Vampire

Vampires are a new game mechanic added to The Sims 2: Nightlife, which introduces vampires as both playable and non-playable creatures into The Sims 2 series. Vampires are set to be introduced into The Sims 3 series in the upcoming The Sims 3: Late Night expansion pack.

The Sims
Vampires do not really play a role in The Sims, not even in Makin' Magic. The only character who is presumed to be an actual vampire is Vicki Vampiress, an NPC who operates the "All Things Draconic" cart in Magic Town.

Sims cannot become vampires, but a magical adult Sim who successfully uses the "Beauty or Beast" charm can temporarily take on the appearance of a vampire. This is purely cosmetic, and the Sim remains a normal Sim in all respects.

Becoming a Vampire

 * Vampirism is transferred via the Bite Neck interaction.
 * If a Sim is bitten by the Grand Vampire or a pre-bitten Sim, he or she joins the world of the undead as well. Initially Sims are bitten only if they have a high relationship with the Grand Vampire; however once one Sim is bitten by a Grand Vampire any Sim that comes into contact with any Grand Vampire has a risk of being bitten, whether or not they are a playable Sim and regardless of the relationship with the Grand Vampire. Non-Grand Vampire Sim's still require a high relationship in order to successfully bite another Sim. Other Sims can also Influence a vampire to bite another Sim, though it will likely only be successful if it is a Grand Vampire that is influenced to do so.
 * Grand Vampires appear downtown at night. Their names are preceded by either the Count or Contessa title depending on the gender. They are easily distinguishable from the crowd by their pale- to grey-tinted skin, period clothing, and unmistakable 'bleh'. They also have their arms covering their fangs, and will often be sneakily stalking around. Mods can be found to make vampires look like normal Sims, (ie. without the grey skin, red eyes, etc) but they will lose their fangs. The mods can be found at www.modthesims.info.
 * Vampires can only use the interaction "Bite Neck" to change other Sims into vampires, and it will not kill the Sim. However, there are mods to add new interactions such as "Deadly Neck Bite" (this kills the Sim), "Embrace" (this is just the "Bite Neck" interaction-it changes Sims into vampires), "Bite Neck" (this satisfies the vampire's hunger without killing the Sim), and "Turn Into Ghoul" (this makes the affected Sim very Influenceable. Influencing them will not take anything off your Influence meter, but you need Influence points to affect the Ghoul). You can find these mods on www.modthesims.info.

If you want your Sim to become a Vampire, there is also a cheat. It's much easier than trying to find the "Grand Vampire" and the cheat enables you to make your Sim a Vampire in any of The Sims 2 expansions as well as The Sims: Life Stories.
 * Using the Cheat to Become a Vampire


 * 1) Press "Ctrl" "Shift" "C" to open up the "Cheat Window" either in the neighborhood, or on a lot and type:
 * 2) When you have the cheat enabled, just hold the "Shift" button down while you "Left Click" on the Sim you want to turn into a Vampire. Many new options will appear. Find the option that says "Make Vampire". Your Sim will instantly become a Vampire.

The cheat above changes from "Make Vampire" to "Cure Vampire" but unfortunately this does not work. You will hear the clicking sound that signifies the change, but the Sim remains a vampire. Once your Sim is a vampire, you cannot cure it unless you buy the Vamprocilin D potion from the Gypsy Matchmaker.

