Criminal: Difference between revisions
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imported>Acherontia Styx (→The Sims 3: Needs confirmation: Criminals I've controlled have had burglars before.) |
imported>Acherontia Styx mNo edit summary |
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{{Era|TS1|TS2|TS2C|TS3|TS4}} |
{{Era|TS1|TS2|TS2C|TS3|TS4}}'''Criminal''' is a [[career track]] in [[The Sims (series)|''The Sims'' series]]. |
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'''Criminal''' is a [[career track]] in [[The Sims (series)|''The Sims'' series]]. |
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==The Sims== |
==The Sims== |
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| colspan="2" |[[Logic#The Sims 3|Logic]] 5-10 |
| colspan="2" |[[Logic#The Sims 3|Logic]] 5-10 |
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| colspan="3" |'''Perk''': Sim will glow evil red in the presence of certain Sims. [[Good]], [[Friendly (trait)|Friendly]], [[Family-Oriented]] and [[Law Enforcement]] Sims will be disgusted. [[Coward]]s, [[Loser]]s, [[Neurotic]], and [[Over-Emotional]] Sims will run away unless they are Friends with the Emperor, while [[Evil]], [[Mean Spirited]], and [[Insane (The Sims 3)|Insane]] Sims as well as all other Sims in the Criminal career will cheer and have a boosted relationship, as long they also don't have the [[Good]], [[Friendly (trait)|Friendly]] or [[Family-Oriented]] traits or work in [[Law Enforcement]] |
| colspan="3" |'''Perk''': Sim will glow evil red in the presence of certain Sims. [[Good]], [[Friendly (trait)|Friendly]], [[Family-Oriented]] and [[Law Enforcement]] Sims will be disgusted. [[Coward]]s, [[Loser]]s, [[Neurotic]], and [[Over-Emotional]] Sims will run away unless they are Friends with the Emperor, while [[Evil]], [[Mean Spirited]], and [[Insane (The Sims 3)|Insane]] Sims as well as all other Sims in the Criminal career will cheer and have a boosted relationship, as long they also don't have the [[Good]], [[Friendly (trait)|Friendly]] or [[Family-Oriented]] traits or work in [[Law Enforcement]]. The red aura will disappear if the Emperor quits or retires. Random chance of stealing expensive-priced decorative items while working. |
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