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{{Pagecover
|image=
|pagetype=[[Life state]]
|subtitle=[[File:
|TS2|TS2C|TS2GBA|TS2DS|TS3S|TS4GTW}}
{{All
|name = Alien
|image = [[File:Restoring Brain Power.jpg|235px]]
|caption= An alien from ''The Sims 3: Seasons''.
}}
[[File:Trait TS4 Alien.png|left|48px]] An '''Alien''' is a [[life state]] in ''[[The Sims 2]]'', ''[[The Sims 3: Seasons]]'', and ''[[The Sims 4: Get to Work]]''.
In ''The Sims 2'', unlike other life states, they do not have any special abilities or properties, other than their appearance. However, if ''[[The Sims 2: Seasons|Seasons]]'' is installed, they have a greater tolerance for high [[temperature]]s. Technically, playable aliens
While [[alien abduction]] can occur in ''[[The Sims]]'', aliens themselves do not appear, and creating them would require the use of custom [[Skin#The Sims|skins]]. Maxis offered an alien baby skin pack as a promotional download for [[The Sims: Livin' Large]], but they behave exactly like regular children.
==
[[File:ALIENS!.jpg|thumb|right|235px|A family of aliens.]]
===Culture===
From what little information is given from the family history of [[Pollination Tech 9 Smith|Pollination Tech#9 Smith]], a player can see what appears to be a complex culture on their home planet based on a hive mind. At least to an outside observer, their society appears to be structured in a way not unlike that of bees or ants, where individual aliens have roles parallel to the functions within a hive. '''[[Birth Queen]]s''' are the central, and seemingly only, reproductive system of the aliens, except for the work of the Pollination Technicians. It appears that
Growing hair may be seen as a societal ''faux pas'' in the unseen hive, as they appear to be able to grow it, but don't unless they [[Pollination Tech 9 Smith|retire]] or [[Stella Terrano|emigrate]] off-world. Clothing is highly suggestive for Birth Queens, while being a uniform for males in all avenues of work. Children are presumably taken away from their parents, as evidenced by PT9's lack of parental relationships (he has no memories of his parents, grandparents, or anyone else in his family except his wife and children).
Pollination Technicians are
Young aliens, regardless of gender, seem to be able to seek higher education in Sim universities, which places the
===Biology===
====Physiology====
Aliens are capable of growing hair on their heads and face just like Sims, however, they are only capable of producing black pigment naturally, as they don't possess genes that
====Genetic
====Life
Alien physiology can adequately support Sim-earth based life states, with minor alternate differences mostly associated with the skin tone and eyes.
===Origins===
Aliens
Aliens appear to
It is possible that aliens had a dark green skintone early on in their species' history, assuming that aliens are mammal-like. The skintone and eyes suggests that they may be closer to amphibious life or reptilian life. However, the presence of blue blood suggest that they have hemocyanin, which is usually present in cephalopods, gastropods and some arthropods. This might suggest that aliens were genetically engineered some time in their history. It is also possible that aliens assimilate DNA of other species into their own, which suggests a motive for impregnating Sims, in hope of introducing the hybrid children into alien society and allow them to have children with other aliens, resulting in the Sim genome being added into alien DNA. This means that aliens may have hundreds, maybe thousands of ancestors and it would be nearly impossible to identify all of them.
===Hybrids===
[[File:Alien-Hybrids.jpg|Thumb|right|235px|Alien-Hybrid children.]]
====Physiology====
Hybrid children can inherit normal looking noses roughly 2/3rds of the time, though the remainder can inherit the infamous slits in the middle of the face. 80% of the time, green skin is inherited (100% with first-generation alien hybrids, though they can have children with Sim skin tones, assuming that their spouse isn't green). There are some cases of first-generation hybrid children inheriting Sim skin tones, allowing them to blend into society unnoticed, assuming they did not inherit erratic facial features.<ref group="n">Of the best-known examples of this, [[Flamenco Caliente]] was almost certainly made in [[Create a Sim#The Sims 2|Create a Sim]], and [[Jill Smith]] definitely was.</ref> However, there are
Since the alien parent usually has a perfect genetic personality (10 nice, 10 outgoing, 10 neat, 10 active), this is also partially inherited and passed on, which can last for generations before finally being diluted.
