Criminal: Difference between revisions

Jump to navigation Jump to search
Content added Content deleted
imported>Nikel23
mNo edit summary
imported>LostInRiverview
No edit summary
Line 393: Line 393:
|}
|}


===Adult Chance Cards===
{{For|more information on Chance Cards in ''The Sims 2''|Chance card}}

{|class="prettytable unsortable" style="width:100%"
!colspan="4"|[[File:Criminal career.png|25px]] Criminal Chance Cards
|-
!colspan="4"|1) Pickpocket
|-
|rowspan="4" valign="top"|<Sim> hits the crowded downtown streets and immerses him/herself in the steady flow of banker types and wealthy socialites, all ripe for the picking. S/he zeroes in on a couple of targets, and the only decision left is whether to go for the tall stockbroker in pinstripes, or the flashy woman with the designer handbag and over-sized sunglasses.
|rowspan="2" valign="top"|''Stockbroker''
|'''Success:'''<br/> [[File:Earned_Money.png|20px|link=Simoleon]] +§130
|''15% chance''
|-
|'''Failure:'''<br/> [[File:Got_Fined.png|22px|Link=Simoleon|]] Lose a day's pay (§196)
|''84% chance''
|-
|rowspan="2" valign="top"|''Socialite''
|'''Success:'''<br/>[[File:Got_a_Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Bagman
|''84% chance''
|-
|'''Failure:'''<br/>No penalty
|''15% chance''
|-


!colspan="4"|2) Bagman
|-
|rowspan="4" valign="top"|<Sim>'s "employer" has him delivering an endangered SimCity canary, notoriously difficult to catch in the wild, to a well know private "collector" of rare species. <Sim>'s been given a long list of care instructions and some packets of canary food, as well as a dozen additional deliveries on top of his normal routes. Hours into her/his day, s/he realizes that s/he's been neglecting the canary, and when s/he goes to check on it in the trunk, discovers it lying motionless at the bottom of its cage. Sim's in trouble, and can't possibly admit the truth to the parties involved. Should s/he lie about the circumstances surrounding the bird's death, or head to the wilderness and try to catch a replacement?
|rowspan="2" valign="top"|''Lie''
|'''Success:'''<br/> No reward
|''85% chance''
|-
|'''Failure:'''<br/> [[File:Got_Fined.png|22px|Link=Simoleon|]] -§500
|''14% chance''
|-
|rowspan="2" valign="top"|''Replace''
|'''Success:'''<br/>[[File:Earned_Money.png|20px|link=Simoleon]] +§1250
|''14% chance''
|-
|'''Failure:'''<br/>[[File:Got_Fined.png|22px|Link=Simoleon|]] -§750
|''85% chance''
|-


!colspan="4"|3) Bookie
|-
|rowspan="4" valign="top"|A few days ago one of <Sim>'s regulars picked a long shot nag to win and ended up winning herself a couple of grand, but before she could collect, she managed to get herself into some "trouble", which led to the accidental explosion of her car. <Sim> has effectively inherited the money, and if s/he were to pocket the winnings her/himself no one would be the wiser, though s/he could also earn some street rep by splitting the winnings with her/his boss.
|rowspan="2" valign="top"|''Keep''
|'''Success:'''<br/> [[File:Earned_Money.png|20px|link=Simoleon]] +§2000
|''85% chance''
|-
|'''Failure:'''<br/> [[File:Got_Fined.png|22px|Link=Simoleon|]] -§1000
|''14% chance''
|-
|rowspan="2" valign="top"|''Split''
|'''Success:'''<br/>[[File:Earned_Money.png|20px|link=Simoleon]] +§2000<br/> {{GetSkillImage|creativity}} +1
|''14% chance''
|-
|'''Failure:'''<br/>{{GetSkillImage|creativity}} -1
|''85% chance''
|-


!colspan="4"|4) Con Artist
|-
|rowspan="4" valign="top"|As of late, pickings have been thin in the con-artist racket. The Vice squad has been breathing down <Sim>'s neck, and the consumer affairs committee has launched an aggressive television ad campaign warning would-be victims to the dangers of recent confidence schemes. <Sim> has a few tricks left up her/his sleeve though. A contact has offered him/her some office space that might work well as the pretext for a classic vacation time-share scam (a sure fire way to swindle the elderly out of their retirement funds), or seeing as times are tough, <Sim> could go with the old door-to-door insurance policy scheme.
|rowspan="2" valign="top"|''Time-Share''
|'''Success:'''<br/> [[File:Earned_Money.png|20px|link=Simoleon]] +§8000<br/> {{GetSkillImage|creativity}} +1
|''85% chance''
|-
|'''Failure:'''<br/> [[File:Got_Fined.png|22px|Link=Simoleon|]] -§5000
|''14% chance''
|-
|rowspan="2" valign="top"|''Insurance''
|'''Success:'''<br/>[[File:Got_a_Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Getaway Driver
|''14% chance''
|-
|'''Failure:'''<br/>{{GetSkillImage|creativity}} -2
|''85% chance''
|-


