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Celebrity status: Difference between revisions
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|2
|Notable Figure
|1,500
|35%
|10%
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|3
|B-List Celebrity
|2,000
|50%
|15%
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|4
|Renowned VIP
|4,000
|60%
|20%
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|5
|Superstar
|6,000
|70%
|25%
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Sims must greet a 1-star celebrity, as higher star celebrities might reject being greeted. Sims then must impress them about their [[skill]]s, [[career]]s, wealth, or name other celebrities they've known. The higher the skills, career levels, and money the Sim has, the more likely the celebrities will accept them. If Sims fail to impress them, they will reject socializing with them. [[Mean Spirited]] and [[Evil]] celebrities will reject them meanly.
Certain traits of the celebrities will make them easier to be impressed, as long as the traits are related to the skills and careers.<ref>[[Disciplined]] trait does not influence [[Martial Arts]] skill. Furthermore, post-''Late Night'' skills and careers are never updated to the celebrity system, so [[Riding]], [[Alchemy]], [[Science (skill)|Science]],
{|class="plaintable heading-blue"
!Celebrity's traits
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===Making a Relationship===
Impressing celebrities provides celebrity points, but befriending them will give extra points.
*Friend: 1,000 points
*Good friend: 500 points
*Best friend: 1,000 points
*BFF: 1,500 points
*Romantic interest: 1,100 points
*Partner: 1,750 points
*Fiancée: 2,000 points
*Spouse: 3,000 points
Celebrity points will not be lost if the relationship is worsened, however, such as becoming distant friends or enemies.
===Gaining Faster Celebrity Points===
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