The Sims 3: Supernatural

The Sims 3: Supernatural is the seventh expansion pack for The Sims 3. It was first rumored by Sims.Mixei.ru as they found objects relating to the expansion pack in patch 1.32. On June 11th 2012, EA Russia uploaded a trailer of the pack but EA removed it on the next day. On June 13th 2012, TheSims uploaded an English trailer of the pack in YouTube and at the same date, was announced.

Description
''Enter the mysterious town of Moonlight Falls where strange things happen by the light of the moon. Create supernatural beings from menacing werewolves and cackling witches, to mischievous fairies and more intriguing vampires. Then stalk the night, use your wand to cast spells, just stay home and claw the furniture and more. You can mix dozens of elixirs from turning Sims into zombies to transforming them into gold. Share your enchanted brews with any friends who have The Sims 3! Spooky surprises are in store for you in the world of The Sims 3 Supernatural!''

Official

 * Play as supernatural Sims: Create witches, wizards, werewolves, more intriguing vampires, and fairies, each with their own magical abilities, traits, and interactions.
 * Explore the town of Moonlight Falls: Discover what mysteries and abilities are revealed by the light of the full moon. Will your Sims freak out or become more powerful?
 * Hone your magical crafts and share the enchantment: Learn to cast spells and find rare ingredients to brew elixirs, so you can charm or hex your Sims’ lives. Send your magical elixirs to any of your friends’ games who have The Sims 3. Your Sims can hone their psychic abilities and build a career as a mystic fortune teller.
 * Discover supernatural items: Race around the arena on your broomstick, visit the gypsy caravan, or preen in front of your magic mirror. Even awaken the classic character of Bonehilda, the quirky skeletal maid. With tons of new enchanted objects, what will happen next?
 * Deck out your home in gothic style: Add a secret lair with the sliding bookcase door and fill your home with creepy new furniture.
 * Zombification: Mix a special elixir to create shuffling, brain-hungry monsters of your very own. Chomp on other Sims to spread the love and wreak havoc. Don’t fret, you can always concoct an elixir to change your Sims back.

In details
Mummies and SimBots were not included due to a lot of problems made.
 * Create a Sim
 * New "Supernatural Types" button which has the ability to create Supernaturals at any age groups from toddler Sims to elder Sims


 * Ghosts
 * Vampires
 * Genies


 * Witches
 * Werewolves
 * Fairy


 * You can customize a Sim in a Supernatural look
 * Body hair is added for female werewolves at any age groups
 * 12 new skin tones - a very diverse pallet to create a variety of Supernatural Sims which players can make them more extreme.
 * 24 new hairstyles (for teen Sims to adult Sims)
 * 13 for female Sims
 * 11 for male Sims
 * 86 new outfits - a variety of Supernatural clothes for child Sims to elder Sims
 * 9 new accessories
 * Fingernails/Claws (for both regular Sims and Supernaturals)
 * 2 new facial hair options for male Sims
 * 10 new tattoo options
 * 5 new sliders - Any Sim can have these sliders, whether supernatural or not
 * Ear Orbit
 * Ear points
 * Jaw Underbite
 * Brow Definition
 * Nostril Rotate

Total of 230 brand new objects according to SimGoodies
 * Build/Buy Objects


 * Gothic décor
 * Sliding bookcase that conceals a hidden lair
 * Powerful mirror with magical interactions.
 * Spellbook
 * Magic Cauldron
 * Magic Wands
 * Crystal Ball
 * New Vampire Altar
 * Grandfather Clock
 * Functional Rocking Chair
 * It rocks baby Sims to sleep. Sims can also read books when sitting on it.


 * Whack-A-Mole Machine
 * Beehives
 * 9 Wands (for Wizards)
 * Sonophone
 * Magical Wardrobe
 * Lunar cycle dial
 * The Moon Dial is a fun object that reflects the current phase of the moon. It will also tell you your horoscope.


