Criminal: Difference between revisions

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This job may be available in computers or the newspapers.
 
{| class="prettytable unsortable" style="width:100%"
! colspan="4" |Life of Crime Career Levels
|-
! colspan="4" |1) Pickpocket
|-
| rowspan="4" valign="top" |Entry-level two-bit thief--but you are your own boss. Dexterity and physical speed are obviously important. A certain amount of charisma is helpful, too, if you are going to charm those marks before you dip into their coats.
| width="50px" |[[File:Skill Cooking.png|25px|Cooking|link=Cooking]] 0
| width="50px" |[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
| width="50px" |[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 0
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 0
Line 21:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0
|-
| rowspan="2" colspan="2" |09:00 - 15:00<br />[[File:09001500.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
|§140/day
|-
! colspan="4" |2) Bagman
|-
| rowspan="4" valign="top" |You're a foot soldier for a small-time mobster--making pickups and deliveries of dirty cash and "sensitive merchandise." You'll need to be quick on your feet to avoid the heat and rival punks. Work on your body skill will definitely pay off.
| width="50px" |[[File:Skill Cooking.png|25px|Cooking|link=Cooking]] 0
| width="50px" |[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
| width="50px" |[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 0
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 0
Line 37:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0
|-
| rowspan="2" colspan="2" |23:00 - 07:00<br />[[File:23000700.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
|§200/day
|-
! colspan="4" |3) Bookie
|-
| rowspan="4" valign="top" |Make book on the dog track, horse races, and stadium games--where, one way or another, "the house" always wins. And this time "the house" is you. You never know when something may go wrong that requires some fast talking so keep those charisma and creativity skills sharp.
| width="50px" |[[File:Skill Cooking.png|25px|Cooking|link=Cooking]] 0
| width="50px" |[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
| width="50px" |[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 0
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 2
Line 53:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0
|-
| rowspan="2" colspan="2" |12:00 - 19:00<br />[[File:12001900.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
|§275/day
|-
! colspan="4" |4) Con Artist
|-
| rowspan="4" valign="top" |Run schemes, scams, and swindles--anything to separate a naïve Sim from hard-earned cash. Profits increase, but this job needs inspired thinking and the power to persuade others.
| width="50px" |[[File:Skill Cooking.png|25px|Cooking|link=Cooking]] 0
| width="50px" |[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
| width="50px" |[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 1
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 2
Line 69:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 1
|-
| rowspan="2" colspan="2" |09:00 - 15:00<br />[[File:09001500.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 2
|-
|§350/day
|-
! colspan="4" |5) Getaway Driver
|-
| rowspan="4" valign="top" |From two-bit crook to three-bit crook. To succeed as a driver you'll need some strong physical skills, and a mechanic's knowledge. But you want to get in on the main action, right? Work on your skills to show the boss how indispensable you are.
| width="50px" |[[File:Skill Cooking.png|25px|Cooking|link=Cooking]] 0
| width="50px" |[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 2
| width="50px" |[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 2
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 2
Line 85:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 1
|-
| rowspan="2" colspan="2" |17:00 - 01:00<br />[[File:17000100.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 3
|-
|§425/day
|-
! colspan="4" |6) Bank Robber
|-
| rowspan="4" valign="top" |Instead of just driving the money away, now you're inside the Sim City First National Bank when it goes down--which cuts you in for a bigger slice. But you'd like to try your hand at some sneakier, more challenging crimes. Better brains, brawn and buddies will move you up.
| width="50px" |[[File:Skill Cooking.png|25px|Cooking|link=Cooking]] 0
| width="50px" |[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 3
| width="50px" |[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 3
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 3
Line 101:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 1
|-
| rowspan="2" colspan="2" |15:00 - 23:00<br />[[File:15002300.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 4
|-
|§530/day
|-
! colspan="4" |7) Cat Burglar
|-
| rowspan="4" valign="top" |Higher scores, but more risk involved. Suddenly you're on the night shift. You cannot afford to let physical energy flag, or you'll botch a job. Mechanical skills are handy to keep your tools in good order and some creative problem solving will help you stay out of the slammer. Your friends are coming in very handy--more can only help.
| width="50px" |[[File:Skill Cooking.png|25px|Cooking|link=Cooking]] 1
| width="50px" |[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 3
| width="50px" |[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 3
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 5
Line 117:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 2
|-
| rowspan="2" colspan="2" |21:00 - 03:00<br />[[File:21000300.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 6
|-
|§640/day
|-
! colspan="4" |8) Counterfeiter
|-
| rowspan="4" valign="top" |You're getting more sophisticated. Why steal money when you and your gang can print your own? You're getting quite a reputation and people are seeking your advice. Better practice your charisma and creativity in case you need to go international.
| width="50px" |[[File:Skill Cooking.png|25px|Cooking|link=Cooking]] 1
| width="50px" |[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 5
| width="50px" |[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 3
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 5
Line 133:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 4
|-
| rowspan="2" colspan="2" |09:00 - 15:00<br />[[File:09001500.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 8
|-
|§760/day
|-
! colspan="4" |9) Smuggler
|-
| rowspan="4" valign="top" |Your business card says you're in the "Import/Export" business. Let's just say you supply everything people want that the law says they cannot have. You're bringing in and sending out goods by land, sea, and air, and earning the large profits all that implies. Your skills need to be fully honed to reach the apex of this illustrious career.
| width="50px" |[[File:Skill Cooking.png|25px|Cooking|link=Cooking]] 1
| width="50px" |[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 5
| width="50px" |[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 6
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 6
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|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 5
|-
| rowspan="2" colspan="2" |09:00 - 15:00<br />[[File:09001500.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 10
|-
|§900/day
|-
! colspan="4" |10) Criminal Mastermind
|-
| rowspan="4" valign="top" |Most men fear you. You run your own mob of thieves and hijackers, and can buy any house on the block. Your front is a respectable Sim City business, and you feel almost above the law.
| width="50px" |[[File:Skill Cooking.png|25px|Cooking|link=Cooking]] 2
| width="50px" |[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 5
| width="50px" |[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 7
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 6
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|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 8
|-
| rowspan="2" colspan="2" |18:00 - 00:00<br />[[File:18000000.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 12
|-
Line 177:
 
