Business perk: Difference between revisions

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|caption = The 'motivation' perks.
|caption = The 'motivation' perks.
}}{{for|redirect=Cash|the article about fictional currency in The Sims universe|Simoleon}}
}}{{for|redirect=Cash|the article about fictional currency in The Sims universe|Simoleon}}
'''Business perks''' came with the ''[[The Sims 2: Open for Business|Open for Business]]'' [[expansion pack]]. They are rewards for receiving customer loyalty points in a [[business]]. A business owner can get only a total of 10 business perk points per business, one per level of the business. There are five sections of business perks: [[Connections]], [[Perception]], [[Simoleon|Cash]], [[Wholesale]] and [[Motivation]]. Each section has five tiers. They are used to help the Sim's business do well, however some, such as [[Rally forth|Rally Forth]], can drain the user's energy.
'''Business perks''' came with ''[[The Sims 2: Open for Business]]'' and ''[[The Sims 4: Get to Work]]''. They are rewards for receiving customer loyalty points in a [[business]]. A business owner can get only a total of 10 business perk points per business, one per level of the business. There are five sections of business perks: [[Connections]], [[Perception]], [[Simoleon|Cash]], [[Wholesale]] and [[Motivation]]. Each section has five tiers. They are used to help the Sim's business do well, however some, such as [[Rally forth|Rally Forth]], can drain the user's energy.


The 'Pass On' interaction allows a Sim who has a perk to pass it on to another family member or friend, or to a manager. In this case 'family' is equivalent to 'household'. Sims cannot invite relatives who are not part of the household to come over, and then pass on perks to them. (Contrary to what is in the Prima guide for OFB, perks can be passed on to teens.) The higher the level of the perk, the longer it takes to pass on. Obviously, Cash perks cannot be passed on, but all others can be. If you intend for a Sim to inherit a business, it is recommended to pass on at least a few perks to that Sim, as that will help them to continue expanding the business after the teacher is long gone.
The 'Pass On' interaction allows a Sim who has a perk to pass it on to another family member or friend, or to a manager. In this case 'family' is equivalent to 'household'. Sims cannot invite relatives who are not part of the household to come over, and then pass on perks to them. (Contrary to what is in the Prima guide for OFB, perks can be passed on to teens.) The higher the level of the perk, the longer it takes to pass on. Obviously, Cash perks cannot be passed on, but all others can be. If you intend for a Sim to inherit a business, it is recommended to pass on at least a few perks to that Sim, as that will help them to continue expanding the business after the teacher is long gone.


Business Perks are changed to '''Retail Perks''' in [[The Sims 4: Get to Work|''The Sims 4: Get to Work'']], they are achieved through different ways but function the same as Business Perks in that they can unlocked and help your Sims business as it grows. Retail Perks are bought through Perk Points in which are received when a Sim who owns a business interacts with their customer through retail interactions like questioning their price range and helping with Sales as well as if a Customer successfully buys an Item and restocking.
Business perks were renamed to '''Retail Perks''' in ''[[The Sims 4: Get to Work]]'', but function in the same manner as business perks from ''Open for Business''. Perks are purchased with Perk Points, which are earned when Sims perform retail interactions with their customers. Successful sales and restocking shelves also earn perk points.


==The Sims 2: Open for Business==
==The Sims 2: Open for Business==
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==The Sims 4: Get to Work==
==The Sims 4: Get to Work==

Retails perks aren't put into categories and are bought from a list, just like purchasing from the Aspirations Rewards Store.


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