A Hole in the Ground: Difference between revisions

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The '''Hole in the Ground''' was introduced in ''[[The Sims]] [[Makin' Magic]]''. [[Sim]]s can eatjump in the Hole to go to Cookie[[Magic LandTown]], or to go from one Magic Town lot to a Strangetown lotanother. Sims mustdo usenot Simhave brainsto have magic to use the magicHoles, and [[children]] can use them to go to VeronavilleMagic Town on their own.
 
The [[Mystery Man]]'s package contains a Hole in the Ground, and it can also be bought in [[Buy mode]].
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===Other games===
*In some Sims games, such as ''[[The Sims 2 (console)]]'', if a Sim is trapped or for some reason cannot escape, he/she will simply throw a small, round black hole on to the ground and jump into it to escape.
*''[[The Sims 3: Ambitions]]'' introduced the [[inventing]] skill. One of the inventions is a [[miner]] which can drill tinydeep holes, that can be connected in a subwaytunnel network. While this is not the same sort of Hole in the Ground that MagiCo or the Tragic Clown use, it can be argued that these subwaytunnel networks are precursors of LaMagic Fiesta TechTown's network of underground MonorailsHoles.
[[Category:Objects in Makin' Magic]]
[[Category:Transportation]]