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'''Criminal''' is one of the basic [[career track]]s in ''The Sims 3''. Sims can be employed from [[newspaper]], [[computer]], or [[abandoned warehouse]]. It has two branches; which are Thief and Evil. Evil branch requires the Sims to build good relationship with their boss, while Thief branch requires Sims to build relationship with their accomplices, and they can sneak their neighbors and rob their house.
Occasionally, Sims will go home and bring back a "borrowed" item from work. Sims who reach the top of Thief branch will get The Fox statue which will give "I am the Greatest" moodlet, while the top of Evil branch will give a red aura. [[Good]] Sims will boo,
Performance options:
*Business as Usual
*Work Hard - Increases performance faster but adds stress
*Take It Easy - Increases fun but
*Meet Accomplices - Meets new coworkers
*Comspire with Accomplices - Builds relationship with coworkers
Line 421:
!colspan="3"|1) Decoy
|-
|rowspan="6" valign="top"|Can you
|width="100px"|§17/hour
|width="100px"|No Bonus
|-
|S M T <span style="background-color:#00FF00">W T</span> F S
|Pension: §30
|-
|'''Suburb'''<br>10:00 - 16:00<br />[[File:10001600.png]]
|'''Bridgeport'''<br>13:00 - 18:30<br />[[File:13001830.png]]
|-
|colspan="2"|'''Performance Factors'''
|-
|colspan="2"|Mood
|-
|colspan="2"|[[Athletic (skill)|Athletic]] 0-3
|-
!colspan="3"|2) Cutpurse
|-
|rowspan="6" valign="top"|The score gets a little bigger for the Cutpurse, but so do the risks. You'll need to start working out to improve your chances of getting away if seen at the scene. After all, it's never quite as easy as taking candy from a baby.
|width="100px"|§24/hour
|width="100px"|No Bonus
|-
|S M T <span style="background-color:#00FF00">W T</span> F S
|Pension: §40
|-
|'''Suburb'''<br>10:00 - 16:00<br />[[File:10001600.png]]
|'''Bridgeport'''<br>13:00 - 18:30<br />[[File:13001830.png]]
|-
|colspan="2"|'''Performance Factors'''
|-
|colspan="2"|Mood
|-
|colspan="2"|[[Athletic (skill)|Athletic]] 1-4
|-
!colspan="3"|3) Thug
|-
|rowspan="6" valign="top"|Every crime organization needs some muscle to lay down the rules and protect The
|width="100px"|
|width="100px"|
|-
|S M T <span style="background-color:#00FF00">W T</span> F S
|Pension: §50
|-
|'''Suburb'''<br>21:00 - 03:00<br />[[File:21000300.png]]
|'''Bridgeport'''<br>23:00 - 04:30<br />[[File:23000430.png]]
|-
|colspan="2"|'''Performance Factors'''
|-
|colspan="2"|Mood
|-
|colspan="2"|[[Athletic (skill)|Athletic]] 2-6
|-
!colspan="3"|4) Getaway Driver
|-
|rowspan="6" valign="top"|Innocent bystanders, spike strips, and rush-hour traffic are no trouble for you as a professional Getaway Driver. Keep your speeds high and your turns tight to keep the heat off your tail, and ensure members of The Organization get in, and get out, quick!
