Criminal: Difference between revisions

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==The Sims 3==
'''Criminal''' is one of the basic [[career track]]s in ''The Sims 3''. It has two branches; which are Thief and Evil. Evil branch requires the Sims to build good relationship with their boss, while Thief branch requires Sims to build relationship with their accomplices, and they can sneak their neighbors and rob their house. A household with at least one member who works in Criminal career will never be visited by burglar.
'''Criminal''' is a Career Track in ''The Sims 3''. It has two branches: Thief and Evil.
 
Occasionally, Sims will go home and bring back a "borrowed" item from work. Sims who reach the top of Thief branch will get The Fox statue which will give "I am the Greatest" moodlet, while the top of Evil branch will give a red aura. [[Good]] Sims will boo, Cowards will run away, while [[Evil]] Sims and other Sims who work in Criminal career will get a boost relationship with the Sim.
Work place: [[Abandoned Warehouse]]
 
Sims work in the [[abandoned warehouse]] '''Outstanding Citizen Warehouse Corp.''' in [[Sunset Valley]] and [[Riverview]], '''Llama Corp. Shipping Company''' in [[Twinbrook]], '''East Tradewinds Shipping Co.''' in [[Bridgeport]], '''Rustler's Den''' in [[Appaloosa Plains]], '''C-Ment Shoe Factory''' in [[Starlight Shores]], and '''Orbital Distribution Center''' in [[Lunar Lakes]].
How to apply: Directly at work place, Newspaper or Computer
 
Performance options:
Downsides: There is a slight chance that a Sim will get arrested while at work. If a police officer enters the workplace, then they have been arrested. If arrested, it will count that they are missing work, and the Sim will lose a chance to get promoted.
*BusinessWork Asas Usual
*Work Hard - Increases performance faster but adds stress
*Take It Easy - Increases fun but slower performance
*Meet Accomplices - Meets new coworkers
*Comspire with Accomplices - Builds relationship with coworkers
*Grovel to Leader - Builds relationship with the boss
*Practice Illicit Activities (- Increases [[Athletic (skill)|Athletic]]) skill
*Sleep in Hideout - Increases energy need
*Do a Side Job - Earns extra cash
 
Additionally, there's a slight chance that the Sim will be arrested while at work. Being arrested will cause Sims to miss work and lose their work performance. While in jail, Sims can do the following things:
;Glitches
*Doing time: Normal.
*There is a bug in Sunset Valley that makes Sims unable to enter the [[Outstanding Citizen Warehouse Corp.]] as police or even as a criminal to go to work. This can be fixed by deleting everything on the lot (including the building), and placing a new Outstanding Citizen Warehouse Corp. building on the lot.
*Work Out - Increases Athletic skill
*The arrested Sim can get out of jail when his bladder is low. The Sim in question will walk out of the jail and wet himself. But he won't go back in{{confirm}}.
*Hang with Inmates - Builds relationship with coworkers
*The arrested Sim can also get out of jail if someone calls him before he enters. The call will override the go to jail action and even if the Sim rejects the call, he won't go to jail.
*Play with Dominoes: Increase- Increases [[fun]] mood.need
*There is an glitch on the level 3 Thug rank, in which a PC sim is required to go to work on Wednesday at 9pm on the 2nd week and thereafter even though they are not scheduled to work on that day. The PC sim will not get a notice to go to work until work has started. The player can also go down in performance and get demoted if they do not go to work on that day. In addition, the player will not go up in performance if they do go to work.
*At times, if the NPC boss is not at work or comes late to work, the PC sim will not get an increase in performance until the NPC boss comes to work. The PC sims will be stuck on the "Going to Work" status until the NPC boss arrives. To make matter worse, the PC sim will not go up in performance and can still go down in performance if they leave work early. Certain events will not transpire nor rewards received until the NPC boss comes to work.
*Another glitch is from level 4 Getaway Driver upwards when sim goes to work (starts at 9pm), increase of job performance does not start and the working status stays as "Going to Work" until 12 midnight. Leaving work and going back does not make any difference.
 
