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{{Era|TSHD|TS2NL|TS3G}}
'''Dating''' was introduced to the world of ''[[The Sims]]'' in the ''[[Hot Date]]'' [[expansion pack]]. Some aspects of dating are also present in ''[[Vacation]]'' and ''[[Unleashed]]''. It was re-introduced in ''[[The Sims 2: Nightlife]]'', and expanded to include the ability to form groups of Sims, and to have "'''outings'''", which is also available in ''[[The Sims 3: Late Night]]''.
'''Dating''' is a romantic activity where two [[Sim]]s spend their time doing things together. This feature is the main theme of ''[[The Sims: Hot Date]]'' and ''[[The Sims 2: Nightlife]]'', and is also reintroduced in ''[[The Sims 3: Generations]]'', where dating is no longer its main theme.
 
{{Missing-info|The Sims 3}}
 
==The Sims: Hot Date==
===Hot Date===
One Sim can ask another to go [[Downtown]], either in person or over the telephone. A Sim who is already Downtown can approach another Sim and say "Let's Date" or "Let's Hang Out". The controllable Sim will be able to use the "Ask About Mood" interaction to determine which [[motive]] his or her date wants to fulfill at that moment.
 
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==The Sims 2: Nightlife==
In ''[[The Sims 2: Nightlife]]'', dating is a mini-game scenario involving two Sims. A Sim's date will follow him/her and do activities together while they fill up the date meter and fulfill their wants before the time runs out. The mechanism is similar to party, but dating can be done on a [[community lot]] and only involves two Sims. The key is to do fun things together and avoid dating disasters.
 
Dating is a quick way to build up romantic relationship with another Sim. [[Pleasure]] and [[Romance]] Sims enjoy dating and usually want to have one. With ''[[Seasons]]'', going on a date is a frequent want that rolls on [[Spring]].
===Forming an Outing===
[[Contact]]s will phone to ask if a Sim would like to go on an outing [[Downtown]] or players can ask other Sims to "Form Casual Group" under the "Ask..." option. Casual groups can also be formed with the phone or [[computer]]. Casual groups can also be formed just for fun, in which case there will be no timer and no scoring.
 
Dating and [[outing]] are two similar scenarios, but Sims cannot undergo both at the same time. Sims who are on a date cannot go on an outing. If Sims are invited to join the outing or if they start an outing themselves, the date will immediately ends, and vice versa.
===Asking Sims on a Date===
Sims can phone another Sim to ask them on a date and choose to go to a community lot, or ask them in person. If the Sim asks them in person, the date will start as soon as they accept.
 
===Asking a Sim Out===
A Sim can also ask the [[Gypsy Matchmaker]] to get them a date. The date starts as soon as she introduces them.
Like other romantic interactions, asking Sim on a date will trigger romantic interest, jealousy, and can only be done by [[teen]]s and older. Teens can only ask other teens on a date, while [[young adult]]s, [[adult]]s, and [[elder]]s can ask any of the three ages on a date. A date partner will have a small blue [[PlumbBob]] above his/her head.
 
There are several ways to ask Sims on a date:
===Time and Fun Meter===
#'''Call... Ask Out on Date'''. Sims can ask any known dateable Sims from their phone.
#'''Ask... On Date'''. Sims can ask on person to go on a date as a [[social interaction|romantic interaction]].
#'''Be Asked from Phone'''. After a successful date, player might be asked by the previous date partner to go on another date.
#'''Gypsy Matchmaker'''. Sims can ask a blind date from [[Gypsy Matchmaker]] for a fee. The more Sim pays to her, the more likely the date will have stronger [[chemistry]] to the asker.
#'''Secret Networking'''. A Sim with good reputation might be offered a blind date as a [[Reputation#Secret Networking|secret networking]]. The date is very likely to have strong [[chemistry]].
 
A date can occur at [[Residential lot|residential]] or [[community lot]]. Date will begin as soon as a Sim asks out on one. If the date is made from [[phone]], player must decide where the date will occur. If the date takes place on community lot, Sims must not be late more than one hour. Otherwise, the Sim's date will be stood up and [[Fury|furious]].
Each date or outing lasts five minutes (5 sim hours){{confirm}} but can be extended based on the amount of fun the Sims have. When the Sims arrive on a lot, a timer begins to count down. The fun meter starts in the center and measures how well the outing or date is going. The meter is divided and when the fun rises above the divider the player will be given more time. [[File:Sims2nl-13.jpg|thumb|Date meter]] Players can choose to end the date or outing earlier, though this may lower their score on the meter.
 
