The Sims 3: Supernatural

The Sims 3: Supernatural is the seventh expansion pack for The Sims 3. It was first rumored by Sims.Mixei.ru as they found objects relating to the expansion pack in patch 1.32. On June 11th 2012, EA Russia uploaded a trailer of the pack but EA removed it the next day. On June 13th 2012, TheSims uploaded an English trailer of the pack in YouTube and was announced the same day.

Description
''Enter the mysterious town of Moonlight Falls where strange things happen by the light of the moon. Create supernatural beings from menacing werewolves and cackling witches, to mischievous fairies and more intriguing vampires. Then stalk the night, use your wand to cast spells, just stay home and claw the furniture and more. You can mix dozens of elixirs from turning Sims into zombies to transforming them into gold. Share your enchanted brews with any friends who have The Sims 3! Spooky surprises are in store for you in the world of The Sims 3 Supernatural!''

Official

 * Play as supernatural Sims: Create witches, wizards, werewolves, more intriguing vampires, ghosts, genies, and fairies; each with their own magical abilities, traits, and interactions.
 * Explore the town of Moonlight Falls: Discover what mysteries and abilities are revealed by the light of the full moon. Will your Sims freak out or become more powerful?
 * Hone your magical crafts and share the enchantment: Learn to cast spells and find rare ingredients to brew elixirs so you can charm or hex your Sims’ lives. Send your magical elixirs to any of your friends’ games who have The Sims 3. Your Sims can hone their psychic abilities and build a career as a mystic fortune teller.
 * Discover supernatural items: Race around the arena on your broomstick, visit the gypsy caravan, or preen in front of your magic mirror. Even awaken the classic character of Bonehilda, the quirky skeletal maid. With tons of new enchanted objects, what will happen next?
 * Deck out your home in gothic style: Add a secret lair with the sliding bookcase door and fill your home with creepy new furniture.
 * Zombification: Mix a special elixir to create shuffling, brain-hungry monsters of your very own. Chomp on other Sims to spread the love and wreak havoc. Don’t fret, you can always concoct an elixir to change your Sims back.

Details
Mummies and SimBots were not included due to a number of complications.
 * Create a Sim
 * New "Supernatural Types" button, which has the ability to create Supernaturals at any age group, from toddler Sims to elder Sims


 * Ghosts
 * Vampires
 * Genies


 * Witches
 * Werewolves
 * Fairy


 * Body hair is added for female werewolves in any age group
 * 12 new skin tones: a very diverse pallet with which players can create a variety of supernatural Sims.
 * 24 new hairstyles (for teen Sims to adult Sims)
 * 13 for female Sims
 * 11 for male Sims
 * 86 new outfits - a variety of supernatural clothes for child Sims to elder Sims
 * 9 new accessories
 * Fingernails/Claws (for both regular Sims and Supernaturals)
 * 2 new facial hair options for male Sims
 * 10 new tattoo options
 * 5 new sliders for all Sims
 * Ear Orbit
 * Ear points
 * Jaw Underbite
 * Brow Definition
 * Nostril Rotate

Total of 230 brand new objects according to SimGoodies
 * Build/Buy Objects


 * Gothic décor
 * Sliding bookcase that conceals a hidden lair
 * Powerful mirror with magical interactions
 * Spellbook
 * Magic cauldron
 * 9 Magic wands for Witches
 * They vary from the accuracy of spell-casting and consumption of magic.
 * Other Sims can try using them but it will never work.


 * Crystal ball
 * New vampire altar
 * Grandfather clock
 * Functional rocking chair
 * Rocks baby Sims to sleep. Sims can also read books when sitting on it.


 * Whack-A-Mole machine
 * Beehives
 * Sonophone
 * Magical wardrobe
 * Lunar cycle dial
 * The Moon Dial is a fun object that reflects the current phase of the moon. It will also tell you your horoscope.


