Genie

The Genie is a NPC that Sims can summon by cleaning an Antique Lamp or rubbing the Dusty Old Lamp. In all three main games in The Sims series, a Genie can grant various wishes on behalf of the Sim who summoned it, although in the first two games these wishes may turn out to have either positive or negative consequences. In Livin' Large and FreeTime, Genies cannot be made playable, as Genies cannot be freed from their lamps and regular Sims cannot become Genies. In The Sims 3: Showtime, however, Genies can become a playable life state, though a Sim still cannot become a Genie without one of the elixirs featured in The Sims 3: Supernatural. If both Supernatural and Showtime are installed, Genies will also appear as one of the life states that can be made in Create a Sim.

The Sims
In The Sims: Livin' Large, the Genie will give a Sim two choices for a wish upon being summoned, and these wishes can have good or bad consequences. Once the lamp has been cleaned, it cannot be cleaned again for the rest of the day, but it can be cleaned once a day for as long as it is on the lot. To get around this limitation, the player can sell a lamp after a wish has been made (but not for full price) and buy a new one, after which a Sim can immediately make another wish. In practice, however, the lamp may prove to be less useful than it sounds on paper, as in The Sims the Genie is not particularly adept and wishes almost always go wrong. Furthermore, many of the wishes offered by the Genie will have ambiguous names such as "Air" and "Fire", sometimes rendering it difficult for the player to identify what they are wishing for in the first place.

Wishes
In The Sims Bustin' Out and The Urbz: Sims in the City, he appears in the GBA and DS games when the player dies and resurrects the player. He looks like the genie from Livin' Large.

The Sims 2
The Genie reappeared in The Sims 2: Freetime and is found in the Dusty Old Lamp. He has violet skin and wears a waistcoat. His full name in The Sims 2 is Genie Midlock.

He can be summoned by any teen or older Sim in the household, regardless of who received the memory of having found the lamp, and regardless of who summoned him first. Any teen or older Sim in the household can make a wish, even if a different Sim rubbed the lamp to summon him. However, he grants three wishes to the object -- not per Sim.

Until three wishes have been made, he can be sent back into the lamp by selecting the Dismiss option, or he will go back on his own if he is not interacted with for a while. After all three wishes are made, he will return to the lamp and disappear, stating that this is required by Genie Law. The Genie can grant wishes for money, or even to resurrect dead Sims.

To be awarded the Genie, one or more Sims in the household must have enthusiasm in a hobby and high Lifetime Aspiration, which will summon the Gypsy Matchmaker to deliver the lamp. However, the chance of getting the lamp is small. There is a 2% chance (per day) the matchmaker will bring the lamp for each Sim with a 7 or higher in their Lifetime Aspiration (so if two Sims had that score, the chance would be 4%). The chance will be even higher for Sims who live in a dorm or apartment, because there are multiple Sims living in the same lot. The Gypsy Matchmaker may eventually deliver the lamp even if it is meant to belong to a Sim's dormmates, roommate, neighbor in the same apartment, or even a visiting Sim!

Before the lamp is rubbed to summon the Genie, it can be sold for money, even though a successful wish for wealth will grant more money than selling it. After the Genie has been summoned once, the lamp can no longer be sold.

In Desiderata Valley's Aspir household, there is already a Genie Lamp in the house.

Wishes
After summoning the Genie, there are six options to wish for:


 * 1) Give Me Wealth
 * 2) *Success: Over time, money bags with a total value of §23,000 will fall from the sky. The order of the bags' value is §10,000; §7,000; §5,000; and §1,000. However, the household has a higher chance of getting a burglar over the next few days.
 * 3) *Failure: No money falls from the sky, but the household still has a higher chance of getting a burglar over the next few days.
 * 4) Give Me Beauty
 * 5) *Success: It acts as a love potion — the Sim is more attractive to others. The wisher's attraction points will be set to 100, which will give him or her strong chemistry with all Sims of the appropriate age(s) and gender. However, NPCs ring the Sim's doorbell at all times.
 * 6) *Failure: NPCs will still ring the Sim's doorbell at all times.
 * 7) *There is a mod at ModTheSims which will prevent them from coming by between 10 pm and 8 am.
 * 8) Resurrect
 * 9) *Success: Resurrects a selected dead Sim or pet. As with the Resurrect-O-Nomitron, only Sims and pets the wisher is considered to know can be resurrected, and the resurrection may be imperfect.
 * 10) *Failure: Resurrects a selected dead Sim, but as a zombie.
 * 11) *Unlike the Resurrect-O-Nomitron, the wish will never completely fail to bring the Sim back in some manner, but the player has no control over which outcome will occur.
 * 12) Give Me A Long Life
 * 13) *Success: Extends the Sim's life by 4 days.
 * 14) *Failure: Shortens the Sim's life by 3 hours.
 * 15) *Will not be available if the wisher is a young adult.
 * 16) Give Me Power To Cheat Death
 * 17) *Success: This allows the Sim who made the wish to cheat death by pleading for his or her own life. At first, this will be successful. However, after each successful plea with the Grim Reaper, the chance of success is decreased by 10%. Note that pleading with Death while dying of old age will only prolong the Sim's life for another day.
 * 18) *Failure: The Sim will be unable to plead for his or her own life.
 * 19) *There does not appear to be any immediate indication of whether the wish succeeded or failed. That may remain unknown until the Sim is in a position to plead for his or her own life.
 * 20) Give Me Peace of Mind
 * 21) *Success: Gives the Sim permanent Platinum mood.
 * 22) *Failure: Appliances, plumbing, and electronics will break all the time.
 * 23) Give Me Youth (Hidden from play)
 * 24) *Success: Adults and elders transition in reverse, and become teens. The game may "freeze" for several minutes while the transition is being processed, though this does not always happen. The Sim will be placed back in public school, with a C grade. Extra want slots and locks gained from attending college will be removed. Any adult or elder job will be nullified, as will retirement, romantic relationships, and any occult status.
 * 25) *Failure: If the wisher is an adult, they will become an elder. If they are an elder, it will be their time to die.
 * 26) *Can only be unlocked by using a third-party mod.
 * 27) *Will not be available if the wisher is a teen, young adult, or pregnant.