 * Gypsy Caravan
 * Magic Broom
 * Witches prefer to ride it, though other Sims can ride


 * Fairy House
 * Toddler objects
 * Gem Cutter
 * Magic Mirror
 * Train Station Toy
 * All new teddy bears
 * Each of them resembles a supernatural from previous expansions and Supernatural itself


 * Insect/Elixir Shelves/cabinets
 * Alchemy Station
 * Jelly Bean Bush
 * Fortune Ball
 * Bonehilda Coffin


 * New Woohoo Spots
 * Magical Wardrobe (not confirmed)
 * Fairy House
 * Gypsy Caravan

As in Late Night were Vampires had a red box, SimGuruMegan has confirmed all the new supernatural types will have their own colored boxes.
 * New Life States


 * Werewolf
 * Can hunt Collectibles
 * Lunar Cycle - They are being controlled by this feature. It transforms a Sim into a werewolf under a full moon anywhere
 * The howl of the werewolves can be heard from afar, especially during the full moon
 * Sims can transform into werewolves at will and vice versa, but by doing so, it decreases their hunger meter
 * They do not kill Sims but they cause fear in fellow sims and might randomly kiss them or destroy their objects
 * They live longer than a normal Sim
 * If a werewolf possess the Athletic skill, they can eat raw meat and they fatigue slower
 * The werewolf power can be spread to other Sims around town by either mating with a normal Sim (by this, the children will inherit the power and it is a 50/50 chance) or biting them (but first a werewolf must increase relationship to the Sim and he accepted the offer)
 * Werewolf toddlers demonstrate some animalistic behaviours, including howling, scratching and practising hunting
 * Toddler werewolves do not transform, it is only when child werewolves do.
 * A werewolf can also be non-hairy
 * They have the ability to form a pack of werewolf Sims with a good relationship and then hunt in packs
 * If their mood drops too low, or they are suddenly angered, they will transform.
 * Werevoles cannot hunt/eat minor pets but they will be able to growl at cats and dogs.
 * They act like dogs, destroying furnitures in Sims' houses.


 * Fairy
 * Delayed Aging
 * Fairies prank on Sims
 * When a Sim turns into a Fairy, his/her wings will be randomly chosen. But there is something which can change the wings.
 * They can shrink to their "natural form" to perform tasks that they cannot do normal sized, so they have a little "tinker bell sprite form"
 * Fairies can be created or Sims can be turned into fairies
 * Fairies hang out in a forested area in a world (or only Moonlight Falls)
 * Fairy babies do not have wings
 * Fairies often bestow gifts to others and carry special auras that increase their skills as well as the skills of those around them.
 * The fairies can also activate an aura, the aura of the body, mind and calmness.
 * They can generate unique auras that affect them and surrounding Sims in different ways such as boosting their moods with the Aura of Soothing or increase musical skill with Aura of Creativity.
 * Fairies can fly by selecting the interaction "I can fly!"
 * They love gardening.
 * There is a special garden for fairies to do lots of gardening work. They one another meet together and find special things. It is however a rabbit hole.
 * There is an interaction fairies only can have which is "Fairy Repair".
 * Higher level fairies can unlock Fairy Repairs and allow them to shrink down and repair broken objects.
 * They have a special relationship with plants.
 * They can grow a plant by selecting the interaction "Bloom".
 * They have a group of interactions which all are categorized under "Fairy..." at "Special" interaction with a Sim/occult.
 * They have interactions with other Sims (or supernatural creatures) such as Playfully Pester or playing tag with a werewolf they've befriended!
 * They can set "Fairy Traps" on some objects such as mailboxes.
 *  Although fairies increase in their power, it is not limitless and does come with a cost. Fairies have a magic meter that they must maintain in order to continuously use their abilities. Once depleted, it doesn’t stay gone forever. Their power will slowly regenerate over time or they can instantly replenish their magic through the use of an alchemy elixir. Fairies can also regenerate their power at a faster rate by transforming into their true form and performing many of their unique interactions.
 * Fairy house
 * A fairy house cannot be seen as it is a rabbit hole and it is a "very-all-purpose object".
 * This small house looks like a letterbox, but is in reality a house for little fairies! Both toddlers and elderly can hide themselves, party all night or sleep in this house.
 * The fairy house allows fairies to go in and satisfy some of their more everyday needs. They can even throw a Fairy House Party inside with some of their friends!


 * Witch
 * Only witches can learn spells
 * Male Sims and Female Sims are both called witches
 * Witches have a magic broom that allows them to fly through the air
 * There will be good and evil witch spells
 * Witches make elixirs much faster than normal Sims or other Supernaturals
 * There are new outfits for witches, which are optional and do not affect their ability
 * If a witch has a pet cat, it will increase their magic skill and mood, and slow down their magic energy drain
 * When witch duelling, no witches will die.


