Fanon:SimVille

From The Sims Wiki, a collaborative database for The Sims series
Jump to navigation Jump to search
Fanon article ownership
This fanon page was created and is owned by K6ka (talk). Unless the edit is constructive and/or minor (such as fixing a template), please do not edit this page unless given permission from the author.
Evolve
This fanon page or story is still being developed and will change over time.
SimVille
Name SimVille
Game  The Sims 2

SimVille is a fanon neighbourhood created by K6ka. It originated from the SimVille Italian project, a custom neighbourhood made by Mod The Sims creators lagianfra, MaryLou, Max3D, Numenor, and Simmer. All of the residential lots were modified or removed, new lots were added, and the hood was populated with Sims. While the neighbourhood has existed since 2014, it was never revealed to the public until April 2017 with this thread on Mod The Sims.

Original MTS thread[edit | edit source]

The following was posted to ModTheSims on April 15, 2017. The original post can be found here.


k6ka: My version of SimVille

As I have been invited into this group I figured I may as well do something here... Granted, right now I've just finished classes and am into exam season. I really should be studying, but you see, I'm not exactly the most focused of students...

Anyways, I've been hiding this neighbourhood from the public (mostly), save for a few pictures here and there in the TS2 Pictures forum and some name-dropping. I guess it's time to be a little more open (although not obsessed) about it.

A good while ago (must've been at least two years if memory serves) I downloaded SimVille, an Italian project made by lagianfra, MaryLou, Max3D, Numenor, and Simmer. I removed or greatly modified all of the residential lots, though I didn't really touch the community lots all that much. I added in several apartments and decorations to make it seem a bit more "city-like" and plopped down a ton of lots on an unused, empty section of road. I tried to preserve the neighbourhood's original integrity as much as possible, and while it definitely won't win any contests here on MTS, I like how it turned out.

So, here's what the hood looks like now!

The roads in this hood twist and turn and leave very little space for building lots. It's a bit frustrating, but it presented an interesting challenge for me in that it forced me to build up, and I favoured apartments over single houses (Sure does fuel the anti-suburbia part of me!). It's not exactly Hong Kong, but even though TS2 still seems to be a mostly "suburban" kind of game that excludes true city living (or other cultures and countries, for that matter) I think I worked around the restrictions quite nicely.

I also have a mixed of unowned and owned community lots. All of the default community lots that shipped with this hood are unowned and mostly left untouched. Most of the owned community lots were built by me. I'm not exactly the best builder of lots but I think I design my buildings better than some of the buildings in my university campus (Which I think would fail fire safety regulations any day now). The picture above shows a brief glimpse of the area that was once empty road; the only lot there was a cemetery! I left the cemetery alone and used it to bury my own dead Sims along with the few gravestones already there (IIRC cemeteries in Canada are "unmovable", so no development can happen on, above, or under them, and they cannot be moved. I stayed true to this statement; even I would like my dead Sims to rest in peace), and I built a mix of apartments, owned community lots, unowned community lots, and single homes. I still have some space left over which I occupied with building decorations. If I need to build more lots, I'll use that space (But I don't have much left, so subhoods will become prime real estate places soon!). I admittedly got lazy in the new area and just plopped some default Downtown community lots into there. One of them is an owned community lot that I heavily modified, and I quite like it.

And, well, I think I'll give this underappreciated lighthouse some attention. Hi lighthouse!!

I'll post more about this hood soon! The Sims themselves are, at least to me, the real flavour of the soda!

History[edit | edit source]

Archaeological evidence shows that Sims have been living around the area of SimVille since 8000 BC, but it was not until 250 AD that the Acirema peoples emerged from several unified warring tribes. Originating in the east, they swept west across the interior of the continent, constructing settlements, planting crops, and raising llamas. The vast empire was persistently at war with its neighbours, constantly trying to expand its borders and building roads and towns as a form of "civilizing the west". By 1000, the Aciremian empire stretched from the east coast all the way to the west, and was connected by a vast network of roads.

In 561, the Aciremas constructed a settlement called Kaleovich in what is now Old SimVille. The geography of Kaleovich made it easy to defend, but as the Aciremas never developed good boats, trade with the settlement was difficult, and Kaleovich was mostly isolated from the rest of the empire.

An abandoned temple, located on the north side of Lake SimVille, built by the Aciremas.

