The Sims 2 (Nintendo DS)

The Sims 2 for Nintendo DS is the first DS game of The Sims 2. Like the many of the console games it takes place in Strangetown with the same faces. There are also cheats.

The plot is quite simple, your character arrives in Strangetown after crashing their car. The local old guy Jebidiah S. Jerky, who informs you that "your engine has more holes than a donut shop," and you should probably check in at the local hotel. An interesting coincidence is that the manager of the hotel left the previous day and has left a note at the check in desk addressed to you stating that you are the new manager of the hotel.

The aim of the game is to improve your hotel by adding extensions, furnishing rooms, completing goals set by the game or randomly by the quite frankly mental guests and keeping it clean.

There are three guests, Frankie Fusilli, Ava Cadavra, and Optimum Alfred, who have quests you must preform.

Touchscreen
The game incorporates touchscreen with its game play very well. It is used for the menu, the minigames and the social interactions.

Time
The game plays in real time, with some options only occurring at night and others only in the day. Building rooms takes 8 real-time hours and the guests checkout on specified dates. The shop has new items every week and a new large item every month. Skill points that are found around the hotel only appear at certain times on certain days. Weather is random. Also, if you change the time, the aliens will take over Strangetown, so it's best not to.

Social Interaction
The guests are always coming and going, usually they stay pretty sane and have no problems. You can increase your relationship with them by "Impressing" them. Sometimes, Sims walk around all huffy and they sometimes send you mean phone messages and text messages. Calm these Sims down because some of them actually break hotel furniture. Some Sims may be upset over something. Some Sims may be bonkers and start going around all loopy and will drool on your hotel floor which you have to clean to maintain your hotel rating. Sims will always greet your character when you approach them. Depending on what the Sim is feeling, their reaction will be different when you speak to them. You can also trade items to other Sims for a big boost in relationship. Your sanity meter increases depending on the level and what it tells you increases it. You can easily give any Sim a vacant room in the Hotel. When a Sim is checked in, they will stay until they tell you. You can always Evict a Sim from a room. Depending on how they feel at the end of their vacation they will pay you either full, half, or tip. Always restock the brochure holder, because each one is worth 15 simoleons.

Room
The hotel begins with only the lobby, 2nd floor lobby, basement lobby, furnace, small room, manager's suite and penthouse, which may sound like a lot but there are many other room which you can or need to build to complete the game including a vault, casino and art gallery. Certain rooms must be built when the three special guest are checked in. Examples of this would be the vault that Frankie Fusilli requires, or the Cult Room in which Ava Cadavra seeks.

Characters
The aim of the game is to run a hotel and deal with over-demanding guests.

Skill Points
There are 5 types of skill points: Body, Business, Charisma, Creativity, and Mechanical.

Bear in mind the fact that Skill Points, when they appear, will remain in the same location for 8 hours. The Calendar gives the time when the Skill Point first can be discovered, but it will remain there for 8 hours. I have listed them in order according to the day of the week, but you can find them in any order. If there is only one Business Skill Point to be found at a certain time, day and location, however, you will not find another one there, once you have found the first. In other words, you cannot keep going back to the same location on the same day and time week after week to find Skill Points at the same time on the same day.

It appears that 8.00 a.m. is a change-over time for skill points. A skill point that is in a location at 7.59 a.m. will not be there at 8.00 a.m., and a Skill Point will appear in another location at 8.00 a.m. that was not there at 7.59 a.m. This would make 4.00 p.m. another change-over time and make the 'witching hour', 12.00 midnight, the third change-over time.