=== [[Adult]] Promotion Levels ===
{| class="prettytable unsortable" style="width:100%"
! colspan="3" |[[File:Criminal career.png|25px]] Criminal Career Levels
|-
! colspan="3" |1) Pickpocket
|-
| rowspan="5" valign="top" |Entry-level two-bit thief—but you are your own boss. Dexterity and physical speed are obviously important. A certain amount of creativity is helpful, too, if you are going to distract those marks while you dip into their pockets.
|S <span style="background-color:#00FF00">M</span> T W <span style="background-color:#00FF00">T</span> F S
| width="45px" |[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0
|-
| rowspan="2" |11:00 - 17:00<br />[[File:11001700.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
|-
Line 192:
|-
|§196/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
|No bonus
|-
! colspan="3" |2) Bagman
|-
| rowspan="5" valign="top" |You're a foot soldier for a small-time mobster - making pickups and deliveries of dirty cash and "sensitive merchandise." You'll need to be quick on your feet to avoid the heat and rival punks. Work on your body skill will definitely pay off.
|S <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W</span> T F S
| width="45px" |[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0
|-
| rowspan="2" |17:00 - 01:00<br />[[File:17000100.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
|-
Line 208:
|-
|§280/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
|Bonus: §560
|-
! colspan="3" |3) Bookie
|-
| rowspan="5" valign="top" |Make a book on the dog track, horse races, and stadium games - where, one way or another, "the house" always wins. And this time "the house" is you. You never know when something may go wrong that requires some fast talking, so keep those creativity skills sharp.
|S M <span style="background-color:#00FF00">T W</span> T F S
| width="45px" |[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 1
|-
| rowspan="2" |11:00 - 18:00<br />[[File:11001800.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
|-
Line 224:
|-
|§385/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
|Bonus: §770
|-
! colspan="3" |4) Con Artist
|-
| rowspan="5" valign="top" |Run schemes, scams, and swindles - anything to separate a naive Sim from hard-earned cash. Profits increase, but this job needs inspired thinking and power to persuade others.
|<span style="background-color:#00FF00">S</span> M T W T F <span style="background-color:#00FF00">S</span>
| width="45px" |[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 3
|-
| rowspan="2" |09:00 - 15:00<br />[[File:09001500.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
|-
Line 240:
|-
|§490/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 1
|-
|Bonus: §980
|-
! colspan="3" |5) Getaway Driver
|-
| rowspan="5" valign="top" |From two-bit crook to three-bit crook. To succeed as a driver, you'll need some strong physical skills and a mechanic's knowledge. But you want to get in on the main action, right? Work on your skills to show the boss how indispensable you are.
|<span style="background-color:#00FF00">S</span> M T W T F <span style="background-color:#00FF00">S</span>
| width="45px" |[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 4
|-
| rowspan="2" |22:00 - 06:00<br />[[File:22000600.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 2
|-
Line 256:
|-
|§595/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 2
|-
|Bonus: §1,190
|-
! colspan="3" |6) Bank Robber
|-
| rowspan="5" valign="top" |Instead of just driving the money away, now you're inside the SimCity First National Bank when it goes down - which cuts you in for a bigger slice. But you'd like to try your hand at some sneakier, more challenging crimes. Better brains, brawn and buddies will move you up.
|<span style="background-color:#00FF00">S</span> M T W T F <span style="background-color:#00FF00">S</span>
| width="45px" |[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 5
|-
| rowspan="2" |15:00 - 23:00<br />[[File:15002300.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 4
|-
Line 272:
|-
|§742/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 3
|-
|Bonus: §1,484
|-
! colspan="3" |7) Cat Burglar
|-
| rowspan="5" valign="top" |Higher scores, but more risk involved. Suddenly you're on the night shift. You cannot afford to let physical energy flag, or you'll botch a job. Mechanical skills are handy to keep your tools in good order and some creative problem solving will help you stay out of the slammer. Your friends are coming in very handy—more can only help.
|S M <span style="background-color:#00FF00">T</span> W <span style="background-color:#00FF00">T</span> F S
| width="45px" |[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 7
|-
| rowspan="2" |21:00 - 03:00<br />[[File:21000300.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 4
|-
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|-
|§896/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 3
|-
|Bonus: §1,792
|-
! colspan="3" |8) Counterfeiter
|-
| rowspan="5" valign="top" |You're getting more sophisticated. Why steal money when you and your gang can print your own? You're getting quite a reputation and people are seeking your advice. Better keep fit, you might need to do some overseas travelling soon.
|<span style="background-color:#00FF00">S</span> M T W T F <span style="background-color:#00FF00">S</span>
| width="45px" |[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 7
|-
| rowspan="2" |09:00 - 15:00<br />[[File:09001500.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 7
|-
Line 304:
|-
|§1,064/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 4
|-
|Bonus: §2,128
|-
! colspan="3" |9) Smuggler
|-
| rowspan="5" valign="top" |Your business card says you're in the "Import/Export" business. Let's just say you supply everything people want that the law says they cannot have. You're bringing in and sending out goods by land, sea, and air, and earning the large profits all that implies. Your skills need to be fully honed to reach the apex of this illustrious career.
|S <span style="background-color:#00FF00">M T W</span> T F S
| width="45px" |[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 9
|-
| rowspan="2" |02:00 - 08:00<br />[[File:02000800.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 7
|-
Line 320:
|-
|§1,575/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 5
|-
|Bonus: §3,150
|-
! colspan="3" |10) Criminal Mastermind
|-
| rowspan="5" valign="top" |In your endless pursuit to take over the world, you've learned three things: one, always dress the part, two, crime really does pay, and three, never stop to reveal your nefarious plans before you actually carry them out.
|<span style="background-color:#00FF00">S M</span> T <span style="background-color:#00FF00">W</span> T F S
| width="45px" |[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 10
|-
| rowspan="2" |17:00 - 23:00<br />[[File:17002300.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 10
|-
Line 336:
|-
|§1,925/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 7
|-
|Bonus: §3,850
Line 342:
 