===Date Score===
The most effective way to fill the fun meter is by fulfilling the [[wants]] of either the playable Sim or his partner (if on a date). It also goes up when the Sims involved in the date or outing gain relationship points with each other. A date's score will get a large boost if the two Sims develop crushes on each other or fall in love while the date is in progress. Conversely, the meter drops if the involved Sims lose relationship points with each other or if any of their [[fears]] are fulfilled.
A date meter that shows on the upper right of the screen shows that Sim is undergoing a date. It displays the date score, the partner's thumbnail, and the partner's [[wants and fears]] when the partner's [[aspiration]] is clicked. The date score ranges within seven tiers:
#Dream Date
#Great
#Good
#Okay
#Lame
#Bad
#Horrible
 
Date score fills up as Sims do fun things together, build up relationship, and fulfill wants. The most efficient way to fulfill the date score is to fulfill both wants or develop romantic relationship between each others. On the other hand, the score will go down if Sim's fears are fulfilled or dating disasters occur. Some examples of dating disasters are aspiration failure, failing to pay [[Restaurant#The Sims 2|dining]] bill, being caught cheating, or being beaten by [[Mrs. Crumplebottom]]. In short, most bad things are considered as dating disasters.
Being caught cheating by a partner will lower the score of a date or outing significantly (usually about one full level). Being scolded by [[Mrs. Crumplebottom]] also lowers the fun meter, though not as drastically.
 
As a date begins, the timer immediately appears with the initial time of 3 Sim hours. Time expands every time player reaches the higher threshold of the date meter. Sims will get additional time of 2:30 for reaching Good Date, 2:00 for Great Date, and 1:30 for Dream Date, and nothing more thereafter. Sims will not get a time penalty if their date score drops to a lower threshold, nor will they get more time extension for reaching the same tier if they have reached it once.
====Dating Meter====
[[File:date meter.jpg|thumb|Two sims dating.]]
 
While Sims are on a date, they can go to almost every place with several exceptions. Sims can go to any community lots by [[car]], [[taxi]], [[helicopter]], or walking, while the date partner follows them. [[Secret lot|Secret vacation lots, hobby lots and witch lots]] don't restrict the date partner as long as any of the Sims has the access to there. [[Secret society]], however, cannot be accessed while Sims are dating, nor can Sim start one there. Going home from community lot will end the date immediately. In order to continue the date at home, Sim must use ''Ask... Back to My Place'' to their date partner.
*Dream Date
*Great
*Good
*Okay
*Lame
*Bad
*Horrible
 
====Initial Score====
Players can also view the [[aspiration]] and [[wants]] of the Sim they are dating.
Dates start with the same level, which is above Okay level. This can be changed by several ways. When the date is started by using a phone, picking up a date partner by car from home has a small impact to the initial date score. The more expensive the car is, the higher the bonus score. Also, having a Reputable Resident [[reputation]] will give a bonus point of +15.
 
====OutingEnding Meter=a Date===
There are various ways to end a date, intentionally or not. Ending a date before reaching a tier will make a brief date penalty that will drop the date score. This might cause an Okay Date to become a Lame Date.
*Rockin'
#'''Timer reaches 0'''. When the timer runs out, the date will end.
*Super
#'''Date score hits rock bottom'''. If the date score drops below the Horrible Date by any means, the date will end.
*Fun
#'''Ending the date'''. Sims can use ''End the Date'' interaction to end that current date.
*SoSo
#'''Ask... Do You Want a Ride Home'''? Using this ask interaction will send Sim home and end the date simultaneously.
*Boring
#'''Going home'''. The same as above, but instead of asking the date partner, Sim chooses to go home when leaving the lot.
*Real Drag
#'''Ask... Back to My Place refusal'''. If the date partner rejects the Sim's offer, the date will end instead.
*Disaster
#'''Going on other date or outing'''. Sims cannot have two dates or a date and an [[outing]] at the same time. Going on another date or an outing while a date is still going will cause the date to end.
#'''Going to work or school'''. If it's the time to go to [[Career|work]] or [[school]], the date will end immediately.
#'''Death'''. If any of the Sim dies, the date will end. However, if Sim manages to plead the [[Grim Reaper]] and resurrect the date partner, the date will continue.
 
