Aspiration (The Sims 2): Difference between revisions

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(Rewriting some paragraphs while expanding about the wants/fears.)
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Sims will have one of eight aspirations at any given time. The base game does not allow a change of aspiration after a Sim is created or becomes a [[teen]]. The ''[[University]]'' expansion pack allows a Sim to change aspiration once after finishing their sophomore year. The ''[[Nightlife]]'' expansion pack added the [[ReNuYuSenso Orb]], an [[Aspiration reward (The Sims 2)|aspiration reward]] which allows a Sim to change aspiration. In the ''[[FreeTime]]'' expansion pack, Sims can have a [[secondary aspiration]].
Sims will have one of eight aspirations at any given time. The base game does not allow a change of aspiration after a Sim is created or becomes a [[teen]]. The ''[[University]]'' expansion pack allows a Sim to change aspiration once after finishing their sophomore year. The ''[[Nightlife]]'' expansion pack added the [[ReNuYuSenso Orb]], an [[Aspiration reward (The Sims 2)|aspiration reward]] which allows a Sim to change aspiration. In the ''[[FreeTime]]'' expansion pack, Sims can have a [[secondary aspiration]].
* [[Baby|Babies]] have no aspiration. (When viewed in [[Package editor#SimPE|SimPE]], or made selectable with [[testingcheatsenabled]], they will be shown as having the Grow Up aspiration, but this does not affect gameplay)
* [[Baby|Babies]] have no aspiration. (When viewed in [[Package editor#SimPE|SimPE]], or made selectable with [[testingcheatsenabled]], they will be shown as having the Grow Up aspiration, but this does not affect gameplay)
* '''[[Grow Up]]:''' All [[toddler]]s and [[child]]ren have this aspiration, and it cannot be changed without the use of cheats and/or hacks. Growing up involves learning essential life skills and (in the case of children) making friends and being successful at [[school]]. As soon as children grow up to become teenagers, the player can choose their aspiration.
* '''[[Grow Up]]:''' All [[toddler]]s and [[child]]ren have this aspiration, and it cannot be changed without the use of cheats and/or hacks. Growing up involves learning essential life skills, with toddlers the wants are to learn how t talk, walk, potty trained, nursery rhyme etc.. and/or to be interacted with by family member. And in the case of children, making friends and being successful at [[school]] and interacting with family members and learning skills. As soon as children grow up to become teenagers, the player can choose their aspiration.
* '''[[Family (aspiration)|Family]]:''' Family Sims will want to have children, and eventually grandchildren, and for those children to excel in their own lives.
* '''[[Family (aspiration)|Family]]:''' In the teen state, the wants for a Family Sims will be to start relationships and interact with their lover and/or family members. In the adult state, they want to get married and have children, and most of their wants will be related to their family members and/or family pets if ''Pets'' is installed. Thay aspire to live heart-to-heart with family members and their biggest joy is watching their families grow, to become a big, happy family.
* '''[[Fortune]]:''' Fortune Sims want to earn money, gain promotions, marry a rich Sim, and put their income towards new household items.
* '''[[Fortune]]:''' A Fortune Sim's biggest wish is to live the lap of the luxury. Most of their wants include wanting to earn money, gain promotions in their career tracks and to buy new, expensive household objects.
* '''[[Knowledge]]:''' Knowledge Sims want to gain [[skill points]], and to eventually max out all skills. They may even want to experience things that other Sims fear, even things such as seeing [[ghost]]s, [[alien abduction]], or changing [[life state]]. They are also the only Sims that will gain a positive memory of becoming a [[zombie]], being abducted by aliens and seeing a ghost.<ref group="n">The memories for becoming a [[vampire]], [[PlantSim]], or good [[witch]] are positive regardless of aspiration. The memories for becoming a [[werewolf]] or evil witch/warlock are negative regardless of aspiration.</ref>
* '''[[Knowledge]]:''' Knowledge Sim's biggest wants are to discover all the mysteries of the world. They want to gain [[skill points]], and to eventually max out all skills. They may even want to experience things that other Sims fear, even things such as seeing [[ghost]]s, [[alien abduction]], or changing [[life state]]. They are also the only Sims that will gain a positive memory of becoming a [[zombie]], being abducted by aliens and seeing a ghost.<ref group="n">The memories for becoming a [[vampire]], [[PlantSim]], or good [[witch]] are positive regardless of aspiration. The memories for becoming a [[werewolf]] or evil witch/warlock are negative regardless of aspiration.</ref>
* '''[[Popularity]]:''' (sometimes referred to as '''Reputation''' or '''Fame''')''':''' Popularity Sims most of all want to accumulate friends and best friends. [[Party|Parties]] are also craved by these Sims.
* '''[[Popularity]]:''' (sometimes referred to as '''Reputation''' or '''Fame''' in early development stages of the game)''':''' Popularity Sims crave popularity. Their ideal Saturday night is spent hanging out with friends, talking on the phone or, throwing [[Party|parties]]. They, unlike other Sims, tend to want to have friends and best friends with almost everybody, however they still can have enemies and they'd have wants related to them such as winning a fight against them, etc.. Popularity Sims want nothing but, Popularity,
* '''[[Romance]]:''' Romance Sims want to engage in casual romance, and particularly [[WooHoo]]. They are perhaps unique in that their ''fears'' are actually ''wants'' to most other Sims (marriage, babies etc.) Romance Sims get negative memories from going steady, engagement and marriage with one exception; they will not get a negative memory after marrying a rich Sim. Despite fearing having babies, Romance Sims will still get positive memories of becoming parents.
* '''[[Romance]]:''' Romance Sims crave love with as many Sims as possible. They want to engage in casual, unlasting romance, and particularly [[WooHoo]]. They are perhaps unique in that their ''fears'' are actually ''wants'' to most other Sims (marriage, babies etc.) Romance Sims get negative memories from going steady, engagement and marriage with one exception; they will not get a negative memory after marrying a rich Sim. Despite fearing having babies, Romance Sims will still get positive memories of becoming parents. Romance Sims are seen as obstacles in a lot of Sims' lives especially if paired with a Family Sim, since their wants will clash more often that any other Sims.
* '''[[Power (aspiration)|Power]]: '''(hidden) This aspiration can be obtained by a cheat. It's a combination of Popularity and Fortune (though it is unfinished).
* '''[[Power (aspiration)|Power]]: '''(hidden) This aspiration can be obtained by a cheat. It's a combination of Popularity and Fortune (though it is unfinished).