Car: Difference between revisions

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imported>DrakonoSkerdikas
imported>DrakonoSkerdikas
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{{In use}}
[[File:Car pulling out of driveway TS2.png|thumb|A car pulling out of its garage and onto the road.]]
Cars are much more animated and interactive in ''The Sims 2'' than in any other game in [[The Sims (series)|the series]]. Sims open the doors to get in or out of a car, and will even open a door (albeit remotely) to let a dog or cat in or out. When leaving or returning to a [[residential lot]], a car will be shown pulling into or out of the driveway if there is room for that animation to play.{{Vgversion|TS2:NL}}{{Vgversion|TS2:FT}} [[Build mode|Build]] and [[buy mode]]s will be disabled when a car is pulling in or out, and will be re-enabled once the car drives off the lot, or once it is parked in the driveway and Sims have exited the vehicle. If the route is blocked, or if there is no room for the animation to play, the vehicle and the Sims in it will simply teleport to their destination.
 
With the exception of [[toddler]]s and [[baby|babies]], anyone can enter and ride in a car, although only [[teen]]s and older can drive. [[Dogs]] and [[cat]]s can be taken for a ride and will use a carpool for work. However, puppies and kittens cannot ride in a vehicle.{{vgversion|TS2:P}}
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===Purchasing and owning a car===
With ''[[The Sims 2: Nightlife|Nightlife]]'' or ''[[The Sims 2: FreeTime|Freetime]]'', Sims can purchase and own cars of their own. Cars are found in the miscellaneous section of the [[buy mode]] catalog. SimsPlayer will have the option to visitsend Sims to [[community lot]]s using the car, instead of calling a taxi or using other means of traveling. TheSims playercan must click ontake the carvehicle and selectfor a Sim as its owner; when this is donespin, thewhere carpoolthey will notdrive comeoff forthe that Sim,lot and insteadreturn theya willshort autonomouslywhile headlater forSims theget cara when it is timeboost to go to work or school. However[[energy]], the school bus will still come for [[teencomfort]]s, and driving to school instead of taking the bus will still trigger the minor [[Wants and Fears|fearfun]] offrom missingdriving theor schoolriding bus.<ref group="n">There isin a [https://modthesimscar.info/d/593810/carpool-amp-school-bus-flexibility/ mod]However, atthis [[ModTheSims]]will thatinvoluntary resolveseject thisthe seated issuepassengers.</ref>{{Confirm}} SelectingGenerally, onemore Simexpensive ascars thegive ownera willgreater notboost, affectbut otherthis familydoes members'not abilityalways tohold usefor the[[Custom car to visit communitycontent|custom-content]] lotscars.
 
The player can "Change Owner" of the vehicle, by clicking on it and choosing the household member to acquire it. In the pie menu, the ownership of a vehicle is indicated by Sim whose name has the text-form arrow brackets. The Sim who owns a car will not have carpool come for them, and instead they will autonomously head for the car when it is time to go to work or school. However, the school bus will still come for [[teen]]s, and driving to school instead of taking the bus will still trigger the minor [[Wants and Fears|fear]] of missing the school bus.<ref group="n">There is a [https://modthesims.info/d/593810/carpool-amp-school-bus-flexibility/ mod] at [[ModTheSims]] that resolves this issue.</ref> Selecting one Sim as the owner will not affect other family members' ability to use the car to visit community lots.
[[Child]]ren and older Sims can choose to sit in vehicles without actually driving. Sims sitting in a car can turn on the vehicle's lights and the [[stereo]]. If two or more Sims are sitting in the car, they will autonomously socialize. Sims can even [[WooHoo]] in cars, complete with rocking motion and fogged-up windows to conceal the view from the player. Sims can take the vehicle for a spin, where they will drive off the lot and return a short while later Sims get a boost to [[energy]], [[comfort]], and [[fun]] from driving or riding in a car. Generally, more expensive cars give a greater boost, but this does not always hold for [[Custom content|custom-content]] cars.
 
