Collecting (The Sims 3): Difference between revisions

I think this should be noted, though I'm not sure if it really should be here...
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imported>Cavia porcellus
(I think this should be noted, though I'm not sure if it really should be here...)
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[[File:Collecting skill icon.png|48px|left]] [[Gem collecting|Gems]], [[Metal collecting|metals]], [[Rock collecting|space rocks]], [[Bug collecting#Beetles|beetles]], and [[Bug collecting#Butterflies|butterflies]] are '''collectibles''' from ''[[The Sims 3]]''. With the [[The Sims 3: Ambitions|''Ambitions'']] expansion, Sims can also collect [[Ghosthunter|Lesser Spirits]]. With the ''[[The Sims 3: World Adventures|World Adventures]]'', it is also possible to [[Transfiguration|transform]] objects. Collecting is not a skill, so it does not have a skill progress bar.
 
Collecting, while not defined in the game, did exist to some extent in ''[[The Sims Castaway Stories]]''. In order to survive, Sims could gain [[resource]]s by collecting various debris across the island, such as metal, wood, grass or bamboo. Sims could also earn [[Food (The Sims Castaway Stories)|food]] by gathering fruit from different trees or by [[fishing]] or spearing fish.
 
The [[lifetime reward]] ''Collection Helper'' can highlight the collectibles on the map. To use the ''Collection Helper'', the player must first choose a filter. Then, collectibles will appear in the city map. Also, if the collectible of the selected type is on the camera bounds and the game is not paused, the collectible will be marked by a conspicuous light that marks the spot. If the game is paused, the light will not appear, but if the spotter light is already there, pausing the game in itself will not eliminate the sparkling light.