Sims can do four things while in jail:
*Doing time: Normal.
*Work out: Train athletic skill until fatigued.
*Hang with inmates: Make friends with the others in jail.
*Play with Dominoes: Increase fun mood.
 
Performance options:
<!-- Wording might be slightly different -->
*Business As Usual
*Work Hard
*Take It Easy
*Conspire with Accomplices
*Grovel to Leader
*Practice Illicit Activities ([[Athletic skill]])
*Do a Side Job
 
===Promotion Levels===
Line 445 ⟶ 436:
|No Bonus
|-
|Pension: §30
|-
|colspan="2"|'''Performance Factors'''
|-
|colspan="2"|[[File:Athletic skill icon.png|25px|Athletic|link=Athletic skill]] [[Athletic (skill)|Athletic]] 1-3
|-
|colspan="2"|[[File:Mood Factor.png|link=]] Mood
|-
!colspan="3"|2) Cutpurse
Line 460 ⟶ 451:
|-
|rowspan="2"|10:00 - 16:00<br />[[File:10001600.png]]
|Bonus:No §Bonus
|-
|Pension: §40
|-
|colspan="2"|'''Performance Factors'''
|-
|colspan="2"|[[File:Athletic skill icon.png|25px|Athletic|link=Athletic skill]] [[Athletic (skill)|Athletic]] 1-4
|-
|colspan="2"|[[File:Mood Factor.png|link=]] Mood
|-
!colspan="3"|3) Thug
|-
|rowspan="6" valign="top"|Every crime organization needs some muscle to lay down the rules and protect The Organization’s…Organization’s... investments. The best Thugs are intimidating and muscular—the strong arm of The Organization. Don’t let nobody stand in your way.
|width="100px"|S M T <span style="background-color:#00FF00">W T</span> F S
|width="100px"|§3231/hour
|-
|rowspan="2"|21:00 - 03:00<br />[[File:21000300.png]]
|Bonus:No §Bonus
|-
|Pension: §50
|-
|colspan="2"|'''Performance Factors'''
|-
|colspan="2"|[[File:Athletic skill icon.png|25px|Athletic|link=Athletic skill]] [[Athletic (skill)|Athletic]] 2-6
|-
|colspan="2"|[[File:Mood Factor.png|link=]] Mood
|-
!colspan="3"|4) Getaway Driver
Line 494 ⟶ 485:
|-
|rowspan="2"|21:00 - 03:00<br />[[File:21000300.png]]
|Bonus:No §Bonus
|-
|Pension: §60
|-
|colspan="2"|'''Performance Factors'''
|-
|[[File:Athletic skill icon.png|25px|Athletic|link=Athletic skill]] [[Athletic (skill)|Athletic]] 3-7
|Mood
|[[File:Mood Factor.png|link=]] Mood
|-
|colspan="2"|Accomplices
Line 512 ⟶ 503:
|-
|rowspan="2"|21:00 - 03:00<br />[[File:21000300.png]]
|Bonus:No §Bonus
|-
|Pension: §80
|-
|colspan="2"|'''Performance Factors'''
|-
|[[File:Athletic skill icon.png|25px|Athletic|link=Athletic skill]] [[Athletic (skill)|Athletic]] 45-8
|Mood
|[[File:Mood Factor.png|link=]] Mood
|-
|colspan="2"|Accomplices
Line 530 ⟶ 521:
|-
|rowspan="2"|21:00 - 03:00<br />[[File:21000300.png]]
|Bonus:No §Bonus
|-
|Pension: §90
|-
|colspan="2"|'''Performance Factors'''
|-
|[[File:Athletic skill icon.png|25px|Athletic|link=Athletic skill]] [[Athletic (skill)|Athletic]] 5-9
|Mood
|[[File:Mood Factor.png|link=]] Mood
|-
|colspan="2"|Accomplices
|}
 
After completingbeing promoted from Con Artist level, Sims will be able to choose one of the two career paths:
 
