Elevator: Difference between revisions

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There are two elevators in ''Open for Business''; '''The Ultravator by SchafftCo''', for §1250, and '''The Going Somewhere by UppersCo''', for §1400. There is also '''The Ultravator Shaft by SchafftCo''', which is an empty elevator shaft with no doors that costs §500; it can be used if the player does not want an elevator to stop on a particular floor. These items were reintroduced in ''Apartment Life'', along with the '''Multiple Multi-Purpose Elevator''', which costs §950.
 
Elevators have a 2x2 footprint, with the two squares in front of the door being reserved. Elevator doors act like other doors,; they penetrate walls, and wall coverings will wrap around them. The lowest part of an elevator must be placed on terrain or a floor. All other parts must be placed on a floor. It is possible to place flooring on the top of a door or shaft section, which allows an elevator to be built against an exterior wall. Elevator doors do not need to face the same direction on all floors; as long as the shafts align vertically, the doors can face any direction.
 
Unlike [[staircase]]s, elevators can only be used by one Sim at a time. A player can direct a Sim to use an elevator by clicking on the door and selecting "Go To This Floor". This is not necessary if there are no stairs, but can be useful if the player wants to make sure that a Sim uses an elevator. Sims will usually prefer the elevator over the stairs.
 
Elevators can sometimes be dangerous to Sims traveling in them, especially in lower-grade, cheaper elevators. Occasionally, the cable may snap, plummeting the elevator to the lowest level, and will lower the comfort, bladder, energy, fun and hygiene motives of the Sim inside. Sims on lots with elevators may have a [[Wants and Fears|fear]] of a cable snapping. After a cable snap, the elevator will need to be repaired before it can be used. If a Sim went through a plummet in a bad mood, they might die.
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