Grim Reaper

The Grim Reaper is an NPC who appears in The Sims: Livin' Large, The Sims 2 and The Sims 3. He spawns on the lot when a Sim dies, performing various animations in front of the dying Sim before spawning an urn or a tombstone.

Appearance in The Sims: Livin' Large
In addition to his appearance when a Sim dies, he will also appear and ring the doorbell if there are more than five Jack-O-Lanterns on the lot, a reference to trick-or-treating. There is a suggested malevolence about him, as can be seen from the results when Sims plead with him. Bonehilda is a huge fan of Grim Reaper, and will try to get an autograph from him when he's present while she's out of her closet.

Appearance in The Sims 2
In The Sims 2 the Reaper's appearance is different to how that in other games: he is grey and wraithlike rather than skeletal and black. Olive Specter has memories of WooHoo with him and giving birth to Nervous Subject shortly after, though this is impossible in normal gameplay. Through use of cheats a biography of him can be seen containing some tongue-in-cheek information. With the University expansion pack he can be bribed to resurrect dead Sims with the Resurrect-O-Nomitron career reward. Some information can be found about him when many Sims die at one time, and a message that roughly says "The Sims 2 is a LIFE simulator, so stop killing Sims." (Not word for word) will also pop up if many Sims die at once.

Appearance in The Sims 3
The Reaper of The Sims 3 has little to no backstory, and never appears outside of death sequences. There is a statue of him in Sunset Valley Cemetery.

The Sims: Livin' Large
The Grim Reaper will appear in a cloud of skulls next to the mailbox, then teleport over to the dying Sim and spend a short amount of time waving his scythe. During this time another Sim may be directed to approach and plead with him. There is around a 50% chance of him accepting the plea, at which point the he will play a game of rock-paper-scissors with the pleader. If the Sim loses there is still a 50% chance of him bringing the deceased back to life as a zombie, with their skin coloured green and their personality wiped.



The Sims 2
The Grim Reaper can be pleaded with as in Livin' Large; however, the chance of success is directly linked to the relationship score of the pleader to the deceased: if the total of the daily and lifetime relationship is below 25, the plea is guaranteed to fail. If it is above that level, the chance of the plea succeeding is equal to that same number, which is capped at 90. If the death is from old age or drowning the plea interaction will be unavailable.

In University the Resurrect-O-Nomitron reward from the Paranormal career enables Sims to call the Reaper and pay him to bring back Sims who they have a relationship with. The precise results depend on the payment:


 * A payment of §1 - §987 will cause the resurrection to fail and the money to be lost to no effect.
 * A payment of §988 - §4127 will cause the dead Sim to return as a zombie, losing most of their skill and personality points, and with a negative mood and loss of relationship towards their resurrector.
 * A payment of §4128 - §8512 will cause the dead Sim to return with three points lost from each skill, their personality inverted and a modest relationship boost to their resurrector.
 * A payment of §8513 - §10,000 will result in the deceased Sim returning in perfect condition.

In FreeTime Sims may ask the genie to give them the power to cheat death. This enables them to plead for their own life with a 100% chance of success the first time, which decreases by 10% with each subsequent attempt. Sims who die of old age will only get an extra day. In Apartment Life, good witches with 9 Magic skill and the correct ingredients can cast the Expello Mortis spell to banish the Grim Reaper, saving a dying Sim.

The Sims 3
The Grim Reaper appears when a Sim dies, but he cannot be pleaded with, Sims who own a chessboard may play chess against him to resurrect the dying Sim. However unlike the previous games, the Grim Reaper will literally "reap" the spirit of the Sim, exposing the ghost to the remaining Sims who mourn for him/her. The Grim Reaper will not take Sims who have the death flower in their inventory, and they will lose the flower instead of their life, unless they die of old age. The Grim Reaper will also refuse to take Sims with the Unlucky or Loser traits who die accidentally, on the grounds that they provide too much amusement.

There is a 5% chance that he will stay for a short period of time after he's done his job. If he does, he can be interacted with like a regular Sim during this time, only without the Try for Baby option. There is a greater chance that he will stay around if there is a toddler on the lot or if there is a puddle nearby because sometimes he will mop it up. He will play with them for a bit, then watch TV, if there is one. If there is no TV, he will leave. During this time, the Sim may ask him to move in, after which the game will treat him as a normal Sim, except that he has no favorites or bio, and cannot age.

In The Sims 3: Late Night a Vampire may offer to bite him, but he won't turn into a vampire or get the special moodlet.

