Investigator/cases

In order to advance in the Investigator profession, Sims must solve cases. These cases work like opportunities, where the Sim must talk to others and complete various tasks.


 * The Case of Gnome Footsy
 * It's often said that you shouldn't keep a garden gnome if you have soft-toed shoes. The things are so kickable. Unfortunately, [Sim 1] wants me to track down who is kicking a gnome. [Sim 1]'s gnome. I should ask [Sim 1] who would do such a thing.
 * Goal: "Ask About Potential Suspects" to [Sim 1]
 * Reward: Job Experience
 * [Sim 1] is fairly convinced the next door neighbor, [Sim 2], is guilty of the gnome kicking. I should rummage through [Sim 2]'s garbage to see if I can find any evidence of wrong doing. Maybe then [Sim 1] can bring the gnome out of hiding.
 * Goal: Search [Sim 2]'s Garbage Can for Clues
 * Reward: Job Experience
 * Why would [Sim 2] own shoes with toes so mangled, presumably from kicking a gnome, that they needed to be thrown away? Very peculiar. I should speak to [Sim 2] about the shoes.
 * Goal: "Ask About Shoes" to [Sim 2]
 * Reward: Job Experience
 * [Sim 2] confessed to kicking the gnome and to having pronounced anger management issues. [Sim 2] agreed to stop kicking the gnome and to seek counciling. I should tell [Sim 1] the good news.
 * Goal: "Report In" to [Sim 1]
 * Reward: Job Experience, §500, Free Mysterious Mr. Gnome
 * [Sim 1] was relieved to hear about an end to the gnome abuse. The poor battered gnome will soon be comfortable in the sun once again. As for me, I earned my pay and solved the case.


 * The Case of the Missing Mouthwash
 * Families can be so ridiculous at times. I'm not sure why I've been called in to find some missing mouthwash. Seems to me a therapist should have been called instead. I should speak to [Sim 1] to get to the bottom of things.
 * Goal: "Ask About Potential Suspects" to [Sim 1]
 * Reward: Job Experience
 * [Sim 1] firmly believes a fellow member took the mouthwash to get even for when [Sim 1] stole a ham sandwich. If you ask me, vengeance for a stolen sandwich would be more severe. I should ask [Sim 2] about the mouthwash, or bribe them if it comes down to it.
 * Goal: "Bribe" [Sim 2] for information
 * Reward: Job Experience
 * I'm so glad I've been brought in to solve petty household rivalries. It appears, as expected, [Sim 2] stole the mouthwash. Luckily I can return it to [Sim 1] for my hopeful reward.
 * Goal: "Return Mouthwash" to [Sim 1]
 * Reward: Job Experience, §500, 'Minty Breath' moodlet
 * [Sim 1] sure was pleased to get back the mouthwash. Talk about your low expectations for life! Thankfully, I got paid a little. Case closed.


 * Digging for Dirt
 * [Sim 1] wants me to dig up some low level dirt on someone. Before I get too deep into the case I should check with [Sim 1] for details that we cannot discuss over the phone.
 * Goal: "Report In" to [Sim 1]
 * Reward: Job Experience
 * [Sim 1] is convinced [Sim 2] works for a small criminal organization in town. Evidence is required before [Sim 1] can conduct a citizen's arrest. I should inspect the mail and search through the garbage at [Sim 2]'s home.
 * Goal: "Inspect Mail" and "Search through Garbage" at [Sim 2]'s Home.
 * Reward: Job Experience
 * Ah ha! Based on the notes in this discarded diary, [Sim 2] is an aspiring crony in the local crime syndicate. [Sim 1] is quite the observant local snoop... and probably a creepy neighbor. I should report back to [Sim 1] with this information.
 * Goal: "Report In" to [Sim 1]
 * Reward: Job Experience, §500
 * [Sim 1] squealed with delight when I presented the evidence. I've never seen somebody so happy to witness criminal activity. Some people just don't get enough excitement during their normal day to day. Case closed.


