Comparison between The Sims 3 and The Sims Medieval: Difference between revisions

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==Lots and homes==
''The Sims 3'', like ''The Sims'' and ''The Sims 2'', distinguishes between [[residential lot]]s and [[community lot]]s. The player can enter [[Build mode]] to freely build on these lots, or to modify existing buildings. Players can also enter [[Buy mode]] to add, remove, or move furnishings. Houses in ''The Sims Medieval'' are ready-made, and placed in the [[Kingdom mode]]. Most Hero houses contain a chamber for the Hero Sim, as well as a community area (e.g., the Throne Room in the castle). ''The Sims Medieval'' renames Buy mode as "[[Furnish mode]]".<ref name="ea-tsm-faq" /> Also, in ''The Sims Medieval'', any Sim can walk into any building and use the objects and furniture there freely.
 
In ''The Sims 3'', an object currently used by one or more Sims could not be moved in Buy or Build mode. In ''Medieval'', objects in use can be moved in Furnish mode, causing the Sim to be "reset".
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When creating a [[Sim]] in ''The Sims Medieval'', one major difference from ''The Sims 3'' is the clothing and hair that is available.
 
Medieval Sims have one set of [[clothes]], depending on profession. Each profession has several styles of clothing. Each Sim wears pajamas while sleeping and visiting the [[Physician]]. Sims can also buy [[armor]] to be worn in combat, but there are no other categories of clothes (swimwear, formal wear, sportswear etc.).
 
In ''The Sims Medieval'', only adults can be created, but there is a slider for skin aging. Male Medieval Sims have a slider for facial hair and female Sims for blush.
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==Personality and Traits==
''The Sims Medieval'' keeps the [[Trait (The Sims 3)|trait]] system that was introduced in ''The Sims 3'', and adapts the [[Trait (The Sims Medieval)|traits]] to the medieval setting. There are fewer traits than there are in ''The Sims 3'' base game. While Sims in ''The Sims 3'' have between two and five traits, depending on their life stage, Hero Sims can only be given two traits and one [[Fatal Flaw|fatal flaw]], which can be considered as a very negative trait. Certain quests will allow a Hero Sim to exchange his fatal flaw for a legendary trait, which is a very beneficial trait.
 
==Food==
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==Motives==
In ''The Sims Medieval'', the number of [[motives]] has been reduced to two, Hunger and Energy.<ref name="ea-tsm-faq">[http://support.ea.com/app/answers/detail/a_id/4974/~/the-sims-medieval-faq EA Support's FAQ for ''The Sims Medieval'']</ref>  Toilets  and [[bathtub]]s can still be used to increase focus, but these are optional.
 
==Jobs==
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One notable difference is what happens to Sims who skip work too much, or who have bad job performance. In ''The Sims 3'' and earlier games, that could result in demotion or firing, but nothing worse. In ''The Sims Medieval'', it could result in fines, being put in stocks and pelted with food, or even execution in "The Pit of Judgement".
 
In addition,  jobs in ''The Sims 3'' mostly take place in [[rabbit holes]], with the occasional [[opportunity]]. In ''The Sims Medieval'', you must usually complete at least two tasks for your job each day, otherwise you lose a considerable amount of focus.   However, you do not need to go anywhere in specific to "work", and you get paid regardless of if you do your job or not.
 
==Corresponding features, terms and objects==
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==See also==
* [[Comparison between The Sims, Thebase Sims 2 and The Sims 3games]]
* [[Comparison between The Sims and The Sims 2]]
* [[Comparison between The Sims 2 and The Sims 3]]
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