The Aciremas were polytheistic and worshipped an array of about fifty gods, each of which had its own assigned priests and its own figurine. All of these gods were housed together in a sacred religious temple that only leaders and priests could enter. These temples were often built away from population centers, which explains why the temple in Kaleovich was located across the lake. Although the climate in SimVille was generally sunny and warm, save for the rainy season, the poor Aciremian boats meant that it was not uncommon for priests and leaders to find themselves swimming to shore after their boats capsized or leaked. During an annual religious holiday in 1005, a surviving document writes:

The weather was fair and square, not a cloud in the sky, and the temperature was warm enough for men and boys to go shirtless. There in the procession were ten boats, all of them filled with priests, village leaders, and all the offerings that were to be made once they got there—goats, sheep, maize (corn), llamas—[...] They were making their way across the Tasman [River] to the sacred temple when a strong wind over the water picked up, sending waves splashing over the gunwale into the boats. Four of the boats quickly began to sink. The priests, leaders, and rowers all hastily jumped overboard and swam to the remaining boats, scrambling onboard. The extra weight and unbalance caused those boats to list and sway unsettlingly, and as the waves lapped over the gunwale, they too began to sink. All the priests and leaders knew how to swim, but all that was left for the offering were a few bananas and three goats that managed not to drown. [...] The gods were angry and punished Kaleovich with an extended rainy season, drowning some fields and causing flooding in the settlement.

By 1100, the empire was beginning to crumble as numerous "barbaric" tribes appeared from the north and south, attacking settlements and raiding farms and temples. The Aciremas had initially attempted to pacify the tribes with bribes and payments, but this quickly bankrupted the empire. The Aciremian empire was engulfed in civil war, and by 1110, it had broken up into six different kingdoms, all of them too weak to defend against the invaders. There is no official date as to when the Aciremian empire collapsed, though, as the local governments were frequently assimilated into their new rulers rather than simply being overthrown. The last of these wars ended around 1141, which some say marked the official end of the Aciremian empire. After the war ended, many of the tribes adopted the Aciremian religion, which helped foster peace and unity amongst the drastically different groups, although they remained separate for the most part.

Kaleovich was captured in 1139, although it was not renamed. The attackers—the Ocixems—had sieged the settlement for ten months straight, finding the geography extraordinarily difficult to navigate. The water and the cliffs provided a natural defense that, combined with the palisade, made it seem almost impossible to defeat. However, this natural defense also imprisoned the Aciremians inside, rendering them unable to escape. The Ocixem were eventually able to construct better canoes and boats that were fast and easy to maneuver, allowing them to quickly attack fishermen and soldiers along the coast, and brought archers within range of the palisade. Around 11pm on August 30, 1139, several Ocixem boats rowed silently towards the island where Kaleovich stood. Ocixem archers lit their arrows on fire and launched them towards the wooden palisade, which burned down quickly. Having nowhere to go, the Aciremians surrendered, and at least one hundred of them were beheaded and thrown into the water. Like many of the other tribes, the Ocixem adopted the Aciremian religion, and the temple was not damaged by the fighting.

The Ocixem lived in the area for several hundred years until 1861, when Admiral Landgraab, on a government-sponsored expedition to spread the borders of SimNation westward, conquered the Ocixems, whom he considered "barbaric" and "in need of civilization". The Ocixem, having established Kaleovich as a vital trading and military post, fought to the bitter end; in the resultant fighting, the entire town was burned to the ground. Admiral Landgraab assigned a governor to rebuild the settlement and continued westward, having no interest in attacking the Aciremian temple. The governor—a John Simovitch—renamed the settlement SimVille and began rebuilding it. In 1862, Landgraab County was created, and SimVille became part of the county in 1864.

SimVille was a small, quiet, almost idyllic town for much of the 1900s. In 2001, several private developers saw interest in SimVille and began constructing several apartment buildings and commercial lots there, much to the protest of the locals. Frustrated, most SimVille residents left the town, paving the way for new Sims—whom the developers found to be "more cooperative"—to move in. It was during this time that many of the lots in present day Old SimVille were constructed.

In 2006, the Newbie family, consisting of Dan, Betty, and their Servo Amar, moved into a house at 1 Greystone Court (later renamed Newbie Court). They quickly found the house inadequate and had the entire house demolished, building their present loft house in its place. Dan and Betty reached the top of their career tracks, but it was Amar who would bring the family even more fame and wealth than it already had. He founded Amar's Hangout, which became an instant success, and later went on to start several new businesses around SimVille. He later activated five more Servos and invited Alec Bigfoot from Three Lakes to live with them, making the Newbies the largest and wealthiest family in SimVille.

In 2015, the boundaries of SimVille were expanded across the New Guinea bridge, permitting development west of the bridge. The area developed rapidly within the course of a few years.

Geography[edit | edit source]

Lake SimVille.

SimVille is surrounded by hills and steep cliffs, leaving little room for buildings and roads. The roads frequently twist and turn in order to navigate the rough geography of the area. The Tasman River runs through the town, and is primarily used for recreation. It drains briefly into Lake SimVille—where the beaches are located—before continuing westward away from the town.