 * Hacked!
 * [Sims 1] is furious about a double cross that cannot be discussed over the phone. My services are needed, so I should interview [Sim 1] for the details so that I can get to work.
 * Goal: "Report In" to [Sim 1]
 * Reward: Job Experience
 * [Sim 2] hacked into [Sim 1]'s personal computer, stole some files, and used them to earn an ill-gotten promotion from work. [Sim 1] wants me to obtain evidence so that all wrongs can be righted. I should hack into [Sim 2]'s computer.
 * Goal: Hack [Sim 2]'s computer from any computer.
 * Reward: Job Experience
 * [Sim 2] has the setup of a novice hacker. Nothing but a crummy firewall and sloppy password protector barred my way. I took the files, left a few surprises, and got out. I should report back to [Sim 1] with the news.
 * Goal: "Report In" to [Sim 1]
 * Reward: Job Experience, §500
 * [Sim 1] is still seething with rage, but my job was done to the letter. I collected payment and bid adieu to this cyberspace double cross.


 * Bye Bye Flamingo
 * [Sims 1] contacted me, mortified, because apparently a prized flamingo has gone missing. My old man used to always say flamingos got a pair of great legs but a terrible nose. Ha! I should ask [Sim 1] who might have taken the bird.
 * Goal: "Ask About Potential Suspects" to [Sim 1]
 * Reward: Job Experience
 * [Sim 1] is too frantic to provide any decent information about a suspect or the bird's location. It looks like it'd be best if I asked around town for the bird's whereabouts.
 * Goal: "Ask About Missing Flamingo" to 3 Sims
 * Reward: Job Experience
 * The locals had mixed information about the bird's location, though I did hear from one citizen that the bird was located near a remote, freshwater body of water. I should snoop for clues near a pond that fits that description.
 * Goal: "Snoop for Clues" at a lake
 * Reward: Job Experience
 * Oh, I found the flamingo all right. It's a lousy plastic statue! I wish somebody told me I was looking for tacky lawn art! I just need to return the flamingo to my bird-brained client, [Sim 1].
 * Goal: "Return Flamingo" to [Sim 1]
 * Reward: Job Experience, §500, the Charitable moodlet
 * [Sim 1] was delighted to see the flamingo again. My feathers were too ruffled to take the affair seriously. I collected my fee and walked away. It's for the birds.


 * The Case of the Snail Mail Jam
 * Local political boss [Sim 1] has a case for me, something about mail fraud. I should report in to [Sim 1] to get the facts for the case.
 * Goal: "Interview" [Sim 1]
 * Reward: Job Experience
 * [Sim 1] is worried about mail fraud, specifically, an excess of mailbox spam. [Sim 1] wants me to bend the rules and go through a few mailboxes to find out who is spamming the citizenry.
 * Goal: "Inspect Mail Box for Clues" 3 times
 * Reward: Job Experience
 * All three mailboxes contained junk mail from the local bookstore. Used books? I don't think I care much for used books and apparently neither do the locals. I should report back to [Sim 1] so that the bookstore can be told to stop spamming folks.
 * Goal: "Report Findings" to [Sim 1]
 * Reward: Job Experience, §500, the Saving the Environment moodlet


 * The Mystery of the Missing Mate
 * Missing people reports occur all the time, though most often, folks just want to disappear for a while. My new client, [Sim 1], seems to think a friend has gone missing. I should speak to [Sim 1] for facts on the case.
 * Goal: "Interview" [Sim 1]
 * Reward: Job Experience
 * The missing Sim was last seen at the park during a picnic. Perhaps ants carried the poor Sim away, along with the ham sandwiches? I should snoop for clues at the main park in town.
 * Goal: "Snoop for Clues" at the park.
 * Reward: Job Experience
 * Follow the money is one of the most accurate sayings in my line of work. In this case, the money is a pay stub, addressed to my missing Sim. The pay stub is from the diner. I should enquire (sic) there.
 * Goal: "Ask About Sim" at the diner.
 * Reward: Job Experience
 * Our missing sim (sic) does work at the diner... most days. According to the manager, the sim (sic) has been calling sick in order to attend auditions at the theater. It appears the missing Sim may just be a hopeful actor...which may be worse. I should search the theater.
 * Goal: "Look For Missing Sim" at the theater.
 * Reward: Job Experience
 * I found the missing Sim at the theater rehearsing a monologue from the play, "Death of a Gnome Hawker." The Sim has been desperately trying to get a part in the play, all the while neglecting the job, friends, and family. I should report back to [Sim 1] with the news.
 * Goal: "Report Findings" to [Sim 1]
 * Reward: Job Experience, §500
 * [Sim 1] was furious, yet tickled, to hear about the missing Sim's disappearing stage act. I'm not sure [Sim 1] shares the Sim's optimism towards acting. The curtains are closed on this case.


