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→The Sims 3
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==The Sims 3==
'''Criminal''' is one of the basic [[career track]]s in ''The Sims 3''. It has two branches; which are Thief and Evil. Evil branch requires the Sims to build good relationship with their boss, while Thief branch requires Sims to build relationship with their accomplices, and they can sneak their neighbors and rob their house. A household with at least one member who works in Criminal career will never be visited by burglar.
Occasionally, Sims will go home and bring back a "borrowed" item from work. Sims who reach the top of Thief branch will get The Fox statue which will give "I am the Greatest" moodlet, while the top of Evil branch will give a red aura. [[Good]] Sims will boo, Cowards will run away, while [[Evil]] Sims and other Sims who work in Criminal career will get a boost relationship with the Sim.
Sims work in the [[abandoned warehouse]] '''Outstanding Citizen Warehouse Corp.''' in [[Sunset Valley]] and [[Riverview]], '''Llama Corp. Shipping Company''' in [[Twinbrook]], '''East Tradewinds Shipping Co.''' in [[Bridgeport]], '''Rustler's Den''' in [[Appaloosa Plains]], '''C-Ment Shoe Factory''' in [[Starlight Shores]], and '''Orbital Distribution Center''' in [[Lunar Lakes]].
Performance options:▼
*Work Hard - Increases performance faster but adds stress
*Take It Easy - Increases fun but slower performance
*Meet Accomplices - Meets new coworkers
*Comspire with Accomplices - Builds relationship with coworkers
*Grovel to Leader - Builds relationship with the boss
*Sleep in Hideout - Increases energy need
*Do a Side Job - Earns extra cash▼
Additionally, there's a slight chance that the Sim will be arrested while at work. Being arrested will cause Sims to miss work and lose their work performance. While in jail, Sims can do the following things:
;Glitches▼
*There is a bug in Sunset Valley that makes Sims unable to enter the [[Outstanding Citizen Warehouse Corp.]] as police or even as a criminal to go to work. This can be fixed by deleting everything on the lot (including the building), and placing a new Outstanding Citizen Warehouse Corp. building on the lot.▼
*Work Out - Increases Athletic skill
*The arrested Sim can get out of jail when his bladder is low. The Sim in question will walk out of the jail and wet himself. But he won't go back in{{confirm}}.▼
*Hang with Inmates - Builds relationship with coworkers
*The arrested Sim can also get out of jail if someone calls him before he enters. The call will override the go to jail action and even if the Sim rejects the call, he won't go to jail.▼
*There is an glitch on the level 3 Thug rank, in which a PC sim is required to go to work on Wednesday at 9pm on the 2nd week and thereafter even though they are not scheduled to work on that day. The PC sim will not get a notice to go to work until work has started. The player can also go down in performance and get demoted if they do not go to work on that day. In addition, the player will not go up in performance if they do go to work.▼
*At times, if the NPC boss is not at work or comes late to work, the PC sim will not get an increase in performance until the NPC boss comes to work. The PC sims will be stuck on the "Going to Work" status until the NPC boss arrives. To make matter worse, the PC sim will not go up in performance and can still go down in performance if they leave work early. Certain events will not transpire nor rewards received until the NPC boss comes to work.▼
*Another glitch is from level 4 Getaway Driver upwards when sim goes to work (starts at 9pm), increase of job performance does not start and the working status stays as "Going to Work" until 12 midnight. Leaving work and going back does not make any difference.▼
▲*Doing time: Normal.
▲*Play with Dominoes: Increase fun mood.
▲Performance options:
▲*Business As Usual
▲*Practice Illicit Activities ([[Athletic skill]])
▲*Do a Side Job
===Promotion Levels===
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|No Bonus
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|Pension: §30
|-
|colspan="2"|'''Performance Factors'''
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|colspan="2"|
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|colspan="2"|
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!colspan="3"|2) Cutpurse
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|rowspan="2"|10:00 - 16:00<br />[[File:10001600.png]]
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|Pension: §40
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|colspan="2"|'''Performance Factors'''
|-
|colspan="2"|
|-
|colspan="2"|
|-
!colspan="3"|3) Thug
|-
|rowspan="6" valign="top"|Every crime organization needs some muscle to lay down the rules and protect The
|width="100px"|S M T <span style="background-color:#00FF00">W T</span> F S
|width="100px"|§
|-
|rowspan="2"|21:00 - 03:00<br />[[File:21000300.png]]
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|-
|Pension: §50
|-
|colspan="2"|'''Performance Factors'''
|-
|colspan="2"|
|-
|colspan="2"|
|-
!colspan="3"|4) Getaway Driver
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|rowspan="2"|21:00 - 03:00<br />[[File:21000300.png]]
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|-
|Pension: §60
|-
|colspan="2"|'''Performance Factors'''
|-
|
|Mood
|-
|colspan="2"|Accomplices
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|-
|rowspan="2"|21:00 - 03:00<br />[[File:21000300.png]]
|
|-
|Pension: §80
|-
|colspan="2"|'''Performance Factors'''
|-
|
|Mood
|-
|colspan="2"|Accomplices
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|-
|rowspan="2"|21:00 - 03:00<br />[[File:21000300.png]]
|
|-
|Pension: §90
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|colspan="2"|'''Performance Factors'''
|-
|
|Mood
|-
|colspan="2"|Accomplices
|}
After
===Evil Branch===
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|-
|rowspan="2"|21:00 - 03:00<br />[[File:21000300.png]]
|
|-
|Pension: §160
|-
|colspan="2"|'''Performance Factors'''
|-
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|Mood
|-
|colspan="2"|Boss
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|rowspan="6" valign="top"|Sidekickhood comes with many perks, most notably being one step closer to The Leader and working under a true mastermind - the Super Villain. Take note, wreak havoc as you see fit, and serve The Organization as best you can.