==
There are four ways to become impregnated by Aliens in ''[[The Sims 2]]''. Two ways are legitimate and two ways involve cheating, which poses a risk of the game being damaged if debugging tools are not used.
====Normal gameplay====
*'''Telescope''' - A male adult Sim can stargaze with the [[Telescope#The Sims 2|Farstar e3 telescope]] until he gets abducted. The chances of this are at a modest 0.05%,<ref>{{cite web |url=
*'''Electro-Dance Sphere''' - If the player has the ''[[Nightlife]]'' [[expansion pack]], male Sims can also be abducted using the machine if they have been abducted previously with
====[[Cheats|Cheating]]====
[[File:
*'''In-game Debugging Mode''' - Entering the cheat <code>[[testingcheatsenabled|boolprop testingcheatsenabled]] true</code> then shift-clicking on the telescope and choosing "Debug - get Abducted". After this point, the process continues as normal. If ''[[The Sims 2: FreeTime|Freetime]]''
*'''The Tombstone of L & D''' - Initiating the <code>boolprop testingcheatsenabled true</code> cheat, then shift-clicking on any Sim and spawning the [[Tombstone of Life and Death]] allows the player to open up testing options to initiate quick pregnancy in any gender. The options "Make me alien pregnant" and "Speed up my pregnancy" in the pie menu make this the fastest, albeit riskiest, method of all.{{Fact}} Both options will work, regardless of gender.
===Creating an alien in Create a Sim===
The [[Create a Sim|Debug Mode]] of [[Create a Sim#The Sims 2|Create a Sim]] can be entered by activating [[testingcheatsenabled]], entering CAS, then holding Shift+N. This unlocks CAS features that are normally hidden, including the alien skin tone and eyes. Once the skin tone and eyes are selected, Debug Mode can be turned off by holding Shift+M; if other aspects of alien appearance are desired, they can be created with the normal [[Create a Sim#Step 3: Hair & Face|face-adjustment sliders]].
This is safer than cheating in-game, as there is minimal opportunity for the game to crash as it likely would in normal gameplay. Furthermore, Sims created in CAS have homogeneous genes, so this creates a "pure" alien rather than a hybrid. This also allows the creation of alien Sims who do not have the extreme personalities that alien-Sim hybrids often inherit.
==The Sims 2 for console==
[[File:Alien2.jpg|thumb]]
The player can select an alien skin in the console version of ''The Sims 2''. If a Sim has an
There are four pre-made aliens for ''The Sims 2'' console version; [[John Gray]], [[Mary Gray]], [[XY-XY Smith]] and [[XHT-F Smith]].
Additionally, Sims can be abducted. Because pregnancy does not exist in this console version, alien pregnancy does not result from abductions. Just like in the PC version of ''The Sims 2'', Aliens do not possess any special abilities or interactions as they only differ from normal Sims in terms of appearance.
==The Sims 2 for Nintendo DS==
[[File:Ds_aliens.png|thumb|Aliens in the Sims 2 DS have various skin tones]]
Aliens have a key role in the storyline of ''The Sims 2'' for Nintendo DS. The town of [[Strangetown]] will periodically be invaded by [[Emperor Xizzle]] and his minions. The aliens appear a little less human than the ones in ''The Sims 2'' for PC. They are short, have bulbous heads and do not wear clothing. [[Johnny Smith]], an alien hybrid who works at the shop, nevertheless retains a fairly human appearance besides his green skin. The aliens themselves exhibit various skin tones including green, blue and yellow.