|width="100px"|§40/hour
|width="100px"|No Bonus
|-
|Pension: §60
|S M T <span style="background-color:#00FF00">W T</span> F S
|-
|'''Suburb'''<br>21:00 - 03:00<br />[[File:21000300.png]]
|'''Bridgeport'''<br>23:00 - 04:30<br />[[File:23000430.png]]
|-
|colspan="2"|'''Performance Factors'''
|-
|Mood
|[[Athletic (skill)|Athletic]] 3-7
|-
|colspan="2"|Accomplices
|-
!colspan="3"|5) Bagman / Bagwoman
|-
|rowspan="6" valign="top"|The Bagman
|width="100px"|§52/hour
|width="100px"|No Bonus
|-
|S M T <span style="background-color:#00FF00">W T</span> F S
|Pension: §80
|-
|'''Suburb'''<br>21:00 - 03:00<br />[[File:21000300.png]]
|'''Bridgeport'''<br>23:00 - 04:30<br />[[File:23000430.png]]
|-
|colspan="2"|'''Performance Factors'''
|-
|Mood
|[[Athletic (skill)|Athletic]] 4-8
|-
|colspan="2"|Accomplices
Line 508 ⟶ 513:
!colspan="3"|6) Con Artist
|-
|rowspan="6" valign="top"|Whether it's a sleight
|width="100px"|§63/hour
|width="100px"|No Bonus
|-
|S M T <span style="background-color:#00FF00">W T</span> F S
|Pension: §90
|-
|'''Suburb'''<br>21:00 - 03:00<br />[[File:21000300.png]]
|'''Bridgeport'''<br>23:00 - 04:30<br />[[File:23000430.png]]
|-
|colspan="2"|'''Performance Factors'''
|-
|Mood
|[[Athletic (skill)|Athletic]] 5-9
|-
|colspan="2"|Accomplices
|}
After being promoted from Con Artist, Sims will be able to choose one of the two career paths
===Evil Branch===
Line 533 ⟶ 539:
!colspan="3"|7) Henchman
|-
|rowspan="6" valign="top"|Don't let the uniform fool you
|width="100px"|§109/hour
|width="100px"|No Bonus
|-
|<span style="background-color:#00FF00">S</span> M T W T F <span style="background-color:#00FF00">S</span>
|Pension: §160
|-
|'''Suburb'''<br>21:00 - 03:00<br />[[File:21000300.png]]
|'''Bridgeport'''<br>00:00 - 05:30<br />[[File:00000530.png]]
|-
|colspan="2"|'''Performance Factors'''
|-
|Mood
|[[Athletic (skill)|Athletic]] 5-9
|-
|colspan="2"|Boss
Line 551 ⟶ 558:
!colspan="3"|8) Evil Sidekick
|-
|rowspan="6" valign="top"|Sidekickhood comes with many perks, most notably being one step closer to The Leader and working under a true mastermind
|width="100px"|§142/hour
|width="100px"|Bonus: §3,000
|-
|<span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W</span> T F <span style="background-color:#00FF00">S</span>
|Pension: §170
|-
|'''Suburb'''<br>21:00 - 03:00<br />[[File:21000300.png]]
|'''Bridgeport'''<br>00:00 - 05:30<br />[[File:00000530.png]]
|-
|colspan="2"|'''Performance Factors'''
|-
|Mood
|[[Athletic (skill)|Athletic]] 6-10
|-
|[[Logic#The Sims 3|Logic]] 0-4
|Boss
|-
!colspan="3"|9) Super Villain
|-
|rowspan="6" valign="top"|Pure evil flows through your Super Villainous dark veins! Innocents fear the very mention of your name, be it in made-for-TV horror movies, or
|width="100px"|§240/hour
|width="100px"|Bonus: §3,792
|-
|<span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W</span> T F <span style="background-color:#00FF00">S</span>
|Pension: §230
|-
|'''Suburb'''<br>21:00 - 02:00<br />[[File:21000200.png]]
|'''Bridgeport'''<br>00:00 - 05:00<br />[[File:00000500.png]]
|-
|colspan="2"|'''Performance Factors'''
|-
|Mood
|[[Athletic (skill)|Athletic]] 7-10
|-
|[[Logic#The Sims 3|Logic]] 3-6
|Boss
|-
!colspan="3"|10) Emperor of Evil
|-
|rowspan="6" valign="top"|Without peer, (Sim Name) is in charge. What needed to be done was done. Leaders fall and others step in to take their place, as is inevitable. Within The Organization you are known only as The Leader. Outside these walls... the Emperor of Evil. The Leader of the Free World may think justice will prevail, but that time has passed! A new age has dawned!
