Dormitory

Dormitories, also known as dorms for short, are a special type of residential lot that can only be found in college sub-neighborhoods.

The Sims 2: University
Dormitory housing is one of the two types of housing available to all young adult Sims. Unlike renting a house on campus, there is no cost to move into a dormitory, so dorm housing is available to even the poorest students.

When in a college sub-neighborhood, the Specialty Lots section of the Lots and Houses Bin will contain pre-made dormitories of various sizes and designs. The pre-made dormitories in this section range in size from as few as 5 rooms to as many as 16. Also, each pre-made college has three or four dormitories of various sizes. Players should keep in mind that larger dorms with more residents will use more computer resources, and will be harder for the playable Sims to keep tidy.

If a ShinyTyme Cooktop stove is present on the lot, an NPC cook will arrive at 4AM every morning to prepare and serve food for the residents, and will leave around midnight. There are cases where the cook may fail to return to the dorm after their shift ends. Playable students on a lot with a cafeteria can be directed to work in it, and will earn money as they do. The player can tell a Sim working in the cafeteria to quit by canceling the action.

Dorms may be visited by mascots, cheerleaders, or coaches from time to time. Professors and streakers may also pay a visit.

Dormies
While living in a dormitory, playable Sims live with young adult Townies, who are often referred to as "Dormies". These are spawned and summon only If there are any Myne Door, assuming If a dorm can function without these installed doors. However, if a dorm has less rooms than there are number of household's members, it is possible for all dorm rooms to be claimed by playable Sims, and thus allow them to live without dormies.

Dormies that are not in their rooms and are not currently in class may be in the communal areas either interacting with objects, socializing, doing assignments, or doing research. Playable Sims can perform any social interaction with them, although they cannot WooHoo or try for babies with them.

Dormies, however, cannot be asked to join the household, regardless of their relationship with the playable Sims. When Dormies living in the dorm are clicked on, the "Propose... Move In" interaction will not appear. It will appear if the Dormie does not live in the dorm, but using it does not seem to have any effect. Also, playable Sims moving out of the dorm cannot have Dormies move out with them.

Editing and building dormitories
Dormitories can be edited, but some buy and build mode tools, and most build mode categories, will be unavailable unless the cheat code  is set to. By default, players can only modify flooring, wall coverings, terrain and flora, and can access gardening tools if Seasons is installed. There are fewer restrictions when it comes to buy mode objects; players can freely purchase, rearrange, or sell buy mode objects, even in communal areas. In addition, buy mode will be disabled unless the cheat code is used or the dorm is occupied. Even when using the cheat code, pre-placed doors and windows in premade dormitories may remain uneditable, unless the  cheat is used.

Players can also create dormitories. To make a dormitory, create a residential lot, then using the appropriate cheat code to zone it as a dormitory. This rezoning should be done before any Sims have moved into the lot.

When building or modifying a dormitory, each Myne Door must be placed so the picture area faces outward, and there should only be one door leading into a dorm room. This means that multiple-occupancy rooms are not possible, nor are "suites" in which two dorm rooms share a bathroom.

As dormitories function fundamentally just like ordinary residential lots, there isn't any strict requirements as to what requires to be in a dorm. Player only needs to provide objects that cater for the playable Sim’s needs and builds that help them excel in class performance, and are just essential (telephone, computer, etc.) in gameplay outside the college sub-hood. Since dormitories accommodates npc dormies, establishing a cafeteria and public bathroom facilities is very advisable. Additionally, all dorm rooms should have a bed. While the Dormies do not actually get into the beds in their rooms when they sleep, the quality of the bed in a Dormie's room determines how quickly he or she regains comfort and energy while sleeping.

Premade dorms
Dormitories usually consist of four amenities: a cafeteria, study/lounge room, bathrooms with showers, and dormie rooms.

Cafeterias are built with a kitchen and an open dining area. Pre-made dormitories all have a refrigerator, island counters, a sink or/and a dishwasher, garbage can or trash compactor. The cafeteria functions by a special stove, ShinyTyme Cooktop, which summons a cook for the duty. Since the cafeteria worker can burn food and will occasionally start a fire, there is always a Skimmer Securities Ceiling Sprinkler present above the cooktop.

Many pre-made dorms use communal bathrooms with toilet stalls and several Strut Your Stuff communal showers, but some use ordinary bathrooms. Bathrooms may or may not have a mirror, but otherwise a single one is present outside of them.