 * In the Name of Love
 * [Sim 1] is on the hunt for a ring. She wants to be engaged badly and she wants me to find out if one is on the way. This dame seems a bit crazy, but psychology isn't my profession. Being an Investigator is. I should check in with her first.
 * Goal: "Interview" [Sim 1]
 * Reward: Job Experience
 * [Sim 1] is definitely two nuts away from being a squirrel farm. Her boyfriend, [Sim 2], has no idea. I should search through his mail first to see if there's any evidence of a ring purchase.
 * Goal: "Inspect Mail for Clues" at [Sim 2]'s house.
 * Reward: Job Experience
 * [Sim 2] recently purchased a ring if this receipt here is telling the truth. If he's got the ring, I wonder why it hasn't been delivered yet? Maybe his trash can will tell the next chapter of this tale?
 * Goal: "Search Garbage for Clues" at [Sim 2]'s house.
 * Reward: Job Experience
 * [Sim 2] recently purchased a bouquet of flowers, lovely arrangement, but threw them away. Cold feet? Too nervous to pop the question? Perhaps [Sim 2] has realized how intense his girlfriend is. I should tell [Sim 1] to back off a bit and ease up.
 * Goal: "Report Findings" to [Sim 1]
 * Reward: Job Experience, §500
 * [Sim 1] refuses to admit she's a bit overbearing and intense. I guess that means she won't get the ring she wants any time soon. I got paid, so it isn't my problem. Case closed.


 * The Case of the Bermuda Triangle Love Triangle
 * I got a call from a paranoid man who fears his true love has flown the coop. I imagine this gal has her reasons for ditching his (sic) fella, but right now I must assume she's a missing person. I need to ask [Sim 1] where [Sim 2] was last seen.
 * Goal: "Interview" [Sim 1]
 * Reward: Job Experience
 * I feel like I'm being tugged around like a bull by a matador. [Sim 1] doesn't seem to really know his "true love" very well at all. This means I need to ask around and see what other people know about her, considering there's nothing much he can tell me.
 * Goal: "Ask About Sim" to 3 Sims
 * Reward: Job Experience
 * It seems everyone in town is dating [Sim 2]. This is either the biggest love triangle in history or a lot of lies. Probably both. I think I should go through [Sim 2]'s mail. It's a dirty means to an end, but there's no free postage in this life.
 * Goal: "Inspect Mail for Clues" at [Sim 2]'s house.
 * Reward: Job Experience
 * Why is it that one mailbox contains a handful of mail, each piece addressed to a different lover, and each with a different name on the return? It doesn't look like 15 young ladies live in this house. Perhaps my contact at the local intelligence agency can help distill this nonsense into one name.
 * Goal: "Call Intelligence Agency" at any phone.
 * Reward: Job Experience
 * It turns out my contact at the intelligence agency has run across all of the names before. Each one is an alias of a well-known con-artist, a local musician. I'm going to catch the con backstage at the theatre (sic). Ha ha!
 * Goal: "Catch Con-Artist" at the theater.
 * Reward: Job Experience
 * The culprit has been a con artist since conning became an art. Really, about the same amount of time she's been a failing musician. Her current hoax is to get everyone in town to fall in love with a fake name, then con them out of gifts and money. Well, I convinced her to cease, desist, and focus on her day job. Unfortunately, now I need to tell [Sim 1] the truth about his "love."
 * Goal: "Report Findings" to [Sim 1]
 * Reward: Job Experience, §500
 * For a split second I watch [Sim 1]'s heart beat so strongly I thought the planet was turning. It was touching, but really it is all for the best. He re-allocated funds he was going to spend on a romantic vacation to pay me my fee. Case closed.