!colspan="4"|5) Getaway Driver
|-
|rowspan="4" valign="top"|Speeding down inner-city streets, <Sim>'s on the getaway and heading to the bank job team's rendezvous point. Something went wrong during the heist: <Sim>'s car is occupied with only 3 of the 4 team members s/he'd dropped off before the job, and one of them is injured. Also, they only managed to make it out with 20K in hard currency. Thinking that the cops might be on to them, and therefore onto their escape route, <Sim> decides to change the plan, but isn't sure whether to take the turnpike or head down the narrow section of cobblestone surface streets.
|rowspan="2" valign="top"|''Turnpike''
|'''Success:'''<br/> [[File:Earned_Money.png|20px|link=Simoleon]] +§5000<br/> {{GetSkillImage|mechanical}} +1
|''85% chance''
|-
|'''Failure:'''<br/> [[File:Got Fired.png|22px|Link=Career#Firings|Fired]] Get Fired
|''14% chance''
|-
|rowspan="2" valign="top"|''Surface Streets''
|'''Success:'''<br/>[[File:Got_a_Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Bank Robber
|''14% chance''
|-
|'''Failure:'''<br/>[[File:Got Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Con artist<br/>{{GetSkillImage|mechanical}} -1
|''85% chance''
|-

!colspan="4"|6) Bank Robber
|-
|rowspan="4" valign="top"|During the final set-up meeting for the upcoming heist, <Sim> is informed that a member of the team has been taken ill and won't be coming with them, but that the job will go down as planned. New roles are discussed, and some of the more experienced members of the team will be forced to pick up some of the slack, but it's left up to <Sim> whether s/he wants to be a lookout in charge of crowd control or if s/he'd rather help out the demolitions expert with cracking the bank vault.
|rowspan="2" valign="top"|''Look-out''
|'''Success:'''<br/> [[File:Got_a_Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Cat Burglar
|''85% chance''
|-
|'''Failure:'''<br/>[[File:Got_Fined.png|22px|link=Simoleon]] -§15,000
|''14% chance''
|-
|rowspan="2" valign="top"|''Vault''
|'''Success:'''<br/>[[File:Earned Money.png|20px|link=Simoleon]] +§10,000
|''14% chance''
|-
|'''Failure:'''<br/>[[File:Got Fired.png|22px|Fired|link=Career#Firings]] Get Fired<br/>{{GetSkillImage|body}} -2
|''85% chance''
|-


!colspan="4"|7) Cat Burglar
|-
|rowspan="4" valign="top"|
Inside the SimCity Museum of Metropolitan Art, <Sim> is on the hunt for a world famous diamond currently on display, but s/he's hit a bit of a snag . . . laser beams, and close to a dozen of them. <Sim> hates laser beams, but is committed to acquiring the diamond, as s/he has a very eager buyer waiting in the wings. S/he could flex some muscle and go for an acrobatic approach, or s/he could try using the new suction-cup crossbow, recently voted "the preferred tool of Cat Burglars everywhere" by the SimCity local 709 Burglar's Union.
|rowspan="2" valign="top"|''Acrobatics''
|'''Success:'''<br/> [[File:Earned Money.png|20px|link=Simoleon]] +§20,000<br/> {{GetSkillImage|body}} +1
|''15% chance''
|-
|'''Failure:'''<br/>{{GetSkillImage|body}} -2
|''84% chance''
|-
|rowspan="2" valign="top"|''Cross-Bow''
|'''Success:'''<br/>[[File:Earned Money.png|20px|link=Simoleon]] +§20,000<br/>{{GetSkillImage|mechanical}} +2
|''84% chance''
|-
|'''Failure:'''<br/>[[File:Got Fired.png|22px|Fired|link=Career#Firings]] Get Fired<br/>[[File:Got Fined.png|22px|Link=Simoleon]] -§5000
|''15% chance''
|-


