Criminal: Difference between revisions

32 bytes added ,  10 years ago
imported>Nikel23
imported>Nikel23
Line 636:
|rowspan="6" valign="top"|The score gets a little bigger for the Cutpurse, but so do the risks. You'll need to start working out to improve your chances of getting away if seen at the scene. After all, it's never quite as easy as taking candy from a baby.
|width="100px"|§24/hour
|width="100px"|No Bonus: §204
|-
|S M T <span style="background-color:#00FF00">W T</span> F S
Line 654:
|rowspan="6" valign="top"|Every crime organization needs some muscle to lay down the rules and protect The Organization's... investments. The best Thugs are intimidating and muscular – the strong arm of The Organization. Don't let nobody stand in your way.
|width="100px"|§32/hour
|width="100px"|No Bonus: §288
|-
|S M T <span style="background-color:#00FF00">W T</span> F S
Line 672:
|rowspan="6" valign="top"|Innocent bystanders, spike strips, and rush-hour traffic are no trouble for you as a professional Getaway Driver. Keep your speeds high and your turns tight to keep the heat off your tail, and ensure members of The Organization get in, and get out, quick!
|width="100px"|§40/hour
|width="100px"|No Bonus: §384
|-
|Pension: §60
Line 691:
|rowspan="6" valign="top"|The Bagman (or Bagwoman) is an integral part of the heist, which means bigger payout and more risk. Your accomplices need to be able to trust you now that you're on the ground floor. Hold the bag tightly – never, ever, let go!
|width="100px"|§52/hour
|width="100px"|No Bonus: §480
|-
|S M T <span style="background-color:#00FF00">W T</span> F S
Line 710:
|rowspan="6" valign="top"|Whether it's a sleight of hand, a "great investment opportunity", or falsified papers, the Con Artist has everything the customers need... or think they need. Few can truly turn crime into an artistic expression. You either got it, or you don't.
|width="100px"|§63/hour
|width="100px"|No Bonus: §624
|-
|S M T <span style="background-color:#00FF00">W T</span> F S
Line 736:
|rowspan="6" valign="top"|Don't let the uniform fool you – being a Henchman is serious business. Get close to The Leader and learn all that he has to offer. Carry out the evil machinations of those above you, and never question anything.
|width="100px"|§109/hour
|width="100px"|No Bonus: §756
|-
|<span style="background-color:#00FF00">S</span> M T W T F <span style="background-color:#00FF00">S</span>
Line 755:
|rowspan="6" valign="top"|Sidekickhood comes with many perks, most notably being one step closer to The Leader and working under a true mastermind – the Super Villain. Take note, wreak havoc as you see fit, and serve The Organization as best you can.
|width="100px"|§142/hour
|width="100px"|Bonus: §31,000308
|-
|<span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W</span> T F <span style="background-color:#00FF00">S</span>
Line 775:
|rowspan="6" valign="top"|Pure evil flows through your Super Villainous dark veins! Innocents fear the very mention of your name, be it in made-for-TV horror movies, or on the evening news. Nobody is closer to The Leader than you, nor is anybody as powerful...
|width="100px"|§240/hour
|width="100px"|Bonus: §31,792704
|-
|<span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W</span> T F <span style="background-color:#00FF00">S</span>
Line 797:
What needed to be done was done. Leaders fall and others step in to take their place, as is inevitable. Within The Organization you are known only as The Leader. Outside these walls... the Emperor of Evil. The Leader of the Free World may think justice will prevail, but that time has passed! A new age has dawned!
|width="100px"|§420/hour
|width="100px"|Bonus: §62,144880
|-
|<span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W T</span> F <span style="background-color:#00FF00">S</span>
Line 823:
|rowspan="6" valign="top"|Tick. Tock. Click! You must have the hands of a surgeon and the ears of a jackal to successfully manipulate the intricate mechanisms of a safe. And when all else fails, load it up with dynamite! Tick. Tock. Tick.... BOOM!<br />You now also have access to the Sneak interaction.
|width="100px"|§96/hour
|width="100px"|Bonus: §1,560756
|-
|S M T <span style="background-color:#00FF00">W T</span> F S
Line 844:
|rowspan="6" valign="top"|The time for big pay-outs and leading the heist is upon you. Bank Robbers need to pick the bank, scope the joint, plan the timing, then get in and out before the coppers are on to the team.
|width="100px"|§122/hour
|width="100px"|Bonus: §21,448152
|-
|S <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W T</span> F S
Line 865:
|rowspan="6" valign="top"|The take from dozens of bank robberies do not compare to a single Cat Burglar operation. You'll solo the biggest heists from now on. There shouldn't be any security system too impenetrable, lasers too numerous, or guard dogs too alert. Get in, get out, get rich.
|width="100px"|§225/hour
|width="100px"|Bonus: §1,464
|-
|S <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W T</span> F S
Line 888:
The Organization has profited greatly from your efforts. Every major crime fighting organization files you on their most wanted list, but you've left no trace behind. There is no job that cannot be done on this planet... or any other. The Master Thief leaves a permanent mark on The Organization that is followed by a long, long line of zeros.
|width="100px"|§525/hour
|width="100px"|Bonus: §2,700
|-
|S <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W T</span> F S
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