 * The Case of the Unsure Heart
 * My new client, [Sim 1], wants to propose to his girlfriend. Unfortunately, the poor chap isn't sure if she actually loves him. This is where I come in. I need to go on a fact finding mission for a fluttering heart. I should check in with [Sim 1] first.
 * Goal: "Report In" to [Sim 1]
 * Reward: Job Experience
 * [Sim 1] really has in bad for this girl. I hope she's worth it. He suggested I speak to a few family members to see what they think of the current relationship. This seems like a good start.
 * Goal: "Ask About Sim" to 2 Sims
 * Reward: Job Experience
 * [Sim 1]'s family members don't see this relationship as a very strong one. They aren't keen on it at all. Strike one. I'm going to hack into the girlfriend's computer to see what she has to say about the subject.
 * Goal: "Hack" on any computer.
 * Reward: Job Experience
 * This is heart breaking. Thankfully, it's not my heart to break. [Sim 1]'s gal doesn't even mention him -- no pictures, no emails, no blog posts...it's as if she doesn't care. I should break the news to him so that he doesn't propose like a fool.
 * Goal: "Report Findings" to Sim 1.
 * Reward: Job Experience, §500
 * [Sim 1] took the news in stride, which is something I admire. He plans to keep working on the relationship and bring her over to his point of view. I sure hope this love story has a happy ending.


 * The Mystery of the Backwashed Toothbrush
 * This small fry, [Child], is convinced somebody is using the wrong toothbrush. More specifically, [Child]'s toothbrush. If the kid is willing to part with an allowance to pay me, oh well. I should ask her who might be doing this.
 * Goal: "Ask About Potential Suspects" to [Child]
 * Reward: Job Experience
 * [Child] didn't offer me much. I should ask [Parent] about it to uncover the truth. Or I could always bribe her to get the info I need.
 * Goal: "Bribe" [Parent] for information
 * Reward: Job Experience
 * The bribe didn't uncover much, though it did cost me a few Simoleons. I should just report back to [Child] so I stop wasting my time on this small fry stuff.
 * Goal: "Report In" to [Child]
 * Reward: Job Experience, §500, The Minty Breath Moodlet
 * Oh cripes, I've been had by this kid! Nobody really used the toothbrush. It's a sham. [Child] figured I would dole out some bribe money, so the case was made up and I was called to empty my pockets. I better watch out for this kid in the future...


 * The Case of the Longing Heart
 * [Sim 1] is on love sick individual. After one phone call I'm inclined to call a doctor, but prognosis isn't my line of business. I agree to a quick interview to see how I can be of assistance.
 * Goal: "Interview" [Sim 1]
 * Reward: Job Experience
 * [Sim 1] hasn't had a date in a long, long time. I think it's been so long the coroner's office can declare [Sim 1]'s love life legally dead. [Sim 1] wants me to ask around to see if I can find another lonely single.
 * Goal: "Ask About Potential Dates" to 3 Sims
 * Reward: Job Experience
 * It seems [Sim 2] may be the fellow lonely soul [Sim 1] needs. I'll deliver the information and hopefully earn a few Simoleons in the process. Time to report in.
 * Goal: "Report In" to [Sim 1]
 * Reward: Job Experience, §500, Increased Relationship With [Sim 1]
 * [Sim 1] doesn't have a lot of hope left, but news of [Sim 2]'s potential availability seemed to liven spirits, mine included. I took my payment and wished [Sim 1] luck.


 * Scrounging for Blackmail
 * [Sim 1] need to blackmail a local. I'm not sure why, but the client doesn't always explain things. I should check with [Sim 1] to learn more about the case.
 * Goal: "Report In" to [Sim 1]
 * Reward: Job Experience
 * [Sim 1] just wants some dirt on [Sim 2], but won't explain why. This job will make me feel dirtier than a week old sponge, but that's the job some days. I should inspect the mail and search through the garbage at [Sim 2]'s home.
 * Goal: "Inspect Mail" and "Search through Garbage" at [Sim 2]'s Home
 * Reward: Job Experience
 * I didn't find anything incriminating in [Sim 2]'s mailbox or garbage. Squeaky clean if you ask me. I'll just have to report back to [Sim 1] and explain that if it's blackmail that's desired, it won't be found here.
 * Goal: "Report In" to [Sim 1]
 * Reward: Job Experience, §500
 * [Sim 1] looked at me like a cornered animal with just a hint of rabid fascination. I'm not sure I was working for the right individual. I'll just take my money and call this case closed!


