The Sims: Makin' Magic

The Sims: Makin' Magic is the seventh and final expansion pack for The Sims, and was released on October 28, 2003. It was the last expansion pack to be made for The Sims, as The Sims 2 was to be released in the following year. The main theme of the expansion pack - magic - would later be incorporated into The Sims 2: Apartment Life and The Sims 3: Supernatural.

Magic
The main feature of the expansion pack is the ability for Sims to perform magic charms and spells, which work much like cooking meals from a recipe book. Ingredients are added to a Sim's inventory, from where they are used with the correct equipment to produce an item of food, or charge the Sim's magic wand with a spell, or produce a charm.

Upon moving in a new family, the Mystery Man appears with a box which includes a wand for each member of the family, a spell book, 15 MagiCoins and a Hole In The Ground which provides easy access to Magic Town.

Casting spells on other Sims in the main neighbourhood is met with a fine by the Mystery Man. However this is not the case in Magic Town, although the spells may backfire as the vast majority of Magic Town residents are equiped with their own wands.

A variety of spells can be cast including spells to make Sims fall in love or to turn them in to toads for a short period of time.

New Life States
Two new life states were added in Makin' Magic; Zombie and Werewolve although these were only for cosmetic purposes and they still function as normal Sims.

New NPCs
A variety on NPCs were added with Makin' Magic including a Skeletal Maid: Bonehilda, a vampire who sells draconic items: Vicki Vampiress, and the Mystery Man who would leave a box of supplies at a Sims house upon moving in. Other NPCs include, but are not limtied to; Apothecary Todd, Nagganaste, FlaminGoGo Dancer, and Gardening Gnome.

New objects
Magic themed objects are in abundance. Including spellbooks, Crystal Clear Ability Rocks, Beehive, Butter churn, A Hole in the Ground, Spinning Wheel, Gargoyle Bench.

New building themes

 * Magic carnival
 * Tuscany
 * Spooky shingles and vines

Currency
MagiCoins are the main form of currency in Magic Town and can be used to buy various things ranging from beeswax to your own Magic Town house!

MagiCoins can be earned in various ways from performing on one of the stages or at the small tricks table, winning duel, or by selling ingredients to the vendors.

Magic Town
The expansion added Magic Town which is a seperate area from the main game's town which is inhabitd by all maner of magical sims. Included are a variety of lots including a carnival area and even residential areas where Sims can buy houses, which can either be bought with standard Simoleons or MagiCoins.

Pets
Makin' Magic added the ability to have a dragon as a pet. They can be bought as an egg from Viki Vampiress in Magic Town.

Features and Allusions to other Expansion Packs

 * If Unleashed is installed, sims can craft the "A Friend Indeed" charm which will turn pets into human sims. One of the ingredients, Pet Treats, is exclusive to Unleashed.
 * If Superstar is installed, sims can craft the "Price of Fame" charm which will give the user 4.5 fame stars. One of the ingredients, Black Roses, is exclusive to Superstar.

Cover features
Bella, Mortimer and Cassandra Goth with wands and a pet dragon are shown on the back of the North American box cover.

Video
Video:The Sims Makin Magic Official Video Trailer|The Sims Makin Magic Official Video Trailer

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