===Date Rewards ===
Going on the first date with a Sim will give a positive [[memory]]. Finishing a date will also give either positive or negative memory depending on the final date score. Both Sims will also get a mood boost every time the date score rises to better levels (from Okay to Good, for example), as well as if the date ends on good scores. On the other hand, Sims will get a mood drop whenever the date score worsens to lower levels or the date ends in bad scores.
 
After a date ends, Sims who ask out on a date will receive a reward depending on how well their date was. Sims will receive the date reward several hours after the date is over. Here is the list of the date rewards:
Going on a first date with a Sim will always produce a positive memory ("Had First Date with Sim"), but if the date goes bad, a negative memory will also be added ("Had Bad Date with Sim"). Achieving the level of Dream Date will give the Sim a positive memory, even if it was not his or her first date with that partner.
*'''Reward Objects'''. These objects are the most common rewards that will be given to Sims according to their date score:
 
After a date or outing, Sim will receive various rewards, but the most usual reward for dating is Reward Objects. Sims will be given the date or outing reward after several hours after the date or outings are over. Here is the list of the date and outing rewards:
 
*'''Reward Objects'''. These objects are the usual rewards that will be given to Sims according to their date score:
**Dream Date: Bouquet of flowers
**Great Date: One single flower
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**Bad Date: Hate letter
**Horrible Date: Flaming Bag of Poo
*'''Instant Promotion'''. If Sims' date is on the same [[career track]] with higher level, Sims may be rewarded instant promotion. Sims will be notified if they have been helped after they go home from work.
 
*'''Restaurant Coupon'''. If the date involves dining at a [[restaurant]], there's a chance that Sims will be given a restaurant coupon the next day.<ref>Sims who live in an apartment will receive an error message if they get the coupon from the mailbox. This has been fixed in [[The Sims 2: Apartment Life/patch|Apartment Life Patch]].</ref>
*'''Instant Promotion'''. If Sims' date or other members of outing are on the same career track with higher levels, Sims may be rewarded instant promotion. The odds are increased if there are more members of outing on the same career track with higher levels.
*'''Skill Point Award'''. If Sims' date has high particular [[skill]]s, Sims may get an instant skill point just after the date ends.
 
*'''RestaurantAnother CouponDate'''. If the date oris outing involves dining at restaurantgood, there's a chance that Sims willmight be givencalled afor restaurantanother couponone theby their nextdate daypartner.
*'''[[Contact]]'''. A friend of the Sims' date might make a call for an outing to get to know each others.
 
*'''Surprise Gift'''. A random object from Buy Mode catalog will be delivered to Sims' house in addition to reward objects.
*'''Skill Point Award'''. If Sims' date or other members of outing have high particular skill, Sims may get an instant skill point just after the scenario ends. The odds are increased if there are more members of outing in the same particular skill.
 
*'''Another Date/Outing'''. If the date or outing is so good, Sims might be called for another one.
 
*'''Contact'''. Friends of Sim's friends might make a call for an outing to get to know each others.
 
*'''Surprise Gift'''. A random object from Buy Mode catalog.
 
Most of the rewards can only be attained if the score is more than Good Date or Fun Outing. Reward Objects are for dating only.
 
===Player tips===
*Dates are an easy way to fill a Sim's [[aspiration bar]]. As soon as a date starts on a community lot, the Sim's [[Wants]] will reroll to involve [[interactions]] with the other Sim, even if the Sim does not have a [[Romance]] [[aspiration]].
**Additionally, it is a very easy solution to max out the Aspiration bar before a birthday or to keep a Sim with romance aspiration entertained in a monogamous relationship, because as stated above, all Wants will reroll to involve the current partner on the Date.
 