 * The Case of the Missing Billfold
 * Why is it that people are always losing their wallets? I cannot imagine a more important piece of leather. [Sim 1] wants to hire me to recover a lost wallet. I should interview [Sim 1] for details about the case.
 * Goal: "Interview" [Sim 1]
 * Reward: Job Experience
 * I asked [Sim 1] to mentally re-trace any footsteps taken over the last few hours. It appears [Sim 1] made a brief stop at beach, which means my first stop will be to snoop for clues there.
 * Goal: "Snoop for Clues" at the Beach
 * Reward: Job Experience
 * I managed to recover [Sim 1]'s driver's license, but no sign of the meatier prize -- the wallet. I should question some locals to see if they've seen the wayward wallet.
 * Goal: "Ask About Wallet" to 3 Sims
 * Reward: Job Experience
 * [Sim 2] claims to know something about the wallet, but won't reveal any information. I've seen this before. I'll either need to befriend [Sim 2] and be convincing enough...or use a bribe.
 * Goal: "Convince" [Sim 2] to give up wallet
 * Reward: Job Experience
 * I was able to convince [Sim 2] to hand over the wallet. [Sim 2] claimed to have found it on the ground. As usual, I heard the defense "I was going to return it!" Right. I should return the wallet to [Sim 1].
 * Goal: "Return Wallet" to [Sim 1]
 * Reward: Job Experience, §500, Increased Relationship With [Sim 1]
 * [Sim 1] couldn't have been happier to see the recovered wallet. Turns out there was quite a bit of money in the wallet that, remarkably, nobody took. The case of the missing billfold is closed.


 * The Case of the Footsore Floater
 * I just got a call from [Sim 1]. It seems every night someone or something is bruising [Sim 1]'s poor toes. It seems my cases are getting weirder every day. I should speak to [Sim 1] about who might be doing this wham-bang toe job.
 * Goal: "Ask About Potential Suspects" to [Sim 1]
 * Reward: Job Experience
 * [Sim 1] has long had qualms with a certain next door neighbor. Seems preposterous that the neighbor, [Sim 2], would go on a nightly toe smashing rampage, but who knows? I should speak to [Sim 2] about this accusation.
 * Goal: "Discuss Accusation" with [Sim 2]
 * Reward: Job Experience
 * The neighbor began cackling like a hyena who has had too much laughing gas at the dentist. It appears the real suspect is [Sim 1]. Every night [Sim 1] sleep walks and kicks a garden gnome. I should research sleep walking a little bit at the local hospital to see us the facts line up.
 * Goal: "Research Sleepwalking" at local Hospital
 * Reward: Job Experience
 * According to the docs the sleepwalking theory makes a lot of sense. It seems [Sim 1] has consulted with the hospital before for sleepwalking. I should tell [Sim 1] that I solved the case.
 * Goal: "Report In" to [Sim 1]
 * [Sim 1] wasn't surprised to hear about kicking the gnome while sleepwalking. Doesn't change the fact that I was surprised by it all. The gnome is going to be padded to preserve [Sim 1]'s toes. I'm going to take my fee and look for my next case.
 * Reward: Job Experience, §500, Mysterious Mr. Gnome


 * The Case of the Crush
 * [Sim 1] called me in a total flutter. I think [Sim 1] is in love is the obnoxious lovey dovey jabber coming over the line is any indication. I should interview [Sim 1] to find out what's needed of me.
 * Goal: "Interview" [Sim 1]
 * Reward: Job Experience
 * Yup, [Sim 1] has it bad for a local named [Sim 2]. [Sim 1] is willing to pay me to ask around town to see if [Sim 2] has a crush. I hate playing cupid... not.
 * Goal: "Ask About [Sim 2]'s Crush" to 3 Sims
 * Reward: Job Experience
 * The evidence of a crush is entirely inconclusive, but I'm worried that if I tell [Sim 1] no, I won't get paid. I'll need to play my cards carefully when I report in to him.
 * Goal: "Report In" to [Sim 1]
 * Reward: Job Experience, §500, Increased Relationship With [Sim 1]
 * I didn't lie to [Sim 1], per se. I just didn't reveal all of the facts. I also didn't give my professional opinion. I did lead [Sim 1] to believe that [Sim 2] had a crush, which was enough to get me paid and off the case.


