Wand

A wand is a magical object used by Sims and witches in order to use magic for their desires, introduced in The Sims: Makin' Magic, The Sims 2: Apartment Life, The Sims 3: Supernatural, and The Sims 4: Realm of Magic. In The Sims 3: Supernatural, wands can be upgraded and are an actual buyable object that comes in many wand models of varying power; however, wands aren't mandatory if the Sim purchases the "Magic Hands" lifetime reward.

The Sims: Makin' Magic
Wands are easily accessed by having a Sim open the box left by the Mystery Man. The box contains one wand, available to the first Sim who claims it. The box also includes a Spellbound Wand Charger, which can also be used as a wand dispenser to provide any additional Sims with wands. The Spellbound Wand Charger can also be bought in buy mode, as can the MagiCo NeoMagical Newt, which dispenses wands for children. Sims who go to Magic Town can buy wands from the Mystery Man for §50.

A wand must be charged to be usable. A wand can be charged with a spell by placing the correct ingredients into the wand charger or NeoMagical Newt. Each spell has its own combination of ingredients, which must be inserted in the correct order to be effective.

Many spells will backfire if cast on a Sim who has a wand. All Magic Town townies carry wands.

The Sims 2: Apartment Life
Wands are accessed instantly after a Sim becomes a witch or a warlock. Whenever the Sim casts a spell, a wand will automatically appear in their hand.

The Sims 3: Supernatural
Wands, like in The Sims 2: Apartment Life, are accessed instantly when a Sim becomes a witch, getting a classic wand added to their inventory, wands will use up some magic on the witch's magic bar. Sims can also buy many other types of wands that have a variety of different models and power.

The Sims 4: Realm of Magic
Spellcasters can choose from a variety of wands to use, or they can choose to do magic with no wand. Wands can be stored in special display cases when not in use.