Business perk: Difference between revisions

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{{Era|TS2OFB}}
{{Era|TS2OFB}}
{{all
{{all
|name = {{PAGENAME}}
|name = Business perk
|image = [[File:Motivation.PNG]]
|image = [[File:Motivation.PNG]]
|caption = The 'motivation' perks.
|caption = The 'motivation' perks.
}}
}}
'''Business perks''' came with the ''[[The Sims 2: Open for Business|Open for Business]]'' [[expansion pack]]. They are rewards for receiving customer loyalty points in a [[Business|business]]. A business owner can get only a total of 10 business perk points per business, one per level of the business. There are five sections of business perks: [[Connections]], [[Perception]], [[Simoleon|Cash]], [[Wholesale]] and [[Motivation]]. Each section has five tiers. They are used to help the Sim's business do well, however some, such as [[Rally forth|Rally Forth]], can drain the user's energy.
'''Business perks''' came with the ''[[The Sims 2: Open for Business|Open for Business]]'' [[expansion pack]]. They are rewards for receiving customer loyalty points in a [[business]]. A business owner can get only a total of 10 business perk points per business, one per level of the business. There are five sections of business perks: [[Connections]], [[Perception]], [[Simoleon|Cash]], [[Wholesale]] and [[Motivation]]. Each section has five tiers. They are used to help the Sim's business do well, however some, such as [[Rally forth|Rally Forth]], can drain the user's energy.


The 'Pass On' interaction allows a Sim who has a perk to pass it on to another family member or friend, or to a manager. In this case 'family' is equivalent to 'household'. Sims cannot invite relatives who are not part of the household to come over, and then pass on perks to them. (Contrary to what is in the Prima guide for OFB, perks can be passed on to teens.) The higher the level of the perk, the longer it takes to pass on. Obviously, Cash perks cannot be passed on, but all others can be. If you intend for a Sim to inherit a business, it is recommended to pass on at least a few perks to that Sim, as that will help them to continue expanding the business after the teacher is long gone.
The 'Pass On' interaction allows a Sim who has a perk to pass it on to another family member or friend, or to a manager. In this case 'family' is equivalent to 'household'. Sims cannot invite relatives who are not part of the household to come over, and then pass on perks to them. (Contrary to what is in the Prima guide for OFB, perks can be passed on to teens.) The higher the level of the perk, the longer it takes to pass on. Obviously, Cash perks cannot be passed on, but all others can be. If you intend for a Sim to inherit a business, it is recommended to pass on at least a few perks to that Sim, as that will help them to continue expanding the business after the teacher is long gone.
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Since sales interactions are more likely to be well received when the seller and customer have a positive relationship, these perks will help in making sales. Of course, they're also useful beyond the shop walls. Even at low levels, they can help in making friends for careers or influence.
Since sales interactions are more likely to be well received when the seller and customer have a positive relationship, these perks will help in making sales. Of course, they're also useful beyond the shop walls. Even at low levels, they can help in making friends for careers or influence.
[[es:Extras de Negocio]]
[[es:Extras de Negocio]]
[[Category: Open for Business]]
[[Category:Open for Business]]
[[Category:Simology]]
[[Category:Simology]]