 * Zombies
 * Zombies can try to attack Sims.
 * They tend to go slower than normal Sims.
 * A Sim can be a zombie by drinking a potion or having another zombie bite.
 * There are other ways to have Sims to become zombies in a town.
 * There is a cure to transform a zombie Sim to a normal Sim.
 * Players can also transform Sims to become permanent zombies.
 * Zombies can not woohoo.
 * During a full moon, zombies can spawn and attack Sims' houses.
 * They will eat plants from Sims' gardens or "brains" from Sims.
 * Zombies have even been found to ignore their rigidity altogether and break into a full out sprint. It should also be noted that there have been sightings of zombies congregating in large groups and acting a fool as if it were 1982 all over again. Although they may not appear to be the most sociable at first glance, they can still perform most day to day tasks and hardly let their decay slow them down in their afterlife.
 * Zombies can come about in many different ways. If you happen to be an aspiring alchemist, you can concoct a special brew to either transform yourself or a different Sim into one of these members of the undead. Perhaps you are a wily witch and would rather utilize your superior spell casting to summon one of these ghastly ghouls. You need only find a tombstone or an urn to perform a high level spell and BEHOLD… a mutated malevolent menace will emerge on your manor. Last but not least, the third way to encounter a zombie is patience. When the moon is full in the night’s sky, you may want to batten down the hatches and fortify your gardens. Zombies are quite fond of the basking in the moonlight and have been found to crawl up from the earth in an attempt to tan their pale, undead flesh.
 * Aside from the Limited Edition Peashooter, the second way is to save them from their curse is by using a Cure or Potent Cure Elixir. This will effectively cure them of their craving so they can be satiated by a more acceptable means. The third way is by using just a dash of Fairy Dust; it’s really potent stuff and should be used sparingly. If too much is used, who knows what the effects might be!? As you can see, there are many ways to banish these unwanted zombies in one way, shape, or form, but there are even a few more “extreme measures” that can be taken as well.


 * Vampire
 * This is revised from the vampire feature from The Sims 3: Late Night. Any players who do not have Late Night will get vampires.
 * The vampires from The Sims 3 Supernatural appear to be stronger than the vampires from The Sims 3 Late Night.
 * Supernatural vampires will be tweaked and updated.
 * They will have more visual options and new ways to intimidate than a regular vampire from Late Night
 * Vampires will be enhanced with hypnotic abilities and intimidation.
 * Vampires can become immortal through a certain way, possibly via Alchemy.
 * Vampires can become immune to the sunlight's effects, via "Sunscreen" elixir.
 * They can drink Fairy plasma.
 * There are ways for them to be immune to negative effects of sunlight, both temporarily and permanent.

Both supernatural and ordinary Sims can build their skill as an alchemist and mix dozens of elixirs with a variety of powerful effects, then share these enchanted brews with any friends who have The Sims 3. ''These potent concoctions have a wide variety of effects from career-boosting to weight loss and even zombification. The zombification elixir will turn unsuspecting Sims into brain-hungry, shuffling monsters that are driven to wreak havoc on the town.'' Alchemy is for Teen Sims and beyond. There are 40+ elixirs. Some elixirs turn Sims into any occult types while some elixirs help Sims to learn skills more quickly.
 * New skills
 * Alchemy - Curse or charm your Sims’ lives with powerful spells, volatile elixirs and magical abilities in a world of strange happenings, spooky surprises and even the occasional zombie attack. Players have the option to learn magical crafts by casting spells and brewing elixirs that will charm or hex their Sims’ lives.
 * Elixirs (Potions in Alchemy)
 * Zombification: Mix a special elixir to create shuffling, brain-hungry monsters of your very own. Chomp on other Sims to spread the love and wreak havoc. Don’t fret, you can always concoct an elixir to change your Sims back.
 * Skill Booster
 * Weight Loss
 * Toadification
 * Freeze Elixir/Potion - When thrown at a sim, he/she turns into an ice statue.
 * An elixir that turns Sims into gold for a while


 * Broomriding - Broomsticks can be flown on roads and you can do awesome stunts, as you build up your broomriding skill, in the Broom Arena.
 * Lycanthropy (Werewolves) - Enables werewolves to transform between human and werewolf forms at will, so long as they can control their animalistic instincts.
 * With Lycanthropy, werewolves are given with hefty benefits like:
 * increase the chance of finding rare collectables when hunting
 * decrease the loss of Energy and Bladder meter