 * Gypsy caravan
 * Magic broom
 * Witches' preferred mode of transportation though other Sims can use it as well
 * There are brooms for child Sims


 * Fairy House
 * Toddler objects
 * Gem cutter
 * Magic Mirror
 * Train station toy
 * All new teddy bears
 * Each of them resemble a supernatural from previous expansions and Supernatural itself


 * Insect/elixir shelves/cabinets
 * Alchemy station
 * Jelly bean bush
 * Bonehilda Coffin


 * New Woohoo Spots
 * Magical wardrobe (not confirmed)
 * Fairy House
 * Gypsy Caravan


 * New Life States
 * Werewolf
 * Werewolves can hunt collectibles
 * The lunar cycle feature transforms a Sim into a werewolf under a full moon anywhere
 * The howl of werewolves can be heard from afar, especially during the full moon
 * Sims can transform into werewolves at will and vice versa, but doing so decreases their hunger meter
 * They do not kill Sims but do cause fear in them, and may randomly kiss them or destroy their objects
 * They live longer than a normal Sim
 * If a werewolf possesses the Athletic skill, they can eat raw meat and fatigue slower
 * The werewolf power can be spread to other Sims around town by either mating with a normal Sim (there is a 50/50 chance that the children will inherit the power) or biting them (a werewolf must increase the relationship with a Sim, who must accept the offer)
 * Werewolf toddlers demonstrate some animalistic behaviors, including howling, scratching, and practicing hunting
 * Toddler werewolves cannot transform, but child werewolves can
 * A werewolf can also be non-hairy
 * Werewolves can transform into alpha werewolves, meaning that they become the leader of the pack
 * They have the ability to form a pack of werewolf Sims with a good relationship and hunt in packs
 * If their mood drops too low, or if they are suddenly angered, werewolves will transform
 * Werewolves cannot hunt or eat minor pets but they will growl at cats and dogs.
 * Werewolves may act like dogs, destroying furnitures in Sims' houses.


 * Fairy
 * Delayed Aging
 * When a Sim turns into a Fairy, his/her wings will be randomly chosen, but may change their wings
 * They can shrink to their natural, or sprite, form to perform tasks that they cannot do normal-sized
 * Fairies can be created or Sims can be turned into fairies
 * Fairy babies do not have wings
 * Fairies often bestow gifts to others and carry special auras that increase their skills as well as the skills of those around them.
 * Fairies are great artists. They are wonderful painters, sculptors, singers, dancers and are great with musical instruments. Fairies have a special magical/fairy power meter, just like some other supernatural beings. When fairies use auras, this will drain the fairy magic. The meter will be drained. But the meter will eventually be filled again, as time progresses.
 * The "tranquillity" aura helps Sims around the fairy to have a better mood and experience less stress.
 * The "creativity" aura helps the fairy and Sims around the fairy to study certain skills quicker such as Painting, Sculpting, Writing, Guitar, Piano, Drums, Bass and Cooking.
 * The "body/mind" aura helps the fairy and Sims around the fairy to study these skills quicker such as Athletic, Logic, Charisma, Handiness and Martial Arts.
 * Fairies can fly by selecting the interaction "I can fly!"
 * They love gardening hence having special relationship with them.
 * They can grow a plant by selecting the interaction "Bloom".
 * Fairies who are higher in level have a "Fairy Repair" interaction, which allows them to shrink down into their sprite form and repair broken objects
 * They have a group of interactions which all are categorized under "Fairy..." at "Special" interaction with a Sim/occult. Some of the interactions are:


 * Give happiness
 * Gold and toads
 * Hot head
 * In your underwear
 * Inner beauty


 * Chattering teeth
 * Tell fairytale
 * Brag about pranking
 * Playful pranker
 * Talk about flowers


 * Although fairies increase in their power, it is not limitless and does come with a cost. Fairies have a magic meter that they must maintain in order to continuously use their abilities. Once depleted, the power will slowly regenerate over time, or they can instantly replenish their magic through the use of an alchemy elixir. Fairies can also regenerate their power at a faster rate by transforming into their true form and performing many of their unique interactions.
 * They have interactions with other Sims (or supernatural creatures) such as Playfully Pester or playing tag with a werewolf they've befriended!
 * They play pranks and tease Sims
 * They can set "Fairy Traps" on some objects such as mailboxes.
 * They build their Charismatic skill easier.


