The Sims (console)

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The Sims
The Sims
First console title in The Sims series
The Sims
Box art for The Sims
Developer(s) Maxis
Publisher(s) Electronic Arts
Ratings ELSPA: 15+
PEGI: 7+
Series The Sims
Release date(s) PlayStation 2
NA January 12, 2003
EU January 31, 2003
JP May 29, 2003
NA March 25, 2003
EU April 4, 2003
NA March 25, 2003
EU April 4, 2003
Technical information
Mode(s) Single-player
Input methods Gamepad
Game features
Genres Life simulation
Related pages
Game walkthrough

The Sims for consoles is the first Console Sims game, and was the first game in the series to introduce a fully three-dimensional camera and environment. The game was released on PlayStation 2, Xbox, and GameCube in 2003. The game is primarily missions-based and has two available play modes:

  1. Get A Life mode has a series of objectives and advance from house to house.
  2. Play The Sims mode is essentially the PC free play mode on the consoles.

An object limiter is installed in this game, which limits the number of objects allowed in a single household. This is due to the limited available memory in the consoles.

"Get a Life" mode[edit | edit source]

"Get a Life" Mode requires the player's character to complete different objectives as they progress through life. They start out unemployed and living in Mom's house, and end with enough money to buy a yacht.

It's generally easier to sell a useless item in the house, such as a grandfather clock or any other decoration worth 1,000 - 2,000. You can also use a very easy and simple in-game cheat to get the families and your sim rich without corrupting the game.

Each level occurs in one house/lot, and the Sim must complete several goals to unlock new items in Buy mode as well as the levels for the 2-player game mode.

"Play The Sims" mode[edit | edit source]

This is technically free play for the console. There are 5 pre-made families, 3 of which are moved in, 2 that are in the family bin.

Those who are moved in:

Those who aren't moved in:

Control of the Sims is up to the player, there are no set goals, and no requirements (except for certain objects needing to be unlocked).

Console controls[edit | edit source]

Gamecube PlayStation 2 Control
left analog stick left analog stick moves cursor
"C" stick right analog stick zoom and camera angle; scrolls through displays when holding down a directional arrow
"A" button "X" button select
"B" button triangle button back/cancel
"X" button "O" button raises and lowers walls in all modes
"Y" button square button follows selected Sim; sell in build and buy modes
D-pad D-pad scroll options
Up arrow Up arrow displays motives; pressing "A" (GC) or "X" (PS) will display help for each motive
Right arrow Right arrow displays relationships
Left arrow Left arrow displays career and skill information; pressing "A" (GS) or "X" (PS) will display working hours
Down arrow Down arrow displays personality
"L" button L1 button pauses the game while holding; rotates objects in Buy Modes; automatically places floor and wall tiles in a room in build mode
"R" button R1 button speeds up the game in live mode; rotates objects in Buy Modes; automatically places floor and wall tiles in a room in build mode
"Z" button R2 button switches characters
"Start" button "Start" button access game menu: goals, buy and build modes, save and quit
"B" button, while holding "L" button "Select" button access queued actions for active character; pressing "X" (PS) will cancel the action

Differences between The Sims and The Sims (console)[edit | edit source]

This is a brief summary of some of the differences between The Sims and The Sims (console).

  • There is an object limiter installed, as mentioned above.
  • There is a new storyline, the "Get a Life" storyline, that is used to unlock certain items in Buy mode.
  • A house can have no more than one floor.
  • There are only 6 careers found in game (With the Life of Crime career locked at the start.)
  • Promotions only require half of the amount of friends that are required in the PC version
  • There is a 2-player mode which can be unlocked through the Get a Life mode

Trivia[edit | edit source]

  • This game and The Sims Bustin' Out for GBA/NGC are the only The Sims titles to feature an ending. Once the player completes the main story, the credits roll and the game returns to the main menu.
  • The story of this game was remade in The Sims Bustin' Out.
  • Many of the same music tracks from the PC version are used in this version. For example, when the game is first started up the loading theme from The Sims: House Party plays.
  • Many main characters from this game went on to appear in other The Sims titles.
    • Mom appears in this game and The Sims Bustin' Out. She is mentioned by in The Urbz intro sequence, she gives him money to give to the player, tells you this via text.
    • Dudley and Mimi appear in The Sims Bustin' Out. Both of them are mentioned in The Sims 2 in the Slacker career chance card.
    • Malcolm appears in The Sims Bustin' Out. However, in this game, he is a friendly character, while in The Sims Bustin' Out, he is the main antagonist, or instigating repo man that gets in on other sims' lifestyle and harass them until they pay up what the unpaid rent. He is mentioned as well in many other games, and appear in different appearances in many other games, using the same name, Malcolm Landgraab. But however, it is the player's objective is to unlock everything, shut him down, and get him arrested.
  • Malcolm, Mom, Dudley and Mimi make an appearance in Sims 4 through the Gallery.

See also[edit | edit source]

Gallery[edit | edit source]

es:Los Sims (consola) fr:Les Sims (console) nl:The Sims (spelcomputer) ru:The Sims (на консолях)