Car: Difference between revisions

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==The Sims 2==
[[File:Car pulling out of driveway TS2.png|thumb|A car pulling out of its garage and onto the road.]]
Cars are much more animated and interactive in ''The Sims 2'' than in any other game in [[The Sims (series)|the series]]. Sims open the doors to get in or out of a car, and will even open a door (albeit remotely) to let a dog or cat in or out. When leaving or returning to a [[residential lot]], a car will be shown pulling into or out of the driveway if there is room for that animation to play; if there is not enough room, the car will simply disappear from the driveway, and reappear when it returns.{{Vgversion|TS2:NL}}{{Vgversion|TS2:FT}} However,[[Build mode|Build]] and [[buy mode]]s will be disabled when a car willis simplypulling appearin or out, and disappearwill frombe re-enabled once the drivewaycar spacedrives ifoff the vehiclelot, isor blockedonce byit anotheris carparked orin the driveway extensionand pieceSims itshave onexited doesn'tthe connectvehicle. toIf the driveway.route Improperlyis placeblocked, drivewayor (viaif movethere objectsis cheat)no that'sroom notfor withinthe animation to play, the entirevehicle streetand sectionthe canSims alsoin causeit cut-animationwill simply teleport to their transitiondestination.
 
With the exception of [[toddler]]s and [[baby|babies]], anyone can enter and ride in a car, although only [[teen]]s and older can drive. [[Dogs]] and [[cat]]s can be taken for a ride and will use a carpool for work. However, puppies and kittens cannot ride in a vehicle.{{vgversion|TS2:P}}
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When a Sim uses a car or taxi to travel to a lot, the image of that vehicle will be shown in the loading screen.
 
Cars of various kinds, including service NPC vehicles and taxis, can be seen driving randomly around the roads while in the neighborhood view; however, these cars are purely effectscosmetic and thus do not driveappear pass ain loadedactual lotgameplay. Some of thesevehicles, likesuch as the garbage truck, aren'tdo presentnot appear in agame at all, loadedeither lotas norownable availableor forNPC-driven purchasevehicles.
 
=== NPC-driven vehicles ===
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===Purchasing and owning a car===
WithIf ''[[The Sims 2: Nightlife|Nightlife]]'' or ''[[The Sims 2: FreeTime|Freetime]]'' is installed, Sims can purchase and own cars of their own. Cars are found in the miscellaneous section of the [[buy mode]] catalog. PlayerSims willcan haveuse the optionthem to send Sims tovisit [[community lot]]s usingas thea car,faster insteadalternative ofto callingtaking athe taxi or using other means of traveling. Sims can take the vehicle for a spin, where theywhich will drivegive off the lot and return a short while later Sims getthem a boost toin [[energy]], [[comfort]], and [[fun]] from driving or riding in a car. However, this will involuntary eject the seated passengers.{{Confirm}} Generally, more expensive cars give a greater boost, but this does not always hold for [[Customcustom content|custom-content]] carsvehicles.
 
The playerSims can "Change Owner" ofuse the vehicle, byto clickinggo onto itwork andor choosingschool, but the householdplayer membermust tomanually acquireselect it.them Inas the pieowner menu,of the ownershipvehicle. ofThis acan vehiclebe is indicateddone by Simclicking whoseon namethe hasvehicle, selecting "Change Owner", and then the text-formname arrowof bracketsthe Sim. The Simcarpool whowill ownsno alonger carappear willfor nota haveSim carpoolwho comeowns fora themcar, and insteadthe theySim will autonomously head for the carvehicle when it is time to go to work or school. However, the school bus will still come for [[teen]]s, and driving to school instead of taking the bus will still trigger the minor [[Wants and Fears|fear]] of missing the school bus.<ref group="n">There is a [https://modthesims.info/d/593810/carpool-amp-school-bus-flexibility/ mod] at [[ModTheSims]] that resolves this issue.</ref> Selecting one Sim as the owner will not affect other family members' ability to use the car to visit community lots. Owners can be unassigned at any time, and the carpool will reappear for Sims who have been unassigned as an owner. Only one Sim can own a vehicle at a time.
 
All cars have the option to have an alarm installed, which costs §250. When directed by a Sim, they will take off with theA car (presumamblyalarm tocosts repair shop)§250 and returntakes afterone aSim hour withto the alarmbe installed. An armed car alarm will go off whenever a [[burglar]] is within six or seven tiles of the car, even if the car happens to be inside a garage. Since cars are generally expensive objects, burglars are likely to come within range of the vehicle when casing the lot. If the car alarm goes off before the burglar can enter the house, any [[burglar alarm]]s inside the house will not sound and sleeping Sims will not be awakened.
 
[[Build mode|Build]] and [[buy mode]]s will be disabled when a car is pulling in or out, and will be re-enabled once the car drives off the lot, or once it is parked in the driveway and Sims have exited the vehicle. If the route is blocked, or if there is no room for the animation to play, the vehicle and the Sims in it will simply teleport to their destination. Before the Sim take off they will turn on the headlights, however the radio will not unless manually done when Sim is seated.
 
When Sims get out of a car on a residential lot after arriving, they will have a "Watch Out!" action pushed on them if they take too long to get off the driveway. This will override almost everything in a Sim's queue, and forces the Sim to get off the driveway.<ref group="n">A [https://www.modthesims.info/download.php?t=302147 mod] at [[ModTheSims]] eliminates this behavior.</ref> Actions such as bringing in a grocery basket will not be affected.
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In early neighborhood pictures before ''The Sims 2'' was released, some houses had driveways and garage doors, suggesting that ownable cars were originally intended for the base game. Something else to support this is that there is a buyable and ownable car, but it only appears if it is made to appear in a category, and doesn't work correctly.
 
====Models====
[[File:Car parked in garage TS2.png|thumb|A car in its garage.]]<!-- (Why is this hidden? --k6ka)
The five different models in ''[[The Sims 2]]'' are:
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Regardless of how many seats a particular model of car would have in real life, a car in ''The Sims 2'' can hold any number of Sims. For example, a family of eight can ride in a Hunka, even though it looks like a two-seat sports car.
 
<!-- Move section below -->
====Non-drivable versions of drivable cars====
=====Versions of the "Smoogo"=====
* Delivery car for pizza and Chinese food{{vgversion|TS2:U}}.
 
====Versions of the "Smord"====
* [[Gardener|Gardener's]] truck
* [[Repairman|Repairman's]] truck
 
====Versions of the "Heavola"====
* [[Taxicab#The Sims 2|Taxi]]
* [[Maid#The Sims 2 and The Sims Stories|Maid's]] van
 
Other services which use a van, such as the [[social worker]] and [[nanny]], use the same van that is used in the [[carpool]].
 
====Versions of the "Yomoshoto"====
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