Business perk: Difference between revisions

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Reorganised into tables outlining each perk and its function. Merged icons and in-game descriptions into table, as it makes no sense to have them on separate articles.
imported>K6kaBOT
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imported>Dorsal Axe
(Reorganised into tables outlining each perk and its function. Merged icons and in-game descriptions into table, as it makes no sense to have them on separate articles.)
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{{all
|name = Business perk
|image = [[File:Motivation.PNG|50px]]
|caption = The 'motivation' perks.
}}
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== [[Cash]] ==
*'''LeTourneau Prize''': One time reward of §1000
*'''Valued Client Rebate''': One time reward of §2500
*'''Chamber of Commerce Prize''': One time reward of §10,000
*'''Owners Association Award''': One time reward of §20,000
*'''Will Wright Grant''': One time reward of §50,000
 
These awards are useful for venues, and can give a boost to struggling new businesses. At the higher levels, they're useful to owners of home businesses, especially if they plan to retire at some point.
 
{| class="sortable" style="border-collapse:collapse; border-color:#1C4576; background:#FFFFFF; font-size:small;" cellpadding="5" cellspacing="2" border="1"
== [[Wholesale]] ==
|- style="background:#A5CDEB;"
*'''Wholesale Discount''': 12% discount on catalog items
! class="unsortable" width="40px"|Image
*'''Supplier Partnership''': 15% discount on catalog items
! Business Perk
*'''Bargain Hunter''': 19% discount on catalog items
! class="unsortable" width="33%" | Description
*'''Serious Negotiator''': 24% discount on catalog items
! class="unsortable" width="33%" | Function
*'''Shark of Sharks''': 30% discount on catalog items
|-
|[[File:LeTourneau Prize.png|60px|center]]
|LeTourneau Prize
|''Nice Job! On the recommendation of some of your customers, you've won the LeTourneau Prize for new business owners!''
|One time reward of §1000
|-
|[[File:Valued Client Rebate.png|60px|center]]
|Valued Client Rebate
|''Well Done! The rising fame of your establishment has earned you this rebate from your suppliers!''
|One time reward of §2500
|-
|[[File:Chamber of Commerce Prize.png|60px|center]]
|Chamber of Commerce Prize
|''Superb! Your business acumen has earned this cash award from the local Chamber of Commerce!''
|One time reward of §10,000
|-
|[[File:Owners Association Award.png|60px|center]]
|Owners Association Award
|''Congratulations! Your reputation as a mogul is spreading, and has earned you this cash prize from the Sim Business Owners Association!''
|One time reward of §20,000
|-
|[[File:Will Wright Grant.png|60px|center]]
|Will Wright Grant
|''Outstanding! Your business is becoming a household name, and has won you this grant from the Will Wright Foundation for Economic Advancement.''
|One time reward of §50,000
|}
 
== [[Wholesale]] ==
These perks are useful for businesses that sell catalog items, as they increase the discount an owner gets when buying at wholesale. This can allow a business owner to increase profit margins, or to reduce prices while continuing to make a good profit. Since lower prices make items easier to sell, this can be a useful tool for new businesses struggling to gain [[customer loyalty]].
 
{| class="sortable" style="border-collapse:collapse; border-color:#1C4576; background:#FFFFFF; font-size:small;" cellpadding="5" cellspacing="2" border="1"
== [[Perception]] ==
|- style="background:#A5CDEB;"
*'''Assess Mood''': A Sim can look at another Sim and determine if that Sim is in a 'Bad', 'Average', or 'Pretty Good' mood.
! class="unsortable" width="40px"|Image
*'''Assess Desire''': A Sim can look at customer and determine the item in the store that he or she really wants.
! Business Perk
*'''Look for Mark''': A Sim will look for the customer who is the most susceptible to sales interactions.
! class="unsortable" width="33%" | Description
*'''Convincing Personality''': Increases the effectiveness of all the Sim's sales interactions.
! class="unsortable" width="33%" | Function
*'''Manipulation''': A Sim is able to control a customer into buying items against their will. This action will reduce customer loyalty, so use it on a [[customer loyalty|loyal]] customer if you want them to return to your store.
|-
|[[File:Wholesale Discount.png|60px|center]]
|Wholesale Discount
|''Ka-ching! Your growing fame as a business owner has motivated your suppliers to offer you a discount on future purchases!''
|12% discount on catalog items
|-
|[[File:Supplier Partnership.png|60px|center]]
|Supplier Partnership
|''Your suppliers love to brag about having you as a customer! Enjoy this additional discount on your wholesale costs.''
|15% discount on catalog items
|-
|[[File:Bargain Hunter.png|60px|center]]
|Bargain Hunter
|''Your business' rising popularity has really given you an edge with your wholesalers! You can buy at much lower prices now!''
|19% discount on catalog items
|-
|[[File:Serious Negotiator.png|60px|center]]
|Serious Negotiator
|''Profit is great! Your business skills have given you the ability to negotiate even lower wholesale costs!''
|24% discount on catalog items
|-
|[[File:Shark of Sharks.png|60px|center]]
|Shark of Sharks
|''You're becoming the Shark of Sharks. Your ability to get the best wholesale deals is legendary!''
|30% discount on catalog items
|}
 
