Aspiration reward (The Sims 2)
These objects can have negative results if used when a Sim's aspiration bar is not at least Gold. If a Sim's aspiration bar is green, there is a 50% chance of failure when using an aspiration reward, and if it is red, there is an 80% chance of failure. What appears to matter is the Sim's aspiration level when the reward begins to operate, which is not always when the Sim begins to use it. In general, a reward will continue to operate if the user's aspiration bar drops to green while it is operating. However, if a Sim's aspiration bar drops to green between the time he or she begin to use a reward and the time it begins to operate, the reward may fail.
|Aspiration Reward||Uses||Cost||Success effect||Failure effect|
|Money Tree||Unlimited||3000||If watered regularly, Sims will harvest §40. NPCs can autonomously harvest the tree, so it's recommended to keep it in a locked room to prevent this.||Sims will harvest only §1 .|
|Noodlesoother||24 hours||5000||Sim's mood is boosted, but needs decay at a faster rate than usual.||Sim's energy drops completely and they pass out.|
|ReNuYuSenso Orb||5 Uses||6250||Allows the aspiration of a Sim to be changed, also changing their Lifetime Want, and affecting attraction with other Sims.||Sim will get the Grilled Cheese aspiration, also changing their Lifetime Want.|
|Weathernaught 57X||5 Uses||7000||Sim can set the desired season, prolong the current season, and set the current weather condition.||A meteor shower will fall on the Sim's lot for about 10 seconds, causing fires.|
|Pasteur's HomoGenius Smart Milk||5 bottles of Smart Milk||7500||Toddler Sim learns skills at an accelerated rate for 3 hours.||Toddler Sim loses a skill point.|
|Cool Shades||5 pairs of glasses||10000||First social interaction has amplified positive effect.||First social interaction has amplified negative effect.|
|Kibble of Life||5 Uses||12000||
Cat or dog is made five days younger. (Will not go back an age group)
|The Eclectic and Enigmatic Energizer||5 Uses||14000||All needs get a boost||All needs drop. Cannot kill a Sim.|
|Thinking Cap||24 hours||16000||Skill learning rate is increased dramatically||Energy drops completely. Sim passes out and loses a Skill point.|
|SimVac||5 Uses||17500||Sim specifies another Sim and transfers 3000 aspiration points or one skill point. Has negative effect on Sims' relationship.||Aspiration points or skill point goes to other Sim.|
|Love Tub||4 hours||20000||Relationship outcomes are increased between two Sims in the tub.||No effects.|
After it is used up, it will act as a normal hot tub.
|Genuine Buck's Famous Counterfeiting Machine||3 hours||27500||Sims counterfeit simoleons; after 3 hours it will catch on fire.||Sims are fined and the Counterfeiting Machine can no longer be used.
|Elixir of Life||5 Uses||30580||Sim is made three days younger but will not go back to an earlier life stage.||Sim ages by three days. Sims will go up an age bracket or die (if an elder), if they are three or less days from aging naturally or dying.|
Note: After the five uses are up, it makes a good office decoration.