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This article lists all features that existed in a beta version of games in The Sims series and features that were planned and showed in concept art, but got cut later in development.

Weather
Early beta footage of The Sims 2 reveals that there was precipitation in the form of rain and lightning planned for the base game. It was also shown that Sims could die from lightning strikes whilst in hot tubs during thunderstorms.

The weather feature was later included in The Sims 2: Seasons.

Big Boss scenario
According to strings viewed in SimPE, the Big Boss NPC was planned to be added to the game alongside his own scenario, similarly to the Headmaster, where Sims would've invited him for dinner and given him a tour of their house.

Clothing store
There was a clothing store rabbithole planned for The Sims 3, where Sims probably were able to purchase clothes like in The Sims 2. It was shown in some early screenshots and trailers of The Sims 3. It got cut because all the CAS clothes were already unlocked in the beginning of The Sims 3. The model of the rabbit hole resembles that of the spa rabbithole of the final version.

Shopping for clothes was later included in The Sims 3: Into the Future through the EP-XI Imports Gallery.

Sportsbar
There was a sportsbar lot planned for The Sims 3: University Life. It probably was a hangout for jock type Sims. It can be seen in concept art for University Life.

Harvest stands
Harvest stands can be seen on an early concept art of The Sims 4: Get Together. Sims could probably purchase and/or sale harvestables using these stands.

Unreleased families
Three unused families intended for San Myshuno exist in the game files. Pond, consisting of Jimmy and his daughter Alaina. Powers, consisting of Randy, Patricia, and their son Kennedy. Riviera, consisting of Rita Riviera, and her boyfriend Memphis Waters. There is also an unused test household, consisting of Andy Campbells, Iko Yono, and Joel Meadows.