Transportation[edit | edit source]

The primary thoroughfare in the town is SimVille Street, and is the only road that leads in and out of the town, with the natural geography of the area being unsuitable for other roads to be constructed. SimVille Street begins at the eastern terminuses of Mohawk Crescent and Marc Crescent, just west of St. Simmin Park. It then passes through the oldest part of town, home to various attractions such as 'Simmer' Shopping Gallery, Lagianfra Square, and The Merchant Row, intersecting with the western terminuses of Marc Crescent and Mohawk Crescent, respectively. It then passes the SimVille Corner Stop and a few apartment buildings before crossing the New Guinea Bridge leading into the western part of SimVille.

SimVille Street intersects with The Last Resort Lane before continuing on through the rest of the town without encountering any other intersections. It swerves northward briefly before continuing westward towards SimVille Beaches. At the beaches, it makes a 90° turn southward, briefly paralleling the shoreline. South of the Teleprompter Apartments, it turns eastward and gradually climbs a steep incline to reach the top of a cliff, continuing until it reaches SimNation Highway 58.

SimVille Street intersects with all roads in the town, except for Newbie Court.

Road names in SimVille (click to enlarge)

Public transportation[edit | edit source]

Because of the nature of the roads and the population of the town, SimVille does not operate a local public transit system. Regular bus service is offered by Landgraab County Transit that connects SimVille with Numenor Region Station, a regional transit hub about 4 km (2 miles) east of SimVille that offers both bus and train service to nearby cities and to the rest of SimNation. Buses operate up and down both directions on SimVille Street for much of the road's length, with buses turning left onto Mohawk Crescent when they reach the end of SimVille Street, passing by Amar's Hangout and Restaurant 'Down The Bridge' before turning right back onto SimVille Street. Buses operate every 15 minutes from 5:30am to 1:30am, all day, every day. Overnight bus service on the same route is also offered, with buses operating every hour from 1:30am to 5:30am.

Climate[edit | edit source]

SimVille has a very warm, almost tropical-like climate, with rainy and dry seasons as opposed to summer and winter.[n 1]

In the past, SimVille had a wetter, rainier climate due to the presence of nearby dense rainforests. Recent deforestation has reduced the amount of rainfall in SimVille, leading to shorter rainy seasons and longer dry seasons.

Demographics[edit | edit source]

The neighbourhood is multicultural and seemingly multiethnic, with Sims of various different backgrounds, names, and skin colour living in it. There does not appear to be any issues with racial or ethnic discrimination. Of the playable Sims, there are more males than females.

There is a mix of Sims from differing social and economic statuses in SimVille. Most of the wealthier Sims are located around the older part of SimVille, while many of the poorer Sims are located in the western part of SimVille. There appears to be a strong class division between the upper and lower classes, although this division is often not reflected geographically; rich and poor often live or work within walking distance of each other. However, most of the benefits and perks enjoyed by the wealthy are not accessible to the poor. There is also a very broad gap in net worth and income, with the Newbies—the wealthiest family in SimVille—having millions more than the second wealthiest family, and being quite far removed from the poorest family in SimVille.

In recent years, an influx of poor immigrants from the east has resulted in increased tensions in SimVille, as wealthier Sims become wary of poorer labourers usurping their jobs and positions.

Subhoods[edit | edit source]

Downtown from Nightlife and Bluewater Village from Open for Business are attached to the hood. Sims from any of the three can visit any other of these three neighbourhoods at any time freely. All three vacation destinations (Twikkii Island, Three Lakes, and Takemizu Village) are also attached to the hood.

There are no universities attached to SimVille.

Families[edit | edit source]

Townies are not listed.

Custom Sims[edit | edit source]

Premade families[edit | edit source]

Lots[edit | edit source]

Unowned community lots[edit | edit source]

Owned community lots[edit | edit source]

Residential lots[edit | edit source]

Detached houses[edit | edit source]

Apartments[edit | edit source]

Other MTS posts[edit | edit source]

Outtakes[edit | edit source]

Barb family[edit | edit source]

Cuevas family[edit | edit source]

Day family[edit | edit source]

Firebaum family[edit | edit source]

Jocks family[edit | edit source]

Kovax family[edit | edit source]

Logan family[edit | edit source]

Newbie family[edit | edit source]

Urban family[edit | edit source]

Torres family[edit | edit source]

Other[edit | edit source]

Downloads[edit | edit source]

Road to completion[edit | edit source]

As of April 16, 2024, this is what still needs to be done:
  • Complete all stories - In progress
  • Complete all Sim pages - In progress
  • Complete main neighbourhood page - In progress
  • Complete all lot pages - In progress
  • Stop procrastinating -  NEVER!

Notes[edit | edit source]

  1. Since "rainy" and "dry" are not one of the seasonal options in The Sims 2: Seasons, I set it to be summer all year round and use SimWardrobe's Weather Controller vase to make it rainy or sunny at my command.

External links[edit | edit source]