The Sims 2 (console)
Genie also appear in The Sims 2 for Console, though nothing usually happens when Sims interact with one. Also, when a Sim awakens a Genie, all that will appear is the Genie's head. Genies can be untrustworthy, and will sometimes trick Sims into giving them their money. Good results of summoning the genie could be, raised motives, a plate of food, or money. If the Genie has red smoke rising from the head, it is in a bad mood and can summon fires or burglars, decrease the Sim's mood, make the Sim wet themself, and even strip the Sim of his/her clothes for a few seconds.

The Genie's lamp needs to be unlocked to buy it. This is fulfilled by gaining a certain amount of Aspiration points. When unlocked, it can be found under Misc. in buy mode.

The Sims 3
The Genie returns as both a NPC and a playable life state in The Sims 3: Showtime. Unlike Genies in previous games, Genies in Showtime can be male or female, and are mobile. Furthermore, Sims can now socialize and interact with them like regular Sims.

Genies can be summoned by rubbing the Dusty Old Lamp, and will grant three wishes per lamp. After all wishes have been made, the lamp will remain and the Genie can still be summoned from it as a NPC companion.

Obtaining the Dusty Old Lamp
During a trip to the graveyard, there is a chance that a Sim will find the Dusty Old Lamp while exploring the catacombs. A Sim with the Lucky trait will have a better chance of finding the Dusty Old Lamp.

Sims who give a "legendary" stage performance or who travel through the dimensional gate on a PlasmaPunch Gyroscopic Conductor may also receive a Dusty Old Lamp. . Alternatively, the Dusty Old Lamp can be purchased for 30,000 Lifetime Happiness points.

Wishes
Before a Genie is released, they will be able to grant wishes to Sims. As in The Sims 2: FreeTime, any household member can make a wish, but unlike FreeTime, Sims can only make one wish every 12 hours, as Genies need to rest for several hours after each wish. Furthermore, every wish will be successful; there is no longer such a thing as a backfiring wish.

These are the wishes that Sims may make:

Releasing The Genie
A high relationship with the Genie is needed to release them. A Sim who wishes to free the Genie must complete 3 different opportunities: Summon the Genie one more time, and they are released from the lamp forever. The Genie will join the Sim's household and can be controlled by the player.
 * Put the lamp in the fridge to “freeze the lamp”.
 * Put it in the oven to “heat the lamp”.
 * Go explore the catacombs at the graveyard with the lamp.

If nothing happens when this wish is selected, make sure the Sim making it has the "Special Opportunity" slot available.
 * Notes :

Abilities
After a Genie is released, he or she will no longer be able to grant wishes to Sims. However, they still have the following magical abilities:


 * Magically clean Sim - Boosts a Sim's hygiene to maximum.
 * Make house spotless and sparkly - Instantly cleans the entire lot, and temporarily adds a sparkling effect to the inside of the house.
 * Summon food - Summons perfect quality food. Almost all types of food may be summoned, with the exception of Ambrosia.
 * Banish Sim - Removes an unwanted visitor from the lot.
 * Ensorcel Sim - Mind controls a Sim for 4 hours. The Ensorcelled Sim will get the Ensorcelled moodlet for 4 hours, and their PlumbBob will glow purple. The moodlet has no positive or negative effects, and is cast on Sims outside the active family. "Mind control" simply means that the target Sim is temporarily added to the active family, with no autonomy. Hence, this cannot be used to have more than 8 active Sims in the household.
 * Release Sim from Ensorcelment - Releases Sim from Ensorcel.
 * Tip: The inventory of an Ensorcelled Sim can be accessed. This allows the player to remove items from that Sim's inventory, and these items can be sold. This even extends to the Ensorcelled Sim's car, if he or she has one.

Genies in The Sims 3: Showtime also have approximately twice the lifespan of a regular Sim, and their needs are a light purple color. Genies also float instead of running when ordered to travel some distance not reachable by car.

Genie offspring
After the Genie is released, it is possible to marry the Genie and even Try for Baby with them. The children of a Genie will not be able to grant wishes. However, there is a 50/50 chance that the offspring of a normal Sim and a Genie will have Genie abilities, which will appear when he or she reaches the child stage. While Genies have an extended lifespan, this does not affect the length of any life stages prior to Young Adult.

The Sims Medieval
Genies only appear in one quest, The Genie Lamp, which can be completed in two ways, the Monarch way (which involves finding the lamp and getting rid of it) and the Wizard way, which involves freeing the genie. Freeing the genie from the lamp will give the wizard the combination for the "Beacon of Hope" hidden spell a midly-powerful staff.

Genies are powerful Wizards who were captured and enslaved in the lamp. They will often not give the right wish for fun, for example, people asking for a handsome suitor may get a person who makes suits.

If they are removed from the lamp incorrectly, they will destroy a large area around them.