The Sims 3

The Sims 3 is a confirmed next-generation simulation game. This was confirmed on November 2, 2006, by EA chief financial officer Warren Jenson who said, "Yes, there's a Sims 3 in development and it's likely to be a fiscal '09 title." In July 2007 AI researcher Richard Evans, who is part of the TS3 team, gave a talk at the annual AIIDE (Artificial Intelligence and Interactive Digital Entertainment) conference in California, notes from which can be read here. The title was to be released on February 20, 2009 according to the official Sims 3 website, but was delayed to June 2, 2009. Electronic Arts cites the reason for the delay was to "create awareness for The Sims 3".

In The Sims 2: FreeTime, a computer is delivered, to every household that a player plays, by Mr. Rod Humble. On it, Sims can play The Sims 3 game. A video of this can be seen on YouTube. It shows something towards a continuous, panning neighborhood, diagonal placings for objects, better lighting systems, and the ability to change shoes in the CAS, an ability previously limited to only console versions of The Sims. The preview only lasts about one minute, and has poor resolution.

The Sims 3 Official Site also reveals that players now have greater customization options. Such things like Personality, Create-A-Sim, and Build Mode have been expanded.

It has been confirmed that several expansion packs will ship periodically after the game's initial release.

Will Wright, the creator of the original The Sims, is not involved in the production of The Sims 3.

The Neighborhood
The neighborhood is a beautiful setting with 97 lots full of characters. Sunset Valley has been built before Pleasantview, founded by the Goth Family and the Bachelor Family and built up by the Landgraab Family to be a quiet, peaceful town.

Buy this game or die please!!!!!!

Neighborhood Continuity
The neighborhood shipping in The Sims 3 is Sunset Valley. A second neighborhood will be available as a free download on The Sims Exchange when you register the game.

In an interview with producer Ben Bell and members from the EA Forum in UK it's written "He said that the neighbourhood itself is set before the neighbourhood we see in The Sims, as if it's a prequel to the story we already know. He said the Goths are in the town, as their younger selves obviously as well as other familiar names and faces. Lots of new characters too."

Mrs. Crumplebottom will make an appearance as her younger self in the game and players will discover that the source of her crabbiness is due to the death of her husband who features as a ghost. Other families established in the game are the Landgraabs which are a very affluent family; the new Alto family, the Keaton household, the Wolff family, the Hart family and the Ursine household. Kaylynn Langerak is a child in The Sims 3 and lives in a big house with her family. She loves to clean.

Since the neighborhood will be going back in time 25 years, the stories from The Sims 2 such as Cassandra's love-life and Bella's disappearance will not be answered.

Open Neighborhood
According to the Games for Windows magazine, "The biggest change to The Sims 3 is that it takes place in a wide-open, constantly changing neighborhood -- a much bigger sandbox." It is confirmed that the game will be an open neighborhood by the official website (this probably means the game will have an Open World or Neighborhood similar to games like Grand Theft Auto, Bully, Need For Speed Carbon and Burnout Paradise).

The loading of lots during play and lot based playing will be history. Now every action will take place in a seamless living neighborhood. In that Neighborhood will be lots, colleges, parks, shops and other places Sims like to explore. All your Sims, and their Sim friends and family are in this Neighborhood. They can dine, visit, shop, and relax. Map Tags will help players navigate the neighborhood, find interesting places to visit, and locate their Sims.


 * Sims farther from the town center will spend more time commuting to work.
 * Sims can have parties at public pools
 * Sims have many more places to "public woohoo" and the chance of getting caught in their underwear.

Buy mode

 * There are only 4 TV Channels: Sports, Kids, Action, and Romance.
 * There is no diving board for the swimming pools yet.
 * When a sim opens a fridge, you could see the cold air coming out.
 * The fire alarm is lower, and changed to able to hang a wall lamp above it.
 * On the easel, there are three sizes of paintings.
 * If you tinker on some objects, you can get upgrades like, fireproof, self cleaning and unbreakable.
 * You can buy a Rubber Ducky for your bathtub.
 * On a computer, you can find coupons, browse the web, play chess, play computer games, tinker, and get a job. Computer Whiz sims can also hack and overclock.