== [[Perception]] ==
These perks can help a business gain [[customer loyalty]] and additional [[simoleon]]s as a result. This tool is highly useful for business owners wishing to gain more Business Perks at a faster rate for any of their businesses.
 
{| class="sortable" style="border-collapse:collapse; border-color:#1C4576; background:#FFFFFF; font-size:small;" cellpadding="5" cellspacing="2" border="1"
== [[Motivation]] ==
|- style="background:#A5CDEB;"
*'''Simply Influential''': Increases a Sim's capacity for influence as if he or she had three more friends.
! class="unsortable" width="40px"|Image
*'''Perk Up''': Improve someone's mood. (In an unpatched copy, this is a Romantic interaction.)
! Business Perk
*'''Motivational Speech''': A Sim can motivate a target to excel. The target's talent badges will temporarily be increased by 1 level. While this boost in in effect, it may affect the target's perception of how well he or she is being paid.
! class="unsortable" width="33%" | Description
*'''Boundless Influence''': A Sim will receive double points when fulfilling [[wants]] that increase influence.
! class="unsortable" width="33%" | Function
*'''Rally Forth''': A Sim can [[Rally forth|Rally Forth]] and boost the motives of everyone present.
|-
|[[File:Assess Mood.png|60px|center]]
|Assess Mood
|''You've gotten a pretty good idea of what a happy customer looks like. Now, you can use "Assess...Mood" to evaluate how perky or peeved another Sim is, and that makes you a happy Sim, yourself!''
|A Sim can look at another Sim and determine if that Sim is in a 'Bad', 'Average', or 'Pretty Good' mood.
|-
|[[File:Assess Desire.png|60px|center]]
|Assess Desire
|''You've learned that some Sims yearn secretly to possess something new- A leather armchair? A Remote Controlled Car? Your Sim has learned how to tap into the hidden signals their customers give off and can use "Assess...Desire" to find out just what they want!''
|A Sim can look at customer and determine the item in the store that he or she really wants.
|-
|[[File:Look for Mark.png|60px|center]]
|Look for Mark
|''You've learned that it can be hard to sell something to a grump who hates your store. Now, activating "Look for Mark" on yourself will let you detect the perfect sales target!''
|A Sim will look for the customer who is the most susceptible to sales interactions.
|-
|[[File:Convincing Personality.png|60px|center]]
|Convincing Personality
|''You've seen lots of sales by now, and you know the secrets of getting people to cough up their cash. You will now enjoy a boost to the effectiveness of all your Sales interactions with customers!''
|Increases the effectiveness of all the Sim's sales interactions.
|-
|[[File:Manipulation.png|60px|center]]
|Manipulation
|''Huzzah! You have attained a nigh-magical level of sales prowess! You can now use "Sales...Manipulate" to get your customers to buy like they've never bought before.''
|A Sim is able to control a customer into buying items against their will. This action will reduce customer loyalty, so use it on a [[customer loyalty|loyal]] customer if you want them to return to your store.
|}
 
== [[Motivation]] ==
These perks are best used to prevent your workers from quitting inexplicably. You can make sure your employees are in a better mood than is indicated by their sphere [[PlumbBob]].
 
