Science (career)

The Science career track is one of the ten basic Career Tracks for The Sims, The Sims 2 and The Sims 3.

The Sims
A Mad Scientist will eventually change careers and become a Criminal Mastermind in the Life of Crime career track. This is the only case in which a Sim will be moved from the top of one career track to the top of another.

The Sims 2
In The Sims 2, the career reward object is the SimSanto Inc. Biotech Station. If The Sims 2: Apartment Life is installed, Techs are likely to work in this career.

The Sims 3
Science is a career track in The Sims 3.

Work place: Science lab

How to apply: Directly at work place, Newspaper, Computer

Performance options:

Skills: Gardening,Handiness,Fishing

Opportunities

 * Assassin Bug Study
 * The Science Facility wants to run another study on the camouflage properties of exotic insects. They've asked you to collect a few Assassin bugs for the study.
 * Collect 4 Red Assassin Bugs


 * Fix It!
 * Your partner from the Science Facility recently broke the all-important what's-it being touted by the lab as the thingamajig of the next decade (or so). You're known as a whiz with the wrench, so your partner hopes you can salvage the gizmo before the boss finds out. Go to the Science Facility to fix the device, and you'll improve your relationship with your co-workers and earn a cash bonus.


 * One Shall Fall
 * Dr. Inquitous has devised another nefarious plot to destroy the town! Nobody should be able to use science for the wrong reasons... except you! Quickly go to the Outstanding Citizen Warehouse Corp. to match wits with him and stop his scientific scheming before it's too late. City Hall will reward you handsomely for your services!


 * Global Science Fair
 * The Global Science Fair has stopped in town - it's time for you to compete and show off your stuff! Such incredible revelations have emerged from this; such as the discovery of the world's flatness, patents for life-extending elixirs, and even theories about ghosts! Tune up your handiness, gardening, and fishing skills, and get to the school in the right mood and you just might win a cash prize and more!


 * Unknown
 * Your boss broke his shower and needs you to fix it!- Cash reward, Improved job status

Experiments
After a Sim has attained the Mad Scientist (Science level 10) job, that Sim will be able to use the "Perform Experiment On. . ." action on many items around the house and on community lots. Note that this perk is kept after the Sim retires/quits. The Sim can also "Undo Science Experiment" on those objects (if the experiment didn't delete or damage the object).

Note: Some objects such as kitchen counter surfaces cannot be experimented upon in their default state, as they offer no default interaction and therefore cannot be clicked on. However, once the object becomes dirty and allows the "clean" option when clicked, you can use this opportunity to "Perform Experiment On..." them. This opportunity will disappear once you have cleaned them.

This action can have one of several outcomes:

Trivia

 * The last part of text for the Creature-Robot Crossbreeder description is a reference to a scene from Austin Powers, where Dr. Evil complains about not being able to have a tank of sharks with lasers on their heads. Number 2 offers him a mutated sea bass instead, hence the description: "Sharks or sea bass. It makes no difference. Just don't forget the lasers."
 * When performing an experiment on an object, the sim sometimes makes a "geeterdon" vocal. This may be a reference to the phrase "Git-R-Done!" commonly used by Larry the Cable Guy.

The Sims 2 (Console)
Science is a career track available in The Sims 2 (Console).