===Evil Branch===
Line 555 ⟶ 546:
|-
|rowspan="2"|21:00 - 03:00<br />[[File:21000300.png]]
|Bonus:No §Bonus
|-
|Pension: §160
|-
|colspan="2"|'''Performance Factors'''
|-
|[[File:Athletic skill icon.png|25px|Athletic|link=Athletic skill]] [[Athletic (skill)|Athletic]] 5-9
|Mood
|[[File:Mood Factor.png|link=]] Mood
|-
|colspan="2"|Boss
Line 570 ⟶ 561:
|rowspan="6" valign="top"|Sidekickhood comes with many perks, most notably being one step closer to The Leader and working under a true mastermind - the Super Villain. Take note, wreak havoc as you see fit, and serve The Organization as best you can.
|width="100px"|<span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W</span> T F <span style="background-color:#00FF00">S</span>
|width="100px"|§140142/hour
|-
|rowspan="2"|21:00 - 03:00<br />[[File:21000300.png]]
|Bonus: §3,000
|-
|Pension: §170
|-
|colspan="2"|'''Performance Factors'''
|-
|[[File:Athletic skill icon.png|25px|Athletic|link=Athletic skill]] [[Athletic (skill)|Athletic]] 6-10
|[[File:Logic skill icon.png|25px|Logic|link=Logic (The Sims 3)]] [[Logic (#The Sims 3)|Logic]] 1-4
|-
|Mood
|[[File:Mood Factor.png|link=]] Mood
|Boss
|-
Line 589 ⟶ 580:
|rowspan="6" valign="top"|Pure evil flows through your Super Villainous dark veins! Innocents fear the very mention of your name, be it in made-for-TV horror movies, or in the evening news. Nobody is closer to The Leader than you, nor is anybody as powerful...
|width="100px"|<span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W</span> T F <span style="background-color:#00FF00">S</span>
|width="100px"|§238240/hour
|-
|rowspan="2"|21:00 - 02:00<br />[[File:21000200.png]]
|Bonus: §3,792
|-
|Pension: §230
|-
|colspan="2"|'''Performance Factors'''
|-
|[[File:Athletic skill icon.png|25px|Athletic|link=Athletic skill]] [[Athletic (skill)|Athletic]] 7-10
|[[File:Logic skill icon.png|25px|Logic|link=Logic (The Sims 3)]] [[Logic (#The Sims 3)|Logic]] 3-6
|-
|Mood
|[[File:Mood Factor.png|link=]] Mood
|Boss
|-
Line 608 ⟶ 599:
|rowspan="6" valign="top"|Without peer, (Sim) is in charge. What needed to be done was done. Leaders fall and others step in to take their place, as is inevitable. Within The Organization you are known only as The Leader. Outside these walls... the Emperor of Evil. The Leader of the Free World may think justice will prevail, but that time has passed! A new age has dawned!
|width="100px"|<span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W T</span> F <span style="background-color:#00FF00">S</span>
|width="100px"|§418420/hour
|-
|rowspan="2"|21:00 - 02:00<br />[[File:21000200.png]]
|Bonus: §6,144
|-
|Pension: §300
|-
|colspan="2"|'''Performance Factors'''
|-
|[[File:Athletic skill icon.png|25px|Athletic|link=Athletic skill]] [[Athletic (skill)|Athletic]] 8-10
|[[File:Logic skill icon.png|25px|Logic|link=Logic (The Sims 3)]] [[Logic (#The Sims 3)|Logic]] 5-10
|-
|colspan="2"|[[File:Mood Factor.png|link=]] Mood
|-
|colspan="3"|'''Perk''': Sim will glow evil red. [[Good]] Sims will be disgusted, [[Coward]]s will run away, and [[CowardEvil]] Sims as well as their coworkers will runhave awaya fromboosted themrelationship.
|}
 
