List of Memories

The Sims 2 Memories
Memories in the Sims 2 are basic forms of storytelling of the Sims who inhabit the neighborhood. Depending on what happened in a Sim's lifetime will cause either a positive or negative memory. However unlike in The Sims 3, memories are always automatic and can never be removed without a witch's spell or hacking.

Base Game:

 * Child born - positive (Negative for Romance Sims though not always)
 * Child adopted - positive
 * Learned how to walk - positive
 * Learned how to talk - positive
 * Was potty trained - positive
 * Taught a toddler to walk - positive
 * Taught a toddler to talk - positive
 * Potty trained a toddler - positive
 * Got an A+/D Report Card - positive/negative
 * Child got an A+/D Report Card - positive/negative
 * Grew up well/badly - positive/negative
 * -name- Grew up well/badly - positive/negative
 * Met a Sim - positive - Nice to meet you, stranger!
 * Became friends with a Sim - positive
 * Became best friends with a Sim - positive
 * Lost a Sim as a Best friend - negative (there is also a glitch where it is positive (Patrizio Monty ) - That's just a darn shame. No matter how close a friend you are, you can always drift appart.
 * Had first kiss with Sim - positive
 * Was rejected for first kiss - negative
 * Kissed a Sim for the first time - positive - All right! It's such a thrill to kiss someone new.
 * Made Out with a Sim - positive - Oh, baby! Kisses may be warm enough, but a Making Out is Hot Hot Hot!
 * Was rejected to make out with Sim - negative
 * Relative got engaged - positive
 * Relative got married - positive
 * Got engaged - positive (negative for Romance Sims, but there is also a glitch where non romance sims sometimes get a negative memory of engagement) - (For Romance Sims) Uh, I don't know if this was really a good idea for a Sim like me.
 * Got Rejected for Engagement Proposal - negative
 * Got married - positive (negative for Romance Sims)
 * Got Left at the Altar - negative
 * Relative Got Left At the Altar - negative
 * Sim joined the family - positive
 * Got a child taken away by a Social Worker - negative
 * Got a grandchild - positive
 * Learned to study - positive
 * Taught another Sim to study - positive
 * Got abducted by aliens - negative (positive for Knowledge sims)
 * Relative got abducted by aliens - negative (positive for Knowledge Sims)
 * Fell in love with a Sim - positive
 * Fell out of love with a Sim - negative
 * Had # of Lovers - positive
 * Went steady with a SIm - positive/negative
 * Was rejected to go steady with a Sim - negative
 * Had an affair with a Sim - positive/negative - I know this is wrong, but it just feels so darned right...anyway, I'll feel guilty about it later.
 * Got caught cheating by a Sim - negative - Oops! Guess we should have been more discreet. Now I better do some fast talking.
 * Broke up with a Sim - positive/negative
 * Sim Died - negative (However most people in Riverblossom Hills have a positive meomry of this. This is probaly a Glitch)
 * Got a Promotion - positive - Yessir, I am movin' on up! Just gotta keep focused on what matters: new skills, the right connections and great mental attitude...
 * Got a Demotion - negative
 * Reach the Top of a specific career - positive
 * Got a Big Bonus - positive
 * Maximized a skill- positive
 * Maximized all skills - positive
 * Got a Job - positive - All right! Now to get those simoleons rolling in!
 * Got Fired from Job - negative
 * Quit a Job - positive
 * Learned how to make a certian food - positive
 * Burnt Food - negative
 * Fire - Negative
 * Saw Vermin - negative
 * Became Enemies with a Sim - negative
 * Had # Number of Best Friends
 * Saved another sim from Death - positve
 * Failed to Save another sim from death - negative
 * Had WooHoo - positive - Now that's what I call fun... When can we do it again?
 * Had WooHoo with Service Sim (Maid, Gardener,etc) - positive - Wow, this sure gives new meaning to the phrase "Help around the house"! Hey, what am I really paying for here???
 * Had WooHoo in Public - positive - Trying on clothes is more fun than I thought! Well, you know: the bigger the risk, the bigger the thrill.
 * Got rejected for WooHoo in Public - negative - Oh well, no risk, no reward... did anybody see? Maybe I better get out of here...
 * Had Golden Anniversary - positive
 * Retired - positive
 * Was visited by Repo Man- negative
 * Had a Big Bonus - Positive
 * Snuck Out - positive
 * Got Caught Sneaking Out - negative
 * Saw Ghost - positive for Knowledge sims/negative for other sims
 * Burglar! -negative
 * Got Shocked - negative - What a jolt! I think I'm lucky to be alive... but I feel just a little numb...
 * Made a certain amount of money in Lifetime(§5,000, §10,000, §25,000, §50,000, and §100,000) - positive
 * Recieved inheritence from a dead sim - positive/negative
 * Married a Rich Sim - positive
 * Moved into a new house - positve
 * Moved out of House - positive
 * Had a Party - positive
 * Had a lousy party - negative
 * Had a Great Party - positive
 * Had an awesome party - positive

