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{{Pagecover
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|image=Bigfoot.jpg
|pagetype=A [[life state]]
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|name = Bigfoot
|image = [[File:Bigfoot hugging a child.png|235px]]
|caption= A Bigfoot hugging a child.
}}{{For|the Bigfoot in The Sims 2 for Nintendo DS|Bigfoot (Nintendo DS)}}
[[File:Bigfoot.png|left]]'''Bigfoot''' (also known as '''Sasquatch''' in some  versions of [[Thethe Sims 2: Bon Voyage|Bon Voyage]]game) is a creature from ''[[The Sims 2: Bon Voyage|Bon Voyage]]'' that can be found on a [[secret lot]] in [[Three Lakes]], which is one of the three vacation destinations in-game.
 
== Finding Bigfoot ==
[[File:Bigfoot1.jpg|thumb|A Bigfoot]]
A [[Sim]] must first locate the secret location map for [[Hidden Burrow]]. This can be accomplished by either [[digging]] for treasure on the ground, going on a [[Hiking and jogging|hike]], or searchingraiding the pirate ship that can becaptain's placedcabin on community lots. Sims can find any one of the treasure[[pirate maps but in order to find Bigfoot they must find the map for ''Hidden Burrows''ship]].
 
Once the map is found, Sims will be able to access the [[secret lot]] in [[Three Lakes]]. Bigfoot will be waiting on the lot, and can be interacted with like any other Sim. Sims can build a [[relationship]] with him, although he cannot be called over the [[phone]] if they leave the lot. Befriending Bigfoot will fulfill a [[vacation memento]], and will provide the option to move him in. The option is not under the usual "Propose.../Move In" menu, but once a Sim has a high enough Daily Relationship and a few Lifetime relationship points, an "Ask Bigfoot to move in" interaction will become available. Once moved in, all Sims in the household will receive a memory of Bigfoot joining the family. While Bigfoot will become selectable on the hidden lot, he will not leave with the Sims' family immediately, citing the need to collect his belongings. He will appear by the [[mailbox]] when the family returns home from vacation.
 
A new Bigfoot is generated whenever one is moved in. A player could, therefore, collect several of the Bigfoot clan in a Sim's household.
 
==Living More aboutwith Bigfoot==
[[File:Bigfoot work outfit.jpgpng|thumb|A Bigfoot's in front of hiswork houseoutfit.]]
Bigfoot walks differently from other Sims, and he hunches over slightly when doing so. He is also able to offer Sims a good"Bigfoot hug", and Sims may roll a want of being hugged in this workermanner. HeOther canthan that, Bigfoot is getlike a jobnormal Sim, orwith the same motives. Bigfoot can be used in a player-owned [[business]] or hold a [[career|regular job]]. Bigfoot has 10 points in all [[skill]]s and gold badges in every [[Talent badge|talent]].<ref>If the player installs a new expansion pack with new talents, a Bigfoot living with Sims won't update his talents.</ref> Bigfoot has one default work uniform (auniform—a blue waistcoat and a small bowler hat)hat—and will always go to work in that outfit. Almost every day, Bigfoot returns from work with a gift from his employers.<ref>If Sims are living in an apartment with Bigfoot, the gifts he brings home will be stuck near the apartment style mailbox on the lot, unable to be moved unless the ''boolProp aptSubLotSpecificToolsDisabled false'' [[The Sims 2: Apartment Life/cheats|cheat]] is used.</ref> Bigfoot does not require friends to gain promotions, and because he already has maximum skills, Bigfoot only needs to show up to gain promotions. This means Bigfoot can easily become a great money maker.
 
*While Bigfoot's needshas arethe likesame thoseneeds ofas normalother Sims, withhe onetends exception:to althoughthem Hygienedifferently; isBigfoot onewill ofnever hisautonomously needs,take the only way to get him to showershowers or takebaths, aeven bath is by directing him to do so. He never bathes underwhen his own[[hygiene]] freeis willlow. He will also eat constantly even whenif his hungerhe is full. He also has a unique response whenWhen his motives (except possibly for hygiene) becomeare critically low;, he goes on a "rampage" of sorts, pounding his chest, yelling, breaking household objects, and using Scare, Fight, and Irritate interactions on other Sims. If ''[[The Sims 2: Seasons|Seasons]]'' is installed, he is impervious to [[Temperature#Internal Temperature|cold weather]] but can get Veryvery Hothot, though he cannot become sunburned.
 