A Sim can get abducted but cannot be impregnated, so aliens are not playable. With the assistance of the Mod Bed the Sim can change their skin to resemble that of an alien. Strangely, aliens seem far more hostile towards Sims in this game than in any other in the series. The hostile aliens that invade periodically can be vanquished using the Super Drencher or Ratticator Suit to render the area safe again.
==The Sims 3: Seasons==
[[File:Aliens1.jpg|thumb|250px|Aliens in ''The Sims 3: Seasons''.]]
Prior to the release of ''[[The Sims 3: Seasons]]'', it
Players cannot create aliens in [[Create a Sim#The Sims 3|Create a Sim]], as there were coding issues when developing ''Seasons''.<ref>[http://www.twitlonger.com/show/jjc6i9 SimGuruGraham's tweet on aliens cannot be created through CAS]</ref> However, the alien skin tone, as well as the
===Biology===
Their abilities and differently named needs aside, aliens remain extremely similar to normal sims. Pure-blooded aliens generally look quite similar to each other, as well as to how they looked in The Sims 2. Pure aliens all share the same pale green skin, and in contrast to The Sims 2 shows comparatively little difference facially, with noses near univerally being small and sim-like, and their ears always pointed. Their eyes are once again pure black, something that cannot be attained in normal Create-A-Sim.
While aliens cannot be made in Create-A-Sim, they can at any time change their general appearance in the mirror, and their clothing using dressers. While most aliens appear bald, hair, facial hair and eyebrows can be selected like normal when using a mirror. Doing this will reveal that Aliens possess light green hair, remarkably similar in color to their skin, though once again, this can be changed at will. They can additionally be saved to Create-A-Sim, though loading them in full CAS will simply render them normal Sims, though with the same appearance, bar black eyes.
All aliens, wether they have had any contact with other aliens have access to the hidden "alien" outfit, though aliens born in-game, or aging into another life stage more often than not wear normal clothes.
===Hybrids===
Technically, aliens aren't "occults" like other creatures.<ref>[http://www.twitlonger.com/show/jjcktt SimGuruGraham in Twitter on Aliens]</ref> They are a new type of Sim with their own unique DNA that can blend with human DNA through [[WooHoo]]. That way, when a child is born, instead of there being a 50/50 chance of it being an alien, it actually determines how much alien DNA the child has and grants them alien powers based on how pure their bloodline is. As the game progresses over multiple generations, and there are more relationships between aliens and humans, part-alien Sims will find their gene pool depleting until their Sim DNA is predominant again, at which point they'll need to start a relationship with a new pureblood alien if they want future generations to gain alien powers.
However, this does not imply that there can be hybrid powers with other occult types. Should an alien WooHoo with another creature, there's a random chance the child may grow up as the other creature with dormant alien DNA. That may produce, for example, a fairy with wings that has green alien skin and a bald head. Such a "hybrid" would have only fairy powers though, but no alien abilities at all.
Aliens are unable to get plastic surgery due to "cultural differences". (Technically, they can't get plastic surgery due to the coding issues that prevent them from being created in CAS.)
===Careers===
Aliens can work in a part-time job in a [[Science lab]] as "Test Subjects". They can also work the same jobs as any other Sim.
The job description of the Military career given to Aliens is: "The [[military]] (career) is prepared to spend generously to acquire intelligence from any alien that is willing to betray its own kind."
===Attracting aliens===
While a Sim is asleep, there is a chance that aliens will visit their lot and collect data from the area. When this happens, the Sim can get up and speak with the alien, eventually befriending them. If the relationship becomes high enough, the alien can be asked to move in. Aliens will be more likely to come to a Sim's lot if they use a telescope often and collect space rocks.<ref name="Attracting">[http://www.thesims3.com/community/blog.html?blogid=459390 The Sims 3 official blog]</ref>
When attracting aliens, a Sim does not have to be asleep; however it is suggested that a Sim attempting to attract aliens have a high level of logic (around 8 points) and be carrying around 10 moonstones or space rocks. The Sim should be doing an outdoors activity at night.