Build Mode

 * There is a button that lets you choose to buy houses furnished or unfurnished.
 * The sledge hammer tool has been enhanced, you can now drag an area to delete multiple objects.
 * When placing objects against a diagonal wall the object will snap into place perfectly.
 * There’s a roof height slider.
 * The biggest lot size is 64x64 (same as a 5x5).
 * There is an option for Auto-Roofs. So, while you build, the roof automatically appears.
 * There’s a button that paints / carpets the entire room (instead of holding Shift).
 * You can set light colours and brightness levels (both indoor and out).
 * There is now a square terrain paint brush. Imagine using it to paint a sidewalk.
 * You can change the floor / walls of a pool.
 * The maximum width of a set of stairs is 8 tiles.
 * There are single tile doors, double tile doors, single tile doors that center on double tiles, and even three tile doors.
 * There are ceilings under ANY floortile placed. At this time, you cannot recolour the ceiling.
 * The maximum number of floors is 5.
 * There are no 1/2 walls yet.
 * You cannot move objects up and down on walls.
 * Sims 2's one tile equals Sims 3 four tiles. 45 and 90 degree rotation come with the game. Holding the ALT key is free rotation.
 * You cannot import patterns into the game yet.
 * You can move the mailbox anywhere you'd like on your lot. Whatever door is closest to the mailbox is considered the front door.
 * Fences rise with terrains.

Creatures
In The Sims 3 ghosts have been confirmed. Ghosts can be turned back into playable characters and can also have babies. Then the Ghost will be added to your household, like a family member. Ghosts whisper all the time and can become invisible and move your furniture. To have a playable ghost, you should resurrect a dead Sim by taking the urn to the science lab. If you decide to have a baby with a ghost, it will be a ghost baby. Mrs. Crumplebottom appears to be haunted by the ghost of her husband in the promo pictures and it is possible that he has been resurrected. There are no aliens in game, but you can choose green and blue skintones in CAS. Vampires are also seen in a Create-A-Style trailer. No other creatures have been confirmed.

Live Mode


The player has the ability to control one family at a time and easily switch from one family to another. All the Sims of the city evolve together, but if you want you can stop the aging or the story progression. In this way Sims that you don't control won't get married or evolve. But players can pause age progression on a Sim/family which stays on even when you are not playing the family.

The player can choose the length of a Sims life, from 25 Sim days to 1000 Sim days.

Difficulty Levels
Families are rated by how difficult they are to play. Difficulty is based on Sim relations, traits and more... for example, surly grouchy Sims with wishes to have lots of friends will be hard to manage.

Interactions with other Sims
As Sims interact with other Sims, they learn about them. Past relationships and traits of a Sim your Sim is currently interacting with is displayed on the screen. 

Create a Sim
Create a Sim will have more customizable options for your Sims than the CAS in Sims 2. You'll now have a larger selection of body types for your Sims, and will be able to create different hair styles for every Sim. It is also shown in The Sims 3 game previews that you'll now be able to pick your Sim's shoes. Accessories will also be added (gloves, socks, eyeglasses, bracelets, earrings, shoes...) can be customized with Create a Style tool.There are no curly hairs, but are some very long hairs. Male Sims can wear makeup.Changing hair/clothing/face is easy.You can just click on them and the CAS takes you directly to the right menu for editing whatever you selected. There is an eyelash length slider bar. Socks and shoes are also fully customizable. They are chosen seperately per outfit, as well.

The player can choose the Sim's name, age, gender, skin tone, and weight.

A skin tone is chosen by using a slider from fair to dark. Body modifiers also use sliders that adjust weight from thin to obese and from flabby to muscular.

Players can now create twins in Create-A-Sim.

Five of over 60 personality traits can be chosen for each Young Adult Sim, with the chance to change them with a Lifetime Happiness reward. (Younger Sims have fewer traits. A teen has 4 traits, kids have 3 traits, and toddlers have 2 traits). One Lifetime Wish is also chosen.

Players will also be able to choose from three types of voices and a slider to choose the pitch of a Sim's voice.

Ages
Age types of Sims within the game are baby, toddler, child, teenager, young adult (- confirmed default age). Adult (middle age) and elder. The lifespan of Sim can also be edited, making it any number of days between 25 and 1000


 * Short (25 Sim days)
 * Normal (95 Sim days)
 * Long (200 Sim days)
 * Epic (1000 Sim days).

Needs
Sims in The Sims 3 have six needs: Hunger, Bladder, Fun, Hygiene, Energy, and Social.

Sims will be able to take care of themselves, allowing the player to concentrate on what happens in their lives rather than taking care of them. Sims now have wishes which you can fulfill or you can chose to ignore, witch makes controlling a sims life a bit easier because you are more in control. Wishes are part of the needs but are not necessary.

