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|name=Bigfoot
|image=[[File:Bigfoot1Bigfoot.jpg|235px]]
|pagetype=A [[life state]]
|caption=A Bigfoot
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{{All
{{For|the Bigfoot in The Sims 2 for Nintendo DS|Bigfoot (Nintendo DS)}}
|captionname =A Bigfoot
[[File:Bigfoot.png|left]]'''Bigfoot''' (also known as '''Sasquatch''' in some versions of [[The Sims 2: Bon Voyage|Bon Voyage]]) is a creature from [[The Sims 2: Bon Voyage|Bon Voyage]] that can be found on a [[secret lot]] in [[Three Lakes]], which is one of the vacation destinations.
|image = [[File:Bigfoot hugging a child.png|235px]]
|caption= A Bigfoot hugging a child.
}}{{For|the Bigfoot in The Sims 2 for Nintendo DS|Bigfoot (Nintendo DS)}}
[[File:Bigfoot.png|left]]'''Bigfoot''' (also known as '''Sasquatch''' in some  versions of [[Thethe Sims 2: Bon Voyage|Bon Voyage]]game) is a creature from ''[[The Sims 2: Bon Voyage|Bon Voyage]]'' that can be found on a [[secret lot]] in [[Three Lakes]], which is one of the three vacation destinations in-game.
 
== Finding Bigfoot ==
[[File:Bigfoot1.jpg|thumb|A Bigfoot]]
A Sim must first locate the secret location map by either digging for treasure on the ground, going on a hike or searching the pirate ship that can be placed on community lots. Sims can find any one of the treasure maps but in order to find Bigfoot they must find the map for ''Hidden Burrows''.
A [[Sim]] must first locate the secret location map for [[Hidden Burrow]]. This can be accomplished by [[digging]] for treasure, going on a [[Hiking and jogging|hike]], or raiding the captain's cabin on the [[pirate ship]].
 
Once the map is found, Sims canwill thenbe visitable to access the [[Secret Lots|secret spotlot]] byin using the[[Three mapLakes]]. TheyBigfoot will thenbe waiting on the lot, and can be takeninteracted towith Bigfoot'slike any other Sim. Sims can build a [[Residential lot|houserelationship]]. Ifwith ahim, Simalthough becomeshe friendscannot withbe called over the [[phone]] if they leave the lot. Befriending Bigfoot will fulfill a [[vacation memento]], heand canwill beprovide invitedthe option to move him in. ItThe option is not under the usual "Propose.../Move In" menu, but once a Sim has a high enough Daily Relationship and a few Lifetime relationship points, a separate action becomes available,an "Ask Bigfoot to move in." interaction will become available. Once hemoved movesin, all Sims in anotherthe household will takereceive hisa memory of Bigfoot joining the placefamily. AWhile playerBigfoot couldwill become selectable on the hidden lot, thereforehe will not leave with the Sims' family immediately, citing the need to collect severalhis ofbelongings. He will appear by the Bigfoot[[mailbox]] clanwhen inthe afamily Sim’sreturns householdhome from vacation.
 
A new Bigfoot is generated whenever one is moved in. A player could, therefore, collect several of the Bigfoot clan in a Sim's household.
== Skills ==
Bigfoot is also a good worker. He can get a job, or be used in a business. Bigfoot has 10 points in all [[skill]]s and gold badges in every [[Talent badge|talent]].<ref>If the player installs a new expansion pack with new talents, a Bigfoot living with Sims won't update his talents.</ref> Bigfoot has one default work uniform (a blue waistcoat and a small bowler hat). Almost every day, Bigfoot returns from work with a gift from his employers.<ref>If Sims are living in an apartment with Bigfoot, the gifts he brings home will be stuck near the apartment style mailbox on the lot, unable to be moved.</ref> Bigfoot does not require friends to gain promotions, and because he already has maximum skills, Bigfoot only needs to show up to gain promotions. This means Bigfoot can easily become a great money maker.
 
