Chemistry: Difference between revisions

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'''Chemistry''' was introduced in the ''[[Nightlife]]'' expansion of ''[[The Sims 2]]''. It is present in all [[expansion pack]]s and stuff packs released after ''Nightlife''. Until the introduction of chemistry, Sims were attracted to each other fairly easily. Only a massive divergence of interests would harm two Sims' relationships, but even that could be overcome with a bit of work.
'''Chemistry''' was introduced in the ''[[Nightlife]]'' expansion of ''[[The Sims 2]]''. It is present in all [[expansion pack]]s and stuff packs released after ''Nightlife''. Until the introduction of chemistry, Sims were attracted to each other fairly easily. Only a massive divergence of interests would harm two Sims' relationships, but even that could be overcome with a bit of work.


Chemistry changes that. Although love can still blossom under any circumstances with enough effort, Sims now get two turn-ons and one turn-off from a limited list. If two Sims have positive chemistry (denoted by 1, 2, or 3 bolts on a Sim's picture in the relationship panel), certain social interactions will be made available earlier in the relationship, and it will be easier for all interactions to pass. Conversely, if two Sims have negative chemistry, actions will fail more often.
Chemistry changes that. Although love can still blossom under any circumstances with enough effort, Sims now get two turn-ons and one turn-off from a limited list. If two Sims have positive chemistry (denoted by 1, 2, or 3 bolts on a Sim's picture in the relationship panel), certain [[social interaction]]s will be made available earlier in the relationship, and it will be easier for all interactions to pass. Conversely, if two Sims have negative chemistry, actions will fail more often.


Sims on community lots can scope crowds to find those special Sims. "Scope Room" is a self-interaction that must be selected by the player. When a Sim uses the "Scope Room" self-interaction, Sims that he or she could be attracted to will be surrounded by a white glow; in general, a stronger glow indicates stronger attraction. "Scope Room" will not be available when clicking on a Sim unless at the Sim could be attracted to at least one Sim in the room. While Sims will not scope a room autonomously, they may show autonomous attraction or repulsion reactions to other Sims. Players should note that these reactions, and the results of "Scope Room", are one-way. A controllable Sim can be directed to ask another Sim "Do You Like What You See?", which will elicit an attraction, repulsion, or neutral reaction depending on how attractive the Sim being asked finds the asking Sim.
Sims on community lots can scope crowds to find those special Sims. "Scope Room" is a self-interaction that must be selected by the player. When a Sim uses the "Scope Room" self-interaction, Sims that he or she could be attracted to will be surrounded by a white glow; in general, a stronger glow indicates stronger attraction. "Scope Room" will not be available when clicking on a Sim unless at the Sim could be attracted to at least one Sim in the room. While Sims will not scope a room autonomously, they may show autonomous attraction or repulsion reactions to other Sims. Players should note that these reactions, and the results of "Scope Room", are one-way. A controllable Sim can be directed to ask another Sim "Do You Like What You See?", which will elicit an attraction, repulsion, or neutral reaction depending on how attractive the Sim being asked finds the asking Sim.