All cars have the option to have an alarm installed., A car alarmwhich costs §250. andWhen takesdirected anby hour ina Sim, timethey will take off with the car (presumambly to berepair shop) and return after a hour with the alarm installed. An armed car alarm will go off whenever a [[burglar]] is within six or seven tiles of the car, even if the car happens to be inside a garage. Since cars are generally expensive objects, burglars are likely to come within range of the vehicle when casing the lot. If the car alarm goes off before the burglar can enter the house, any [[burglar alarm]]s inside the house will not sound and sleeping Sims will not be awakened.
When Sims get out of a car on a residential lot, they will have a "Watch Out!" action pushed on them if they take too long to get off the driveway. This will override almost everything in a Sim's queue, and forces the Sim to get off the driveway.<ref group="n">A [https://www.modthesims.info/download.php?t=302147 mod] at [[ModTheSims]] eliminates this behavior.</ref> Actions such as bringing in a grocery basket will not be affected.
 
[[Build mode|Build]] and [[buy mode]]s will be disabled when a car is pulling in or out, and will be re-enabled once the car drives off the lot, or once it is parked in the driveway and Sims have exited the vehicle. If the route is blocked, or if there is no room for the animation to play, the vehicle and the Sims in it will simply teleport to their destination. Before the Sim take off they will turn on the headlights, however the radio will not unless manually done when Sim is seated.
All cars have the option to have an alarm installed. A car alarm costs §250 and takes an hour in Sim time to be installed. An armed car alarm will go off whenever a [[burglar]] is within six or seven tiles of the car, even if the car happens to be inside a garage. Since cars are generally expensive objects, burglars are likely to come within range of the vehicle when casing the lot. If the car alarm goes off before the burglar can enter the house, any [[burglar alarm]]s inside the house will not sound and sleeping Sims will not be awakened.
 
When Sims get out of a car on a residential lot after arriving, they will have a "Watch Out!" action pushed on them if they take too long to get off the driveway. This will override almost everything in a Sim's queue, and forces the Sim to get off the driveway.<ref group="n">A [https://www.modthesims.info/download.php?t=302147 mod] at [[ModTheSims]] eliminates this behavior.</ref> Actions such as bringing in a grocery basket will not be affected.
A [[driveway]] has a 5x8 section that a car can be placed on, a 5x2 section that connects it to the street, and a 12x3 section which is at a right angle to the rest of the driveway. This section is placed over the street, and is used when cars back out of or pull into the driveway. Cars will enter and leave the lot in the same way as the [[carpool]] or [[Taxicab#The Sims 2|taxi]]. Some pre-made residential lots do not have room for a driveway, and require modifications by the player in order to provide room for one. Normally, a driveway cannot be placed unless there is room for the entire street section; however, later expansions allow the player to override this by using the ''moveobjects on'' cheat. Since a driveway placed in this manner will not have room to show a car backing out of or pulling into a driveway, a car placed on it will fade out when Sims drive off, and fade in when they return. This will also happen, at least to some extent, when a car enters or leaves a driveway space that is blocked by another car.
 
[[Child]]ren and older Sims can choose to sit in vehicles without actually driving. Sims sitting in a car can turn on the vehicle's lights and the [[stereo]]. If two or more Sims are sitting in the car, they will autonomously socialize. Sims can even [[WooHoo]] in cars, complete with rocking motion and fogged-up windows to conceal the view from the player. Sims can take the vehicle for a spin, where they will drive off the lot and return a short while later Sims get a boost to [[energy]], [[comfort]], and [[fun]] from driving or riding in a car. Generally, more expensive cars give a greater boost, but this does not always hold for [[Custom content|custom-content]] cars.
 
In early neighborhood pictures before ''The Sims 2'' was released, some houses had driveways and garage doors, suggesting that ownable cars were originally intended for the base game. Something else to support this is that there is a buyable and ownable car, but it only appears if it is made to appear in a category, and doesn't work correctly.