Architecture: Difference between revisions
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===Adult Chance Cards=== |
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{{For|more information on Chance Cards in ''The Sims 2''|Chance card}} |
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{| class="prettytable unsortable" style="width:100%" |
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! colspan="4" |[[File:Science career.png|25px]] Science Chance Cards |
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|- |
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! colspan="4" |1) Cement Mixer |
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|- |
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| rowspan="4" valign="top" |The factory receives a huge order of cement from a very prestigious company. The boss tells <Sim> this could be the break that the company needs to bring in more business in the future. <Sim> is ordered to make twice the amount of cement he/she usually makes. So <Sim> has a great idea of making two mixers going |
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on at the same time, cutting his/her work time in half. As <Sim> is pouring ingredients into the mixer she notices that her shoes are untied. He/She proceeds to tie them and forgets how much of the ingredients she has already poured in. What should <Sim> do? |
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| rowspan="2" valign="top" |''Continue this Batch'' |
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|'''Success:'''<br />[[File:Got a Promotion.png|20px|link=Career#Promotions]] Promoted to Brick Layer |
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|''35% chance'' |
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|- |
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|'''Failure:'''<br />[[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired |
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|''64% chance'' |
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|- |
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| rowspan="2" valign="top" |''Restart and make a New Batch'' |
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|'''Success:'''<br />[[File:Got a Promotion.png|20px|link=Career#Promotions]] Promoted to Brick Layer |
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|''65% chance'' |
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|- |
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|'''Failure:'''<br />[[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired |
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|''34% chance'' |
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|- |
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! colspan="4" |2) Brick Layer |
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|- |
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| rowspan="4" valign="top" |<Sim> is ordered to build a wall near the side of the road near an elderly |
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home. This was due to a complaint that nearby traffic was disturbing the |
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members of the home. As <Sim> is building the wall, he/she notices part of the |
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wall sinking into the ground. The incomplete wall can be seen to be deforming |
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the soft foundation leading to an imperfect wall structure. The wall must be |
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complete by the end of the day. Should <Sim> rebuild part of the sinking wall |
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or add more bricks to it? |
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| rowspan="2" valign="top" |''Add More Bricks'' |
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|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§100 |
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|''35% chance'' |
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|- |
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|'''Failure:'''<br />[[File:Got Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Cement Mixer |
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|''64% chance'' |
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|- |
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| rowspan="2" valign="top" |''Rebuild the Wall'' |
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|'''Success:'''<br />[[File:Skill Logic.png|22px|link=Logic|Logic Skill]] +1 |
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|''65% chance'' |
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|- |
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|'''Failure:'''<br />[[File:Got Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Cement Mixer |
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|''34% chance'' |
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|- |
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! colspan="4" |3) Foreman |
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|-<Sim> receives an emergency road work request: there was a major car crash and |
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the ensuing fire has destroyed part of a major roadway. <Sim> is in charge of |
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the repairs on the road and has to try and complete the work as soon as |
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possible. When <Sim> gets to the site, he/she surveys the damage and draws up a |
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repair plan in her head. <Sim> can either call in heavy machinery to help do |
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the work or have all her workers there and use hand tools. What should she |
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do? |
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| rowspan="4" valign="top" | |
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| rowspan="2" valign="top" |''Call in the Heavy Machinery'' |
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|'''Success:'''<br />[[File:Got a Promotion.png|20px|link=Career#Promotions]] Promoted to Head of Construction Company |
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|''50% chance'' |
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|- |
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|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§248 |
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|''49% chance'' |
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|- |
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| rowspan="2" valign="top" |''Have the Workers Start with what they have'' |
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|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] §100 |
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|''50% chance'' |
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|- |
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|'''Failure:'''<br />[[File:Skill Logic.png|22px|link=Logic|Logic Skill]] -1 |
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|''49% chance'' |
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|- |
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! colspan="4" |4) Head of Construction Company |
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|-While in the office, <Sim> receives two different project deals from separate |
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clients. The local government has proposed a contract to construct a new |
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freeway near a heavy populated residential area while a highly prestigious |
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businessman would like to commission the company to build him a new |
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skyscraper. With the company's current manpower, the construction company |
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can only take one of the deals. Which project should <Sim> decided to focus |
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on getting a contract with? |
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| rowspan="4" valign="top" | |
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| rowspan="2" valign="top" |''Local Government'' |
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|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§100 |
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|''40% chance'' |
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|- |
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|'''Failure:'''<br />[[File:Got Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Foreman |
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|''59% chance'' |
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|- |
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| rowspan="2" valign="top" |''Wealthy Businessman'' |
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|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +1 |
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<br /> |
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|''60% chance'' |
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|- |
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|'''Failure:'''<br />[[File:Got Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Foreman |
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|''39% chance'' |
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|- |
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! colspan="4" |5) Architect's Apprentice |
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|-While working in <Sim>'s cubical a fellow co-worker stops by and begins |
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conversing about current events. <Sim> has a terrain survey report due |
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today and needs time to work on it. <Sim> doesn't want to be rude, so he/she |
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tries to keep the conversation brief. Oblivious to <Sim>'s hints, the |
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co-worker suggests they go down to the nearby kitchen to grab a drink and |
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continue the discussion. Should <Sim> humor his/her co-worker and hopefully |
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lose him in the kitchen or tell the co-worker nicely to leave her alone? |
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| rowspan="4" valign="top" | |
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| rowspan="2" valign="top" |''Go to the Kitchen'' |
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|'''Success:'''<br />[[File:Skill Logic.png|22px|link=Logic|Logic Skill]] +1 |
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|''35% chance'' |
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|- |
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|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§525(A day's pay) |
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|''64% chance'' |
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|- |
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| rowspan="2" valign="top" |''Ask to Leave Alone'' |