 * The Case of the Hacked Off Client
 * My client, [Sim 1], has heard through the grapevine that I'm a certified cyber-wiz. This may or may not be true, but I won't dissuade any clients from that "somewhat truth." I should interview [Sim 1] about the job.
 * Goal: "Interview" [Sim 1]
 * Reward: Job Experience
 * [Sim 1] wants me to hack into the local business bureau's database to clear up a slight "credit mistransaction." Ethics aren't my department -- I'll do the hacking and [Sim 1] will need to sleep at night.
 * Goal: Use a computer to "Hack" into Creditor's Computer
 * Reward: Job Experience
 * I was able to hack into the creditor's database and swap a few 1s with a few 0s. Nothing I did was too illegal, but my tracks are clear. They are always clear. I should report back to [Sim 1].
 * Goal: "Report In" to [Sim 1]
 * Reward: Job Experience, §500
 * [Sim 1] didn't exactly take the news as I explained. "Good, I can go shopping now," said [Sim 1]. I wanted to explain the benefits and virtues of a good, honest credit score. But that's not my line of work. I accepted payment and said goodbye.


 * The Case of the Missing Pink Feathers
 * [Sim 1] just contacted me about a prized flamingo statue that disappeared. I'm unclear as to what it is about a yard ornament that can be prized, but I'm not paid as a designer. I should ask [Sim 1] about potential suspects.
 * Goal: "Ask About Potential Suspects" to [Sim 1]
 * Reward: Job Experience
 * [Sim 1] spent more time gabbing about the estimated value of the statue and its regal origins than telling me anything useful about recovering the piece. I should ask around town to see if anybody has seen this prized piece.
 * Goal: "Ask About Missing Flamingo" to 3 Sims
 * Reward: Job Experience
 * The locals haven't been much help in my flamingo search. I'm back to square one, unfortunately. [Sim 1] was harping about how the flamingo is a piece of art work. Perhaps I might find it at the local art gallery? I should snoop around for clues.
 * Goal: "Snoop for Clues" at the local Art Gallery
 * Reward: Job Experience
 * I think I've been had. I found the flamingo at the art gallery, but I'm not sure it belongs here. I think [Sim 1] is so desperate to convince people the flamingo is art that [Sim 1] put it there...and forgot about it? Regardless, I should return the flamingo.
 * Goal: "Return Flamingo" to [Sim 1]
 * Reward: Job Experience, §500, The Charitable Moodlet
 * I returned the flamingo to [Sim 1] who was delighted to hear the flamingo was found at the art gallery. "How fitting," said [Sim 1]. "How deranged," I thought. I accepted my fee and backed away slowly.


 * The Mystery of the Naked Ring Finger
 * I just got a call from [Sim 1], who noticed that a prized ring was missing. One needs no more notification of stolen jewelry than a naked ring finger. I should interview [Sim 1] for facts.
 * Goal: "Interview" [Sim 1]
 * Reward: Job Experience
 * [Sim 1] left the ring in the dining room, then left for work. The cops couldn't find any evidence, but I'm not sure the fuzz can find a ring that isn't made of dough and covered in sugar. I should dust for prints in the dining room.
 * Goal: "Dust for Prints: at [Sim 1]'s Home
 * Reward: Job Experience
 * I found the prints, but the don't seem to match with any prints in my limited files. I should stop by the police station to run these prints against their database.
 * Goal: "Analyze Prints" at police station
 * Reward: Job Experience
 * There are not one, but two sets of prints on this ring. One set belongs to my client, [Sim 1]. The other belongs to [Sim 2]. Looks like I need to pay a firm visit to [Sim 2] regarding the ring.
 * Goal: "Accost" [Sim 2]
 * Reward: Job Experience
 * [Sim 2] claims to be innocent, as well as a good friend of [Sim 1]. It appears the two had coffee the other day. I should question [Sim 1] to see if [Sim 2]'s story checks out.
 * Goal: "Ask About Coffee Visit" to [Sim 1]
 * Reward: Job Experience
 * Seems our suspect was telling the truth. Strange that [Sim 1] would leave out such a significant detail. Something seems fishy. I should snoop around [Sim 1]'s house and see is I can find out what it is.
 * Goal: "Snoop For Clues" at [Sim 1]'s house
 * Reward: Job Experience
 * I found the ring right here, tucked in a corner of the room! It looks like someone intentionally hid it. Why would someone hide the ring in the house where they stole it from? Well, might as well return it.
 * Goal: "Return Ring" to [Sim 1]
 * Reward: Job Experience, §500
 * [Sim 1] got real nervous when I showed up with the ring and just started blabbing. Seems he was trying to frame my previous suspect for stealing it. Can't pull a trick like that on me. [Sim 1] paid up… even giving me a little extra. Case closed.

Fall (Die Sims 3)