Comparison between The Sims 3 and The Sims Medieval: Difference between revisions

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''[[The Sims 3]]'' and ''[[The Sims Medieval]]'' use the same engine, so they may seem somewhat alike, but they are very different games.
 
==The Sims 3basics==
''The Sims 3'', like previous games in [[The Sims (series)|''The Sims'' series]], is set in a modern era. While players have always been able to use [[custom content]] to simulate a medieval setting, at least to some degree, the games themselves presume a modern society with refrigerators and stoves, computers and telephones, etc.
 
''The Sims Medieval'', as its name implies, is designed to simulate a medieval setting. Therefore, it does not have modern features such as carpools, taxicabs, and telephones that would need to be disguised or worked around.
In ''The Sims 3'', players can design and recolor almost everything in the game. Also, players can go into considerable detail when creating Sims and families.
 
==TheLots Simsand Medievalhomes==
''The Sims 3'', like ''The Sims'' and ''The Sims 2'', distinguishes between [[residential lot]]s and [[community lot]]s. The player can enter [[Build mode]] to freely build on these lots, or to modify existing buildings. Players can also enter [[Buy mode]] to add, remove, or move furnishings. Houses in ''The Sims Medieval'' are ready-made, and placed in the [[Kingdom mode]]. Most Hero houses contain a chamber for the Hero Sim, as well as a community area (e.g., the Throne Room in the castle). ''The Sims Medieval'' renames Buy mode as "[[Furnish mode]]".<ref name="ea-tsm-faq" /> Also, in ''The Sims Medieval'', any Sim can walk into any building and use the objects and furniture there freely.
 
In ''The Sims 3'', an object currently used by one or more Sims could not be moved in Buy or Build mode. In ''Medieval'', objects in use can be moved in Furnish mode, causing the Sim to be "reset".
''The Sims Medieval'', as its name implies, is designed to simulate a medieval setting. Therefore, it won't have modern intrusions such as carpools, taxicabs, and telephones that would need to be disguised or worked around.
 
==System Requirements==
When creating a [[Sim]] in ''The Sims Medieval'', one major difference from ''The Sims 3'' is the clothing and hair that is available. Another difference is that [[Trait (The Sims Medieval)|traits]] are adapted to the medieval setting.
While ''[[The Sims Medieval]]'' has requirements that are the same as ''[[The Sims 3]]'', some requirements are higher than ''The Sims 3''. However, RAM, Processor, OS (Windows Vista, Windows 7 and Mac OS X) and video card support (but not video memory) are the same as ''[[The Sims 3]]'' while ''[[The Sims Medieval|Medieval]]'' uses 800 MB of less Hard Drive space than ''The Sims 3''.
 
'''Windows XP'''
==Marriage & Families==
{|class="wikitable heading-blue"
In ''The Sims Medieval'', non-selectable Sims do not become selectable when they join a household, even if they [[Marriage|marry]] a selectable Sim. Also, [[Child#The Sims Medieval|children]] will not be selectable. This is a major difference not only from ''The Sims 3'', but ''[[The Sims]]'' and ''[[The Sims 2]]''.
! The Sims 3 !! The Sims Medieval
|-
|Windows XP SP2
|Windows XP SP3
|-
|2.0&nbsp;GHz P4
|2.0&nbsp;GHz P4
|-
|1 GB RAM
|1 GB RAM
|-
|128 MB VRAM w/Pixel Shader 2.0
|256 MB VRAM w/Pixel Shader 2.0
|-
|6.1 GB Hard Drive Space
|5.3 GB Hard Drive Space
|}
'''Windows Vista'''
{|class="wikitable heading-blue"
! The Sims 3 !! The Sims Medieval
|-
|Windows Vista SP1 or Windows 7
|Windows Vista SP1 or Windows 7
|-
|2.4&nbsp;GHz P4
|2.4&nbsp;GHz P4
|-
|1.5 GB RAM
|1.5 GB RAM
|-
|128 MB VRAM w/Pixel Shader 2.0
|256 MB VRAM w/Pixel Shader 2.0
|-
|6.1 GB Hard Drive Space
|5.3 GB Hard Drive Space
|}
'''Mac OS X'''
{|class="wikitable heading-blue"
! The Sims 3 !! The Sims Medieval
|-
|Mac OS X 10.5.7
|Mac OS X 10.5.8
|-
|Intel Core Duo Processor
|Intel Core Duo Processor
|-
|2 GB RAM
|2 GB RAM
|-
|128 MB VRAM w/Pixel Shader 2.0
|256 MB VRAM w/Pixel Shader 2.0
|-
|6.1 GB Hard Drive Space
|5.3 GB Hard Drive Space
|}
 
==Create a Sim, Sim appearance==
When creating a [[Sim]] in ''The Sims Medieval'', one major difference from ''The Sims 3'' is the clothing and hair that is available.
 
Medieval Sims have one set of [[clothes]], depending on profession. Each profession has several styles of clothing. Each Sim wears pajamas while sleeping and visiting the [[Physician]]. Sims can also buy [[armor]] to be worn in combat, but there are no other categories of clothes (swimwear, formal wear, sportswear etc.).
 