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|'''Success:'''<br />[[File:Skill Logic.png|22px|link=Logic|Logic Skill]] +1 |
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|''64% chance'' |
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|- |
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|'''Failure:'''<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] -1 |
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|''35% chance'' |
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|- |
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! colspan="4" |6) Draftsman |
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|-The boss as taken notice of <Sim>'s hard work and her job confidence is |
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soaring. He/She is able to work quickly and sometimes lend a hand to other |
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workers in a jam. A fellow draftsman asks for help with a difficult design. |
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<Sim> considers helping out but is dealing with pressure to meet a fast |
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approaching deadline. Not wanting to disappoint his/her boss or the coworker, |
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<Sim> must decide to help her teammate or not. What should she do? |
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| rowspan="4" valign="top" | |
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| rowspan="2" valign="top" |''Help the Teammate'' |
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|'''Success:'''<br />[[File:Skill Logic.png|22px|link=Logic|Logic Skill]] +1 |
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|''60% chance'' |
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|- |
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|'''Failure:'''<br />[[File:Got Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Architect's Apprentice |
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|''39% chance'' |
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|- |
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| rowspan="2" valign="top" |''Do Not Help the Teammate'' |
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|'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Architect |
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|''39% chance'' |
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|- |
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|'''Failure:'''<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] -1 |
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|''60% chance'' |
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|- |
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! colspan="4" |7) Architect |
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|-<Sim>'s firm has been chosen to complete in a prestigious architectural design |
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contest. He/She, along with a few other architects, is hand picked for an |
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opportunity of a lifetime. All designs go before the Partners and <Sim> is |
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one of the finalists. For the next round, <Sim> must work in a team of two and |
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finds himself/herself alongside a stubborn co-worker whose style is completely |
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opposite from his/her own. Compromise seems to be out of the question. Will <Sim> |
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sacrifice or stick to her ideas? |
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| rowspan="4" valign="top" | |
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| rowspan="2" valign="top" |''Sacrifice'' |
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|'''Success:'''<br /><br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] +1 |
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|''35% chance'' |
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|- |
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|'''Failure:'''<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] -1 |
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|''64% chance'' |
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|- |
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| rowspan="2" valign="top" |''Fight for Idea'' |
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|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +2000<br /> |
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|''64% chance'' |
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|- |
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|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§985 (A Day's Pay) |
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|''35% chance'' |
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|- |
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! colspan="4" |8) Architectural Partner |
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|-While looking at resumes for a position, <Sim> comes across a very interesting |
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CV. An architect from Simigistan with years of experience has applied as a |
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draftsman. This applicant would certainly make a great draftsman for a very |
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low salary, but he is not certified by the Architectural Board of Sim City! |
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It would be a shame to pass up such a great candidate, but if the Board |
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finds out about the lack of certification, the firm will be fined. What |
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should <Sim> do? |
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| rowspan="4" valign="top" | |
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| rowspan="2" valign="top" |''Hire Him!'' |
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|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] §3000 |
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|''40% chance'' |
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|- |
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|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§3000 |
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|''59% chance'' |
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|- |
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| rowspan="2" valign="top" |''Don't Risk a Fine'' |
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|'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Master Architect |
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|''59% chance'' |
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|- |
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|'''Failure:'''<br />[[File:Got Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Architect |
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|''40% chance'' |
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|- |
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! colspan="4" |9) Master Architect |
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|-When Sim City was looking for someone to design the new city hall, <Sim> |
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decided to submit his/her ideas and received great feedback. Today, the city |
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council wants to inspect the final models and make a decision on who will |
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get the contract. Just before the presentation, <Sim> notices that the other |
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firm has left their model unattended. It would be oh so easy for <Sim> to make |
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a few "subtle" changes. What should <Sim> do? |
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| rowspan="4" valign="top" | |
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| rowspan="2" valign="top" |''Mess Up the Model'' |
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|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§12,000 |
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|''35% chance'' |
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|- |
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|'''Failure:'''<br />[[File:Got Fired.png|22px|link=Career#Firings|Fired]] Got Fired |
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|''64% chance'' |
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|- |
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| rowspan="2" valign="top" |''Don't Touch It'' |
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|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§12,000 |
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|''64% chance'' |
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|- |
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|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§9000 |
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|''35% chance'' |
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|- |
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! colspan="4" |10) City Planner |
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|-A new contract presents <Sim> with his/her boldest challenge yet: planning the |
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layout of an entire city. After a lot of thinking, he/she has a solid idea for |
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a modern city that would not wow, but at least please the customers. However, |
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last night <Sim> had a dream of a completely different design. It was |
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experimental and groundbreaking, but will anyone like it? Which plan should |
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<Sim> follow? |
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| rowspan="4" valign="top" | |
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| rowspan="2" valign="top" |''Use the Safe Design'' |
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|'''Success:'''<br />[[File:Got a Big Bonus.png|22px|Big Bonus]] +§40,000 |
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|''30% chance'' |
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|- |
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|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§25,000 |
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|''69% chance'' |
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|- |
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| rowspan="2" valign="top" |''Go with the Dream!'' |
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|'''Success:'''<br />[[File:Got a Big Bonus.png|22px|Big Bonus]] +§50,000 |
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|''69% chance'' |
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|- |
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|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§35,000 |
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|''30% chance'' |
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|} |
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===Trivia=== |
===Trivia=== |