*Players should be warned that even when a Sim's date displays a certain Want, he or she may not be ready to have that want fulfilled. For example, a Sim's partner on a date might reject his offer to Slow Dance if her relationship with him isn't yet high enough, even if one of her current Wants is to Slow Dance with him.
* Additionally, it is a very easy solution to max out the Aspiration bar before a birthday or to keep a Sim with romance aspiration entertained in a monogamous relationship, because as stated above, all Wants will reroll to involve the current partner on the Date.
*Similar to [[WooHoo]], a date in progress is "detectable" by all Sims present on the lot, even if the dating Sims are not within sight. This means that non-monogamous Sims must be cautious about dating at community lots; if another partner walks onto the lot at any point, he or she will promptly discover the cheating, become [[Fury|furious]] and run to slap the offending Sim (the date in itself is considered cheating, even if no romantic interactions have occurred).
* Players should be warned that even when a Sim's date displays a certain Want, he or she may not be ready to have that want fulfilled. For example, a Sim's partner on a date might reject his offer to Slow Dance if her relationship with him isn't yet high enough, even if one of her current Wants is to Slow Dance with him.
*After a Sim goes on a date with another Sim, sometimes the Sim who was asked on the date will make a call and ask if you want to go on a date again. Somehow, this makes a small glitch. When two non-[[townie]] teens have gone on dates and one of the teens become a young adult, the Sim could make a call and ask out on date again, even though they are in different life stages. This causes many romantic interactions to be limited or not appear at all. The wants could only be to talk, entertain, and play with. This won't make both Sims fall in love either.
* Similar to [[WooHoo]], a date in progress is "detectable" by all Sims present on the lot, even if the dating Sims are not within sight. This means that non-monogamous Sims must be cautious about dating at community lots; if another partner walks onto the lot at any point, he or she will promptly discover the cheating, become furious and run to slap the offending Sim (the date in itself is considered cheating, even if no romantic interactions have occurred).
* After a Sim goes on a date with another Sim, sometimes the Sim who was asked on the date will make a call and ask if you want to go on a date again Downtown. Somehow, this makes a small glitch. When two teens are not Townies and they have never gone on dates and one of the teens become a young adult, the Sim could make a call and ask out on date again, even though they are in different life stages. This causes many romantic interactions to be limited or not appear at all. The wants could only be to talk, entertain, and play with. This won't make both Sims fall in love either.
* If Sim is asked for an outing via phone, lives in apartment, and one of the outing member is living in apartment next door, it will be very tricky when Sim is going to community lot, especially if the member is not at home (at work), or asleep (10 PM). Sim will be waiting in the the taxi or void at the curb (if walking) until the member is available.
 
==The Sims 3==
 
Outings return in ''[[The Sims 3: Late Night]]'' as a new way of keeping a group of Sims together. It is an enhanced version of the outings from ''[[The Sims 2: Nightlife]]''. In ''Late Night'', grouping is a very easy option to use, but it is only available when two Sims have a medium/high relationship or are related to one other. When Sims group, they will have small blue PlumbBobs hovering over the top of their head. A group of two to eight Sims can go to bars, lounges, clubs, swimming pools, etc., but apparently cannot go to a Sim's house{{confirm}}. There cannot be two separate Sims with two different groups. When the Sim who formed the group is tired, going to work/school, or somewhere by themselves, the group will disband. However, a Sim with the [[Party Animal]] trait may want to continue the group and might remain. <ref>[http://www.gamespot.com/pc/sim/thesims3latenightexpansionpack/news.html?sid=6275284&mode=previews GameSpot - The Sims 3: Late Night Exclusive Hands-On - A Brief Look at the New Expansion]</ref>
 
==The Sims 3: Generations==
Dating returns with ''[[The Sims 3: Generations]]''. The Sims are able to date others as they did in ''The Sims 2''. Sims can only ask on date if their [[Relationship#The Sims 3 and The Sims Medieval|relationship]] is Romantic Interest or Boyfriend/Girlfriend, or if they are [[Marriage#The Sims 3|engaged or married]]. However, if two friends are in a group and one gives flowers/flirts/etc with the other, a message will come up changing it from a group to a date. Instead of the blue PlumbBob that was used in earlier games, there are two pink hearts above the dating Sims. Dating can only occur between two Sims; if there are more, it turns into a group.
Dating returns with ''[[The Sims 3: Generations]]''. The Sims are able to date others as they did in ''The Sims 2''. Sims can only ask on date if their [[Relationship#The Sims 3 and The Sims Medieval|relationship]] is Romantic Interest or Boyfriend/Girlfriend, or if they are [[Marriage#The Sims 3|engaged or married]]. However, if two friends are in a group and one gives flowers/flirts/etc with the other, a message will come up changing it from a group to a date. Instead of the blue PlumbBob that was used in earlier games, there are two pink hearts above the dating Sims. Dating can only occur between two Sims; if there are more, it turns into a group.
 
==Gallery==
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