Adventurer: Difference between revisions

55 bytes removed ,  8 years ago
Adding chance cards
imported>Icemandeaf
(Adding chance cards)
imported>Icemandeaf
(Adding chance cards)
Line 268:
|''85% chance''
|-
|'''Failure:'''<br /> [[File:GetGot Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Spelunker
|''14% chance''
|-
Line 275:
|''14% chance''
|-
|'''Failure:'''<br /> [[File:GetGot Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Spelunker
|''85% chance''
|-
Line 322:
|''85% chance''
|-
|'''Failure:'''<br /> [[File:GetGot Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Relic Liberator
|-
|rowspan="2" valign="top"|''Hard to Starboard!''
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!colspan="4"|8) Hostage Negotiator
|-
|rowspan="4" valign="top"|<Sim> is leaning on the squad car enjoying a sandwich when the chief calls his/her on the radio - apparently, the criminals inside have calmed down and are ready to negotiate. <Sim> qipeswipes the mustardsmustard from his/her lips and calmly strolls inside with his/her hands up. After a few minutes of talking, the criminals' demands are explained - they want helicopters to fly them out of town, packed lunches for every member of the group, and 1 million Simoleons. <Sim> isn't sure whether to use reverse psychology or condescension to talk them out of it - how should he/she proceed?
|rowspan="2" valign="top"|''Reverse Psychology''
|'''Success:'''<br /> [[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Sim of Mystery
|''75% chance''
|-
|'''Failure:'''<br /> [[File:GetGot Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Warhead Disarmer
|''24% chance''
|-
Line 375:
|''15% chance''
|-
|'''Failure:'''<br /> [[File:GetGot Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Hostage Negotiator
|''84% chance''
|-
Line 400:
|''14% chance''
|-
|'''Failure:'''<br /> [[File:GetGot Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Hostage Negotiator
|''85% chance''
|-
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