===Motives===
;Brain Power
*This motive replaces [[energy]] for all aliens teen and older. Children and toddlers use the normal energy bar.
*Keeping space rocks (meteors) provides a large boost in the motive.
===Abilities===
[[File:Aliens4.jpg|thumb|250px|right|An alien transmuting a gem.]]
List of powers:
*"Mental Scan" - Easily learn a Sim's traits. Each scan reveals one trait of the selected Sim.
*"Transmuting precious metals and gems" - Increase value or alter their geological composition which accelerates the natural process quicker.{{clarify}}
*"Mind Control" - Transform a random guest into a servant for 2 Sim hours and force them to do household chores.
*"Recombobulation" - Rather than having to manually fix a broken object, an alien can simply zap it with their brain for a speedy repair.
*Brain power lasts much longer and replenishes much faster than energy.
*Restoring brain power is a separate option. Sleeping offers no benefit to aliens.
*Aliens scan objects around the neighborhood to record data.
*They leave clues behind of their presence.
*They can establish telepathic links to nearby Sims for taking care of their or the Sims' motives such as:
**Drain the Sim of his or her motives
**Transfer a variety of benefits directly to them
**Boost another Sim by sacrificing their own motives
**Summon a meteor to fall at their targeted location.{{Vgversion|TS3:A}}
;UFO
[[File:Aliens7.jpg|thumb|250px|An alien driving a UFO]] *Its actual name is the "[[Galaxa Space Car]]".
*It is an alien's preferred vehicle.
*Aliens can use their UFOs to:
Line 150 ⟶ 152:
*Non-occult male Sims can be impregnated by them.
;Interactions
*A Sim can befriend an alien and use its UFO.
*Aliens can raid a science lab for space rocks at night between 8PM and 6AM, but there is a chance they will be arrested and put in jail for several hours.
;Impregnation and Birth<ref name="SimVIP1">[http://simsvip.com/2012/10/11/aliens-babies-genes-oh-my/ Aliens, Babies & Genes Oh My!] SimsVIP article</ref>
*Sims have a chance to get pregnant after abductions.<ref name="GrahamTwitterSimsVIP1">[http://simsvip.com/2012/10/18/sims-3-seasons-twitter-qa/ Sims 3 Seasons Twitter Q&A] in SimsVIP</ref>
*An offspring from
*Fictionally, impregnated male Sims are not pregnant. Instead the aliens experiment on them when abducted, resulting in their body being the host of the alien offspring during an incubation period.
*Only
*When Woohooing with an occult there is a chance that the baby is pureblood, occult or hybrid.
==The Sims 4: Get to Work==
In ''The Sims 4'', Sims can go into outer space and bring back small alien creatures in containers, and can keep them as pets. Sim-like playable aliens, however, return in the [[The Sims 4: Get to Work|''Get to Work'']] expansion pack. Aliens are similar to those in previous games, though there are a few differences. For example, they appear roughly the same as before, but glow slightly when feeling strong emotions.
===Appearance===
[[File:Sims4-cloning-machine-clone-alien-process.jpg|thumb|An alien being cloned.]]Aliens appear similar to those ''[[The Sims 3: Seasons]]''. A notable exception is that they now have multiple skin tones, including blue, green and purple.<ref>[https://farm8.staticflickr.com/7595/16181276853_b01afd15a0_o.png]</ref> They wear either a black, green, or grey body suit, but they can wear regular clothing. Aliens can also wear normal Sim clothing. Their voices carry a metallic tint to them, but are otherwise the same as normal sims.
===Abilities===
Aliens have unique abilities, which are:
*'''Analyze personality''' - Allows aliens to discover other Sims' traits before meeting them.
*'''Empathize''' - Allows aliens to feel the emotion of the Sim they direct it on.
*'''Disguise Self''' - Allows aliens to switch to a human appearance, which they can use to hide from Sims.