 * Hunting (Werewolves)


 * New traits
 * ​Supernatural Skeptic - Sims who possess this trait dislike anything that has to do with the supernatural. They prefer things that aren't too different from their current understanding and will go to great lengths to let supernatural Sims know how they feel.
 * Supernatural Fan - Fans of supernatural love everything to do with supernatural Sims, whether they are vampires, werewolves, witches, or anything else! They like to shoot in places where they tend to be preternaturally Sims and always have something special to say when faced with supernatural Sim face to face.
 * Night Owl  - Some Sims love the night life and sometimes feel the need to go dancing. These are called nocturnal brands. Although the night owls can be active at night, do not try to pull them out of bed before 10:00.
 * Appropriate - Appropriate label was once very important. Fortunately, by the relevant Sims still remember old times and behave in accordance with the principles koneksu honor[sic]. Or at least the principles of good manners ...
 * Collector  - If you collect something, sit or catch, this is the best Sim collector for the job. Collectors are especially skilled in finding the ingredients of this world and collect the best yields. They can get even better results when working with rare materials such as ore and jewels!
 * Pensive - Pensive Sims often can not refrain from contemplating the mysteries of mysteries and meaning of life. Sometimes the weight of these very deep thoughts distracted their attention, and may actually slightly slow down the creative process.


 * New lifetime wishes
 * Master of Dark Magic (Witches)
 * Master of Light Magic (Witches)
 * Ultimate Trickster (Fairies)
 * Leader of a Flock/Pack (Werewolves) - Transform 5 Sims into a werewolf, find collectables when hunting that are worth 40,000 Simoleons
 * Magical Makeover - Award 12 different Sims their inner beauty, have level 10 charisma
 * Greener grass - Let 100 plants bloom, have level 10 gardening
 * Artisan alchemist - Have level 10 alchemy, use 50 alchemy elixirs
 * Famous paragnostsic - Become level 10 fortune teller (crooks branch)
 * Mystic healer - Heal 12 different transformed Sims with a sun spell or a powerful healing elixir


 * New lifetime rewards
 * Alpha Wolf (Werewolves)- It gives you a terrifying howl and the ability to bite anyone without being rejected.
 * Philosopher's Stone - It is a Plumbob Altar where you can "bind" ghosts and make gold
 * Costs 40,000


 * Flying Vacuum - A new type of broom to fly on
 * Costs 10,000


 * Queen/King of Fairies - It summon fairies and you can edit fairies' wing shape and colour at will and add more Fairy Stamina


 * New career/profession
 * Fortune Teller - Sims can build a career as a fortune teller in The Sims 3 Supernatural. Within this career, Sims can opt to be a mystic with a genuine connection to the great beyond or choose to exploit their clients as a scam artist, selling out psychic conventions and giving bogus readings.
 * Fortune tellers go to the Traveler's Caravan to work and tell Sims' fortune around town. This hints that fortune tellers have vehicles to drive around town and do their work.
 * A Traveler's Caravan is a rabbit hole.
 * There are two very different Fortune Teller career paths - Fortune Teller is a new career in the Sims 3 Supernatural, but just as is the case with some of the game’s other career paths there’s more than one way to play. Since it is a supernatural expansion, you’ll have the option of turning your Sim into a mystic Fortune Teller with the power to see into the future for realsies, just in case you want to take things super seriously. If you’d rather play a more… realistic version of the profession, you can do that too, swindling people out of their money and scamming the world into believing your crystal ball is more than smoke and mirrors.
 * There are two split branches, so fortune teller Sims can choose either one when promoted to a certain level.
 * Alchemist (self-employed - Alchemy) - Earns money for selling elixirs


 * Returning NPC
 * Bonehilda - A walking skeleton maid, first introduced in The Sims: Makin' Magic
 * Bonehilda is a cleaner, consisting of bones and a dress. She sleeps in a coffin and does everything you want her to do.
 * Bonehilda will clean Sims' houses, take care of young Sims, but cannot become a part of the household.
 * It can be purchased in buy mode as a standing coffin.


