Talk:Life state

in the sims 3, shouldn't a grim reaper count as a life state? —Preceding unsigned comment added by 86.0.240.146 (talk • contribs) 14:27, May 15, 2010 (UTC) - Please sign your comments with ~

i don't think so, because technically, grim reaper wasn't meant to be played by players. —Preceding unsigned comment added by The understudy (talk • contribs) 15:06, May 15, 2010 (UTC) - Please sign your comments with ~

Thre is a way it's not easy, or so I heared. Chaos Shepherd 13:12, May 15, 2010 (UTC)

Shouldn't there be a seperate 'linkbox' for the creatures in Sims 3 and it's exps? Pat-mam12 13:36, September 14, 2010 (UTC)


 * Perhaps in the future. In my opinion it's fine as it is since many life states are bound to overlap. And the term we use for "linkboxes" is "Navigation templates" :) -- Duskey talk 14:30, September 14, 2010 (UTC)

Non-Occult Ghosts
Why is Ghost listed as non-occult? While some religious individuals may indeed believe in ghosts, the ghosts from the sims are supernatural in a very obvious manner. Sims ghosts can switch between substantial and insubstantial states to interact with objects or walk through walls, possess and levitate objects, and finally somehow manage to get pregnant during intercourse with other sims. -RedMattis


 * You'd probably have to ask EA that. The article just says that the game files for The Sims 3 do not consider ghosts to be "occult". Regardless of what you or anyone thinks of that, if the game files don't treat ghosts as occult, then they don't, and that should be noted. Dharden (talk) 13:36, May 18, 2011 (UTC)


 * This is just an artifact of the way they programmed the base game, I suspect. If they had been thinking ahead they might have saved themselves some time and implemented the Occult system in the programming from the get go. As it was their method of programming each EP's unique "Occult" sim only came into existence with the mummies in WA. Kiwi tea 15:46, February 18, 2012 (UTC)

Zombies: Occult or not?
Occult life states by definition are mutually exclusive, but every life state (with the exception of SimBots and mummies) can become a zombie. Furthermore, a game tip says this: ''Zombies, Toadified Sims, and Tragic Clowns are not fully fledged Supernatural Creatures. They have been transformed and may return to normal Sims in time.''

So, how should zombies be classified?-- Super Secret  14:13, September 9, 2012 (UTC)

Ghost as occult
To be honest, I can't really tell what defines a life state to be an occult and what is not. I didn't know how ghost was treated back in the old game, as I started playing TS3 since... Showtime? However, with the presence of Ghost hidden trait that was included in Supernatural, and somehow in the game files Ghost is listed in the occult type along with other life states we know of (excluding zombie), I think it's legitimate to say that a ghost is an occult now.

On the other hand, related to the above discussions, I don't think Zombie is a real life state or occult. Zombie is not listed in the occult types I mentioned before. Zombie is actually a temporary state, because it's based by the "Zombified" and "Permanently Zombified" moodlets, similar to Tragic Clown and Toadified Sims, as mentioned above. Even if Sims become a permanent zombie due to the permanent moodlet, they can simply be cured by using the moodlet manager or hard-resetting Sims (with Twallan's MasterController apparently); something that can't be done to "real" life states.  Nikel  Talk  –  Vote!  14:44, April 29, 2013 (UTC)