Elevator: Difference between revisions

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|price = §1000
|size = 2x2 plus 2x2 reserved space
}}The '''Deco Elevator''' share similar characteristics that of the elevators in previous game, as well as numerous differences. It can be often found and typically are placed — which are essential for — in high rises.
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The '''Deco Elevator''' share similar characteristics that of the elevators in previous game, as well as numerous differences. It can be often found and typically are placed — which are essential for — in high rises.
 
Unlike the predecessor elevators, the object received several upgrades. In addition to "Go to this floor", the level can be choosed chosen by clicking the door of the Sim's current floor. Due to the absent animation, the elevator will be called to the Sim without the button pressed. The elevator can be used by up to 4 Sims at a time. Any remaining Sim will be teleported inside it if they can't get to the already used elevator. Sims may get stuck between the doors, and even fall flat out when exiting the elevator. The chances of this happening are increased for Sims who have the [[Clumsy (The Sims 3)|Clumsy]] or [[Unlucky]] trait. Elevators will play neighborhood and build mode music from ''[[The Sims]]'' when used. Sims can also [[woohoo]] in the elevator.
 
Elevators in ''Late Night'' have a 2x2 footprint, with a 2x2 square in front of the doors being reserved. <ref group="n">Despite the regulation's minimum, the clear narrow hallway of the elevator pathway must at least stretch 3 tiles away for Sims to successfully use it. Otherwise, Sims will complain about their inability to reach the floor.</ref> The footprint also appears highlighted as yellow around its resting location, when [[build mode|building]] in its consecutive floor with wall or elevator tool selected. Every elevator needs to be place above ground or flooring, with the doors penetrating a wall. Like ''The Sims 2'', elevator doors can face any direction, provided that they are all on the same shaft. Individual elevators can be recolored and retextured with the [[Create a Style]] tool. Players can use elevator shafts instead of doors to skip floors.
 
Elevators in ''Late Night'' have a 2x2 footprint, with a 2x2 square in front of the doors being reserved. <ref group="n">Despite the regulation's minimum, the clear narrow hallway of the elevator pathway must at least stretch 3 tiles away for Sims to successfully use it. Otherwise, Sims will complain about their inability to reach the floor.</ref> The footprint also appears highlighted as yellow around its resting location, when building in its consecutive floor with wall or elevator tool selected. Every elevator needs to be place above ground or flooring, with the doors penetrating a wall. Like ''The Sims 2'', elevator doors can face any direction, provided that they are all on the same shaft. Individual elevators can be recolored and retextured with the [[Create a Style]] tool. Players can use elevator shafts instead of doors to skip floors.
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