The Sims (console)

The Sims for consoles is the first Console Sims game, and was the first game in the series to introduce a 3D camera. The game was released on Playstation 2, Xbox, and GameCube in 2003. The game is primarily missions-based and has two available play modes:


 * 1) Get A Life mode has a series of objectives and advance from house to house.
 * 2) Play The Sims mode is essentially the PC free play mode on the consoles.

An object limiter is installed in this game, which limits the number of objects allowed in a single household.

"Get a Life" mode
"Get a Life" Mode requires the player's character to complete different objectives as they progress through life. They start out unemployed and living in Mom's house, and end with enough money to buy a yacht.

It's generally easier to sell a useless item in the house, such as a grandfather clock or any other decoration worth 1,000 - 2,000.

Each level occurs in one house/lot, and the Sim must complete several goals to unlock new items in Buy mode.

"Play The Sims" mode
This is technically free play for the console. There are 5 pre-made families, 3 of which are moved in, 2 that are in the family bin.

Those who are moved in:


 * Goth family - Mortimer Goth, Cassandra Goth, and Bella Goth
 * Newbie family - Betty Newbie, and Bob Newbie
 * Roomies Family - Chris Jones, and Melissa Smith

Those who aren't moved in:


 * Pleasant family - Jeff Pleasant, Diane Pleasant, Daniel Pleasant, and Jennifer Pleasant.
 * Bachelor family - Michael Bachelor

Control of the Sims is up to the player, there are no set goals, and no requirements (except for certain objects needing to be unlocked).

Differences between The Sims and The Sims (console)
This is a brief summary of some of the differences between The Sims and The Sims (console).


 * There is an object limiter installed, as mentioned above.
 * There is a new storyline, the "Get a Life" storyline, that is used to unlock certain items in Buy mode.
 * A house can have no more than one floor.

Gallery

 * Screenshots