Architecture

Architecture is a career track for The Sims 2: FreeTime and a profession in The Sims 3: Ambitions.

The Sims 2: FreeTime
Architecture is a career track for The Sims 2: FreeTime. The career reward is SIM series Drafting Table. Luis Aspir is the only pre-made Sim who works in Architecture career, and is already retired. In Apartment Life, the possible Social Group Townies that may work in this career are Gearheads and Jocks. College majors associated with this career are Mathematics and Art.

Trivia

 * When using SimPE to change a Sim's career, the Architecture career will be labeled as Construction.

The Sims 3: Ambitions


The Architectural Designer career was introduced in The Sims 3: Ambitions expansion pack. It is much more interactive than The Sims 2 version. Players will get requests from other Sims in their neighborhood to make over rooms using the new Renovation Mode.

"'Architectural design is a powerful creative career path and one that can greatly impact your town. Sims throughout the neighborhood will call your architectural designer sim to do a huge assortment of design jobs, which may include the addition of a man cave, a book nook, a kitchen redesign, or an entire home makeover. It's also really cool how client jobs are driven by the clients themselves--and not some random cycle. Expecting parents will request a new baby room, Sims with new roommates will ask for a new room for their 'bro,' and Sims who love to paint will ask for an art studio. It's really powerful to see how your sim can impact the neighborhood around them.'"



Architects get work opportunities based on the story progression feature, so that if a pair of Sims in the neighborhood have had a baby they may request a nursery, or a sim with the Bookworm trait may request a reading room. Architects will be able to do both exterior and interior renovations, and even full home makeovers. Each job presents the architect with a strict budget. Client Sims review the architect's work, and they can give bonuses for good jobs. Architects can overspend on their budget in the hopes that a bonus will cover the additional costs.

Career Rewards

 * Architectural Designer's Honor Trophy: Complete 5 Jobs
 * Architectural Designer's Valor Trophy: Complete 25 Jobs
 * Architectural Designer's Medal: Complete 50 Jobs
 * Architectural Designer's Key to the Town: Reach Level 10
 * Empirical Building Model: Complete 15 Jobs at Level 10

Tips
Some things can affect the outcome.

Here is a list of traits that affect the outcome: All other traits don't seem to affect the result.
 * Artistic: Likes objects with high Look-At score
 * Bookworm: Likes bookshelves
 * Can't stand Art: Hates every object with "look at" interaction
 * Computer Whiz: Likes all computers except cheap ones
 * Couch Potato: Likes all comfy objects
 * Easily Impressed: Gives a higher score randomly
 * Evil: Gives bonus points for every windowless room
 * Frugal: Extra points for unused cash
 * Hates Outdoors: Same as Evil
 * Loves Outdoors: Extra score for every Window
 * Natural Cook: Extra score for expensive food-preparation objects and appliances
 * Party animal: Extra score for expensive stereos and party-objects
 * Snob: Penalty for unused cash, extra score for every mirror
 * Technophobe: hates electric devices
 * Virtuoso: Bonus for guitars and stereos
 * Workaholic: Likes desks and computers

Additionally the result is affected by:
 * Sim's job level
 * If dirty or broken objects are used
 * Discussing the renovation with the client
 * An "environment score" (this is rather complicated and looks at room size, whether or not the rooms are lit, decoration, missing flooring and wall covering, etc.)
 * If objects and surfaces are reachable
 * Doing measurements
 * Using homemade objects
 * Extra score for plants and rugs
 * Fulfill all requirements

It also has been noticed that reaching a certain level in the Architecture career (about 8-9) results in the lowering of Buy/Build items without even the Handiness skill.

Dissatisfaction and refusal to finish renovation
Sometimes the customer will complain about living in squalor and refuse to let the architect finish the work until they "give them enough to live with." This is often due to deletion of necessary items such as beds, bathrooms, kitchens, lights, etc; they also do not accept alternatives introduced in expansions such as sonic showers and food synthesizers.

It can also be due to a pre-existing problem. For example, there may be a situation where there are more people living in the house than there are beds. This can happen when the family expands due to Story Progression, or when a toddler grows into a child and can no longer sleep in a crib.

When this happens, the architect will have to rectify the problem even if they were not contracted to do so, and did nothing to reduce the number of beds available.