 * Witch
 * Male Sims and female Sims are both called "witches".
 * Teen Sims who possess Witch power can transform.
 * Only witches can learn spells.
 * They can use any of the nine magic wands to cast spells using the interaction "Use This[sic]...".
 * They can cast spells bare-handed after getting a lifetime reward known as "Magic Hands".
 * Spells will be unlocked every time witches get better.
 * Witches have a magic meter.
 * It indicated how much magic they used to cast spells.
 * If they do not have enough magic, their powers will be weaken.
 * The magic in the meter automatically add in slowly, but they can boost up faster by flying with a broom or an elixir.
 * It takes a few magic from the meter to cast a spell.
 * Most of the spells are related to the needs of the Sims, but there are also other spells.
 * Some of the good spells are: bladder spell, luck spell, spell hunger, hygiene spell, love spell and spell solar
 * Some of the bad spells (curses) are: bladder curse, curse, hunger, hygiene, curse, curse, plague, ghost curse and bane toad
 * They can change food, seeds, fish (only in bowls) and insects (only in terrariums) into something else.
 * Experienced witches can bring zombies to life in an urn or tombstone.
 * Witches have a magic broom that allows them to fly through the air.
 * There will be good and evil witch spells, giving the witches the decision to be a good or a bad witch, but they can change their ways.
 * If they have a cat, their magic skill and mood will increase and their magic energy drain is slowed down.
 * When witch duelling, no witches will die.
 * Witches make elixirs faster than other Sims (both normal and supernatural)


 * Zombie
 * Zombies can try to attack Sims
 * They tend to move slower than normal Sims
 * A Sim can be a zombie by drinking a potion or by being bitten by a zombie
 * There is a cure to transform a zombie Sim to a normal Sim
 * Players can also transform Sims into permanent zombies
 * Zombies cannot woohoo
 * During a full moon, zombies can spawn and attack Sims' houses.
 * They will eat plants from Sims' gardens or "brains" from Sims
 * "Zombies have even been found to ignore their rigidity altogether and break into a full out sprint....Although they may not appear to be...sociable at first glance, they can still perform most day to day tasks and hardly let their decay slow them down in their afterlife."
 * "Zombies can come about in many different ways. If you happen to be an aspiring alchemist, you can concoct a special brew to either transform yourself or a different Sim into one of these members of the undead. Perhaps you are a wily witch and would rather utilize your superior spell casting to summon one of these ghastly ghouls. You need only find a tombstone or an urn to perform a high level spell and...a mutated malevolent menace will emerge on your manor...The third way to encounter a zombie is patience. When the moon is full in the night’s sky, you may want to batten down the hatches and fortify your gardens. Zombies are quite fond of the basking in the moonlight and have been found to crawl up from the earth in an attempt to tan their pale, undead flesh."
 * "Aside from the Limited Edition Peashooter, the second way to save them from their curse is by using a Cure or Potent Cure Elixir. This will effectively cure them of their craving so they can be satiated by more acceptable means. The third way is by using a dash of Fairy Dust; it’s really potent stuff and should be used sparingly....There are many ways to banish these unwanted zombies in one way, shape, or form, but there are even a few more 'extreme measures' that can be taken as well."


 * Vampire
 * Any players who do not have The Sims 3: Late Night will get vampires.
 * They will look more mysterious in Supernatural than in Late Night.
 * Their eyes glow more in Supernatural than in Late Night.
 * The vampires from The Sims 3 Supernatural appear to be stronger than the vampires from The Sims 3 Late Night.
 * They will have more visual options and new ways to intimidate than a regular vampire from Late Night.
 * They will be enhanced with hypnotic abilities and intimidation
 * They can become immortal by a lifetime reward known as "Immortal[sic]".
 * They can become immune to the sunlight's effects via the "Sunscreen" elixir or a lifetime reward.
 * They can drink Fairy plasma
 * They have the ability to reveal or deny their existence to Sims.

