Criminal: Difference between revisions

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|rowspan="4" valign="top"|<Sim> hits the crowded downtown streets and immerses him/herself in the steady flow of banker types and wealthy socialites, all ripe for the picking. S/he zeroes in on a couple of targets, and the only decision left is whether to go for the tall stockbroker in pinstripes, or the flashy woman with the designer handbag and over-sized sunglasses.
|rowspan="2" valign="top"|''Stockbroker''
|'''Success:'''<br />[[File:Earned_MoneyEarned Money.png|20px|link=Simoleon]] +§130
|''15% chance''
|-
|'''Failure:'''<br />[[File:Got_FinedGot Fined.png|22px|Link=Simoleon| ]] Lose a day's pay (§196)
|''84% chance''
|-
|rowspan="2" valign="top"|''Socialite''
|'''Success:'''<br />[[File:Got_a_PromotionGot a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Bagman
|''84% chance''
|-
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|''85% chance''
|-
|'''Failure:'''<br />[[File:Got_FinedGot Fined.png|22px|Link=Simoleon| ]] -§500
|''14% chance''
|-
|rowspan="2" valign="top"|''Replace''
|'''Success:'''<br />[[File:Earned_MoneyEarned Money.png|20px|link=Simoleon]] +§1250
|''14% chance''
|-
|'''Failure:'''<br />[[File:Got_FinedGot Fined.png|22px|Link=Simoleon| ]] -§750
|''85% chance''
|-
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|rowspan="4" valign="top"|A few days ago one of <Sim>'s regulars picked a long shot nag to win and ended up winning herself a couple of grand, but before she could collect, she managed to get herself into some "trouble", which led to the accidental explosion of her car. <Sim> has effectively inherited the money, and if s/he were to pocket the winnings her/himself no one would be the wiser, though s/he could also earn some street rep by splitting the winnings with her/his boss.
|rowspan="2" valign="top"|''Keep''
|'''Success:'''<br />[[File:Earned_MoneyEarned Money.png|20px|link=Simoleon]] +§2000
|''85% chance''
|-
|'''Failure:'''<br />[[File:Got_FinedGot Fined.png|22px|Link=Simoleon| ]] -§1000
|''14% chance''
|-
|rowspan="2" valign="top"|''Split''
|'''Success:'''<br />[[File:Earned_MoneyEarned Money.png|20px|link=Simoleon]] +§2000<br />{{GetSkillImage|creativity}} +1
|''14% chance''
|-
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|rowspan="4" valign="top"|As of late, pickings have been thin in the con-artist racket. The Vice squad has been breathing down <Sim>'s neck, and the consumer affairs committee has launched an aggressive television ad campaign warning would-be victims to the dangers of recent confidence schemes. <Sim> has a few tricks left up her/his sleeve though. A contact has offered him/her some office space that might work well as the pretext for a classic vacation time-share scam (a sure fire way to swindle the elderly out of their retirement funds), or seeing as times are tough, <Sim> could go with the old door-to-door insurance policy scheme.
|rowspan="2" valign="top"|''Time-Share''
|'''Success:'''<br />[[File:Earned_MoneyEarned Money.png|20px|link=Simoleon]] +§8000<br />{{GetSkillImage|creativity}} +1
|''85% chance''
|-
|'''Failure:'''<br />[[File:Got_FinedGot Fined.png|22px|Link=Simoleon| ]] -§5000
|''14% chance''
|-
|rowspan="2" valign="top"|''Insurance''
|'''Success:'''<br />[[File:Got_a_PromotionGot a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Getaway Driver
|''14% chance''
|-
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|rowspan="4" valign="top"|Speeding down inner-city streets, <Sim>'s on the getaway and heading to the bank job team's rendezvous point. Something went wrong during the heist: <Sim>'s car is occupied with only 3 of the 4 team members s/he'd dropped off before the job, and one of them is injured. Also, they only managed to make it out with 20K in hard currency. Thinking that the cops might be on to them, and therefore onto their escape route, <Sim> decides to change the plan, but isn't sure whether to take the turnpike or head down the narrow section of cobblestone surface streets.
|rowspan="2" valign="top"|''Turnpike''
|'''Success:'''<br />[[File:Earned_MoneyEarned Money.png|20px|link=Simoleon]] +§5000<br />{{GetSkillImage|mechanical}} +1
|''85% chance''
|-
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|-
|rowspan="2" valign="top"|''Surface Streets''
|'''Success:'''<br />[[File:Got_a_PromotionGot a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Bank Robber
|''14% chance''
|-
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|rowspan="4" valign="top"|During the final set-up meeting for the upcoming heist, <Sim> is informed that a member of the team has been taken ill and won't be coming with them, but that the job will go down as planned. New roles are discussed, and some of the more experienced members of the team will be forced to pick up some of the slack, but it's left up to <Sim> whether s/he wants to be a lookout in charge of crowd control or if s/he'd rather help out the demolitions expert with cracking the bank vault.
|rowspan="2" valign="top"|''Look-out''
|'''Success:'''<br />[[File:Got_a_PromotionGot a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Cat Burglar
|''85% chance''
|-
|'''Failure:'''<br />[[File:Got_FinedGot Fined.png|22px|link=Simoleon]] -§15,000
|''14% chance''
|-
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|-
|rowspan="2" valign="top"|''Launder''
|'''Success:'''<br />[[File:Got_a_Big_BonusGot a Big Bonus.png|22px|Big Bonus]] +§50,000
|''14% chance''
|-
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|rowspan="4" valign="top"|<Sim>'s personally handling the sale of a large amount of imported "merchandise", and the deal is going down in a deserted warehouse down by the river. The purchasing party arrives and lays a briefcase down on a low stack of crates. <Sim> places her/his own steel briefcase next to it, but as s/he goes to open them the warehouse is racked by an explosion. The Vice squad has stormed the warehouse, and there is smoke and confusion everywhere. <Sim> could try to make his/her escape in the waiting speedboat, or hit the deck and sneak around to the front entrance under cover of darkness.
|rowspan="2" valign="top"|''Speedboat''
|'''Success:'''<br />[[File:Got_a_Big_BonusGot a Big Bonus.png|22px|Big Bonus]] +§50,000
|''50% chance''
|-
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|-
|rowspan="2" valign="top"|''Sneak Out''
|'''Success:'''<br />[[File:Got_a_Big_BonusGot a Big Bonus.png|22px|Big Bonus]] +§55,000
|''49% chance''
|-
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|rowspan="4" valign="top"|There's a new superhero in town, and she's been giving <Sim>'s henchmen a difficult time. <Sim> could attempt to capture the superhero and place her in an elaborate mechanism that when left to its own devices would invariably cause her slow and complex demise, or s/he could focus her/his attention on the "Doomsday Device" s/he's building, with the hopes of completing it and following through with his/her plans to hold SimCity for ransom.
|rowspan="2" valign="top"|''Capture''
|'''Success:'''<br />[[File:Got_a_Big_BonusGot a Big Bonus.png|22px|Big Bonus]] +§55,000
|''50% chance''
|-
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|-
|rowspan="2" valign="top"|''Doomsday''
|'''Success:'''<br />[[File:Got_a_Big_BonusGot a Big Bonus.png|22px|Big Bonus]] +§65,000
|''49% chance''
|-
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;Performance tones
* Business as Usual
* Work Hard - Increases performance faster but adds stress
* Take It Easy - Increases fun but lowers performance
* Meet Accomplices - Meets new coworkers
* Conspire with Accomplices - Builds relationship with coworkers
* Grovel to Leader - Builds relationship with the boss
* Practice Illicit Activities - Increases [[Athletic (skill)|Athletic]] skill
* Sleep in Hideout - Increases energy need
* Do a Side Job - Earns extra cash
 