*'''Alter Disguise''' - Allows aliens to change the disguise they use. It is much the same as Create a Sim, but does not allow for changing traits, names, body size, or strength.
*'''Erase Mind''' - Appears after an alien has been found out. It allows an alien to erase a Sim's mind after the Sim has discovered the alien. There is a chance the interaction could accidentally reset the relationship between the alien and the Sim. Appears as a mischief interaction.
*'''Probe''' - Aliens can scare Sims with a mechanical device, which shows many objects. This prank will give Sims a "Probe Panic" moodlet, which lasts for 4 hours, while simultaneously making the Sim [[uncomfortable]]. Also appears as a mischief interaction.
*'''Resurrect Dead Alien Collectable''' - Aliens can bring alien collectibles back to life as an interaction on a dead alien collectible.
*'''Transmute Metal, Crystal, and Elements''' - Aliens can transmute metals, crystals, and elements that are placed in the world, changing it into another one as well as changing the Rarity.
===Create a Sim===
[[File:TS4 CAS Alien Button.png|thumb|Alien Button]]Aliens can be created from the Create a Sim menu. This is similar to the Supernatural Type button from ''[[The Sims 3: Supernatural]]''. From Create a Sim, players can choose from a range of alien face presets, unique eyes, and a range of skin tones such as blue, purple and green. They can also adjust the pointy ears. There is also a range of alien-like makeup which can also be used by normal Sims.
Aliens can also have a range of skin tones such as blue, purple and green. Prior to [[The Sims 4/Patch 17|Patch 17]], aliens could not wear regular clothes and were incapable of having hair.<ref>http://forums.thesims.com/en_US/discussion/823871/aliens-no-hair</ref> They would always wear their alien suit, unless they were in their disguised form. However, the update allowed aliens to wear clothes and hair, with the only limitations being the lack of skin details and styled looks.<ref>http://forums.thesims.com/en_US/discussion/832123/may-4-patch-notes#latest</ref>
====Disguises/secrecy====
Aliens can change themselves to look like normal Sims. At any time, players can edit and adjust how an alien will look while disguised. While disguised, an alien can appear like a normal Sim and not be spotted by Sims. If a Sim figures out the alien is in disguise, the alien can erase the Sim's mind and go about their day pretending to be a normal Sim. It is also entirely possible to simply not equip an aliens disguise, although some normal sims react negatively to undisguised aliens.
===Sixam===
There is a [[secret lot]], called [[Sixam]], which can be visited through the [[Electroflux Wormhole Generator]] built using the [[Invention Constructor]] or via a [[rocket ship]].<ref>https://twitter.com/SimGuruGraham/status/576458965803933696</ref> Sims can explore the lot and see various collectibles and plants, as well as meet aliens.
===Attracting aliens===
Just like in ''The Sims 3'', alien abductions can happen randomly during the night. If a Sim works in the [[Science (career)|Science]] career and they fail a day at work, the Sim's chance to be abducted is increased. Another way of increasing the chances is if the scientist Sim creates a satellite dish through the invention constructor, they can use the satellite to call aliens to the lot to which can increase the chance of alien abduction furthermore.
==Alien abduction==
{{main|Alien abduction}}
===The Sims (Console and PC)===
Aliens only take an interest in those who take an interest in them. The Sim returns a few hours after his or her abduction with a changed personality. At this point in time, 25 years before ''The Sims 2'', aliens are clearly just beginning serious research on Simkind, and have minimal knowledge of Sims themselves - though the alien pregnancies of [[Nestor Caliente]] and [[Glarn Curious]] would likely have occurred prior to the events of ''The Sims''. It is also too far back in time to tell what type of alien carries out the abduction.
In the console story mode, abduction is rather more difficult than in free play mode. When a Sim is abducted, nothing is shown but the Sim acting frightened and freezing up going into the air. As in the PC version, the Sim looks as though he or she is being electrocuted and floats upward.
