Magical growth

Magical growths come with the Makin' Magic Expansion Pack for The Sims. They appear on residential lots and can help Sims in various ways. They can also be sold in Buy mode.

How to get a Magical Growth
To get a magical growth, a family must have cast 15 spells or charms while living on a residential lot, or 10 while living on a Magic Town residential lot. All spells and charms cast by adult family members count toward the number needed for a new growth, as do uses of the Teleport and Extinguish abilities, even if they were cast on community lots. However, spells and charms used by children do not count. After these numbers have been reached, the growths will start appearing. However, there are game modifications available for download that will allow a player to buy them instead of waiting for them.

Types of Magical Growth

 * Crystals

Sims with wands can use these ability rocks to gain special abilities which can be used to entertain (or try to entertain) other Sims, teleport to an area, and even extinguish fires.

These are plants that grow without any attention. The Root of the Problem is for decorative purposes only, and has no effect on gameplay. The player can Buy mode or Build mode to place objects on a Solar Powered GEranium, as if it was an end table. Sims will not autonomously put objects on a Solar Powered GEranium, but they will use things that have been put on one by the player.
 * Plants

The beanstalk starts small and grows until it reaches a pre-determined maximum height. A beanstalk does not grow at a steady rate. Rather, each segment of a beanstalk counts as a separate magical growth. If it grows tall enough, it becomes climbable and a Sim can climb up to a secret lot in the clouds to steal Magic Beans from a sleeping giant (a Sim version of Will Wright).