PlantSim

PlantSim is a life state included with The Sims 2: Seasons. PlantSims are created by overuse of pesticides on crops or fruit trees. Becoming a PlantSim takes time, but more trees and crops on a residential lot can help, as it's the amount of pesticide a Sim uses over time that can trigger the transformation. If a Sim becomes a PlantSim accidentally, contacting a member of the Garden Club may help to restore them to normal, a witch may also be able to help, or the Sim can call the Gypsy Matchmaker and buy the cure.

When a Sim becomes a PlantSim, they gain the ability to talk to plants (which boosts the plants' health dramatically), and automatically receive a gold Gardening badge. A PlantSim who is restored to normal Sim-hood will retain the badge, and therefore the ability to talk to plants.

History
Since synthetic pesticides are a relatively recent development, it would seem that PlantSims came into existence recently. However, it would also appear that there is a natural society of PlantSims living somewhere in the wild. The family album of the Greenman family implies that Gabe O'Mackey and Jason Greenman went on a hiking trip and discovered this society in the mountains near Riverblossom Hills, where Rose Greenman was discovered.

Needs
PlantSims have only three needs. They have the same needs as all plants. It is best to always keep the PlantSim in some form of light, as the Sunlight need deteriorates faster than the other needs, and cannot be replenished with the ' MaxMotives ' cheat. A PlantSim's Love and Water motives are affected by being in the room with a Snapdragon Bouquet, but this does not affect the Sunlight motive.
 * Love - Can be satisfied like the social need, or by talking to plants.
 * Water - Can be satisfied by swimming, drinking water, showering, bathing, splashing in puddles, being in the rain, etc. Toddler PlantSims can also satisfy their water need by drinking from a bottle or eating flowers - which seems a little cannibalistic.
 * Sunlight - Can be satisfied by being in the sun or under a special greenhouse light.

PlantSims also have invisible normal-Sim motives, and if those motives get too low, they may express that in the same way that normal Sims do. For example, if Open For Business is installed, a PlantSim employed in a player-owned business may complain about normal-Sim motives. If FreeTime is installed, a PlantSim's invisible Fun motive will affect how long he or she will read a hobby magazine. A plantsim's mood may be affected by these invisible motives, such as when the plantsim has been standng for a long period of time and hasn't been doing anything fun; his or her mood may be in deep red despite the three plantsim-motives being nearly filled.

PlantSims, like Servos, can eat and use toilets, even though they do not need to do either. An unselectable PlantSim visiting a restaurant may order and eat a meal, and an unselectable PlantSim visting a lot may use a toilet.

Creation
Due to the need of pesticides to transform, it is safe to infer that the overuse of pesticides genetically alter the Sim in question.

Physiology
Because of the Sunlight need, it can be assumed that PlantSims photosynthesize like any other plant. They retain the ability to eat, although they have no need to eat and gain no benefits from eating.

PlantSims have shorter lives than normal Sims. Their only life stages are Toddler, Adult and Elder, so PlantSims who enter life as toddlers will never attend school, and cannot go to college. However, this is balanced by PlantSims passing on their skills and talents when they reproduce asexually. PlantSim toddlers may have a shorter lifespan than Sim toddlers, but they get a head start. Being transformed into a PlantSim does not affect a Sim's lifespan; adult and elder Sims who are transformed into PlantSims will live out whichever stage they are in. PlantSims can use the Elixir of Life to extend their lives.

PlantSims do not have any hair on their heads, and on initial transformation, any that was there before may fall out of the head to be replaced with a growth of leaves and flower saplings. This produces spores which can produce clones or improve the physical conditions of other forms of life in the immediate vicinity, including other PlantSims. When at least 3 PlantSims do this at once, they may mutually improve each others needs infinitely, creating the first known actual example of perpetual motion, albeit in a very natural, crude form. With each clone, the appearance of descendants steadily changes to that resembling an elf, which in the Sims universe may place PlantSims as the explanation for the myth. As seen with the Greenman family in their photo album pictures, an entire society of PlantSims seems to exist in the wild, further supporting the theory that they fill the role of mythological elves or pixies.

PlantSims tolerate heat much better than normal Sims do. They can get warm, but cannot overheat. However, they can get cold enough to freeze.

Reproduction
Unlike other life states which result from the transformation of Sims, PlantSims can reproduce themselves. A PlantSim can "Spawn a Plantbaby" on the spot where they stand, simply by spreading the spores in their heads. The new PlantSim toddler will have all toddler skills, and will also have the same skills and talent badges as the parent, though the talent badges may be at a lower level. They will also have an identical personality, but a different star sign. This is unusual, as a newly generated Sim's Zodiac sign is normally determined by his or her personality.

PlantSims may also reproduce sexually by WooHooing as normal Sims do, and the female PlantSim or Sim will get pregnant. Male PlantSims may father other Sims' children and even alien children. The naturally produced baby will be a normal Sim, even if both parents are PlantSims, which suggests that the PlantSim transformation may not alter Sim genetics, but add an overlay to them.

Appearance
All PlantSims have a default hairstyle and clothing, so they all look very much alike aside from their facial features, but they may change their clothes and outfit if wanted. They will change into swimwear, gym clothes, etc. as other Sims do. Child PlantSims will look like their father, the ideal plantsim, a hidden NPC.

Technically, the PlantSim skin is a whole-body tattoo. For the purposes of chemistry, PlantSims are considered to have full face make-up.

Issues
The abbreviated life cycle, and general nature, of PlantSims can cause some issues, especially with regard to aspiration reward points and the lifetime aspiration bar (if present). Since PlantSim toddlers bypass the child and teen stages, already know how to walk and talk, and don't need to be potty trained, they will, in general, enter adulthood with fewer aspiration reward points and lifetime aspiration points than a normal Sim will. As far as aspiration benefits are concerned, this is somewhat balanced by most benefits in the Motives track (except possibly Social and Comfort) being useless to PlantSims. However, they will be at a serious disadvantage when it comes to filling the lifetime aspiration bar.

Becoming a PlantSim

 * Spraying
 * After a playable adult or elder Sim has sprayed garden plants or orchard trees for bugs 15 times, any further spraying by that Sims has a 10% chance (per spray) of turning him or her into a Plantsim. Children, teens and young adults cannot become PlantSims, but can spray. In theory, their spraying will affect their chances of transforming.


 * However, it has been noted that the number of times Sims on a lot have sprayed is not saved when exiting the lot, and will therefore be reset to zero when the player loads the lot or when a resident Sim returns from a community lot. While it is not specifically mentioned, it seems likely that this will also affect Sims who are moved into the family bin.


 * Cheating
 * allows the player to shift-click on any garden plants and orchard trees to cause them to become infested with bugs, speeding up the process of spraying. Infesting has the side effect of causing the plants to grow to their final state before becoming harvestable.