Pregnancy
Pregnant Sims get a few days of paid rest from work and fathers will get a few days after the baby is born. When a Sim is pregnant you can direct them to read pregnancy books. You should fulfill a pregnant sim's wishes because Sims that were happy during pregnancy have babies with better traits. Pregnant Sims experience nausea and backaches, shown as negative moodlets too. At the beginning the belly is very little, it grows bigger everyday. Clicking on the hospital and allows the interaction "Get Medical Advice". They will enter the hospital and then come out after a while. This option may not be available with Sims that are not pregnant. You can announce pregnancy to others and select the option, "Feel Tummy" and "Talk to Tummy". When contractions starts, you can have the baby at home or at the hospital. The father can take the mother to the hospital, but she can go there alone too. They go there walking, by car or bicycle. There is no ambulance. When the baby is born, the mother exits the hospital with the baby and goes home. You cannot see what happens inside the hospital. Parents get few days off when they adopt a baby too, so they can take care of them. Newborns have 2 traits and they get a new trait every time they grow up.

Death
''' When a Sim dies, their grave will have a picture of how they died. All of his/her belongings are added to the family inventory, so the player won't lose them. Players can give a funeral party using the phone or cell phone to plan it just like normal parties and events. Also, if a Sim dies you can add them back to your household as a ghost. You can resurrect a Sim ghost into a playable character by taking the urn to the science lab as mentioned in the Creature Section earlier in this article.

So far, only two kinds of deaths have been confirmed.


 * Death by Old Age (Confirmed)
 * Starvation (Confirmed)
 * Fire (Unconfirmed)
 * Drowning (Unconfirmed)
 * Electrocution (Unconfirmed)
 * Illness (Unconfirmed)
 * Death by Flies (Unconfirmed)'''

Traits
Traits are like atoms of personality that you can assign to your Sims. You combine them to create complex personalities. There are over 80 Traits to choose from. When you assign Traits to a Sim, that Sim will look and act the part. Toddlers, Children and Teens get a new trait at their birthday. If children had a good childhood, then you can choose a trait. If not, the game will give them a random one. They’ll have unique behaviors, preferences and advantages. Some traits give you special abilities. They can be useful to improve skills (Artistic and Athletic traits, for example) and to get special interactions (Childish sims can play with toys. Mooch sims can ask for food.)

Young Adults and up have 5 traits, Teens have 4 traits, Kids have 3 traits, Toddlers have 2 traits. The less traits a Sim has, the less complex that Sim's personality will be. For example, giving a Sim the Kleptomaniac trait only will result in him constantly stealing while giving a Sim 5 traits will result in more balance. A Sim can acquire more traits also. In fact, they can acquire all traits that don't contradict each other.

Traits are genetic and what occurs during pregnancy can affect what traits are passed on. The parents also help pick the traits. For example, bad parents don't get to pick their own traits and will have randomly assigned ones, these are generally unfavourable.

A special object in the game, called the “Mid Life Crisis”, can randomise and change all your Sim's traits, resulting in new behavior. The traits you can choose from include:


 * Absent Minded
 * Ambitious
 * Angler
 * Artistic
 * Bookworm
 * Brave
 * Can't Stand Art
 * Charismatic
 * Childish
 * Clumsy
 * Commitment Issues
 * Computer Whiz
 * Conversationalist
 * Couch Potato
 * Coward
 * Daredevil
 * Dislikes Children
 * Dreamer
 * Easily Impressed
 * Evil
 * Excitable
 * Family Oriented
 * Flirty
 * Friendly
 * Frugal
 * Genius
 * Good
 * Good at Massages
 * Good Sense of Humor
 * Great Kisser
 * Green Thumb
 * Grumpy
 * Handy
 * Hates the Outdoors
 * Heavy Sleeper
 * Hopeless Romantic
 * Hot-Headed
 * Hydrophobic
 * Inappropriate
 * Insane
 * Kleptomaniac
 * Light Sleeper
 * Loner
 * Loser
 * Loves the Outdoors
 * Lucky
 * Materialistic
 * Mean Spirited
 * Mooch
 * Natural Cook
 * Neat
 * Neurotic
 * Never Nude
 * No Sense of Humor
 * Over-Emotional
 * Paranoid
 * Party Animal
 * Perfectionist
 * Schmoozer
 * Shy
 * Slob
 * Snob
 * Stubborn
 * Sweet Talker
 * Technophobe
 * Unflirty
 * Unlucky
 * Vain
 * Vegetarian
 * Workaholic
 * Worrywart

