Space usage by Sims game

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Space usage by Sims game refers to the space The Sims games take when saved. This article will show how many saved games per game and the space used by these saves.

PC/Mac[edit | edit source]

The PC and Mac versions, unlike the console versions, use many different files of variable length based on how many Sims are in the neighborhood, how many lots that have been created, and how many neighborhoods there are. There are also log files from any errors that may have occurred in the game or from using testingcheatsenabled and using the "Force Error" command, which are in the .txt format. The save files can be in all different formats depending on the type of content and game, such as .package, .sc4, .cache amongst many other system files used by the game.

Consoles[edit | edit source]

PlayStation 2[edit | edit source]

Nintendo GameCube[edit | edit source]

Xbox[edit | edit source]

Wii[edit | edit source]

PlayStation 3[edit | edit source]

  • The Sims 3: 3500KB or larger (depending on how long you have played the game for, how many Sims you have etc.)
  • The Sims 3 Pets:

Xbox 360[edit | edit source]

  • The Sims 3: 3500KB or larger (depending on how long you have played the game for, how many Sims you have etc.)
  • The Sims 3 Pets:

PlayStation 4[edit | edit source]

  • The Sims 4: 134.3 MB, and 11.47 MB plus 3.28 MB for user specific User Data files

Xbox One[edit | edit source]

  • The Sims 4: 3.4 MB or larger (depending on how many saves were created, how many objects downloaded from the Gallery etc.), and 256 MB reserved space

Handheld[edit | edit source]

GBA[edit | edit source]

DS[edit | edit source]

3DS[edit | edit source]

PSP[edit | edit source]

Notes[edit | edit source]

  • A * means that the saved game cannot be moved or copied.
  • Space usage on consoles apply to a single save file.
  • For PS2, PSP and GameCube games, the space usage is from the back on the case or from the system using the Data screen. For other systems, space usage is from the Data screen.
  • GBA and DS games have a fixed amount of save space installed on the game cartridge itself. Some of this space is allocated into "slots" for saved games, which are stored on the cartridges.