==Living More aboutwith Bigfoot==
[[File:Bigfoot work outfit.jpgpng|thumb|A Bigfoot's in front of hiswork houseoutfit.]]
Bigfoot walks differently from other Sims, and he hunches over slightly when doing so. He is also able to offer Sims a good"Bigfoot hug", and Sims may roll a want of being hugged in this workermanner. HeOther canthan that, Bigfoot is getlike a jobnormal Sim, orwith the same motives. Bigfoot can be used in a player-owned [[business]] or hold a [[career|regular job]]. Bigfoot has 10 points in all [[skill]]s and gold badges in every [[Talent badge|talent]].<ref>If the player installs a new expansion pack with new talents, a Bigfoot living with Sims won't update his talents.</ref> Bigfoot has one default work uniform (auniform—a blue waistcoat and a small bowler hat)hat—and will always go to work in that outfit. Almost every day, Bigfoot returns from work with a gift from his employers.<ref>If Sims are living in an apartment with Bigfoot, the gifts he brings home will be stuck near the apartment style mailbox on the lot, unable to be moved unless the ''boolProp aptSubLotSpecificToolsDisabled false'' [[The Sims 2: Apartment Life/cheats|cheat]] is used.</ref> Bigfoot does not require friends to gain promotions, and because he already has maximum skills, Bigfoot only needs to show up to gain promotions. This means Bigfoot can easily become a great money maker.
*If made selectable with [[testingcheatsenabled]], Bigfoot is automatically added to the family.
*There is more than 1 Bigfoot. Each Bigfoot has a first name, with the last name being Bigfoot. However, there is only one in-game Bigfoot at a time - when a Bigfoot is moved in, another takes his place.
*Bigfoot walks differently from other Sims, hunching over a little and taking bigger steps when walking.
*His personality often is either extremely sloppy, playful and somewhat on the nice side, or neat, serious and three points grouchy, though he will likely be very active. He will often be quite outgoing.
*Bigfoot's needs are like those of normal Sims, with one exception: although Hygiene is one of his needs, the only way to get him to shower or take a bath is by directing him to do so. He never bathes under his own free will. He will also eat constantly even when his hunger is full. He also has a unique response when his motives (except possibly for hygiene) become critically low; he goes on a rampage of sorts, pounding his chest, yelling, breaking household objects, and using Scare, Fight and Irritate interactions on other Sims. If ''[[The Sims 2: Seasons|Seasons]]'' is installed, he is impervious to [[Temperature#Internal Temperature|cold weather]] but can get Very Hot, though he cannot become sunburned.
 
*While Bigfoot's needshas arethe likesame thoseneeds ofas normalother Sims, withhe onetends exception:to althoughthem Hygienedifferently; isBigfoot onewill ofnever hisautonomously needs,take the only way to get him to showershowers or takebaths, aeven bath is by directing him to do so. He never bathes underwhen his own[[hygiene]] freeis willlow. He will also eat constantly even whenif his hungerhe is full. He also has a unique response whenWhen his motives (except possibly for hygiene) becomeare critically low;, he goes on a "rampage" of sorts, pounding his chest, yelling, breaking household objects, and using Scare, Fight, and Irritate interactions on other Sims. If ''[[The Sims 2: Seasons|Seasons]]'' is installed, he is impervious to [[Temperature#Internal Temperature|cold weather]] but can get Veryvery Hothot, though he cannot become sunburned.
*Bigfoot also has a +5 relationship bonus with dogs and children, which means he is a good babysitter or dog trainer. However, cats are not too fond of Bigfoot.
 
The only [[Aspiration (The Sims 2)|aspirations]] available to Bigfoot are [[Knowledge]], [[Fortune]], [[Popularity]] or [[Grilled Cheese]]; these are selected randomly when Bigfoot is generated. Bigfoot cannot use the [[ReNuYuSenso Orb]] or the [[ReNuYu Porta-Chug]] to change his aspiration. If ''[[The Sims 2: FreeTime|FreeTime]]'' is installed, Bigfoot cannot select [[Family (aspiration)|Family]], [[Romance]], or [[Pleasure]] as a [[secondary aspiration]].
*Sims cannot marry Bigfoot or have children with him. In fact, he cannot engage in any romantic social interactions at all, so it is impossible for him to reach a "love" or "crush" stage with another Sim. He can be abducted by aliens, but he will not return pregnant. It may be possible for Bigfoot to adopt though.
[[File:SnapshotBigfoot 5bfaacab 5c1d0111elder.jpg|thumb|Bigfoot will eventually become an [[Elder]].]]
*Bigfoot also has a +5 relationship bonus with dogs[[dog]]s and children[[child]]ren, whichmaking means he ishim a good babysitter or dog trainer or babysitter. However, cats[[cat]]s are not too fond of Bigfoot, though it is still possible for them to maintain positive relationships.
*A Sim cannot become a Bigfoot. Bigfoot can become a [[Zombie]] or a [[Witch]], but not a [[Werewolf]], [[Vampire]], or [[PlantSim]].
 
Bigfoot cannot engage in any romantic interactions, meaning that Sims cannot fall in love or get a crush on him, and they cannot [[WooHoo]] with him; thus, it is not possible for Bigfoot to father his own children. He can be [[Alien abduction|abducted by aliens]], though he will not return pregnant. It may be possible for him to [[adopt]] a child, however.
*Bigfoot acts as a good deterrent for burglars; if one shows up, Bigfoot will automatically wake up and scare the burglar, causing him or her to run away.
 
*Bigfoot also acts as a good deterrent for burglars[[burglar]]s; if one shows up, Bigfoot will automaticallyimmediately wake up and scare the burglar, causing him or her to runthem away.
*Making friends with Bigfoot adds a positive entry ("Befriended Bigfoot") to a Sim's memories.
 
*A Sim cannot become a Bigfoot. Bigfoot can become a [[Zombiezombie]] or a [[Witchwitch]], but not a [[Werewolfwerewolf]], [[Vampirevampire]], or [[PlantSim]]. Sims cannot become a Bigfoot.
*Bigfoot has a formal costume, which is a vest and a black hat.
 