 * New town
 * Moonlight Falls - The Sims 3 Supernatural introduces the all-new world of Moonlight Falls, a shadowy town full of peculiar happenings and mysterious new objects. Inspired by the misty valleys of the Pacific Northwest, Moonlight Falls is a brand new backdrop for The Sims 3 full of secret revelations and mystical locations for your Sims to explore, play in and build on.
 * From SimsNiews.nl
 * It’s also much larger than expected, you can’t see on the pictures very well, but it’s much broader set than Sunset Valley or Bridgeport.
 * Town Hall is changed into a kind of church
 * There are combined families, consisting of both fairies and witches, and families consisting of only werewolves.
 * The houses are slightly different in this city. They are larger than the ones in Appaloosa Plains and very baroque.
 * There are different types of public places for every Supernatural. So you have clubs for vampires and a big garden for fairies.


 * New venue
 * Broomriding Arena - Witches can race with their brooms (not confirmed)
 * Potion Shop - Sims can purchase elixirs and ingredients


 * New lots
 * The Toadstool – The warm homey atmosphere of The Toadstool makes it a great place to unwind. Grab a rocking chair by the fire or take a seat on the upstairs balcony for a perfect people watching location.
 * Varg’s Tavern – For a howling good time, give Varg’s Tavern a try. This old converted warehouse is now deemed the local ‘supernatural hangout’ and a great place to grab a juice or pick a fight.
 * Red Velvet Lounge – While the Red Velvet Lounge might not look like much on the outside, this vampire lounge sits on prime real estate near the river, and is known as one of the more posh locales to enjoy some plasma or get down on the dance floor.
 * Aleister’s Elixirs and Sundries – Want to practice a little alchemy, pick up a new elixir recipe or buy that rare ingredient? Aleister’s Elixirs and Sundries, named after the historical Alchemist Aleister Krummly, is the one stop shop for all your elixir needs! This is also the place to put your elixirs up for sale if you want to make some cash with your alchemy skill.
 * Fae Ray Arboretum – Fae Ray Arboretum is a nature-lover’s paradise. Explore the grounds, read a book in the shade of your favorite tree or listen to the calming sounds of the fountains in this beautiful park. Inside the actual Arboretum you can search for fairies, take a tour or even play fairy games. For the competitive gardener, the Arboretum hosts frequent gardening competitions – enter your best produce and possibly win a prize!
 * Library of Lore & Vault of Antiquity – For Sims with more intellectual interests, a visit to the Library of Lore & Vault of Antiquity is sure to satisfy even the greatest thirst for knowledge. Sims looking for ‘unique’ information can bypass the library building and head straight to the Vault of Antiquity. Trivia competitions and alchemy classes are just a few of the things to do in this historical location.
 * Moonlight Point – Watch the sun set from Moonlight Point or take a walk along La Shove Beach with your werewolf pals to truly appreciate the beauty nature has to offer.


 * New Death Types and Ghosts
 * Death by Witch/Magic - The appearance of the ghost is green in colour and there are surrounding sprites of skulls, tombstones and the crescent moons. It has been confirmed by SimGuruBritt. It is not death by poison though.
 * Death by Jelly Bean Bush (New Mysterious Plant) - Electric Blue and Purple in colour
 * Death by Transmutation (Alchemy) - Gold in colour


 * New Plants


 * Mycenas
 * Mandrake
 * Glow Orb
 * Chili
 * Porcini
 * Tryfle


 * Wolfsbane
 * Flugsvamp (mushroom)
 * Red Valerian
 * Spotlight Mushroom
 * White Cub Mushroom


 * New Collectibles (Gems, Rocks, Fish)


