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{{Pagecover
|image=Bigfoot.jpg
|pagetype=A [[life state]]
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{{All
|caption= A Bigfoot hugging a child.
}}{{For|the Bigfoot in The Sims 2 for Nintendo DS|Bigfoot (Nintendo DS)}}▼
[[File:Bigfoot.png|left]]'''Bigfoot''' (also known as '''Sasquatch''' in some
A [[Sim]] must first locate the secret location map for [[Hidden Burrow]]. This can be accomplished by [[digging]] for treasure, going on a [[Hiking and jogging|hike]], or raiding the captain's cabin on the [[pirate ship]].
▲|name = Bigfoot
▲|image = [[Image:Bigfoot Headshot.png|250px]]
▲|state = Bigfoot
▲{{For|the Bigfoot in The Sims 2 for Nintendo DS|Bigfoot (Nintendo DS)}}
▲[[File:Bigfoot.png|left]]'''Bigfoot''' (also known as '''Sasquatch''' in some versions of [[The Sims 2: Bon Voyage|Bon Voyage]]) is a creature from [[The Sims 2: Bon Voyage|Bon Voyage]] that can be found on a [[secret lot]] in [[Three Lakes]], which is one of the vacation destinations.
Once the map is found, Sims will be able to access the [[secret lot]] in [[Three Lakes]]. Bigfoot will be waiting on the lot, and can be interacted with like any other Sim. Sims can build a [[relationship]] with him, although he cannot be called over the [[phone]] if they leave the lot. Befriending Bigfoot will fulfill a [[vacation memento]], and will provide the option to move him in. The option is not under the usual "Propose.../Move In" menu, but once a Sim has a high enough Daily Relationship and a few Lifetime relationship points, an "Ask Bigfoot to move in" interaction will become available. Once moved in, all Sims in the household will receive a memory of Bigfoot joining the family. While Bigfoot will become selectable on the hidden lot, he will not leave with the Sims' family immediately, citing the need to collect his belongings. He will appear by the [[mailbox]] when the family returns home from vacation.
▲== Finding Bigfoot ==
A new Bigfoot is generated whenever one is moved in. A player could, therefore, collect several of the Bigfoot clan in a Sim's household.
==Living
[[File:Bigfoot work outfit.png|thumb|Bigfoot's work outfit.]]
Bigfoot walks differently from other Sims, and he hunches over slightly when doing so. He is also able to offer Sims a
== More about Bigfoot==▼
▲[[File:Bigfoot.jpg|thumb|A Bigfoot in front of his house.]]
The only [[Aspiration (The Sims 2)|aspirations]] available to Bigfoot are [[Knowledge]], [[Fortune]], [[Popularity]] or [[Grilled Cheese]]; these are selected randomly when Bigfoot is generated. Bigfoot cannot use the [[ReNuYuSenso Orb]] or the [[ReNuYu Porta-Chug]] to change his aspiration. If ''[[The Sims 2: FreeTime|FreeTime]]'' is installed, Bigfoot cannot select [[Family (aspiration)|Family]], [[Romance]], or [[Pleasure]] as a [[secondary aspiration]].
*There is more than one Bigfoot. Each Bigfoot has a first name, with the last name being Bigfoot. However, there is only one in-game Bigfoot at a time - when a Bigfoot is moved in, another takes his place.▼
[[File:
▲*Bigfoot's needs are like those of normal Sims, with one exception: although Hygiene is one of his needs, the only way to get him to shower or take a bath is by directing him to do so. He never bathes under his own free will. He will also eat constantly even when his hunger is full. He also has a unique response when his motives (except possibly for hygiene) become critically low; he goes on a rampage of sorts, pounding his chest, yelling, breaking household objects, and using Scare, Fight and Irritate interactions on other Sims. If ''[[The Sims 2: Seasons|Seasons]]'' is installed, he is impervious to [[Temperature#Internal Temperature|cold weather]] but can get Very Hot, though he cannot become sunburned.
▲*Bigfoot also has a +5 relationship bonus with dogs and children, which means he is a good babysitter or dog trainer. However, cats are not too fond of Bigfoot.
▲[[File:Snapshot 5bfaacab 5c1d0111.jpg|thumb|Bigfoot will eventually become an [[Elder]].]]
