Locking, accessibility and restrictions[edit | edit source]
Privacy[edit | edit source]
Doors, like walls, provide a privacy barrier that Sims cannot see through, even if the door has a window. This allows Sims to perform actions that come with an expectation of privacy, such as using a toilet, bathing, or WooHooing, behind a door. From The Sims 2 onwards, other Sims will not be able to enter until the Sim has completed or cancelled the action, unless they have a romantic relationship with the other Sim. A known glitch causes this privacy locking setting to occasionally be ignored, allowing anyone to pass through the door and walk in on Sims.[TS2]
Locking[edit | edit source]
The ability to lock doors is first introduced in The Sims 2: Open for Business[n 2] and in The Sims 3: World Adventures. Doors can be set so that only members of the current household, household members and employees, or just the currently selected Sim are allowed access. They can also be locked to prohibit all Sims, excluding service NPCs, from passing through. In The Sims 2: Pets, pets can be denied entry through a door, and in The Sims 2: Apartment Life, apartment neighbors can be denied entry into an apartment unit. The Sims 3: University Life expands the feature so that individual Sims can be granted access or prohibited from using a specific door.
Doors and pets[edit | edit source]
Doors in The Sims: Unleashed, The Sims 2: Pets, The Sims 3: Pets, and The Sims 4: Cats & Dogs are pet-sensitive—they open for pets just as they do for Sims. In Unleashed, the only way to keep pets out of a room is to use modified doors. In The Sims 2: Pets, The Sims 3: Pets and The Sims 4: Cats & Dogs, door locking settings were expanded to allow players to allow or restrict access to individual doors to pets.
Other restrictions[edit | edit source]
In The Sims 3: Ambitions, a firefighter Sim on duty may be required to rescue a trapped Sim in a locked room or through a series of rooms, having to chop down the doors with an axe in order to gain access.
Front doors[edit | edit source]
In The Sims and The Sims 2, the front door is determined automatically by the game. The front door is typically the door located closest to the mailbox with floor tiles on both sides of the door. This has been known to cause problems with houses that have garages, as garage doors may be selected as the front door. From The Sims 3 onwards, front doors on residential lots can be manually selected by the player. The front door is the door visitors to the lot will ring the doorbell[TS][TS2][TS3] or knock[TS4] at, and it is typically where service NPCs will enter the house via.
Types[edit | edit source]
Most doors take up one tile on each side of the wall and occupy only one storey, although some doors take up two tiles and span multiple stories. In The Sims 4, single doors are centered between two squares, and as such, take up two tiles.
Most doors function similarly to each other, and only differ in their cosmetic appearances. However, there are some doors that function differently.
Celebrity-only doors[edit | edit source]
The Zeddy-Lock Celebrity Security Door in The Sims: Superstar only allows Sims with at least three fame stars to pass. This allows for the creation of rooms that only celebrity Sims can enter, and can be used to protect awards from being stolen by the Obsessed Fan. The Sims 4: Get Famous includes the Starlet's Repose Door which also enforces a three-star restriction. The door and a dressing room will appear on the Plumbob Pictures studio lot when a Sim shoots a film there.[confirmation needed] Get Famous also includes three VIP doors that players can use to select the fame requirement needed for access. When set with a restriction, a bouncer will be generated to control Sims' access through the door.
The Sims 3: Late Night does not feature celebrity-only doors in the same manner as Superstar and Get Famous, but barrier ropes can be used to restrict entry through any door it is placed in front of on community lots.
Garage doors[edit | edit source]
This section describes features that are only available in The Sims 2: Nightlife.
Garage doors must be placed between a driveway and a driveway extension piece, and will open whenever a car passes through it. Sims can also pass through garage doors like any other door, although they cannot lock garage doors to restrict access.
Dorm room doors[edit | edit source]
This section describes features that are only available in The Sims 2: University.
The Myne Door is used to designate individual dorm rooms, and are found in all premade dormitory lots by default. Sims can use the doors to claim ownership of the dorm rooms behind it. When building or modifying a dormitory, each Myne Door must be placed so the picture frame faces outward, and the Myne Door should be the only way in and out of the rooms behind it. This means that multiple-occupancy rooms are not possible, nor are "suites" in which two dorm rooms share a bathroom.
When a Sim claims the door their headshot will appear on the door and only that Sim will be able to modify access permissions for other Sims. The headshot will not change if the Sim's appearance is modified, but the player can update the picture of a playable Sim by having that Sim unclaim and reclaim the room. Dormies that move into the dorm also claim rooms; players are given a slight head-start (about an hour of game time) to claim the rooms they want the playable Sims to have. A playable Sim told to lock or unlock his or her door will hang or remove a standard "no entry" sign, which will allow or prevent other Sims from entering their dorm room. Dormies may also lock their doors, and playable Sims must knock in order to gain entrance.
The door can be used on normal residential lots outside of the college neighborhood to claim "ownership" of a room. Children cannot lock these doors, likely because they lack the needed door locking animation for the interaction to work.
Door of Life And Death[edit | edit source]
The Door of Life And Death allows the player to summon the Grim Reaper. Sims can use it to ask the Reaper to reincarnate a deceased Sim, become impregnated with the genes of another Sim, or challenge the Reaper in a guitar duel to become immune to death. There is a slight chance that Sims will be dragged under the doormat by a pit monster and subsequently killed when attempting to summon the Reaper.
Single-sex doors[edit | edit source]
Doors with male and female variations were first introduced in The Sims: Hot Date, and were reintroduced in every game after. These doors prevent Sims of the opposite sex from passing through, and are primarily used to construct single-sex bathrooms on community lots. Service NPCs will ignore these gender restrictions, although employees on an owned business, along with members of the owner's household, may not be able to.
Other doors[edit | edit source]
The Sims 2: Apartment Life and The Sims 3: Supernatural feature a bookcase that also functions as a hidden door. Players must manually direct Sims to use the bookcase in order to pass through it; Sims will not autonomously use it when told to route to a location behind the door.
The Sims 3: World Adventures introduces a hidden door that blends in with the wall and will only appear when used or when triggered by another object. Certain locked or hidden doors in tombs may require a certain puzzle to be solved in order to make rooms behind the entrance accessible for the exploring Sim.
The Sims 4: Cats & Dogs and The Sims 4: My First Pet Stuff introduce pet doors. The smaller doors are ideal for small dogs and cats while the larger doors allow larger pets and toddlers to pass through.
Notes[edit | edit source]
- In The Sims 2, a known glitch causes doors to get stuck open after use. This can be annoying, but is easily fixed by deleting the door and replacing it. If an object such as a ceiling light occupies the space a door opens through, it may act to keep the door from closing; moving the object may allow the door to close.
- This includes custom doors but does not include the Myne Door from The Sims 2: University, as it features its own unique locking method.