Alien abduction



Alien abduction is an event that can happen in The Sims, The Sims Bustin' Out, The Sims 2, and The Sims 2 (console) It can happen to a Sim who is using a telescope to stargaze at night. Every one of the abducted Sim's motives go haywire while they are on board the craft, and they return a few hours later.

The Sims
In The Sims, alien abduction is only possible when a Sim uses the "Gaze" option on the Horrorwitz "Star-Track" Backyard Telescope introduced in Livin' Large. If a Sim uses the telescope at night, there is a low chance that the Sim will be abducted by an unseen UFO.

When a Sim is successfully abducted, all family members on the lot will run over to the area of abduction and cry. While the Sim is abducted, their needs will stay static and their personality is changed, as well as their interests. After a few Sim hours, the abductee will return and will immediately think of aliens and spaceships in their thought balloon.



The Sims Bustin Out
In The Sims Bustin' Out, an abductee will return after about 8 hours with a changed personality. This could work in your favor, in case you regret the stats you gave to your sim when you first play, or it could not work in your favor, as it might drastically alter certain categories that seem favorable to you, i.e. from very neat and not outgoing to not neat and very outgoing.

The Sims 2
In The Sims 2, Sims will only be abducted if they are using the Farstar e3 telescope. If the abducted Sim is an adult male, he will always come back pregnant, so long as he is more than 5 days from becoming an elder, and there are fewer than 8 household members when he is abducted. In three days, he will give birth to a half-alien baby whose other parent is the unseen NPC Pollination Technician. Other Sims will not be affected, though Knowledge Sims will gain a positive memory of having met aliens, or of the abducted Sim having met aliens, while other Sims will gain a negative memory of the abduction. Additionally, to be abducted (or have a relative abducted) is often a want for Knowledge Sims, and a fear for others. If a Sim is abducted more than once, he or she will get a separate memory for each abduction. The odds of being abducted are very low, on the order of 0.05% percent for each animation cycle.

If the Nightlife expansion pack is installed, a Sim who has been abducted at least once may be abducted while using the ElectroDance Sphere on medium or high, even if he or she was a teen when abducted the first time. Each Dance Sphere will only trigger one abduction, but the odds of abduction are much higher than with the telescope.

In FreeTime, all telescope actions carry a chance of alien abduction, but the Aspiration Reward for Knowledge, Summon Aliens, allows a Sim to create a spotlight with a flashlight and telescope, which greatly increases the chance of abduction.

If University is installed, a teen who has been abducted can apply for the Extraterrestrial Reparation Grant, which is a §1500 scholarship.

Aliens are very important to the Strangetown story (especially with The Curious Brothers), but play a lesser part in Pleasantview - except in the case of Bella Goth and the Caliente Family.

If you want a Sim to be abducted, use the "boolprop" cheat, then shift-click any telescope, and then select be abducted. This cheat doesn't work after Seasons, Nightlife, or Bon Voyage is installed. It also will not result in the Sim having the memory of alien abduction, but will still result in pregnancy for male adult Sims more than 6 days from Old Age.

The Sims 2 Console
Alien abduction works as Bustin' Out, except that abducted Sims will vomit and will yell at other Sims for no apparent reason. The Sim will not become pregnant or have a baby. One of the most popular methods of being abducted is to make sure the Sim has high Logic, and is in a good mood. Have the Sim gaze into the telescope for several hours,. and at some time, he or she will be whisked away by a beam of light from the sky.



In The Sims 2: Castaway, there is an island named Crystal Island. On it, are giant green crystals and odd rock formations, and it is the only place in the game where a Sim may be abducted. For a Sim to be abducted, they must have the airplane radio and transmitter, two items used to call for rescue, and the radio must be placed on the island. The Sim must then place the transmitter and send an SOS. Upon doing so, an unseen UFO will suck the Sim into it and, to the player's delight, raise all motives to full. The Sim will then fall down, recollect itself, and yell at the sky, then run to a nearby sand gathering pit and vomit. The Sim will sometimes return with cans of Alien Food, but will not be impregnated or any other effects.