|width="100px"|<span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W</span> T F <span style="background-color:#00FF00">S</span>
|width="100px"|§
|-
|rowspan="2"|21:00 - 03:00<br />[[File:21000300.png]]
|Bonus: §3,000
|-
|Pension: §170
|-
|colspan="2"|'''Performance Factors'''
|-
|
|[[
|-
|Mood
|Boss
|-
Line 589 ⟶ 580:
|rowspan="6" valign="top"|Pure evil flows through your Super Villainous dark veins! Innocents fear the very mention of your name, be it in made-for-TV horror movies, or in the evening news. Nobody is closer to The Leader than you, nor is anybody as powerful...
|width="100px"|<span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W</span> T F <span style="background-color:#00FF00">S</span>
|width="100px"|§
|-
|rowspan="2"|21:00 - 02:00<br />[[File:21000200.png]]
|Bonus: §3,792
|-
|Pension: §230
|-
|colspan="2"|'''Performance Factors'''
|-
|
|[[
|-
|Mood
|Boss
|-
Line 608 ⟶ 599:
|rowspan="6" valign="top"|Without peer, (Sim) is in charge. What needed to be done was done. Leaders fall and others step in to take their place, as is inevitable. Within The Organization you are known only as The Leader. Outside these walls... the Emperor of Evil. The Leader of the Free World may think justice will prevail, but that time has passed! A new age has dawned!
|width="100px"|<span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W T</span> F <span style="background-color:#00FF00">S</span>
|width="100px"|§
|-
|rowspan="2"|21:00 - 02:00<br />[[File:21000200.png]]
|Bonus: §6,144
|-
|Pension: §300
|-
|colspan="2"|'''Performance Factors'''
|-
|
|[[
|-
|colspan="2"|
|-
|colspan="3"|'''Perk''': Sim will glow evil red. [[Good]] Sims will be disgusted, [[Coward]]s will run away, and [[
|}
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|-
|rowspan="2"|21:00 - 02:00<br />[[File:21000200.png]]
|Bonus: §1,560
|-
|Pension: §120
|-
|colspan="2"|'''Performance Factors'''
|-
|
|Mood
|-
|colspan="2"|Accomplices
|-
|colspan="3"|'''Perk''': Sneak into houses
|-
!colspan="3"|8) Bank Robber
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|rowspan="6" valign="top"|The time for big pay-outs and leading the heist is upon you. Bank Robbers need to pick the bank, scope the joint, plan the timing, then get in and out before the coppers are on to the team.
|width="100px"|S <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W T</span> F S
|width="100px"|§
|-
|rowspan="2"|21:00 - 02:00<br />[[File:21000200.png]]
|Bonus: §2,448
|-
|Pension: §120
|-
|colspan="2"|'''Performance Factors'''
|-
|
|Mood
|-
|colspan="2"|Accomplices
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|Bonus: §
|-
|Pension: §180
|-
|colspan="2"|'''Performance Factors'''
|-
|
|Mood
|-
|colspan="2"|Accomplices
Line 693 ⟶ 684:
|rowspan="6" valign="top"|The Organization has profited greatly from your efforts. Every major crime fighting organization flies you on their most wanted list, but you've left no trace behind. There is no job that cannot be done on this planet... or any other. The Master Thief leaves a permanent mark on The Organization that is followed by a long, long line of zeros.
|width="100px"|S <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W T</span> F S
|width="100px"|§
|-
|rowspan="2"|21:00 - 01:00<br />[[File:21000100.png]]
|Bonus: §
|-
|Pension: §400
|-
|colspan="2"|'''Performance Factors'''
|-
|
|Mood
|-
|colspan="2"|Accomplices
Line 726 ⟶ 717:
;Grabbing the [[Llama]]
:''This is it. One of the Golden Llamas is on display at [[City Hall]]. It is priceless, and worth more than anything you have ever stolen. Every square inch of the site will be covered by guards, guard dogs, lasers, spies, counterspies, and worst of all, insurance company representatives. Refine your athletic abilities, make sure your accomplices are a close-knit team, and get the right attitude. Success means riches. Failure. . . well, it's best not to think about it!''
▲*There is a bug in Sunset Valley that makes Sims unable to enter the [[Outstanding Citizen Warehouse Corp.]] as police or even as a criminal to go to work. This can be fixed by deleting everything on the lot (including the building), and placing a new Outstanding Citizen Warehouse Corp. building on the lot.
▲*The arrested Sim can get out of jail when his bladder is low. The Sim in question will walk out of the jail and wet himself. But he won't go back in{{confirm}}.
▲*The arrested Sim can also get out of jail if someone calls him before he enters. The call will override the go to jail action and even if the Sim rejects the call, he won't go to jail.
▲*There is an glitch on the level 3 Thug rank, in which a PC sim is required to go to work on Wednesday at 9pm on the 2nd week and thereafter even though they are not scheduled to work on that day. The PC sim will not get a notice to go to work until work has started. The player can also go down in performance and get demoted if they do not go to work on that day. In addition, the player will not go up in performance if they do go to work.
▲*At times, if the NPC boss is not at work or comes late to work, the PC sim will not get an increase in performance until the NPC boss comes to work. The PC sims will be stuck on the "Going to Work" status until the NPC boss arrives. To make matter worse, the PC sim will not go up in performance and can still go down in performance if they leave work early. Certain events will not transpire nor rewards received until the NPC boss comes to work.
▲*Another glitch is from level 4 Getaway Driver upwards when sim goes to work (starts at 9pm), increase of job performance does not start and the working status stays as "Going to Work" until 12 midnight. Leaving work and going back does not make any difference.
== The Sims 2 (Console) ==
|