Community lot: Difference between revisions

stuff mentioned here applies to all games and appears in the lede, so no need for duplication
imported>DrakonoSkerdikas
imported>K6ka
(stuff mentioned here applies to all games and appears in the lede, so no need for duplication)
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[[File:Thesims3-62-1-.jpg|thumb|A park in ''The Sims 3'']]A '''community lot''' is a public lot which serves as the basis for commercial or recreational buildings/facilities in a neighborhood, such as shops, parks, etc. These lots often provide important services for a [[neighborhood]], such as selling clothes, groceries, and magazines, and providing a gathering place for the community. [[Townies]] and playable [[Sim]]s alike often appear on community lots to browse the goods, socialize or just hang around, so community lots are great places for Sims to make friends. Community lots are great places to meet the hard-to-find service Sims as well. Some (commercial only) objects can only be placed on community lots, and likewise some objects can only be placed on [[residential lot]]s.
 
Community lots will spawn their own set of [[NPC]]s to tend to certain objects or establishments, such as cashiers for [[cash register]]s; dining hosts, servers, and chefs for [[restaurant]]s; and DJs for [[DJ booth]]s.
 
==The Sims==
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Much like ''The Sims'', all community lots have at least one [[phone|telephone booth]] and garbage bin. By default, these are located outside of the lot's boundaries and cannot be moved without the use of the [[moveobjects]] cheat. However, additional phone booths and garbage bins may be purchased from [[buy mode]] and placed anywhere on the lot. Sims cannot build skills on community lots, but can build [[Fitness (attribute)|fitness]]. However, there is a [http://www.moreawesomethanyou.com/smf/index.php/topic,11216.0.html mod] that allows Sims to build skill on community lots.
 
Sims can shop and perforrm various acitivities that are only available exclusively to community lots. Things like groceries, clothes, video games, magazines, perfume{{Vgversion|TS2:P}}, pet collars{{Vgversion|TS2:P}}, jewelry{{Vgversion|TS2:BV}}<ref>...or later expansion packs</ref>. Certain objects in community lots [[Non-playable character#Community Service NPC|are operated and tended by their respective spawned NPC]], who provide the corresponding service to visiting sims when on duty. Visiting households may run across the Unsavory Charlatan or an High Witch, one of whom the player should wary as their sim could get pickpocketed.
 
Travel to community lots is not instantaneous, and the game clock will reflect this. Since time stops on a Sim's residential lot while he or she is visiting community lots, this is primarily for "color", and has no real effect on gameplay. Sims must leave community lots using the same method of transport they used to get there. For example, if a Sim called a [[taxi|cab]] to get to the lot, they must call a cab in order to leave the lot, and cannot use a [[car]] or [[walking|walk]] to get off the lot. Likewise, a Sim who walks to a community lot must walk off the lot, and cannot call a cab to leave.
 
[[Child]]ren may not go to community lots on their own, and must be accompanied by a [[teen]]ager or older Sim from their household. NPC children, such as [[townie]]s and those from other households, may appear on community lots on their own, but they will only appear if the currently active household has brought a child along with them to the lot.
 
''[[The Sims 2: Bon Voyage|Bon Voyage]]'' introduced the [[Unsavory Charlatan]], a pickpocket that may appear on any community lot at random. He will attempt to greet Sims and may successfully pick the pockets of those with a low [[logic]] skill. ''[[The Sims 2: Apartment Life|Apartment Life]]'' introduced [[witch|high witches]] that may appear on community lots at random, usually accompanied by special effects depending on their alignment.
 
Until ''Apartment Life'', non-controllable Sims on community lots did not need to be greeted before being able to interact with them. Starting with ''Apartment Life'', Sims on community lots need to be greeted before other social interactions become available, much like ''The Sims''. Sims may also autonomously attempt to greet Sims they have not greeted yet.
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