Line 636 ⟶ 627:
|-
|rowspan="2"|21:00 - 02:00<br />[[File:21000200.png]]
|Bonus: §1,560
|-
|Pension: §120
|-
|colspan="2"|'''Performance Factors'''
|-
|[[File:Athletic skill icon.png|25px|Athletic|link=Athletic skill]] [[Athletic (skill)|Athletic]] 6-9
|Mood
|[[File:Mood Factor.png|link=]] Mood
|-
|colspan="2"|Accomplices
|-
|colspan="3"|'''Perk''': Sneak into houses
|-
!colspan="3"|8) Bank Robber
Line 653 ⟶ 644:
|rowspan="6" valign="top"|The time for big pay-outs and leading the heist is upon you. Bank Robbers need to pick the bank, scope the joint, plan the timing, then get in and out before the coppers are on to the team.
|width="100px"|S <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W T</span> F S
|width="100px"|§128122/hour
|-
|rowspan="2"|21:00 - 02:00<br />[[File:21000200.png]]
|Bonus: §2,448
|-
|Pension: §120
|-
|colspan="2"|'''Performance Factors'''
|-
|[[File:Athletic skill icon.png|25px|Athletic|link=Athletic skill]] [[Athletic (skill)|Athletic]] 7-10
|Mood
|[[File:Mood Factor.png|link=]] Mood
|-
|colspan="2"|Accomplices
Line 678 ⟶ 669:
|Bonus: §
|-
|Pension: §180
|-
|colspan="2"|'''Performance Factors'''
|-
|[[File:Athletic skill icon.png|25px|Athletic|link=Athletic skill]] [[Athletic (skill)|Athletic]] 8-10
|Mood
|[[File:Mood Factor.png|link=]] Mood
|-
|colspan="2"|Accomplices
Line 693 ⟶ 684:
|rowspan="6" valign="top"|The Organization has profited greatly from your efforts. Every major crime fighting organization flies you on their most wanted list, but you've left no trace behind. There is no job that cannot be done on this planet... or any other. The Master Thief leaves a permanent mark on The Organization that is followed by a long, long line of zeros.
|width="100px"|S <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W T</span> F S
|width="100px"|§565525/hour
|-
|rowspan="2"|21:00 - 01:00<br />[[File:21000100.png]]
|Bonus: §
|-
|Pension: §400
|-
|colspan="2"|'''Performance Factors'''
|-
|[[File:Athletic skill icon.png|25px|Athletic|link=Athletic skill]] [[Athletic (skill)|Athletic]] 9-10
|Mood
|[[File:Mood Factor.png|link=]] Mood
|-
|colspan="2"|Accomplices
Line 726 ⟶ 717:
;Grabbing the [[Llama]]
:''This is it. One of the Golden Llamas is on display at [[City Hall]]. It is priceless, and worth more than anything you have ever stolen. Every square inch of the site will be covered by guards, guard dogs, lasers, spies, counterspies, and worst of all, insurance company representatives. Refine your athletic abilities, make sure your accomplices are a close-knit team, and get the right attitude. Success means riches. Failure. . . well, it's best not to think about it!''
 
;===Glitches===
*There is a bug in Sunset Valley that makes Sims unable to enter the [[Outstanding Citizen Warehouse Corp.]] as police or even as a criminal to go to work. This can be fixed by deleting everything on the lot (including the building), and placing a new Outstanding Citizen Warehouse Corp. building on the lot.
*The arrested Sim can get out of jail when his bladder is low. The Sim in question will walk out of the jail and wet himself. But he won't go back in{{confirm}}.
*The arrested Sim can also get out of jail if someone calls him before he enters. The call will override the go to jail action and even if the Sim rejects the call, he won't go to jail.
*There is an glitch on the level 3 Thug rank, in which a PC sim is required to go to work on Wednesday at 9pm on the 2nd week and thereafter even though they are not scheduled to work on that day. The PC sim will not get a notice to go to work until work has started. The player can also go down in performance and get demoted if they do not go to work on that day. In addition, the player will not go up in performance if they do go to work.
*At times, if the NPC boss is not at work or comes late to work, the PC sim will not get an increase in performance until the NPC boss comes to work. The PC sims will be stuck on the "Going to Work" status until the NPC boss arrives. To make matter worse, the PC sim will not go up in performance and can still go down in performance if they leave work early. Certain events will not transpire nor rewards received until the NPC boss comes to work.
*Another glitch is from level 4 Getaway Driver upwards when sim goes to work (starts at 9pm), increase of job performance does not start and the working status stays as "Going to Work" until 12 midnight. Leaving work and going back does not make any difference.
 
== The Sims 2 (Console) ==
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