Skeleton

Skeletons are a temporary life state and summonable NPC in The Sims 4: Jungle Adventure. The NPCs function as temporary helpers that can do chores and look after children while their parents are away. Skeletons can be summoned through a rare relic and do not have bladder, hunger, energy and hygiene needs. Sims can become skeletons for 2 days through the use of a different relic.

When a skeleton eats food, piles of food will spawn and if a skeleton drinks something, puddles spawn. They have special interactions like telling a skeleton joke or scaring a Sim.

Playability
It is possible to make a skeleton playable by using the cloning machine on one. Another way to make a skeleton playable is by enabling the testing cheats, shift-clicking on it, and then selecting the option to add it to the household. Either way, the added skeleton will have all skeleton features, except it will not be able to do special interactions like scaring or telling skeleton jokes. It will also have normal motives like other Sims. Trying to edit a skeleton will show it as a normal Sim, but no changes applied will be visible after exiting editing screen (except for a family screen picture, which also shows an added skeleton as a normal Sim). Skeletons added to the household in this manner are fully playable but may be removed from a family through a bug - using a relic to summon a skeleton helper can sometimes summon a playable skeleton, making it unplayable again and removing it from its family.

Added skeletons will have another glitch and will change their default colour (white, dark or blue, mosaic-like pattern) to another one from time to time. This becomes very evident when wearing earbuds.

Skeletons are also able to catch fire, but will never die from such.

Forever Skeleton
Using a modifications it is possible to unlock a Skeleton clothing in the CAS, which once applied will be treated as if your sim transformed into a skeleton through the relic, but it will never change back into normal sim, giving you full access to all the skeletons abilities such as unique interactions and never decaying needs.

However, that controllable skeleton also causes some glitches:
 * You won't be able to change Skeleton's outfit.
 * If trevelling into places requiring a different outfit (eg. restaurant requiring formal outfit), skeleton will arrive wearing the formal outfit, but will never be able to change it back.
 * Skeleton will have permament energized moodlet for becoming a skeleton.
 * The moodlet will disappear if skeleton isn't currently playable.
 * Skeleton's needs will be filled when controllable, but if skeleton is in a different lot, it's need will decay.
 * Asking skeleton to join in snorkeling can sometimes freeze the game.
 * If skeleton goes snorkeling by himself, it will transform into a human while wearing a costume.
 * Every time you start playing on a lot, all the sims will react to a Skeleton.
 * Skeleton cannot pass the toxic cloud on the second level of The ██████ Lab, and it cannot put a hazmat suit, therefore Skeleton cannot progress through the StrangerVille storyline alone.
 * Skeleton will constantly perform idle animations (eg. spinning it's head or playing on it's ribcage) while performing other actions, which may extend the time of doing them.
 * Skeleton will still perform these animations if it's Possessed.
 * Will also perform these animations when running on a treadmill.

Gallery
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