The Sims 2/cheats

These cheats require The Sims 2.

Please add working cheats only.

Build Cheats

 * moveObjects on/off
 * Removes footprint limitation for all object placement in Buy Mode and Build Mode. Removes limitations placed on hand tool for when objects are in use, or are normally non-movable objects. This is known to cause issues with game elements, routing, hidden object generation and manipulation, etc. Note that using this cheat allows you to delete objects that normally cannot be deleted, such as Sims, the mailbox, and the garbage can. While deleted Sims will re-appear once you reload the lot, there is NO way to retrieve the mailbox and the garbage can, so be careful!


 * boolprop snapobjectstogrid true/false
 * Removes the object placement restriction that requires objects to be placed within the grid, allowing their placement to be fine-tuned.
 * This cheat may make it difficult to place windows and doors. Turn the cheat off in order to place them.


 * boolprop allow45DegreeAngleOfRotation true/false
 * Allows 45 degree rotation on objects. Use the and  keys to rotate objects diagonally.


 * boolProp lotTerrainPaints true/false
 * Set to false to hide terrain paints on the ground. Does not remove them; enter build mode, select the terrain paint option, and Ctrl+Click on terrain paint to fully remove them.


 * boolProp lotWater true/false
 * Set to false to remove water on the lot. Does not affect swimming pools.


 * boolProp lockTiles true/false
 * Set to false to allow the tiles of the sidewalk and the road to be modified, as well as allowing for the placement of floor tiles on the very edges of the lot. Also done by the moveobjects cheat.


 * boolProp constrainFloorElevation true/false
 * Set to false to allow tiles occupied by walls, floors, and foundations to have their elevations changed.

Gameplay Cheats

 * kaching
 * Gives the household an additional 1,000 Simoleons


 * familyFunds [family last name] [number]
 * Sets the funds of the specified household. Add + or - before the number to add or subtract the number typed. May have problems if more than one household has the same family name. Note: The maximum amount of Simoleons a household can have is 9,999,999.


 * motherlode
 * Gives the household an additional 50,000 simoleons


 * aging [on/off]
 * prevents Sims from aging. This can disrupt the carefully tuned gameplay balance, and will prevent little Johnny from ever growing up, so treat this cheat with care as well.


 * intProp maxNumOfVisitingSims [number]
 * Changes the maximum number of Sims allowed on a lot. Will allow you to invite more Sims to a party, and allows more visitors to show up on community lots.


 * intProp censorgridsize [number]
 * Set the censor size when Sims taking a bath etc. Set to 0 removes the censor completely. (Works only prior to installing the University patch)


 * AspirationLevel (0-5)
 * Adjusts a Sim's aspiration to the selected level. 0 is failure and 5 is platinum.


 * StretchSkeleton (0.0-?)
 * Adjusts a Sim's height. (1.0 is default) Changes will not be saved, and the Sim's height will be reset once the lot is reloaded.

Storytelling Cheats

 * slowMotion [value]
 * The slowMotion cheat takes one parameter: the "slowness" setting (such as slowMotion 4). This value ranges from 0 to 8 where 0 is normal speed and 8 is the slowest speed. Helps with taking pictures at the exact moment, or for dramatic video effects.


 * boolProp objectShadows true/false
 * Toggles the display of shadows from outdoor objects.


 * boolProp guob true/false
 * Toggles the display of shadows from indoor objects.


 * boolProp simShadows true/false
 * Toggles the display of shadows cast by Sims.


 * floatprop particleDensity [0-10]
 * Modifies the strength of green stink clouds (e.g. those from smelly trash). 0 is no clouds at all, 1 is default. The game allows for very high numbers, but there is no visible difference past 10.


 * boolProp enablePostProcessing true/false
 * Enables the use of postprocessing cheats (see below); very useful for movie making (also see below). Please note that you must have a video card that can handle pixel shaders in order to successfully use this cheat. If you use the cheats and you don't have pixel shaders, the screen will most likely go partially dark, and will not come back until you turn off enablePostProcessing. If you turn on postprocessing, and you turn on cinematics, and a cinematic plays, you may also experience unwanted graphical glitches.


 * bloom [r g b x] (rgb is color) (x is the bloom amount) [0.0 - 1.0]
 * This cheat adds a blur effect, like a sitcom flashback moment. You must have entered boolProp enablePostProcessing true for this cheat to work.


 * vignette [centerX centerY X] (X is the vignetteing factor) [0.0 - 1.0]
 * Adds a blur effect from the specified center. Using "vignette 0.5 0.5 0.5" should put some blurry bits at the edge of the screen. Vignette 0.5 0.5 1.0 is maximum edge blurriness. You must have entered boolProp enablePostProcessing true for this cheat to work.


 * filmGrain [val] [0.0-1.0]
 * This cheat makes the screen grainy. You must have entered boolProp enablePostProcessing true for this cheat to work.


 * letterBox [val] [0.0-0.4]
 * Adds a letterbox effect to the view. You must have entered boolProp enablePostProcessing true for this cheat to work.

