Karma power

Karma powers are present in all versions of The Sims 3 for consoles. The player must earn karma points in order to use the karma powers. Every day at midnight, the player may be rewarded with karma points or a Bad karma power may be used at midnight if the player has overused or misused karma powers.

Good Karma
Good Karma is a form of karma that helps your Sims and/or other Sims:


 * Divine Intervention – Lose a Sim to death and want to bring back his or her ghost? Now, you can.
 * Get Lucky – Give your Sim a higher chance of succeeding with socials, woohoo, raises, promotions, fishing and more.
 * Good Times – Remove all bad “moodlets” from an entire household and good times are sure to be had.Does not remove Pregnancy Moodlets
 * Instant Beauty – A chance to fix those physical features that just aren’t quite right. And then fix them again and again and again. This opens Create a Sim so you can edit facial and body features.
 * Super Satisfy – Immediately fulfills all of your Sims’ needs. Your Sim feels completely invigorated and is ready to face the future with new found hope.
 * Giant Jackpot – Shower your Sims with money and help the household gain wealth. Greed can be fun, but it can also haunt your Sim.
 * Stroke of Genius – Accelerate your Sims’ skill gain like their cooking, logic or athleticism.
 * Bless The Mess – Broke your favorite shower or just want a clean house with the snap of a finger? This power will fix that right up for you and more.

Bad Karma
Bad Karma is a form of karma that can result negatively, whether it be to a Sim or their possessions.


 * Cosmic Curse – Cast instant doom upon any Sim. This curse depletes all of the target Sims’ needs.
 * Quake Maker – Terrify Sims with an earthquake, breaking objects and creating trash.
 * Epic Fail – Any Sims’ worst nightmare; curse any Sim with clumsy fingers and watch chaos ensue. It might be best to cast it in their house and not yours. Make Sims fight, have gas, get demoted or fired, break things, cause fires, and more.
 * Fire Storm – Drop fireballs onto a location to cause destruction and mayhem.
 * Poltergeist – Make ghosts appear to haunt Sims.

Good Karma

 * Giant Jackpot - Shower your Sims with money and help the household gain wealth. Greed can be fun, but it can also haunt your Sim. Beware!
 * Winter Wonderland - Winter really is the best time of the year and now your Sims can experience all year long!
 * Instant Beauty - A chance to fix those physical features that just aren't quite right. And then fix them again and again and again. This opens Create a Sim so you can edit facial and body features.
 * The Muse - For the love of art. Inspiration from this power increases your creative skills aiding the ability of your Sim to create better quality food and paintings.
 * The Riddler - For the love of logic. Inspiration from this power increases your Sim's mechanical and cognitive skill aiding the ability of your Sim to win more chess matches and upgrade items faster.
 * Casanova - Sometimes love seems impossible, but when your Sim is a Casanova no other Sim can resist their charm.
 * Wormhole - The power to open up space time to travel somewhere quickly is amazing, though overuse can cause unexpected things to happen.
 * Super Satisfy - Immediately fulfills all of your Sims' needs. Life is so wonderful! Your Sims feel completely invigorated and is ready to face the future with new found hope.
 * Bless the Mess - Only coming out when there is no one around, when these wee little wonders are set free things just seem to be magically fixed and cleaned.

Bad Karma

 * Cosmic Curse - Is your Sim really sick of a conniving townie? Do they want a bit of revenge? Make the Sim of your choice the town pariah.
 * Epic Fail - Any Sims' worst nightmare! Curse any Sim with clumsy fingers and watch chaos ensue! It might be best to cast it in their house not yours. Make Sims fight, have gas, get demoted or fired, break things, cause fires and more.

Wii
The Sims 3 for the Wii also features karma powers. Although some of the karma powers are different in this version, they can still have a similar impact on a Sim's life.

Good Karma

 * Giant Jackpot - Make your Sim instantly filthy stinking rich! It's better than a pot of gold at the end of the rainbow.
 * Get Lucky - Give your Sim a higher chance of succeeding with socials, woohoo, raises, promotions, fishing and more.
 * Super Satisfy - Immediately fulfills all of your Sims' needs. Life is so wonderful! Your Sims feel completely invigorated and is ready to face the future with new found hope.

Bad Karma

 * Nudist Camp - How embarrassing! Use a magic wand, and embarrass the Sims of your choice by making their clothes disappear.
 * Make It Rain - Harness the power of the elements to unleash rain and high winds on your town.
 * Fury - Using the Magic Wand, all designated Sims start fighting each other for no reason!
 * Cosmic Curse - Cast instant doom upon any Sim. Depletes all of the target Sims' needs.
 * Epic Fail - For a low price, unleash any random Karma power on any unfortunate Sim. You might not get to choose the misfortune that befalls them but it will feel almost as good as you had.