=== [[Teen]]/[[Elder]] Promotion Levels ===
{| class="prettytable unsortable" style="width:100%"
! colspan="3" |[[File:Criminal career.png|25px]] Criminal Career Levels
|-
! colspan="3" |1) Street Hawker
|-
| rowspan="5" valign="top" |The important thing to remember when hawking other aspiring criminals' hot goods is to stay under the radar. A good street hawker keeps a low profile and only flashes the goods to customers away from the ever-watchful eyes of the fuzz. Keep the profits high and the merchandise intact, and try to get in good with one of the local bosses higher up in the food chain.
|S <span style="background-color:#00FF00">M</span> T W <span style="background-color:#00FF00">T</span> F S
| width="45px" |[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0
|-
| rowspan="2" |15:00 - 18:00<br />[[File:15001800.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
|-
Line 357:
|-
|§50/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
|No bonus
|-
! colspan="3" |2) Numbers Runner
|-
| rowspan="5" valign="top" |Now you're in with a local "family" and they've trusted you with the day to day activities of a small part of the business. You toil in the seedy underbelly of the SimCity racetrack, crunching numbers and helping to set odds for the day's races. It's not glamorous, but it pays the bills.
|S <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W</span> T F S
| width="45px" |[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 1
|-
| rowspan="2" |15:00 - 18:00<br />[[File:15001800.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
|-
Line 373:
|-
|§62/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 1
|-
|Bonus: §124
|-
! colspan="3" |3) Pickpocket
|-
| rowspan="5" valign="top" |Entry-level two-bit thief—but you are your own boss. Dexterity and physical speed are obviously important. A certain amount of creativity is helpful, too, if you are going to distract those marks while you dip into their pockets.
|S M T <span style="background-color:#00FF00">W T</span> F S
| width="45px" |[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 2
|-
| rowspan="2" |15:00 - 18:00<br />[[File:15001800.png]]
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 1
|-
Line 389:
|-
|§105/day
| rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 1
|-
|Bonus: §210
Line 397:
{{For|more information on Chance Cards in ''The Sims 2''|Chance card}}
 
