Comparison between The Sims 3 and The Sims Medieval: Difference between revisions

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==The basics==
''The Sims Medieva3'', like previous games in [[The Sims (series)|''The Sims'' series]], is set in a modern era. While players have always been able to use [[custom content]] to simulate a medieval setting, at least to some degree, the games themselves presume a modern society with refrigerators and stoves, computers and telephones, etc.
 
''The Sims Medieval'', as its name implies, is designed to simulate a medieval setting. Therefore, it does not have modern features such as carpools, taxicabs, and telephones that would need to be disguised or worked around.
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==Motives==
In ''The Sims Medieval'', the number of [[motives]] has been reduced to two, Hunger and Energy.<ref name="ea-tsm-faq">[http://support.ea.com/app/answers/detail/a_id/4974/~/the-sims-medieval-faq EA Support's FAQ for ''The Sims Medieval'']</ref>  Toilets  and [[bathtub]]s can still be used to increase focus, but these are optional.
 
==Jobs==
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One notable difference is what happens to Sims who skip work too much, or who have bad job performance. In ''The Sims 3'' and earlier games, that could result in demotion or firing, but nothing worse. In ''The Sims Medieval'', it could result in fines, being put in stocks and pelted with food, or even execution in "The Pit of Judgement".
 
In addition,  jobs in ''The Sims 3'' mostly take place in [[rabbit holes]], with the occasional [[opportunity]]. In ''The Sims Medieval'', you must usually complete at least two tasks for your job each day, otherwise you lose a considerable amount of focus.   However, you do not need to go anywhere in specific to "work", and you get paid regardless of if you do your job or not.
 
==Corresponding features, terms and objects==
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