Scholarship

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The Sims 2: University The Sims 3: University Life The Sims 4: Discover University


Scholarship is an additional grant Sims can receive to help with the financial aid while they are attending the university. Generally, Sims can earn scholarships by having high skills.

The Sims 2: University[edit | edit source]

A notification when teens view earned scholarships

In The Sims 2: University, players can send teen Sims to college, where they continue their lives as young adults. Playable teens may go to college at any time by using a telephone or computer, or the player may send them by using the "Send Sims to College" button on the neighborhood screen. Before that, the Sim should apply for scholarships, which is also done via a phone or computer. Scholarships are handed out based on different criteria, such as good grades or a high level in a skill. Working on any skill will help in college and the workforce anyway, and getting a particular scholarship, or any scholarship, is often a want. All teenagers going to college start with §500, and scholarships add to that. Colleges in The Sims 2: University do not charge tuition, and have no fees aside from the regular bills, so scholarships give Sims additional funds to use in their first semester at college.

Sims cannot take money from home or retain the money they have earned during their college years, except by buying items and placing those items in their inventory.

Types of Scholarships[edit | edit source]

Name Requirements Award
Hogan Award for Athletics 8 or more Body points §750
Bain-Gordon Communication Fellowship 8 or more Charisma points §750
Kim Metro Prize for Hygienics 8 or more Cleaning points §750
London Culinary Arts Scholarship 8 or more Cooking points §750
Will Wright Genius Grant 8 or more Logic points §750
Bui Engineering Award 8 or more Mechanical points §750
Quigley Visual Arts Grant 8 or more Creativity points §750
Young Entrepreneurs Award Teen job level 3 §750
SimCity Scholar's Grant A- or better at School §1000
Phelps-Wilsonoff Billiards Prize High pool hidden skill §1000
Tsang Footwork Award High dancing hidden skill §1000
Mendel Award for Oxygen Donation and Repletion At least one parent is in the Education[TS2S] career §1250
Undead Educational Scholarship Teen is a Zombie or a Vampire[TSNL] §1500
Orphaned Sims Assistance Fund Teen has no living parents §1500
Extraterrestrial Reparation Grant Teen has been abducted by Aliens §1500

There are some scholarships which are hard to get, such as the Billiard Prize and the Footwork Award. A Sim can get the Footwork Award by practicing dancing until the "Bust A Move" option becomes available. If this option is available, the Sim either qualifies for the award or is close to qualifying. If The Sims 2: FreeTime is installed, the Sim can also work toward the Footwork Award by practicing on the ballet barre.

The Billiard Prize is not that easy. A Sim will have to play pool many times before qualifying for the award. Players can tell when the scholarship is available when Sims can perform both trick shots.

The Sims 3: University Life[edit | edit source]

In The Sims 3: University Life, young adults and older can apply for scholarships by taking an aptitude test from the university welcome kit. The university welcome kit can be bought from the Buy mode or dropped off by university mascot the first time players start a new game. Taking an aptitude test is not required, but advised.

After taking the aptitude test, Sims will immediately receive the result. In an aptitude test, there are sub-scores for each major, ranging from 100 to 400. The maximum total score a Sim can earn is 2,400. The score a Sim can earn in a major depends on Sim's traits and skills, as well as their level in a career associated with the major.

Aptitude test scoring[edit | edit source]

The aptitude test result. The test taker receives a partial scholarship and several extra credits in some majors.

By earning a high enough score, Sims can gain either a partial or full scholarship, as well as extra credits in certain majors. Scholarships are applied toward tuition, and can give additional funds when Sims arrive at the college, while earning extra credits reduces the number of credits a Sim needs to take in order to graduate. Because the maximum number of credits Sims can take in one visit to the college is 36, while 48 credits are required to graduate, earning extra credits from the aptitude test helps Sims so they can graduate in one time at the college.