{| class="prettytable unsortable" style="width:100%"
! colspan="4" |[[File:Criminal career.png|25px]] Criminal Chance Cards
|-
! colspan="4" |1) Pickpocket
|-
| rowspan="4" valign="top" |<Sim> hits the crowded downtown streets and immerses him/herself in the steady flow of banker types and wealthy socialites, all ripe for the picking. S/he zeroes in on a couple of targets, and the only decision left is whether to go for the tall stockbroker in pinstripes, or the flashy woman with the designer handbag and over-sized sunglasses.
| rowspan="2" valign="top" |''Stockbroker''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§130
|''15% chance''
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|Link=Simoleon| ]] Lose a day's pay (§196)
|''84% chance''
|-
| rowspan="2" valign="top" |''Socialite''
|'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Bagman
|''84% chance''
Line 417:
|''15% chance''
|-
! colspan="4" |2) Bagman
|-
| rowspan="4" valign="top" |<Sim>'s "employer" has him delivering an endangered SimCity canary, notoriously difficult to catch in the wild, to a well know private "collector" of rare species. <Sim>'s been given a long list of care instructions and some packets of canary food, as well as a dozen additional deliveries on top of his normal routes. Hours into her/his day, s/he realizes that s/he's been neglecting the canary, and when s/he goes to check on it in the trunk, discovers it lying motionless at the bottom of its cage. Sim's in trouble, and can't possibly admit the truth to the parties involved. Should s/he lie about the circumstances surrounding the bird's death, or head to the wilderness and try to catch a replacement?
| rowspan="2" valign="top" |''Lie''
|'''Success:'''<br />No reward
|''85% chance''
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|Link=Simoleon| ]] -§500
|''14% chance''
|-
| rowspan="2" valign="top" |''Replace''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§1250
|''14% chance''
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|Link=Simoleon| ]] -§750
|''85% chance''
|-
! colspan="4" |3) Bookie
|-
| rowspan="4" valign="top" |A few days ago one of <Sim>'s regulars picked a long shot nag to win and ended up winning herself a couple of grand, but before she could collect, she managed to get herself into some "trouble", which led to the accidental explosion of her car. <Sim> has effectively inherited the money, and if s/he were to pocket the winnings her/himself no one would be the wiser, though s/he could also earn some street rep by splitting the winnings with her/his boss.
| rowspan="2" valign="top" |''Keep''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§2000
|''85% chance''
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|Link=Simoleon| ]] -§1000
|''14% chance''
|-
| rowspan="2" valign="top" |''Split''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§2000<br />{{GetSkillImage|creativity}} +1
|''14% chance''
Line 451:
|''85% chance''
|-
! colspan="4" |4) Con Artist
|-
| rowspan="4" valign="top" |As of late, pickings have been thin in the con-artist racket. The Vice squad has been breathing down <Sim>'s neck, and the consumer affairs committee has launched an aggressive television ad campaign warning would-be victims to the dangers of recent confidence schemes. <Sim> has a few tricks left up her/his sleeve though. A contact has offered him/her some office space that might work well as the pretext for a classic vacation time-share scam (a sure fire way to swindle the elderly out of their retirement funds), or seeing as times are tough, <Sim> could go with the old door-to-door insurance policy scheme.
| rowspan="2" valign="top" |''Time-Share''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§8000<br />{{GetSkillImage|creativity}} +1
|''85% chance''
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|Link=Simoleon| ]] -§5000
|''14% chance''
|-
| rowspan="2" valign="top" |''Insurance''
|'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Getaway Driver
|''14% chance''
Line 468:
|''85% chance''
|-
! colspan="4" |5) Getaway Driver
|-
| rowspan="4" valign="top" |Speeding down inner-city streets, <Sim>'s on the getaway and heading to the bank job team's rendezvous point. Something went wrong during the heist: <Sim>'s car is occupied with only 3 of the 4 team members s/he'd dropped off before the job, and one of them is injured. Also, they only managed to make it out with 20K in hard currency. Thinking that the cops might be on to them, and therefore onto their escape route, <Sim> decides to change the plan, but isn't sure whether to take the turnpike or head down the narrow section of cobblestone surface streets.