*A Sim cannot become a Bigfoot. Bigfoot can become a [[Zombie]] or a [[Witch]], but not a [[Werewolf]], [[Vampire]], or [[PlantSim]].▼
▲*Bigfoot acts as a good deterrent for burglars; if one shows up, Bigfoot will automatically wake up and scare the burglar, causing him or her to run away.
▲
*In ''[[The Sims 3]]'', one of the thought bubbles that can appear above a Sim that has the [[coward]] trait's head when they are scared shows a white creature that resembles Bigfoot or possibly the Yeti. He also appears on the KidZone channel on the television. ▼
There is a hidden [[NPC]] named "Bigfoot Bigfoot" which can be summoned through the use of the [[Tombstone of Life and Death]]. When summoned, Bigfoot Bigfoot is simply an ordinary [[Sim]] with Bigfoot's appearance and thus does not have the same animations as the regular Bigfoots have. Bigfoot Bigfoot also lacks the ability to give "Bigfoot hugs" and can, unlike other Bigfoots, get married and have children. However, adding this NPC to the household is not safe and may cause corruption. "Bigfoot Bigfoot's" primary purpose is to provide a template for the game to create new Bigfoot characters. All Bigfoots that appear in-game are clones of Bigfoot Bigfoot, but Bigfoot Bigfoot is never seen in-game under normal circumstances.
{{Info|Note|If ''Bon Voyage'' is not installed, but a later expansion pack is, Bigfoot Bigfoot may still appear when using cheat objects such as the Tombstone of Life and Death.}}
{{Warning-header|Adding Bigfoot Bigfoot to the household has been known to cause corruption. Try interacting with Bigfoot in [[Three Lakes]] as those Bigfoots are safe to play as.}}
== Trivia ==
▲*There is more than one Bigfoot. Each Bigfoot has a first name, with the last name being Bigfoot. However, there is only one in-game Bigfoot at a
▲*In ''[[The Sims 3]]'', one of the thought bubbles that can appear above a Sim that has the [[coward]] trait's head when they are scared shows a white creature that resembles Bigfoot or possibly the Yeti. He also appears on the KidZone channel on the television.
[[File:scary computer.jpg|thumb|A Scary Computer.]]
*In ''[[The Sims 3: Generations]]'', a moving close-up image of Bigfoot accompanied by loud growling is shown in the "Scary Computer" prank.
*There is a cutout of Bigfoot standing around the park in ''[[The Sims 3: Pets]]''
*Each Bigfoot is [[
*All Bigfoots summoned with the [[
*If the player has
*Players may be able to summon him with cheats or mods such as The Sim Blender or the Insimenator. This may require expansion packs later than
*Even though the NPC Bigfoot appears to have dark skin without the Bigfoot mesh, examining his SimDNA in [[Package editor#SimPE|SimPE]] reveals that his [[w:c:Sims:genetics|genetics]] are for medium skin.
*Most teens, adults and elders (unless they have Knowledge as their primary aspiration) will fear meeting Bigfoot, while children and Knowledge Sims will want to meet him.
*All Sims will, after meeting Bigfoot, often roll the fear of being scared by him.
*Using SimPE it is possible to apply a Bigfoot "flag" onto a normal Sim, turning him/her into a "Bigfoot".
**Sim's appearance will not change, but it will become sterile and will be able to perform all Bigfoot interactions and behavior, including scaring, giving Bigfoot hugs etc.
**Bigfoot animations will have no voice.
**Sim will walk like a normal Sim, but only on a lot that they were present before turning into a Bigfoot, they will however walk like a Bigfoot on any other lot.
**Female Sims turned into a Bigfoot will have no walking animation, and will instead "teleport" to the next destination.
**Turn on/offs, gender preference, Bigfoot-restricted aspirations and romantic relationships will not disappear, but Bigfoot will not be able to perform romantic interactions or be interacted with.
==Gallery==
<gallery>
</gallery>
==
<references
{{Sim Life states}}
[[nl:Grootpoot]]
[[fr:Grand Yéti]]
[[es:Yeti]]
[[no:Det lodne monsteret]]
[[ru:Снежный человек]]
[[pl:Wielka Stopa]]
[[Category:Sims]]
[[Category:Sims from Bon Voyage]]
[[Category:Bon Voyage]]
[[Category:Types of NPCs]]
[[Category:Three Lakes Sims]]
[[Category:Bigfoots]]
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