its own time. When Sims visit a community lot, time on their home lot stops, so Sims can spend hours or even days on community lots and return home shortly after they left.

The Sims and The Sims Bustin' Out
Time in these games are the same as The Sims

The Urbz: Sims in the City
Time in The Urbz: Sims in the City is the same as the other The Sims 1 games but Time passes for the entire city regardless of what Urb you are playing as, this was later carried in The Sims 3 and The Sims Medieval.

Midnight parties always occur at 12:00 AM (0:00)

Unlike the last 2 games, Time cannot be controlled (Pause and Fast buttons) while playing 2 Player. This was restored in The Sims 2 and time could be controlled in 2 Player.

The Sims 2
Unlike The Sims 2, there is no week feature in this game which makes it more like The Urbz and all The Sims 1 games. The DS and PSP are the only console versions that uses the week feature.

Unlike The Urbz, time only passes for the current family

The Sims 2 Pets
Pets adds the week feature which was introduced in The Sims 2 and The Sims Stories. This is also the first non-handheld to implemente time.

Like The Sims 2 and The Sims Stories, time only passes on a residential lot when it is being played, and time on a Sim's home lot stops when he or she visits the Town Square.

The Sims 2 and The Sims Stories
Time is now divided into seven-day weeks. This affects work and school schedules; students have weekends off, and Sims with jobs have scheduled days off. Bills are delivered every Tuesday and Thursday. The exceptions to this are The Sims 2: University (in college sub-neighborhoods) and The Sims Castaway Stories.

If Seasons is installed, there are four seasons, each of which lasts five days.

As in The Sims, time only passes on a residential lot when it is being played, and time on a Sim's home lot stops when he or she visits a community lot.

The Sims 3 and The Sims Medieval
The clock is the same as in earlier games, but there is a new speed setting. "Speed 4" Ultra-speeds through the current interaction.

You can change between 12 or 24 hour clocks.

The Sims 3 and The Sims Medieval keep track of days since the town was started. Mousing over the time will show how many days have passed since you started playing your town.