| rowspan="2" valign="top" |''Turnpike''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§5000<br />{{GetSkillImage|mechanical}} +1
|''85% chance''
Line 478:
|''14% chance''
|-
| rowspan="2" valign="top" |''Surface Streets''
|'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Bank Robber
|''14% chance''
Line 485:
|''85% chance''
|-
! colspan="4" |6) Bank Robber
|-
| rowspan="4" valign="top" |During the final set-up meeting for the upcoming heist, <Sim> is informed that a member of the team has been taken ill and won't be coming with them, but that the job will go down as planned. New roles are discussed, and some of the more experienced members of the team will be forced to pick up some of the slack, but it's left up to <Sim> whether s/he wants to be a lookout in charge of crowd control or if s/he'd rather help out the demolitions expert with cracking the bank vault.
| rowspan="2" valign="top" |''Look-out''
|'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Cat Burglar
|''85% chance''
Line 495:
|''14% chance''
|-
| rowspan="2" valign="top" |''Vault''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§10,000
|''14% chance''
Line 502:
|''85% chance''
|-
! colspan="4" |7) Cat Burglar
|-
| rowspan="4" valign="top" |
Inside the SimCity Museum of Metropolitan Art, <Sim> is on the hunt for a world famous diamond currently on display, but s/he's hit a bit of a snag . . . laser beams, and close to a dozen of them. <Sim> hates laser beams, but is committed to acquiring the diamond, as s/he has a very eager buyer waiting in the wings. S/he could flex some muscle and go for an acrobatic approach, or s/he could try using the new suction-cup crossbow, recently voted "the preferred tool of Cat Burglars everywhere" by the SimCity local 709 Burglar's Union.
| rowspan="2" valign="top" |''Acrobatics''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§20,000<br />{{GetSkillImage|body}} +1
|''15% chance''
Line 513:
|''84% chance''
|-
| rowspan="2" valign="top" |''Cross-Bow''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§20,000<br />{{GetSkillImage|mechanical}} +2
|''84% chance''
Line 520:
|''15% chance''
|-
! colspan="4" |8) Counterfeiter
|-
| rowspan="4" valign="top" |<Sim>'s just finished a run of counterfeit Simoleons printed with a near perfect reproduction of the treasury's updated watermark, but truth be told, <Sim>'s now got so much funny money s/he's not sure what to do with it. S/he could use the cash to grease a few political palms with the hopes of impressing SimCity's Criminal Mastermind, The Llama Queen, or s/he could pull out all the stops and try to launder the Simoleons, and keep them all for her/himself.
| rowspan="2" valign="top" |''Bribe''
|'''Success:'''<br />[[File:Got a Promotion.png|22px|link=Career#Promotions|Promoted]] Promoted to Smuggler
|''85% chance''
Line 530:
|''14% chance''
|-
| rowspan="2" valign="top" |''Launder''
|'''Success:'''<br />[[File:Got a Big Bonus.png|22px|Big Bonus]] +§50,000
|''14% chance''
Line 537:
|''85% chance''
|-
! colspan="4" |9) Smuggler
|-
| rowspan="4" valign="top" |<Sim>'s personally handling the sale of a large amount of imported "merchandise", and the deal is going down in a deserted warehouse down by the river. The purchasing party arrives and lays a briefcase down on a low stack of crates. <Sim> places her/his own steel briefcase next to it, but as s/he goes to open them the warehouse is racked by an explosion. The Vice squad has stormed the warehouse, and there is smoke and confusion everywhere. <Sim> could try to make his/her escape in the waiting speedboat, or hit the deck and sneak around to the front entrance under cover of darkness.
| rowspan="2" valign="top" |''Speedboat''
|'''Success:'''<br />[[File:Got a Big Bonus.png|22px|Big Bonus]] +§50,000
|''50% chance''
Line 547:
|''49% chance''
|-
| rowspan="2" valign="top" |''Sneak Out''
|'''Success:'''<br />[[File:Got a Big Bonus.png|22px|Big Bonus]] +§55,000
|''49% chance''
Line 554:
|''50% chance''
|-
! colspan="4" |10) Criminal Mastermind
|-
| rowspan="4" valign="top" |There's a new superhero in town, and she's been giving <Sim>'s henchmen a difficult time. <Sim> could attempt to capture the superhero and place her in an elaborate mechanism that when left to its own devices would invariably cause her slow and complex demise, or s/he could focus her/his attention on the "Doomsday Device" s/he's building, with the hopes of completing it and following through with his/her plans to hold SimCity for ransom.
| rowspan="2" valign="top" |''Capture''
|'''Success:'''<br />[[File:Got a Big Bonus.png|22px|Big Bonus]] +§55,000
|''50% chance''
Line 564:
|''49% chance''
|-
| rowspan="2" valign="top" |''Doomsday''
|'''Success:'''<br />[[File:Got a Big Bonus.png|22px|Big Bonus]] +§65,000
|''49% chance''
Line 595:
 