University:

 * Went to College - positive
 * Made Dean's List - positive
 * Became big man on campus -positive
 * Other Sim made Dean's List - positive
 * Went on Academic Probation - negative
 * Completed Freshmen/Sophomore/Junior Year - positive
 * Graduated with / without Honors - positive
 * Never Went to College - negative
 * Failed College - negative
 * Dropped Out of College - negative
 * Had WooHoo with Sim for the fisrt time - positive
 * Became Big Man/Women on Campus - positive
 * Drank Sim - positive

Nightlife:

 * Became a Vampire - positive
 * Cured of Vampireism - positive
 * Had first date with a Sim - positive
 * Had a bad date with a Sim - negative
 * Had a Great date with a Sim - positive
 * Had a Dream Date wiht a Sim - positive
 * Ate Grilled Cheese Sandwich (Sims with Grilled Cheese aspiration only) - positive
 * Changed Aspiration - positive

Open for Buisness:

 * Opened First Buisness -Positive
 * Buisness got Good/Bad Review - Positive/Negative
 * Owned a Top-Level Buisness - Positive
 * Owned 5 Top-Level Buisnesses - Positive
 * Had WooHoo with a robot - positive - Wow-za! They say you never forget your First WooHoo with a Robot. They weren't lying!

Pets:

 * Obtained a pet - positive
 * Met a pet - positive
 * Became Best Friends With a Pet - positive
 * Was chased by a pet - negative


 * Was chased by a wolf - it is shown as a positive which is a glitch but it is actually negative
 * Became a Werewolf - negative (Though if you read it, it should be a positive memory)

Seasons:

 * Became a PlantSim - positive
 * Was cured of PlantSim - positive
 * Saw First Snow - positive

FreeTime:

 * Won First Cooking Contest - positive
 * Reached Maximum Enthusiasm of a specific hobby - positive
 * Discovered specific hobby lot - positive
 * Wrote first novel - positive
 * Repaired the first broken down car - positive
 * Found Magic Wishing Lamp - positive
 * Became BFF with Sim - positive

Apartment Life:

 * Had a good reputation - positive
 * Found a roommate - positive
 * Kicked Out a Roommate - positive
 * Learned about Lifelong Happiness, Couples Counseling, Fire Safety, Anger Management, or Physiology - positive
 * Became a witch - positive/negative
 * Was cured of witchiness - positive

The Sims 3 Memories
Unlike The Sims 2, memories did not appear in the base game. They were re-introduced with the patch after Generations was introduced. The system has been upgraded and instead of using an icon to display a memory, the camera will take an in-game photo of the Sim and show a dialog box informing the player what has happened. If the camera is not on the same lot the Sim receiving the memory, the memory will recieve a placeholder with a gray background. If the Sim is not in the active household or is an NPC, the memory will recieve a watermarked background representing if the memory is positive, negative, or neutral. Memories in The Sims 3 are reconfigurable and can be removed or have their descriptions or titles changed. The player can utilize the in-game camera and make a custom memory, but a picture must be taken by the player before the memory can be placed in the scrapbook.

Base Game:

 * Had a Baby


 * Became Friends with [Sim]


 * Became Best Friends with [Sim]


 * Taught [Sim] How to Walk


 * Taught [Sim] How to Talk


 * Taught [Sim] How to use the Potty Chair


 * Asked [Sim] on a Date


 * Went in a Steady Relationship with [Sim]


 * Repaired a [object]


 * Saw a Fire


 * Had a Fire at home


 * Joined [Career]


 * Quit Job
 * Went to Work (for the first time)