Investment

From The Sims Wiki, a collaborative database for The Sims series
(Redirected from Deed)
Jump to navigation Jump to search
The Sims 3


For the aspiration benefit, see Aspiration benefit#Fortune.
Article Cleanup
This article requires a cleanup to meet The Sims Wiki's quality standards.
Reason: Requires copyediting and possible reorganization of sections
Please improve this article if you can.

Investments are a method of earning money over the course of The Sims 3 that involves partnering with or owning community lots or rabbit holes. Investments will cost a lot of money at the start, but over time will eventually pay for themselves if collected on a regular basis. Lots without rabbit holes can be purchased as a whole, while those with a certain rabbit holes can only be partnered. Adding and deleting the building will respectively sell the the property on the Sim's behalf.

Once a Sim has partnered (Become a Partner) or become an owner (Purchase Property) a Partner's Deed or Owner's Deed will be moved into the Sims inventory. Upon installing stock Sims 3(without patches), the deeds will be separate items in a Sim's inventory. In version 1.3, deeds will form a stack in the inventory, which will have a "Collect All" interaction. Deeds can be transferred between Sims of the same family at anytime (by dragging them out of a Sim's 'backpack' into another Sim), and are automatically transferred to a relative when a Sim dies. However, if a Sim moves out of the household while carrying the deed, the household loses the ownership or partnership of the house, but can be bought back for the original price.

In the updated The Sims 3[which?], deeds are no longer used. Instead, when in Map View, establishments with a special sign symbolize ownership. Instead of establishments, Sims can also buy real estate like parks, gyms, etc. Sims can either enter a business establishment (rabbit hole) or visit the City Hall to buy any real estate, and can also easily buy both business and real estate through the computer or phone. The only lots that cannot be bought are residential lots (possibly prior an update)[confirmation needed], empty community lots, lots with a city hall, military base, police station, and a school.

Sims must invest in partnership first before they are eligible for ownership. So, total cost of ownership includes both cost of partnership and cost of ownership.

Money has to be collected from their respective locations, hence traveling will be needed. Locations like V.I.P. lounges, dive bars, and other Late Night estates do not need to be open in the morning in order to collect the money, as the Sim only has to stand on the lot for a few in-game minutes.

A Sim can own an establishment where careers are available, yet it will have no effect on promotions/demotions. (E.G. Sims who own a certain establishment and is constantly missing work can still be fired.). Bosses will still be selected randomly based on the current workers (A Sim cannot have a housemate as a boss, but can have a relative from a different household), but by owning an establishment, the Sim has the power to fire anyone at anytime and can rename the building. Firing workers, however, is at the expense of the relationship between the owner and that employee, and can lead to a very low relationship. They cannot fire the owner (which would be themselves), or the last employee of a business. These establishments are referred to as Buildings by the property type in Real Estate management window.

The real estate system, introduced in Patch 12, allows Sims to use the computer or the phone to purchase any property. This is done by instructing them to "Check Real Estate", which opens up a window interface where owned and purchasable property can be viewed seperately, as well allowing the player to buy properties without their Sim having to leave their current lot. As of the certain version of the game, unoccupied residential lots can be purchased into private lots this way. Owned property lots, community buildings, vacation homes and private lots can be sold out to the world through this means only.

The player can then upgrade it and with the upgrades receive more profits. The class of upgrades are symbolized by three stars being the maximum, and one star being the lowest. A certain net worth or total cost of creating a community lot can affect its upgrading level (E.G. galleries need at least 200,000 to have a three-star upgrade), while some lots have specific requirements (E.G. graveyards need two mausoleums to be upgraded to a level higher than one).

Costs & Profits[edit | edit source]

Single Rabbit Holes[edit | edit source]

Business Partnership Ownership EP
Cost of Partnership Weekly Earning Sell Price ROI[1] payoff in weeks[2] Cost of Ownership Total Cost Weekly Earning Sell Price MROI[3] TROI[4] payoff total in weeks[5]
Skydiving center 200 50 160 25% 4 1,000 1,200 200 800 1.9% 16.7% 6 &Store
Arboretum

[6]