|width="100px"|§420/hour
|width="100px"|Bonus: §6,144
|-
|<span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W T</span> F <span style="background-color:#00FF00">S</span>
|Pension: §300
|-
|'''Suburb'''<br>21:00 - 02:00<br />[[File:21000200.png]]
|'''Bridgeport'''<br>00:00 - 05:00<br />[[File:00000500.png]]
|-
|colspan="2"|'''Performance Factors'''
|-
|[[Athletic (skill)|Athletic]] 8-10
|Mood
|-
|colspan="2"|
|-
|colspan="3"|'''Perk''': Sim will glow evil red. [[Good]] Sims will be disgusted, [[Coward]]s will run away, and [[Evil]] Sims as well as their coworkers will have a boosted relationship.
Line 614 ⟶ 624:
!colspan="3"|7) Safecracker
|-
|rowspan="6" valign="top"|Tick. Tock. Click! You must have the hands of a surgeon and the ears of a jackal to successfully manipulate the intricate mechanisms of a safe. And when all else fails, load it up with dynamite
|width="100px"|§96/hour
|width="100px"|Bonus: §1,560
|-
|S M T <span style="background-color:#00FF00">W T</span> F S
|Pension: §120
|-
|'''Suburb'''<br>21:00 - 02:00<br />[[File:21000200.png]]
|'''Bridgeport'''<br>01:00 - 06:00<br />[[File:01000600.png]]
|-
|colspan="2"|'''Performance Factors'''
|-
|Mood
|[[Athletic (skill)|Athletic]] 6-9
|-
|colspan="2"|Accomplices
Line 635 ⟶ 646:
|-
|rowspan="6" valign="top"|The time for big pay-outs and leading the heist is upon you. Bank Robbers need to pick the bank, scope the joint, plan the timing, then get in and out before the coppers are on to the team.
|width="100px"|§122/hour
|width="100px"|Bonus: §2,448
|-
|S <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W T</span> F S
|Pension: §120
|-
|'''Suburb'''<br>21:00 - 02:00<br />[[File:21000200.png]]
|'''Bridgeport'''<br>01:00 - 06:00<br />[[File:01000600.png]]
|-
|colspan="2"|'''Performance Factors'''
|-
|Mood
|[[Athletic (skill)|Athletic]] 7-10
|-
|colspan="2"|Accomplices
|-
|colspan="3"|'''Perk''': Random chance of stealing cheap
|-
!colspan="3"|9) Cat Burglar
|-
|rowspan="6" valign="top"|The take from dozens of bank robberies do not compare to a single Cat Burglar operation.
|width="100px"|§225/hour
|width="100px"|Bonus: §
|-
|S <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W T</span> F S
|Pension: §180
|-
|'''Suburb'''<br>21:00 - 01:00<br />[[File:21000100.png]]
|'''Bridgeport'''<br>00:00 - 04:00<br />[[File:00000400.png]]
|-
|colspan="2"|'''Performance Factors'''
|-
|Mood
|[[Athletic (skill)|Athletic]] 8-10
|-
|colspan="2"|Accomplices
|-
|colspan="3"|'''Perk''': Random chance of stealing medium-priced
|-
!colspan="3"|10) Master Thief
|-
|rowspan="6" valign="top"|Without peer, (Sim Name) is in charge.
The Organization has profited greatly from your efforts. Every major crime fighting organization files you on their most wanted list, but you've left no trace behind. There is no job that cannot be done on this planet... or any other. The Master Thief leaves a permanent mark on The Organization that is followed by a long, long line of zeros.
|width="100px"|§525/hour
|width="100px"|Bonus: §
|-
|S <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W T</span> F S
|Pension: §400
|-
|'''Suburb'''<br>21:00 - 01:00<br />[[File:21000100.png]]
|'''Bridgeport'''<br>00:00 - 04:00<br />[[File:00000400.png]]
|-
|colspan="2"|'''Performance Factors'''
|-
|Mood
|[[Athletic (skill)|Athletic]] 9-10
|-
|colspan="2"|Accomplices
|