Dormie rooms are defined by the Myne door. These rooms are always provided with a bed, accompanied by a dresser or desk with or without a computer. In some pre-made dorms have one or two rooms which have a computer. The premade dormitories will generally use the Craftmeister's Pine Bed or Caress of Teak Bed from the base game or the Flowin' Protozoan Single Bed from the University expansion pack.

The rest of a dorm contains study, recreational and lounging areas with hallways. All dorms have items for building creativity (an easel) and logic (a telescope, chess table or both) skills, electronics (televisions and stereos by default), recreational items (pinball or arcade machine, a dartboard) and areas for lounging (chairs, sofas and loveseats). Some dormitories may have mini-fridges and microwaves, and even sometimes a coffeemakers. All dorms will have at least one bookcase, computer and a telephone. There may or may not be vacant desks for doing class assignments.

Dorm life
While living in a dormitory, playable Sims live with young adult Townies, who are often referred to as "Dormies". These are spawned and summon only If there are any Myne Door, assuming If a dorm can function without these installed doors. This door is able to be "claimed" by a single Sim, making a room his/hers and giving him/her the ability to restrict access to the room. However, if a dorm has less rooms than there are number of household's members, it is possible for all dorm rooms to be claimed by playable Sims, and thus allow them to live without dormies.

After moving a household into a dorm, the player is given a slight head-start (about an hour of game time) to claim the rooms they want the playable Sims to have. After that time, dormies will begin to move in and claim rooms for themselves. After a Sim has claimed a room, his or her picture will appear on the door. This picture will not change if the Sim's appearance is changed, but the player can update the picture of a playable Sim by having that Sim unclaim and reclaim the room. Non-selectable Sims who enter a dormie's rooms will "disappear" and turn invisible, and the room will fade out.

Rooms claimed by household members
A playable Sim who has claimed a room can be directed to lock or unlock it. A playable Sim told to lock or unlock his or her door will stand in front of it and hang or remove a standard "no entry" sign. A Dormie's door will be locked if the Dormie is asleep or out of the dorm, but will be unlocked at other times; the "no entry" sign will simply appear or disappear depending on whether the door is locked or unlocked. If the door to a Dormie's room is locked because its occupant is out of the dorm, it will unlock when that Sim returns to the dorm lot. If a Dormie is asleep, their door will display a thought bubble showing a bed; if the Dormie is away, it will show a chalkboard. Otherwise it will show that the Sim is trying to have Fun. Dormies are unable to enter a locked room, but may approach it and stand outside the door. However, the player can tell a playable Sim to knock on a locked door. If the Dormie's lifetime relationship with the knocking Sim is at least 20, the door will be unlocked, the contents of the room will become visible, and the player will be able to direct the Sim to enter the room. Sometimes, a Dormie will not fade all the way in when leaving his or her room, and will appear translucent. This is simply a graphical glitch, and does not affect gameplay; affected Dormies will appear normal after they shower or after they leave the lot and return to it.

Rooms claimed by dormies
Once a dormie claims a room in a dorm, it appears that he or she becomes associated with that dorm, and will not move into another. If playable Sims are merged into a dorm household, an equivalent number of dormies will move out. The player has no control over which ones move out. If there are more unclaimed rooms than there are "unassociated" dormies to claim them, the game will generate new dormies to claim those rooms. It is possible for a newly generated Dormie to become sidetracked before managing to claim a room. Even if there are sidetracked dormies in the dorm, the game will continue to generate dormies until all rooms are claimed. Dormies who miss out on claiming a room become "unassociated".

To maximize frame rate, rooms claimed by dormies appear empty, and Sims in them are not animated, unless a playable Sim walks into them. Sims in a Dormie's room cannot be interacted with, and objects in that room will not be used, unless a playable Sim is in the room. However, the contents of these rooms, and any Sims that are in them, become visible if the player enters Buy or Build modes, or accesses a Sim's inventory.

Even though only playable Sims receive bills, it is assumed that all students in the dorm are billed the same, so the Dormies reduce the amount of the playable household's bills.

Individual Dormies living in a dorm will come and go at random; the player has no control over this. When playable Sims living in a dorm visit a campus community lot, Dormies living in the dorm may appear, even if they were in the dorm when the playable Sims left.

