Architecture: Difference between revisions

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{{For|more information on Chance Cards in ''The Sims 2''|Chance card}}
 
{| class="prettytable unsortable" style="width:100%"
! colspan="4" |[[File:Science career.png|25px]] Science Chance Cards
|-
! colspan="4" |1) Cement Mixer
|-
| rowspan="4" valign="top" |The factory receives a huge order of cement from a very prestigious company. The boss tells <Sim> this could be the break that the company needs to bring in more business in the future. <Sim> is ordered to make twice the amount of cement he/she usually makes. So <Sim> has a great idea of making two mixers going
on at the same time, cutting his/her work time in half. As <Sim> is pouring ingredients into the mixer she notices that her shoes are untied. He/She proceeds to tie them and forgets how much of the ingredients she has already poured in. What should <Sim> do?
| rowspan="2" valign="top" |''Continue this Batch''
|'''Success:'''<br />[[File:Got a Promotion.png|20px|link=Career#Promotions]] Promoted to Brick Layer
|''35% chance''
|-
|'''Failure:'''<br />[[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired
|''64% chance''
|-
| rowspan="2" valign="top" |''Restart and make a New Batch''
|'''Success:'''<br />[[File:Got a Promotion.png|20px|link=Career#Promotions]] Promoted to Brick Layer
|''65% chance''
|-
|'''Failure:'''<br />[[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired
|''34% chance''
|-
! colspan="4" |2) Brick Layer
|-
| rowspan="4" valign="top" |<Sim> is ordered to build a wall near the side of the road near an elderly
home. This was due to a complaint that nearby traffic was disturbing the
members of the home. As <Sim> is building the wall, he/she notices part of the
wall sinking into the ground. The incomplete wall can be seen to be deforming
the soft foundation leading to an imperfect wall structure. The wall must be
complete by the end of the day. Should <Sim> rebuild part of the sinking wall
or add more bricks to it?
| rowspan="2" valign="top" |''Add More Bricks''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§100
|''35% chance''
|-
|'''Failure:'''<br />[[File:Got Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Cement Mixer
|''64% chance''
|-
| rowspan="2" valign="top" |''Rebuild the Wall''
|'''Success:'''<br />[[File:Skill Logic.png|22px|link=Logic|Logic Skill]] +1
|''65% chance''
|-
|'''Failure:'''<br />[[File:Got Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Cement Mixer
|''34% chance''
|-
! colspan="4" |3) Foreman
|-<Sim> receives an emergency road work request: there was a major car crash and
the ensuing fire has destroyed part of a major roadway. <Sim> is in charge of
the repairs on the road and has to try and complete the work as soon as
possible. When <Sim> gets to the site, he/she surveys the damage and draws up a
repair plan in her head. <Sim> can either call in heavy machinery to help do
the work or have all her workers there and use hand tools. What should she
do?
| rowspan="4" valign="top" |
| rowspan="2" valign="top" |''Call in the Heavy Machinery''
|'''Success:'''<br />[[File:Got a Promotion.png|20px|link=Career#Promotions]] Promoted to Head of Construction Company
|''50% chance''
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§248
|''49% chance''
|-
| rowspan="2" valign="top" |''Have the Workers Start with what they have''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] §100
|''50% chance''
|-
|'''Failure:'''<br />[[File:Skill Logic.png|22px|link=Logic|Logic Skill]] -1
|''49% chance''
|-
! colspan="4" |4) Head of Construction Company
|-While in the office, <Sim> receives two different project deals from separate
clients. The local government has proposed a contract to construct a new
freeway near a heavy populated residential area while a highly prestigious
businessman would like to commission the company to build him a new
skyscraper. With the company's current manpower, the construction company
can only take one of the deals. Which project should <Sim> decided to focus
on getting a contract with?
| rowspan="4" valign="top" |
| rowspan="2" valign="top" |''Local Government''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§100
|''40% chance''
|-
|'''Failure:'''<br />[[File:Got Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Foreman
|''59% chance''
|-
| rowspan="2" valign="top" |''Wealthy Businessman''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +1
<br />
|''60% chance''
|-
|'''Failure:'''<br />[[File:Got Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Foreman
|''39% chance''
|-
! colspan="4" |5) Architect's Apprentice
|-While working in <Sim>'s cubical a fellow co-worker stops by and begins
conversing about current events. <Sim> has a terrain survey report due
today and needs time to work on it. <Sim> doesn't want to be rude, so he/she
tries to keep the conversation brief. Oblivious to <Sim>'s hints, the
co-worker suggests they go down to the nearby kitchen to grab a drink and
continue the discussion. Should <Sim> humor his/her co-worker and hopefully
lose him in the kitchen or tell the co-worker nicely to leave her alone?
| rowspan="4" valign="top" |
| rowspan="2" valign="top" |''Go to the Kitchen''