There are 42 elixirs. Some elixirs turn Sims into any occult type while some elixirs help Sims to learn skills more quickly.
 * New Skills
 * Alchemy
 * "Curse or charm your Sims’ lives with powerful spells, volatile elixirs. and magical abilities in a world of strange happenings, spooky surprises. and even the occasional zombie attack. Players have the option to learn magical crafts by casting spells and brewing elixirs that will charm or hex their Sims’ lives."
 * "Both supernatural and ordinary Sims can build their skill as an alchemist and mix dozens of elixirs with a variety of powerful effects, then share these enchanted brews with any friends who have The Sims 3."
 * "These potent concoctions have a wide variety of effects from career-boosting to weight loss and even zombification. The zombification elixir will turn unsuspecting Sims into brain-hungry, shuffling monsters that are driven to wreak havoc on the town."
 * Alchemy is for Teen Sims and beyond.
 * A Sim will get a journal in their inventory, which shows where to find collectibles in a world, a list of collectibles they collected, and about new collectibles.
 * Elixirs (Potions in Alchemy)
 * List of some Elixirs:
 * Zombification - Transform Sims into zombies
 * Skill Booster
 * Weight Loss
 * Toadification
 * Freeze Elixir - Transform Sims into ice statue
 * An elixir that temporarily turns Sims into gold
 * Sunscreen Elixir - Makes vampires immune to sunlight effects
 * Love Elixir - Brings two Sims into a romantic relationship
 * Broomriding: "Broomsticks can be flown on roads and you can do awesome stunts, as you build up your broomriding skill, in the Broom Arena."
 * Lycanthropy: "Enables werewolves to transform between human and werewolf forms at will, so long as they can control their animalistic instincts."
 * With Lycanthropy, werewolves are given hefty benefits like:
 * Increase the chance of finding rare collectables when hunting
 * Decrease the loss of Energy and Bladder meter
 * Hunting


 * New Traits
 * ​Supernatural Skeptic: Sims who possess this trait dislike anything that has to do with the supernatural. They prefer things that aren't too different from their current understanding and will go to great lengths to let supernatural Sims know how they feel.
 * Supernatural Fan: Fans of supernatural love everything about the sims supernatural whether vampires, werewolves, witches or something! They love to go to the same places and they always have something to say when they encounter a supernatural creature.
 * Your Sims will get a bonus for the alchemy skill and a chance to kiss a toad/frog. Supernatural locations are more likely to attract your Sims. Your Sims have special social abilities with supernatural beings.

For all that you can pick, plant or catch, a collector is the sim for you. The collectors are particularly good at finding ingredients in the world and produce the best crops. They get even better results by working with rare materials like minerals and precious stones!
 * Night Owl
 * Proper: Sims with this trait have better manners than other Sims.
 * Brooding: Your Sims will learn skills slower and they will have the need to brood on a regular basis. They will think about the emptiness of existence and think about the meaning of meaning.
 * Collector: Your Sims can catch insects and harvest plants easier. Seeds planted by your Sims will give a bigger harvest. If your Sims melt metal or cut gems/stones, the result in general will be better.


 * New Lifetime Wishes
 * Master of Dark Magic (Witches)
 * Master of Light Magic (Witches)
 * Ultimate Trickster (Fairies)
 * Leader of a Flock/Pack (Werewolves): Transform 5 Sims into Werewolves and find $40,000 worth of collectibles while hunting with a pack
 * Magical Makeover: Reach level 10 of Charisma skill and gift 12 different Sims inner beauty
 * Greener Grasses: Reach level 10 of the Gardening skill and let 100 plants bloom
 * Ambitious Alchemist: Reach level 10 of the Alchemy skill and use 50 Alchemy elixirs
 * Famous Paragnostic[sic]: Reach level 10 of the Fortune Teller career (crooks branch)
 * Mystical Healer: Heal 12 different Sims with a sun spell or a powerful healing elixir
 * Mystical Master: Reach level 10 of Fortune Teller career (mystical branch)
 * Transform City (Vampires): Transform 5 Sims into vampires and drink blood from 20 Sims
 * Zombie Master: Transform 10 different Sims into zombies using the reanimation ritual or the zombie elixir


 * New Lifetime Rewards
 * Alpha Wolf (Werewolf)
 * Costs 20,000 lifetime points
 * Philosopher's Stone
 * A plumbob altar where you can "bind" ghosts and make gold
 * Costs 40,000 lifetime points
 * Flying Vacuum
 * A new type of broom to fly on
 * Costs 10,000 lifetime points
 * Queen/King of Fairies (Fairy)
 * Summons fairies and grants players the ability to edit fairies' wing shape and color at will, as well as add more Fairy Stamina
 * Magic Hands[sic] (Witch)
 * Witches can cast spells without a wand.
 * They will never fail casting a spell.
 * Costs 20,000 lifetime points
 * Immortal[sic] (Vampire)
 * Tolerates sunlight
 * Never die from old age
 * Costs 30,000 lifetime points