===Promotion Levels===
{| class="prettytable unsortable" style="width:100%"
! colspan="3" |[[File:Criminal career icon.png|25px]] Criminal Career Levels
|-
! colspan="3" |1) Decoy
|-
| rowspan="6" valign="top" |Can you keep a secret? The local crime syndicate is looking for a few good people to join the ranks. Specifically, somebody is needed who is in good physical condition, can get along with the rest of the gang, and has no problem doing things that some might label as "criminal." There's room at the top for world class thieves and the truly diabolical!
| width="100px" |§17/hour
| width="100px" |No Bonus
|-
|S M T <span style="background-color:#00FF00">W T</span> F S
Line 610:
|'''Bridgeport'''<br />13:00 - 18:30<br />[[File:13001830.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
| colspan="2" |Mood
|-
| colspan="2" |[[Athletic (skill)|Athletic]] 0-3
|-
! colspan="3" |2) Cutpurse
|-
| rowspan="6" valign="top" |The score gets a little bigger for the Cutpurse, but so do the risks. You'll need to start working out to improve your chances of getting away if seen at the scene. After all, it's never quite as easy as taking candy from a baby.
| width="100px" |§24/hour
| width="100px" |Bonus: §204
|-
|S M T <span style="background-color:#00FF00">W T</span> F S
Line 628:
|'''Bridgeport'''<br />13:00 - 18:30<br />[[File:13001830.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
| colspan="2" |Mood
|-
| colspan="2" |[[Athletic (skill)|Athletic]] 1-4
|-
! colspan="3" |3) Thug
|-
| rowspan="6" valign="top" |Every crime organization needs some muscle to lay down the rules and protect The Organization's... investments. The best Thugs are intimidating and muscular – the strong arm of The Organization. Don't let nobody stand in your way.
| width="100px" |§32/hour
| width="100px" |Bonus: §288
|-
|S M T <span style="background-color:#00FF00">W T</span> F S
Line 646:
|'''Bridgeport'''<br />23:00 - 04:30<br />[[File:23000430.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
| colspan="2" |Mood
|-
| colspan="2" |[[Athletic (skill)|Athletic]] 2-6
|-
! colspan="3" |4) Getaway Driver
|-
| rowspan="6" valign="top" |Innocent bystanders, spike strips, and rush-hour traffic are no trouble for you as a professional Getaway Driver. Keep your speeds high and your turns tight to keep the heat off your tail, and ensure members of The Organization get in, and get out, quick!
| width="100px" |§40/hour
| width="100px" |Bonus: §384
|-
|Pension: §60
Line 664:
|'''Bridgeport'''<br />23:00 - 04:30<br />[[File:23000430.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
|Mood
|[[Athletic (skill)|Athletic]] 3-7
|-
| colspan="2" |Accomplices
|-
! colspan="3" |5) Bagman / Bagwoman
|-
| rowspan="6" valign="top" |The Bagman (or Bagwoman) is an integral part of the heist, which means bigger payout and more risk. Your accomplices need to be able to trust you now that you're on the ground floor. Hold the bag tightly – never, ever, let go!
| width="100px" |§52/hour
| width="100px" |Bonus: §480
|-
|S M T <span style="background-color:#00FF00">W T</span> F S
Line 683:
|'''Bridgeport'''<br />23:00 - 04:30<br />[[File:23000430.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
|Mood
|[[Athletic (skill)|Athletic]] 4-8
|-
| colspan="2" |Accomplices
|-
! colspan="3" |6) Con Artist
|-
| rowspan="6" valign="top" |Whether it's a sleight of hand, a "great investment opportunity", or falsified papers, the Con Artist has everything the customers need... or think they need. Few can truly turn crime into an artistic expression. You either got it, or you don't.
| width="100px" |§63/hour
| width="100px" |Bonus: §624
|-
|S M T <span style="background-color:#00FF00">W T</span> F S
Line 702:
|'''Bridgeport'''<br />23:00 - 04:30<br />[[File:23000430.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
|Mood
|[[Athletic (skill)|Athletic]] 5-9
|-
| colspan="2" |Accomplices
|}
 