The only [[Aspiration (The Sims 2)|aspirations]] available to Bigfoot are [[Knowledge]], [[Fortune]], [[Popularity]] or [[Grilled Cheese]]; these are selected randomly when Bigfoot is generated. Bigfoot cannot use the [[ReNuYuSenso Orb]] or the [[ReNuYu Porta-Chug]] to change his aspiration. If ''[[The Sims 2: FreeTime|FreeTime]]'' is installed, Bigfoot cannot select [[Family (aspiration)|Family]], [[Romance]], or [[Pleasure]] as a [[secondary aspiration]].
[[File:SnapshotBigfoot 5bfaacab 5c1d0111elder.jpg|thumb|Bigfoot will eventually become an [[Elder]].]]
*Bigfoot also has a +5 relationship bonus with dogs[[dog]]s and children[[child]]ren, whichmaking means he ishim a good babysitter or dog trainer or babysitter. However, cats[[cat]]s are not too fond of Bigfoot, though it is still possible for them to maintain positive relationships.
 
Bigfoot cannot engage in any romantic interactions, meaning that Sims cannot fall in love or get a crush on him, and they cannot [[WooHoo]] with him; thus, it is not possible for Bigfoot to father his own children. He can be [[Alien abduction|abducted by aliens]], though he will not return pregnant. It may be possible for him to [[adopt]] a child, however.
 
*Bigfoot also acts as a good deterrent for burglars[[burglar]]s; if one shows up, Bigfoot will automaticallyimmediately wake up and scare the burglar, causing him or her to runthem away.
 
*A Sim cannot become a Bigfoot. Bigfoot can become a [[Zombiezombie]] or a [[Witchwitch]], but not a [[Werewolfwerewolf]], [[Vampirevampire]], or [[PlantSim]]. Sims cannot become a Bigfoot.
 
Once the map is found, Sims can then visit the [[Secret Lots|secret spot]] by using the map. They will then be taken to Bigfoot's [[Residential lot|house]]. If a Sim becomes friends with the Bigfoot, he can be invited to move in. It is not under the usual "Propose.../Move In" menu, but once a Sim has a high enough Daily Relationship and a few Lifetime relationship points, a separate action becomes available, "Ask Bigfoot to move in." Once he moves in another will take his place. A player could, therefore, collect several of the Bigfoot clan in a Sim’s household.
==Bigfoot Bigfoot==
There is a hidden  [[NPC]]  named "Bigfoot Bigfoot" which can be summoned through the use of the  [[Tombstone of Life and Death]]. When summoned, Bigfoot Bigfoot is simply an ordinary  [[Sim]]  with Bigfoot's appearance and thus does not have the same animations as the regular Bigfoots have. Bigfoot Bigfoot also lacks the ability to give "Bigfoot hugs" and can, unlike other Bigfoots, get married and have children. However, adding this NPC to the household is not safe and may cause corruption. "Bigfoot Bigfoot's" primary purpose is to provide a template for the game to create new Bigfoot characters. All Bigfoots that appear in-game are clones of Bigfoot Bigfoot, but Bigfoot Bigfoot is never seen in-game under normal circumstances.
 
{{Info|Note|If ''Bon Voyage'' is not installed, but a later expansion pack is, Bigfoot Bigfoot may still appear when using cheat objects such as the Tombstone of Life and Death.}}
{{Warning-header|Adding Bigfoot Bigfoot to the household has been known to cause corruption. Try interacting with Bigfoot in [[Three Lakes]] as those Bigfoots are safe to play as.}}
 
== SkillsTrivia ==
*There is more than one Bigfoot. Each Bigfoot has a first name, with the last name being Bigfoot. However, there is only one in-game Bigfoot at a time - whentime—when a Bigfoot is moved in, another takes his place.
Bigfoot is also a good worker. He can get a job, or be used in a business. Bigfoot has 10 points in all [[skill]]s and gold badges in every [[Talent badge|talent]].<ref>If the player installs a new expansion pack with new talents, a Bigfoot living with Sims won't update his talents.</ref> Bigfoot has one default work uniform (a blue waistcoat and a small bowler hat). Almost every day, Bigfoot returns from work with a gift from his employers.<ref>If Sims are living in an apartment with Bigfoot, the gifts he brings home will be stuck near the apartment style mailbox on the lot, unable to be moved.</ref> Bigfoot does not require friends to gain promotions, and because he already has maximum skills, Bigfoot only needs to show up to gain promotions. This means Bigfoot can easily become a great money maker.
*In ''[[The Sims 3]]'', one of the thought bubbles that can appear above a Sim that has the [[coward]] trait's head when they are scared shows a white creature that resembles Bigfoot or possibly the Yeti. He also appears on the KidZone channel on the television. 
 