===The Sims 2===
In regards to Sims being abducted, aliens take the dignified and fair approach of only taking an interest in those who [[Telescope#The Sims 2|take an interest in them]]. The Sim returns a few hours later with a memory of the abduction, but, with one exception, is not otherwise affected. The exception is that adult male Sims will be "pollinated" by the NPC Pollination Technician, whose sole purpose is to abduct male Sims and impregnate them with their DNA. How this is done is unexplained, as is the reason for doing it.
===The Sims 3: Seasons===
In general, nonresident aliens do not take an interest in abducting Sims who have not taken an interest in them, though there is a small chance that a Sim walking at night will be abducted. If this happens, the interaction cannot be cancelled and the only way to prevent it is by deleting the UFO before the Sim is abducted. A Sim who has been abducted will return with a negative "Abducted" moodlet that lasts 12 hours. If the Sim is a non-occult male who is an adult or young adult, there is a chance that he will receive a negative "Unexpected Weight Gain" moodlet after the "Abducted" moodlet has expired. If he does, he will give birth to a 100% alien baby. Apparently, these aliens do not create hybrids, but use abducted male Sims as host bodies for alien genetic material. How this is done is unexplained, as is the reason for doing it.
Aliens who have joined a family and become playable bring their UFOs along. They can use this to abduct Sims they know, but this is in the nature of an alien practical joke.
===The Sims 4: Get to Work===
Alien abduction returns in ''The Sims 4: Get to Work''. An abduction can occur anytime at night (9 pm to 4 am). When an abduction does occur, the Sim will stop whatever they're doing and go to the spot of abduction. The Sim will then be beamed up by a blue light into a UFO and be flown off. The Sim will then come back a couple hours later with a moodlet pertaining to aliens and abduction. The exception is that adult male Sims will be "pollinated" by the NPC Senior Pollination Technician #3, a female alien whose sole purpose is to abduct male Sims and impregnate them with their DNA.
Both female and male Sims, including aliens, can be abducted. Only males will return with a 25% chance of alien pregnancy, while females will only receive the moodlet.
Sims in the scientist or medical profession are more likely to be abducted. The [[satellite dish]] and the worm hole generator also increase the odds. The satellite dish can also be used to contact aliens, which may trigger an abduction. Likewise, the satellite dish can also be used to prevent abductions for up to 24 hours.
==Gallery==
<tabber>
|-|The Sims 2 =
<gallery widths="180" captionalign="center">
Alien.png|Alien abduction memory icon.
</gallery>
|-|The Sims 3: Seasons =
<gallery widths="180" captionalign="center">
Sighting in Spring.jpg|Alien presence as seen in the trailer in spring.
Sighting in Summer.jpg|Alien presence as seen in the trailer in summer.
Sighting in Fall.jpg|Alien presence as seen in the trailer in fall.
Sighting in Winter.jpg|Alien presence as seen in the trailer in winter.
Aliens12.jpg|Alien invasion.
Aliens10.jpg|Alien attack.
Aliens8.jpg|Alien probing a Sim.
Aliens6.jpg|An alien female using telepathy to scan a Sim.
Aliens5.jpg|Alien using his telepathic powers for a Sim.
Aliens2.jpg|Alien scanning a statue.
Green glow abduction.png|A Sim about to be abducted.
Aliens11.jpg|Alien abduction.
TS3_Seasons_Aliens_MalePregnancy.jpg|Alien pregnancy.
Alien child.jpg|Alien toddler.
Wierdest_ever_kiss.jpg|An alien and ghost kissing.
Aliens3.jpg|Alien shame.
Aliens9.jpg|Evil alien.
Aliens7.jpg|An alien Sim riding around in her UFO.
AlienZombie.jpg|Alien-Zombie Hybrid.
Alien Toad.png|An Alien turned into a toad by a witch.