Line 713:
 
===Evil Branch===
{| class="prettytable unsortable" style="width:100%"
! colspan="3" |[[File:Criminal career icon.png|25px]] Criminal Career Levels - Evil Branch
|-
! colspan="3" |7) Henchman
|-
| rowspan="6" valign="top" |Don't let the uniform fool you – being a Henchman is serious business. Get close to The Leader and learn all that he has to offer. Carry out the evil machinations of those above you, and never question anything.
| width="100px" |§109/hour
| width="100px" |Bonus: §756
|-
|<span style="background-color:#00FF00">S</span> M T W T F <span style="background-color:#00FF00">S</span>
Line 728:
|'''Bridgeport'''<br />00:00 - 05:30<br />[[File:00000530.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
|Mood
|[[Athletic (skill)|Athletic]] 5-9
|-
| colspan="2" |Boss
|-
! colspan="3" |8) Evil Sidekick
|-
| rowspan="6" valign="top" |Sidekickhood comes with many perks, most notably being one step closer to The Leader and working under a true mastermind – the Super Villain. Take note, wreak havoc as you see fit, and serve The Organization as best you can.
| width="100px" |§142/hour
| width="100px" |Bonus: §1,308
|-
|<span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W</span> T F <span style="background-color:#00FF00">S</span>
Line 747:
|'''Bridgeport'''<br />00:00 - 05:30<br />[[File:00000530.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
|Mood
Line 755:
|Boss
|-
! colspan="3" |9) Super Villain
|-
| rowspan="6" valign="top" |Pure evil flows through your Super Villainous dark veins! Innocents fear the very mention of your name, be it in made-for-TV horror movies, or on the evening news. Nobody is closer to The Leader than you, nor is anybody as powerful...
| width="100px" |§240/hour
| width="100px" |Bonus: §1,704
|-
|<span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W</span> T F <span style="background-color:#00FF00">S</span>
Line 767:
|'''Bridgeport'''<br />00:00 - 05:00<br />[[File:00000500.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
|Mood
Line 775:
|Boss
|-
! colspan="3" |10) Emperor of Evil
|-
| rowspan="6" valign="top" |Without peer, (Sim Name) is in charge.
 
What needed to be done was done. Leaders fall and others step in to take their place, as is inevitable. Within The Organization you are known only as The Leader. Outside these walls... the Emperor of Evil. The Leader of the Free World may think justice will prevail, but that time has passed! A new age has dawned!
| width="100px" |§420/hour
| width="100px" |Bonus: §2,880
|-
|<span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W T</span> F <span style="background-color:#00FF00">S</span>
Line 789:
|'''Bridgeport'''<br />00:00 - 05:00<br />[[File:00000500.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
|Mood
|[[Athletic (skill)|Athletic]] 8-10
|-
| colspan="2" |[[Logic#The Sims 3|Logic]] 5-10
|-
| colspan="3" |'''Perk''': Sims will glow evil red. [[Good]], [[Friendly (trait)|Friendly]], and [[Family-Oriented]] Sims will be disgusted, [[Coward]]s, [[Loser]]s, [[Neurotic]], and [[Over-Emotional]] Sims will run away, and [[Evil]], [[Mean Spirited]], and [[Insane]] Sims as well as their coworkers will have a boosted relationship.
|}
 
===Thief Branch===
{| class="prettytable unsortable" style="width:100%"
! colspan="3" |[[File:Criminal career icon.png|25px]] Criminal Career Levels - Thief Branch
|-
! colspan="3" |7) Safecracker
|-
| rowspan="6" valign="top" |Tick. Tock. Click! You must have the hands of a surgeon and the ears of a jackal to successfully manipulate the intricate mechanisms of a safe. And when all else fails, load it up with dynamite! Tick. Tock. Tick.... BOOM!<br />You now also have access to the Sneak interaction.
| width="100px" |§96/hour
| width="100px" |Bonus: §756
|-
|S M T <span style="background-color:#00FF00">W T</span> F S
Line 815:
|'''Bridgeport'''<br />01:00 - 06:00<br />[[File:01000600.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
|Mood
|[[Athletic (skill)|Athletic]] 6-9
|-
| colspan="2" |Accomplices
|-
| colspan="3" |'''Perk''': Ability to sneak into houses.
|-
! colspan="3" |8) Bank Robber
|-
| rowspan="6" valign="top" |The time for big pay-outs and leading the heist is upon you. Bank Robbers need to pick the bank, scope the joint, plan the timing, then get in and out before the coppers are on to the team.
| width="100px" |§122/hour
| width="100px" |Bonus: §1,152
|-
|S <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W T</span> F S
Line 836:
|'''Bridgeport'''<br />01:00 - 06:00<br />[[File:01000600.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
|Mood
|[[Athletic (skill)|Athletic]] 7-10
|-
| colspan="2" |Accomplices
|-
| colspan="3" |'''Perk''': Random chance of stealing cheap decorative items while working.
|-
! colspan="3" |9) Cat Burglar
|-
| rowspan="6" valign="top" |The take from dozens of bank robberies do not compare to a single Cat Burglar operation. You'll solo the biggest heists from now on. There shouldn't be any security system too impenetrable, lasers too numerous, or guard dogs too alert. Get in, get out, get rich.
| width="100px" |§225/hour
| width="100px" |Bonus: §1,464
|-
|S <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W T</span> F S
Line 857:
|'''Bridgeport'''<br />00:00 - 04:00<br />[[File:00000400.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
|Mood
|[[Athletic (skill)|Athletic]] 8-10
|-
| colspan="2" |Accomplices
|-
| colspan="3" |'''Perk''': Random chance of stealing medium-priced decorative items while working.
|-
! colspan="3" |10) Master Thief
|-
| rowspan="6" valign="top" |Without peer, (Sim Name) is in charge.
 
