Alchemy

Alchemy is a skill introduced in The Sims 3: Supernatural and reintroduced as one of the four magic styles in The Sims 4: Realm of Magic. In Supernatural Sims can craft potions called elixirs in alchemy stations. Both supernaturals and normal Sims can learn this skill, from teenager and older. Sims who have this skill can employ themselves as alchemists, a self-employed career. In Realm of Magic, only spellcasters can concoct magical potions and elixirs with a cauldron.

Skill Description
''[Your Sim's name] has taken the first step into the mystical magical world of alchemy. There are lots of elixirs to create, each with their own unique power to transform a Sim's life. Those elixirs won't mix by themselves so get cracking!''

Guide
To start learning the alchemy skill, buy an Aleister's Alchemy Station from Buy mode under Hobbies & Skill. It is a 3x2 object, so find a space that is large enough to place the alchemy station in. It is preferable to have at least 1 square of open space around the station. Once placed, Sims can now start learning the skill.

There are three ways to learn the skill. One is to use the alchemy station and Research Alchemy. Sims can simultaneously build the alchemy skill and discover an elixir from researching. Another way is to buy alchemy skill books. They can be bought at bookstores or at an elixir consignment shop in the town. Elixirs are not discovered automatically as the skill is improved, instead they must be learned either by researching or reading their recipe books. Sims can also attend an alchemy class at the Vault of Antiquity for §100.

The first elixir Sims will learn to mix from their research is the Vial of Bliss. If they improve the skill by researching alchemy, they will learn to create more elixirs on the way.

To make an elixir, Sims can Mix Elixir at the alchemy station. A table-like window will appear and you can choose what elixir will be mixed. All the ingredients required for the elixir must be in the Sim's inventory. To check what he needs, you can find them at the "Ingredients" column of the window.

A Sim's attempt to mix an elixir may fail. The ingredients will be refunded and are not lost, however the Sim may gain a negative moodlet such as Nauseous or Toadified!

If a Sim successfully mixes an elixir, he/she can:
 * drink it for him/herself.
 * throw it onto other Sims.
 * place it on an Elixir Display Case for display. There are two different elixir display cases added in the pack.
 * sell it at an Elixir Consignment Store.

Finding ingredients can be a tough job. Here are some tips to let a Sim get the ingredients, even the ingredients that are hard to get:
 * If a Sim has the Gatherer trait, he/she has a better chance of finding rare ingredients that he/she needs, making the process of finding faster.
 * It is useful to have a Sim with Fishing and Gardening skills at the highest level (10), so ingredients may be acquired quickly and easily.
 * A Sim can find a werewolf. Werewolves can help Sims to find collectables they are looking for easier and faster. He/she must be friends with the werewolf before asking the werewolf for helping him/her to find the collectables. The werewolf will then Hunt Solo for collectables.
 * Sims' pets can also help find the collectables they need. Pets must be installed for this to be available.
 * Sims can buy some ingredients at the elixir consignment shop.

At level 6 of the Alchemy skill, for every elixir a Sim mixes, he/she has a chance to produce 2-3 bottles at one mix.

There are seven elixirs that require a Sim to buy Alchemy Recipes from the bookstore or the elixir consignment shop and read them so that he/she can mix these elixirs.

Statistics

 * Number of Alchemy Recipes Discovered: - of 44 (-%)
 * Shows the number of elixirs a Sim can make, out of 44 elixirs


 * Number of Alchemy Elixirs Created: -
 * Shows the number of elixirs the Sim made


 * Number of Alchemy Elixirs Thrown at Others: -
 * Shows the number of elixirs thrown at other Sims by the Sim


 * Number of Supernaturals Turned into Humans: -
 * Shows the number of supernaturals transformed into normal Sims by the Sim


 * Number of Sims Turned into Supernaturals: -
 * Shows the number of normal Sims transformed into supernaturals by the Sim


 * Money Earned Selling Elixirs: §-
 * Shows the amount of Simoleons the Sim had earned for selling elixirs he made

Challenges

 * Excellent Elixirs
 * Excellent Elixirs requires that 150 elixirs be mixed. Once you have achieved this challenge, you will be able to create 3 elixirs each time you Mix Elixirs at the Alchemy Station.


 * Master Alchemist
 * A Master Alchemist must learn all of the alchemy recipes. Once you have achieved this challenge, you will have a chance of not using up all of your ingredients when creating an alchemy recipe. Also, you will get discounts on items in the Elixir Store.


 * Alchemists Anonymous
 * In order to earn the Alchemists Anonymous challenge, you must throw 50 elixirs at other Sims. Once you have achieved this challenge, other Sims will not mind if you throw a harmful elixir at them, and they like you even more if you throw a beneficial elixir at them.

Page Description
''A student of alchemical art studies potions, elixirs, and tonics of all kinds. Who knows what power can be brewed up by a skilled Spellcaster?''

Overview
Alchemy returns in The Sims 4: Realm of Magic as one of the four magic styles spellcasters can specialize in, where they can learn 16 potions. Crafted potions can be sold directly from a Sim's inventory, on sales tables (included in City Living, Jungle Adventure and Eco Lifestyle), or in retail businesses (from Get to Work).

Spellcasters can work alone or in groups of up to three other spellcasters. Unlike previous games, brewing potions run the risk of cursing Sims. Sims also have a chance of being cursed from drinking a Potion of Questionable Contents. Curses last indefinitely until cured, and Sims can receive up to three curses at a time.

Ingredients
Alchemy ingredients can be collected around worlds while fishing, hunting for frogs and digging for treasure; or they can be purchased from a market stall in The Magic Realm. If the player owns Cats & Dogs, and their Sim has bound a pet as a familiar, the pet can also be sent off to forage for ingredients.

Perks
There is a branch of five alchemy-related perks that spellcasters can choose from as they level up in rank. The following perks are listed from lowest-rank to highest-rank:

Trivia

 * Witches and Sims with the Supernatural Fan trait gain Alchemy skill faster than other Sims, both normal and Supernaturals.
 * Sims with the Supernatural skeptic trait gain Alchemy skill slower than all non-witch sims and all normal sims without the trait.
 * Sims with the Supernatural skeptic trait gain Alchemy skill slower than all non-witch sims and all normal sims without the trait.