Features

 * When a Sim turns into a vampire they receive the characteristics of sharp teeth, red eyes and pale skin. Aliens and Evil-aligned Witches turn turquoise, while Zombies turn dark blue. Servos also can become vampires, with a red eye, fangs and a small bat shaped tattoo on their head.
 * When a vampire is dressed in everyday, they are adorned in a victorian-aged suit and cloak. They walk to their destinations with their forearm covering their face, with the cloak draped over their arm, catering to the traditional interpretation. However, when a vampire is not clothed in everyday, they still walk with their arm covering their features. The cloak is no longer there, but merely their arm is covering their face. Some attributed this to be an EA glitch.
 * Once bitten, the newly created vampire can bite other Sims, provided they have a high enough relation with the target Sim.
 * Vampires can transform into bats and fly around, which allows them to fly over low obstacles such as kitchen counters and is a fast alternative to walking for Sims too lazy to run. Vampires can also "stalk" from place to place.
 * Vampire Sims gain the Irritate &gt; Bleh! interaction which lowers the Bladder need of target non-vampire Sim and can be used regardless of relationship.
 * Teenage Vampires can get a scholarship to go to college.
 * Vampires will sizzle and smoke while exposed to the daylight, and their motives drop very quickly, eventually leading to the vampire's demise. Motives will also slowly decay indoors, or more quickly if they're near a window. A vampire Sim must sleep in his/her coffin or meditate during the day to prevent their needs from dropping.
 * For this reason, vampires are contactable at night but not during the day without drama.Vampire_Coffin.jpg sneaking on a vampire coffin.]]
 * The motives of a vampire Sim do not decay at all during the night. This is meant to give them plenty of opportunity to party Downtown all night. They still lose needs when doing some activities.
 * Another additional feature is the fact that the vampire Sims are immortal and will never grow older than the day they were bitten, with the exception of the transition from Teen to Young Adult to Adult.
 * Even if Hunger reaches 0, vampires will not die of starvation.
 * Vampires have no reflection in a mirror. If one is used, the vampire will react and their comfort bar will drop. Disturbingly, while vampires are invisible in mirrors, their wedding rings are not.
 * Occasionally vampires will hiss or "bleh" if no other action is currently underway.
 * Vampirism isn't genetic.So if two vampires have a child together, the baby will always be normal.
 * Vampires can also become werewolves. When they become one, they will look like vampires in the day and werewolves with fur at night. They can bite and savage as well as fly and stalk.
 * Vampires can also become PlantSims which changes their skin color from blue to green. This does NOT cancel out their weakness to sunlight, and even in a coffin, the sunlight need will still go down. Installing sun lamps over the coffin will replenish the need, however.
 * Sometimes if a vampire is doing no action, they will tend to try to bite another Sim in the family in which it has a good relation with. This may sometimes be annoying if you only want one vampire in the family.
 * There is a glitch in which sometimes the fangs are not inside the vampires mouth. Instead, it will be hovering over it's head blinking red and blue.

Curing Vampirism
If at any time the Sim grows tired of the vampire life, Vampirism can be cured with Vamprocillin-D which is bought from the Gypsy Matchmaker. Vamprocillin-D can also be made by witches. Other Sims can Influence vampire Sims to drink Vamprocillin-D, provided they have the potion in their inventory (this could be accomplished by giving it to them as a gift). Once cured, the Sim will be returned to normal; they will be able to go out in the day but will lose all the perks of being a creature of the night.

Wanting and Fearing Vampirism
Sims will not necessarily have wants or fears related to vampirism, but if they do, all Sims except Knowledge Sims will fear it. Knowledge Sims will want it, and once bitten will fear curing it.

The Sims 3


While not included in the base game, vampires are included in The Sims 3: Late Night expansion pack as well as a theme pack for The Sims 3 iPhone. Before the Late Night expansion is released, using CAS, players can create a Sim with a pale skin, red eyes, and (with Custom Content) protruding teeth, for a vampire-looking Sim.

Late Night
Vampires are social creatures of the night. They seem to have recieved a "Twilight" styled makeover, giving them a less gothic, more everyday appereance, compared to their Sims 2 counterparts. They have certain powers which sets them aside from normal Sims, but they also have certain disadvantages. Vampires are not immortal, though they tend to live longer than normal Sims

A vampire's Hunger motive is replaced with thirst. It works in the same way, but can only be filled by eating Plasma, the sim-equivelant of blood. Plasma comes from feeding on Sims, the Plasma Fruit or Plasma packs. In order to feed from a Sim, the vampire must ask permission and generalle have good relations with the Sim. A desperate vampire can even go to the local Hospital to get Plasma. Vegetarian vampires are limited to the Plasma Fruit. It has been revealed that Garlic will have some sort of effect on vampires, but it is still unknown what it is

All other Motives function like they do for normal Sims. Vampires also still need to sleep (which they prefer doing during the day). Unlike vampires in Nightlife, the Late Night vampires do not neccesarily sleep in coffins. A new bed is available which reportedly is "Quite haunting"

Vampires must also stay away from sunlight. A vampire caught in the sun gets blisters all over their body and looses their special powers until it is night time

Sims can become vampires by having a high relationship score with a vampire and then ask them to make them a vampire. Vampirism is inherited by their children. If two vampires have a child it is certain that the child will become a vampire. If a normal Sim and vampire have a baby, it has a 50% chance of being a vampire. The vampire genes will not reveal themselves until the child enters their teen years

Finding a vampire might be tricky, but it has been said it might be easier to find them at The Plasma 501, the secret vampire bar. The bar might be located in a skyscraper

If a vampire wishes to be comes a normal Sim, they can go to the Science lab, which has a anti-vampirism potion

Powers

 * Hunt - Gives Sims a thermal aura around them
 * Make Sim think of you - Makes a target Sim think of you
 * Read mind - Might reveal some of a Sim's traits
 * Super speed and endurance - Can dash from one point to another in few seconds with little effort
 * Learn skills faster - Vampires can learn skills faster, but only at night