The Organization has profited greatly from your efforts. Every major crime fighting organization files you on their most wanted list, but you've left no trace behind. There is no job that cannot be done on this planet... or any other. The Master Thief leaves a permanent mark on The Organization that is followed by a long, long line of zeros.
| width="100px" |§525/hour
| width="100px" |Bonus: §2,700
|-
|S <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W T</span> F S
Line 880:
|'''Bridgeport'''<br />00:00 - 04:00<br />[[File:00000400.png]]
|-
| colspan="2" |'''Performance Factors'''
|-
|Mood
|[[Athletic (skill)|Athletic]] 9-10
|-
| colspan="2" |Accomplices
|-
| colspan="3" |'''Perk''': Random chance of stealing expensive decoration items while working. Special golden fox statue which will give "I am the Greatest" [[moodlet]].
|}
 
Line 902:
 
===Promotion Levels===
{| class="prettytable unsortable" style="width:100%"
! colspan="3" | [[File:Sims 4 Criminal icon.png|thumb|left|25px]]Criminal Career Levels
|-
! colspan="3" |1) Tough Guy/Tough Gal
|-
| rowspan="7" valign="top" |Not every Sim wants to play by the rules.  You can make tons of Simoleons and have fun, too, as an outlaw.
| width="100px" |§9/hour
| width="100px" |No Bonus
|-
|S M T W T F S
|Pension unknown
|-
| colspan="2" rowspan="1" |'''Hours:''' 17:00 - 24:00
|-
| colspan="2" |'''Performance Factors'''
|-
| colspan="2" |Performance
|-
| colspan="2" |[[Mischief]]
2
|-
| colspan="2" |Daily task: Mischief interactions
|-
! colspan="3" |2) Petty Thief
|-
| rowspan="7" valign="top" |Are those candy bars in your pocket?  Where did you get that lovely old-lady-style purse?  <sim name> is now in charge of outfitting the bosses with snacks for the interrogation room and birthday gifts for their mother-in-laws, using his/her five finger discount.
| width="100px" |§13/hour
| width="100px" |Bonus: §465
|-
|<span style="background-color:#00FF00">S</span> M T W T F S
|Pension unknown
|-
| colspan="2" rowspan="1" |'''Hours: '''20:00 - 03:00
|-
| colspan="2" |'''Performance Factors'''
|-
| colspan="2" |Performance
|-
| colspan="2" |[[Fitness]] 2 OR [[Programming]] 2
|-
| colspan="2" |Daily task: Mischief interactions
|-
! colspan="3" |3) Ring Leader
|-
| rowspan="8" valign="top" |
| width="100px" |§17/hour
| width="100px" |Bonus: §558
|-
|<span style="background-color:#00FF00">S M</span> T W T F S
|Pension unknown
|-
| colspan="2" rowspan="1" |'''Hours: '''20:00 - 04:00
|-
| colspan="2" |'''Performance Factors'''
|-
| colspan="2" |Performance
|-
| colspan="2" |[[Charisma]] 2
|-
| colspan="2" |1 Sim despising the Ring Leader
|-
| colspan="2" |Daily task: Mischief interactions
|-
! colspan="3" |
4) Felonius Monk
|-
| rowspan="7" valign="top" |It's tie for <sim name> to give up the misdemeanors. What is she, a baby? Time to put on the big girl pants and pull the big girl crimes: felonies. Maybe she'll even plan a heist!
| width="100px" |§23/hour
| width="100px" |Bonus: §670
|-
|<span style="background-color:#00FF00">S M</span> T W T F S
|Pension unknown
|-
| colspan="2" rowspan="1" |'''Hours: ''': 19:00 - 02:00
|-
| colspan="2" |'''Performance Factors'''
|-
| colspan="2" |Performance
|-
| colspan="2" |[[Mischief]] 4
 
Pickpocket 5 Sims
|-
| colspan="2" |Daily task: Mischief interactions
 
|}
 
Anonymous user