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{{Pagecover
|name=Bigfoot
|image=Bigfoot.jpg
|pagetype=A [[life state]]
|TS2BV
}}
{{All
|name = Bigfoot
|image = [[File:Bigfoot hugging a child.png|235px]]
|caption= A Bigfoot hugging a child.
}}{{For|the Bigfoot in The Sims 2 for Nintendo DS|Bigfoot (Nintendo DS)}}
[[File:Bigfoot.png|left]]'''Bigfoot''' (also known as '''Sasquatch''' in some
==Finding Bigfoot==
[[File:Bigfoot1.jpg|thumb|A Bigfoot]]
A [[Sim]] must first locate the secret location map
Once the map is found, Sims
A new Bigfoot is generated whenever one is moved in. A player could, therefore, collect several of the Bigfoot clan in a
Bigfoot walks differently from other Sims, and he hunches over slightly when doing so. He is also able to offer Sims a
The only [[Aspiration (The Sims 2)|aspirations]] available to Bigfoot are [[Knowledge]], [[Fortune]], [[Popularity]] or [[Grilled Cheese]]; these are selected randomly when Bigfoot is generated. Bigfoot cannot use the [[ReNuYuSenso Orb]] or the [[ReNuYu Porta-Chug]] to change his aspiration. If ''[[The Sims 2: FreeTime|FreeTime]]'' is installed, Bigfoot cannot select [[Family (aspiration)|Family]], [[Romance]], or [[Pleasure]] as a [[secondary aspiration]].
[[File:Bigfoot elder.jpg|thumb|Bigfoot will eventually become an [[Elder]].]]▼
Bigfoot cannot engage in any romantic interactions, meaning that Sims cannot fall in love or get a crush on him, and they cannot [[WooHoo]] with him; thus, it is not possible for Bigfoot to father his own children. He can be [[Alien abduction|abducted by aliens]], though he will not return pregnant. It may be possible for him to [[adopt]] a child, however.
==Bigfoot Bigfoot==
There is a hidden
{{Info|Note|If ''Bon Voyage'' is not installed, but a later expansion pack is, Bigfoot Bigfoot may still appear when using cheat objects such as the Tombstone of Life and Death.}}
{{Warning-header|Adding Bigfoot Bigfoot to the household has been known to cause corruption. Try interacting with Bigfoot in [[Three Lakes]] as those Bigfoots are safe to play as.}}
==
*There is more than one Bigfoot. Each Bigfoot has a first name, with the last name being Bigfoot. However, there is only one in-game Bigfoot at a
▲Bigfoot is also a good worker. He can get a job, or be used in a business. Bigfoot has 10 points in all [[skill]]s and gold badges in every [[Talent badge|talent]].<ref>If the player installs a new expansion pack with new talents, a Bigfoot living with Sims won't update his talents.</ref> Bigfoot has one default work uniform (a blue waistcoat and a small bowler hat). Almost every day, Bigfoot returns from work with a gift from his employers.<ref>If Sims are living in an apartment with Bigfoot, the gifts he brings home will be stuck near the apartment style mailbox on the lot, unable to be moved.</ref> Bigfoot does not require friends to gain promotions, and because he already has maximum skills, Bigfoot only needs to show up to gain promotions. This means Bigfoot can easily become a great money maker.
*In ''[[The Sims 3]]'', one of the thought bubbles that can appear above a Sim that has the [[coward]] trait's head when they are scared shows a white creature that resembles Bigfoot or possibly the Yeti. He also appears on the KidZone channel on the television.
▲==More about Bigfoot==
▲[[File:Bigfoot.jpg|thumb|A Bigfoot in front of his house.]]
▲*There is more than one Bigfoot. Each Bigfoot has a first name, with the last name being Bigfoot. However, there is only one in-game Bigfoot at a time - when a Bigfoot is moved in, another takes his place.
▲*Bigfoot's needs are like those of normal Sims, with one exception: although Hygiene is one of his needs, the only way to get him to shower or take a bath is by directing him to do so. He never bathes under his own free will. He will also eat constantly even when his hunger is full. He also has a unique response when his motives (except possibly for hygiene) become critically low; he goes on a rampage of sorts, pounding his chest, yelling, breaking household objects, and using Scare, Fight and Irritate interactions on other Sims. If ''[[The Sims 2: Seasons|Seasons]]'' is installed, he is impervious to [[Temperature#Internal Temperature|cold weather]] but can get Very Hot, though he cannot become sunburned.
▲*Bigfoot also has a +5 relationship bonus with dogs and children, which means he is a good babysitter or dog trainer. However, cats are not too fond of Bigfoot.
▲[[File:Bigfoot elder.jpg|thumb|Bigfoot will eventually become an [[Elder]].]]
▲*A Sim cannot become a Bigfoot. Bigfoot can become a [[Zombie]] or a [[Witch]], but not a [[Werewolf]], [[Vampire]], or [[PlantSim]].
▲*Bigfoot acts as a good deterrent for burglars; if one shows up, Bigfoot will automatically wake up and scare the burglar, causing him or her to run away.
▲*In ''[[The Sims 3]]'', one of the thought bubbles that can appear above a Sim that has the [[coward]] trait's head when they are scared shows a white creature that resembles Bigfoot or possibly the Yeti. He also appears on the KidZone channel on the television.
[[File:scary computer.jpg|thumb|A Scary Computer.]]
*In ''[[The Sims 3: Generations]]'', a moving close-up image of Bigfoot accompanied by loud growling is shown in the "Scary Computer" prank.
*There is a cutout of Bigfoot standing around the park in ''[[The Sims 3: Pets]]''
*Each Bigfoot is [[voice]]d by David Boat, with the exception of "Bigfoot Bigfoot" who is voiced by Stephen Kearin.
*All Bigfoots summoned with the [[
*If the player has
*Players may be able to summon him with cheats or mods such as The Sim Blender or the Insimenator. This may require expansion packs later than
*Even though the NPC Bigfoot appears to have dark skin without the Bigfoot mesh, examining his SimDNA in [[Package editor#SimPE|SimPE]] reveals that his [[w:c:Sims:genetics|genetics]] are for medium skin.
*Most teens, adults and elders (unless they have Knowledge as their primary aspiration) will fear meeting Bigfoot, while children and Knowledge Sims will want to meet him.
*All Sims will, after meeting Bigfoot, often roll the fear of being scared by him.
*Using SimPE it is possible to apply a Bigfoot "flag" onto a normal Sim, turning him/her into a "Bigfoot".
**Sim's appearance will not change, but it will become sterile and will be able to perform all Bigfoot interactions and behavior, including scaring, giving Bigfoot hugs etc.
**Bigfoot animations will have no voice.
**Sim will walk like a normal Sim, but only on a lot that they were present before turning into a Bigfoot, they will however walk like a Bigfoot on any other lot.
**Female Sims turned into a Bigfoot will have no walking animation, and will instead "teleport" to the next destination.
**Turn on/offs, gender preference, Bigfoot-restricted aspirations and romantic relationships will not disappear, but Bigfoot will not be able to perform romantic interactions or be interacted with.
==Gallery==
<gallery>
Bigfoot Headshot.png|The Bigfoot Bigfoot NPC
</gallery>
==Notes==
<references
{{Sim Life states}}
[[nl:Grootpoot]]
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[[Category:Types of NPCs]]
[[Category:Three Lakes Sims]]
[[Category:Bigfoots]]
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