Business perk: Difference between revisions

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|caption = The 'motivation' perks.
|caption = The 'motivation' perks.
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'''Business perks''' came with the ''[[The Sims 2: Open for Business|Open for Business]]'' [[expansion pack]]. They are rewards for receiving customer loyalty points in a [[Business|business]]. A business owner can get only a total of 10 business perk points per business, one per level of the business. There are five sections of business perks: [[Connections]], [[Perception]], [[Simoleon|Cash]], [[Wholesale]] and [[Motivation]]. Each section has five tiers. They are used to help your business do well, however some, such as [[Rally forth|Rally Forth]], can drain your energy.
'''Business perks''' came with the ''[[The Sims 2: Open for Business|Open for Business]]'' [[expansion pack]]. They are rewards for receiving customer loyalty points in a [[Business|business]]. A business owner can get only a total of 10 business perk points per business, one per level of the business. There are five sections of business perks: [[Connections]], [[Perception]], [[Simoleon|Cash]], [[Wholesale]] and [[Motivation]]. Each section has five tiers. They are used to help the Sim's business do well, however some, such as [[Rally forth|Rally Forth]], can drain the user's energy.


The 'Pass On' interaction allows a Sim who has a perk to pass it on to another family member or friend, or to a manager. In this case 'family' is equivalent to 'household'. Sims cannot invite relatives who are not part of the household to come over, and then pass on perks to them. (Contrary to what is in the Prima guide for OFB, perks can be passed on to teens.) The higher the level of the perk, the longer it takes to pass on. Obviously, Cash perks cannot be passed on, but all others can be. If you intend for a Sim to inherit a business, it is recommended to pass on at least a few perks to that Sim, as that will help them to continue expanding the business after the teacher is long gone.
The 'Pass On' interaction allows a Sim who has a perk to pass it on to another family member or friend, or to a manager. In this case 'family' is equivalent to 'household'. Sims cannot invite relatives who are not part of the household to come over, and then pass on perks to them. (Contrary to what is in the Prima guide for OFB, perks can be passed on to teens.) The higher the level of the perk, the longer it takes to pass on. Obviously, Cash perks cannot be passed on, but all others can be. If you intend for a Sim to inherit a business, it is recommended to pass on at least a few perks to that Sim, as that will help them to continue expanding the business after the teacher is long gone.
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*'''Motivational Speech''': A Sim can motivate a target to excel. The target's talent badges will temporarily be increased by 1 level. While this boost in in effect, it may affect the target's perception of how well he or she is being paid.
*'''Motivational Speech''': A Sim can motivate a target to excel. The target's talent badges will temporarily be increased by 1 level. While this boost in in effect, it may affect the target's perception of how well he or she is being paid.
*'''Boundless Influence''': A Sim will receive double points when fulfilling [[wants]] that increase influence.
*'''Boundless Influence''': A Sim will receive double points when fulfilling [[wants]] that increase influence.
*'''Rally Forth''': Your Sim can [[Rally forth|Rally Forth]] and boost the motives of everyone present.
*'''Rally Forth''': A Sim can [[Rally forth|Rally Forth]] and boost the motives of everyone present.


These perks are best used to prevent your workers from quitting inexplicably. You can make sure your employees are in a better mood than is indicated by their sphere [[PlumbBob]].
These perks are best used to prevent your workers from quitting inexplicably. You can make sure your employees are in a better mood than is indicated by their sphere [[PlumbBob]].