The Sims 4: Get to Work

The Sims 4: Get to Work is the first expansion pack for The Sims 4. It was released in North America on March 31, 2015, in digital and physical formats for PC, and digital for Mac. It includes three new active careers; Detective, Doctor and Scientist, and also allows Sims to own and manage their own retail businesses. It is a spiritual successor to The Sims 2: Open For Business and The Sims 3: Ambitions.

The console version was released on March 20, 2018.

Official description
Rule the Workplace

You rule the workplace with The Sims 4 Get to Work. Actively control your Sims while they’re on the job, and determine whether they're headed toward a big promotion or are becoming the workplace menace. Jump to the rescue and save countless lives as a Doctor, torment your neighbors with mischievous inventions as a Scientist, or investigate crime scenes and crack the big cases as a Detective. If you’d rather be your own boss, you can even create, customize, and manage your own retail businesses and become a Simoleonaire! You decide how your Sims get to work.


 * Key Features

Become a Doctor, Detective, or Scientist. Control your Sims in all-new career venues, and use your analytical mastermind to create crazy inventions as a Scientist, see what secrets you uncover as you investigate crime scenes as a Detective, or treat patients, deliver babies, and perform emergency surgery as a Doctor.

Create unique retail businesses. You rule your business! Create any type of retail business you desire, including bakeries, clothing boutiques, art galleries, bookstores, and many more. Customize every facet of your business with Build Mode and watch the Simoleons roll in! Select what items to sell, manage your employees as you see fit, and schmooze your customers to close the sale.

Learn new skills. Teach your Sims some new skills to create more unique objects to enjoy in The Sims 4. Capture the picture-perfect photo or bake and decorate a delicious treat with the new Photography and Baking skills. Display your creations at home or sell them to earn some extra Simoleons!

World and neighborhoods
The Sims 4: Get to Work includes a new independent neighborhood - Magnolia Promenade. Magnolia Promenade is not a full world, and contains four lots, three of which have pre-built stores, and one empty lot that the player can build their own business on. Get to Work also includes a secret lot called "Sixam" (which is "Maxis" spelled backwards), which can be found using the wormhole generator, available at level 10 of the new Scientist career. Sixam is a great place to find some alien friends or find new collectibles.

Active careers


Get to Work introduces brand new active careers, which are the main focus of the expansion. These careers give the player an opportunity to follow Sims to work. When the player is following a Sim in their workplace, the player is given tasks that are needed to be completed in order to have a promotion. There are three active careers: Detective, Doctor and Scientist.

The tasks that are given to the player must be completed successfully in order to gain a promotion and are always special to the career their given in. In the detective career, Sims must solve crimes by going to a crime scene and collecting clues, in order to catch the suspect, with finally interrogating them and putting to jail. In the Doctor career, Sims must cure patients that are gathering up in the lobby by making tests, making a diagnosis after collecting enough evidence of an illness, and later up in the career performing surgeries. In the Scientist career, Sims can create crazy potions, gadgets, and even a wormhole generator that Sims can use to explore Sixam.

Retail business


In Get to Work, Sims can once again have their own retail businesses. After a Sim purchases a residential or vacant lot for their retail business, they will travel to that lot. While they are on the retail lot, players have two options to manage the store. The simplest way of managing the store is through the "Owned Business Panel" located in the bottom right of the UI, next to the motives panel. From this panel, players can manage a Sim's retail store as they would with a cash register. The business panel shows each lot's name, whether it is open or closed, and number of hours opened for.

Customers will enter the lot and will walk to a random object or mannequin of their liking, with a bar above their head that showcases their interest to buy. Getting it to the top is when the customer will decide to purchase the goods and an employee or the owner can ring them up. There is a variety of retail businesses such as a photo gallery, bakery, book store, or clothing shop. Shops can sell practically any item.

Aliens


Sim-like playable aliens return in Get to Work. Aliens are similar to those in previous games, though there are a few differences. For example, they appear roughly the same as before, but glow slightly when feeling strong emotions. A notable exception is that they now have multiple skin tones, including blue, green and purple. They wear either a black, green, or grey body suit. Aliens can also wear normal Sim clothing.

Aliens have exclusive interactions not available to normal Sims. They can analyze personalities, empathize, erase minds and disguise themselves to look like normal Sims. At any time, players can edit and adjust how an alien will look while disguised. While disguised, an alien can appear like a normal Sim and not be spotted by Sims. If a Sim figures out the alien is in disguise, the alien can erase the Sim's mind and go about their day pretending to be a normal Sim.

Aliens can be created from the Create a Sim menu. This is similar to the "Supernatural Type" button from The Sims 3: Supernatural. From Create a Sim, players can choose from a range of alien face presets, unique eyes, and a range of skin tones such as blue, purple and green. They can also adjust the pointy ears. There is also a range of alien-like makeup which can also be used by normal Sims.

New additions
New Objects
 * Cash register
 * Chemical analyzer
 * Chemistry lab
 * Cloning machine
 * Invention Constructor
 * Mannequins
 * Photo studio
 * Satellite dish
 * SimRay
 * Vending machine
 * Wormhole generator
 * X-ray machine

New Lot assignment
 * Retail

New Radio Station
 * Easy Listening

New Television Channel
 * !#*%&$@% (Alien exclusive)

New Skill
 * Baking

New Careers
 * Detective
 * Doctor
 * Scientist

New Collectibles
 * Geodes
 * Plants
 * Fang Flower
 * Glow Orb
 * Quill Fruit
 * Metals
 * Blutonium
 * Solarium
 * Crystals
 * Crandestine
 * Nitelite

Other New Features
 * New secret lot: Sixam
 * Hospital births
 * Illness system

Price
Get to Work was priced at $39.99 and £29.99  at launch, the same as the original pricing of an expansion pack for The Sims 3. Expansion pack prices for The Sims 4 are intended to be similar to prices for The Sims 3 expansion packs in most locations.

Trivia

 * The photography skill along with digital cameras used to be exclusive to Get to Work, but they were added in to the base game in Patch 57.

Gallery

 * -|Images =

Alternative

 * Robert DeLong - Long Way Down
 * Paper Route - Zhivago
 * New Politics - Everywhere I Go
 * LIGHTS - Up We Go
 * Big Data - The Business of Emotion

Easy Listening

 * Bg RL Ps - Lolligag
 * DT Jm me - 16th Precinct
 * DT Jm me - Long Road Home
 * L'Estrange - Cityscape
 * L'Estrange - Gallery And Hilary
 * Marsac - Beat Trekers
 * Marsac - Carnaby Street
 * O'Brien - Elevator

Pop

 * Katy Tiz - Whistle
 * Red Atlas- Wild
 * Krishane - Drunk and Incapable
 * Echosmith - Nothing's Wrong