!colspan="4"|8) Cat Burglar
|-
|rowspan="4" valign="top"|<Sim>'s just finished a run of counterfeit Simoleons printed with a near perfect reproduction of the treasury's updated watermark, but truth be told, <Sim>'s now got so much funny money s/he's not sure what to do with it. S/he could use the cash to grease a few political palms with the hopes of impressing SimCity's Criminal Mastermind, The Llama Queen, or s/he could pull out all the stops and try to launder the Simoleons, and keep them all for her/himself.
|rowspan="2" valign="top"|''Bribe''
|'''Success:'''<br/> [[File:Got a Promotion.png|22px|link=Career#Promotions|Promoted]] Promoted to Smuggler
|''85% chance''
|-
|'''Failure:'''<br/>[[File:Got Demoted.png|22px|Demoted|Link=Career#Demotions]] Demoted to Cat Burglar
|''14% chance''
|-
|rowspan="2" valign="top"|''Launder''
|'''Success:'''<br/>[[File:Earned Money.png|20px|link=Simoleon]] +§50,000
|''14% chance''
|-
|'''Failure:'''<br/>[[File:Got Fined.png|22px|Link=Simoleon]] -§25,000
|''85% chance''
|-


!colspan="4"|9) Smuggler
|-
|rowspan="4" valign="top"|<Sim>'s personally handling the sale of a large amount of imported "merchandise", and the deal is going down in a deserted warehouse down by the river. The purchasing party arrives and lays a briefcase down on a low stack of crates. <Sim> places her/his own steel briefcase next to it, but as s/he goes to open them the warehouse is racked by an explosion. The Vice squad has stormed the warehouse, and there is smoke and confusion everywhere. <Sim> could try to make his/her escape in the waiting speedboat, or hit the deck and sneak around to the front entrance under cover of darkness.
|rowspan="2" valign="top"|''Speedboat''
|'''Success:'''<br/> [[File:Earned Money.png|20px|link=Simoleon]] +§50,000
|''50% chance''
|-
|'''Failure:'''<br/>[[File:Got Fired.png|22px|link=Career#Firing|Fired]] Get Fired<br/>{{GetSkillImage|body}} -1
|''49% chance''
|-
|rowspan="2" valign="top"|''Sneak Out''
|'''Success:'''<br/>[[File:Earned Money.png|20px|link=Simoleon]] +§55,000
|''49% chance''
|-
|'''Failure:'''<br/>[[File:Got Fired.png|22px|link=Career#Firing|Fired]] Get Fired
|''50% chance''
|-


!colspan="4"|10) Criminal Mastermind
|-
|rowspan="4" valign="top"|There's a new superhero in town, and she's been giving <Sim>'s henchmen a difficult time. <Sim> could attempt to capture the superhero and place her in an elaborate mechanism that when left to its own devices would invariably cause her slow and complex demise, or s/he could focus her/his attention on the "Doomsday Device" s/he's building, with the hopes of completing it and following through with his/her plans to hold SimCity for ransom.
|rowspan="2" valign="top"|''Capture''
|'''Success:'''<br/> [[File:Earned Money.png|20px|link=Simoleon]] +§55,000
|''50% chance''
|-
|'''Failure:'''<br/>[[File:Got Fined.png|22px|link=Simoleon]] -§20,000
|''49% chance''
|-
|rowspan="2" valign="top"|''Doomsday''
|'''Success:'''<br/>[[File:Earned Money.png|20px|link=Simoleon]] +§65,000
|''49% chance''
|-
|'''Failure:'''<br/>[[File:Got Fined.png|22px|link=Simoleon]] -§30,000
|''50% chance''
|-
|}
==The Sims 3==
==The Sims 3==
'''Criminal''' is one of the basic [[career track]]s in ''The Sims 3''. Sims can be employed from [[newspaper]], [[computer]], or [[abandoned warehouse]]. Sims work at a syndicate named "The Organization," as stated in the descriptions. It has two branches; which are Thief and Evil. Evil branch requires the Sims to build good relationship with their boss, while Thief branch requires Sims to build relationship with their accomplices, and they can sneak their neighbors and rob their house.
'''Criminal''' is one of the basic [[career track]]s in ''The Sims 3''. Sims can be employed from [[newspaper]], [[computer]], or [[abandoned warehouse]]. Sims work at a syndicate named "The Organization," as stated in the descriptions. It has two branches; which are Thief and Evil. Evil branch requires the Sims to build good relationship with their boss, while Thief branch requires Sims to build relationship with their accomplices, and they can sneak their neighbors and rob their house.