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{{Missing-info|''The Sims'', ''The Sims 2'', ''The Sims 3'' and other ''The Sims'' games.}}
{{Missing-info|''The Sims'', ''The Sims 2'' and other ''The Sims'' games.}}
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==The Sims 3==
==The Sims 3==
[[File:TS3 Generations Socializing.png|thumb|250px|A Sim socializing in ''The Sims 3'']]
{{Expand}}
In ''[[The Sims 3]]'' and ''[[The Sims Medieval]]'', every time socializing occurs, a box on the top left{{vgversion|TS3}}{{vgversion|TSM}} or bottom-left{{vgversion|TS3C}} will appear. The box contains the [[relationship]], the relationship status and how the opposing [[Sim]] is feeling about the other Sim.

The short-term context is displayed below the relationship on the top right corner, which tells the feelings that the opposing Sim is having towards their socializer. Socials like to flirt and argue, will put the context to flirty and impolite, respectively. There are five different social types. They are friendly, funny, romantic, mean and fight. However, not all social types will change the short-term context. For example, "Talk About Computers" (A friendly social) may change the context to boring when it is used on a [[technophobe]] Sim.

*'''Friendly''': The common social type. These socials are commonly used by [[Friendly (trait)|friendly]] Sims. Examples of friendly socials include "Chat" and "Gossip".
*'''Funny''': The social type that is funny as its name implies. Examples of funny socials include "Make Silly Face" and "Tell Inside Joke".
*'''Romantic''': The social type where Sims make love. Examples of romantic socials include "Flirt", "Kiss" and "Flirtatious Joke".
*'''Mean''': The common negative social type, commonly used by [[mean spirited]] Sims. Examples of mean socials include "Argue", "Scare" and "Insult".
*'''Fight''': The social type related to attacking, more powerful than mean. Fight socials are not available until the Sim has a negative relationship. Examples of fight socials include "[[Fighting|Fight!/Beat Up]]" and "Slap".

===Traits===
{{Main|Trait (The Sims 3)}}
Traits can effect what socials will and will not work. Traits such as [[dislikes children]] effect socials used on teens through elders, when a child uses a social on that Sim. [[Unflirty (The Sims 3)|Unflirty]] decreases the effectiveness of [[Romantic (social type)|romance socials]], as traits can [[Trait conflict|conflict]] with each other.

===Repeat limits===
''The Sims 3'' and ''The Sims Medieval'' have social limits. If the limit is exceeded, a message will appear (Depends on which game it is).
<gallery captionalign="left">
TS3 Boring message.png|A boring message in ''The Sims 3''.
TSM Boring message.png|A boring message in ''The Sims Medieval''.
</gallery>

===Social effectiveness===
The effectiveness of a social is determined by traits, short-term context, the relationship and how many times it was used. Socials that are not effective on a Sim with that trait (Such as using "Talk About Computers" on a technophobe Sim) will cause relationship to decrease and change the commodity to boring.

Most socials have a repeat limit which the short-term context will either be changed to boring (non-mean socials) or very angry (mean socials).


==The Sims 4==
==The Sims 4==
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[[Category:Articles missing information about The Sims]]
[[Category:Articles missing information about The Sims]]
[[Category:Articles missing information about The Sims 2]]
[[Category:Articles missing information about The Sims 2]]
[[Category:Articles missing information about The Sims 3]]
[[Category:Interactions]]
[[Category:Interactions]]
[[Category:Relationships]]
[[Category:Relationships]]