Additionally, there's a slight chance that the Sim will be arrested while at work. Being arrested will cause Sims to miss work and lose their work performance. While in jail, Sims can do the following things:
* Doing time
* Work Out - Increases Athletic skill
* Hang with Inmates - Builds relationship with coworkers
* Play with Dominoes - Increases [[fun]] need
 
===Promotion Levels===
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===Glitches===
[[File:EmperorOfEvilGlow.jpg|thumb|right|A Sim with red glow]]
* There is a bug in Sunset Valley that makes Sims unable to enter the [[Outstanding Citizen Warehouse Corp.]] as police or even as a criminal to go to work. This can be fixed by deleting everything on the lot (including the building), and placing a new Outstanding Citizen Warehouse Corp. building on the lot.
* The arrested Sim can get out of jail when his bladder is low. The Sim in question will walk out of the jail and wet himself. But he won't go back in{{confirm}}.
* The arrested Sim can also get out of jail if someone calls him before he enters. The call will override the go to jail action and even if the Sim rejects the call, he won't go to jail.
* There is a glitch on the level 3 Thug rank, in which a PC sim is required to go to work on Wednesday at 9pm on the 2nd week and thereafter even though they are not scheduled to work on that day. The PC sim will not get a notice to go to work until work has started. The player can also go down in performance and get demoted if they do not go to work on that day. In addition, the player will not go up in performance if they do go to work.
* At times, if the NPC boss is not at work or comes late to work, the PC sim will not get an increase in performance until the NPC boss comes to work. The PC sims will be stuck on the "Going to Work" status until the NPC boss arrives. To make matter worse, the PC sim will not go up in performance and can still go down in performance if they leave work early. Certain events will not transpire nor rewards received until the NPC boss comes to work.
* Another glitch is from level 4 Getaway Driver upwards when sim goes to work (starts at 9pm), increase of job performance does not start and the working status stays as "Going to Work" until 12 midnight. Leaving work and going back does not make any difference.
== The Sims 4 ==
'''Criminal''' is one of the basic [[career tracks]] in The Sims 4.  It has two branches: Boss and Oracle.
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===Promotion Levels===
{|class="prettytable unsortable" style="width:100%"
!colspan="3"| [[File:Sims_4_Criminal_iconSims 4 Criminal icon.png|thumb|left|25px]]Criminal Career Levels
|-
!colspan="3"|1) Tough Guy/Tough Gal
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== The Sims 2 (Console) ==
 
{| border="1" cellpadding="5" style="border-collapse:collapse; border-color: black; text-align:center;font-size:75%;"
|- style="background:#efefef;"
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