== More about Bigfoot==
[[File:Bigfoot.jpg|thumb|A Bigfoot in front of his house.]]
*There is more than one Bigfoot. Each Bigfoot has a first name, with the last name being Bigfoot. However, there is only one in-game Bigfoot at a time - when a Bigfoot is moved in, another takes his place.
*Bigfoot walks differently from other Sims, hunching over a little and taking bigger steps when walking.
*Bigfoot's needs are like those of normal Sims, with one exception: although Hygiene is one of his needs, the only way to get him to shower or take a bath is by directing him to do so. He never bathes under his own free will. He will also eat constantly even when his hunger is full. He also has a unique response when his motives (except possibly for hygiene) become critically low; he goes on a rampage of sorts, pounding his chest, yelling, breaking household objects, and using Scare, Fight and Irritate interactions on other Sims. If ''[[The Sims 2: Seasons|Seasons]]'' is installed, he is impervious to [[Temperature#Internal Temperature|cold weather]] but can get Very Hot, though he cannot become sunburned.
*Bigfoot also has a +5 relationship bonus with dogs and children, which means he is a good babysitter or dog trainer. However, cats are not too fond of Bigfoot.
*Sims cannot marry Bigfoot or have children with him. In fact, he cannot engage in any romantic social interactions at all, so it is impossible for him to reach a "love" or "crush" stage with another Sim. He can be abducted by aliens, but he will not return pregnant. It may be possible for Bigfoot to adopt though.
[[File:Snapshot 5bfaacab 5c1d0111.jpg|thumb|Bigfoot will eventually become an [[Elder]].]]
*A Sim cannot become a Bigfoot. Bigfoot can become a [[Zombie]] or a [[Witch]], but not a [[Werewolf]], [[Vampire]], or [[PlantSim]].
*Bigfoot acts as a good deterrent for burglars; if one shows up, Bigfoot will automatically wake up and scare the burglar, causing him or her to run away.
*Making friends with Bigfoot adds a positive entry ("Befriended Bigfoot") to a Sim's memories.
*Bigfoot has a formal costume, which is a vest and a black hat.
*In ''[[The Sims 3]]'', one of the thought bubbles that can appear above a Sim that has the [[coward]] trait's head when they are scared shows a white creature that resembles Bigfoot or possibly the Yeti. He also appears on the KidZone channel on the television. 
[[File:scary computer.jpg|thumb|A Scary Computer.]]
*In ''[[The Sims 3: Generations]]'', a moving close-up image of Bigfoot accompanied by loud growling is shown in the "Scary Computer" prank.
*There is a cutout of Bigfoot standing around the park in ''[[The Sims 3: Pets]]''
*Each Bigfoot is [[voice]]d by David Boat, with the exception of "Bigfoot Bigfoot" who is voiced by Stephen Kearin.
*All Bigfoots summoned with the [[Mailboxmailbox]] using cheats are voiced by Stephen Kearin. This is probably because these Bigfoots are just normal Sims disguised as Bigfoots.
*If the player has  ''Apartment Life'', the witches can summon Bigfoot using the boolprop testingCheatsEnabled true/ make me know everyone cheat and the neutral spell Appello Simae, even if  ''Bon Voyage''  isn't installed. However, without  ''Bon Voyage'', there is no mesh for Bigfoot and the summoned Sim will be a dark skinned, red haired man with white eyebrows, green eyes and the 18th face template.
*Players may be able to summon him with cheats or mods such as The Sim Blender or the Insimenator. This may require expansion packs later than  ''Bon Voyage''. Without  ''Bon Voyage'', the dark skinned, red haired, white eyebrowed version of Bigfoot will appear.
*Even though the NPC Bigfoot appears to have dark skin without the Bigfoot mesh, examining his SimDNA in [[Package editor#SimPE|SimPE]] reveals that his [[w:c:Sims:genetics|genetics]] are for medium skin.
*Most teens, adults and elders (unless they have Knowledge as their primary aspiration) will fear meeting Bigfoot, while children and Knowledge Sims will want to meet him.
*All Sims will, after meeting Bigfoot, often roll the fear of being scared by him.
*Using SimPE it is possible to apply a Bigfoot "flag" onto a normal Sim, turning him/her into a "Bigfoot".
*The only aspirations available to Bigfoot are [[Knowledge]], [[Fortune]], [[Popularity]] or [[Grilled Cheese]].
**Sim's appearance will not change, but it will become sterile and will be able to perform all Bigfoot interactions and behavior, including scaring, giving Bigfoot hugs etc.
**Bigfoot animations will have no voice.
**Sim will walk like a normal Sim, but only on a lot that they were present before turning into a Bigfoot, they will however walk like a Bigfoot on any other lot.
**Female Sims turned into a Bigfoot will have no walking animation, and will instead "teleport" to the next destination.
**Turn on/offs, gender preference, Bigfoot-restricted aspirations and romantic relationships will not disappear, but Bigfoot will not be able to perform romantic interactions or be interacted with.
 
==Gallery==
<gallery>
Bigfoot Headshot.png|AThe headshotBigfoot ofBigfoot a bigfootNPC
</gallery>
 
== Notes==
<references />
 
{{Sim Life states}}
[[nl:Grootpoot]]
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[[Category:Types of NPCs]]
[[Category:Three Lakes Sims]]
[[Category:Bigfoots]]
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