Game guide talk:Avoiding corruption

My neighborhood is corrupt
I've been playing my custom neighborhood for some time, and now I am starting to see signs of corruption. Mainly just wants for the wrong age. Things I might of done to cause corruption are deleting the Newson family and an old lady fresh out of Create a Sim. I backup my neighborhood regularly so the last version is corrupt too, so should I try to recreate a new safe neighborhood or keep playing? Joey.eyeball (talk) 03:45, June 5, 2014 (UTC)
 * That may not be corruption. It just might have been a few glitches in your game, which is common. I'd recommend staying in the hood you have now, especially if you've been playing it for awhile. Ѧüя◎ґ (talk) 04:31, June 5, 2014 (UTC)
 * Bump: Nevermind. I actually read the article and I would recommend recreating a new safe neighborhood. Ѧüя◎ґ (talk) 04:33, June 5, 2014 (UTC)

I'm not sure if we are on the same page, but check out this message that I posted on this page. I'm not sure whether these are related, but I've encountered problems as well. Fortunately I didn't see Belladonna Cove as being indispensable, and I deleted the neighbourhood a term later - it kept me away from the other neighbourhoods, so I deleted it to avoid getting side tracked.

I've never experienced anything that's fatally bad. Is it just me, or my game seems to be immune to some (but not necessarily all) forms of corruption! LOL!  C.Syde  ( talk &#124;  contribs ) 04:42, June 5, 2014 (UTC)


 * Is there a way to copy Sim's memories, personality, hobbies etc. with SimPE? Because it would be a lot easier than taking notes on my Sim's families and then doing it all again in SimPE.


 * Another thing is that many of my Sims want to talk with people from university even though they never went to university and have not met them. Joey.eyeball (talk) 05:17, June 5, 2014 (UTC)

Yes there is a way to copy Sim's memories, personality, hobbies etc. with SimPE.  C.Syde  ( talk &#124;  contribs ) 05:22, June 5, 2014 (UTC)


 * How? Joey.eyeball (talk) 05:24, June 5, 2014 (UTC)

Well, you should be able to just right click and then the copy button will appear. But you'll need to look in the neighbourhood memory section. Depending on the type of computer / programs you have, your computer may not be able to read the Sim's memory data. SimPE fails to read my Sim's memories on my current computer and it's annoying!  C.Syde  ( talk &#124;  contribs ) 05:31, June 5, 2014 (UTC)


 * Just created a new copy of the terrain for the neighborhood, though for some reason there is pink trees and the lake from Apartment Life littered around the place, and everything else is different as well. The template is Crystal Springs, anyone know what happened? Joey.eyeball (talk) 06:37, June 5, 2014 (UTC)

Um...no?  C.Syde  ( talk &#124;  contribs ) 06:38, June 5, 2014 (UTC)


 * This is the only useful thing that came up when adding memories through SimPE. The response was posted by an experienced modder and corruption-expert.


 * @Joey.eyeball How exactly did you "copy" the terrain? The only safe way of doing it is to use the Hood Replacer. Otherwise, creating a new neighborhood requires you to use a template. The game uses SC4 files (saved game files from SimCity 4) as neighborhood templates. While all terraforming will make its way into the game, only roads and trees are recognized - everything else, from buildings, streets, avenues, one-ways, highways, railroads, etc., are ignored.


 * @Auror Andrachome Deleting Sims in the family bin is instantaneous, irreversible, and guaranteed corruption. --k6ka (talk &#124; contribs) 10:54, June 5, 2014 (UTC)

But I've deleted Sims from my neighbourhood countless times (How else do you expect me to get rid of unwanted Sims besides killing them, and I'm not going to keep the tombstones of unwanted Sims either). And nothing has happened. Is it just me, or my game is immune to that particular type of corruption. LOL!  C.Syde  ( talk &#124;  contribs ) 20:42, June 5, 2014 (UTC)


 * On the page there are links to pages that explain how to properly delete Sims in the game. Also, at the very bottom of the page it explains how corruption may or may not appear immediately. However, once corrupted, always corrupted. Except, of course, if you delete the hood. --k6ka (talk &#124; contribs) 20:57, June 5, 2014 (UTC)

Still I don't think that the corruption in my game (if any) is of such that I can't ignore it. And it doesn't appear to be fatal. Don't want to assume the worst!  C.Syde  ( talk &#124;  contribs ) 21:01, June 5, 2014 (UTC)


 * It is fatal, trust me. It might not happen for months, even years! But eventually your neighborhood will jam up and come to a standstill. Deleting Sims in the family bin is known to do that. --k6ka (talk &#124; contribs) 21:04, June 5, 2014 (UTC)

Hopefully my game will have it's ways. And I've backed it up. Surely there are ways to get around the worst of it?  C.Syde  ( talk &#124;  contribs ) 21:06, June 5, 2014 (UTC)


 * If you have a backup created before you performed any corruption-creating actions, you can restore from that backup once your hood explodes. You can use the Hood Checker on your hood to help keep it going for a while longer, but it'll have to go eventually. --k6ka (talk &#124; contribs) 21:09, June 5, 2014 (UTC)

Well I don't have any backups that date that far back. But I'm sure if worst comes to worst, I'll be able to find some sort of solution.  C.Syde  ( talk &#124;  contribs ) 03:23, June 6, 2014 (UTC)