 * New Career/Profession
 * Fortune Teller: "Sims can build a career as a fortune teller in The Sims 3 Supernatural. Within this career, Sims can opt to be a mystic with a genuine connection to the great beyond or choose to exploit their clients as a scam artist, selling out psychic conventions and giving bogus readings."
 * Fortune tellers go to the Traveler's Caravan to work and tell Sims' fortune around town.
 * The Traveler's Caravan is a rabbit hole.
 * Alchemist (self-employed): Earns money for selling elixirs


 * Returning NPCs
 * Bonehilda
 * A walking skeleton maid, first introduced in The Sims: Makin' Magic
 * "Bonehilda...[consists] of bones and a dress. She sleeps in a coffin and does everything you want her to do."
 * Bonehilda will clean Sims' houses and take care of young Sims, but cannot become a part of the household
 * She can be purchased in Buy Mode as a standing coffin


 * New Town
 * Moonlight Falls
 * "The Sims 3 Supernatural introduces the all-new world of Moonlight Falls, a shadowy town full of peculiar happenings and mysterious new objects. Inspired by the misty valleys of the Pacific Northwest, Moonlight Falls is a brand new backdrop for The Sims 3 full of secret revelations and mystical locations for your Sims to explore, play in and build on."
 * Much larger than Sunset Valley or Bridgeport
 * The Town Hall resembles a church
 * There are combined families consisting of both fairies and witches, and families consisting only of werewolves
 * The houses are are larger than the ones in Appaloosa Plains designed in a baroque style
 * There are different types of public places for every supernatural such as clubs for vampires and a big garden for fairies


 * New Lot Types
 * The Broomriding Arena: Witches can race with their brooms (not confirmed)
 * Potion/Elixir Shop: Sims can purchase elixirs and ingredients
 * Open only during certain times


 * New Rabbit Holes
 * Fairy House
 * A fairy house cannot be seen as it is a rabbit hole and it is a "very-all-purpose object."
 * "This small house looks like a letterbox, but is in reality a house for little fairies! Both toddlers and elderly can hide themselves, party all night or sleep in this house."
 * "The fairy house allows fairies to go in and satisfy some of their more everyday needs. They can even throw a Fairy House Party inside with some of their friends!"


 * Arboretum: A landscaped space where fairies can spend time with one another
 * Fairies can interact with the environment using:


 * "Participate in Gardening Contest"
 * "Look for Fairies"
 * "Play Fairy Games"
 * "Talk to Gypsophila"
 * "Visit Arboretum"
 * "Visit Arboretum With..."


 * Traveler's Caravan


 * New Community Lots
 * The Toadstool: The warm homey atmosphere of The Toadstool makes it a great place to unwind. Grab a rocking chair by the fire or take a seat on the upstairs balcony for a perfect people watching location.
 * Varg’s Tavern: For a howling good time, give Varg’s Tavern a try. This old converted warehouse is now deemed the local ‘supernatural hangout’ and a great place to grab a juice or pick a fight.
 * Red Velvet Lounge: While the Red Velvet Lounge might not look like much on the outside, this vampire lounge sits on prime real estate near the river, and is known as one of the more posh locales to enjoy some plasma or get down on the dance floor.
 * Aleister’s Elixirs and Sundries: Want to practice a little alchemy, pick up a new elixir recipe or buy that rare ingredient? Aleister’s Elixirs and Sundries, named after the historical Alchemist Aleister Krummly, is the one stop shop for all your elixir needs! This is also the place to put your elixirs up for sale if you want to make some cash with your alchemy skill.
 * Fae Ray Arboretum: Fae Ray Arboretum is a nature-lover’s paradise. Explore the grounds, read a book in the shade of your favorite tree or listen to the calming sounds of the fountains in this beautiful park. Inside the actual Arboretum you can search for fairies, take a tour or even play fairy games. For the competitive gardener, the Arboretum hosts frequent gardening competitions – enter your best produce and possibly win a prize!
 * Library of Lore & Vault of Antiquity: For Sims with more intellectual interests, a visit to the Library of Lore & Vault of Antiquity is sure to satisfy even the greatest thirst for knowledge. Sims looking for ‘unique’ information can bypass the library building and head straight to the Vault of Antiquity. Trivia competitions and alchemy classes are just a few of the things to do in this historical location.
 * Moonlight Point: Watch the sun set from Moonlight Point or take a walk along La Shove Beach with your werewolf pals to truly appreciate the beauty nature has to offer.