</gallery>
|-|The Sims 4: Get to Work =
<gallery widths="180" captionalign="center">
TS4 Alien Mind Control.png|Alien in ''The Sims 4: Get To Work'' mind controlling a Sim.
TS4 alien abduction.png|Alien abduction in ''The Sims 4 Get to Work''.
TS4 Alien CAS.png|Alien in CAS.
TS4 an alien.jpg|An alien in ''The Sims 4: Get to Work''.
Alien_Portal.jpg|Alien portal.
Sims4-cloning-machine-clone-alien-success.jpg|Alien clone success.
Alien Plumbob.png|Alien plumbob.
Lifestate Trait Alien.png|Alien icon in CAS.
TS4 Alien Gravestone.png|Alien gravestone.
TS4 Alien urn.png|Alien urn.
Alien Bassinet.png|Alien babies are born in this [[bassinet]] by default.
</gallery>
|-|Multiple/other =
<gallery widths="180" captionalign="center">
The_Sims_3_Late_Night_Alien_Prop.png|An alien-baby prop found at the PlumbBob Pictures Backlot in ''[[The Sims 3: Late Night]]''.
♦ Sims 2 vs Sims 3 vs Sims 4 Aliens|Aliens from ''The Sims 2'' to ''The Sims 4''
</gallery>
</tabber>
==See also==
*[[Birth Queen]]
*[[Pollination Technician]]
*[[Galaxa Space Car]]
==Trivia==
*According to the [https://www.youtube.com/watch?v=5qvKCeClpLA ''The Sims 2'' for console ending cinematic], aliens fart through their ear.
*In ''The Sims 3: Seasons'', using the "buydebug" cheat, it is possible to gain access to an alien's spaceship without needing to meet or befriend an alien.
*Unlike in ''The Sims 2'', aliens in ''The Sims 3: Seasons'' are treated as an entirely new life state with their own set of abilities. However, unlike other life states in ''The Sims 3'', aliens are not considered occults.
*The fact that all aliens found
*In ''The Sims 3: Seasons'', an alien's UFO can travel to the Moon, the Great Asteroid Belt or planet Sixam. It describes Sixam as being inhabited by nameless aliens. When an alien Sim travels there, he or she
*Sometimes when gossiping, Sims may say, "People are saying that (Sim Name) is actually an alien, living undercover in our neighborhood!".{{Vgversion|TS3}}<ref>[https://www.modthesims.info/showthread.php?p=2686060#post2686060 Gossiping about alien]</ref>
*In ''The Sims 3'', if both ''Seasons'' and ''Supernatural'' are installed, a [[witch]] is capable of stopping alien pregnancies via their Sunlight Charm spell since the related moodlet registers as negative instead of positive unlike regular pregnancy.
**If this spell is used after a day has passed, this will trigger a "Became Thin" memory if ''Generations'' is installed.
*In ''The Sims 4'', there is an alien at the center of the crowd in ''The Sims'' 15th Anniversary main menu.
*The planet [[Sixam]] was first featured in ''The Sims 3: Seasons'' as a text-based adventure which Sims can travel to through the Galaxa Space Car's Space Travel upgrade. Sixam was then changed to a secret lot in ''The Sims 4: Get To Work'' where Sims can visit.
*In ''The Sims 4: Get to Work'', aliens have a special birth certificate, gravestone, and urn.
*In ''The Sims 4: Get to Work'', if there is an alien in the household, Sims can watch a channel called "!#*%&$@%" which showcases multiple skits of aliens living normal lives.
==Notes==
Line 210 ⟶ 291:
==References==
<references />
{{Sim Life states}}
[[nl:Alien]]
[[es:Extraterrestre]]
[[pt-br:Alienígena]]
[[ru:Пришелец]]
[[fr:Extraterrestre]]
[[pl:Kosmita]]
[[Category:Aliens| ]]
[[Category:The Sims 2]]
[[Category:Seasons (The Sims 3)]]
[[Category:Get to Work]]
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