Hybrid

A hybrid is when a Sim has more than one different life state, for example, a vampire alien. These hybrids can add a new dimension to the game, adding new difficulties and similarities.

Alien
The Aliens life state is just a skin tone and different genetics - therefore it can be coupled with any other life stage, this usually results in the creature having a different colour skin tone, for example a vampire alien will have a turquoise skin tone. The only exception is Servos and Bigfoot.


 * Alien-Vampire
 * when created without mods, the Aliens skin turns turquoise and their black eyes turn red. Mods exist to override these changes and create fangs only.


 * Alien-Zombie
 * a zombie with alien eyes.


 * Alien-Ghost
 * minimal differences to an ordinary ghost Sim.


 * Alien-Werewolf
 * the green skin will show through the fur on the face.


 * Alien-PlantSim
 * Indistinguishable to an ordinary PlantSim.


 * Alien-Witch
 * An Alien with alignment skintones, which add sparkles in good alignment and green skin for evil.

Zombie
Again, the zombie life state is just a skin tone, a few autonomous reactions and a funny walk, therefore it can be mixed with any life state.


 * Alien-Zombie
 * a zombie with alien eyes


 * Zombie-Ghost
 * Indistinguishable from a ghost excluding skin and occasional thoughts of brains.


 * Zombie-Vampire
 * Zombies have a similar effect made on them as alien vampires, their skin turns turquoise, albeit textured as a zombie. They retain their zombie shuffle and are otherwise the same.


 * Zombie-Werewolf
 * Merged abilities, the werewolf 'lupe' overwrites the zombie shuffle and is a corrupted combination, creating a zombie that behaves as a werewolf with no fur. Mods can repair this impairment, but unfortunately with no zombie skin showing through. See also: Technical Explanation


 * Zombie-PlantSim
 * Indistinguishable from a PlantSim excluding shuffle and portrait.


 * Zombie-Witch
 * Indistinguishable from a zombie excluding alignment skin overrides, which turn the Sim sparkly and green for good and evil, respectively.

Vampire

 * Alien-Vampire
 * when created without mods, the Aliens skin turns turquoise and their black eyes turn red. Mods exist to override these changes and create fangs only.


 * Zombie-Vampire
 * Zombies have a similar effect made on them as alien vampires, their skin turns turquoise, albeit textured as a zombie. They retain their zombie shuffle and are otherwise the same.


 * Vampire-Ghost
 * A dead vampire has the ghost of a Sim who has died of starvation, which is transparent.


 * Vampire-Servo
 * Servo can become a vampire, meaning as well as dying in water, he'll also die in the sun. This is solved by having the Servo sleep in a coffin.


 * Vampire-Werewolf
 * This combination can be very irritating and can kill your Sim if not careful, as transformations take place on milestones in the day, if the Sim is close to death, this transformation will kill them of starvation. Otherwise, the Sim will inherit all abilities of both.


 * Vampire-PlantSim
 * A combination that is maintained easily by fitting a sun-lamp above the sleeping Sim's coffin. Otherwise, an unrealistic combination, as UV rays are generally cited as the scientific reason for vampire deaths, and sun-lamps give off UV rays in order to grow crops.


 * Vampire-Witch
 * The same as a vampire, excluding the possible skin-tone changes made by the alignment of good and evil. A good vampire witch will have sparkly skin, and an evil vampire witch will have turquoise skin.

Werewolf

 * Alien-Werewolf
 * the green skin will show through the fur on the face.


 * Zombie-Werewolf
 * Merged abilities, the werewolf 'lupe' overwrites the zombie shuffle and the skintone of the sim before they died shows through hair on face.


 * Werewolf-Servo
 * Servo will have yellow eyes at night and will behave the same as an ordinary werewolf. The power motive will shoot up at night.


 * Vampire-Werewolf
 * This combination can be very irritating and can kill your Sim if not careful, as transformations take place on milestones in the day, if the Sim is close to death, this transformation will kill them of starvation. Otherwise, the Sim will inherit all abilities of both.


 * Werewolf-Witch
 * the same as a werewolf, excluding the possible skin-tone changes made by the alignment of good and evil. A good werewolf witch will have sparkly skin showing through fur, and an evil vampire witch will have green skin showing through fur.

PlantSim

 * Alien-PlantSim
 * Indistinguishable to an ordinary PlantSim.


 * Zombie-PlantSim
 * Indistinguishable from a PlantSim excluding shuffle and portrait.


 * Vampire-PlantSim
 * A combination that is maintained easily by fitting a sun-lamp above the sleeping Sim's coffin. Otherwise, an unrealistic combination, as UV rays are generally cited as the scientific reason for vampire deaths, and sun-lamps give off UV rays in order to grow crops.

Witch

 * Alien-Witch
 * An Alien with alignment skintones, which add sparkles in good alignment and green skin for evil.


 * Zombie-Witch
 * Indistinguishable from a zombie excluding alignment skin overrides, which turn the Sim sparkly and green for good and evil, respectively.


 * Vampire-Witch
 * The same as a vampire, excluding the possible skin-tone changes made by the alignment of good and evil. A good vampire witch will have sparkly skin, and an evil vampire witch will have turquoise skin.


 * Werewolf-Witch
 * the same as a werewolf, excluding the possible skin-tone changes made by the alignment of good and evil. A good werewolf witch will have sparkly skin showing through fur, and an evil vampire witch will have green skin showing through fur.


 * Witch-Ghost
 * Does not harness whatever abilities they had when they were alive. Behave the same as a normal ghosts but inherit skintone changes.

Witch-Servo
 * Has a blue glow if infallibly good, green if atrociously evil, but no skintone changes.

Plantsim-Witch
 * Is essentially the same as a witch, gaining a pointed hat over their Plantsim hair that cannot be removed without the assistance of mods.

Servo
Servo-Vampire

Servo can become a vampire, meaning as well as dying in water, he'll also die in the sun. This is solved by having the Servo sleep in a coffin.

Servo-Werewolf

Servo will have yellow eyes at night and will behave the same as an ordinary werewolf. The power motive will shoot up at night.

Servo-Witch

Servo will have a blue glow if infallibly good, green if atrociously evil, but no skintone changes.

Sim-Grim Reaper
Grim Reaper hybrids are the children of a Sim mother and the Grim Reaper. The instance is very rare, and Nervous Subject is the only known case of a successful hybrid. Presumably, a Sim has to maintain a lifetime relationship with the grim reaper for long enough to conceive a child, however, most users sloppily use the Tombstone of Life and Death to spawn a Grim Reaper that cannot be deleted from the household, corrupting the lot when the final Sim dies. The safest known method of cheating to get a child is to wait until a member of the household dies, creating a pregnancy in a female Sim using the Tombstone of Life and Death while the Grim Reaper is on the lot. All known methods short of legitimately managing to Woohoo with the Grim Reaper leave no memories behind, however, modifications exist to plant these memories into Sims.

Sim-Grim Reaper hybrids behave the same as an ordinary Sims. They either inherit their mother's skin tone, their father's invisible skin tone genetic, or their father's pale skin tone. They can have erratic facial features such as invisible skin or in the case of pre-made hybrids, distorted facial features.

In The Sims 3, it was possible until the 1.3 update, to create a Grim Reaper hybrid, since the Grim Reaper appears in the Sims relations. A female Sim with a high enough relationship with the Grim Reaper could have a romantic interest with him, allowing WooHoo, and conception. The baby would be completely black.