 * New Death Types and Ghosts
 * Death by Witch/Magic: The appearance of the ghost is green in color and are surrounded by sprites of skulls, tombstones, and crescent moons.
 * Death by Jelly Bean Bush (New Mysterious Plant): Electric Blue and Purple in color
 * Death by Transmutation (Alchemy) - Gold in color


 * New Plants


 * Mycena
 * Mandrake
 * Glow Orb
 * Chili
 * Porcini
 * Tryfle


 * Wolfsbane
 * Flugsvamp (mushroom)
 * Red Valerian
 * Spotlight Mushroom
 * White Cub Mushroom


 * New Collectibles (Gems, Rocks, Fish)


 * Bloodstone
 * Moonstone
 * Sunstone


 * Toads
 * Luminous Salamander
 * Fairy Damsel


 * New Recipes


 * Aloo Masala Curry
 * Potato & Trufle Torte
 * Mushroom Omelette
 * Ceviche


 * Chili con Carne
 * Fire Shrimp
 * Porcini Risotto
 * Hot Sour Soup


 * New Interaction
 * Rock, Paper, Scissors


 * Lunar Cycle
 * The newest gameplay feature is the Lunar Cycle....Players will notice strange happenings, enchanted transformations, and effects on magical potency as the moon changes its phases. The new Moon Dial object keeps track of the lunar cycle, and is important if one of your werewolf Sims happens to be on a date. You can also customize the lunar cycle in order to control its duration, or set it so that it will always be a full moon. 


 * Normal and supernatural Sims can both be affected. For example, a normal Sim may get the Lunacy Buff, which will cause them to act slightly odd and perhaps perform a Lunatic Slap or Lunatic Embrace with another Sim
 * The lunar cycle supports every town
 * Players can see which lunar phase it is by looking at their Sim in the user interface at the bottom of the screen. There is an icon showing the current moon phase
 * The icon not only displays the current moon phase, but it also displays how many days players will have to wait until the next moon phase.


 * New Options
 * Ability to control the number of supernatural and celebrities in a town through a new setting known as "Population Control Settings". It can be found on the Options panel.
 * Players with The Sims 3: Pets can also control the number of pets but not unicorns
 * There are only checkboxes, not sliders.
 * Players can also have these settings without Supernatural but they must have any expansion pack which has lifestate(s) or Sim types installed.
 * It is made available on a game update
 * Lunar Cycle
 * Players can choose the moon/lunar phase
 * They can also change the duration of each phrase


 * Others
 * New Simlish songs
 * New "Dark Wave" music type
 * New achievements for the pack
 * Beekeeping feature will return from The Sims: Makin' Magic.
 * There are three options: giving them food, taking care of them and gassing them. And if you’re lucky, you can get some honey in the end.
 * Lighting in the game is tweaked to enhance atmosphere (only on Moonlight Falls)
 * Ability to create ghosts by magic
 * Magical items like the Voodoo Doll and Spellbook from The Sims 3 Store will be enhanced with Supernatural.
 * Supernaturals will be able to Simport, but other players will need to have Supernatural installed as well
 * Supernaturals can "protect" non-occult Sims. Protected Sims can call on their protectors and will feel safer in the company of their protector.
 * Pets cannot be supernaturals (even zombies) but supernaturals will gain special benefits from owning a pet. For example, a witch who has a cat will have an increased skill with the wand, an increased mood, and a slower drain on magic.
 * There are new magical gnomes in the pack
 * When two Supernaturals Try for Baby, the genetics will be 50/50. For example, when a werewolf Tries for Baby with a fairy, there is a 50% chance that the baby will be a werewolf, and a 50% chance that they will be a fairy.
 * Supernaturals can be recognized. In the relationship panel, you can see if a Sim is a normal Sim, or a supernatural, by the box color. A Werewolf's box color is brownish red, a fairy's box color is green, a vampire's box color is red, and a witch's box color is yellow. The zombie's, ghost's, and genie's box colors are unknown.

