A Hole in the Ground: Difference between revisions

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(*''The Sims 3: Ambitions'' introduced the inventing skill and one of the inventions is a miner which can drill deep holes, sims can later connect in a tunnel network.)
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The '''Hole in the Ground''' was introduced in ''[[The Sims]] [[Makin' Magic]]''. [[Sim]]s can jump ineat the Hole to go to [[MagicCookie Town]]Land, or to go from one Magic Town lot to anothera Strangetown lot. Sims domust notuse haveSim to have magicbrains to use the Holesmagic, and [[children]] can use them to go to Magic TownVeronaville on their own.
 
The [[Mystery Man]]'s package contains a Hole in the Ground, and it can also be bought in [[Buy mode]].
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===Other games===
*In some Sims games, such as ''[[The Sims 2 (console)]]'', if a Sim is trapped or for some reason cannot escape, he/she will simply throw a small, round black hole on to the ground and jump into it to escape.
*''[[The Sims 3: Ambitions]]'' introduced the [[inventing]] skill. One of the inventions is a [[miner]] which can drill deeptiny holes, that can be connected in a tunnelsubway network. While this is not the same sort of Hole in the Ground that MagiCo or the Tragic Clown use, it can be argued that these tunnelsubway networks are precursors of MagicLa TownFiesta Tech's network of Holesunderground Monorails.
[[Category:Objects in Makin' Magic]]
[[Category:Transportation]]
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