Aspiration benefit: Difference between revisions
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imported>K6kaBOT m (Bot: Fixed link to disambig page - Aspiration → Aspiration (The Sims 2)) |
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{{Era|TS2FT|SO}} |
{{Era|TS2FT|SO}} |
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'''Lifetime aspiration benefits''' become available to Sims as they fill their Lifetime [[aspiration bar]]. There are four areas in which these can be spent: [[motives]], [[Career|work]], [[Aspiration|primary aspiration]] and [[secondary aspiration]]. Benefits must be gained in order per category. [[Toddler]]s<ref>The Prima Guide for ''FreeTime'' says that toddlers cannot spend lifetime aspiration points, but they can.</ref> and [[child]]ren can only spend points in the motives and work categories until they choose a primary aspiration when they [[Birthday|become]] a [[teen]]. However, while toddlers and children can spend points in the work category, those benefits are not useful until a Sim becomes a teen and can get a [[Career|job]]. |
'''Lifetime aspiration benefits''' become available to Sims as they fill their Lifetime [[aspiration bar]]. There are four areas in which these can be spent: [[motives]], [[Career|work]], [[Aspiration (The Sims 2)|primary aspiration]] and [[secondary aspiration]]. Benefits must be gained in order per category. [[Toddler]]s<ref>The Prima Guide for ''FreeTime'' says that toddlers cannot spend lifetime aspiration points, but they can.</ref> and [[child]]ren can only spend points in the motives and work categories until they choose a primary aspiration when they [[Birthday|become]] a [[teen]]. However, while toddlers and children can spend points in the work category, those benefits are not useful until a Sim becomes a teen and can get a [[Career|job]]. |
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"Slower Motive Decay" benefits reduce the decay rate for the affected motives by 12%, and are cumulative. For example, if a Sim has the first benefit in the Motives category, and is given the first benefit for the Knowledge aspiration, his or her Social motive will decay even slower. |
"Slower Motive Decay" benefits reduce the decay rate for the affected motives by 12%, and are cumulative. For example, if a Sim has the first benefit in the Motives category, and is given the first benefit for the Knowledge aspiration, his or her Social motive will decay even slower. |