Will Wright

Will Wright (born 1960 in Georgia, USA) is the designer of the SimCity series and The Sims series, as well as the sister simulator Spore, developed by Maxis (which Wright co-founded with Jeff Braun). It is said that Wright devised the basic idea of The Sims after a fire destroyed his home, and he had to recreate everything in his life from his house to valuables.

Will Wright's first game, SimCity, was created in Wright's early days as a programmer -- he was hired as a level-designer for a game called Raid on Bungling Bay. Eventually, Wright realized that he had much more fun creating the cities than he did playing the game itself, and he spent several months turning the concept into what would later become SimCity Classic.

There is a dollhouse named after him in The Sims 1 & 2. There is a object from The Sims: Vacation that is similar to a whack-a-mole game but this game features his head. In the Sims 2 his head appears as a giant rock for your neighborhood. There is also a Scholarship called the Will Wright Genius Grant for teens with a logic skill of 8 or higher.(University)

Despite making The Sims and The Sims 2, he did not make The Sims 3, probably because he was concentrating on Spore.

In April 2009, Wright left Electronic Arts to start up "Stupid Fun Club," an EA-backed think tank. Wright was succeeded in his position by Lucy Bradshaw, Maxis' General Manager, who now leads the Sims and Spore franchises.

Games


 * Raid on Bungeling Bay - 1984
 * SimCity - 1989
 * SimCity 2000 - 1993
 * SimCity 3000 - 1999
 * SimCity 4 - 2003
 * SimEarth - 1990
 * SimLife - 1992
 * SimCopter - 1996
 * SimAnt - 1991
 * The Sims - 2000
 * The Sims Online - 2002
 * The Sims 2 - 2004
 * Expansions and patches - 2005 to 2008
 * Spore - 2008