Criminal: Difference between revisions

43 bytes added ,  5 years ago
→‎The Sims 3: Needs confirmation: Criminals I've controlled have had burglars before.
imported>SimDestroyer
imported>Acherontia Styx
(→‎The Sims 3: Needs confirmation: Criminals I've controlled have had burglars before.)
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'''Criminal''' is one of the basic [[career track]]s in ''The Sims 3''. Sims can be employed from the [[newspaper]], [[computer]], or [[abandoned warehouse]]. Sims work at a syndicate named "The Organization," as stated in the descriptions. It has two branches, which are Thief and Evil. Evil branch requires the Sims to build a good relationship with their boss while also building up a bit of [[Logic]] skill, and the Thief branch requires Sims to build relationships with their accomplices and has even more Athletic skill requirements than the Evil branch. Occasionally, Sims in the higher levels of this career in both the Thief or Evil branches will sometimes "stash" a decorative item while at work, which then can be placed around the home permanently or sold for extra money.
 
Sims who join the Thief branch will immediately [[Hidden trait|gain the ability]] to "Sneak", and once the Sim reaches level 10 of the Thief branch, they will receive The Golden Fox statue which will grant the Master Thief an "I am the Greatest" moodlet for several hours. Sims who reach level 10 of the Evil branch will receive a red aura of evil. Sims with the [[Good]], [[Friendly (trait)|Friendly]], and [[Family-Oriented]] traits and Sims in [[Law Enforcement]] will boo in disapproval, and the Emperor of Evil's lifetime relationship with them will decrease due to the aura's effect. [[Coward]]s, [[Loser]]s, [[Neurotic]], and [[Over-Emotional]] Sims will run away from the aura, but [[Evil]], [[Mean Spirited]], and [[Insane]] Sims as well as other Sims who work in the Criminal career without any of the "good" traits will cheer for the Emperor and will be granted a boosted relationship with the Sim. Sims who work in this career will not get robbed by [[burglar]]s.{{Confirm}}
 
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| colspan="2" |[[Logic#The Sims 3|Logic]] 5-10
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| colspan="3" |'''Perk''': Sim will glow evil red in the presence of certain Sims. [[Good]], [[Friendly (trait)|Friendly]], [[Family-Oriented]] and [[Law Enforcement]] Sims will be disgusted. [[Coward]]s, [[Loser]]s, [[Neurotic]], and [[Over-Emotional]] Sims will run away unless they are Friends with the Emperor, while [[Evil]], [[Mean Spirited]], and [[Insane (The Sims 3)|Insane]] Sims as well as all other Sims in the Criminal career will cheer and have a boosted relationship, as long they also don't have the [[Good]], [[Friendly (trait)|Friendly]] or [[Family-Oriented]] traits or work in [[Law Enforcement]] . The red aura will disappear if the Emperor quits or retires. Random chance of stealing expensive-priced decorative items while working.
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