Grimwear
Players can dress a Sim as the Grim Reaper by using cheats. While in the Neighborhood, bring up the cheat box (press Ctrl+Shift+C) and type "boolProp testingcheatsenabled true" without quotes. Then go to Create-A-Sim mode and press Shift+N. This will activate CAS Debugging Mode (a message says so in the top right corner of the screen). Press Shift+M to remove CAS Debug Mode. The Grim Reaper suit should be at the end of "everyday clothing" in outfits. The player can even make them in the "Hula Zombie" outfit that appears when a Sim dies of old age with a high aspiration bar.

Strange genetics
Using "boolProp" cheat, Sim can become pregnant by Grim Reaper. The strange thing is that the child will often have pale skin, dark blue eyes, black hair and 1st face in CAS. It is even stranger in case of Nervous Subject, who has strange genetics. Some players even think that Nervous is not Grim's son, because his genetics are much different.

Move In
It is possible to "Move In" the Grim Reaper into the active household without the use of any cheats or tools. What one needs is to build a relationship high enough with Grim Reaper when he lingers on the lot (this happens does not happen oftenly, he will put away his scythe and stop levitating) and ask him to move in. Another way is sometimes he will show up at parties, it's good to have the Legendary Host lifetime reward. He cannot be married, and must be moved in. Having the charismatic trait, maxed charisma, charisma challenges completed or the Never Dull lifetime reward can be very helpful here, as he disappears from the Relationship Panel when he leaves. Having an Unlucky or Loser traits makes summoning him repeatedly much easier, otherwise the player will only have one chance.

Take note that once he is moved in he will disappear, this can be fixed by typing "Testingcheatsenabled true" and then shift-clicking the ground and clicking "Teleport Me Here." Also, he will have Voice 1, with an average pitch.

Sim/Grim Reaper Hybrids
It is possible in games patched below version 1.3 to Try for Baby with the Grim Reaper without him being a family member: after patch 1.3 the Grim Reaper must be a family member for such relations to be possible (or the player must have mods downloaded). or an easier way to do this is download a grim reaper from the sims exchange (he will be in the pre made sims box, he is a young adult.) Hybrids in The Sims 3 can have totally black skin due to the Grim Reaper's unique genetics. The Grim Reaper is easy to add to household. Just Make two sims. The first sim you make (Sim1) has to have the unlucky or loser trait. The second sim (Sim2) has to have the charismatic and friendly traits. After creating the sims, make sure they both stay at home. Press "ctrl" and "shift" and "c" at the same time then Type in: "testingcheatsenabled true" (without quotes) then press "enter" and you should then be able to drag Sim1's hunger bar down to empty. The grim Reaper will then appear. Drag Sims2's relationship with the grim reaper to full then have her Friendly hug him and ask to move in. This doesn't always work first time but the best thing about it is that you can continuously kill Sim1 in order for the grim reaper to appear. Then he can be controlled. Keep talking and flirting till Sim2 and the Grim Reaper are boyfriend and girlfriend and both relax on a bed. Select Grim, click on his partner, and pick try for baby.

How to get a Grim Reaper statue for a residential lot
There is a statue of Grim Reaper in the Sunset Valley Cemetery. The player must send a Sim with a kleptomaniac trait to the cemetery and tell him/her near the statue to steal. Back at the household, the player may not want a stolen statue standing around, so it may be placed and then copied via the build menu (using the eyedroper tool.) Then the original statue may be sent back to the cemetery.

Killing the Grim Reaper
It is possible to kill the Grim Reaper using a mod (such as Desecrate's Gun Mod at modthesims.com). It is not possible during normal gameplay, and killing the Grim Reaper will simply cause a new one to spawn in the invisible Service NPC household. No message will display when killing the Grim Reaper in an unmodded game.

Traits

 * Sims with the "Observant" lifetime reward can sometimes find out that his traits are Childish, Absent-Minded, Flirty, Good Sense Of Humor, and Easily Impressed. This is because there is more than one possible Grim Reaper that can visit a household, all with different personalities - although most Reapers have either the trait Mean Spirited, or Evil. Other traits can include Insane, Inappropriate, Couch Potato, Neurotic, Bookworm, Artistic, etc.
 * In the game files of The Sims 2, his gender is set to female. This is because as a special "non-social" NPC his gender is irrelevant to his function.
 * His favorite band, Styx, is a real life progressive rock band, whose name is a reference to the river in the underworld of Greek mythology.