 * @K6ka I already know how to add/delete memories, I just don't want to do it all again. And about the terrain, I just created a neighborhood with the template, though now it is all messed up. Joey.eyeball (talk) 03:47, June 6, 2014 (UTC)

There is absolutely no way I am going to give up my priceless game data. And I haven't actually been playing the Sims 2 on my computer for some time now. Surely there are ways of stopping my hoods from exploding? Maybe if I don't perform anymore corruption-creating actions, or perhaps if I use SimPE or another compatible editing source, like a mod or something. I have my views and my predictions, but there's no way I'm going to give up my priceless game data.  C.Syde  ( talk &#124;  contribs ) 05:08, June 6, 2014 (UTC)


 * Does anyone know how I can copy the neighborhood pictures over and in the right family place? (e.g. Family A storytelling pictures from Neighborhood A into new Family A in Neighborhood B) Joey.eyeball (talk) 09:43, June 6, 2014 (UTC)


 * You can just transfer the files over from the "Storytelling" folder, though I'm not sure which family they'll land in, if at all. You could ask at ModTheSims. --k6ka (talk &#124; contribs) 10:50, June 6, 2014 (UTC)


 * I've already moved them over, its just that they aren't in any family. I never thought of trying ModTheSims, though. Joey.eyeball (talk) 10:54, June 6, 2014 (UTC)


 * (edit conflict)@C.Syde65 Use the HoodChecker I've recommended for you. That's the only way that'll extend your hood's life, other than not performing any corruption-creating actions. However, it will have to go eventually, whether it be months or years or decades from now. You can extract your Sim's appearances so you can recreate them in another hood though. You can simply throw community lots that have not been owned and residential lots that have not been used into the lot bin. But as far as I know... "There's no known way to fix data that's corrupted". --k6ka (talk &#124; contribs) 10:55, June 6, 2014 (UTC)
 * Asked the question for you here. --k6ka (talk &#124; contribs) 10:55, June 6, 2014 (UTC)

"It's actually perfectly simple. The protocol is (picture type) + (household identifier)+random string for specific picture. Picture types will be snapshot and thumbnail, with a single-letter identifier in front of snapshots (and corresponding thumbnails) taken by the sims with the BV picture-taking function, to indicate which subhood they were taken in. There is no protocol for the individual pictures taken, so gummilutt's step of taking the same number of pictures in the new household is as pointless as it is cumbersome. If you want a picture available to a household in a completely different neighborhood, all you have to do is copy the picture into the new story folder and change the household identifier string.

The household identifier is set at creation and remains the same forever unless you manually change it (which you can do in SimPE, in the FAMI data), so any and all pictures of any type that have the household identifier will appear in the album for that household. When using the album tool, you can choose pictures taken on other lots (using the + tab) to add to that household's story, and the game will create copies of the snapshot and thumbnail with the identifier for the family that's borrowing the picture.

Therefore, if in Windows Explorer you arrange all the pictures by name, all the different kinds of snapshots for each household will be grouped together, but in a jumble chronologically, which can make finding the one you want tedious.

Marka93 and I both found that, when dealing with a base game only hood we created and then loaded into a full game set up, there were problems with transferring pictures from the base game hood to the full one, even though the household identifier remained the same; however, our playtesters couldn't recreate the problem. I had to go through a tedious process of transferring the pictures I'd made in base game to the new storytelling folder, digging them out of the + tab, and adding them to the household. We think this is because of changes between the original storytelling album programming and the later EPs, but since so far we're the only people we've found who had this problem, it's impossible to be sure. If something like that does arise, you can add to the sum total of simming knowledge by sharing the experience and the circumstances."

- Peni Griffin

--k6ka (talk &#124; contribs) 15:23, June 6, 2014 (UTC)


 * Thanks for the help! Joey.eyeball (talk) 22:44, June 6, 2014 (UTC)

K6ka thanks for the advice. But somehow, I'm still happier just keeping my current save game data. I've got my game data backed up, so again, I'll just see how it goes.  C.Syde  ( talk &#124;  contribs ) 03:20, June 7, 2014 (UTC)

Creating separate game guide for NPCs
Right now, I think the article has grown to incredible size with the addition of the "NPCs" section. It would be reasonable to make it its own separate article. --k6ka (talk &#124; contribs) 20:20, June 12, 2014 (UTC)
 * I agree. I guess it's better that way.  Nikel  Talk  –  Vote!  13:37, June 13, 2014 (UTC)

Shampoo example?
This might seem like a minor thing, but is the hair shampoo example really necessary? To me it just comes across as nutty and showing up out of nowhere (not to speak of its veracity, which I, for one, question). In short, I don't think it's the best example. In my opinion, a comparision to smoking would be a better one. The already present "incubating a virus" analogy is also good. Laurabcn (talk) 09:09, October 5, 2014 (UTC)


 * lol, I guess it's not an exactly accurate analogy, but I suppose it's just one way the editor expressed it.  Nikel  Talk  –  Vote!  09:50, October 5, 2014 (UTC)

Deleting unused custom skin/eyes
Since deleting custom skintones or eyes corrupts the DNA of Sims using them, I'm supposing it's safe to delete them as long as they haven't been used? Dharden (talk) 14:26, October 24, 2014 (UTC)

Question...
A question that has gone through my mind recently, in The Sims 3, are most of theese corruptions still present (such as deleting Sims through the Family bin, deleting or moving lots that are/have been occupied, etc)? Or have they managed to fix most of them? 188.178.60.29 (talk) 17:15, April 7, 2015 (UTC)