Neighborhood Cheats

 * loadLot [lotName] [optional: family name]
 * Loads the selected lot. If the optional parameter is defined, it will move the defined family into the lot as well.
 * The game must be started up in debug mode. A userstartup.cheat file with "boolProp testingcheatsenabled true" in it must be present in the "Documents\EA Games\The Sims 2\Config" folder. Alternatively, enabling the allmenus cheat will start the game in debug mode by default.


 * boolProp lotTerrainLighting true/false
 * Toggles whether lots light up when the cursor is moved over them.


 * boolProp displayNeighborhoodRoadsWithModel true/false
 * Toggles the display of bridges in the neighborhood.


 * boolProp displayLotImposters true/false
 * Toggles the display of buildings in the neighborhood.


 * boolprop displayNeighborhoodWater true/false
 * Toggles the display of water in the neighborhood.


 * boolProp displayNeighborhoodFlora true/false
 * Toggles the display of trees and plants in the neighborhood.


 * boolProp displayNeighborhoodRoads true/false
 * Toggles the display of roads in the neighborhood.


 * boolProp displayNeighborhoodProps true/false
 * Toggles the display of neighborhood decorations in the neighborhood.


 * boolprop nhoodWaterReflection true/false
 * Toggles the display of reflections in the water in the neighborhood.


 * boolProp CameraDriftCamEnabled true/false
 * Toggles the camera movement when idle in the neighborhood view.


 * boolProp carsCompact true/false
 * Toggles the detail level of cars in the neighborhood.


 * boolProp carsOnRight true/false
 * Set to false to allow cars to drive on the left. Does not affect actual gameplay behavior; cars still drive on the right in lots.


 * boolprop ShowLotPackageFilename true/false
 * Set to true to display the lot's filename when the cursor is moved over the lot.


 * deleteAllCharacters true/false
 * Deletes all Sims in the neighborhood, including NPCs and townies. Will cause neighborhood corruption if used. See Game guide:How to delete a Sim correctly for deleting Sims.

Miscellaneous Cheats

 * help
 * Lists some cheats but not all of them. The player can also enter ? after doing the  cheat.


 * help [cheatname]
 * Displays specific information about the cheat.


 * exit (or the key)
 * Closes the cheat console.


 * expand
 * Expands or contracts the cheat console.


 * clear
 * Wipes the cheat console clean. Does not disable currently enabled cheats.


 * autoPatch -on/off
 * While TheSims2.com was available, this cheat allowed the player to re-enable notifications of new game updates for The Sims 2. When Autopatch was on, the player could go to the Custom Content Browser (the "snowflake"/"star" button on the UCP in the neighborhood). If there was an update available, the player would be asked if they wanted to download it.


 * boolProp ShowCatalogePFlags true/false
 * Set to true to show what expansion/stuff pack each buy mode object came from. Does not work with Happy Holiday Stuff objects (they will simply display The Sims 2 as if they came from the base game).


 * boolProp renderSelectedSimLevel true/false
 * Set to true to prevent walls from being cut away from the selected Sim in Walls Cutaway mode.


 * boolProp renderInsideObjectOnlyOnSelectedSimLevel true/false
 * If set to true, only objects that are on the same floor as the selected Sim will be displayed. This is similar to the "Object Hiding" option in the game settings, in which indoor objects on the floors beneath the one currently being viewed by the player will be hidden. Can improve game performance by reducing the amount of objects that need to be rendered at one time.


 * boolProp displayPaths true/false
 * Toggles the display of paths, shown when a Sim is moving from point A to point B.


 * boolProp displayLookAtBoxes true/false
 * If set to true, boxes will appear on the faces of Sims, and at the spot where their eyes are looking towards.


 * boolProp allObjectLightsOn true/false
 * Set to true to force all objects to be lit up continuously, instead of only when on.


 * vsync on/off
 * Set to off to improve game performance, although doing so may cause graphical glitches.


 * boolProp useShaders true/false
 * Toggles the use of graphical shaders. Set to true to see improved graphics. May cause issues with graphics cards that cannot support this option — turn it back off if there are problems. See also Game Help:Bump Maps and Shaders.


 * boolProp bumpMapping true/false
 * Toggles the use of bump maps. Set to true for increased detail on walls, floors, and clothing. May cause issues with graphics cards that cannot support this option — turn it back off if there are problems.


 * boolprop reflectionWithExtraViewer true/false
 * Toggles the reflection of mirrors. Turn it off to improve game performance.


 * faceBlendLimits on/off
 * Toggles the use of facial bounding limitations, which can make some corrections for two parents with different facial structures. Turn it off to remove these corrections.

Advanced cheats

 * boolProp testingCheatsEnabled true/false
 * enables/disables testingcheatsenabled
 * To enable Debug Mode in Create a Sim, go to CAS and press Shift-N; a message will appear, saying you are in Debug mode. To disable this mode, press Shift-M.
 * Once Enabled, you are given the ability to spawn the Tombstone of Life and Death, Rodney's Death Creator, and other debugging objects.
 * If the cheat is enabled before loading a lot, it is possible to manipulate a Sim's skill levels, personality, relationships, and motives by simply dragging the sliders up and down. It is also possible to fulfill wants and/or fears by Ctrl+Clicking on them.
 * Important: Be careful with the objects spawned using this cheat, as misuse of them can cause corruption.