Aspiration benefit: Difference between revisions

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(→‎Impart Knowledge: The ability to Impart Knowledge for a skill seems to end when the Sim being taught reaches 7.5 or thereabouts.)
imported>Dharden
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{{Era|TS2FT|SO}}
'''Lifetime Aspiration Benefits''' become available to Sims as they fill their Lifetime [[aspiration bar]]. There are four areas in which these can be spent: [[motives]], [[Career|work]], [[Aspiration|primary aspiration]] and [[secondary aspiration]]. Benefits must be gained in order per category. [[Toddler]]s<ref name="guide">The Prima Guide for ''FreeTime'' says that toddlers cannot spend lifetime aspiration points, but they can.</ref> and [[child]]ren can only spend points in the motives and work categories until they choose a primary aspiration when they [[Birthday|become]] a [[teen]]. However, while toddlers and children can spend points in the work category, those benefits are not useful until a Sim becomes a teen and can get a [[Career|job]].
 
Benefits which slow motive decay are cumulative. For example, if a Sim has the first benefit in the Motives category, and is given the first benefit for the Knowledge aspiration, his or her Social motive will decay even slower.
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===Plead for Job===
[[File:Plead for Job.png|right]]
''A true go-getter doesn't let a little thing like getting fired stand in the way of their career! This interaction, available on all phones for 24 hours after being fired, allows you to appeal to your boss for one last chance. (This benefit only applies to standard careers, not to Sim-owned businesses)''<ref name="pleadjob">According to [http://modthesims.info/showpost.php?p=3622666&postcount=6803 this post] at Mod The Sims, the plea may not be successful, and the Sim may not get the same position back.</ref>
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===Skilled Negotiator===
[[File:Skilled Negotiator.png|right]]
''Fortune-minded Sims are naturals at the fine art of haggling, and what negotiation could be more important than the one for your salary? Your ruthless nature nets you a hefty bump in salary compared to other Sims.''<ref name="SN">The Sim will receive 1.5 times the normal salary for his or her job. This will not change the salary shown in the career tab, but the adjusted salary will be shown when the Sim is paid. This does not appear to affect what the Sim will receive for a paid vacation day.</ref>
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===Slower Motive Decay - Fun and Comfort===
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===Financial Advice for Cash===
[[File:Financial Advice for Cash.png|right]]
''When people get the idea that you're an expert at something, it's a very simple matter to sucker them into giving you some of their money. The Give Financial Advice interaction, available on any computer, allows you to make money every hour from the comfort of your office.''<ref name="FA">The amount earned from this depends on the Sim's [[Logic]] skill.</ref>
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===Investing===
[[File:Investing.png|right]]
''For a smart Sim with good instincts, playing the stock market can seem like making money out of thin air. Each afternoon, you'll have a chance to gain or lose some of your family funds. If other members of your household have this benefit, your chances of making a profit are increased.''<ref name="invest">The amount gained or lost is based on a variable percentage of the family funds.</ref>
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===Impart Knowledge===
[[File:Impart Knowledge.png|right]]
''You've spent so much of your life with your nose in a book that you can practically substitute for one. This interaction, under the Talk... menu, lets you offer to teach another Sim a skill you know well. Sims can also use the Ask... menu to request that you can give them a lesson.''<ref name="IN">A Sim with this benefit can teach any skill he or she has at least 8 points in to a Sim who has fewer than 7.5 points in it.</ref>
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===Eureka!===
[[File:Eureka!.png|right]]
''There are left-brained Sims, and there are right-brained Sims, and then there's you. By thinking with both hemispheres of your brain, you experience moments of clarity that make your learning rate much faster than those other half-brained types.''<ref name="Eureka">This does not increase the Sim's overall learning rate. However, each animation cycle spent in skill-building carries a chance that the Sim will have a "Eureka!" moment; a "flash of insight" into the skill that provides a sudden bonus to the skill.</ref>
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===Summon Aliens===
[[File:Summon Aliens.png|right]]
''What knowledge could be more tantalizing than that of life on another planet? This interaction, available on all telescopes, allows you to attempt to hitch a ride on any flying saucers that happen to be passing by.''<ref name="SA">This benefit can be used with either the '''Astrowonder''' or '''Farstar e3''' telescopes, however, the animations which show the abduction will not play if a Sim is abducted while using the Astrowonder telescope. The Sim will attach a flashlight to the telescope's eyepiece, and use it to create a beacon. Unlike other telescope interactions, it does not appear to build [[Logic]] skill.</ref>
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===3-Way Calling===
[[File:3-Way Calling.png|right]]
''While a standard conversation may be enough stimulation for a normal Sim, the true social butterfly prefers a conference call. During a phone conversation with another Sim, you can use the phone to call a third Sim, and build relationship with both.''<ref name="3wc">If a [[young adult]] is using the Campus Directory to call another Sim in the [[college]] sub-neighborhood, this option will not be available.</ref>
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===Smooth Talk===
[[File:Smooth Talk.png|right]]
''Every romance Sim worth their salt knows the second most important thing to getting a lover is keeping them. The Smooth Talk interaction is useful not only to build relationship quickly with a potential romantic interest, but it also smooths things over a Sim who is Furious with you.''<ref name="smooth">This benefit adds the "Smooth Talk" interaction to the "Talk..." menu".</ref>
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