Daycare

Daycare
Daycare is a self-employed profession added in The Sims 3: Generations. Any Sim can turn their home into a day care center. Day care specialists are responsible for watching and taking care of both toddlers and children. As their job level increases, day care specialists will be asked to take care of more children. Day care is the only self-employed profession to have only five levels.

To join this profession, select your phone or computer, click on the Jobs & Professions tab, and select the day care option. Toddlers will be dropped off at your house in the morning and children arrive on their own after their school day (which may or may not include afterschool activities they are enrolled in). Make sure you have plenty of toys and books for the kids and the proper care items for them. At the end of the day, a report is given based on each child's mood; the best being "great."

Responsibilities eventually include working on the weekends as well as taking care of a "problem child." Problem children will break appliances and electronics if left alone. The daycare provider will have an option to "talk about problems" with them which keeps them out of trouble and your items intact.

Especially for the player's Sim who joins this profession, will have the "Tell Tale" social interaction when clicking on itself. This option is used to have your Sim telling a tale for the children, as it increases social and fun needs bar for the children. When clicking, the children (toddlers and kids) will gather around and listen to the tale being told.

Daycare Profession Levels
Amateur Babysitter (level one) - On the day the job starts, two toddlers will be dropped off at 9am and stay until 7pm. The player's Sim will work Monday until Thursday and is in charge of feeding them, playing with them, changing them, and keeping them in a good mood. The job performance is based on the relationship between the player's Sim and the toddlers, daily day care duties, and the player's Sim handles the "emergencies" that come up. To see what the toddler needs, the player can hover over them. At the end of the day, when the parents pick up their children a daily report will pop up on the upper right side of the player's computer screen. The better the overall moods of the toddlers the better the player's Sim's job performance.

Cool Care-Giver (level two) - This level is basically the same as level one except the player's Sim now has to look after a third toddler.

Day Care Dynamo (Level three) - The player's Sim in charge is now expected to teach the toddlers how to walk and talk. The player's Sim earn a weekly stipend of 300 Simoleons a week. Parents also start calling saying they will be late and over the weekend. Normally the player's Sim will get a call around 9:30pm on Saturday with a parent asking to watch their child on the next day. When parents are late, or call on the weekend the player's Sim can expect an extra payment.

Good Guardian (Level four) - The player's Sim now watches five total children, which will be made up of a random number of toddlers, and elementary school students when they get out of school. This job gets a weekly stipend of 400 Simoleons a week, plus any extra the player's Sim gets from late nights or weekends. This daycare level gives your Sim the "go play" social interaction to be used on the children in their care. The child is expected to have their homework finished and will show up in the daily report whether it was done or not. If the child starts playing immediately, the player's Sim has the option to tell them to "do homework". Player's Sim also has to check the kid's needs by hovering over them. Sometimes player's Sim may need to prepare a portion of food in case the kids feel hungry, and immediately ask them to have a meal. Player's Sim will have the "admonish child" social interaction to be used for admonishing the kids.

Daycare Specialist (Level five)- As a reward for reaching the highest level of the Day care profession, Daycare Specialists will receive their own Day care van. At this level, the player's Sim will be expected to watch a total of six toddlers and children, as well as the occasional "problem child".

Children's Needs and Moods
As said above, the children's needs can be revealed by hovering over the particular child. Fulfilling the needs on time will result on better mood for the children. The needs urgency level will be identified by some colors, explained below :


 * Pink/Magenta : Identifies that the child has no problem or need to be addressed at the moment.


 * Green : Identifies that the child has one little need. It's optional to be fulfilled or not.


 * Black : Identifies that the child has a need to be fulfilled.


 * Orange : Identifies that the child has a need to be fulfilled as soon as possible.


 * Red  : Identifies that the child has something urgent to be fixed right away !

The colors above also happen as identifiers for children's moods, explained below :


 * Pink/Magenta : Identifies that the child is in great mood.


 * Green  : Identifies that the child is in good mood.


 * Black : Identifies that the child's mood isn't good (described as going to south).


 * Orange  : Identifies that the child is in bad mood.


 * Red : Identifies that the child is in really horrible mood.

Toddler's Needs
Toodlers have some needs like explained below :

Need for hunger
This need will appear in four alternatives :
 * Toodlers described having room for a snack - shown with green color.
 * Toodlers described feeling a little hungry - shown with black color.
 * Toodlers described feeling hungry - shown with orange color and a ballon of hungry moodlet.
 * Toodlers described feeling very hungry - shown with red color and a balloon of very hungry moodlet.

Need for hygiene
This need will appear in three alternatives :
 * Toodlers described being a little smelly - shown with green color.
 * Toodlers described being smelly - often shown with green or black color.
 * Toodlers described being terribly smelly - shown with red color and a ballon of smelly moodlet.

Need for fun
This need will appear in three alternatives :
 * Toodlers described having a little fun - shown with green color.
 * Toodlers described wanting some more fun - often shown with black color.
 * Toodlers described not having fun - often shown with orange or red color and a ballon of stressed moodlet.

Need for social
This need will appear in three alternatives :
 * Toodlers described wanting to socialize a little - shown with green color.
 * Toodlers described feeling lonely - shown with black color.
 * Toodlers described feeling really lonely - shown with red color and lonely moodlet.