Bar (object): Difference between revisions

264 bytes added ,  11 years ago
no edit summary
imported>Dharden
imported>Nikel23
No edit summary
Line 19:
The base game included three bars, ranging in price from §600 to §1000. ''[[The Sims 2: University|University]]'' introduced an "island bar", and more of these were included in later expansion and stuff packs. "Island bars" are made so they can be extended by island-style counters, and each "island bar" is designed to match a type of island-style counter. If stools are placed at these counters, Sims can and will sit at the bar to drink their drinks. However, other Sims on the lot may be aware that a drink has been made, even if they are not in the room. If that happens, one of those Sims may have an autonomous "Have a Drink" reaction ''before'' the Sim who ordered the drink begins to drink it, effectively stealing the drink.
 
''University'' also added a second type of NPC bartender, to staff bars placed on community lots. With ''[[Open for Business]]'' installed, a bar on an owned community lot can be staffed by an [[Employees|employee]] or by a member of the owner's household. Bars on unowned lots still get an NPC bartender.<ref>The three base game bars lack the features such as spawning the bartender NPC and assigning employees as bartenders when placed on community lots. [http://www.modthesims.info/download.php?t=284916 Lord Darcy's mod] fixed this from ModTheSims.</ref>
 
{{clrr}}
Line 28:
===Late Night===
Bars can again be combined with counters to seem longer in ''[[The Sims 3: Late Night]]''
 
{{Expand}}
 
<gallery>
Anonymous user