User:K6ka/Sandbox7

Body modificators
There are three levels of settings following the zoom. Each with its own control areas. For each area there may be several settings depending on the direction of movement of the mouse (the cursor shape is an index of possibilities) and the point of view that the Sim is. By default, the manipulations that are listed are face to the Sim and movements are recorded UD for up-down and LR for left-right.

Global level (can see the full sim):

 * Head: size (UD) and width (LR)
 * Neck: width (LR) and thickness (LR side view)
 * Shoulders: width (LR)
 * Arm: volume (LR)
 * Forearm: volume (LR)
 * Breast (female): height (UD) and volume (LR)
 * Chest (male): height (UD), width (LR) and volume (LR side view)
 * Back: curvature (hb side view)
 * Belly: Volume (LR side view)
 * Size: width (LR)
 * Hips: width (LR)
 * Buttocks: volume (LR side or rear view)
 * Thighs: volume (LR)
 * Calves: volume (LR)
 * Feet: size (LR)

Face level (max zooming with the scroll wheel):

 * Face (on forehead): length (UD), width (LR) and profile (LR side view)
 * Eyebrows: general height and width (UD and LR on the center of the eyebrows) curvature and spacing (UD and LR on the inner andouter edges of eyebrow), depth of the eyebrow (LR side view)
 * Eye: height and spacing (UD and LR), rotation (UD on inside corner), size (LR on outside corner), depth (LR side view)
 * Ears: size (UD) and stuck / unstuck (LR)
 * Cheekbones: height (UD), width (LR) and depth (LR side view)
 * Nose: height (UD), width (LR), length (LR profile) and curvature / rotation (LR side view on the bridge of the nose)
 * Cheeks: height (UD) and volume (LR)
 * Mouth: width (LR), height (UD) and depth (LR side view)
 * Jaw: width (LR), height (UD) and depth / prognathism (LR side view)
 * Chin: width (LR), height (UD) and depth (LR side view)
 * Neck: width (LR) and thickness (LR side view) - same as previous level
 * Shoulders: width (LR) - same as previous level

Detail level (click "mode change" on the left of the sim):
With the sliders for muscles ans weight, it's about one hundred settings for the body shape of the sim.
 * Face (on forehead): width of the lower face (LR), length (UD) and depth of the forehead (LR side view)
 * Eyebrows: curvature (UD and LR) and depth of the brow (LR side view) - same as previous level
 * Eye: height and spacing (UD and LR in the white of the eye), iris size (LR on the iris), eyelid up (UD and LR), lower eyelid (UDand LR),
 * outside corner (UD and LR), inside corner (UD and LR) and depth (LR side view on outside corner)
 * Ears: length of the lobe (UD) and rotation (LR)
 * Cheekbones: height (UD), width (LR) and depth (LR side view) - same as previous level
 * Nose: height, width and depth of the nasal bone (UD, LR and LR side view on top of the nose); height, width and depth of thebridge of the nose (UD, LR and LR side view on the middle of the nose); thickness, width and length of the nose (UD, LR and LRside view on the nose); height and width of the nostrils (UD and LR the nostrils)
 * Cheeks: Volume (LR) - fine-tuning - and height (UD) - same as previous level
 * Mouth: thickness, width and depth of the top lip (UD, LR and LR side view); thickness, width and depth of the lower lip (UD, LRad LR side view); curvature (UD on corner of the mouth); rotation and depth commissure (LR and LR side view on the corner ofthe mouth)
 * Jaw: width (LR), height (UD) - fine-tuning - and depth / prognathism (LR side view) - same as previous level
 * Chin: width (LR) - same as previous level - height (UD) and depth (LR side view) - fine tuning

- The Shift key is used to change one of the two components when you are on an area accepting UD and LR modifiers. If you gofrom right to left, for example, small movements up and down are not taken into account.

- There are some settings that can only be done by a prior proposed a preset choice, as the detail of the top lip, eyelashlength or chin slot. It's annoying because once we found the right shape of the chin and want to add the slot, we have to startall