A Hole in the Ground: Difference between revisions

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{{Era|TSMM}}
{{Infobox object
{{Object
|name = A Hole in the Ground
|image = [[File:Hole_in_the_GroundHole in the Ground.jpg|128px250px]]
|game = The Sims: Makin' Magic
|buy = Buy Mode
|price = §89
|typetype1 = Transportation
|size = 1x1
<blockquote|caption class=note> Who knows where this whole thing goes? This is no simple hole dug with gardening hoes. Around and aroundround she goes, where she stops, nobody knows. Because this is a spot fit for magical toes, or for those who can't pay the cart due to Simoleon woes, but keep in mind how the MagiCo slogan goes: every hole is deeper thenthan its polyphonic prose.</blockquote>
}}
'''A Hole in the Ground''' is introduced in ''[[The Sims: Makin' Magic]]''. [[Sim]]s can jump in the Hole to travel to [[Magic Town]] or between public lots in Magic Town. When used the Sim will travel on their own, whereas the [[taxicab|Magic Town Balloon]] taxi service is used to transport the entire family at once. Sims that use the Hole in the Ground to go to Magic Town cannot use the payphones to summon the Balloon; they must always use the Hole in the Ground to travel between lots or to go home. Likewise, Sims that arrive in Magic Town via the Balloon cannot use the Hole in the Ground.
 
'''AAll HoleSims, inmagical theand Ground'''non-magical wasalike, introducedcan inuse ''[[Thethe Sims:holes Makin' Magic]]''freely. [[SimChild]]sren can jumpalso inuse the Holethem to govisit to [[Magic Town]], oron totheir goown, frommaking onethis Magicthe Town lot to another. Sims doonly notpublic needlocation to havewhich magic to use the Holes, and using them is free. [[Child]]renChildren can usedo them to go to Magic Town on their ownthis. Neighborhood Sims visiting a Magic Town community lot will use the Holes on that lot to enter and leave, even if their home lot does not have a Hole.
<blockquote class=note>Who knows where this whole thing goes? This is no simple hole dug with gardening hoes. Around and around she goes, where she stops nobody knows. Because this is a spot fit for magical toes, or for those who can't pay the cart due to Simoleon woes, but keep in mind how the MagiCo slogan goes: every hole is deeper then its polyphonic prose.</blockquote>
 
The [[Mystery Man]]'s package contains a Hole in the Ground, and itadditional canholes alsocan be boughtpurchased in [[Buy mode]].
'''A Hole in the Ground''' was introduced in ''[[The Sims: Makin' Magic]]''. [[Sim]]s can jump in the Hole to go to [[Magic Town]], or to go from one Magic Town lot to another. Sims do not need to have magic to use the Holes, and using them is free. [[Child]]ren can use them to go to Magic Town on their own. Neighborhood Sims visiting a Magic Town community lot will use the Holes on that lot to enter and leave, even if their home lot does not have a Hole.
 
If the [[Tragic Clown]] is trapped in a room, he will use a Holesimilar instyle theof Groundhole to escape from it, and teleport to the resident Sims. It is not known whether MagiCo adapted this into a transport system, or if the Clown modified a MagiCo Hole for his own purposes.
The [[Mystery Man]]'s package contains a Hole in the Ground, and it can also be bought in [[Buy mode]].
 
===Other games===
If the [[Tragic Clown]] is trapped in a room, he will use a Hole in the Ground to escape from it, and teleport to the resident Sims. It is not known whether MagiCo adapted this into a transport system, or if the Clown modified a MagiCo Hole for his own purposes.
*In some Sims games, such as ''[[The Urbz: Sims in the City]]'', ''[[The Sims 2 (console)]] and [[The Sims 2 Pets (Console)|The Sims 2 Pets]] '' if an NPC Sim (monkey butler, maid, police, firefighter) is trapped or for some reason cannot escape, he/she will simply throw a small, round black hole on to the ground and jump into it to escape.
 
*Sometimes in ''The Urbz: Sims in the City'', Darius will throw a small black round circle and jump into it to go to the VIP Room. The Urbz will then display a cutscene of Darius.
===Other games===
*''[[The Sims 3: Ambitions]]'' introduced the [[inventing]] skill. One of the inventions is a [[miner]] which can drill deep holes, that can be connected in a tunnel network. While this is not the same sort of Hole in the Ground that MagiCo or the [[Tragic Clown]] use, it can be argued that these tunnel networks are precursors of [[Magic Town]]'s network of Holes.
*In some Sims games, such as [[The Urbz: Sims in the City]], ''[[The Sims 2 (console)]] and [[The Sims 2 Pets (Console)|The Sims 2 Pets]] '' if an NPC Sim (monkey butler, maid, police, firefighter) is trapped or for some reason cannot escape, he/she will simply throw a small, round black hole on to the ground and jump into it to escape.
*Sometimes in The Urbz: Sims in the City, Darius will throw a small black round circle and jump into it to go to the VIP Room. The Urbz will then display a cutscene of Darius.
*''[[The Sims 3: Ambitions]]'' introduced the [[inventing]] skill. One of the inventions is a [[miner]] which can drill deep holes, that can be connected in a tunnel network. While this is not the same sort of Hole in the Ground that MagiCo or the Tragic Clown use, it can be argued that these tunnel networks are precursors of Magic Town's network of Holes.
 
[[fr:Trou dans le sol]]
[[pt-br:Um Buraco no Chão]]
[[pl:Dziura W Ziemi]]
[[Category:Objects in Makin' Magic]]
[[Category:Transportation]]
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