Rooms
Here are the rooms in the hotel and their costs:

Sunday

 * 12.01 a.m. On Sun Deck: Creativity Skill Point
 * 12.01 a.m. Next to Dance Floor in Saloon: Business Skill Point
 * 08.00 a.m. In blue corrugated carton in Secret Warehouse: Body Skill Point
 * 08.00 a.m. In bathroom of Asian Emporium: Charisma Skill Point
 * 08.00 a.m. In central seating area of the Sax Lounge: Creativity Skill Point
 * 04.00 p.m. In corner of Freezer: Body Skill Point
 * 04.00 p.m. In corner of Hotel Lobby: Charisma Skill Point

Monday

 * 12.01 a.m. In Casino, between Mongoo Monkey and Keelhaulin' Cards: Creativity Skill Point
 * 12.01 a.m. In centre of Art Gallery: Creativity Skill Point
 * 12.01 a.m. Behind Concierge's Desk: Business Skill Point
 * 12.01 a.m. In main room of Vault, eastern wall: Business Skill Point
 * 08.00 a.m. In northwest corner of Government Laboratory: Mechanical Skill Point
 * 08.00 a.m. In southeast corner of Strangetown, next to the outer wall of the cattle pen: Business Skill Point
 * 04.00 p.m. At shrine dedicated to Auda Sherif in Mamma Hogg's bedroom: Mechanical Skill Point

Tuesday

 * 12.01 a.m. In blue corrugated carton in Secret Warehouse: Mechanical Skill Point
 * 12.01 a.m. To the left of the main stairs in the Basement: Body Skill Point
 * 08.00 a.m. In the 2nd Floor Lobby, in the corner with the potted plant between the Jungle Room and Deluxe Guest Room: Business Skill Point
 * 04.00 p.m. In Gym and Spa: Body Skill Point
 * 04.00 p.m. In northeast corner of Asian Emporium: Business Skill Point
 * 04.00 p.m. On pallet in Furnace Room in Basement: Mechanical Skill Point

Wednesday

 * 12.01 a.m. Beside cattle shed in Town Square: Creativity Skill Point
 * 08.00 a.m. In far left corner of Lion Lounge: Charisma Skill Point
 * 08.00 a.m. Over table between Mongoo Monkey and Keelhaulin' Cards in Casino: Charisma Skill Point
 * 08.00 a.m. In Bovine Shrine, to the east of the entrance: Creativity Skill Point
 * 08.00 a.m. In Honest Jackson's office in City Hall: Charisma Skill Point
 * 04.00 p.m. Opposite the pallet in the room with the pallet in the Vault: Mechanical Skill Point
 * 04.00 p.m. In alcove in Manager's Suite: Business Skill Point

Thursday

 * 12.01 a.m. In Northeast corner of the Store: Business Skill
 * 12.01 a.m. In front of abandoned spacepod in the Desert: Business Skill Point
 * 12.01 a.m. In locker room in Spa and Gym: Charisma Skill Point
 * 08.00 a.m. Above the pallet in the Furnace Room: Mechanical Skill Point
 * 08.00 a.m. In alcove in the Atrium Centre: Creativity Point
 * 04.00 p.m. Next to the stairs in the Basement: Mechanical Skill Point

Friday

 * 12.01 a.m. Next to the shower in the Rat Cave: Creativity Skill Point
 * 12.01 a.m. In the Freezer: Mechanical Skill Point
 * 12.01 a.m. In the Sax Lounge: Charisma Skill Point
 * 08.00 a.m. In the alcove in the Managerial Suite: Charisma Skill Point
 * 04.00 p.m. In the corner of the Lion Lounge: Creativity Skill Point
 * 04.00 p.m. Next to the Dance Floor in the Saloon: Body Skill Point
 * 04.00 p.m. In the Sheriff's Office in the gaol: Creativity Skill Point

Saturday

 * 12.01 a.m. In alcove in Atrium Centre: Mechanical Skill Point
 * 12.01 a.m. Next to the Store: Body Skill Point
 * 08.00 a.m. In Sheriff's Office in the gaol: Body Skill Point
 * 08.00 a.m. In northwestern sunbathing corner of Sun Deck: Body Skill Point
 * 08.00 a.m. In the Freezer: Business Skill Point
 * 08.00 a.m. In the middle of the oasis in the Desert: Body Skill Point
 * 04.00 p.m. In the centre of the Art Gallery: Charisma Skill Point
 * 04.00 p.m. In Bovine Sanctuary: Body Skill Point
 * 04.00 p.m. In Government Laboratory: Mechanical Skill Point
 * 04.00 p.m. In Tanning Salon in the Spa and Gym: Charisma Skill Point