Talk:Chemistry

I have UN NL and FT. When I got FT it added the turn ons/offs: Lycanthropy, Plantsimism, and Witchiness. This is stupid. I can't be any of these things. They sit and take up space. It's pretty annoying. Is there a fix for this.

Hmm... really it just seems like a ploy on EA's part to get you to buy the expansion packs associated with those turn-ons/turn-offs. Really you should just ignore those, I haven't heard of any hacks to fix them. It actually could be beneficial to gameplay, depending on how you look at it. xD You could technically have a sim that is attracted to everyone because the only things they don't like are things they will never see. XD That's kind of cool actually. I must remember to try that sometime. --wolfheart 01:46, December 25, 2009 (UTC)


 * I believe the expanded turn-ons/turn-offs (except for Witchiness) were added in BV. (At least, I have a boxed set of the Prima guides for the base game through BV, and the one for BV mentions the ones for Lycanthropy and Plantsimism.) It makes sense that they'd be carried forward, but it'd also make sense for the life-state ones to be hidden unless the EPs which have those states are installed. Then again, Wolfheart has a point. You could have Sims who are turned off by the idea of, say, lycanthropy, even though they will never see a werewolf because you don't have Pets. Dharden 12:47, December 25, 2009 (UTC)

Do you think the premade Sims newer than Nightlife (Bluewater Village to Belladonna Cove) have fixed turn ons and turn off? Are their turn ons and off always the same even from different computer? I think it is because the premade Sims aren't provided with ReNuYu Porta-Chug, and some Sims who were destined to be romance have strong chemistry. Is that true or just coincidental? Nikel23 15:05, June 3, 2011 (UTC)