Curfew: Difference between revisions

626 bytes removed ,  5 years ago
Removed first part of trivia, because TS3 and TS4:Parenthood are the only games this feature appears in and listing the games it doesn't appear in seems unnecessary. Moved second part of the trivia into the text.
imported>K6ka
("Bog Off, Bobby" is outdated and doesn't work for the latest patch levels)
imported>KailynnKat
(Removed first part of trivia, because TS3 and TS4:Parenthood are the only games this feature appears in and listing the games it doesn't appear in seems unnecessary. Moved second part of the trivia into the text.)
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Teens will be brought home by the [[police]] if they stay out past their curfew. If children stay out past their curfew, they will not be brought home by the police; instead, they will automatically go home or to the nearest adult family member. This action cannot be canceled.
 
If ''[[Generations]]'' is installed children and ateens childcaught orviolating teenthe curfew will [[Punishment#Grounding|be grounded]]. Sims haswith the [[rebellious]] trait, theare chanceless likely of thegetting policecaught roundingby the childpolice /while teenstaying upout ispast significantlytheir lowercurfew.
 
<blockquote class=note>The [http://www.modthesims.info/download.php?t=501959 Curfew Disabler] mod changes the way the curfew feature works. It is only available for ''The Sims 3'' for Windows and Mac OS X.</blockquote>
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If a Sim breaks curfew, their responsibility [[character value]] will gradually decrease. Their social interactions also become stealthy, though there is no change in gameplay. If the Sim gets caught, the parent will have the choice on if, when, and how to confront the violator. There are no police NPCs to take Sims back home.
 
==Trivia==
*In ''[[The Sims 2]]'', ''[[The Sims 4]]'' (without the ''Parenthood'' game pack), and ''[[The Sims Stories]]'', [[teenager|teens]] and [[children]] do not have a curfew and there were no time limits for how long they could be on community lots alone.
**This might be due to ''The Sims 2'' and ''The Sims Stories'' handling [[time]] in a different manner to ''[[The Sims 3]]''. Time on the home lot pauses in ''The Sims 2'' and ''The Sims Stories'', making it difficult to accurately draw up a curfew. However, time passes on all lots in ''The Sims 3''.
*In ''The Sims 3'', children and teens caught violating curfew will [[Punishment#Grounding|be grounded]] if ''[[Generations]]'' is installed.
 
[[fr:Couvre-feu]]
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