Wishes
Wishes are a new system in The Sims 3 that provides you with a wide selection of requests that keep your Sims happy as well as working towards some short and long-term goals and rewards. Wishes come from anywhere and everywhere, based on your Sims’ traits, their job, their skills, their friends or coworkers, where they are in town, or what they might be doing. You can promise to help your Sims with a wish or you can throw it away. Satisfying a promised wish gives your Sim Lifetime Happiness Points and a feeling of fulfillment. You'll be able to use these Lifetime Happiness points to buy Achievement Traits for your Sims, and fulfillment keeps their mood up. You’re now free to pick or ignore your Sims’ wishes without fear of some sort of mental breakdown. Instead, you really get to focus on telling the story and making decisions; your Sim just makes suggestions along the way. If you promise that you’ll help your Sim get married, then decide to throw that wish away, your Sim will be a little sad, but otherwise it’s really all up to you.

Skills
Skills have been expanded on from previous versions adding skills that were Talent Badges in The Sims 2. They still have 10 levels of proficiency.

Examples:
 * Handiness Skill
 * Fishing Skill
 * Writing Skill
 * Gardening Skill
 * Logic Skill
 * Cooking Skill
 * Guitar Skill

Sims with high levels in a skill will unlock new abilities, for example, high level Logic allows a Sim to tutor other Sims, Cooking unlocks recipes, Fishing unlocks bigger fish. You do not see the skill in your bar until you unlock the first point. You can then view the skill journal. For example, in the Athletic skill journal you have your statistics: hours of cardio workout, hours of strength workout, distance jogged.

Careers
Many of the careers from The Sims 2 such as the Law Enforcement and Athletic tracks will be in The Sims 3. Of course, there will also be some new ones. Your Sims can look for these jobs in the newspaper or apply right at the building where they’d like to work. Sims will also be able to make a living at home selling paintings or growing fruit and vegetables to pull in a little extra cash on the side or get a part-time job at local shops.

Actions outside of work, such as schmoozing the boss or reading medical journals can have an impact on a Sim's job performance. Opportunities can still cause you to lose your job but may actually help you get a better job in another career track.

A new feature The Sims 3 offers is branching careers, and reaching the top of a career doesn't mean it’s over if you keep excelling at your duties, you can rake in extra Simoleons through additional raises.


 * Every career has its own building in the Neighborhood.
 * Advancing in career is changed as it depends on skills, personality, relationship with colleagues/boss and even certain goals that have to be fulfilled. For example taking work home.
 * Confirmed careers are Culinary, Science, Politics, Criminal, Entertainment, Musician, Medical and Military.
 * You can decide how hard they work while on the job. You have options as to what kind of performance you want to give: Business as Usual, Work Hard, Take it Easy, Meet Coworkers, Hang Out with Coworkers, Suck Up to Boss, or Practice a Skill.
 * There are part-time jobs for teens, adults and elders, including such positions Bookstore Clerk, Grocery Store Clerk, Spa Receptionist, Spa Specialist, and Burial Specialist.
 * If you are a rockstar, other people recognize you and react. The same if you are at the top of other careers, like the military one: people will use the military greeting with you.
 * Jobs pay hourly, not daily.
 * You can become business partners with community businesses. Once you own the company you can rename it, fire the staff, and make use of its facilities for free.
 * Full-time jobs, for adults, include the Science, Business, Journalism, Professional Sport, Military, Music, Law Enforcement, Medical, Criminal, Political, and Culinary careers.

Community Features
Producers claim that The Sims 3 Exchange will make it easier to create and share custom creations.

Features:
 * Better searching and browsing.
 * Make recommendations with an all-positive rating system.
 * Use the in-game Launcher see the latest news, browse and download featured game items that members have created and uploaded to the Exchange. Learn about fun community activities and promotions.
 * Link to favorite areas of the site directly from the Launcher.
 * Movie Mashup Tool - upload your own video clips and screen shots and use them to make movies about your Sims. provide a library of video clips and images that you can use along with your own, as well as a music library with hundreds of tracks. The tool lets you choose transitions and effects to use on your clips and you can also use text captions to add narration and dialog.
 * Story Tool - lets you create our own stories using uploaded and common screen shots.
 * Share anything you make - via email as well as by posting to other sites like Facebook and MySpace and embedding into blogs and fan sites.

Gallery of Images
See more at The Sims 3/gallery.