 * Bloodstone
 * Moonstone
 * Sunstone


 * Toads
 * Luminous Salamander
 * Fairy Damsel


 * New Recipes


 * Aloo Masala Curry
 * Potato & Trufle Torte
 * Mushroom Omelette
 * Ceviche


 * Chili Con Carne
 * Fire Shrimp
 * Porcini Risotto
 * Hot Sour Soup


 * New Interaction
 * Rock Paper Scissors

Not only Supernaturals are affected but normal Sims can also be affected. For example, a normal Sim may get the Lunacy Buff, which will cause them to act slightly odd and perhaps perform a Lunatic Slap or Lunatic Embrace with another Sim or he will freak out. The lunar cycle supports every town.
 * Others
 * ​Lunar Cycles - The newest gameplay feature is the Lunar Cycle and its effects on Sims in The Sims 3 Supernatural. Players will notice strange happenings, enchanted transformations and effects on magical potency as the moon changes its phases. The new Moon Dial object keeps track of the lunar cycle, and is important if one of your werewolf Sims happens to be on a date. You can also customize the lunar cycle in order to control its duration, or set it so that it will always be a full moon. 
 * New Simlish songs
 * New "Dark Wave" music type
 * New achievements for the pack
 * Beekeeping feature will return from The Sims: Makin' Magic.
 * There are three options: giving them food, taking care of them and gassing them. And if you’re lucky, you can get some honey in the end.
 * Lighting in the game is tweaked to enhance atmosphere (only on Moonlight Falls)
 * Able to create ghosts by magic
 * Ability to control the number of supernatural and celebrities in a town through a new setting known as "Population Control Settings". It can be found on the Options panel.
 * Players with The Sims 3: Pets can also control the number of pets but not unicorns
 * There are only checkboxes, not sliders.
 * Players can also have these settings without Supernatural but they must have any expansion pack which has lifestate(s) or Sim types installed.
 * It is made available on a game update.


 * Magical items like the Voodoo Doll and Spellbook from The Sims 3 Store will be enhanced with Supernatural. This was confirmed by a SimGuru on the forums.
 * Supernaturals will be able to Simport, but in order for your friends to see them perform in their supernatural form, they will need to have Supernatural installed.
 * Supernaturals can 'protect' non-occult Sims. Protected Sims can call their protectors and will feel safer in the company of their protector.
 * Pets cannot be supernaturals (even zombies) but supernaturals will get special benefits. For example, a witch who has a cat will have an increased skill with the wand, an increased mood and a slower drain on magic.
 * There are new magical gnomes in the pack
 * When two Supernaturals try for baby, the generics will be 50/50. For example, when a werewolf try for baby with a fairy, the baby may be a werewolf of 50% chance and may be a fairy of another 50% chance.

Editions

 * Normal
 * Limited Edition - Normal edition with exclusive contents from Plants vs. Zombies
 * On an Origin listing, the description about limited edition objects says:


 * Preorder The Sims 3 Supernatural Limited Edition and receive exclusive content from the world of Plants vs Zombies®, including new outfits and a working Peashooter!


 * • Peashooter – This steadfast ally is ready to defend your house from zombified Sims and other unsavory characters like burglars and repo men! It actually shoots peas at unwanted guests!


 * • Ripped Zombie Suit Outfit – Dress your male or female Sim in the classic zombie attire from PvZ™.


 * • Newspaper Zombie Suit Outfit – There’s nothing quite as terrifying as loud boxers and sock garters. Dress your male or female Sim up as the newspaper zombie from PvZ.


 * • Cone and Bucket hats – Those pesky zombies might have worn these objects for protection, but they also make a bold fashion statement. Deck your male or female Sim out in this hilarious headgear.


 * Origin Décor Edition - Normal edition with Origin Décor objects which are exclusive Plants vs. Zombies décor items. A player can also get the limited edition contents. This edition is available only if her/she pre-orders the pack on Origin.
 * On an Origin listing, the description about Origin Décor edition objects says:


 * Order The Sims 3 Supernatural at Origin.com and receive these exclusive Plants vs. Zombies décor items to add some creepy flare to your Sims’ homes!


 * • Plantern lamp – This unique item looks just like the planterns that keep the fog at bay in the Plants vs. Zombies game. Use it to light your Sim’s house or yard!


 * • Wall-nut sculpture – Nothing says “get off my lawn” like a wild-eyed wall-nut. Place one at a time, or put down a whole row as a fence.


 * • Zombie gnome sculpture – The iconic undead garden gnome from PvZ can grace your Sim’s house or garden.


 * • Brains flag sculpture – Deck out your garden, rooftop, or anywhere with this flag used to lead the charge in Plants vs. Zombies. Those guys really love brains.

Images
"Promotional images"=

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Trivia

 * This is the first expansion pack to feature more than one playable life state.
 * Players will be able to choose a life state when creating their Sim in Create-A-Sim.
 * This is the third magic themed expansion pack in The Sims series. The other two are The Sims: Makin' Magic and The Sims 2: Apartment Life.
 * In Generations, if a Sim receives a Graveyard souvenir from a school trip, it shows a greenish-black ghost, which looks like the ghost from the Supernatural trailer.
 * This is the second Expansion Pack for The Sims 3 to be centered around a night theme; Late Night is the first.

Reference
de:Die Sims 3: Supernatural fr:Les Sims 3: Super-pouvoirs pl:The Sims 3: Nie z Tego Świata