In ''The Sims Medieval'', only adults can be created, but there is a slider for skin aging. Male Medieval Sims have a slider for facial hair and female Sims for blush.
 
==Life Stages, Marriage & Families==
In some ways, [[life stages]] in ''The Sims Medieval'' are a throwback to ''[[The Sims]]''. [[Baby#The Sims Medieval|Babies]] become [[Child#The Sims Medieval|children]], not [[toddler]]s. Children don't grow up (unless their parents die) so there are no [[teen]]s. Likewise, Adults never turn into [[elder]]s.
In ''The Sims Medieval'', [[NPC]] Sims do not become selectable when they join a household, even if they [[Marriage|marry]] a selectable Sim. Also, all [[Child#The Sims Medieval|children]] are NPCs. This is a major difference not only from ''The Sims 3'', but ''[[The Sims]]'' and ''[[The Sims 2]]''.
 
==Personality and Traits==
''The Sims Medieval'' keeps the [[Trait (The Sims 3)|trait]] system that was introduced in ''The Sims 3'', and adapts the [[Trait (The Sims Medieval)|traits]] to the medieval setting. There are fewer traits than there are in ''The Sims 3'' base game. While Sims in ''The Sims 3'' have between two and five traits, depending on their life stage, Hero Sims can only be given two traits and one [[Fatal Flaw|fatal flaw]], which can be considered as a very negative trait. Certain quests will allow a Hero Sim to exchange his fatal flaw for a legendary trait, which is a very beneficial trait.
 
==Food==
There are some differences in handling of [[food]]. The [[larder]] replaces the [[refrigerator]] for food storage. There are several kinds of cooking equipment: [[fireplace]]s, [[oven]]s and [[cooking spit]]s, each able to produce different meals.
 
In ''TS3'', required ingredients were automatically bought if not present in the refrigerator. In ''TSM'', ingredients are needed for most meals. Unprocessed food ingredients in ''TSM'' cannot be eaten directly from the inventory.
 
''TSM'' has different recipes for single meals (usually requiring one ingredient unit) and group meals (requiring several different ingredients).
 
==Motives==
In ''The Sims Medieval'', the number of [[motives]] has been reduced to two, Hunger and Energy.<ref name="ea-tsm-faq">[http://support.ea.com/app/answers/detail/a_id/4974/~/the-sims-medieval-faq EA Support's FAQ for ''The Sims Medieval'']</ref> Toilets and [[bathtub]]s can still be used to increase focus, but these are optional.
 
==Jobs==
In ''The Sims 3'' and earlier games, the pre-made careers were modern careers for a modern era. While careers could be modified, and custom careers could be created, the basics remained the same. Sims would enter a career, get paid on the days they worked, and gain promotion by building skills, making friends, and having good job performance.
 
In ''The Sims Medieval'', the jobs that are available to playable Sims appear to be linked to the various classes of [[Hero Sims]]. Hero Sims are created to a fixed job, such as [[monarch]], [[blacksmith]] or [[spy]]. All jobs have a medieval tone and flavor. For example, [[Doctor|physicians]] use leeches to treat their patients.
 
One notable difference is what happens to Sims who skip work too much, or who have bad job performance. In ''The Sims 3'' and earlier games, that could result in demotion or firing, but nothing worse. In ''The Sims Medieval'', it could result in fines, being put in stocks and pelted with food, or even execution in "The Pit of Judgement".
 
In addition, jobs in ''The Sims 3'' mostly take place in [[rabbit holes]], with the occasional [[opportunity]]. In ''The Sims Medieval'', you must usually complete at least two tasks for your job each day, otherwise you lose a considerable amount of focus. However, you do not need to go anywhere in specific to "work", and you get paid regardless of if you do your job or not.
 
==Corresponding features, terms and objects==
 
{|cellpadding="3" border="1"
|style="width:50%"|'''The Sims 3'''
|'''The Sims Medieval'''
|-
|Mood
|Focus
|-
|Mailbox
|Pigeonhole
|-
|Buy mode
|Furnish mode
|-
|Moodlet
|Buff
|-
| style="vertical-align: top;"|Simoleons
| style="vertical-align: top;"|Simoles
|}
 
==References==
<references />
 
==See also==
One notable difference is what happens to Sims who skip work too much, or who have bad job performance. In ''The Sims 3'' and earlier games, that could result in demotion or firing, but nothing worse. In ''The Sims Medieval'', it could result in fines, being put in stocks and pelted with food, or even execution in "The Pit of Judgment".
* [[Comparison between The Sims base games]]
* [[Comparison between The Sims and The Sims 2]]
* [[Comparison between The Sims 2 and The Sims 3]]
* [[Comparison between The Sims 2: Bon Voyage and The Sims 3: World Adventures]]
* [[Comparison between The Sims 2: Open for Business and The Sims 3: Ambitions]]
* [[Comparison between The Sims 2: Nightlife and The Sims 3: Late Night]]
* [[Comparison between The Sims 2: Pets and The Sims 3: Pets]]
* [[Comparison between The Sims 2: Seasons and The Sims 3: Seasons]]
* [[Comparison between The Sims 2: University and The Sims 3: University Life]]
[[Category:Game comparisons]]
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