{| class="sortable" style="border-collapse:collapse; border-color:#1C4576; background:#FFFFFF; font-size:small;" cellpadding="5" cellspacing="2" border="1"
== [[Connections]] ==
|- style="background:#A5CDEB;"
*'''Notable Reputation''': A Sim will start new relationships at +5 daily and +5 lifetime.
! class="unsortable" width="40px"|Image
*'''Sterling Reputation''': A Sim will start new relationships at +10 daily and +10 lifetime.
! Business Perk
*'''Network''': A Sim can Network and get to know all Sims the target has met, with a Notable Reputation starting boost.
! class="unsortable" width="33%" | Description
*'''Head for Numbers''': A Sim will have a "head for numbers", and be able to call any Sim in the phonebook (other than NPCs), whether or not he or she has ever met them.
! class="unsortable" width="33%" | Function
*'''Power Network''': A Sim can meet anyone through a target, and get a Sterling Reputation starting boost through them.
|-
|[[File:Simply Influential.png|60px|center]]
|Simply Influential
|While most people need a boatload of friends to be really influential, you just need to be yourself! With this perk, your capacity for influence will take a nice swing upward.
|Increases a Sim's capacity for influence as if he or she had three more friends.
|-
|[[File:Perk Up.png|60px|center]]
|Perk Up
|''You've learned that goods and services won't sell without a smile. Bad mood? No problem! You've learned to put a smile on anybody's face by using “Talk...Perk Up.”''
|Improve someone's mood. In an unpatched game, this is a Romantic interaction.
|-
|[[File:Motivational Speech.png|60px|center]]
|Motivational Speech
|''You've learned to bring out the best in people with nothing more than a rousing speech! Using "Talk...Motivational Speech" will give other Sims the power to have increased Talent for a period of time. "Let's do this, people!"''
|A Sim can motivate a target to excel. The target's talent badges will temporarily be increased by 1 level. While this boost in in effect, it may affect the target's perception of how well he or she is being paid.
|-
|[[File:Boundless Influence.png|60px|center]]
|Boundless Influence
|''Your ability to amass influence is uncanny! You're a born leader, and now when you gain influence by fulfilling wants, you'll get more than ever. Start giving orders, Chief!''
|A Sim will receive double points when fulfilling [[wants]] that increase influence.
|-
|[[File:Rally Forth.png|60px|center]]
|Rally Forth
|''You are the master of getting people psyched up! Now, activating "Rally Forth!" on yourself will cause you to give all onlookers a call to arms, sacrificing your own needs to boost theirs! Be careful with this powerful ability.''
|A Sim can [[Rally forth|Rally Forth]] and boost the motives of everyone present.
|}
 
== [[Connections]] ==
Since sales interactions are more likely to be well received when the seller and customer have a positive relationship, these perks will help in making sales. Of course, they're also useful beyond the shop walls. Even at low levels, they can help in making friends for careers or influence.
 
{| class="sortable" style="border-collapse:collapse; border-color:#1C4576; background:#FFFFFF; font-size:small;" cellpadding="5" cellspacing="2" border="1"
|- style="background:#A5CDEB;"
! class="unsortable" width="40px"|Image
! Business Perk
! class="unsortable" width="33%" | Description
! class="unsortable" width="33%" | Function
|-
|[[File:Notable Reputation.png|60px|center]]
|Notable Reputation
|''People are getting to know who you are...and they like what they hear! You'll now enjoy a starting boost to all of your new relationships.''
|A Sim will start new relationships at +5 daily and +5 lifetime.
|-
|[[File:Sterling Reputation.png|60px|center]]
|Sterling Reputation
|''The word is spreading about your growing business abilities! You'll now get a bigger jumpstart to all new relationships!''
|A Sim will start new relationships at +10 daily and +10 lifetime.
|-
|[[File:Network.png|60px|center]]
|Network
|''You've learned the importance of knowing the people that other people know! You can now use "Talk...Network" to instantaniously meet all acquaintances of another Sim... and you get a starting bonus to those relationships too!''
|A Sim can Network and get to know all Sims the target has met, with a Notable Reputation starting boost.
|-
|[[File:Head for Numbers.png|60px|center]]
|Head for Numbers
|''Spending so much time pleasing customers has given you an incredible memory. You can call anyone in town on the phone now, whether you know them or not!''
|A Sim will have a "head for numbers", and be able to call any Sim in the phonebook (other than NPCs), whether or not he or she has ever met them.
|-
|[[File:Power Network.png|60px|center]]
|Power Network
|''Your network skills have become stupendous! You can now use "Talk...Power Network" to instantaneously meet all the acquaintances of another Sim... and you'll get a powerful starting bonus to those relationships too!''
|A Sim can meet anyone through a target, and get a Sterling Reputation starting boost through them.
|}
 
[[es:Extras de Negocio]]
[[Category:Open for Business]]
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