Scholarships are determined by the number of total points Sims accumulate from the test:

  • 1200 points: Partial scholarship, worth §1,000
  • 1800 points: Full scholarship, worth §2,500
  • 2000 points: Sims gain "Nailed It" moodlet

The extra credits are determined by the number of points earned in the sub-score for each major. For example, a Sim may earn extra credits in Fine Arts, but not in Business.

  • 250 points: Apprentice award, +6 credits
  • 360 points: Distinguished award, +18 credits

Keep in mind that the extra credits and scholarships are earned separately. This means that Sims may earn a partial scholarship without earning high enough sub-scores to earn extra credits in any major, and may earn extra credits without earning a high enough overall score to gain a scholarship.

The scoring is calculated in the following:

  • Base score (100) +
  • Skill level x 27 +
  • Career level x 39 +
  • Traits x 83

For instance, a Sim who is artistic (83 points), work in culinary level 3 (117 points), and have sculpting skill level 3 (81 points) will earn 391 points, which is sufficient enough to earn a Distinguished Award with extra 18 credits toward Fine Arts major. Below is the list of factors in each major:

Major Traits Careers Skills

Business

Genius
Ambitious
Evil
Frugal
Workaholic
Born salesperson

Business
Criminal

Charisma
Mixology
Social networking

Technology

Genius
Computer whiz
Handy
No sense of humor
Good
Eccentric

Law enforcement
Military

Logic
Handiness
Inventing

Science and medicine

Genius
Bookworm
Perfectionist
Green thumb
Perceptive
Socially awkward

Science
Medical

Fishing
Gardening
Alchemy
Science

Fine arts

Genius
Artistic
Natural cook
Virtuoso
Rebellious
Avant garde

Culinary
Music
Film

Painting
Cooking
Guitar
Nectar making
Sculpting
Bass
Drums
Piano
Street art

Communications

Genius
Charismatic
Schmoozer
Flirty
Social butterfly
Irresistible

Journalism
Political
Fortune teller

Writing
Photography

Physical education

Genius
Athletic
Loves the outdoors

Professional sports

Athletic
Martial arts
Riding

Notes[edit | edit source]

  • The trait and skill factors in earning scores for aptitude test are different from the ones used in gaining performance at the college. For more information, see major.
  • Having the genius trait really helps because it adds extra points for all majors.
  • Education career is not included in any major as a career factor. Furthermore, skills, traits, and careers in Island Paradise and Into the Future are not associated with the majors, which means Sims will not benefit from mastering bot building skill, for example.

The Sims 4: Discover University[edit | edit source]

Scholarships return in The Sims 4: Discover University. University students can potentially lose their scholarship if they get bad grades.

Skill-based scholarships[edit | edit source]

Skill-based scholarships can be applied for when a Sim reaches 'Level 3' in the given skill. The probability of receiving the scholarship is increased when the Sim reaches Level 5 or 9 prior to applying. Each scholarship can only be applied for once.

  • Athletics (§450) - Fitness skill.
  • E-Sports (§450) - Video gaming skill.
  • Friend of the animals (§400) - Pet training and Vetenarian skills.
  • Building the Future (§400) - Handiness and Rocket Science skills.
  • Alley cat (§400) - Bowling skill.
  • Future star (§200) - Guitar, Piano, Violin, DJ Mixing, Singing, Pipe Organ and Acting skills.
  • Food and drink (§200) - Cooking, Gourmet Cooking, Baking, and Mixology skills.
  • The Great Outdoors (§200) - Fishing, Gardening, Herbalism, Flower Arranging skills.

Need-based scholarships[edit | edit source]

  • Education for all (§500) -  Less than §2,000 in cash and property and possessions worth no more than §25k.
  • Helping hand (§250) - No more than around §10-15,000 in cash and property and possessions worth no more than §80-100k.

Other scholarships[edit | edit source]

  • Resident
  • Workplace 
  • Super Scout
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