|'''Success:'''<br />[[File:Skill Logic.png|22px|link=Logic|Logic Skill]] +1
|''35% chance''
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§525(A day's pay)
|''64% chance''
|-
| rowspan="2" valign="top" |''Ask to Leave Alone''
|'''Success:'''<br />[[File:Skill Logic.png|22px|link=Logic|Logic Skill]] +1
|''64% chance''
|-
|'''Failure:'''<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] -1
|''35% chance''
|-
! colspan="4" |6) Draftsman
|-The boss as taken notice of <Sim>'s hard work and her job confidence is
soaring. He/She is able to work quickly and sometimes lend a hand to other
workers in a jam. A fellow draftsman asks for help with a difficult design.
<Sim> considers helping out but is dealing with pressure to meet a fast
approaching deadline. Not wanting to disappoint his/her boss or the coworker,
<Sim> must decide to help her teammate or not. What should she do?
| rowspan="4" valign="top" |
| rowspan="2" valign="top" |''Help the Teammate''
|'''Success:'''<br />[[File:Skill Logic.png|22px|link=Logic|Logic Skill]] +1
|''60% chance''
|-
|'''Failure:'''<br />[[File:Got Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Architect's Apprentice
|''39% chance''
|-
| rowspan="2" valign="top" |''Do Not Help the Teammate''
|'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Architect
|''39% chance''
|-
|'''Failure:'''<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] -1
|''60% chance''
|-
! colspan="4" |7) Architect
|-<Sim>'s firm has been chosen to complete in a prestigious architectural design
contest. He/She, along with a few other architects, is hand picked for an
opportunity of a lifetime. All designs go before the Partners and <Sim> is
one of the finalists. For the next round, <Sim> must work in a team of two and
finds himself/herself alongside a stubborn co-worker whose style is completely
opposite from his/her own. Compromise seems to be out of the question. Will <Sim>
sacrifice or stick to her ideas?
| rowspan="4" valign="top" |
| rowspan="2" valign="top" |''Sacrifice''
|'''Success:'''<br /><br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] +1
|''35% chance''
|-
|'''Failure:'''<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] -1
|''64% chance''
|-
| rowspan="2" valign="top" |''Fight for Idea''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +2000<br />
|''64% chance''
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§985 (A Day's Pay)
|''35% chance''
|-
! colspan="4" |8) Architectural Partner
|-While looking at resumes for a position, <Sim> comes across a very interesting
CV. An architect from Simigistan with years of experience has applied as a
draftsman. This applicant would certainly make a great draftsman for a very
low salary, but he is not certified by the Architectural Board of Sim City!
It would be a shame to pass up such a great candidate, but if the Board
finds out about the lack of certification, the firm will be fined. What
should <Sim> do?
| rowspan="4" valign="top" |
| rowspan="2" valign="top" |''Hire Him!''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] §3000
|''40% chance''
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§3000
|''59% chance''
|-
| rowspan="2" valign="top" |''Don't Risk a Fine''
|'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Master Architect
|''59% chance''
|-
|'''Failure:'''<br />[[File:Got Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Architect
|''40% chance''
|-
! colspan="4" |9) Master Architect
|-When Sim City was looking for someone to design the new city hall, <Sim>
decided to submit his/her ideas and received great feedback. Today, the city
council wants to inspect the final models and make a decision on who will
get the contract. Just before the presentation, <Sim> notices that the other
firm has left their model unattended. It would be oh so easy for <Sim> to make
a few "subtle" changes. What should <Sim> do?
| rowspan="4" valign="top" |
| rowspan="2" valign="top" |''Mess Up the Model''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§12,000
|''35% chance''
|-
|'''Failure:'''<br />[[File:Got Fired.png|22px|link=Career#Firings|Fired]] Got Fired
|''64% chance''
|-
| rowspan="2" valign="top" |''Don't Touch It''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§12,000
|''64% chance''
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§9000
|''35% chance''
|-
! colspan="4" |10) City Planner
|-A new contract presents <Sim> with his/her boldest challenge yet: planning the
layout of an entire city. After a lot of thinking, he/she has a solid idea for
a modern city that would not wow, but at least please the customers. However,
last night <Sim> had a dream of a completely different design. It was
experimental and groundbreaking, but will anyone like it? Which plan should
<Sim> follow?
| rowspan="4" valign="top" |
| rowspan="2" valign="top" |''Use the Safe Design''
|'''Success:'''<br />[[File:Got a Big Bonus.png|22px|Big Bonus]] +§40,000
|''30% chance''
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§25,000
|''69% chance''
|-
| rowspan="2" valign="top" |''Go with the Dream!''
|'''Success:'''<br />[[File:Got a Big Bonus.png|22px|Big Bonus]] +§50,000
|''69% chance''
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§35,000
|''30% chance''
|}
 
 
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