1,000 50 800 5% 20 8,000 9,000 200 7,200 1.9% 2.2% 45 &EP07
Gypsy wagon 1,000 500 800 50% 2 15,000 16,000 1,000 12,800 33.3% 6.3% 16 &EP07
Vault of Antiquity 2,000 1,000 1,600 50% 2 20,000 22,000 1,500 17,600 25% 6.8% 15 &EP07
Diner 6,000 850 4,800 14.2% 7 18,000 24,000 1,800 19,200 5.3% 7.5% 14 &BG
Bookstore 7,000 1,000 5,600 14.3% 7 20,000 27,000 2,000 21,600 5.0% 7.4% 14 &BG
Grocery 7,000 1,000 5,600 14.3% 7 20,000 27,000 2,000 21,600 5.0% 7.4% 14 &BG
Bistro 12,500 2,100 10,000 16.8% 6 25,000 37,500 3,000 30,000 3.6% 8.0% 13 &BG
Spa 15,000 2,500 12,000 16.7% 6 35,000 50,000 4,000 40,000 4.3% 8.0% 13 &BG
Abandoned warehouse 15,000 2,500 12,000 16.7% 6 35,000 50,000 4,000 40,000 4.3% 8.0% 13 &BG
Theatre 18,000 3,000 14,400 16.7% 6 40,000 58,000 6,000 46,400 7.5% 10.3% 10 &BG
Office building 18,000 3,000 14,400 16.7% 6 40,000 58,000 6,000 46,400 7.5% 10.3% 10 &BG
Film studio 25,000 5,000 25,000 20.0% 5 70,000 95,000 11,000 95,000 8.6% 11.6% 9 &EP03
Hospital 30,000 6,000 24,000 20.0% 5 75,000 105,000 12,000 84,000 8.0% 11.4% 9 &BG
Stadium 35,000 6,800 28,000 19.4% 5 80,000 115,000 13,000 92,000 7.8% 11.3% 9 &BG
Equestrian center 35,000 6,800 28,000 19.4% 6 80,000 115,000 13,000 92,000 7.8% 11.3% 9 &EP05
College of arts 35,000 6,500 28,000 18.6% 6 35,000 70,000 14,000 56,000 21.4% 20% 5 &EP09
Science lab 40,000 7,900 32,000 19.8% 5 100,000 140,000 15,000 112,000 7.1% 10.7% 10 &BG
College of business 40,000 7,500 32,000 18.8% 6 40,000 80,000 15,000 64,000 18.8% 18.8% 6 &EP09
College of science 40,000 8,000 32,000 20% 5 100,000 140,000 16,000 112,000 8% 11.4% 9 &EP09
Administration center 50,000 7,500 40,000 15% 7 100,000 150,000 15,000 120,000 7.5% 10% 10 &EP09
Stellar observatory 50,000 12,000 40,000 24% 5 140,000 190,000 22,000 152,000 7.1% 11.6% 9 &EP11
Plumbot competition arena 35,000 6,800 28,000 19.4% 6 80,000 115,000 13,000 92,000 7.8% 11.3% 9 &EP11

Combo Rabbit Holes[edit | edit source]

Business Partnership Ownership EP
Cost of Partnership Weekly Earning Sell Price ROI payoff in weeks Cost of Ownership Total Cost Weekly Earning Sell Price MROI TROI payoff total in weeks
Grocery and Diner 13,000 2,200 13,000 16.9% 6 27,000 40,000 3,300 40,000 4.1% 8.3% 12 &EP05
&EP07
Bookstore and Spa 20,000 4,000 20,000 20.0% 5 60,000 80,000 10,000 80,000 10% 12.5% 8 &EP03
&EP05
&EP06
&EP07
&EP11
Warehouse and Theater 30,000 6,000 24,000 20% 5 75,000 105,000 12,000 84,000 8% 11.4% 9 &EP07
Stadium and Annex 35,000 5,500 28,000 15.7% 7 80,000 115,000 15,000 92,000 11.9% 13% 8 &EP09
School and Stadium 37,500 6,250 30,000 16.7% 6 100,000 137,500 11,500 110,000 5.3% 8.3% 12 &EP07
&EP10
Office and Bistro 50,000 10,000 50,000 20.0% 5 120,000 170,000 19,000 170,000 7.5% 11.2% 9 &EP03
&EP05
&EP06
&EP07
Hospital and Science Lab 50,000 14,000 50,000 20% 5 120,000 170,000 27,000 240,000 7.6% 11.3% 9

Notes[edit | edit source]

  1. Return on Investment = Weekly Earning of Partnership / Cost of Partnership (higher is better)
  2. payoff = Cost of Partnership / weekly earning (lower is better)
  3. Marginal ROI = (Weekly Earning of Ownership - Weekly Earning of Partnership) / Cost of Ownership (higher is better)
  4. Total ROI = Weekly Earning of Ownership / (Cost of Partnership+ Cost of Ownership) (higher is better)
  5. payoff total = Total cost / weekly earning of ownership (lower is better)
  6. The game actually has investment data about arboretum, but the feature is disabled in-game.

External links[edit | edit source]