Editions

 * Normal
 * Limited Edition - Normal edition with exclusive contents from Plants vs. Zombies
 * On an Origin listing, the description about limited edition objects says:


 * Preorder The Sims 3 Supernatural Limited Edition and receive exclusive content from the world of Plants vs Zombies®, including new outfits and a working Peashooter!


 * • Peashooter – This steadfast ally is ready to defend your house from zombified Sims and other unsavory characters like burglars and repo men! It actually shoots peas at unwanted guests!


 * • Ripped Zombie Suit Outfit – Dress your male or female Sim in the classic zombie attire from PvZ™.


 * • Newspaper Zombie Suit Outfit – There’s nothing quite as terrifying as loud boxers and sock garters. Dress your male or female Sim up as the newspaper zombie from PvZ.


 * • Cone and Bucket hats – Those pesky zombies might have worn these objects for protection, but they also make a bold fashion statement. Deck your male or female Sim out in this hilarious headgear.


 * Origin Décor Edition - Normal edition with Origin Décor objects which are exclusive Plants vs. Zombies décor items. A player can also get the limited edition contents. This edition is available only if her/she pre-orders the pack on Origin.
 * On an Origin listing, the description about Origin Décor edition objects says:


 * Order The Sims 3 Supernatural at Origin.com and receive these exclusive Plants vs. Zombies décor items to add some creepy flare to your Sims’ homes!


 * • Plantern lamp – This unique item looks just like the planterns that keep the fog at bay in the Plants vs. Zombies game. Use it to light your Sim’s house or yard!


 * • Wall-nut sculpture – Nothing says “get off my lawn” like a wild-eyed wall-nut. Place one at a time, or put down a whole row as a fence.


 * • Zombie gnome sculpture – The iconic undead garden gnome from PvZ can grace your Sim’s house or garden.


 * • Brains flag sculpture – Deck out your garden, rooftop, or anywhere with this flag used to lead the charge in Plants vs. Zombies. Those guys really love brains.


 * The Sims 3 Plus Supernatural - It is a combined pack which includes the base game and the normal edition of the pack.

Images
"Promotional images"=

"Renders"=  Ts3sn-render1.png Ts3sn-render2.png Ts3sn-render3.png Ts3sn-render4.png Ts3sn-render5.png Ts3sn-render6.png Ts3sn-render7.png Ts3sn-render8.png Ts3sn-render9.png Ts3sn-render10.png "Ingame screenshots"=  Loadingscreen_ts3snpolish.jpg|The Sims 3: Supernatural Loading Screen (Polish) Moonlightshoresloadingscreen_ts3snpolish.jpg|Moonlight Falls Loading Screen (Polish) "Others"=  fate.png|Fairy on CAS lycan_2.png|Werewolf on CAS lycan_1.png|Werewolf on CAS 2 zombie AA.png|Zombies ingame luna.png|The Lunar Moon The-Sims-3-Supernatural015.jpg|CAS a fairy The-Sims-3-Supernatural003.jpg|CAS The-Sims-3-Supernatural021.jpg|CAS a fairy 7604929276 bf9e95653f.jpg|CAS a Fairy

Music
It features some new Simlish music tracks and a new category called "Dark Wave".


 * Dark Wave
 * Khursor feat. Sarai - Can You Hear Me?
 * MS MR - Hurricane
 * Lacuna Coil - Kill The Light
 * Vampire Twins - Lamia
 * Bastille - Laura Palmer
 * Garbage - Not Your Kind Of People
 * Austra - Spellwork
 * Ladytron - Tesla
 * Sabi - Wild Heart
 * Oberhofer - Yr Face

Trivia

 * This is the first expansion pack to feature more than one playable life state.
 * Players will be able to choose a life state when creating their Sim in Create-A-Sim.
 * This is the third magic themed expansion pack in The Sims series. The other two are The Sims: Makin' Magic and The Sims 2: Apartment Life.
 * In Generations, if a Sim receives a Graveyard souvenir from a school trip, it shows a greenish-black ghost, which looks like the ghost from the Supernatural trailer.
 * This is the second expansion pack for The Sims 3 to be centered around a night theme; Late Night is the first.

Reference
de:Die Sims 3: Supernatural fr:Les Sims 3: Super-pouvoirs pl:The Sims 3: Nie z Tego Świata