Magic (The Sims: Makin' Magic)

Magic is introduced in Makin' Magic, consisting of spells and charms that can be obtained by combining ingredients. All magic and its required ingredients can be viewed in the Family Spellbook, though adults and children have separate spells and charms. Adult Spells are crafted with the Spellbound Wand Charger while adult charms are forged with the EverAfter Crafter. Children can craft both spells and charms with the MagiCo NeoMagical Newt. When Makin' Magic is installed, all lots will be visited by the Mystery Man, who will deliver the MagiCo Magical Starter Kit. The package contains a wand, 35 MagiCoins, spellbook, wand charger, charm crafter, A Hole in the Ground, butter, toadstools and toad sweat. The ingredients allow for a single charge of the Toadification spell.

Any Sim may become magical by obtaining a Magic Wand. A single wand is included with the MagiCo Magical Starter Kit, and an unlimited number of wands can be obtained with the Spellbound Wand Charger and MagiCo NeoMagical Newt. Wands can also be purchased from the Mystery Man in Magic Town, for a fee in Simoleons.

Most children's magic consists of charms, but kids have their own versions of the Get Happy, Smiley Face, and Enchant spells. The child versions of Get Happy and Smiley Face can also be used on adults.

Ingredients
Sims need to collect ingredients to create spells and charms. Some ingredients are harder to obtain than others, making some magic more difficult to produce. Some ingredients can be purchased with MagiCoins, while others are bought with Simoleons. Several ingredients can be made at home. Some ingredients can only be obtained by bartering with the vendors in Magic Town, or by performing quests for them.

Crafting spells and charms
Spells are created with the Spellbound Wand Charger and charms with the EverAfter Crafter. Child Sims can create both spells and charms with the MagiCo NeoMagical Newt. Ingredients must be added in the correct order, which is listed in the family spellbook. To add ingredients, simply select the object and select "Add...". The pie menu will list all ingredients in the Sim's inventory that can be added to the combiner. Selecting "Read Label" will list the ingredients in the combiner, while "Empty Out" will remove the ingredients and place them back in the Sim's inventory.

Once three ingredients have been added, the "Charge Wand" (for the Spellbound Wand Charger), "Make Magic" (for the MagiCo NeoMagical Newt), or "Make Charm" (for the EverAfter Crafter) interaction will become available. If the correct ingredients are used, a spell or charm will be created. If the wrong ingredients or wrong order is used, then nothing will be produced and the ingredients will be lost. The number of spell charges an adult will receive is based on the type of spell and the Sim's Cooking skill. The number of charges an adult charm receives depends on the type of charm and the maker's Mechanical skill. A higher skill level will result in more charges. Child spells only ever result in a single charge, while child charms always receive six charges.

Casting magic
Click on the Sim you want to cast at, or the object you want to enchant. If the option "Cast..." appears, click on it and the pie menu will show all the spells which that Sim can cast at that target.

Enchant and Enchant Jr can only be cast on inanimate objects, and not all of them. A Friend Indeed can only be cast on family pets. Other spells can only be cast on Sims who have been greeted. If the "Greet" option appears when you click on a Sim, spells cannot be cast at that Sim until they've been greeted.

Magical growths
These are items that appear on a Residential lot after adult Sims who live there cast enough spells or charms.