If playable Sims are merged into a dorm household, an equivalent number of dormies will move out. The player has no control over which ones move out. There is a bug where dormies may not move out when this happens, however.

If a Dormie is moved into a playable household, either on or off campus, his or her room will become unclaimed, and the game will generate a new one to take his or her place, unless an "unassociated" Dormie is available. However, the former Dormie may still remain in the dorm for a while, unless a playable Sim says goodbye to them.

Advantages of dorm life
There are two main advantages to dorm life. One is that it's cheap. There is no cost to move into a dorm, and bills are generally low once the objects in the dorm have had time to depreciate. While the cafeteria has a limited selection, the food is free, plentiful, and available at almost all hours. Of course, Sims can still cook their own food in the kitchen whenever they wish, as long as there is a refrigerator.

The other is social. The Dormies are a ready-made pool of Sims for the playable Sims in the dorm to interact with and make friends with. Of course, the player has no control over which Dormies will be in the dorm at any given time, but there will always be some. It's also likely that some of the Dormies will be members of the secret society.

Plumbing, appliances, and electronics never break on dormitory lots, even if heavily used. Also, even if a dorm has communal toilets with stalls, Sims will not fear using them, even if they usually roll a fear of using a public toilet when on a community lot.

Disadvantages of dorm life
Dorm life does have its disadvantages, which mostly center around the Dormies.

Dormies will do assignments very often, and frequently leave unfinished assignments on desks and cafeteria tables. They may come back to finish them, but have been known to start new ones even if they have unfinished ones lying around (Unfinished assignments can be moved or deleted in Buy mode). They may have a tendency to do research, and do not always put the books away. If a bookcase is near a television set, chess table, computer, etc., seats in front of those items may be monopolized by Dormies doing research. Dormies will not always shower when they need to, and will rarely, if ever, clean a toilet stall, shower, or bathroom sink without being influenced to clean, regardless of how high their Neatness score is. If a dorm household has some spare cash, hiring a maid may be worth their while.

Another disadvantage is that when a Sim throws a party or invites other Sims over, the guests often disappear into Dormies' rooms for hours at a time, even if they have no relationships with the Dormies. Guests cannot be interacted with while in Dormies' rooms, nor can they be stopped from going there (as soon as they start walking toward a dorm room, there are no options to interact with them). This can make it difficult to throw a successful party at a dorm. It may also make joining a Greek house while on a dorm lot a challenge, since the members of the Greek house who arrive to "check out" the prospective member need to be socialized with, but often make themselves totally unavailable.

Another issue is that the Dormies consider items such as desks, computers, etc. in a playable Sim's room to be publicly available, unless the door is locked. This also applies to other Dormies' rooms that have been entered by playable Sims.

Also, tables in dorms with high traffic may occasionally get "stuck", so that they're considered to be in use even though they're not being used, which can be annoying if a Sim is very hungry.

The Sims 3: University Life
Unlike the dorms in The Sims 2: University, dorms in The Sims 3: University Life are fully customizable when using Build/Buy mode. Also, Sims will no longer claim doors, but it is possible to click on a bed and reserve it for a specific Sim. To give Sims privacy in their own room, it is possible to lock the door, as doors in the base world are now lockable. There is also an option to select which Sims can and cannot use a door.

Unlike The Sims 2: University, there is no cafeteria or cafeteria worker to prepare food. Sims living in the household are responsible for making their own food, though household Sims may autonomously serve a meal. As in The Sims 2, however, Sims in the household are responsible for the upkeep of breakable objects and the cleanliness of the dormitory. If there is a washer on site, they are also responsible for taking care of dirty laundry.

NPC roommates in the dormitories may serve meals. They are usually not very proficient in the Cooking skill, and occasionally start fires on the lot. When building a custom dormitory, it would be wise to place a fire alarm in the kitchen area. Dormitories cannot be robbed by a burglar, so there is no need for a burglar alarm.

Mail service is available to Sims through a mailbox that is also part of a community job board. This object gives the option to look for one-time jobs to make Simoleons. The jobs break down into three categories: Social Group Jobs, Day Jobs, and Dares.

Pre-made dorms are set up to house 8 Sims, including the playable household. A custom-built dorm will also be expected to house 8 Sims, no matter how many beds are placed on the lot. If a roommate is found to be annoying to the playable household, the player click on that Sim, then dismiss them in the "Roommates" social tab.

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