Social interaction

Social interactions are any actions between two or more Sims in The Sims Series. They will either raise or lower relationship scores between the active Sims and this can result in unlocking more interactions to choose from.

In The Sims 2: Nightlife and later, interactions marked with lightning bolts are ones that appear earlier in the relationship than they normally would, as a result of chemistry between the two Sims. While good chemistry between two Sims will make it easier for all interactions to pass, interactions marked with a lightning bolt may still fail. Conversely, if two Sims are incompatible, they will have negative chemistry, and actions will fail more often.

Friendly interactions
Friendly interactions are interactions that result in, or are likely to result in improved Sim relationships.


 * Influence
 * Ask
 * Join
 * Talk/Chat
 * Tip (Service NPCs)
 * Play
 * Entertain
 * Admire
 * Apologize
 * Smooth Apology
 * Gestures/Greetings
 * Give Gift
 * Impress
 * Cheer Up
 * Dance with/Dance Together
 * Tickle
 * Hug
 * Dare


 * Compliment
 * Ask About Day
 * Gossip
 * Get to Know
 * Tell Story/Tell Funny Story/Tell Dramatic Story
 * Make Funny Face
 * Talk about ...
 * Enthuse about ...
 * Ask if Sim Slept Well
 * Confess to Cheating
 * Console
 * Enthuse/Boast About...
 * Feel Tummy
 * Request Feel Tummy
 * Announce Pregnancy
 * Announce Promotion
 * Ask About Career
 * Kiss and Make Up

Romantic interactions
Some interactions can only be unlocked when the two Sims have reached a certain relationship level, and enough romantic interactions have been made immediately beforehand.
 * Take Romantic Photo Together
 * Romantic Hug
 * Amorous Hug
 * Leap Into Arms
 * Goose
 * Squeeze
 * Compliment Appearance / Personality
 * Confess Attraction
 * Pickup Line
 * Flirt
 * Dirty Joke
 * Flirtatious Joke
 * Hit On
 * Whisper In Ear
 * Gaze Into Eyes
 * Wink
 * Embrace
 * Hold Hands
 * Give Backrub / Massage
 * First Kiss
 * Blow a Kiss
 * Peck
 * Shy Kiss
 * Kiss If Nightlife or later is installed, if a Sim has a positive chemistry with another Sim, they may kiss them when they say goodbye to them, even if they've only just met. However this won't count as a romantic interaction, nor will the Sims get a memory of kissing one another.
 * Tender Kiss
 * Kiss Hand
 * Kiss Up Arm
 * Rebound Kiss
 * Romantic Kiss
 * Dance Kiss
 * Heat of the Moment Kiss
 * Dip Kiss
 * Suck Face
 * Smooch
 * Make Out
 * Propose Going Steady
 * Propose Engagement
 * Propose Marriage
 * Have Private Wedding
 * Cuddle
 * Play in bed with / WooHoo
 * Juiced WooHoo & Kiss
 * Cinnamon WooHoo & Kiss
 * Try For Baby
 * Suggestion
 * Wolf Whistle
 * Charm
 * Caress / Stroke Cheek
 * Sweet Talk
 * Serenade

Mean interactions
Mean interactions are interactions that result in, or are likely to result in reduced Sim relationships.
 * Prank. Can be done by children and up. It can involve a joybuzzer, waterballon, phone, or other object. Sims think it's either funny or mean, depending on their relationship with the prankster and their traits.
 * Nag/Lecture
 * Push
 * Poke
 * Argue
 * Throw Drink
 * Insult
 * Brag
 * Attack/Fight
 * Mock (trait)
 * Accuse of (trait)
 * Petty Jab
 * Imply Mother is Llama (Sim) / Chupacabra (Vampire) / Poodle (Werewolf) / Glowbug (Fairy)
 * Scare
 * Yell at
 * Slap
 * Declare (Sim) a Nemesis
 * Break Up
 * Patronize. Can be done by Young Adults, Adults and Elders towards Teens and Children. Also works if the Sim in question is a Teen performing it on a Child.

Special interactions
Special interactions can only be performed with or by certain types of characters.
 * "Plead for..." (life of loved one) from Sim to the Grim Reaper
 * "Request membership" from Sim to Garden Club Member.
 * "First Kiss" is only for Sims who haven't kissed anyone yet.
 * "Family kiss" between family members and in-laws.
 * "Encourage" from older family members to younger ones.
 * "Cast..." from Witches to Sims.
 * "Bleh!" from Vampires to Sims.
 * "Grrr!" Werewolves to Sims.