==Bigfoot Bigfoot==
*In ''[[The Sims 3]]'', one of the thought bubbles that can appear above a Sim that has the [[coward]] trait's head when they are scared shows a white creature that resembles Bigfoot or possibly the Yeti. He also appears on the KidZone channel on the television. 
There is a hidden [[NPC]] named "Bigfoot Bigfoot" which can be summoned through the use of the [[Tombstone of Life and Death]]. When summoned, Bigfoot Bigfoot is simply an ordinary [[Sim]] with Bigfoot's appearance and thus does not have the same animations as the regular Bigfoots have. Bigfoot Bigfoot also lacks the ability to give "Bigfoot hugs" and can, unlike other Bigfoots, get married and have children. However, adding this NPC to the household is not safe and may cause corruption. "Bigfoot Bigfoot's" primary purpose is to provide a template for the game to create new Bigfoot characters. All Bigfoots that appear in-game are clones of Bigfoot Bigfoot, but Bigfoot Bigfoot is never seen in-game under normal circumstances.
 
{{Info|Note|If ''Bon Voyage'' is not installed, but a later expansion pack is, Bigfoot Bigfoot may still appear when using cheat objects such as the Tombstone of Life and Death.}}
{{Warning-header|Adding Bigfoot Bigfoot to the household has been known to cause corruption. Try interacting with Bigfoot in [[Three Lakes]] as those Bigfoots are safe to play as.}}
 
== SkillsTrivia ==
*There is more than 1one Bigfoot. Each Bigfoot has a first name, with the last name being Bigfoot. However, there is only one in-game Bigfoot at a time - whentime—when a Bigfoot is moved in, another takes his place.
*In ''[[The Sims 3]]'', one of the thought bubbles that can appear above a Sim that has the [[coward]] trait's head when they are scared shows a white creature that resembles Bigfoot or possibly the Yeti. He also appears on the KidZone channel on the television. 
[[File:scary computer.jpg|thumb|A Scary Computer.]]
*In ''[[The Sims 3: Generations]]'', a moving close-up image of Bigfoot accompanied by loud growling is shown in the "Scary Computer" prank.
 
*There is a cutout of Bigfoot standing around the park in ''[[The Sims 3: Pets]]''
*Each Bigfoot is [[voice]]d by David Boat, with the exception of "Bigfoot Bigfoot" who is voiced by Stephen Kearin.
 
*All Bigfoots summoned with the [[mailbox]] using cheats are voiced by Stephen Kearin. This is probably because these Bigfoots are just normal Sims disguised as Bigfoots.
*His [[voice]] is always the same - provided by voice actor David Boat.
*If the player has  ''Apartment Life'', the witches can summon Bigfoot using the boolprop testingCheatsEnabled true/ make me know everyone cheat and the neutral spell Appello Simae, even if  ''Bon Voyage''  isn't installed. However, without  ''Bon Voyage'', there is no mesh for Bigfoot and the summoned Sim will be a dark skinned, red haired man in a suit with white eyebrows, green eyes and with the 18th face template.
*Players may be able to summon him with cheats or mods such as The Sim Blender or the Insimenator. This may require expansion packs later than  ''Bon Voyage''. Without  ''Bon Voyage'', the dark skinned, red haired, white eyebrowed version of Bigfoot will appear. This version of Bigfoot will always be voiced by Stephen Kearin.
*Even though the NPC Bigfoot appears to have dark skin without the Bigfoot mesh, examining his SimDNA in [[Package editor#SimPE|SimPE]] reveals that his [[w:c:Sims:genetics|genetics]] are for medium skin.
*Most teens, adults and elders (unless they have Knowledge as their primary aspiration) will fear meeting Bigfoot, while children and Knowledge Sims will want to meet him.
*All Sims will, after meeting Bigfoot, often roll the fear of being scared by him.
*Using SimPE it is possible to apply a Bigfoot "flag" onto a normal Sim, turning him/her into a "Bigfoot".
**Sim's appearance will not change, but it will become sterile and will be able to perform all Bigfoot interactions and behavior, including scaring, giving Bigfoot hugs etc.
**Bigfoot animations will have no voice.
**Sim will walk like a normal Sim, but only on a lot that they were present before turning into a Bigfoot, they will however walk like a Bigfoot on any other lot.
**Female Sims turned into a Bigfoot will have no walking animation, and will instead "teleport" to the next destination.
**Turn on/offs, gender preference, Bigfoot-restricted aspirations and romantic relationships will not disappear, but Bigfoot will not be able to perform romantic interactions or be interacted with.
 
== NotesGallery==
<gallery>
<references />
Bigfoot Headshot.png|The Bigfoot Bigfoot NPC
</gallery>
 
==Notes==
<references />
{{Sim Life states}}
[[nl:Grootpoot]]
 
[[fr:Grand Yéti]]
[[es:Yeti]]
[[no:Det lodne monsteret]]
[[ru:Снежный человек]]
[[Category:Sims from Vacation]]
[[pl:Wielka Stopa]]
[[Category:Sims]]
[[Category:Sims from Bon Voyage]]
[[Category:Unemployed Sims]]
[[Category:Bon Voyage]]
[[Category:ThreeTypes Lakesof NPCs]]
[[Category:Three Lakes Sims]]
[[Category:Sims from VacationBigfoots]]
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