Comparison between The Sims 2 and The Sims 3: Difference between revisions

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* [[Underwear]]: Underwear clothing style is part of [[pajamas]].
* [[Private school]]: Reappears as [[Boarding school]] in ''[[The Sims 3: Generations]]''.
* Visible retail stores: Reappears as [[market]]{{Vgversion|TS3:WA}} and [[consignment store]]{{Vgversion|TS3:A}}, and [[Gallery shop|gallery shop]]{{Vgversion|TS3:ITF}}.
* [[Interests]]
* [[Memories]]: Returns in ''[[The Sims 3: Generations]]''
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* [[Zodiac|Astrological signs]]: Returns in ''[[The Sims 3: Late Night]]''
* The need to bathe babies and toddlers: Returns with the changing table premium content
* Shops (sims no longer buy food and clothes on commercial lots, and The Sims 3 does not have magazines and video games (as an item that can be bought and played on a computer). The ability to purchase clothing is reintroduced in ''[[The Sims 3: Into the Future]]'').
* The picture-in-picture window (also present in ''[[The Sims]]'').
 
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* [[Mechanical]] skill: Replaced with [[Handiness]]
* [[Cleaning]] skill
* [[Creativity (skill)|Creativity]] skill: Replaced with several relevant skills; [[Instrument skill|Guitar]], [[Painting]], and [[Writing]] in base game, and additional skills from [[expansion pack]]s and store including [[Sculpting]], Piano, Bass, Drums, Violin and DrumsLaser Rhythm-a-con skills.
* [[Secret skills#Yoga|Yoga]] secret skill
* [[Secret Skill#The Sims 2|Meditation]] secret skill: Returns in ''The Sims: World Adventures'' as an ability upon reaching level 5 of the [[Martial Arts]] skill.